FoonLudum Dare ExplorerUsers → Artylo

Artylo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveFilicidecompo3163.643.093.273.714.163.834.02
201738A Small WorldAlone Togethercompo3203.192.233.193.953.712.652.723.61
201637One roomMe, Myself And The Roomcompo3983.122.352.613.953.593.572.833.38100
201534Two Button Controls / GrowingI've Bean Stalking Youcompo6323.062.632.513.374.023.203.27100
201533You are the MonsterThe Congress of Monsterdomcompo1143.723.862.933.914.263.503.403.7282
201532An Unconventional WeaponRare Dropcompo4623.273.092.582.523.423.082.553.1482
201429Beneath the SurfaceBeyond the Surfacejam4913.002.592.892.533.223.272.443.0668
20132710 SecondsINATIMEjam4842.672.672.613.093.262.592.332.4152

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Artylo

LD27 — 10 Seconds

One Direction by KingRageXIII 2013-08-26T20:36:00

Looks like you may have had some inspiration from Mirrors Edge? :P

INATIME by Artylo 2013-08-26T19:56:00

"no challenge, because when the time was at 0, nothing happened"
Apparently a bug in later levels. *fixing engaged*

INATIME by Artylo 2013-08-26T20:02:00

Thanks for the feedback. Fixing ladders and "the bug".

INATIME by Artylo 2013-08-26T20:46:00

IMPORTANT:
All the ladders are now 48x48 pixels, so now you have more space to work with. The staying alive while being at 0 seconds is fixed (it was an animation causing some problems.).
The game should be stable now.

LD29 — Beneath the Surface

Blue waves by dector 2014-05-04T22:43:00

Really cool game, reminds me of "Pokemon Snap". Music is rally relaxing.

Sunapsis by HunLyxxod 2014-04-30T07:44:00

It says that it is not a valid Win32 executable. I guess you may be using 64 bits.

Truth by Jason Lay 2014-04-29T07:53:00

Very nice dungeon-crawler. Pretty linear, but it has it's charm. Anyway, a pretty decent game. Much can be done to make this a full game.

Fistula Foragers by local minimum 2014-04-29T07:43:00

Very nice game Local, needs some sounds and the controls somewhere, but anyway a nice concept for a proper game.

Beyond the Surface by Artylo 2014-04-29T07:21:00

@eerongal : That tower is a "switch gate". It is supposed to switch your movement type back to your platforming one. Shift is supposed to work with both the left and the right shift.
I cannot recreate this bug.

@Jason Lay : The control scheme doesn't really look bad. It's your standard keys (or WASD) with Shift and LMB.
I tried to make it pretty simplified.

@Balloonsfor600 : The idea was for it to not be very challenging, it's my take on the causal type of game, it's not really finished, due to lack of time, otherwise it would look very differently.

Beyond the Surface by Artylo 2014-04-29T08:25:00

@kyyrma:
Thanks, I wanted to make more levels but school took it's toll and I had about 6 hours to fix everything from the previous day.

Beyond the Surface by Artylo 2014-04-29T08:58:00

It may be because you need a full mana(void) bar to use your power. Mana regenerates over time, while not shooting or using your power.

Moai by Satyre 2014-04-29T17:34:00

A very interesting concept, made for a great game.
It's very challenging. I found myself left with one Moai very often.

Bajo la superficie by Rodaja 2014-05-04T22:34:00

A very impressive game. Your team is really talented. The 2.5D gameplay is amazing in every way, but may be a bit boring. Enemies didn't seem to have effect on me in any way. Overall an amazing game.

Virophage by eerongal 2014-04-29T07:48:00

Interesting concept for a game. Pretty original though.

Mole Position by Glint Games 2014-05-01T18:14:00

Controls are kinda choppy at times, and it is kinda strange opening a chest with spikes.

Triumph Of The Diver by teambrookvale 2014-04-30T07:52:00

Really cool feel to it. I really felt like a man on a mission.

No Eyes Willy by blockbot 2014-05-01T17:52:00

Only one slight problem is that I start the level beneath the platform and die on the first spikes. That really isn't a big problem, because when I restart it's fine.

Oshan: Exploring The Endless Deep Ocean Humans Left Behind by kiririn51 2014-04-29T07:37:00

A very nice game, simple mechanics, beautiful art. For me, not really fulfilling the theme to much, and lacks some basic audio, maybe.

Running Blind by Balloonsfor600 2014-04-29T07:28:00

Really nice game, the music is a bit repetitive, but all in all a very nice piece of work.

Whack-a-Meme by Mallot1 2014-04-29T07:25:00

Well man, you sure did something...I'm speechless O_O

The Stones Back Home by jrap 2014-04-30T07:47:00

Amazing game, really cool music. Sets the mood perfectly. Overall a very solid game.

The Ocean Deep by Joshua Stone 2014-04-29T17:19:00

A really atmospheric game. I love how the cold colors, the ambient music and the subtle sound effects added up. Really, a great job.

Sub Human by AdamSwaggoner 2014-05-04T22:38:00

A fairly common mechanic, but you made it fun again, simple, yet challenging. The music is kinda repetitive but I couldn't ask for more from a 48 hour game. Overall, a fairly good game.

Drill18: The Mars Project by quill18 2014-04-28T07:34:00

The concept is really nice. Animations and art are amazing. Gameplay is solid. The AI can be strange at times, but it works fairly good.
Overall, I think this is a very well made compo game and you'll probably get a really good score for it. Best of luck, Quill.

RMBR by Pitoum 2014-04-29T09:03:00

Really stylized and very nice. It sets a good mood up for itself, but I don't really feel how it incorporates with the theme.

Into the Abyss by kyyrma 2014-04-29T09:00:00

Seems really nice. Not really anything I can say. Maybe a bit better graphics. I don't really understand why you have separate camera modes.

Mine Upgrade by Keehan12 2014-04-29T08:13:00

Nice to see another MMF2 developer. Anyway, amazing game and I learned some stuff from your source code.

Speed Driller by dj_pale 2014-04-29T17:23:00

Nat anything to complain about. Getting around 1200-1500 every level, but it's a bit repetitive.

LD32 — An Unconventional Weapon

Dislocator by arhpositive 2015-05-07T21:22:00

Nice story, decent graphics, nice music, and solid gameplay!

The Death of Mister Johnson by davidbox 2015-05-07T21:27:00

Nice atmosphere. If you could get someone to do some unified graphics for this it would sell!

Yoyokidz by Noxlof 2015-04-20T18:26:00

Just awesome! I see no flaws in it. Can be a great release on mobile or on flash game sites.

Beta Bot by Josh Riley 2015-04-20T20:04:00

Really nice, interesting puzzle mechanic. The upgrades are cool!

Corporal Cancer by AODQ 2015-04-20T19:42:00

I really liked. Story was kinda weird, but gameplay was solid!

Banana Battle by CryoGenesis 2015-05-07T21:32:00

Nice game, You could have made the drums from moving and shooting fit with the music, but good game overall.

Saucery by mockthebear 2015-05-07T21:38:00

Awesome. Reminds me a lot of Magika.

PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-05-08T18:59:00

Score: 6226.
Awesome music, fluid controls and cool gameplay. Now you get a high score too!

Mechanically Enhanced Nano Unit by Frosnite 2015-05-07T21:56:00

This is awesome
Innovation is a billion out of 5!

Viral Mutation Manipulation Simulation by HuvaaKoodia 2015-04-20T18:58:00

Pretty complex to figure out, but nice presentation, cool game overall!

Dream Extension Finger by NAL 2015-04-20T18:54:00

Looks great, plays great! Easy to learn but hard to master.

Piano Man Adventure Game by swipefaststudios 2015-04-20T17:27:00

It's a good start, but it's not really a game. I like that you tried something new and tried to make it for the theme, but sadly I can't really give it a high score. It's more of a toy for playing around with, rather than a game.

Rare Drop by Artylo 2015-04-20T18:01:00

@Celt: Yes...skeletons are cool...they wear a fez each...
@Dadeyemi: Web version is only for people who really want to see the game. Read the disclaimer for more info.
@piratequentin: Sorry, no time for a pause menu.

Rare Drop by Artylo 2015-05-08T16:23:00

[DEV] Thanks for your comments everyone!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.

Intergalactic Alien Boy Band Conquest by Lady Beardo 2015-04-20T17:23:00

Really clever for a twine game! I like how it shows you completed boy band at the end. Humorous overall!

Dreamfisher by Tanser 2015-04-21T17:35:00

You might have a bug. Menu is all good, but then it just shows a white screen with the music. (И май сте българи така че здрасти)

It started with the rain by Rother Games 2015-04-20T18:47:00

I can't run this game. The screenshots look appealing, but I can not score an unrunnable game.

Bane of Arthropods by AnaglyphCoding 2015-04-20T19:33:00

I don't even...10/10 IGN

Arena King by Anti 2015-05-07T21:13:00

Sorry, but it doesn't work on my Win 7 64bit

Words Are My Weapons by Adam Gould 2015-04-20T17:58:00

Really cool and innovative! Gameplay and music were awesome, but controls were a bit finicky.

Out Shooting Boxes by joylessSnake 2015-04-20T17:41:00

Simple, good difficulty curve, but lacks some graphics, and maybe some sound. Doesn't really fit with the theme for me, but as a standalone it is pretty fun. Has different enemy types and an innovative mechanic

KimmyJong by EthanWebster 2015-04-20T17:32:00

I liked the humour of the game and it is really difficult. Music can do with a little more, since it loops quite fast, but looks promising overall

The Unintentional Terrorist by MikeTheWayne 2015-05-07T21:16:00

Actually a pretty good ending imo. Simple mechanic and fairly simple gameplay. Looks nice overall

Cube Invaders 32 by cachila4408 2015-04-20T19:58:00

Looks interesting, but web controls don't seem to work. Anyway. A nice combination of two classic games.

Crazy Farmer by guigrillo13 2015-04-20T17:35:00

A good and simple game. Could go with some music to really TENACE UP THE ACTION. Couldn't really understand the bacon falling from the sky, but I went with it.

CactusGhostHunting by StefanDJagers 2015-04-20T17:50:00

Didn't really see that I was dying, or that I was hitting anything. Kind of a mystery to figure out, but once I got it it was a fairly good experience with some cute graphics.

Old Fashioned Beast Hunter by r8berto 2015-04-20T18:40:00

Cool graphics, innovative mechanics, nice sounds. Great and challenging game overall!

A Night Warden by Insignia 2015-04-20T18:18:00

Good graphics, but really confusing as to what is what and how to play in general without written instructions.

Save Earth by patman123 2015-05-07T21:29:00

Doesn't seem to work for me

Labyrinth: The Watering by Shared 2015-04-20T17:45:00

I try playing games without looking at the instructions on the page, and yours is the first one that explains itself pretty quickly. I like the aesthetic, the sounds are nice. Could do with some music. Gameplay is great and difficult.

Bubbles & Slugs by Chaoslab 2015-05-07T21:20:00

I don't understand it, but it's surreal as hell. Looks awesome.

Sidekick by TheGreenTie 2015-05-08T18:56:00

Sorry, but my anti-virus marked it.

Cluster Mine by creative630 2015-05-07T21:11:00

Has tutorial, decent graphics, nice sounds and interesting gameplay. Cool game overall!

LD33 — You are the Monster

SnakeLike by Logan 2015-08-24T15:00:00

Really nice idea, solid gameplay and cool graphics. But I also have a bug to report. I found myself stuck between by own body on the left, two rocks on the top and bottom and a dog(enemy) on my right, which rendered me unable to move.

Monster Government by goldenindiegames 2015-08-24T13:50:00

Your game reminds me of a newspaper game by Lucas Pope, which had the same sort of gameplay. This one is fairly well executed, but there isn't much variation in the gameplay in my opinion, when posed next to some games of the similar style.

The Congress of Monsterdom by Artylo 2015-08-24T14:12:00

[PATCH 1] The game has been patched with some variable tweaks, including lower health, more damage from enemies and I pulled forward the introduction of new enemy types, for more variation in gameplay.

The Virus by okmmjyygv 2015-08-24T14:53:00

I hate to admit it but that was difficult...

Ascent from Haydes by Nnnnneeeedddd 2015-08-24T13:54:00

The game looks great. You've captured the spirit and mechanics of the old dungeon crawlers pretty well. Mo only complains are:
1. The interface is pretty cluttered. You could have removed the armour UI piece, since it was never put into the game.
2. Why does the game suddenly stop when you right click?

But, overall it's a pretty good game.

The Omnipotent Program by AnaglyphCoding 2015-08-24T13:18:00

The first set of controls doesn't seem to work for me. I would prefer to use that, because using Q for shooting the disks, having to move my middle finger over my ring finger is not a comfortable control scheme in my opinion.
Otherwise, the mechanic is pretty clever and I'm giving you a fair score for innovation and theme execution.
Nice game overall, but still has it's flaws.

Monster or Costume by fodinabor 2015-08-24T14:01:00

What the game lack in gameplay, it pays for in music. The score is more epic than the gameplay itself, which in my opinion is a weak point in your game.

Dream by pixzleone 2015-08-24T16:59:00

Minimalistic, simple, but conveys a message. Good job, sir!

Abandoned Monster by BSODDevTeam 2015-08-24T15:14:00

I'm sorry, but this is a poor excuse of a glorified lego builder of a game. All the assets have been taken from somewhere, the gameplay is non-existent and so on...

Zero NPCs by samcoy 2015-08-24T13:45:00

Ether you made a really difficult game, or I'm really confused about how you're supposed to pass some levels.
You introduced one enemy at the start and that was all okay, but you then introduced there gun turrets, that shoot three random bullets at every input. I had no idea how to counter that, so I found myself dancing around bullets like I was in the Matrix. And some sounds are obnoxiously loud

Kraken Skulls by razavidn 2015-08-24T15:04:00

The game plays good, and it's a good thing it has multiplayer, but the graphics are pretty downscaled or just pixelated overall, which makes it look like it was cobbled together from a lot of assets.

The Child and The Beast by Spyboy 2015-08-24T13:35:00

Playing it, I feel the only thing it lack most is some sort of readability. The mechanic is fairly good, and some of the effects (referring to the lightning one) are pretty spot on.
But overall, the size of the game's screen is pretty small in my opinion. You could have gone without the outdoors area, in order to have some more space for the actual gameplay rather than just filler for the screen.
The other thing is that it becomes disorientating at times, with all the sound bubbles, depicting your current position. I feel like I'm on both sides of a wall at times.

Are you the monster by adrenalineChallenger 2015-08-24T15:10:00

This game is a beautiful satire, minimalist and I simply love how the surprise in the end of the bad path crashed the game. Stunning!

Sefydlogiad by chameco 2015-08-24T13:27:00

I really can't understand the gimmick of this game. Probably not your fault, but due to my lack of knowledge in Japanese culture.
It's a really weird rouge clone in which I'm not really sure if I'm doing combat or just walking around a series of corridors.
I'm sorry, but I feel that I can not give a fair review of your game.

Conscience of a Crythrope by pighead10 2015-08-24T14:57:00

This feels more of a puzzle game than anything else and that's not necessarily a bad thing.
The thing is in my opinion is that your gameplay was mostly collision based, with no actual thought needed.

LD34 — Two Button Controls / Growing

I've Bean Stalking You by Artylo 2015-12-14T10:29:00

[DEV] Link is now fixed. Sorry about that. It appears that the LD link system doesn't like inverted commas in file names.
All should run fine now.

I've Bean Stalking You by Artylo 2015-12-14T13:47:00

[DEV] Answering some questions...
@RockhopperGames: The enemies originally moved and fought back. The Code for the AI is still in their scripts, but it is disabled. I was thinking of making them attack the stalk and not you, but that would mean that you wouldn't be able to go to the higher levels, because your stalk would probably be dead by then.
But I do acknowledge that speedrun-worthy games require tighter controls. The thing is that I was constantly altering the collision code to try and remove the clipping through platforms. It all came down to GameMaker's strange collision functions. If I had more time I'd write collision from scratch. The post-jam version will probably feature the new collision code and will fix most of the clunkiness in the movement.
A reset button is easy to implement and will surely be in the post-jam version.
I'll write up some of the post-jam features I'm planning to fix in the game's description above. Thanks for the great feedback! Your time has also been added to the leaderboard.

LD37 — One room

DarkLight by Minato4th 2016-12-12T16:42:00

A really nice, short and minimalist game. Although it does suffer from being a bit dark, even though that adds a lot to the mood and the atmosphere of the game. Some of the sights were oddly pretty.

A Ghost in Time by arzi 2016-12-13T15:36:00

You shouldn't have used the right mouse button to pan the screen, it serves no purpose gameplay wise, except making basic navigation unbearable. Otherwise it's a fine game.

Me, Myself And The Room by Artylo 2016-12-12T16:22:00

I couldn't say anything about Linux or Mac OSX compatibility. It seems to be a hit or miss situation for both operating systems. Development time was a factor, and sadly I lack the tools to port efficiently.

Moonlight Maximum by slimabob 2016-12-12T15:39:00

There are some balancing issues when it comes to variables like speed, item cost and wave size, but otherwise it's a good twin-stick shooter. The turrets were a nice touch too.

Concierge by Zarkonnen 2016-12-12T16:34:00

One of the best! Amazing game!

The Fishing Cabin by sreal 2016-12-12T12:59:00

A great little game. Just a little tip - when working on a full-screen game, always add a key to exit the game, otherwise, as it is right now, you have to Alt-F4 or use the Task Manager.The lack of sounds, outside of the amazing music is also a minus. You could add reeling sounds or water splashes to indicate that a fish is being caught. Otherwise it's a fantastic simple fishing game. It makes you feel like you could do that for hours.

Escape Pod by creativwhisper 2016-12-12T12:49:00

A really interesting twist on the theme! My only complaint would be that most of the clicks feel like they don't register if at all. Some of the buttons made a sound after multiple clicks, but I couldn't say so for the grapple points. With a bit of polish, you'll have a fine game.

LD38 — A Small World

Abaddon by Geckoo1337 2017-05-01T21:00:14Z

I'm terribly sorry, this game is good, it looks great, it sounds fine and it handles well, but this is Devil Daggers. From the hand, to the skulls, to the small map, through to to the slight dithering on the graphics. I can't give you a good rating for that. You apparently have the skills and the knowledge, just put them to good use in something else, not something that is already made and published.

Sillyzilla Rampage by Eric Florio 2017-05-02T07:49:05Z

The monochrome graphics and the game's mechanics are just wonderful. My only difficulty was hitting the ground units. Other than that the music and sounds seemed fine. You certainly get top marks on the mood scale, since it really gives you that Godzilla-esque experience. Great submission overall.

LD46 — Keep it alive

Filicide by Artylo 2020-04-20T14:35:24Z

@stefanie-leitch @ironygames @polegar @rolly

Considering the feedback so far, I have decided to patch the bullets not despawning bug out. The original binary is still available, as to not ruin the spirit of the compo, but if you would like to give it another go, it is available.

Vampire BloodLust 3D by polegar 2020-04-20T13:23:13Z

From playing it for a bit I figured that I should just ignore the women in green and go for the ones in blue - I don't know if that's always true, but since the ones in green always hit me, I figured might as well not waste time and life on them by using the power. Another thing I noticed is that the depth buffer is ignoring sprites behind anything that has alpha, so staying close to anyone, would make everything else invisible. The sprites also don't turn towards you relative to the camera, so most of them are invisible when you look at them from the side or the back, which made navigating the level without hitting the women in green a bit of an invisible maze. Thanks for making this!

A Cold Walk Home by Stefanie Leitch 2020-04-20T14:17:09Z

Really reminds me of a Firelit Room, and other idle/incremental games like it. The active elements to it are a nice break from the norm. I can understand the intro not having music, but upon unlocking the overworld with it having music, the tent menu becomes weirdly static in comparison. Also starting off with storage upgrades is usually a bad idea, as a player will usually leave those for last - starting with the attack would have really changed the tempo of the game. The player is also really lightning fast in the overworld; going slower could have been interesting in a way limiting the reach they have before needing to go back. Overall a very impressive showing, considering the amount of content. Thanks for making this!

The Blind Hummingbird by Webox 2020-04-20T13:46:29Z

I think the beetles would have made for interesting enemies, considering that they move around and can be found by the sound they produce - my first instinct wasn't really to eat them. Outside of that, my only gripe is that the music has this one part where it sounds like a severely distorted guitar, which really grates on the ears. Other than that, a pretty solid effort! Thanks for making this.

Sleepwalker by Sheinxy 2020-04-20T14:47:12Z

Pretty good! My only complaint so far is having the mix of keyboard and mouse controls for the free look. I also instinctively wanted to jump on the button, instead of clicking on the button, which took some time to figure out. I think having to reposition the mouse after jumping is a nice dexterity element to the game's complexity, but I think having the character move slower would have felt a lot smoother. Thanks for making this!

Slime Knights by Kittennation 2020-04-20T13:29:05Z

I couldn't seem to effect the game in any way. I tried clicking like the instructions said, but the game seemed to be playing itself. The audio was all in my left headphone on the left channel, with only the odd sound effect coming in through the right. Honestly, it seemed to be playing itself - the slimes didn't really lose any health beyond the odd chip damage, which they would regenerate enyway, so there wasn't really any threat.

Peculiar Farming by Arcus 2020-04-20T13:39:11Z

Here's some notes on my experience: * Clicking for menus is really at odds with everything else being almost entirely keyboard driven. * The music is kind of loud and very energetic for what is really a farming game where you wait for crops to grow. * Harvesting the crops before they matured would make the soil underneath them disappear * I sold all the wheat from my first harvest and bought eggs, but they didn't show up in my inventory, but the money was still spent, so now I had no seeds and no eggs, so I got soft-locked. Hope this helps! Thanks for making this.

Hospital Ride by The1 2020-04-20T14:56:39Z

Really well made! The only problem is that you can clip into walls a lot and you practically get damaged every frame at 60 frames per second, so hitting a wall at the hinge means you get slammed for all your health. I also got stuck in some walls, which also did the same. Maybe increasing the knockback or staggering the damage would be a more secure implementation.

The Mad Piper by psychic_ash 2020-04-20T15:09:43Z

Fairly simple TDF game, with a unique spin on it. I don't really see the enemies going anywhere but the first building and just going back to the start, so no point in really having any towers outside of the first few slots. The first tower doesn't really seem to do much, even when I had 5 of them, they could barely take an enemy down. Maybe also zoom the game in.

Keep Vlad Alive by zimny11 2020-04-20T14:03:01Z

Here are some notes from my experience with the game: * Press right button, instead of right arrow key. (which you already adressed) * Really nice that it has a story * The get more seeds button almost felt like a part of the bone art, not as a UI element. Maybe make it more visible (different color or position). * Clicking multiple times with the bucket seems to reset the animation and possibly stop the shrooms from growing. * I like how the shrooms can spoil if left for too long. * Maybe start the game off with a full bar. Thanks for making this! Hope the feedback is helpful.

Protect The Artifact by WillyPa 2020-04-20T15:05:42Z

Frankly, not much going on. If this is your first outing in game development, it's a nice start, but I couldn't even exit the game without having to Alt+Return and exit manually. The graphics aren't really anything but simple shapes and colors with a filter on top and it's horribly silent with only the odd SFX in it.

KIA by CristiNemrak 2020-04-20T13:52:53Z

Really good! The whole thing felt a bit futile, considering you get only 5 pollen per flower and the queen loses a lot more health than that in the time it takes to gather it, so the guitar music made it feel quite somber. Maybe put the controls in the instructions on the main menu rather than having them as you are flying. Thanks for making this!

Bullets & Babies by David Bohan 2020-04-20T15:00:27Z

Really nice! The screen scroll is very slow for a one-shot-one-kill shoot-em-up, so maybe either increase that as the player clears enemies, or have it locked onto them. It is also really easy to lose the baby in trees, as they have more depth the closer they are to the bottom of the screen, obscuring the baby.