Foon → Ludum Dare Explorer → Users → ironchest
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Asteroid Architect | jam | 190 | 3.70 | 3.35 | 3.65 | 4.20 | 3.65 | 3.47 | 2.20 | 3.10 | |
| 2016 | 37 | One room | One Room (Forever) | compo | 14 |
I solved the spectacle. Once I got it, it was just a tad bit too easy
nice writing!
there is a way to get out, but it might not be what you think....
@Elastiskalinjen nice!
@Soundless_dev glad to hear that! There is a way to truly get out though ;)
@Pusty Is escaping the only way to get out though?
@cushycode Thanks!
I made at most 141 dollars in tips! I liked the game play, it was easy to grasp but you had to choose the right color to go for depending on where you are and where you wanna go. I had some problems with the graphics because it was sometimes hard on the eyes, like seeing the fast moving robots on the dance floor.
This was kinda fun! I wonder if a nurse coming to a hotel really would like to sleep in a hospital bed though....
Hi, fun idea! The last dialog is not showing fully though, it is being clipped.
OS X 10.11.5
Chrome Version 54.0.2840.98 (64-bit)
finished at 41 deaths 109.18 s, the last spawn pint was evil though >:)
Nice!
when going downwards I'm scrolling the page
OS X 10.11.5
Chrome Version 54.0.2840.98 (64-bit)
This was great! game play, graphics, music! My best is 59 points, maybe not the top scorer....
This is one of the few games I actually come back to, to play again. It is, like, a real actual game. Nice work!
Fun concept! At first I thought you had to place everything inside the walls, but then I realized you can place stuff everywhere, which went a bit nuts, but fun
This game is -hard-
The technology used here is really impressive and... kind of weird I guess? :D
I liked it though, good work!
This is a fun idea! Some polishing on the difficulty might be needed but the story-telling and the ease of play is really good! Great work!
This reminds me of populous 3! I really dig the rolling around on a small planet feeling.
I had some troubles with the ball getting stuck in the very too many creatures I could eat but didn't need to. All of a sudden I died, but never understood why.
It feels like a really cool idea that just need some more polishing and kinks sorted out. Good job!
This one is super good!
The thing that strike me the most is how everything is so well put together, all buildings have a very special place in the logics. I agree with previous commenters that this is a solid game even outside a LD. Very impressive work!
I really enjoy the abstract approach to graphics, the game happens in my head instead of on the screen. And just as I was beginning to wonder what this has to do with the theme of the jam the map wrapped. Genius!
plz make more games
@supermasp10 Thanks for playing! we kind of peed our pants at "masterpiece" :')
SPOILER ALERT @kroltan thanks for playing! I'm sure we could've conveyed it a bit better - but you can actually get a quite high score without the dome
@kavehes There is still some room before you hit the ceiling, but your score is good!
great soundtrack!
The small. but very significant, thing that the asteroids can crash into each other is a great way to make this very simple game many factors deeper. You just don't have to be fast, you have to aim as well! Great work!
I usually not enjoy too much text or intro sequences in games but this one is hilarious! unfaints?!?! LOL! I almost always enjoy breaking the fourth wall, which you did just enough to not be all about that.
The game thing I think could have been a bit easier, because when the game is about the story you just really wanna progress. Good work nonetheless!
The graphics and the soundtrack and the sounds are really good! I didn't really grasp the controls though, it was if the right stick was not originating from the ship but from the planet or something.
It is fun to see games that need 3d graphics but still does not aim for realism. Great work!
I really liked the variation, it brought a lot when the game play is really simple. This is a good example of why polishing matters!
Sometimes I didn't jump even though I pressed a button. It felt like a bug, but I guess it is because you check if the avatar is on the ground and then and only then do the jump. This makes it near impossible to jump when I touch the ground. What I expected was to be able to hold down the button and always jump when I touch the ground.
Great work on the variation, the graphics and the sound though!