FoonLudum Dare ExplorerUsers → dj_pale

dj_pale

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small World👥Flight Clubjam5013.163.163.082.442.923.042.272.73
201635ShapeshiftSpace Shiftjam4793.303.483.743.333.8552
201534Two Button Controls / GrowingMagnetoidscompo6253.073.233.593.262.622.651.632.9156
201429Beneath the SurfaceSpeed Drillerjam6642.592.482.743.332.041.772.0951
20132710 SecondsFireflycompo6472.972.702.873.293.392.923.4853
201225You are the VillainNemesiscompo2123.283.443.723.802.202.382.712.9148
201224EvolutionDNA_Evolutioncompo2703.152.852.932.922.653.332.062.5049

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by dj_pale

LD24 — Evolution

EvoGoop by pirate-rob 2012-09-04T20:41:00

A bit hard to get into, didn't quite understand the concept, but looks like a good start!

Delicious Idea! by photex 2012-09-02T11:52:00

Good basis for a platformer, reached the fat man ;) Would have been fun to see this evolve in to further levels.

Promotion Chess (multiplayer) by Petzi 2012-09-04T20:52:00

Very interesting idea, but hard to grasp. Lovely audio!

The Darwinci Code - Adaption FTW! by wlad 2012-09-04T20:58:00

Innovate, good graphics and audio. Could have expanded gameplay by having more control over the tiles (I could not figure out other than collecting the items)

Primeval Labs by BMacIntosh 2012-09-04T21:34:00

Fun concept, liked the portal reference. But the game felt way too easy, didn't feel like it became more difficult with more generations. Just start by peppering when the enemy, and then do a few rounds around while holding down the mouse button, and I felt like I always won.

Vesuvius by Joker 2012-09-04T20:35:00

Could not run this (Chrome)

Germ Super Spy by LeetLeaf 2012-09-04T20:12:00

Nice graphics, did not understand the concept though.

Sheep Breeder by Guardian_Bob 2012-09-02T12:17:00

Good and interesting take on the theme. As others have pointed out, the interface was a bit hard to comprehend, drag & drop would have helped a lot! Think it is a good starting point for more work.

GONADS by madlee 2012-09-12T21:14:00

Good graphics, gameplay is not finished so hard to evaluate it as a game.

Hungry Flies by renatopp 2012-09-04T20:32:00

Fun sounds, simple gameplay but not sure how it matches the theme tho :)

Fungus Wars with Tone Matrix by zuloo37 2012-09-02T13:27:00

Liked the audio idea, a bit on the easy side, took a lot to actually die from something. The retry screen does not work. Good starting point for more ideas like others have pointed out.

The Evolution Of Stars by Dadeyemi 2012-09-04T21:08:00

Really nice concept! The graphics and particles were nice. The sound was a good beginning, but too short loop. I wish there would be a bit more gameplay :)

The Joining by Eniko 2012-09-04T21:13:00

Interesting concept, but I think it might be too hard for a LD-game to rely on human interaction.

It's evolution, baby by Ithildin 2012-09-02T12:35:00

Tried to start the game from the exe-file in bin/ but crashed for me (Windows 7 x64)

The Evolution Of The BlobFish by metaldemon 2012-09-04T20:22:00

Good difficulty scaling, fun concept. A bit wacky controls sometimes, seems like special attack freaks out. Good sfx and music!

DNA Soup by Prealpha 2012-09-02T12:33:00

Quite addictive concept, liked the choosable traits. Played to level 20, felt a little bit too easy. One suggestion would have been to let the DNA fade away by being attacked by viruses to make it harder.

Stop Evolution Tower Defense by Teknik 2012-09-02T12:05:00

Liked the TD mechanics with additional intervention, a bit too easy as other pointed out. Would have also liked some sounds :)

Evolution of Man by tupperwarespoon 2012-09-02T13:18:00

Good job in getting a lot done, funny take on the concept!
Difficulty curve was also quite good. Could have wished for some more evolution in the sound, too short sound loops :) A couple of small issues: Respawned outside screen in level 3. Hard to detect doors in the FPS level.

Many Mans and the Mutant Clones from Space by Jamin 2012-09-02T11:58:00

Liked the shooting mechanic, but a bit too hard in the beginning :) Would set off time to some small polish (SFX are real easy, should be doable inside 1 hour)

Unnatural Selection by SaiKai 2012-09-02T23:21:00

Good game in such a short time, destruction feels good ;) Could maybe evolve your arsenal, put up more obstacles etc. to vary the difficulty and vary the gameplay. It was quite easy to spam meteors straight down very fast.

Complexitivity by Accidental Rebel 2012-09-04T21:22:00

Nice idea, mood and graphics. Becomes a tad repetitve a(nd the music too)

MuTaTrIs by yosh 2012-09-02T23:05:00

Nice implementation, good difficulty scaling. Nice with real sounds and music as well.

Sprout by cadin 2012-09-04T20:05:00

Wow, love the art style and lovely with non-bfxr sounds. A bit difficult to hit all the small food! The difficulty could maybe have been scaled by having bigger "heavier" foods in the beginning and shrink them as you go further up.

Sprout by cadin 2012-09-04T20:05:00

Great!

Pasazh by harusame 2012-09-04T19:58:00

Very good level design and graphics, a bit too easy to beat, would have been good with other enemies. The music sounded very generated, would be better off with some slow ambient as fast random tunes gets on your nerves :)

DNA_Evolution by dj_pale 2012-09-02T11:54:00

Hi, thanks for the comments! I agree that the mouse interface is not optimal (the arm would ache after a while) and would have been better off on a tablet :)

DNA_Evolution by dj_pale 2012-09-02T23:23:00

The piece-generation is unfortunately not suited to the incomplete bases being generated. Made a semi-fix to spawn new piece types sequientially, but one might still get unlucky.

LD25 — You are the Villain

uSlender by bechsen 2012-12-28T00:19:00

Take on theme on reference was good, a bit incomplete.

No Heroes Allowed by steamgirl 2012-12-28T00:11:00

Agree with previous comments, good start and take on theme but rough start and too little money earned.

Cancel Christmas! by tompudding 2013-01-07T22:49:00

Nice (and hard!). Could have used some hint mechanism ;)

Gnome Alone by bitwise-constructs 2012-12-22T22:53:00

Nice game with good level buildup. Nice sfx (music at least ;)

Young Villain by Rubel 2013-01-07T22:56:00

Very nice storytelling and graphics. A bit hard to throw snowballs and figure out how to bother the other kids at first.

Your Mind Hates You by Peltast 2012-12-17T23:56:00

Very creative, but too hard as others have pointed out

Disturb the miners! by JacksGamesSucks 2012-12-17T23:32:00

Original concept, nice sfx/music. A bit hard to control what to do with the 'z', seemed very random. Also hit a bug where the home and goldmine started to bounce around without settling.

Prison Escape by Tyren 2012-12-22T22:03:00

Interesting concept, but too hard :)

The Accursed Moon by barkergames 2012-12-22T21:30:00

Nice playable game. A bit more environment interaction would have been nice.

ECHO CHAMBER by Loren 2012-12-17T23:49:00

Terrific mood and very original. Felt like I did not have too much control and that the retribution came in fast.

Fear Inc. by luclabelle 2012-12-17T23:42:00

Very good graphics, mood and concept. But I think the gameplay is broken as you completely run out of cells at one point. Unsure of the replay value.

Superhero Defeated! by blackcode 2012-12-22T22:40:00

Nice concept and arcade feel. (Why doesn't the superhero fly btw ;)

Clowns Vs. Bunnies by angela 2012-12-17T23:27:00

Nice music! Took a while to figure out what it was. A bit short and perhaps too unrelated to theme.

Firepower! by cwilloughby 2012-12-18T00:02:00

Nice concept and gameplay, can easily be extended layer. Liked the graphics.

City Rat by Nate Kling 2013-01-07T22:47:00

Nice gfx and humor :)

Who stole christmas by StMatn 2012-12-22T22:32:00

Can't figure out how to play past the tutorial when I get to the star-map :}

Raoul V. in You Are Ze Villain! by Grungi Ankhfire 2012-12-22T22:23:00

Nice mood, style and graphics. Could not move when the police started chasing me?

Sir Cat by JoeCool17 2012-12-17T23:37:00

Sorry, being lazy and skip entries that requires a lot of custom setup :(

Critter Criminal by JaJ 2012-12-17T23:21:00

Very nice graphics and music! A bit hard to relate to theme and learn how to "beat" the game. Overall a nice entry.

You are the (NOIR) Villain by Graham Weldon 2012-12-22T21:40:00

Very nice start, but had no idea what to do :) Needs more tutorial and environmental effects.

MoonRise by LTyrosine 2012-12-22T21:04:00

Very nice gfx and nice concept. But missing the fun-factor for some reason.

Mansion Massacre by Bullseye8841 2012-12-22T21:24:00

Good start, but a bit buggy. Hard to understand the criteria for being caught. Could use some target indication system for visual guidance. Next version: Moving targets, more information and more rooms :)

LD27 — 10 Seconds

SF-1 by frogmaster 2013-09-13T22:03:00

Nice idea and story, gets too hard too quickly unfortunately. A more visual cue of falling would be good in the beginning.

The Worst Meeting EVER by BipoleMoment 2013-09-10T20:13:00

Hehe original take on the theme, thanks for the fanart ;)

Extreme Trauma Surgeon by Blooperly 2013-09-04T19:40:00

A bit short, but good humor!

10 Seconds and The Wizard by michail 2013-09-13T21:47:00

Played it to the end, nice puzzle ideas, annoying with the flying keys ;P Theme was a bit slapped on.

Firefly by kidder 2013-09-13T21:53:00

Nice art style! A bit unsure what I should do at first, and it should have been longer ;)

Jump Drive by smotko 2013-09-04T22:15:00

Nice mood, idea and fun dialog. BTW: It says that the music is from Soundcloud, is this your own? If not it would be a JAM entry :/

Firefly by dj_pale 2013-08-26T01:31:00

I have no idea why the wings are "bugged" on the mate except for the last level. It works in Unity :/

Firefly by dj_pale 2013-08-26T01:49:00

Looks like there are at least one more entry called 'Firefly' :)

LD29 — Beneath the Surface

Jungle Noir by vinull 2014-05-05T17:12:00

Very nice storytelling - would have loved more puzzles. But looks like the start of some adventure-games ;)

Space Diggers by 7elephants 2014-04-29T18:16:00

Great concept! Hats off for artwork and music. The enemies are a bit easy / boring. With harder enemies, $ spending for upgrades (auto-defense, hazop-suite, better tools etc. etc.) this has great potential!

Hot Diggity by DragonXVI 2014-05-06T10:47:00

One of the best games I've played so far! Very nice. Impressive amount of polish, good difficulty scaling, even an GUI and upgrade system. Thanks for providing the source!

Beneath the... hey, look, shiny things! by Yaru 2014-04-29T10:12:00

Nailed the basic platformer basics. Would have been nice withm some level progression since it is a lot to collect. Also, got stuck at some point near the LD29 signature and could not get up again.

Seamless by Jeffalisk 2014-05-05T17:00:00

As others stated: Good graphics and mood, but I get stuck and do not know what to do further. Camera instabilities, loss and animation errors also contribute to a bit glitchy feel.

Dynamole by Zanzlanz 2014-04-29T21:25:00

Nice mood, a little hard in the beginning.

I am a Mole by graebor 2014-04-29T16:24:00

Nice execution! Consistent art style and a fun story to wrap it up. Good work!

Skin by AxeTheory 2014-05-05T16:54:00

Nice idea, could do with a little polish and more interesting levels.

Cthulus are Beneath the Surface by Pent 2014-05-05T16:19:00

Missing difficult scaling (diffucult to master in a short game jam). Audio seemed random-generated and a bit repetitive :) Other than that, a decent job. Did not test multiplayer, but impressive if it works!

Interstellar Customs Inspector by Kwrky 2014-04-29T16:31:00

Nice idea and music. Missing difficulty scaling, first items are quite hard. Maybe ease off the time penalties for the first x items?

DeepStep by AlbertoSM 2014-05-05T17:22:00

Very nice idea! Seemed like the tick became out of synch after a while. Also, would be nice to add some more feedback, also before transitioning.

DeepStep by AlbertoSM 2014-05-05T17:23:00

Also, this should be listed as a Jam entry since it uses pre-made assets from other ppl.

Beneath the surface of colorful bricks by galeswift 2014-05-05T16:48:00

Overall good work. A bit confused by the colors and the fact that you could expand the pieces. Good soundtrack, feels like a good start. Could also think about difficulty scaling.

Beneath The Surface by Taffaz 2014-05-05T17:04:00

Small issues with collisions, sound gets annoying (do not replay if sound is already playing for example). Could be a nice start.

Souvenirs by BadPaul34 2014-05-06T22:44:00

Nice mood and very nice audio! Felt quite linear and there were no extensive gameplay elements. Would liked some graph or similar to show the path that you chose and how it affected happiness for example.

Deep Blue Surface by jinxly 2014-04-29T13:13:00

Nice pixel art! As other have pointed out, should be allowed to dive faster to speed up the pace of the game.

They Lurk Beneath by Nega Drive 2014-04-29T16:52:00

Very nice gfx and music. Kept attention long enough to fight the city. Was a bit hard :)

Angelic Hearsay by Seppel 2014-04-29T16:39:00

Nice for short development time, but hard to understand.

Under My Bed by akymos 2014-04-29T16:57:00

Very nice concept, music and art, but a little rough difficulty scale and simple gameplay.

Bloody Barry by CDK 2014-04-29T13:04:00

Easy to get "in" to the concept, but the difficulty scaling was a bit off. I got hit by a very fast virus at the very beginning of the game :)

Bloody Barry by CDK 2014-04-29T13:07:00

...forgot to add that the stats and menus was a very nice addition!

Hollow Planet by Akz- 2014-04-29T16:44:00

Nice work, feels quite polished due to innovate mechanics and proper level design! Level design is one of the tricky things on LD, IMHO. Small pickings would be that sometimes the drilling is too "sensitive", and the hitbox on the enemies are a bit big.

A Root's Tale by Vrakko 2014-04-29T16:54:00

Graphics was good, but the controls felt a bit off.

Treasure! by brodavi 2014-05-05T16:10:00

Missed some elements to make it more meaningful. Also, the digs look stretched on Chrome with 1920x1080 on Mac OS X, not quadratic as in the screenshot.

Speed Driller by dj_pale 2014-04-29T01:52:00

There are some small issues with the bearing when clicking extreme angles, and the Web Player have a harder time adjusting "straight" bearings :/ It is not a showstopper so it should be playable...

Also, you might need to press keys 2 times when starting the games :P

LD34 — Two Button Controls / Growing

Double Kick Heroes by blackmagic 2015-12-19T20:19:00

Just - wow! Music and graphics was great. Felt really polished. Also, great that it is written in Haxe ;D

Hybris by Benjamin 2015-12-15T22:27:00

Impressive entry, very nice graphics and gameplay. A lot of small details - feels solid. Great job.

Full Metal Democracy by deepnight 2015-12-19T20:30:00

Very nice, with multiple levels which ramped up quite good! Awesome graphics and animations! Haxe FTW

Heinsenberg by ncannasse 2015-12-15T22:45:00

Original take on both themes! Feels quite polished - nice atmosphere.

UPSQUID by 01010111 2015-12-19T22:36:00

Nice usage of retro graphics and sound! Would have nice to be able to run it at x2 scaling.

Rocks, maps, scissors by Split82 2015-12-15T23:10:00

Very nice graphics and animations - feels very polished. A little bit to grasp the game without reading instructions.

Growy the Flowy by Optimus6128 2015-12-15T13:10:00

Nice graphics - good to see generated art and not only tiles from Pico-8 carts. Would have loved a little bit music as well.

The Serpent's Shadow by NuSan 2015-12-15T11:47:00

Haha nice! Interesting and a bit wacky at the same time. Good tutorials to explain the gameplay and a nice level progression. Could maybe be a bit harder.

"Moles are your enemies mainly because they have lasers.."

Drill Fight by VladRusu 2015-12-19T22:29:00

Had a little bit trouble with the controls, so it didn't feel as responsive as I would have liked. Mood and artstyle were really good.

EGO by Andreas Brandt 2015-12-14T22:53:00

Very hard to decide what to write without any kind of hints. Only managed to get him up a couple of times

A Life in a Year by anissen 2015-12-15T11:04:00

Great mood and graphic style! Also got stuck at one point - with no choices, should maybe check for this state and restart or similar.

Plant Designer by RafaelOliveira 2015-12-19T22:24:00

Nice idea, agree with other posters on the obstacles to increase difficulty.

Bean up by Viza 2015-12-16T22:36:00

Impressive for only 3 hours of work! Fun to see some Pico-8 entries here ;)

Garden Grow by justinooncx 2015-12-15T23:23:00

Nice little game - a little bit hard to grasp the objective at first.

Barber Chop by AngrySquirrels 2015-12-14T22:44:00

Haha very nice! "Incridible". Saw that you put a lot of effort in making interesting beat patterns.

Can't Jump by x92rwzb 2015-12-15T23:26:00

The control scheme feels a little bit unpolished, but the idea was interesting.

FLOW by Romixal 2015-12-15T23:28:00

Couldn't grasp the objective - maybe add some visual hints of some sorts to guide the player.

Samurai Cinema by Koda 2015-12-15T22:56:00

A little bit hard to grasp how to play this game. But there is an original concept in there somewhere I think :)

Illogical Lives by marod 2015-12-14T22:56:00

Also got a JavaScript error using Chrome

Beatz! by PC Ferreira 2015-12-14T23:02:00

Background got a little disturbing and the beat pattern was a bit hard to follow.

The Almighty Spectrum by KoalaBot 2015-12-14T22:35:00

A little bit more work on the jumping physics would have been good. The punishment for being hit isn't too harsh. Other than that - fun little game.

Wild Growth by Leon Möhring 2015-12-14T22:39:00

Very nice music and mood.

Organ-izer by The Merge Conflicts 2015-12-15T22:19:00

Yay, 61! Nice mood - needs a bit more work on balancing as mentioned.

Wyrm:LD34 by tyr_arcana 2015-12-15T23:35:00

Interesting art style and concept - as you mention, this is too easy since the enemies are weak.

GURU by TomenLuca 2015-12-16T22:28:00

Great job, played all the battles to the end with 130 points - although I still did not understand the extent to which I actually gained followers and had to turn off the audio loop :P Anyway - overall a solid game.

Snow World by Elisée and friends 2015-12-15T23:17:00

Very nice art style! Combat gets a little bit repetive, would be nice with more attack options.

Magnetoids by dj_pale 2015-12-15T12:32:00

@csanyk: Only rotation and shooting - that's right :) If you have performance problems, please check the BBS (http://www.lexaloffle.com/bbs/?pid=17772&tid=2898&autoplay=1#pp). Or if you have Pico-8, you can try the cart directly.

LD35 — Shapeshift

Shapewings by eolhing 2016-04-24T18:02:00

Nice execution. Had a bit trouble beating the enemy and understanding how. Maybe make it a bit more fast phased with weaker and more enemies?

Blockfall by xandy 2016-04-20T21:49:00

Little bit floaty controls, original idea

Getting shifty by Ithildin 2016-04-20T00:10:00

Nice and vibrant visuals, gets a little hard fast

News Anchor Simulator by thephantom 2016-04-24T17:54:00

Nice idea - a little bit annoying with the very dark text that was hard to make out while it being typed out slowly.

Soko Match by francoisvn 2016-04-24T17:08:00

Very nice puzzler - great to have tutorials at the beginning (not all prioritize this in jams). As others have noted - there were some instances where I started very many chain reactions and it were a bit confusing.

Shifty's Shape Escape by grayhaze 2016-04-24T17:33:00

Nice game - really got the hang of it. Would be nice with some additional variations in addition to speed. Maybe some bonus pickups between "floors"?

The Tale of Lapkovius by ziege 2016-04-24T17:13:00

Nice mechanic! Also quite hard ;)

Sub Dragon by deepnight 2016-04-24T17:27:00

Great execution - as always. Nice mechanics, nice details with the level progression. A tad hard in the beginning.

Geometry Ninja by anissen 2016-04-24T17:20:00

Nice mechanic. As other have noted - sometimes feel a slight lag. Would have loved another iteration on this.

OUROBOROS by undefinist 2016-04-24T17:57:00

Very nice idea! The control scheme and difficulty should have been tuned - maybe add health instead?

Slime Tech by foolmoron 2016-04-26T21:22:00

Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).

vertex. by PentaHelix 2016-04-24T17:38:00

Innovative mechanic - as others have noted: a mouse scheme would be very helpful in this game. Could see additional iterations of this game with additional elements to be very interesting.

Runaway Clothes by scorched 2016-04-24T17:43:00

Very fun take on the concept. Small glitches when respawning - double-death.

Swarm Blast by 01101101 2016-04-24T18:12:00

I like the games with simple and self-explanatory mechanics. Nice tweening and good overall feel. Very nice!

Shifting Shapes by g12345 2016-04-20T21:55:00

Very nice and simple puzzle games. As others have noted - too little delay for keypresses when shifting.

SHIFTROMINO by blubberquark 2016-04-24T18:09:00

Nice implementation and original mechanic. Could probably have liked a little bit more coarse grid movement. Would have made it more "snappy".

GOLD+SLIME by bibdectrl 2016-04-20T21:37:00

Nice Pico-entry - got engaging to try to avoid all the monsters and get the gold. Nice amount of levels. Could have done with 1-2 other enemy types and a little bit stretched take on the theme.

Strata: The Shapeshifting Microworld by AtomicPair 2016-04-24T17:46:00

Interesting concept - would have loved more feedback (sfx/gfx) when the manipulation was succesful or failed.

Square Off - 1v1 Multiplayer by TeamScripta 2016-04-20T22:09:00

Impressive to create multiplayer game! The lag was a little annoying, and felt I was in less control.

LD38 — A Small World

The Treachery of Game Dev by ratking 2017-05-02T21:56:18Z

Nice job on getting these mechanics in the limited time. The idea is very good :)

Falling ground by Mr. Chelnoque 2017-05-03T20:48:58Z

Very nice esthetics and the "pixel-based" collision. The scale vs jump height / distance felt a bit weird. Got the hang of it eventually, but as others have pointed out - the level design didn't immediately give any hints on where to go next. I think the first level could be shortened a bit and instead adding a second level with new environment or hazard to give it more "meaning".

Snowed In by nuclearfriend 2017-05-02T21:00:28Z

Great game, the polish on this entry was simply amazing and the voice acting was top notch!

Neuroso by gamechoy 2017-05-04T20:20:06Z

I agree with @coleslaughter - some kind of spawn or skipping the dialogues after you have died once is paramount. The visual style works quite OK, and I love the unique aspect ratio. One thing to think about is that the places / platforms you can stand on need to be more visual distinct than background and other elements, or it will be confusing. I don't remember where I read it anymore but a trick game designers have is to do the "muse test". It means that the path should stand out by just musing at your screen. I think that + polishing the movement and adding spawn points or similar would improve the game.

Blackhole Escape INC by teekeks 2017-05-03T20:16:08Z

Most of the other commenters have put their finger on some of the pain points. I had trouble finding scrap and the darkness was a bit unforgiving when figuring out and exploring the area. At one point I felt I reached some kind of outskirts since it was completely empty. Lighting and own engine gets extra points from me as well :)

The Shrinkifier by pfeyffer 2017-05-03T21:00:54Z

Got max 400 points. As others pointed out there needs to be more player decision / choice in order to make it really interesting. Since you deplete your helpers and never get them back, you just click and pray without any control at all. What about implementing some sort of betting like Black Jack or similar?

Chill Bill by drtizzle 2017-05-07T19:48:01Z

Nice implementation, the art and audio gives it a fairly polished look and feel. Would have wanted to have some sort of build-up maybe - with the amount of people you don't get the satisfaction of going berserk and popping everyone around you.

Path of the Rabbit by managore 2017-05-07T20:04:33Z

Hats off, simple mechanics but very deep at the same time. The sense that the player is slowly learning and mastering is very impressive given the short timeline for design. The graphics are fitting, mood is good and achieved with simple means. Top tier of LD#38

Defending my small world by t0m 2017-05-03T21:20:49Z

A bit hard to get into the gameplay, but the art-style is a good idea.

You Just Don't Get It by allthebees 2017-05-03T20:27:51Z

Nice idea, love the graphic implementation. Would have selected another font and way of displaying the narration dialogue, it felt a little inconsistent with the overall art style.

Badass Hobo by freyby 2017-05-18T17:37:09Z

As others have pointed out - there are no dodge mechanics which makes it very hard. Just add a crouch state with a different hitbox (probably quickest) or add a jump.

Asteroid Architect by Erik Larsson 2017-05-02T21:09:27Z

Good and original take on the theme with innovative mechanics. Would have been nice with a little more variations on the starting asteroids and maybe some pre-existing hazards like radation etc. Well done!

Supernova by Veralos 2017-05-18T18:09:57Z

I love games that feature multiple "game modes" - nice implementation! As others have pointed out - the difficulty ramping should have been "smoother". Also I feel that I sometimes fall off a platform even if I have jumped, so a small tweak would make the controls feel a bit "tighter". Overall, nice execution!

Conquer Earth by Lars DK 2017-04-30T19:03:28Z

Nice interface, a little hard to hit the circles sometimes. Impressive that you have managed to code this and filled it with different cards and content! Well done

Bug Attack! by Gurbx 2017-05-05T15:46:45Z

Nice work with the elaborate explanations in the beginning of the game. Seems like the difficulty curve was pretty well tuned also. The only thing that was a bit hard to keep track of how much warriors that you have.

Dispyria by Tat2Tim 2017-05-02T21:33:51Z

Played it through - well done with the style and that you have made distinct areas with different palettes and music! Agree with some of the previous posters that the difficulty is low and the controls needed tuning. More enemy types would have been fun. But overall impressive amount of work, liked it!

LD-38 SUPER SMALL WORLDS by elZach 2017-04-30T19:20:14Z

Impressive level design and assets - a little bit frustrating with the controls - they do not allow for fine-control sometimes so some of the jumps felt a little bit unfair. But overall a very good entry

Giant Friend by fixedgerald 2017-05-03T20:36:30Z

Nice concept - you even had time for a cutscene in the beginning :) More particle fx or similar would add to the satisfaction.

Set Sails by Erik Brunnstrom 2017-05-02T20:42:58Z

Nice graphics and layout (love the coins at the beginning). The interface is a little hard to make out, and I struggled a little bit to get started. But all in all, very good LD entry.

Stable Orbit by mrspeaker 2017-05-02T21:14:02Z

Very nice graphic + atmosphere, but the too hard off the bat. Maybe create some very soft constraints in the beginning and make them less forgiving for new levels etc. would have worked better in this case. Props to innovation.

Daily Routine: the smallest worlds are the ones we get stuck in by Samurai Spark 2017-04-30T19:09:00Z

Nice art and innovative mini-games, nice job!