FoonLudum Dare ExplorerLD32 → Cluster Mine

Cluster Mine

By creative630

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CategoryRankScoreCount
Fun1523.64
Overall2133.57
Audio3653.05
Mood4503.05
Innovation5283.14
Graphics7852.65
Theme8163.00
Humor9071.88
Coolness156644

Comments

nuclear-mosquito 2015-04-20 18:09

A fun little game, I didn't really get it, but I just know that I enjoyed it. There is just something about a survival mechanic... Good job on a simple, yet fun game

cafeambivalence 2015-04-20 20:28

Sorry. I couldn't run the game on my 32 bit machine. and my (64 bit machine is currently experiencing technical difficulties.)

tuism 2015-04-21 14:22

The mechanics work in a non-obvious way, for example it took me forever to understand the blue dots = score. Using the laser to mine hazards for fuel, then using the other laser to attract blue things but grow hazards seem... Arbitrary. I understand it from a design point of view, but it doesn't make a lot of sense thematically, and so it's hard to intuit.

Feels like it could do with a little bit more juice, to indicate what's happening. A lot of the time I'm just roaming aimlessly. A sense of objective would be great.

bensonance 2015-04-22 12:35

Pretty neat, simple idea!

I enjoy the simple art style, and the sound/particle juice was cool (it feel pretty satisfying to shoot/mine stuff).

Just needs more stuff! :)

pixel_reaper 2015-04-22 17:39

That was fun, well done :)

francoisvn 2015-04-22 21:40

Interesting little game. Reminds me of Osmos :)

kraosu 2015-04-23 19:52

Like I said in person, love that score gathering does not happen automatically and that what saves you is what also kills you (fuel). Love it.

thefuntastic 2015-04-25 15:59

This was interesting. But I wonder if you could find a tighter concept but simply tweaking mechanics.

For instance score feels contrived. But fuel is important - it has more meaning. I want fuel to survive. So perhaps the collectables should give you fuel rather than points.

Secondly fuel runs down even when you are stationary. So perhaps instead it should only run down when you move. Now you've given me a resource to manage and a meaningful choice to make.

And then if you give a reason to need to move, then suddenly you have a game taking shape. Perhaps hazards hunt you down or target your current location.

Of course we're making something now that sounds a lot like Osmos. My that game was so perfect! :)

f7f5 2015-05-07 18:55

core dump un Linux 64 bits (fedora 20) :(

creative630 2015-05-07 19:04

Sorry! I will try fix it when I get to my linux machine :(

camrfwhite 2015-05-07 19:58

I love survival type games. Very abstract and a little hard to understand. But the concept is there and it is fun to play! I like that your fuel is also your life!

antisc2 2015-05-07 20:14

It was quite fun but a bit hard to understand. But overall I liked it.

monkeedude1212 2015-05-07 20:36

Fun to play, didn't really fit the theme at all, but good work nonetheless.

artylo 2015-05-07 21:11

Has tutorial, decent graphics, nice sounds and interesting gameplay. Cool game overall!

danidk 2015-05-07 21:50

Wow Cool! I like it. I reached 120 score

hammers 2015-05-08 21:42

Nice idea. I like the idea of having to switch between lasers depending on situation. Like others have said, it feels a bit aimless, but as a jam game it is all there and functions really well so it was a really great effort :)

crowbeak 2015-05-09 09:22

I like the mechanics. I think the rate of fuel consumption when using the pull beam might be a bit too fast, but my biggest problem with the game was that half the time I didn't get to see a score. :/ And I don't know why.

jojocanard 2015-05-09 09:37

Interesting gameplay and nice feedback on the player's actions.

freaknarf 2015-05-09 09:57

A bit more of gameplay could have been fun, but i felt like some kind of futuristic cell for a few time :) I liked the way red clusters bind together...