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alexandervrs

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201841Combine 2 Incompatible GenresRMMEunfinished4.004.253.753.754.004.00
20132710 SecondsDark Intervaljam1183.503.223.263.513.513.602.244.0785
201224EvolutionAqualutionjam363.613.182.592.984.283.961.903.9139
201223Tiny WorldBatterSwatjam1362.972.552.142.933.793.253.002.5857
201121EscapeMate Escape (LD)compo603.543.152.623.384.384.003.092.17

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by alexandervrs

alexandervrs leaves an average of 8.0 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (3)

Ultimate Hero Simulator by antvelm 2018-05-05T01:14:30Z ♥ 1

Cute graphics and style but I find the controls a bit frustrating even with gamepad, I think the doggy just gets in the way as it is. Perhaps the eating could be a little more automated, maybe just press UP key to throw stocked food at him and he chases it around?

Dragoon Drop by jhandsy 2018-04-25T10:48:52Z ♥ 0

Neat idea! Plays almost like an oldskool RPG board game!

Cooking Fantasy VI by Loowees 2018-04-25T10:44:46Z ♥ 2

It's not very straightforward, but it's a nice concept. 2D sprites with 3D environment reminds me of Breath of Fire III

LD27 — 10 Seconds (7)

10 Second Defence by Christina Nordlander 2013-09-08T14:07:00

I like the concept. The parser gave me some funny responses at times.
I believe it be more helpful if the items were listed and the actions (along with some useless ones) were listed next to them as well.
It could be just me, as I don't really play or make games that have no graphics, but I'd personally have a background image strip on top, description text in the middle and item icons/button at the bottom with their actions, perhaps some music playing in the background which intensifies with each choice.
Not bad for first time. :)

Planet Smasher by thesunnyk 2013-09-03T13:18:00

That is a pretty clever game mechanic really. Add some graphics, explosions and powerups (like one that increases gravity range and/or power) and it will be a cool game.

Fire, Fire, Burning Bright by Bensonance 2013-09-03T13:11:00

The gameplay needed a bit of a ramp. Was pretty much overwhelming as you started. The graphics were cute :)

Ascension Switch by Nehmulos 2013-09-03T12:09:00

It was like a tabletop RPG, nice idea.

Hurry UP! by Sense 2013-09-03T12:01:00

Pretty cool graphics! Game could use some more obstacles and powerups to spice it up! :)

T-Minus 10 by bitstim 2013-09-03T11:22:00

This was a pretty cool concept, yes perhaps you should be able to shoot from the beginning. Oculus Rift support huh? Wish I had one of those. :D

Army of Botz by imef 2013-08-30T20:29:00

Ha, this was pretty clever :)

LD24 — Evolution (7)

The Highbred Pixel by monomanio 2012-09-17T23:09:00

It was pretty stylish. :) And diverse gameplay too, now it needs more content.

The Silver Spire by charliecarlo 2012-09-17T21:39:00

It is a pretty nice concept, animations were nice too. :)

Garbage Man: Return to Earth [HD] by nicholi 2012-09-17T21:16:00

Ouch, crashed for me sadly, something with my graphics card being ATI I think.

Cuboid Sandbox by cominu 2012-09-17T21:12:00

Yes, this looks that it could be used as a nice starting point for a game, it is really a sandbox at its current state, but looks nice. :)

Uberlution by Robotic 2012-09-17T20:56:00

Collisions were a bit "stucky" sometimes, and it seems the game could benefit from some other kinds of obstacles & powerups. The small creatures should be a bit more common to spawn though so the gameplay picks up kinda faster. Graphics, lighting effects and music were great though! :)

TreeVolve by GetFun 2012-09-17T20:43:00

Currently it is very slow paced to be enjoyable. The graphics were pretty nice but I suppose you gave them a lot of gravity instead of gameplay and went out of time. Still it certainly shows that it could be developed further post-compo. :)

Terminal Illness by chorinator 2012-09-17T20:35:00

The controls were a bit on the slippery side plus the collision with the walls were glitchy or non-existant. Plus the bacteria sometimes were approaching extremely fast giving you little time to react. Otherwise a nice shooter game. :)

LD23 — Tiny World (15)

Predicament by orangepascal 2012-05-13T23:34:00

Nice game, plays well and fits with the theme nicely too!

Nobody by Yapikom 2012-05-13T23:21:00

It seems this is supposed to be an excerpt from the "Odyssey" where Odysseus has the plan to hide under the sheep in order to get away from the Cyclops's cave. The Cyclops eats some of his allies in his cave and after getting drunk on wine he falls asleep. Then Odysseus and the others pierces his eye with a pole and escapes. The funny part of the myth is that the Cyclops starts running blind for help to the others of his kind and when they ask him "Who did this?" he replies "Nobody did it!", that was actually the name that Odysseus used to trick the Cyclops.
Alright, I am done with the mythology class, -can't help it since I am Greek- gameplay needed some obstacles to be interesting, not commenting on the "obvious", people above have covered me. xD

Escape from Minimars by Adhesion 2012-05-13T23:03:00

Graphics were pretty good. The setting and gameplay was getting pretty boring though, and as far as the controls are concerned, I'd like to be able to control the laser, maybe keyboard+mouse controls could work better here. :)

Nook by PoV 2012-05-13T22:58:00

Pretty short, I kept wanting for more levels!
I really love the art and level design. It seems the game could use some enemies, traps & powerups to make it more challenging. :)

Tiny Shards by Gabriel 2012-05-13T22:10:00

The graphics & music were great. The platformer gameplay worked very smooth as well.
In addition to enemies, you could add hazards like spikes, timed traps etc. to make gameplay more interesting. Also sometimes I was able to "cheat" by leaving the enemy out of the viewport and shooting at him while he or his projectiles didn't follow me.
Some enemy placement felt kinda "cheap" though, especially for the Skull enemies which usually were placed after a jump, not giving you enough time to react.
Finally the game could either benefit from checkpoints or health items/powerups. The later levels are pretty long and filled with enemies & projectiles which drain your health fast.
It is already an enjoyable game though.

Tinysasters by Volute 2012-05-13T21:24:00

This is a nice and detailed puzzle game. :)

No One Said It Wasn't Aliens by deangiberson 2012-05-13T21:00:00

I liked the animation, I thought I could do some damage to the houses, could make it more interesting if you add that.

Jack by PaulSB 2012-05-13T20:41:00

I kept trying to find a shoot button when I was in the plane and flew over him to an area I wasn't supposed to be.
I can't hide that I laughed at how the poor giant was defeated. xD

and although I appreciated the checkpoints, this game could benefit from health/lives.

Propolis by sampyxis 2012-05-13T20:36:00

It would be nice to have some powerups and some kind of attack (with the sting maybe?)
Cute art and music though.

Pastor Mundi by Geti 2012-05-13T20:12:00

Aww this looks interesting. Sounds like a good concept. :)

Dusty by DWallin 2012-05-13T19:42:00

I expected more than 2 levels, too short!
And creepy art... xD

Science 101 - The Sewer Chronicles by mrainwater 2012-05-13T19:25:00

Seems I couldn't pass the science class. xD

Fun with the growing/shrinking concept, collision was weird at some times and the voice acting was funny, maybe it needed some more variant quotes when you died so it would get that old.

Asylum by Orni 2012-05-13T19:14:00

I believe you could get away by adding simple sound effects and ambience. :)

I treated this as an interactive movie than a game though, gameplay was pretty plain and the monster AI wasn't challenging. You could use his phobias as obstacles and give some kind of backstory or foreshadowing.

Concept was nice and you played around with the theme nicely too.

These are your Friends by Farfin 2012-05-13T18:39:00

I'll have to agree with the controls (especially with picking up) and the throwing motion could use some physics for the objects that are released. But the girl-island idea was unique and cute. :)

Where Are You Teddy? by keebus 2012-05-13T16:35:00

I liked the graphics and the music sets the mood.
Although I stopped at the 3rd tutorial level as it didn't seem I could bounce back correctly after taking the growing potion. The tutorial messages were a bit confusing as well -for example at the 2nd level, it says that you don't need to jump but you actually do need to jump early in that level.