Sillyzilla Rampage by Eric Florio 2017-05-02T07:49:05Z ♥ 1
The monochrome graphics and the game's mechanics are just wonderful. My only difficulty was hitting the ground units. Other than that the music and sounds seemed fine. You certainly get top marks on the mood scale, since it really gives you that Godzilla-esque experience. Great submission overall.
LD46 — Keep it alive (12)
The Mad Piper by psychic_ash 2020-04-20T15:09:43Z ♥ 1
Fairly simple TDF game, with a unique spin on it. I don't really see the enemies going anywhere but the first building and just going back to the start, so no point in really having any towers outside of the first few slots. The first tower doesn't really seem to do much, even when I had 5 of them, they could barely take an enemy down. Maybe also zoom the game in.
Protect The Artifact by WillyPa 2020-04-20T15:05:42Z ♥ 1
Frankly, not much going on. If this is your first outing in game development, it's a nice start, but I couldn't even exit the game without having to Alt+Return and exit manually. The graphics aren't really anything but simple shapes and colors with a filter on top and it's horribly silent with only the odd SFX in it.
Bullets & Babies by David Bohan 2020-04-20T15:00:27Z ♥ 3
Really nice! The screen scroll is very slow for a one-shot-one-kill shoot-em-up, so maybe either increase that as the player clears enemies, or have it locked onto them. It is also really easy to lose the baby in trees, as they have more depth the closer they are to the bottom of the screen, obscuring the baby.
Hospital Ride by The1 2020-04-20T14:56:39Z ♥ 1
Really well made! The only problem is that you can clip into walls a lot and you practically get damaged every frame at 60 frames per second, so hitting a wall at the hinge means you get slammed for all your health. I also got stuck in some walls, which also did the same. Maybe increasing the knockback or staggering the damage would be a more secure implementation.
Sleepwalker by Sheinxy 2020-04-20T14:47:12Z ♥ 1
Pretty good! My only complaint so far is having the mix of keyboard and mouse controls for the free look. I also instinctively wanted to jump on the button, instead of clicking on the button, which took some time to figure out. I think having to reposition the mouse after jumping is a nice dexterity element to the game's complexity, but I think having the character move slower would have felt a lot smoother. Thanks for making this!
A Cold Walk Home by Stefanie Leitch 2020-04-20T14:17:09Z ♥ 1
Really reminds me of a Firelit Room, and other idle/incremental games like it. The active elements to it are a nice break from the norm. I can understand the intro not having music, but upon unlocking the overworld with it having music, the tent menu becomes weirdly static in comparison. Also starting off with storage upgrades is usually a bad idea, as a player will usually leave those for last - starting with the attack would have really changed the tempo of the game. The player is also really lightning fast in the overworld; going slower could have been interesting in a way limiting the reach they have before needing to go back. Overall a very impressive showing, considering the amount of content. Thanks for making this!
Keep Vlad Alive by zimny11 2020-04-20T14:03:01Z ♥ 1
Here are some notes from my experience with the game: * Press right button, instead of right arrow key. (which you already adressed) * Really nice that it has a story * The get more seeds button almost felt like a part of the bone art, not as a UI element. Maybe make it more visible (different color or position). * Clicking multiple times with the bucket seems to reset the animation and possibly stop the shrooms from growing. * I like how the shrooms can spoil if left for too long. * Maybe start the game off with a full bar. Thanks for making this! Hope the feedback is helpful.
KIA by CristiNemrak 2020-04-20T13:52:53Z ♥ 1
Really good! The whole thing felt a bit futile, considering you get only 5 pollen per flower and the queen loses a lot more health than that in the time it takes to gather it, so the guitar music made it feel quite somber. Maybe put the controls in the instructions on the main menu rather than having them as you are flying. Thanks for making this!
The Blind Hummingbird by Webox 2020-04-20T13:46:29Z ♥ 1
I think the beetles would have made for interesting enemies, considering that they move around and can be found by the sound they produce - my first instinct wasn't really to eat them. Outside of that, my only gripe is that the music has this one part where it sounds like a severely distorted guitar, which really grates on the ears. Other than that, a pretty solid effort! Thanks for making this.
Peculiar Farming by Arcus 2020-04-20T13:39:11Z ♥ 3
Here's some notes on my experience: * Clicking for menus is really at odds with everything else being almost entirely keyboard driven. * The music is kind of loud and very energetic for what is really a farming game where you wait for crops to grow. * Harvesting the crops before they matured would make the soil underneath them disappear * I sold all the wheat from my first harvest and bought eggs, but they didn't show up in my inventory, but the money was still spent, so now I had no seeds and no eggs, so I got soft-locked. Hope this helps! Thanks for making this.
Slime Knights by Kittennation 2020-04-20T13:29:05Z ♥ 1
I couldn't seem to effect the game in any way. I tried clicking like the instructions said, but the game seemed to be playing itself. The audio was all in my left headphone on the left channel, with only the odd sound effect coming in through the right. Honestly, it seemed to be playing itself - the slimes didn't really lose any health beyond the odd chip damage, which they would regenerate enyway, so there wasn't really any threat.
Vampire BloodLust 3D by polegar 2020-04-20T13:23:13Z ♥ 0
From playing it for a bit I figured that I should just ignore the women in green and go for the ones in blue - I don't know if that's always true, but since the ones in green always hit me, I figured might as well not waste time and life on them by using the power. Another thing I noticed is that the depth buffer is ignoring sprites behind anything that has alpha, so staying close to anyone, would make everything else invisible. The sprites also don't turn towards you relative to the camera, so most of them are invisible when you look at them from the side or the back, which made navigating the level without hitting the women in green a bit of an invisible maze. Thanks for making this!