conrad123 2016-08-29 02:19
This is super cool! I'm not very good at it though. XP
Foon → Ludum Dare Explorer → LD36 → Siege of Scarborough Castle
By masterkrepta
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This is super cool! I'm not very good at it though. XP
It was fun, but it was very hard to manage. Whether it was intentional or a bug, it was really hard to keep firing when your ram was tilting sideways. Good use of the theme, but I wasn't a huge fan of the graphics. Keep at it though, it definetly has potential!
Very fun game to shoot down the knights and towers. Good work with the 3D, it looks a lot nicer than some of the other entries. I also like the medieval theme! Once again good job with your LD submission, good luck!
The destructible physics are immensely satisfying. The shooting is nice. Some improvements to consider: could have done better with the bow and ballista sound effects, there seems to be a strange bug where the ballista rotates along z-axis instead of the y-axis, also some better optimization with destroyed objects lingering around. All in all though, great job!
That was surprisingly difficult. It was hard to gauge where exactly you were shooting, and the targeting felt pretty slow. But still, a nice job!
I really like your graphics. I also like the idea of a shooter on rails in general as a game. This is a pretty "old-school" concept. The destructible buildings were nicely done! I think your path has some twists in it that messed with the turret angles; At one point, I was literally sideways and shooting (the crossbow bolt fell to gravity going horizontally!) It's really hard to aim and the lack of aiming feedback made it harder. Maybe leave the arrow sticking out of where it hit?
It was definitely fun! But it was also too easy, I am TERRIBLE at this game and I made it to the end. :)
I really like the game! As others have said, it is pretty hard to shoot when the ballista is tilted sideways. A "rotate faster" button might be good to add too. Good job on the entry!
this tilted view was a bit hard to control. Also an option to flip up and down movement would be nice. Otherwise great entry, lots of fun :-)
The idea is really fun and we can see there was a hard work behind. I couldn't shoot anyone. It was really hard for me to aim. Nice job on modeling everything.
The aim system seems wired but after a while you get it!Good job overall
The controls are really messed up... couldn't aim or move around, felt like I was drunk or something. lol.
You should allow mouse aim, in my opinion, it would be more easy to control your game. You could get seasick otherwise. ;) Try to add some variations in the game, like different palm sizes, because the world looks a little monotonous. The simple art look though is fine! Another point: I found it a little distracting that the weapon fills the half of my screen.
I do enjoy Rail Shooters, I think the fact that the game can better predict my experience (by controlling the pacing) is one of their greatest strengths. Turning seemed a bit slow (especially on turns where the cart was spinning my away from where I wanted to aim). As others have mentioned the aim felt a bit off.
I really enjoyed watching the towers crumble, it was made extra satisfying from the aim making it so much harder. Good work on this one! (It makes me think of rail shooter+tower defense, which could actually be a really neat mashup).