Destroy&Oppress by YaaZ 2015-04-26T07:56:00
Interesting idea but if the terrain rendering works the way I think it does then you might be slaughtering your performance with that method.
Foon → Ludum Dare Explorer → Users → cafeambivalence
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | TwoTooBig | jam | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Demonic MeatBall | jam | 215 | 3.59 | 3.22 | 3.62 | 3.65 | 3.85 | 3.68 | 51 |
cafeambivalence leaves an average of 5.0 feedback comments each event.
Interesting idea but if the terrain rendering works the way I think it does then you might be slaughtering your performance with that method.
Strange glitches occured when I jumped against the back wall in the beginning of the game. I was able t climb into the wall and fall down the bottom of the map. But I'm not nitpicking. It was curious and amusing.
The rest of the game was great. The tile set was thorough and complete. the rhino was hilarious, and the slow-mo was nifty. Very good game indeed.
The sound was a bit jarring in volume. But the Cat Spam idea was fun. I appreciate how you gave the cats a bit of life and made them harder to control. It made the experience dynamic and a little unpredictable and intuitive. I enjoyed it and the simplicity of the mechanics allowed you to take it far and create several puzzles and challenges. The surroundings don't match the characters though, but I imagine this is due to time constraints in level design.
The game crashed heavily. This is likely due to the low specs on my computer, but I didn't expect a 2d game to be so hardware intensive.
It was a nice surprise to see that I can climb walls but it didn't always work from a cold start (required running start)
It was fun to play, but aiming and steering at the same time was a tiny bit awkward.
Great game. What I enjoyed most was the responsive controls, the music and background. The planet graphics appeared a bit flat by comparison to the beautiful background. The moon sometimes halted rotation when I moved in a certain direction, but otherwise its constant motion made aiming a little tricky... depending on the type of player that plays this game, the aiming method might either seem complex and masterful, or awkward.
I can see this game as being a lot of fun in two player mode. Good work.
Sorry. I couldn't run the game on my 32 bit machine. and my (64 bit machine is currently experiencing technical difficulties.)
Not sure why, but things spun out of control when I moved forward or backward. The characters would translate drastically and the suddenly I appear to have lost.
I can see how the game could be a lot of fun, so I would like to try it again if the bugs have been looked at.
Elegant and simple, yet challenging and quick to the point. I enjoyed the concept. But I felt a little punished for having to wait for my shots to land before I could "reload"
LD42 — Running out of space (1)
Eating Binger by V Master 2018-08-12T12:28:05Z ♥ 0
That was interesting. The idea is pretty cool. Getting physically bigger. I can see that premise working well in many scenarios. a "vehicle" that becomes larger and less responsive as the player progresses... This can be an interesting way of applying an auto-handicap that scales with the player's ability.
The start of this game is good. But there are some things that work against the premise. The tables and chairs didn't seem to do much in terms of being an obstacle(or if it does then it wasn't obvious). And not being able to move much at all(as I got bigger) became a problem, to the point where the game is unplayable.
Considerations/Recommendation : - Make obstacles smaller but impose a penalty. - Build tracks with specific design including (maybe) pathways that split. - Don't scale the character too much (bigger) and always make it possible to win. - Make food items "pop" more visually so that they are easy to spot. - if player, plays bad then they should shrink again, if player plays well they can grow again. - Consider alternative win conditions, such as Reaching a certain weight, traveling a certain distance. - IF you add a time limit to the play session, then allow sped control so that the player is urged to go faster.