A little delayed but I added a Mac OSX build for the game (as I recently got a Mac Mini!)
I had submitted this game also on Newgrounds and Kongrefate, got some really good attention on there plus here and from friends that made me consider remaking this from scratch, keeping the base mechanics and concept but adding more content and spicing things up!
Also replies to all your comments above:
@nicotr014, @Mago, @elementz123, @naufr4g0, @jomomomo, @withoutpillow, @Jeremias
Thank you all!! Glad you enjoyed it!
@van noctar
Good to know you enjoyed it, hope you recover from the terror soon! ;)
@thesunnyk
Yes, that's a flaw really, it should have a small delay when examining things and a bit more spice to it.
@kibertoad
Thanks! I am considering to remake this!
@zconnelly13
Thank you! Yes the shake idea was on my mind for so long and finally got to use it. I wish I had more time to spice up the gameplay, but as I am considering remaking this there will be improvements!
@g_o
Aw, I am sorry you didn't like it. Hope if I remake the game it'd be much better.
@Martin_Monosys
Dark room? All of them are dark... kinda!
@manuq
Thanks!! Yeah repetitiveness is an issue, especially if you make games that rely in common shared mechanics across levels without adding enough spice to the gameplay. For me traps and "puzzle"-like rooms added a bit more variety but it needed more at how the game handled.
@Diptoman
Thank you! Long time horror fan too! I will certainly consider expanding this!
@zn01wr
If you're using Windows you should not have this issue(?). If you are using Linux, perhaps you need to install the openAL library via "sudo apt-get install libopenal1" in the Terminal.
@reheated
Thank you! Yes, I did not want to add checkpoints in each room, since the rooms can be also beaten so fast. I needed to have some kind of effective punishment to the player, I believe games today are too forgiving. However there are people who would like to play the game because of the horror theme but wished the game to be easier. I could have added an easy mode if I had more time, but will certainly consider if I remake this.
@zzForrest
Thank you! Will revise the exploration mechanic if I decide to redo this.
@Brian Stegmann
I agree, a reason I wasn't showing the monster all the time but only a for brief fraction of second as you died. Nowadays many games that advertise themselves as horror games rely heavily on jumpscares rather than creating anticipation of the worst slowly emerging from a place you either know or don't expect.
@BadgerPriest, @jwolf, @meszka
Thanks! Will consider an easy mode if I remake this.
@Christina Nordlander
Thank you! Yes, playing in dark with sound up and a gamepad with vibration is highly recommended!
And no problem, I do have a more complex story which I keep for a future horror game I have in mind, but for such a straightforward game I provided a simple story.
@crueltear
Hope to make things more interesting in the future!
@DreamTeam
Thank you! I try to add gamepad support to all my games, the more control schemes the better, more enjoyable and more accessible the game will be! Control is everything in games!
@dudsen
Thank you! Perhaps if there was more time in each room so you can observe and look for solutions first. I stuck to the 10 second theme which did not leave for much time in each level. I'll try to remedy the trial and error issue if I remake this.
Thank you everyone for your comments! All were really inspiring & helpful!