FoonLudum Dare ExplorerLD38 → Asteroid Architect

Asteroid Architect

By erik-larsson, ironchest and Joel J Lyberg

View on ldjam.com

CategoryRankScoreCount
Overall1903.7022
Fun2803.3522
Innovation1493.6522
Theme434.2022
Graphics3403.6522
Audio1913.4721
Humor5232.2017
Mood4513.1021

Comments

supermsp10 2017-05-02 03:02

Holy crap the depth is crazy! Its amazing how many items, resources and mechanics you were able to add in a weekend. The art style is simplistic but it works well because all the assets complement each other to create a solid art theme. the music is great and the sound effects work well. The game play is a bit long, but that might also be a pull factor for more patient players. Overall, you did great to make a masterpiece in a weekend.

kavehes 2017-05-02 20:38

I'm pretty curious to know how far you can go with this, i did 237 years and no penalties but i suppose it's pretty low. I really like the art and the music that fits really well. I just wish we didn't had to click on the right when placing the same building twice but other than that i love it !

dj-pale 2017-05-02 21:09

Good and original take on the theme with innovative mechanics. Would have been nice with a little more variations on the starting asteroids and maybe some pre-existing hazards like radation etc. Well done!

kroltan 2017-05-02 21:10

Wow, nice game! I spent about 5 rounds to get a no-penalty run, but I'm not sure if there are additional bonuses. I like the consistency, but building the dome is a little bit redundant (you _have_ to build it one way or another).

A neat feature would be being able to edit the previous colony, because rebuilding the good parts by hand is a bit tedious.

dege 2017-05-02 21:10

I really enjoyed the game, the graphics and the music are really good. In a game like this probably some achievements or a top scoreboard would have helped the longevity, but overall I liked it a lot in it's simplicity. PS: my highscore is 258 years!

rongo-matane 2017-05-02 21:33

I'm really curious what the results can be, they look nice. Music and mood is also very good, spacey :)

I do not understand how many resources i should have and what the difference is between them, so i don't really know what to build. For example, i have 2 raw resources of each type. Would it make sense to not place the appropriate building on both of them for each resource? For trial by error the whole loop is a bit too long for me ;)

ironchest 2017-05-02 21:39

@supermasp10 Thanks for playing! we kind of peed our pants at "masterpiece" :')

SPOILER ALERT @kroltan thanks for playing! I'm sure we could've conveyed it a bit better - but you can actually get a quite high score without the dome

@kavehes There is still some room before you hit the ceiling, but your score is good!

hdteav 2017-05-04 11:04

Great concept. The game looks and sounds good. I got to 265 years in few rounds that i played.

What the game needs in my opinion is more limits. For example you can limit the number of buildings based on number of people and limit the people based on resources. That would be a challenging puzzle.

Anyway, well done and good luck

steve 2017-05-08 12:31

Interesting idea for a puzzle, although my carefully planned layout didn't really fair any better than my randomly put everything everywhere layout! A visualisation of the building interactions as you're placing them would be helpful. Nice work!

alexdonazzan 2017-05-16 12:13

Good job, when i was playing, i remembered outpost, an old game, ty. :)

If you want some nostalgie also, try my game and rate it ;) https://ldjam.com/events/ludum-dare/38/locker-c-18

thendash 2017-05-17 17:37

Excellent game, the art and music were both really good. It has a simple enough mechanic and yet a lot of depth with how each building type interacts with each other. Really impressive what you were able to accomplish in the 72 hours provided. Good job!

frankiesmileshow 2017-05-18 07:08

Interesting game, I like the approach of trying out an arrangement and then seeing the result, instead of something that builds progressively, it means every attempt at a colony is part of the game's learning process. I wonder what you could do to coax players to experiment even more?