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cafeambivalence

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201738A Small WorldTwoTooBigjam
201532An Unconventional WeaponDemonic MeatBalljam2153.593.223.623.653.853.6851

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by cafeambivalence

LD32 — An Unconventional Weapon

Banana Battle by CryoGenesis 2015-04-20T20:54:00

It was a nice surprise to see that I can climb walls but it didn't always work from a cold start (required running start)
It was fun to play, but aiming and steering at the same time was a tiny bit awkward.

Quiver of Claws by Bensonance 2015-04-21T18:04:00

Strange glitches occured when I jumped against the back wall in the beginning of the game. I was able t climb into the wall and fall down the bottom of the map. But I'm not nitpicking. It was curious and amusing.
The rest of the game was great. The tile set was thorough and complete. the rhino was hilarious, and the slow-mo was nifty. Very good game indeed.

Animal Brutality by JakeL168 2015-04-19T11:49:00

Not sure why, but things spun out of control when I moved forward or backward. The characters would translate drastically and the suddenly I appear to have lost.
I can see how the game could be a lot of fun, so I would like to try it again if the bugs have been looked at.

CatAclysm by MaesK 2015-04-20T21:32:00

The sound was a bit jarring in volume. But the Cat Spam idea was fun. I appreciate how you gave the cats a bit of life and made them harder to control. It made the experience dynamic and a little unpredictable and intuitive. I enjoyed it and the simplicity of the mechanics allowed you to take it far and create several puzzles and challenges. The surroundings don't match the characters though, but I imagine this is due to time constraints in level design.

Lunar Combat by Nuclear Mosquito 2015-04-20T20:38:00

Great game. What I enjoyed most was the responsive controls, the music and background. The planet graphics appeared a bit flat by comparison to the beautiful background. The moon sometimes halted rotation when I moved in a certain direction, but otherwise its constant motion made aiming a little tricky... depending on the type of player that plays this game, the aiming method might either seem complex and masterful, or awkward.
I can see this game as being a lot of fun in two player mode. Good work.

BossRun 3000 DeLuxe by ohai1 2015-04-20T21:03:00

The game crashed heavily. This is likely due to the low specs on my computer, but I didn't expect a 2d game to be so hardware intensive.

A Drawers Knobs Shooting Socks by bryanwood 2015-04-19T11:36:00

Elegant and simple, yet challenging and quick to the point. I enjoyed the concept. But I felt a little punished for having to wait for my shots to land before I could "reload"

Demonic MeatBall by CafeAmbivalence 2015-04-19T10:29:00

I apologize for the lack of a Web Player. The game does not perform well as a web player at all, and there is some technical challenges with the Right mouse button that I is still beyond my current skill set. I will see if I can fix the issue but the game is working fine, and available as a full download.

Demonic MeatBall by CafeAmbivalence 2015-04-20T21:23:00

Thanks guys! Your feedback is great! (Both postivie and negative feedback) and I will take the comments to heart and then work on an improved version post Ludum.

Demonic MeatBall by CafeAmbivalence 2015-04-20T21:24:00

Also take note that the music and sound effects are not my own but I have provided full accreditation within your download.

Demonic MeatBall by CafeAmbivalence 2015-04-21T18:08:00

Lol. yeah. I'm overly fond of the going-up-in-flames death sequence.
I make apologize for that. It was a quick cheap implementation before before my deadline.

The meatball reacts on a different script and I forgot to disable it. But I felt like fixing it now would be disingenuous to the people that have already rated on it. I'll revise the glitches post Ludum, and I'll work on my death sequences more. Thanks. I appreciate your comment very much.

Demonic MeatBall by CafeAmbivalence 2015-04-22T16:40:00

Indeed. I've got great ideas for taking this forward, but the cotnrols were a bit developer-specific. Thanks for letting me know about the exploit Lunkhound. And Thanks for the advice Bensonance. I hope to get some time to put together a "rework" project for this and maybe add some additional types of monsters and abilities.

Demonic MeatBall by CafeAmbivalence 2015-04-22T16:46:00

OH F#@!$ that exploit is so funny! I tested it out and laughed my butt off when my ball got stuck and the monsters started pushing each other up towards me!

Demonic MeatBall by CafeAmbivalence 2015-04-22T21:32:00

Thanks Reaper. I wanted to add some variation to the monster sounds but I only had until sunday to wrap it up. I will add some variation in the future though.
I find it interesting that you mentioned only using the pull.
Can you elaborate as to why you didn't use the push? (I mostly use pull myself and realize the push doesn't respond very fast.)

Demonic MeatBall by CafeAmbivalence 2015-04-27T08:11:00

Aww. Thanks Reheated. I'm very glad you enjoyed it.Thanks for the helpful tips. I'd have to change "push" to make it more useful.

Destroy&Oppress by YaaZ 2015-04-26T07:56:00

Interesting idea but if the terrain rendering works the way I think it does then you might be slaughtering your performance with that method.

Cluster Mine by creative630 2015-04-20T20:28:00

Sorry. I couldn't run the game on my 32 bit machine. and my (64 bit machine is currently experiencing technical difficulties.)

LD38 — A Small World

TwoTooBig by cafeambivalence 2017-04-24T19:44:10Z

Sorry about the rigid Control scheme. I don't really have enough time to build in a nice dynamic control system that can allow for multiple controllers and/or keyboard... Feel free to have rematches by swapping controller for keyboard so that both sides gets a chance to use either. Alternatively make it more sporting by flipping a coin for the choice.

TwoTooBig by cafeambivalence 2017-05-04T11:40:39Z

Sorry about your experience. Was this an Xbox 360 or Xbox one controller? I suspect it has something to do with driver versions. I'll be posting a new cheap version of this game in a few days, with a ton of improvements, including an option to configure and save controller profiles, so that you can register any controller and play with it.

LD42 — Running out of space

Eating Binger by V Master 2018-08-12T12:28:05Z

That was interesting. The idea is pretty cool. Getting physically bigger. I can see that premise working well in many scenarios. a "vehicle" that becomes larger and less responsive as the player progresses... This can be an interesting way of applying an auto-handicap that scales with the player's ability.

The start of this game is good. But there are some things that work against the premise. The tables and chairs didn't seem to do much in terms of being an obstacle(or if it does then it wasn't obvious). And not being able to move much at all(as I got bigger) became a problem, to the point where the game is unplayable.

Considerations/Recommendation : - Make obstacles smaller but impose a penalty. - Build tracks with specific design including (maybe) pathways that split. - Don't scale the character too much (bigger) and always make it possible to win. - Make food items "pop" more visually so that they are easy to spot. - if player, plays bad then they should shrink again, if player plays well they can grow again. - Consider alternative win conditions, such as Reaching a certain weight, traveling a certain distance. - IF you add a time limit to the play session, then allow sped control so that the player is urged to go faster.