Concrete Jungle by Miltage 2015-12-23T17:46:00
This is excellent!
Love the controls of the the vine - satisfying to use! Love the little sprite flashes to communicate time passing - such an elegant way to do that while still keeping the game real-time. I also enjoy the brave design choice to have a definitive end to the game, rather than an 'endless-viner' or something.
Congrats on the great game again! <3
LD37 — One room (9)
Moving-In Simulator 2016 by Zirrrus 2017-01-02T18:30:00
This is really fun!
I would really hope you work on this further! I think levels might suit the game quite well? Like maybe you're a mover and you have to help families move into tiny homes, lol.
Maybe families have different priorities or something?
Really cool!
Tripoly by WeaverDeveloper 2016-12-16T08:52:00
Super pretty and fun!
Love the feel of shooting and killing stuff! Art and sound are great too!
The controls need a bit of work, particularly the turning, which feels pretty sticky.
Bob's Burgers by Zettelkasten 2016-12-16T08:37:00
Really pretty and cute idea!
It was realllllly hard to tell what I could interact with - I was just clicking all over the place.
Some highlighting would have gone a long way.
Some basic sounds would have been cool too of course :).
Horde Room by Tutti Ankka 2016-12-16T08:31:00
Really fun, and feels great!
Killing stuff feels really good, but one hit kills for those basic enemies would probably be better.
The balance is really off though! Way too hard and takes too much to get a new weapon.
The sound effect for hitting people doesn't feel meaty or impactful enough - it feels too tingy.
Need some feedback passes on when you get damaged. It's hard to keep looking at the top corner :).
Heart Heist by SleepyStudios 2016-12-16T08:22:00
Fun!
Was nice and clear when you were spotted, but it wasn't clear, at a glance, when an enemy might have seen you :).
There is a Light by Bahiyya 2016-12-14T18:47:00
This is lovely!
It's like a little interactive poem :). I like the way you varied the sentence lengths, and also how at the end you broke up the paragraphs into multiple links.
The writing is very rich and illustrative. Because it's so rich, it can be overpowering. You sort of need to be eased into it maybe? Perhaps simpler sentences should have gone sooner, with plainer images, with richer stuff building as you go along?
I could imagine a whole series of these littler Twine poems :)
Cubby Crypt by bigbadwofl 2016-12-14T14:57:00
Love the music and the art. The game idea is cute and fun!
I think it might have been a good idea to start the map small, and then increase the width over time. Took me quite a while to get a combination when I first started :)
Crawlout by Bracula 2016-12-14T14:22:00
This sequel is bad, is this NoMoreAForests? No trees, bad survival game -2/10.
This is cool, guys! I like the art, and the mood is great. I also like the world you've set up, and the way you build it in the little interactions. The big faces when you interact with people are really cool.
I think the game could have been condensed a bit more. Like the nihilistic nature of collecting resources and interactions is cool for a while, but then it just gets a little boring. :)
Especially because everything is so expensive? I played for a while and only got 100 scrap, and eventually just gave up, because it was so long between finding things of scrap. I think making the time between finding scrap less might have made me play longer. Also, I think you need a first building/construction that is cheap so players get committed. With nothing built after 10 minutes of playing, it's pretty easy to put the game down, because you don't really lose anything.
From that first conversation I got the sense that there were area/buildings where stockpiles of resources might be, but I never found them. I just ended up the black end of map at the top. I think little arrows pointing to where to go is inelegant, but you kinda need it right now because there's so little direction in the game. In Don't Starve, you collect things like every minute, so you keep engaged. Either make collection plentiful, or give destinations for players to travel too. Doing neither makes it hard for players to keep interested I guess?
UI is really neat and clever. Love that you mouse over top things in order to eat/drink etc. Elegant.
The sound and music is really lovely too.
Other stuff:
- First text interaction a bit of a slog
- Walking animation not in time with movement, feels like you're sliding
2D Cat Wants Out by Tuism 2016-12-14T11:15:00
This is fun and cool! Love the way you use the blur to add focus to the middleground/currently focused axis. Love the quick flowing nature of the puzzles.
Here's a bunch of other feedback for you:
- Jump should only activate on press, not whenever in contact with ground.
- Need more visual difference between horizontal/vertical changing directions. Get's too confusing when there's a lot of them.
- Introduce elements on their own in really short puzzles. This was done well until that first one-way platform that escalated super quickly and I got stuck.
Don't stress too much about the puzzle design - I think it's pretty hard to do good puzzle design in a jam :)