EvoGoop by pirate-rob 2012-09-04T20:41:00
A bit hard to get into, didn't quite understand the concept, but looks like a good start!
Foon → Ludum Dare Explorer → Users → dj_pale
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Flight Club | jam | 501 | 3.16 | 3.16 | 3.08 | 2.44 | 2.92 | 3.04 | 2.27 | 2.73 | |
| 2016 | 35 | Shapeshift | Space Shift | jam | 479 | 3.30 | 3.48 | 3.74 | 3.33 | 3.85 | 52 | ||||
| 2015 | 34 | Two Button Controls / Growing | Magnetoids | compo | 625 | 3.07 | 3.23 | 3.59 | 3.26 | 2.62 | 2.65 | 1.63 | 2.91 | 56 | |
| 2014 | 29 | Beneath the Surface | Speed Driller | jam | 664 | 2.59 | 2.48 | 2.74 | 3.33 | 2.04 | 1.77 | 2.09 | 51 | ||
| 2013 | 27 | 10 Seconds | Firefly | compo | 647 | 2.97 | 2.70 | 2.87 | 3.29 | 3.39 | 2.92 | 3.48 | 53 | ||
| 2012 | 25 | You are the Villain | Nemesis | compo | 212 | 3.28 | 3.44 | 3.72 | 3.80 | 2.20 | 2.38 | 2.71 | 2.91 | 48 | |
| 2012 | 24 | Evolution | DNA_Evolution | compo | 270 | 3.15 | 2.85 | 2.93 | 2.92 | 2.65 | 3.33 | 2.06 | 2.50 | 49 |
A bit hard to get into, didn't quite understand the concept, but looks like a good start!
Good basis for a platformer, reached the fat man ;) Would have been fun to see this evolve in to further levels.
Very interesting idea, but hard to grasp. Lovely audio!
Innovate, good graphics and audio. Could have expanded gameplay by having more control over the tiles (I could not figure out other than collecting the items)
Fun concept, liked the portal reference. But the game felt way too easy, didn't feel like it became more difficult with more generations. Just start by peppering when the enemy, and then do a few rounds around while holding down the mouse button, and I felt like I always won.
Nice graphics, did not understand the concept though.
Good and interesting take on the theme. As others have pointed out, the interface was a bit hard to comprehend, drag & drop would have helped a lot! Think it is a good starting point for more work.
Fun sounds, simple gameplay but not sure how it matches the theme tho :)
Liked the audio idea, a bit on the easy side, took a lot to actually die from something. The retry screen does not work. Good starting point for more ideas like others have pointed out.
Really nice concept! The graphics and particles were nice. The sound was a good beginning, but too short loop. I wish there would be a bit more gameplay :)
Interesting concept, but I think it might be too hard for a LD-game to rely on human interaction.
Tried to start the game from the exe-file in bin/ but crashed for me (Windows 7 x64)
Good difficulty scaling, fun concept. A bit wacky controls sometimes, seems like special attack freaks out. Good sfx and music!
Liked the TD mechanics with additional intervention, a bit too easy as other pointed out. Would have also liked some sounds :)
Good job in getting a lot done, funny take on the concept!
Difficulty curve was also quite good. Could have wished for some more evolution in the sound, too short sound loops :) A couple of small issues: Respawned outside screen in level 3. Hard to detect doors in the FPS level.
Liked the shooting mechanic, but a bit too hard in the beginning :) Would set off time to some small polish (SFX are real easy, should be doable inside 1 hour)
Good game in such a short time, destruction feels good ;) Could maybe evolve your arsenal, put up more obstacles etc. to vary the difficulty and vary the gameplay. It was quite easy to spam meteors straight down very fast.
Nice idea, mood and graphics. Becomes a tad repetitve a(nd the music too)
Hi, thanks for the comments! I agree that the mouse interface is not optimal (the arm would ache after a while) and would have been better off on a tablet :)
The piece-generation is unfortunately not suited to the incomplete bases being generated. Made a semi-fix to spawn new piece types sequientially, but one might still get unlucky.
Agree with previous comments, good start and take on theme but rough start and too little money earned.
Nice (and hard!). Could have used some hint mechanism ;)
Nice game with good level buildup. Nice sfx (music at least ;)
Very nice storytelling and graphics. A bit hard to throw snowballs and figure out how to bother the other kids at first.
Very creative, but too hard as others have pointed out
Original concept, nice sfx/music. A bit hard to control what to do with the 'z', seemed very random. Also hit a bug where the home and goldmine started to bounce around without settling.
Interesting concept, but too hard :)
Nice playable game. A bit more environment interaction would have been nice.
Terrific mood and very original. Felt like I did not have too much control and that the retribution came in fast.
Very good graphics, mood and concept. But I think the gameplay is broken as you completely run out of cells at one point. Unsure of the replay value.
Nice concept and arcade feel. (Why doesn't the superhero fly btw ;)
Nice music! Took a while to figure out what it was. A bit short and perhaps too unrelated to theme.
Nice concept and gameplay, can easily be extended layer. Liked the graphics.
Nice gfx and humor :)
Can't figure out how to play past the tutorial when I get to the star-map :}
Nice mood, style and graphics. Could not move when the police started chasing me?
Very nice graphics and music! A bit hard to relate to theme and learn how to "beat" the game. Overall a nice entry.
Very nice start, but had no idea what to do :) Needs more tutorial and environmental effects.
Good start, but a bit buggy. Hard to understand the criteria for being caught. Could use some target indication system for visual guidance. Next version: Moving targets, more information and more rooms :)
Nice idea and story, gets too hard too quickly unfortunately. A more visual cue of falling would be good in the beginning.
Hehe original take on the theme, thanks for the fanart ;)
A bit short, but good humor!
Played it to the end, nice puzzle ideas, annoying with the flying keys ;P Theme was a bit slapped on.
Nice mood, idea and fun dialog. BTW: It says that the music is from Soundcloud, is this your own? If not it would be a JAM entry :/
Very nice storytelling - would have loved more puzzles. But looks like the start of some adventure-games ;)
Great concept! Hats off for artwork and music. The enemies are a bit easy / boring. With harder enemies, $ spending for upgrades (auto-defense, hazop-suite, better tools etc. etc.) this has great potential!
One of the best games I've played so far! Very nice. Impressive amount of polish, good difficulty scaling, even an GUI and upgrade system. Thanks for providing the source!
Nailed the basic platformer basics. Would have been nice withm some level progression since it is a lot to collect. Also, got stuck at some point near the LD29 signature and could not get up again.
Nice execution! Consistent art style and a fun story to wrap it up. Good work!
Missing difficult scaling (diffucult to master in a short game jam). Audio seemed random-generated and a bit repetitive :) Other than that, a decent job. Did not test multiplayer, but impressive if it works!
Nice idea and music. Missing difficulty scaling, first items are quite hard. Maybe ease off the time penalties for the first x items?
Overall good work. A bit confused by the colors and the fact that you could expand the pieces. Good soundtrack, feels like a good start. Could also think about difficulty scaling.
Small issues with collisions, sound gets annoying (do not replay if sound is already playing for example). Could be a nice start.
Nice pixel art! As other have pointed out, should be allowed to dive faster to speed up the pace of the game.
Very nice gfx and music. Kept attention long enough to fight the city. Was a bit hard :)
Nice for short development time, but hard to understand.
Very nice concept, music and art, but a little rough difficulty scale and simple gameplay.
Easy to get "in" to the concept, but the difficulty scaling was a bit off. I got hit by a very fast virus at the very beginning of the game :)
...forgot to add that the stats and menus was a very nice addition!
Nice work, feels quite polished due to innovate mechanics and proper level design! Level design is one of the tricky things on LD, IMHO. Small pickings would be that sometimes the drilling is too "sensitive", and the hitbox on the enemies are a bit big.
Graphics was good, but the controls felt a bit off.
There are some small issues with the bearing when clicking extreme angles, and the Web Player have a harder time adjusting "straight" bearings :/ It is not a showstopper so it should be playable...
Also, you might need to press keys 2 times when starting the games :P
Just - wow! Music and graphics was great. Felt really polished. Also, great that it is written in Haxe ;D
Very nice, with multiple levels which ramped up quite good! Awesome graphics and animations! Haxe FTW
Original take on both themes! Feels quite polished - nice atmosphere.
Nice usage of retro graphics and sound! Would have nice to be able to run it at x2 scaling.
Very nice graphics and animations - feels very polished. A little bit to grasp the game without reading instructions.
Nice graphics - good to see generated art and not only tiles from Pico-8 carts. Would have loved a little bit music as well.
Haha nice! Interesting and a bit wacky at the same time. Good tutorials to explain the gameplay and a nice level progression. Could maybe be a bit harder.
"Moles are your enemies mainly because they have lasers.."
Had a little bit trouble with the controls, so it didn't feel as responsive as I would have liked. Mood and artstyle were really good.
Very hard to decide what to write without any kind of hints. Only managed to get him up a couple of times
Great mood and graphic style! Also got stuck at one point - with no choices, should maybe check for this state and restart or similar.
Nice idea, agree with other posters on the obstacles to increase difficulty.
Nice little game - a little bit hard to grasp the objective at first.
Haha very nice! "Incridible". Saw that you put a lot of effort in making interesting beat patterns.
The control scheme feels a little bit unpolished, but the idea was interesting.
A little bit hard to grasp how to play this game. But there is an original concept in there somewhere I think :)
Also got a JavaScript error using Chrome
Background got a little disturbing and the beat pattern was a bit hard to follow.
A little bit more work on the jumping physics would have been good. The punishment for being hit isn't too harsh. Other than that - fun little game.
Very nice music and mood.
Yay, 61! Nice mood - needs a bit more work on balancing as mentioned.
Interesting art style and concept - as you mention, this is too easy since the enemies are weak.
Very nice art style! Combat gets a little bit repetive, would be nice with more attack options.
@csanyk: Only rotation and shooting - that's right :) If you have performance problems, please check the BBS (http://www.lexaloffle.com/bbs/?pid=17772&tid=2898&autoplay=1#pp). Or if you have Pico-8, you can try the cart directly.
Nice execution. Had a bit trouble beating the enemy and understanding how. Maybe make it a bit more fast phased with weaker and more enemies?
Nice and vibrant visuals, gets a little hard fast
Nice idea - a little bit annoying with the very dark text that was hard to make out while it being typed out slowly.
Very nice puzzler - great to have tutorials at the beginning (not all prioritize this in jams). As others have noted - there were some instances where I started very many chain reactions and it were a bit confusing.
Nice game - really got the hang of it. Would be nice with some additional variations in addition to speed. Maybe some bonus pickups between "floors"?
Nice mechanic! Also quite hard ;)
Great execution - as always. Nice mechanics, nice details with the level progression. A tad hard in the beginning.
Nice mechanic. As other have noted - sometimes feel a slight lag. Would have loved another iteration on this.
Very nice idea! The control scheme and difficulty should have been tuned - maybe add health instead?
Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).
Innovative mechanic - as others have noted: a mouse scheme would be very helpful in this game. Could see additional iterations of this game with additional elements to be very interesting.
Very fun take on the concept. Small glitches when respawning - double-death.
I like the games with simple and self-explanatory mechanics. Nice tweening and good overall feel. Very nice!
Very nice and simple puzzle games. As others have noted - too little delay for keypresses when shifting.
Nice implementation and original mechanic. Could probably have liked a little bit more coarse grid movement. Would have made it more "snappy".
Nice Pico-entry - got engaging to try to avoid all the monsters and get the gold. Nice amount of levels. Could have done with 1-2 other enemy types and a little bit stretched take on the theme.
Interesting concept - would have loved more feedback (sfx/gfx) when the manipulation was succesful or failed.
Impressive to create multiplayer game! The lag was a little annoying, and felt I was in less control.
Nice job on getting these mechanics in the limited time. The idea is very good :)
Very nice esthetics and the "pixel-based" collision. The scale vs jump height / distance felt a bit weird. Got the hang of it eventually, but as others have pointed out - the level design didn't immediately give any hints on where to go next. I think the first level could be shortened a bit and instead adding a second level with new environment or hazard to give it more "meaning".
Great game, the polish on this entry was simply amazing and the voice acting was top notch!
I agree with @coleslaughter - some kind of spawn or skipping the dialogues after you have died once is paramount. The visual style works quite OK, and I love the unique aspect ratio. One thing to think about is that the places / platforms you can stand on need to be more visual distinct than background and other elements, or it will be confusing. I don't remember where I read it anymore but a trick game designers have is to do the "muse test". It means that the path should stand out by just musing at your screen. I think that + polishing the movement and adding spawn points or similar would improve the game.
Most of the other commenters have put their finger on some of the pain points. I had trouble finding scrap and the darkness was a bit unforgiving when figuring out and exploring the area. At one point I felt I reached some kind of outskirts since it was completely empty. Lighting and own engine gets extra points from me as well :)
Got max 400 points. As others pointed out there needs to be more player decision / choice in order to make it really interesting. Since you deplete your helpers and never get them back, you just click and pray without any control at all. What about implementing some sort of betting like Black Jack or similar?
Nice implementation, the art and audio gives it a fairly polished look and feel. Would have wanted to have some sort of build-up maybe - with the amount of people you don't get the satisfaction of going berserk and popping everyone around you.
Hats off, simple mechanics but very deep at the same time. The sense that the player is slowly learning and mastering is very impressive given the short timeline for design. The graphics are fitting, mood is good and achieved with simple means. Top tier of LD#38
A bit hard to get into the gameplay, but the art-style is a good idea.
Nice idea, love the graphic implementation. Would have selected another font and way of displaying the narration dialogue, it felt a little inconsistent with the overall art style.
As others have pointed out - there are no dodge mechanics which makes it very hard. Just add a crouch state with a different hitbox (probably quickest) or add a jump.
Good and original take on the theme with innovative mechanics. Would have been nice with a little more variations on the starting asteroids and maybe some pre-existing hazards like radation etc. Well done!
I love games that feature multiple "game modes" - nice implementation! As others have pointed out - the difficulty ramping should have been "smoother". Also I feel that I sometimes fall off a platform even if I have jumped, so a small tweak would make the controls feel a bit "tighter". Overall, nice execution!
Nice interface, a little hard to hit the circles sometimes. Impressive that you have managed to code this and filled it with different cards and content! Well done
Nice work with the elaborate explanations in the beginning of the game. Seems like the difficulty curve was pretty well tuned also. The only thing that was a bit hard to keep track of how much warriors that you have.
Played it through - well done with the style and that you have made distinct areas with different palettes and music! Agree with some of the previous posters that the difficulty is low and the controls needed tuning. More enemy types would have been fun. But overall impressive amount of work, liked it!
Impressive level design and assets - a little bit frustrating with the controls - they do not allow for fine-control sometimes so some of the jumps felt a little bit unfair. But overall a very good entry
Nice concept - you even had time for a cutscene in the beginning :) More particle fx or similar would add to the satisfaction.
Nice graphics and layout (love the coins at the beginning). The interface is a little hard to make out, and I struggled a little bit to get started. But all in all, very good LD entry.
Very nice graphic + atmosphere, but the too hard off the bat. Maybe create some very soft constraints in the beginning and make them less forgiving for new levels etc. would have worked better in this case. Props to innovation.
Nice art and innovative mini-games, nice job!