Hell Wars XVIII: Soul Harvest by quill18 2015-08-24T15:04:00
Such an amazing game. I think it's your best one yet!
Foon → Ludum Dare Explorer → Users → Multitudes22
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | CircuitWorld | compo | 429 | 2.92 | 2.65 | 3.50 | 2.34 | 2.92 | 2.73 | ||
| 2016 | 37 | One room | The Mail(Bore)Room | compo | 10 | ||||||||
| 2016 | 36 | Ancient Technology | Aqueduct Architect | compo |
Such an amazing game. I think it's your best one yet!
The graphics and the sound were all very nice, and it did have a way of pulling you in. A couple things: it was a bit hard to figure out how each power was supposed to be activated, i.e. where to stand and which way to face. It was also somewhat disappointing that there wasn't a real end or even and end message when you completed all the levels. But all in all, really good work, I enjoyed playing very much.
It was fun, but a bit odd to play. I couldn't help feeling like there was something missing to the game. But then again, it is 48 hours, so good job!
Just when it stopped being really tedious and started being fun, I encountered one of those bugs you mentioned. :( The whole "cookie clicker" aspect of the game made you want to play it, but 100 clicks seems a bit excessive. The art was cute though, and once you iron out the kinks and maybe add a little music, it could be pretty fun.
Loved the ending and the art, but the gameplay was a little lackluster.
The music absolutely MADE this game. You did a really awesome job. I fell off a lot, but it was worth it.
It's really, really fun. I would say it was maybe a bit confusing at the beginning, but once I got the hang of it it became something you really wanted to do well at. Great job, loved the gameplay, art, and sounds.
@tenpn Funnily enough, I was exactly a day old when the first rollercoaster tycoon came out!
@oskardevelopment Haha thank you very much! Could you explain what your comment about usability refers to? I'm not sure I understand. Thanks!
The art is absolutely beautiful, and it's very fun to play, but the click and drag controls were a bit difficult to use. I kept thinking maybe you'd be better off porting to mobile?
It was fun, but it was very hard to manage. Whether it was intentional or a bug, it was really hard to keep firing when your ram was tilting sideways. Good use of the theme, but I wasn't a huge fan of the graphics. Keep at it though, it definetly has potential!
I love it! I don't know if it's the tardis joke, the hippie joke, or the art, but even though it's a really simple game, I just had a great time playing it! Really fantastic job!
It seemed like a really good idea, but I was born after this generation of games and I really didn't have a good understanding of what was going on. I managed to play for quite a while, but it did seem a tad futile.
Fantastically fun to play, and really funny. I especially love the "crash" when you die.
That's certainly one of the unique "games" I've seen on here. While it may not have been a traditional game, I still had fun going through the process and calling the number, and fun is what we all do it for, right? :)
That was so much fun! After I died I actually had to take some deep breaths because it made me so tense. The graphics, audio, and gameplay are all awesome.
Sounds, theme, and graphics were all excellent. I did play for a while though hoping something else would happen, though. I shouldn't have expected that of an 8-bit game, I guess XD
Nice concept. I liked the immersion of the story. I see that the distortion of gravity is supposed to be a gameplay mechanic, but with no real indication of what that mechanic did or where it happened on the map, it was very difficult to use it to my advantage. I think it definetly has a lot of potential! Keep going, and great job!
Very interesting game, I enjoyed it a lot! Most things I could say have already been said, but I'll just reiterate: aiming needs improvement (an indicator on screen or on the ground, perhaps?), and I'd also like an indication of when I hit. I love the models though, and it's a great take on the theme!
It's nice, but it really takes too long to learn how to be good at it. Maybe a level progression, or a tutorial level to ease you into it might help? Overall though, it has great potential and it's already really fun. I also enjoyed the way the islands interlocked with each other!
I've never been very good at fast paced games, but I definetly still appreciate them! My only complaint was about the die on start thing, and I see that you fixed that in the post version. Good job!
Cool! I loved the limited space combined with the constant motion, it made the game feel very alive. My only desire would be some kind of quick (colored?) visual indicator as to what you can currently build. A blast to play, great job!
Good, short, and strangely entertaining! If that's not the essence of a good entry, I don't know what is. Seriously though, good job. I liked the scarcity of energy, made for a real challenge. Also, I enjoyed your implementation of the theme making me feel like a giant :)
Loved that music! I liked the mechanics, and thought the art was cute.
Just two things I'd note: One, the enemies seem to have trouble pathing around walls. I know pathfinding can be hard to implement in such a short amount of time, but if you want to keep working on this, definetly try that! Two, the difficulty progression seems a bit out of order to me, mess with that and see what works best!
Good job!!
Nice game, simple but enjoyable. I wish there was some music to it though! I feel like the mood of the game could've been improved by a lot with that. Overall, though, good realization and good game!
Pretty nice! I'd argue for just a small built in tutorial, as it's a bit difficult to get into at first. Great job, again!