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csanyk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresInvadTrisjam7613.293.343.263.642.811.892.162.68
201740The more you have, the worse it isTARJECTORIES 2: Mo' Planets, Mo' Problems.jam2933.713.753.572.912.923.122.643.14
201738A Small WorldTARJECTORIEScompo1783.543.663.333.782.452.252.332.86
201636Ancient TechnologyAncient Technologiesjam
201635ShapeshiftShape Strugglecompo5233.153.432.302.472.562.161.902.8883
201534Two Button Controls / GrowingWhat plants cravecompo39
201431Entire Game on One ScreenColor Is Everything.compo5603.192.823.313.602.232.212.103.1960
201429Beneath the SurfaceAlamogordojam6662.582.332.523.702.802.533.602.97100
201326MinimalismThe Only Winning Move Is Not To Playcompo13491.531.241.542.971.332.901.3566
201225You are the VillainBad Puppy compo4902.763.042.713.002.182.573.552.47100
201224EvolutionKaryotecompo4592.822.582.583.202.222.601.862.70100
201223Tiny WorldBactariumcompo5622.762.623.413.342.752.072.072.6856

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by csanyk

LD23 — Tiny World

Bactarium by csanyk 2012-04-23T02:44:00

Right-click and your nearby bacteria become hungry. Left-click and they move close to the point where you clicked. Bacteria with no target will follow your mouse, albeit slowly. I would have liked to add a little more variety but this was all I could come up with in 48hrs -- had a few other things I had to do over the weekend:)

Bactarium by csanyk 2012-04-24T02:34:00

Thanks, Scott! I liked your game as well!

Bactarium by csanyk 2012-04-24T04:03:00

Just patched a few bugs with the scoring and an important one with the collision(enemy). Game is now more challenging.

Bactarium by csanyk 2012-04-24T22:30:00

Hey, devwil, sorry I couldn't target multiple platforms this time around. It's possible this will get ported to OS X and HTML5 once I am more comfortable with Game Maker Studio.

Bactarium by csanyk 2012-04-25T01:10:00

@Mach60KAS, thanks! I would have loved to put some ambient music in this game, but I just didn't have the time or skill for it. It's definitely an addition I would like to put in.

@LukeRissacher, you have the winning strategy: eat the food before the enemy gets to it. Once you figure that out the game isn't very deep, but if I continue developing this I'll be sure to add a few features to make the gameplay a little deeper.

Bactarium by csanyk 2012-05-01T02:19:00

Tomalla, yeah that looks like some kind of video card issue, maybe check your drivers? The bottom of the screen below the glitchy noise looks correct.

Bactarium by csanyk 2012-05-04T05:42:00

Tomalla, I couldn't tell ya -- sorry! It's built in Game Maker, which is a pretty high level language -- not like I wrote it in OpenGL or something. The game does employ a great deal of alpha channel blending, but I wouldn't think that would cause a problem.

Bactarium by csanyk 2012-05-09T04:31:00

Thanks, Super Soul. I liked the way the graphics came out quite a bit. I felt the randomized color selection, transparency, and simple geometric shapes worked very well, but what really sells the graphics for me is the behavior of the individual cells -- to me they really evoke the way microbes look under a microscope, with the way they wiggle and cluster. It's more than enough to make you forget that they're just a bunch of circles and squares:)

Bactarium by csanyk 2012-05-13T01:53:00

egerlach, there is only a solid black backround. The triangles are food; eat them to grow more. The dark brown stains are dead bacteria. They don't do anything, but they give you some idea of where your battles took place.

WTF World by Misfit 2012-05-12T21:26:00

I like it a lot. Graphics and sounds are a throwback to the NES, gameplay is challenging due to the "you have to scroll the level too" controls. I am very plodding at the game but the music is pleasant. I might have liked infinite lives so I don't have to start over when I run out, and could then just finish the game after many tries. Nice job!!

Pixel Wars by Kalabasa 2012-05-13T04:05:00

No strategy needed, just sit back and let the other colors battle it out, then mop up what's left. I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me. Very nice work on the terrain, though.

Soul Searchin' by MaximSchoemaker 2012-05-14T22:07:00

Challenging, but the jump-shrink puzzles got a bit repetitive. Still presented enough challenge that I stuck it through and completed it without getting bored. Very nice! I thought the music was a great enhancer and fit the mood of the game perfectly.

Spaceways by roundcrisis 2012-05-13T04:30:00

Very nicely done!

Tiny Neutrino by Scott Baker 2012-04-23T03:42:00

Title screen kicked ass!

Seemed to freeze after a few seconds, but I liked the concept from what I could see. Sound effects were a bit harsh at high volume.

Dude, where's my planet by Zamando 2012-05-15T04:43:00

This is completely amazing.

The Amazing Atom by philhoyt 2012-04-24T04:40:00

Compo entries are supposed to be solo efforts. This should be in the Jam category, according to the rules.

Either way, I'm really impressed that you were able to build a 3D-first person game in such a short time!

The Amazing Atom by philhoyt 2012-04-24T04:52:00

Oh, never mind, I just figured out it was submitted as a Jam entry... I thought since you finished in <48hrs that it was a intended as a compo game. Very nice work! And you could have taken another day!!

There is a Picture by MortisGhost 2012-05-15T20:12:00

This game was so weird, but I liked it. I'm not sure what I just experienced, but it had a childlike logic about it that gave it the mood of something invented by a 4 year old's imagination, that I found very appealing. Great job!

TinyParts by basspenguin 2012-04-23T03:07:00

Messed around a little bit and found Floaty, but I'm not sure what I'm supposed to do after that. Floated up and touched a red rectangle that disappeared... now what?

aidas by mitkus 2012-05-13T00:30:00

I didn't hear music:(

Small World by psychopsam 2012-05-13T03:01:00

Looks AMAZING but the framerate is VERY slow on a Thinkpad T61p (Core 2 Duo 2.0GHz, 8GB RAM, discrete graphics).

Tinytanic by maartenwiedenhof 2012-05-15T01:57:00

Amazing and hilarious. Took me a while to come up with a survival strategy. Would have liked a bit more control during the melee.

Solar Thief by JellyFame 2012-05-13T02:06:00

Solid game but felt too easy; I beat each level without really knowing what I was doing.

Fracuum by TylerGlaiel 2012-05-14T03:10:00

Awesome!

No Air Out Here by Elemental Zeal Games Studios 2012-05-12T17:38:00

Repetitive and no challenge. I can just sit in one place and shoot enemies left and right and beat the level without needing to move or power up.

Also the sprite for your character reverses as you walk around the surface of the planet, and sometimes makes it appear that you are walking backwards.

spectrumTrap by sugarlollipop 2012-05-13T03:09:00

I like the "art game" feel of it, but I never would have gotten the interpretation you offered if it wasn't for your explanation in the description. Would have liked to see more "game". The soundtrack is great:)

Watercolour by Super Soul 2012-05-13T04:45:00

Somber and moving. I'm not sure what I'm supposed to do, but I'm amazed at the technical skill to create the aesthetic and mood. One of the best LD games I've seen.

Tiny World: The Musical: The Game by pdyxs 2012-05-15T04:20:00

Bravo!

Trackpad in the dead center of the world gives you lightning fast pinpoint control.

Pixel Story by Flyboy 2012-05-12T22:42:00

Just about impossible with a trackpad, but I bet I could do better with a mouse.

MakHappy by JosephGribbin 2012-04-26T17:10:00

Where's the source?

Tiny Space by Jan Willem 2012-05-13T04:53:00

Although there's not much game here, I liked the controls. I haven't flown an Asteroids-style spaceship that had momentum on the turn speed before, and found it to be rather challeging. Enjoyed it a lot just for that.

Pull by maloki 2012-05-12T16:39:00

Loved the puzzles. Didn't really feel challenged until level 19, and couldn't get past level 27. Slightly steeper challenge curve in the first ten levels would make this shine.

Pull by maloki 2012-05-12T22:01:00

Beat it with a score of 1331:) I feel almost elite.

Antibody by fueelin 2012-05-12T19:12:00

Very difficult.

Nanobot Adventures by mattperrin 2012-04-26T03:02:00

Hey, I love the title screen! This feels a lot like a mini Dragon Warrior or Shadowgate.

Ant Onslaught by laremere 2012-05-13T01:49:00

Superb! Only nitpick is that when you try to click the dead spider for your workers to eat, you have to click precisely up near the head or else they just walk over and do nothing.

Wasn't too challenging, but was still very enjoyable to play, and felt very polished.

Ancestor's Sword by JaJ 2012-04-23T23:24:00

Very polished and well put together. I'm impressed that this was possible in 48 hrs.

Inside My Radio by TurboDindon 2012-05-15T20:42:00

Terrific entry! I only wish you made the source available. Please consider releasing it!

Quark by Mach60KAS 2012-04-26T16:49:00

The font you used for instruction text is hard to read, although, I suppose it is tiny.

Good Cell, Bad Cell by KhaoTom 2012-04-24T22:41:00

Couldn't tell good from bad, and had a hard time targeting the faster moving cells. Took me a few seconds to figure out that the black circles I was "shooting" was actually the shadow of the actual projectile.

It's a tab by brackcurly 2012-05-14T02:33:00

Doesn't work particularly well in Chrome, due to the <title> text overflowing the width of a Chrome tab, and for some reason the favicon doesn't display in my Chrome browser. Played it in Firefox and loved it.

The Island by Skoggy 2012-05-13T03:11:00

Getting a 404 error when I try to click the Windows link.

The Island by Skoggy 2012-05-13T03:22:00

Sorry, couldn't get it to run in the web browser. Screenshots looked cool.

Tiny Cubic Maze World by tomhunt 2012-05-13T02:14:00

I liked it but it needs something to present conflict and challenge. Develop it further and I can see it being a really fun game!

Micro World by Oye Beto 2012-05-12T16:37:00

Nice music. It's fun, but gets boring before you get to 100% -- if you incrementally step up the challenge, you could have something pretty decent. One thing I didn't understand is why the background appears to have walls, but everything in the game seems to ignore them.

Molecules by m4c0 2012-05-13T02:54:00

Without a mouse I wasn't able to zoom. My trackpad's scrollwheel area didn't behave the same as a mouse scrollwheel. Once I got to a molecule that required me to build a ring, I couldn't figure out how to get the ends of a string of molecules to bind to each other to form the ring.

LD24 — Evolution

PixelVolution by darokin 2012-09-16T08:08:00

Well, it's a start... Next time think of 998 fewer kittens.

Soul Jar by farmergnome 2012-09-17T23:19:00

Incredibly beautiful.

Survuzzle by Jojo 2012-09-17T04:18:00

There didn't seem to be any point to using any control other than running left. I never jumped, gave up on going right quickly, and my shotgun never seemed to reach the enemies so it was useless. Overall the game needs a lot of re-balancing in order to be playable.

Karyote by csanyk 2012-08-27T04:18:00

Lol, thanks for giving it a try.

Karyote by csanyk 2012-08-27T14:17:00

pjchardt, Raptor85: Room emptying out seems to be a bug. The game should generate a steady supply, I'll have to look into what is going on with that.

Mutating is simply your player's attributes changing randomly. Your attributes are: max_health, speed, turn_speed. The actual algorithm needs some further refinement -- I do intend for it to be possible to "evolve" to negative speed or turn_speed, which makes the controls go goofy -- I thought that could be fun -- but if you're very slow it's not much fun to play. I think the mutation would have been more impression if I'd included some visual effect and indication of the mutation's effects. As it currently stands, this is only shown in the Dashboard stats.

I'll see if I can't get a patch released in the next day or two with a few fixes/tweaks that improve things.

Karyote by csanyk 2012-08-28T04:05:00

OK the emptying bug is fixed now in the Enhanced version. Give it a whirl. I'll continue working on the Enhanced version until I burn down my list of open issues.

Karyote by csanyk 2012-08-28T13:47:00

Glamdring: I've noticed there are some mutations which are not beneficial, much like in real life evolution. I do think that it's probably not so fun to play if you can't turn, or if you are very slow, so my next enhancement will be to fix mutation so that there are certain minimum values.

Sebastian: Thanks:) This was my very first game with music. I don't really have any talent, but plopping a few random dots into iNudge works reasonably well. I'm actually going to see if I can get a musician friend to provide something better.

I wanted to make the bonuses somewhat vague and mysterious. What they actually do is, when you eat a given type, it makes your next mutation more wild in that category. So if you eat the "faster..." one, you don't immediately become faster, but when you eat enough food to mutate, your speed attribute will change by a wider margin. It's possible to mutate so wildly that you end up with negative values and move/turn backwards! I plan to tweak the mutation math a bit in my next enhancement release to make the system a little bit more stable, and prevent 0 scores for speed and turn speed.

Karyote by csanyk 2012-08-29T16:32:00

mes: Is 'flow' a game title? I'm not familiar... Thanks for your compliments. I do really love simplicity in design. I am adding some enhancements to the game, and as I continue to deliver those I hope to include a sense of progression.

Karyote by csanyk 2012-08-29T19:04:00

Oh, mes, I guess you're referring to this: http://en.wikipedia.org/wiki/Flow_(video_game) I had not heard of it before, oddly enough. Thanks for the compliment!

Karyote by csanyk 2012-08-30T17:17:00

Thanks, Nile. I think the enhancements I made post-compo have improved the game, too. I didn't care too much for it when I submitted it, but after fixing the first two highest priority issues, I think it's a lot better.

Karyote by csanyk 2012-08-31T11:59:00

Windows build is now up. I'm planning to release a build for OS X too, but apparently for Game Maker Studio to build to OS X, you need to have an OS X machine on the network for it to connect to. So it'll be a while before I can do that. The Windows build has correct particle effects (new enhancement feature); a bug with HTML5 prevents the particle colors from appearing correctly in the web version.

Karyote by csanyk 2012-09-02T22:17:00

DaveDobson: There was a bug in the compo build, which resulted in mutation not always occurring when you reached max food. And another bug which resulted in the game not spawning any new enemies after a while. These have been fixed fixed in the enhanced version. Your attributes can get worse or better -- mutation is random and not always beneficial.

Bleep2Bleep: There is really no goal or purpose to the game, much like evolution in the real world, you simply keep doing it for as long as you are able to survive...

Karyote by csanyk 2012-09-02T22:25:00

Dietrich Epp: Well, the game has been up for a while now, so I'll explain a bit what is going on.

There are a variety of life forms in the world. You can eat any of them, but some of them are poisonous, and if you eat too many poisonous ones, you'll die. Any of the ones that say "If it doesn't kill me, it makes me..." are poisonous. If you eat a lot of the poison ones, on your next mutation your max_life will mutate by +/- a lot, so in a sense eating the poison ones can make you stronger.

However, you can also find foods that heal you -- the Wavy square guy will heal you if you eat him. His motion is supposed to be reminiscent of a heart monitor graph, I guess.

Eating any of the enemies (other than the healer ones) adds to your Food score. Eat enough food and you mutate. Mutation is a random re-rolling of your speed, turn_speed, and max_health attributes. You can get better or worse.

Depending on the types of foods that you eat, your mutation will vary more or less wildly in a given ability score.

Certain foods (the ones that say "Hungrier..." when you eat them, only add to your food tally, rather than influence your mutation.

Eating the ones that say "Faster..." when you eat them will influence your speed attribute when you mutate. And eating the ones that say "Nimbler..." when you eat them influences your turn_speed.

That's really all there is to it in the game. Survive, and mutate, and evolve. Not really much of a game, but it's kindof fun for a while.

Karyote by csanyk 2012-09-03T07:34:00

My 6th post-compo enhancement release is now up. I think the game is getting pretty close to its final form. See how many mutations you can last through!

Karyote by csanyk 2012-09-04T05:31:00

matthias_zarzecki: It's coming in the post-compo enhancement version.

harusame: Thanks!

Will Edwards: I'm not sure what you mean about the controls. About the player's appearance changing, I couldn't get that to work in the compo, but it is something I wanted to do from the very beginning. It will happen in the post-compo enhancement.

savethejets1: There is no "winning" this game, you just zoom around and have fun eating and mutating until you die or get bored. If there *was* a victory condition, what would you want it to be? My thought was to just see how many "Mutations" you can survive through, Mutations serving as kindof a high score. Maybe you'd need to survive N Mutations to "win"?

Karyote by csanyk 2012-09-05T20:04:00

Azurenimbus, thank you:) I have been working steadily on the post-compo version and am starting to become pretty happy with it. I am looking forward to having all the features I had originally planned, but couldn't include, in the compo version. Hopefully won't be too much longer:D

Karyote by csanyk 2012-09-08T14:59:00

Pacifist, thank you for the feedback:) It sounds like you played only the compo build? The enhanced version should have eliminated the possibility of your turn and speed attributes mutating to zero, as well as the problem with enemy spawning stopping.

The music in the game is a simple loop that lasts about three seconds, so I'm really surprised anyone would notice that. It actually does restart the loop when you press R, although it's hardly noticeable. I'm planning to add new music to the enhanced version, but it's a low-priority thing as I'm still working on refining the mutation mechanic right now, and have a few other features that I want to add to it before it's complete.

Karyote by csanyk 2012-09-08T15:05:00

Actually, there does still seem to be a spawning problem in the post-compo build:( I fixed the original bug from the compo build, but I notice when playing sometimes that a Homey will end up getting stuck in the upper left corner of the room, and I have no idea why or how that's happening:( Since the enemy respawn mechanic is driven in part by your distance to the nearest enemy, when this happens it prevents my bugfix code from working. I need to look carefully at my code to figure out why this is happening, and see if I can't figure out how to overcome it.

Karyote by csanyk 2012-09-13T14:16:00

Update: that bug is now squashed. The post-compo game is really shaping up well now.

Karyote by csanyk 2012-09-16T08:24:00

Thanks for your feedback, Manuel. I have to say I agree with all of your points. The game isn't really challenging at all, yet. The main point of it seems to be to simply learn about the different "foods" in the game and how they can affect your evolution as you mutate. There are a few more features I'm hoping to implement soon, to realize the full vision of what I wanted to do with this concept, and then the game should be much more interesting. My hope is that by the end of next week I'll have it all wrapped up.

Virion by Pacifist Games 2012-08-29T02:38:00

Nice. Fun, good challenge curve. I guess it's the white blood cells that do the evolving? Bringing evolution into the mechanics more would have fit the theme, but what you have here is well executed. I liked the simple pointilist graphics.

Dawn of Dimension by jplur 2012-09-09T19:30:00

I can't really improve on aschearer's comments. I was really excited by the premise of the game, but the controls and physics need improvement. Liked the Kid Icarus-like tiles:)

Panspermia by Carl Graves 2012-09-17T22:51:00

Great game. Could use some sheep sounds. Graphics were pretty small and hard to see, would have rather scrolled a bit to see more of the map up close, maybe a zoom function. Novel gameplay and the physics are good.

Bullet Evolution by Mattykins 2012-08-30T02:56:00

K to shoot... do you like vi or something? ;0

This was seriously hard. It throws a lot at you and gives you a pea shooter to deal with it.

Ikaruga Devolved by ChronoDK 2012-09-17T03:31:00

Seemed like it was playing in slow motion, but I really liked it. Got through three rounds my second time playing. I didn't really feel anything evolving in that time, so if things were changing they were too subtle for me to notice. Found that it was maybe a bit too easy due to slowness and infinite shields. I think it's high time I played some Ikaruga!

Survival of Polyminos by Kalabasa 2012-09-08T16:38:00

This is pretty brilliant. One change I would suggest is to allow free-floating islands of bricks from the stack to resume falling. Once the shapes became difficult, it was too common for me to build "bridges" where there were gaps below; I felt when I completed a line in such a way that it left some blocks hanging in space that I really wanted to see them fall down until they hit a solid surface again.

Add some music and sound effects, and maybe make the breeding pool a little larger so that it's easier to see what's happening in there, and you really have a fun game.

Tactical Binary Evolution Combat (TBEC) by Zathalos 2012-09-16T07:58:00

Sound effects could have been a bit louder, but overall this is an outstanding game. I really enjoyed beating it:)

Tiny Evolution Adventure by AdventureIslands 2012-09-15T07:38:00

Well done! I really enjoyed this. The music and graphics stand out, although I think you over-did the parallax effect on the background layers a bit.

Carcinogen Corp. by Mashmed 2012-09-02T21:56:00

I removed Java from my system after an update installed McAfee software for no justifiable reason, so I can't play this. But I wish I could, it looks pretty cool.

deevo by TheSheep 2012-08-29T05:35:00

I really liked the art style. No sound. It wasn't difficult, but it was pretty humorous. You could keep going with this and turn it into something fun on mobile OS or a facebook game.

Oh my, a shooter with blocks! by Dir3kt 2012-09-17T04:13:00

I shot a bunch of blocks and then I was all alone:( And all I had was just a square:(

Where am I? by AgentParsec 2012-09-25T23:53:00

Bravo!

Revolution by BrothersT 2012-09-16T06:56:00

Well, now that was pretty awesome!

My Sword Is Faster Than Your Bullet by lekochen 2012-09-01T14:37:00

Man, that's challenging! I need to hack a special keyboard so I can't type the forbidden letters and try this again:)

Rift of Time by martinbussyparis 2012-09-01T15:05:00

This is awesome. Great job!

Slowly by Angelbait 2012-09-17T02:34:00

Suffers from unnecessarily strict hit detection on the sun and water pickups. Love the idea, though.

LimiT by Sakuyan 2012-08-28T04:43:00

I actually liked the animation. It was enjoyable watching the creature grow/evolve into new forms. I felt like I was stuck in the beginning area for most of the game, and then it ended abruptly, saying I had reached my limit. I wasn't really sure what to make of that.

DNA Wars by nka 2012-09-03T02:35:00

Really outstanding. You have a finely balanced system of mechanics and the game is quite addictive. At some point I start getting overwhelmed and my defense grid goes irrecoverably downhill, but I lasted almost 15 minutes in my second game after taking a little time to understand how things worked together. This is a brilliant game, and amazingly polished for a 48-hour project.

Moche by Ilod 2012-09-17T02:56:00

Wow, if this doesn't win Innovation, I'd like to see the game that does. I've NEVER played anything like this, and what's so surprising about it is how well it works. The graphics and gameplay of the individual sub-games is crude, but with mutations it becomes necessary to have simple games, and paying attention well enough to all of them to avoid dying is a real challenge. Probably the strangest game I've played in a long time.

Tileshift by ioquatix 2012-09-09T19:41:00

Thoughts:

- I thought the doors were treasure chests at first. Offset the doorknob to one side to make it more apparent that the sprite represents a door.

- There's no real challenge to harnessing the "evolution" of the floor tiles. They seem to be too cooperative, if you know what I mean. If this could be turned into something more puzzly, then you'd have a great game. I don't really feel like the floor tile "evolution" expresses the Evolution theme very well, but nonetheless it is an interesting mechanic with some fun potential.

- OK level 4 and we finally have a danger element. These bug, I touch them one time and I die? What are all these hearts for, then?

Delicious Idea! by photex 2012-09-01T04:25:00

Nice basic platforming engine. I couldn't get past the second level... that jump, man...

Diverge by patrickgh3 2012-09-17T04:24:00

Couldn't play it: "DirectX Update Required. You need the August 2008 DirectX update in order to run this application. Click 'OK' to open the DirectX download page, where you can install the August 2008 DirectX End-User Runtime. Press 'Cancel' to exit the application."

I'm pretty sure my computer doesn't need that, since I'm running Win7 x64 Pro, which came out *after* 2008. And I don't want to risk messing up my system by installing it. The game screen shots look cool though.

OS: Evolution by zatyka 2012-09-17T03:44:00

I couldn't get the hang of the controls and I REALLY wanted some zoom but I watched the video playthrough, and this is such a fun looking game. You really did a great job. I hope I can get good enough at the controls to be able to make it to the big angry face level.

Space Mayham by DevWouter 2012-09-17T00:07:00

Well, I found a very easy strategy within a few seconds that made the game much less interesting, sadly. If you just go backwards away from the enemies and fire they line up and let you kill them easy.

Also I found that the sprites were much too small for me to be able to see them well, and this detracted a bit from the gameplay.

Unstable Planet by HunLyxxod 2012-09-17T04:35:00

Stuck in the second room:/

Booster by fhoenig 2012-08-29T06:03:00

What Shmarah said.

Darwin Fitotherapy by Rorkien 2012-09-17T02:39:00

Seriously, wtf is going on? First rabbits die, then they come back to life? What am I doing?

Survival of the Fittest by codesavage 2012-09-17T23:07:00

Nice, if unfinished. I liked the look of the graphics. Your character and the movement mechanics reminds me of Redder by Anna Anthropy. There doesn't seem to be anything resembling Evolution going on, though:(

Kryphilis by lajos 2012-09-01T16:26:00

Really liked the concept, but controlling a large population with a bunch of tiny mouse movements seems to be a bit too much for me. Larger sprites and some way of controlling them more effectively would make this much better.

Epic Pong Evolution by Clockwork Coder's Development Team 2012-09-15T19:00:00

Evolutions affecting play would have been welcome in addition to the graphical mutations. The idea is there, but it needs more development. I think your hit detection is a little too generous, and the AI a little too unskilled in single player.

Experimental by jerev 2012-08-28T04:28:00

I couldn't get past the first jump. Wasn't quite jumping high enough for some reason. Then I restarted the room... and had to sit through all the intro text again. That part was really annoying, having no way to skip it. I didn't get too far into it so I won't rate beyond graphics/sound.

Cellulae by mariscal 2012-09-15T07:26:00

Couldn't play it due to the file host wanting me to sign up for an account in order to download the install files. Try dropbox next time. This looked pretty cool, but I'm not going to create an account just to access it.

A Cycle of Ages by Red Mike 2012-09-03T04:05:00

Hit <Enter> at the first story text screen and the game froze. :(

Gan Fall: the totally true story of the origin of man by stett 2012-09-01T16:34:00

The intro was too long but once I got into the actual game, it was pretty good. I just wanted to stay inside one creature and control it though.

F*** the evolution by mooew 2012-09-02T22:12:00

This wins based on the title screen alone. Gameplay vaguely reminds me of Plants vs. Zombies, but more action-based and not as deep. Still, the humor/mood aspects make this fun

[0-Evo] by Krobill 2012-08-27T03:59:00

Graphics and sound were especially well done, and I liked the mood and how you fit the theme. Visually this is a very consistent game and I like the blur effects and the overall visual design.

I liked this, as a game, too, but I found an easy way to beat levels by spamclicking. Once the population was high enough, it didn't matter if I could see what I was clicking on, I just clicked fast enough and got the purity up to where it needed to be.

Pixelomoeba by PickledBrain 2012-09-17T00:35:00

Really cool:) I liked the katamari-like amoeba growth. I only got about 3 levels in, but I want to keep playing more and see if there's anything more to the enemies. I hope there's more variety and behaviors, not just more and faster.

The Darwinci Code - Adaption FTW! by wlad 2012-09-03T00:03:00

Very cool puzzle game!

Vesuvius by Joker 2012-09-10T01:59:00

Reminds me a lot of Limbo, particularly the suffering theme and the graphical style. Great mood. Unfortunately I could not figure out how to go very far, or proceed beyond the first really tall fall that kills me. Also the audio, while very subtle, works very well with this game. Great mood.

Silent Game of Death by everchanger 2012-08-28T04:37:00

Loved this! Too bad about the sound. I hope you add some in later. Please do something about the controls, too. They are very awkward.

ContraEvolution by the.vaber 2012-09-10T01:49:00

Brilliant. Kindof an inverse of Osmos. Extremely difficult though.

ContraEvolution by the.vaber 2012-09-10T01:50:00

I just realized that I'm chaperoning bacteria. Hey you kids, I see what you're doing, get away from each other!

Gene Game by Split82 2012-08-27T02:54:00

Looks cool but I can't figure out how to play.

We Evolve, Together! by Krankdud 2012-09-17T03:13:00

Couldn't get more than 11 followers during the first phase, and kept losing them all:( Way too hard for me. I think if the goal was more reasonable and I could actually advance I'd really enjoy this though! I'll have to try harder and see if I can manage not to suck, or maybe mess with the source and make it easier ;-)

Griff Dangers in Mettle vs. Metal by lambomang 2012-09-15T06:38:00

Pretty good:) Not outstanding in any one category, but very good all around, enjoyable and fun for a basic sidescrolling platform shooter. Nice job!

RGB Evolution by crossin 2012-08-30T02:40:00

Wasn't clear what was going on or what to do, so not rating. If you can explain the game a bit more I'll come back & try it.

Darwin's Turtle Race Challenge by endermath 2012-08-29T06:11:00

Wish I could have played this but I don't have a Mac:( I'll check back to see if the Win version is available yet.

Orbitary by HopHop 2012-09-17T00:29:00

Alright! Very nice, I liked the controls and the orbiting physics is well done. I had a really hard time at first because I couldn't figure out which one I was, try making that more clear to start off. Very similar to Osmos, but not quite a sophisticated. Very good for a 48 hour game though!

Mesh by SimianLogic 2012-09-01T16:51:00

This is a neat concept and has a lot of potential, I would love to see you continue with this and create a progression through 20 levels. Keep iterating and adding an interesting mechanic every few levels, and it could be a great game.

History of the black pixels by kidanger 2012-09-01T16:43:00

Really couldn't tell what was going on, kept dying. The graphics are awesome, but a little too abstract to convey to me what I need to know in order to understand the game. What's an enemy? What's good for me? By the time I find out, it's too late.

8-Bit Big Bang (that was the origonal name, I never changed it, it was 8-bit) by Generalgore 2012-08-27T02:37:00

I can't get it to run either (Win7 x64)... but just going from the screen shots, it doesn't look very 8-bit to me.

DNA Soup by Prealpha 2012-08-30T02:07:00

Superb! I played to level 20 and really got into it. The challenge curve is just about perfect.

Iterate by Roupette 2012-09-17T01:01:00

i *LOVED* the graphics, except for the fact that I couldn't readily tell what was background and what was an enemy or an obstacle or a pickup. Also the ending was pretty abrupt. But I enjoyed your use of the word "fucking"! And the remote was kindof cool, if completely random.

Platformer Evolution by Rohit 2012-08-31T23:43:00

Didn't care for the start over the whole game if you die once mechanic. Jumping with the space bar seemed very unreliable and I couldn't get past level 2 after 3-4 attempts, which annoyed me given how easy this game should be. But the controls mess me up.

Chomp! by Perry 2012-09-01T16:29:00

It's not really evolution, though, is it?

Good Morning World! by Viridi04 2012-09-01T04:41:00

Intro was way too long, and not skippable.
Evolution factored into the storyline but not the game mechanics.
The bullet hell was quite easy to survive.

IO VUOLE ZEN by Capro 2012-08-28T04:31:00

I ragequit soon after I saw the ball. Lol.

Existence : Evolving with Videogames by Richard Matey 2012-09-17T02:01:00

I liked the buildings and the shady looking guy at the end of level 2. Overall this feels disjointed, and I didn't care much at all for the controls in the second or third parts. I didn't really get a sense of evolution from playing this, it just felt to me more like I was playing three separate games that had nothing to do with each other.

reEvolution by Naram 2012-09-17T04:09:00

Oh, man this game is dying for some gunfire and screaming chimp sounds! Lots of fun. Like shooting a barrel full of monkeys:)

Tiger Tail by Rokashi 2012-09-17T04:38:00

Loved the color palette. And the soundtrack was good. Not sure what was evolving though?

Our FIRST Game, MiW by JPNETO 2012-09-17T02:42:00

Having trouble playing it. I press start, there's a world with what looks to be a fire of some kind, the music changes, and then nothing happens or I get kicked back to the start screen. :(

Grow by Certainty 2012-09-16T23:52:00

liked the simulated TV effect! I wish I could have played this fullscreen, it would have been easier to see the graphics, which are too tiny at the resolution it's sized to in my window. I got to Rank C but I think the AI is a bit simple.

Ancestry Haters by raver 2012-09-01T04:47:00

Something goofy with the hit detection, I kept dying when I wasn't even touching anything that should have killed me.

UPix by Xaychru 2012-08-29T06:23:00

Really enjoyed this, but it would be much better with gamepad support. WASD controls are very difficult for this game, but with a gamepad I would be able to play much better.

Crab by Mayto 2012-09-01T19:15:00

Wasn't sure what I was supposed to do, but the atmospherics were great, especially the music and your color palette.

Colorlies by songman 2012-09-02T23:45:00

Unfortunately, won't run on Win7 x64. After the start screen I hit space bar and then it crashes.

Eat, Spawn, and Die - Organism Generator by SpikyCaterpillar 2012-09-17T02:11:00

^^^What Desi said.

Feesh. by Teejay5 2012-09-16T08:28:00

I was flying about so fast, I found it hard to control. Probably would have been a lot of fun at half speed. Very nice work. I liked the graphical style.

blob by pknowles 2012-08-27T02:57:00

I also get an error when the game starts in Chrome. Couldn't play it.

Invasion by epriestley2 2012-09-17T01:29:00

Ran OK through several generations of plants, then the framerate dropped way down. I'm not sure if there was a goal in mind or what I was trying to accomplish through crossbreeding, but it seemed interesting and cool. I thought the spider droid animation was pretty sweet. The sound effects got a little repetitive, but were good -- I'd just like it if they were mixed up with a little more variety.

darwin_award by heuermh 2012-08-27T03:08:00

I'll have to come back when I book into linux and try this out.

Petrivolution by Rolf 2012-08-30T02:18:00

I don't do well at games where you move with the keyboard and aim with the mouse, but for this type of game, it's pretty good. I liked watching how the bacteria seemed to breed together to evolve into tougher bacteria, and it was cool that you could evolve too to keep up.

Cave of Hungry Alien by ilijabc 2012-09-17T22:22:00

Ah, Solar Jetman. At the end, the green thing just said "I'm getting stronger" but nothing actually happened:( I was hoping for something cool. It didn't really seem like it had anything to do with the theme, all the lead up was there but not the pay off.

Arctic Upgrade by Manuel Magalhães 2012-08-27T03:49:00

Graphics are awesome but the controls are very laggy in the Web version. Too hard/frustrating

Beetlefield : The Forecast by Benjamin 2012-10-06T04:04:00

This game was awesome! Only would have liked it if the transitions from screen to screen were a bit faster. I get impatient waiting:)

Beetlefield : The Forecast by Benjamin 2012-10-06T04:08:00

I beat the Benjamin best swarm easily with this: pug;14;1;13;5;6;7;7;69e3b

#1 Bacterial Color Evolution - Bioterrorism against your browser! by bayesian 2012-09-17T04:31:00

This reminds me a lot of my game for LD23, Bactarium. Very similar looking, the controls are even similar, but the goal is completely different. I like it, but I suck at it! :S I couldn't get my pinkness to budge from 30%

E-VOLV by Valandre 2012-08-27T03:43:00

Reminds me of Tumiki fighters. Graphics are good, but where's the sound? Doesn't seem to be playing anything in Chrome. Also, I have a 1680x1050 screen and this is still not large enough to display in the window, even in fullscreen browser mode.

The Final Experiment by VascoF 2012-09-17T03:53:00

Very nicely done! It feels like a cellular automata turned into a game. I liked how the narration text guided me. I didn't feel like I made the right decisions, though. Some audio cues would have helped a lot.

It seemed like the more controls I had to deal with, the worse I did. I didn't feel like I had mastered the first thing before the next thing came up.

The Final Experiment by VascoF 2012-09-17T03:54:00

I meant to mention also, the help/narration text is a bit hard to read. Try an outline font for better readability.

Treevolver by qrunchmonkey 2012-09-01T16:06:00

Really like the concept. It's tough to correlate the tree's appearance to its genetic fingerprint, though. It would be a little easier if you could see the genes in the seed bank view, instead of having to swap them in and out all the time.

Alpha by fatality674 2012-08-30T02:31:00

Meh. The gameplay is just not interesting enough. The concept has promise, though. Playing the same level three times with merely "evolving" graphics just isn't too interesting -- try evolving the mechanics. It's a good idea, but just kinda falls flat here. I'd encourage you to continue to develop it and make the play mechanics stronger.

1000 Evolving Kittens by moonmagic 2012-09-01T01:46:00

It didn't seem to matter much whether I provided any input to the game or not, but it was fascinating just to watch. Sound effects and motion are especially well done.

Genotype by Filth 2012-09-01T02:04:00

Can't play this well at all on a trackpad, but with a mouse this might play well. Neat concept, and seems well executed, well polished.

Corvus by Trollamor 2012-09-16T08:55:00

I'm not sure how it relates to the Evolution theme, but it's pretty fantastic. Reminds me a lot of Electroplankton.

Warspace by TaslemGuy 2012-09-16T23:36:00

If the AI pathfinding were a little better so I could control my guys better, this would be more fun.

raptor disaster by mes 2012-08-30T01:48:00

Very nicely done. It's difficult to cover the level, but I guess the point of it is that eventually the aliens are gonna mutate some dinos.

Next Generation by r3d5 2012-08-29T06:15:00

I couldn't figure out the controls, but I really liked the concept.

Sidescroller Evolution by Kassoon 2012-09-01T14:30:00

Really great, one of the best LD 24 entries I've played so far.

cuboidAI by JH 2012-08-30T03:04:00

I feel like I'm staring into the Matrix:)

Fun to look at, but I don't know that I'd call it a game, per se. Graphically it's pretty well done.

Coming Into Focus by Gjarble 2012-09-02T22:06:00

Difficulty is rather brutal, even in the first two stages. Well done, although the pixel-perfect jumping requirements make it less fun than it could be.

I Am A Tree. You Are Not. Ha Ha. by angrygeometry 2012-09-01T17:37:00

Had no idea what I was supposed to do.

Biotic by aeonofdiscord 2012-09-17T02:17:00

I'm not sure, but I think I may have played a game:)

The art style blows me away, it's fantastic. The motion is good too. I didn't quite know what I was doing, or supposed to be doing. But I grew and I ate a lot of red things. And then I got bored. If there was some kind of goal it could be great. As it is what you have here is not bad in any way, and has lots of potential.

How evolution really works? by keenblaze 2012-09-15T06:32:00

Really great all around, and you totally nailed the theme. Great job:)

Darwin Skirmish by panzermancer 2012-08-30T03:41:00

LOVED the sound effects:)

Aeon by AleksandarDev 2012-09-01T15:30:00

Well done.

Tree by Canyon 2012-09-16T08:38:00

I found the controls frustrating due to the hitbox thing, but if you can work out the collision detection a bit more, it could be relaxing. With better graphics, and perhaps some ways of setting up automated tree growth, according to rules or patterns that you law out, it could be a very soothing and beautiful game. Needs some relaxing new age-y music.

TamaCat by PohyCZ 2012-09-17T01:06:00

Oh, man was that a stupid joke! Ha ha ha ha ha!

MuTaTrIs by yosh 2012-09-02T23:52:00

Really awesome game. I get the mutation but I don't know that it actually evolves. Still, it's very well done and fun to play.

Sprout by cadin 2012-09-03T04:00:00

Great use of theme! Tough game. The targets are really hard to get when your mouth is tiny. Lots of fun and despite the difficulty doesn't feel too frustrating. Would have liked it more if it was just a little bit easier... I want my head to be about 10px wider!

Dig, Jesus! Dig! by monkeymad2 2012-08-30T02:37:00

Funny!

It seems to slow down after playing a short time in Chrome (Maybe 2 minutes of playtime before I closed the window fearing a crash). Also the game area renders so large that I have to scroll on my 1680x1050 laptop display.

Wormelution by cappelnord 2012-09-17T00:54:00

One of the best that I've played out of this LD. Really well done.

Digital Generation by Dietrich Epp 2012-08-31T23:58:00

I couldn't figure out how to advance between levels without the cheat, what's the secret?

Game Console Story by Eldaryze 2012-09-01T20:55:00

One of the more interesting entries. It's less a game and more an interactive infographic.

Lucid by Redream 2012-09-08T16:26:00

Very well done. I'd like to play this with a gamepad, as WASD+left shift is really tough for me to control well. The precision jumping is very tough.

Cytosine by Frozen Fractal 2012-08-27T03:29:00

Some HTML5 audio glitches and performance can have "mood swings" but this is a pretty neat game.

Super Charles Darwin by gnx 2012-08-29T05:21:00

This was REALLY hard. Mostly because the game is unfair:) But I thought the music and sound effects were hilarious (especially the Darwin head and the Wilhelm scream.)

Geometry by hungyg 2012-09-16T08:59:00

Couldn't really play it. When I WASD move, the mouse cursor freezes up. I'm using a trackpad on a laptop running Chrome on Win7 x64.

I've played a few games very similar to this, and I couldn't get far enough in to see how it might differ. I was able to observe formations of triangles "evolve" out of singular triangles, it'd be fun to come back and see what this is like once the controls are sorted out.

A New Kind of Man by Khayet 2012-09-17T04:28:00

Very short and not so challenging, but it's a game.

LD25 — You are the Villain

A pigeon's life: shitting on humanity by peggiosoft 2012-12-19T05:05:00

I like a game that is so thoroughly stupid that I enjoy the shit out of if. ;)

Needs some sound effects, but otherwise it's good mindless entertainment. I liked the progression of enemies and powerups.

Played a while, then got the following error which crashed the game:


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object shit_search:

Error in code at line 5:
if (!is_enemy(obj.id))
^
at position 24: Unknown variable id

Bad Puppy by csanyk 2012-12-17T03:52:00

Alt+F4 exits the game. I'll add a more obvious control to the game in the enhanced version.

When you're getting petted, you can just run away. If you get petted too much and start wagging, the game is over.

Bad Puppy by csanyk 2012-12-17T06:40:00

Thanks, h.attila. I hope someday to not suck at music. I tried making some but it just didn't come together, and rather that put something in that didn't fit the game, I decided to omit it.

Bad Puppy by csanyk 2012-12-17T13:17:00

peggiosoft: no kinect support.

Neonlare: You have to be facing a person and close enough for a Bark to register on your score. If a person gets too close, they will try to pet you; if you get petted too much, you stop being a villainous puppy and the game ends.

I'm not sure what to say about the crash, if you can send me any information that might help diagnose what happened I'll try to look for a solution.

Bad Puppy by csanyk 2012-12-17T16:11:00

Gemberkoekje: That's a good suggestion about in-game instructions. I can add a message to tell the user how to play. It's explained in the Instructions screen, but I guess people might not go there or feel like reading.

I like the simplicity! I would consider adding more actions to the game if it improved the game. I did add bonus pickups to the post-compo edition, which I think helped make the game a little more interesting. I'm sure there are probably other things I could do as well.

Bad Puppy by csanyk 2012-12-17T16:34:00

Manest, what are your system specs? It runs fine on my 5+ year old laptop.

Bad Puppy by csanyk 2012-12-18T03:13:00

BipolarMike: You seem to have hit upon the winning strategy. No wonder dogs are good herding animals.

Dmitrix: Thanks:) I struggled a lot with doing a walk animation for the first time on this game, and ran out of time to do better art.

derdragon: Thanks! =D

Bad Puppy by csanyk 2012-12-21T03:34:00

Patrick64, you should wrap around to the other side of the screen if you go off the edge. Is that not happening?

Bad Puppy by csanyk 2012-12-30T05:58:00

Xavier, download seems to be working. Try again, or try the mirror. If you're getting an error, let me know what it is & I'll look into it.

Bad Puppy by csanyk 2012-12-30T22:26:00

Xavier: Cool! I'm unable to make OS X builds because I lack a Mac to build on. If you want to post the build somewhere for others to download, I'll put a link up to it from this page.

Bad Puppy by csanyk 2012-12-31T19:29:00

zenmumbler, thanks for pointing that out. I just fixed the dropbox link, so please try again.

Bad Puppy by csanyk 2013-01-02T14:56:00

zenmumbler, actually if you bark at humans enough they should run away. It takes 3-6 barks to scare someone off, and you have to do it while they're close enough, but if/when you manage to do that it should be fairly obvious.

Bad Puppy by csanyk 2013-01-08T00:23:00

Thanks to all who played & rated my game!

GLORPLAX III by Pacifist Games 2012-12-20T02:01:00

Mood == FRUSTRATION ;)

I liked the graphical style. I think you found JUST the right amount of controller lag to inspire fury. Really difficult and shouldn't have been, but if that's what you were going for, you nailed it! I got to -356m before I gave up.

Cinders by Nick Cash 2012-12-22T23:44:00

Good, clean fun.

My First Ping Pong Massacre by Martin Vilcans 2013-01-01T06:22:00

Pretty fun! Needs sound.

MEMEX by Cake&Code 2012-12-31T23:11:00

This is great. Well done!

The Button by Tim Bumpus 2012-12-30T17:28:00

The remorseful villain is an interesting twist.

Muffin the Destroyer by Beanalby 2012-12-31T04:56:00

lol! that was an experience.

Dance Man by MrEvilGuy 2012-12-27T03:23:00

Weird.

Boss Level by Kuothe 2012-12-27T06:26:00

It's fun to watch the heroes fall like lemmings.

A Minute in the Park by Jacob 2013-01-01T00:47:00

Not sure why, but the controls seem to be way off in Chrome.

Revenge of the Simian by Datw 2012-12-22T05:26:00

Wouldn't play in Chrome but it played fine in Firefox. Rather easy, but fun for the nostalgia factor. Nice work.

Wandering ViIllain by Almost 2012-12-22T04:25:00

It doesn't seem it can end? Is there a way to die?

Bad Guys in the Power by pinkmonkeyhead 2013-01-02T02:16:00

I didn't care much for the wall-jump mode. Losing control of your horizontal motion makes for a really difficult, but also very limited style of play. The story parts were well done, and amusing, but I don't really like a lot of narration and cutscenes in my games, personally.

Behind Blue Pixels by azurenimbus 2012-12-20T04:07:00

It kinda just felt like a normal shooter to me. The backstory fits the theme, but it doesn't really change the way the game feels. I wasn't particularly good at the game, it felt very constrained and dodging was tough. I guess I need to brush up on my shmup skillz.

Lumberjack by BrothersT 2012-12-20T04:13:00

This is awesome! Great mechanics, wish the controls were a little easier (Does it support gamepad controllers? It would be great if it did.) No sound but the other elements here are outstanding. But why is a Lumberjack a villain?

The townsfolk are coming! by chuck_mcnugget 2012-12-19T05:14:00

Visuals and audio were superb, but is there more to the game than just pressing space?

Code Thief by Zelen3d 2012-12-31T00:28:00

Rather clever idea. And the play mechanic is fun, even without points or purpose. Wish you could have had more than 4 hrs to develop this into something more.

An Barun Rua by iandioch 2013-01-01T06:50:00

I just couldn't get the jumping to work well. Not sure why. I kept dying no matter how I tried to jump.

Train Splat by [-BipolarDesign+] 2012-12-18T00:35:00

It's a decent memory pattern game. Could help if you sound effects at different pitches play to reinforce the memory of where the trains are going to be. Really needs some squishy sound effects and a train horn and a diabolical snicker to make this a classic.

Zombie Escape by godan 2013-01-02T01:10:00

On the web version, I found the mouse control to be very erratic and hard to control. Also, I did not feel very villainous, given that I was saving humanoids. Granted they are zombies, but I only know that because I read the instructions. They don't really FEEL like zombies, though.

Good job with the lighting and sounds.

Escape by mokujin 2012-12-20T03:33:00

I gave it a try, but I couldn't outrun the cops. Seems like I'm missing some vital technique.

You naughty beast! by goerp 2012-12-22T17:51:00

The birds at the beginning ate everything before I could figure out what I was doing. Then I only had one plant left and it grew into a tree, and I could defend it against anyone. But guys with chainsaws just kept coming, and it wasn't very challenging at that point.

Earth Destroyer by shatterhand 2012-12-20T02:21:00

Solid gameplay. Controls could use a little smoothing/loosening up to give it a more UFO-y feel.

Lil Assassin by RylandAlmanza 2013-01-01T17:35:00

Well, I managed to assassinate the King, or someone who looks like him, but then I got mobbed by guards and died instantly. This would have been even better if you respawned at a save point after each obstacle/challenge. I liked the puzzle aspect of how to approach the guards to get them into a position where I could assassinate them easily.

Corruption by KingSavate 2012-12-23T21:51:00

Pretty challenging when there's a lot of falling angels to dodge. Funny game, too.

Pissin' You Off! by berareu 2012-12-22T04:30:00

Hard to control the dog, he bounces off of things and moves very fast once you get going. It seemed like it was pretty easy to avoid the people, they don't patrol or chase you much, so it's just a matter of blundering into them accidentally because it's so hard to control. Try my game, Bad Puppy!

Double, Double! by metadept 2012-12-21T04:05:00

Pretty good. The "villain" theme seems a bit arbitrary -- you could have skinned any theme onto this, really. But it is a solid puzzle/falling block game.

Junkbot by Maple 2012-12-18T02:53:00

Absolutely amazing! Reminds me a lot of Redder by Anna Anthropy. I found 146/170 gems, and located the rubber duck but couldn't make it to it.

*Radio Silence* by Sidlis 2012-12-18T01:12:00

Nothing much going on here, was hoping for some kind of payoff at the end, but came away disappointed. I thought the mood was strong, was I supposed to be an Extinction-Level Event coming to Earth?

Globe Hacker by rasmusrn 2012-12-22T04:45:00

Looks awesome. I have yet to figure out how to switch mainframes, so I'm stuck attacking from London and can't get very far. :( If the controls were a bit more apparent, this would really be great.

Globe Hacker by rasmusrn 2012-12-22T05:18:00

Oh nevermind I figured out you have to press Esc to deselect. This game is really awesome. I wish you could simply select your source city by right-clicking instead of having to deselect. And if you could zoom out the map to see a larger area, it would be just about perfect.

Ambush Predator 7: Angry Angler by SimianLogic 2012-12-21T00:56:00

Clever idea for the gameplay. I found it to be slow paced, and strategic.

Don't Look At Me by Xavier 2012-12-21T01:45:00

Just a tip, you made your source available on github as a .gmx. You should also make a "Export Project" .gmz version so that people can download the project in one click.

Kill Ville by ConflictiveLabs 2012-12-18T03:03:00

Great non-obvious use of theme. Superb mood. I found the game was extremely difficult, spotting the clues and finding a matching suspect all but impossible, but it's terrific. Good humor, too.

Master Evil by frogmaster 2012-12-21T01:15:00

Couldn't play it. Program ran, didn't crash, but there didn't seem to be any input detection. :/

Sword of Truth by rinaka 2012-12-27T01:27:00

It's a complete game, but very short. Props for having multiple endings:)

Villain??? by LemonTree 2012-12-21T01:40:00

Good music.

Make It Black by zenmumbler 2013-01-02T00:28:00

Here's your damn goat. Lol.

Kill a Citizen by John 2012-12-19T04:25:00

I had fun programming stuff like this on an Apple ][e in Pascal. Lol.

ECHO CHAMBER by Loren 2013-01-02T02:43:00

One of the strangest games I've ever played, and totally unique. I loved the graphical and auditory style. It gets repetitive and the challenge doesn't seem to ramp up very much (I played 16 rounds before I lost). And I'm not clear how it relates to the villain theme, but it is a very cool entry nonetheless. Words words words, now spew them back at me:P

Satan's Booger by ddionisio 2012-12-22T07:06:00

Strange, fun game.

Happily Ever After by GameRespect 2013-01-02T03:04:00

The Audio is remarkably good at making up for the primitive graphics.

Fear Inc. by luclabelle 2013-01-01T01:50:00

Great mood, but not much gameplay. Just selecting menu items on a rotating 3d globe. I see potential here, but it's not realized yet. A little eye candy to illustrate what's going on in the world, a heat map or some icons, and some particles, and a better HUD showing your current status would help things out.

Death Star by Spacehunter 2012-12-27T00:31:00

Loved the visuals on this. Gameplay is a bit weak. Would have preferred to control the reticle with the mouse. Aiming was just about impossible, although I was able to score a few hits.

Krampus by 3dwoody 2012-12-27T00:57:00

Charming! The platforms were pretty difficult to land on due to their slipperiness and small size. Liked the music, too.

Jean Jaures Reloaded by Toki Anholmes 2013-01-01T05:01:00

Simple gameplay, but the humor and aesthetics win.

A small village by EdoMiyamoto 2012-12-19T04:34:00

Played the Web version, had a hard time with the controls not responding to my input. Couldn't find the Door Keeper:(

Wasn't sure what to do, but I liked the Minecraft-y graphics.

Bag a Bride by Wuhao 2012-12-24T04:30:00

This is one of the best and funniest games I've played yet in LD25. I'm impressed!

Le Pere Fouettard by Alexandre Szybiak 2012-12-23T21:39:00

Took me a while to figure out that in order to hit anything with the whip that I had to duck. It's basic, but the theme is fun. A little more fear/reaction out of the children would really sell it. Needs sound!

Gin Monster Bob by jimmynoshoes 2012-12-21T05:15:00

Reminds me of something I played on the Wii once...

The Quite Annoying League by Pierrec 2013-01-02T00:20:00

I liked the humor and mood on this one. The sound effects on the train, too.

The Tim Thomery Extravaganza!!! by ElliotCollis 2012-12-31T02:55:00

Pretty awesome. Difficult platforming due to not being able to see very far in order to plan your jumps. This game ACHES for a player piano soundtrack. Could really be awesome if you continue to develop it.

Stop Him Now! by TijmenTio 2012-12-23T21:34:00

I couldn't figure out the controls, despite the on-screen instructions, when I tried to follow them it didn't seem like I was controlling anything. So, it was basically unplayable.

On the plus side, the music was pretty cool.

Cube Infection by noKid 2012-12-21T01:57:00

Played a few times but couldn't figure out how to get anywhere. One, two hops at most. I guess your level generator needs a little tweaking. Good music tho!

Hostile Hostels by CharlieLove 2012-12-18T00:53:00

Music was great.

In Chrome, for some reason it scales up too large to fit the view, and I can't read all the instructional text and much of the game is offscreen. Seems to render correctly in Firefox though.

PsychoTherapist by char68 2012-12-22T23:15:00

Could tick, but not tock. Very unforgiving mechanics, made me want to give up after failing five times. Try a lighter form of negative reinforcement than stopping the game every time the player makes a slight error.

Sealed Evil by Neonlare 2012-12-19T06:19:00

I can't believe I played this all the way through to completion.

Kill Kong by shaneshanekavanagh 2012-12-20T03:49:00

Boy is it hard not to die! Controls weren't difficult, but your turn radius is so large and your line of sight so small that it is really hard not to crash, by the time you see the obstacle it is too late to do anything.

I liked this, especially the graphics and the Kong laugh.

Run N' Destroy by killmonday 2012-12-30T22:24:00

This was pretty cool, but might have fit LD24 Evolution theme better.

The Legacy by Swofl 2012-12-30T18:04:00

How long are you supposed to play until something happens? I liked the aesthetic, but after walking around for a minute or two, I encountered these guys who were just standing around, but could not find a way to interact with them. Frustrated, I gave up at that point. If it had been more clear what I was supposed to do, or could do, or if more happened sooner, I might have stuck with it.

I liked the graphic style and the sounds quite a bit.

Mitt Romney and the Case of the Sex Doll by jackspinoza 2013-01-02T03:35:00

I didn't get it, beyond stamping on pigeons was there more to do? It doesn't feel complete, or I am missing something.

Kill? by feili 2012-12-23T23:22:00

Not much gameplay here, but from a ambiance and mood standpoint, this kicks butt. As a staging of an ethical dilemma, it's interesting. I only wonder what happens if you do not shoot. I waited around for a short time, but nothing happened, which was boring. Is there an alternate ending for a no-shoot player?

Skeletal Archer Archie by Nisshoku 2012-12-30T17:43:00

Liked the graphics. The game more or less seemed to play itself, and my interaction didn't seem to matter much. Couldn't beat the big battle where the whole village came up though, lol. I liked the narrative style of the monsterous not-really-bad guy who just wants to be left alone.

IdentiThief by PROGRAM_IX 2013-01-02T00:58:00

Very interesting and unique mechanic, but it was very hard to understand how to play, based on reading the instructions. It seems that successfully stealing the identity of a computer must entail a good bit of luck, since you can't steal too many packets, you can't let one get through lest you need to re-steal it again, and you can't tell whether a packet is one you've stolen or not already by its appearance. I really didn't care for the music, it hurt my ears.

Noir Game by epiplon 2013-01-01T04:37:00

The mechanic here is a bit weak. Requires split second timing and lots of patience once you start dealing with multiple victims. Frustrating in that you have to be very precise and lucky in order to prevail, and it doesn't seem to depend very much on your skill, or strategy.

Age of Umpires by Tom 7 2012-12-25T03:16:00

I'm impressed that this was built in a weekend, but it's not as good as NES Ice Hockey. One major difference I noticed between the two is that in Ice Hockey, you can switch instantly to the nearest player to the puck, while in this game it seems to pass through a predefined ordering, which is less helpful. It's a tough play, I couldn't score a goal.

LS-MAN by LoneStranger 2012-12-22T05:21:00

The ghosts are too hard to click on in order to control them. Really liked the concept, just needs to have larger ghosts so you can select them, or easier click-targeting or something.

LS-MAN by LoneStranger 2012-12-22T05:22:00

Oh and the music was great, too.

Burglar by Manuel777 2013-01-02T00:43:00

"Press any key" is a lie. I really liked the drab color scheme and the graphic style. It didn't seem like there was very much to do, or maybe I'm just missing things that aren't obvious to me. I figured out how to get coins, switch items, and use the store, but somehow Z didn't seem to work for me. And once or twice I got stuck on things after jumping.

Super Agent Run by dcolgan 2012-12-31T23:21:00

I found the controls to be a bit frustrating... Super Mario would have made it to the king without any problems;0

Burglary by TobiasW 2012-12-21T01:08:00

Really well done, and difficult. The lock picking was especially innovative.

Painful Traps Master by allinlabs 2013-01-01T02:49:00

I wasn't very good at this. Seemed like the Marios would kill my ghosts and then I wouldn't have anything left to fight with. Would have been more fun if I didn't suck so much.

Atomic Creep Spawner!! by deepnight 2012-12-27T02:11:00

Very well done. I had a hard time with the second level the first time, managed to win the second time. Would play additional levels if you build them.

Mr. Bowtie Versus JZ by derdragon 2012-12-18T01:06:00

I wasn't really clear what I should be doing, so I just whipped the hell out of everyone and brought morale and deadline way down. I'm not sure if I was winning or not, but after a few minutes my clicking fingers got tired and I lost interest. The graphics are really good, but you need sound and a little more to indicate to the player what they should be doing or what their goal is.

Please name your download file something less generic than "LD25.exe" next time. When there's 1000+ games, it's good to have the title and author in the file name.

Snap by fishbrain 2012-12-19T07:31:00

Despite being insensitive/controversial, it is a great concept for a game that can send a message.

I don't think it was working quite right, because when I played it it didn't seem to give me any points for shooting anyone, other than me. So I only got a suicide bonus.

Graphics, Audio, Mood, Theme were awesome. Wasn't very fun to play due to the scoring being broken, and also because it's such a downer in light of the horrible events of Friday.

Please don't name download files generic titles like "LD25"

SITH JUST GOT SERIOUS by borso 2012-12-22T04:34:00

It was cute, funny, but needs work. In the second level, I just dropped a rock and then the wookiees got stuck and there was no way to proceed. Would be REALLY great if there were some funny voice acting sounds and Vader breathing and stuff. Lots of potential here if you keep working on it.

They All Fall Down by Fififox 2013-01-01T04:14:00

Very challenging and tricky.

Fuck You, Player by hellojed 2012-12-27T02:23:00

A bit too chaotic to be playable in real time, for me. Would have liked to have had some time to design the level before the player AI started running through it.

From The Black by arkeus 2012-12-31T04:13:00

This game would be ROCKING if it had dual analog stick controls, like any good arena shooter:) WASD + trackpad on a laptop makes it SO hard. I really liked the powerup system and everything else about it, just add joypad support and it'd be 10x better than it already is.

Sixxy the Puppy by vandriver 2013-01-01T00:21:00

Did you make the bark noise in bfxr? It's very good! The animations are great, too, but the parallax background seems backward? It's a cute game:) I found it very hard to jump over dogs due to the background distracting me and moving too quickly to react in time.

You should try my Bad Puppy if you haven't yet.

Gobelin's dungeon by Manest 2012-12-20T02:59:00

Kinda reminds me of Gauntlet in reverse.

Legithief by nddrylliog 2012-12-19T05:12:00

He wouldn't turn to face right and the physics/controls seemed to be a bit off. Nice graphics and I liked the voice acting!

In Digito by jonnopon3000 2012-12-30T16:36:00

I couldn't quite get this one. It didn't seem to matter what color I would hit, nothing seemed to change. It left me wondering what was the point of it all. I did like the graphical style, but the play (for me at least) was lacking.

Dungeon Inc. by Encircle 2012-12-30T17:16:00

Without sounds and animation, it's really hard to tell what's going on. Monsters and heroes seem to walk right past each other without interacting.

No rest for the wicked. by Jonathan Whiting 2012-12-23T23:13:00

Very fun!

Hell Guy Hells It Up by TyrusPeace 2012-12-22T17:44:00

Very fun to play around. Keep developing it so there's a good ending or purpose, I think you have something here.

Critter Criminal by JaJ 2013-01-01T02:43:00

Solid!

SCIENCE IS BAD FOR YOUR HEALTH by Thomas Pritchard 2012-12-21T01:26:00

This was pretty good, even though incomplete. Very simple to play, but challenging and fun.

The White Rabbit by kato9 2013-01-01T03:22:00

Man SUCH great mood. I really enjoyed this, minimal though it was.

Reverse Gyruss by pvg 2013-01-01T07:11:00

The AI is a bit dumb, but it's nice to see someone paying homage to Gyruss.

Kim Jong Un's Ultimate Childhood Game by Gemberkoekje 2012-12-20T02:36:00

Like Angry Birds, only there's nothing challenging about it. If you're just working out how to do physics, it's a nice demo, but needs a lot of polish before it will feel complete.

Drillizer by stigmawall 2012-12-21T05:04:00

It feels like upside down Missile Command.

badass by yadurajiv 2013-01-02T02:27:00

This is a compo entry... where's the source?

Internet Avenger by Nolan C 2013-01-06T23:25:00

Despite being totally STOOPID, I completely LOVED this game and smiled and laughed the whole way through it. Hell level would have been trippy if you could have animated the flames. Music soundtrack was kick-ass. I really liked this one. The "intentionally crappy" genre is so underrated.

Video Games Cause Mass Shootings by hydancer 2013-01-02T03:20:00

Couldn't get out of the beginning of "No child left behind". I appreciate what you were trying to do with the theme and the topic you wanted to explore, but I felt it was heavy handed and a downer to play. If I could have gotten past the point I made it to, maybe there would have been more of a point to it which could have redeemed things for me. As it is I did enjoy the graphics, although all those rotating squares seem to affect framerate after a while.

Path to Death by Steven Colling 2012-12-29T19:57:00

A purely strategic turn-based simulation which for all practical purposes is basically text only. It was hard to understand what I was doing or how well I was doing it, due to the lack of graphical feedback. I think the math modeling is the strength here, back it up with some visuals that communicate what's happening to the player better, and you have something.

Invasion2600 by Muu? 2012-12-23T22:52:00

This is great. Always wanted to play this in reverse. Thanks!

Bustin' Out by Jack 2013-01-01T07:03:00

Fun, but very tough! It would be nice if you could do something to neutralize the banker/guards other than jump on their heads. They need to stay down just a little longer. Add sound effects for a mood enhancer.

Dr. Spackolo by cappelnord 2012-12-31T00:19:00

Well, THAT was mildly amusing!

I rather liked the use of background gradients to suggest locale and travel. That's quite clever.

Holly Jolly Pyromaniac by UndergroundPixel 2012-12-20T01:39:00

Good looking game. The music is cool, but doesn't quite fit the game, I think. Gameplay is pretty one-dimensional, but it's a well-executed game of its type.

Genghis by sudojess 2012-12-27T03:34:00

Really liked the lighting effects and the colors, but I couldn't really figure out what to do. Spawned a bunch of red dudes and they just sorta wandered away.

Zombie Commander by Blinked 2012-12-30T17:05:00

Couldn't play, due to a large chunk of the play area being obstructed by a large, blue rectangle.

Let them live by MaTX 2013-01-02T02:25:00

Novel idea, as an "art game" I can respect it, but not really much of a "game-game". It'd be interesting to see what you could do if you took more than 6 hours.

Dig-Dug Dungeon by bigbadwofl 2012-12-26T20:36:00

Very enjoyable, not all that challenging. If the Heroes were a little more offensive, it could have been even better.

Shorty & The Big Deal 2600 by Suese 2012-12-23T21:11:00

Awesomely retro. I felt like I needed an instruction manual to really tell me how to play. I get that you're supposed to find things and trade and power up, but it wasn't very clear how to do those things. I'd love to play this again with a better understanding of HOW to play, not just what I'm supposed to try to do. Consider posting a walkthrough video:)

Waldo by h.attila 2012-12-19T04:59:00

Pretty good. I liked the shooting mechanics, and the way the people on the street would scatter after a shot is fired. Some screaming sound effects might have helped sell the action a little bit, but overall this is pretty good!

Small Theft Auto by ncannasse 2013-01-01T06:09:00

Fantastic. I'm impressed this was done in 48 hrs!

Inverseteroids by gigimoi00 2012-12-18T00:41:00

Had a hard time playing a 2P game by myself, but it is a fun concept. One criticism, I didn't think the music fit the game at all. Also, I don't think this fits the theme too well -- maybe if you only controlled the asteroids rather than both sides.

THE PRINCESS IS MINE by emveyh 2013-01-01T06:59:00

Very Zeldesque:) I liked it.

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T04:15:00

This is more fun than it should have been. I feel guilty:) Targeting with the shotgun is really tricky. Consider a button press to "pull" rather than a mouse release.

LD26 — Minimalism

SPector by Ace 2013-05-16T04:59:00

Not bad for a start. Controlling and navigating needs work.

8-Bit? 4-Bit! by Polar 2013-05-16T03:55:00

Well, I played once, then the bug set in and I couldn't get any further because I kept dying:(

The Only Winning Move Is Not To Play by csanyk 2013-04-27T04:52:00

Lol, I'd love to do that, Crynix. I bought GameMaker Studio for that very reason. Yet for some reason this project won't even build to HTML5. Well, it builds, but when I load the resulting web page in my browser it won't run anything. Very odd.

And to build to OS X or iOS or Ubuntu or Windows 8 I need a second computer that runs that OS to target. My current environment doesn't have that. But if any other GameMaker Studio developers out there want to download the source and make a build, by all means go ahead. And if you can send me the build, I'll host it and update this entry with a link to it.

The Only Winning Move Is Not To Play by csanyk 2013-04-27T21:28:00

OK I managed to rebuild my project and get an HTML5 build that runs. I'm not sure, but I think the project I worked on last night may have been corrupted, resulting in the HTML5 build to fail.

The Only Winning Move Is Not To Play by csanyk 2013-04-29T10:31:00

Suese, that's really all it deserves, anyway. I hope to be more inspired by the theme next time. This was really more of a joke entry/protest of the theme. - - although if I had a freer schedule this weekend, I would have made a second, more serious attempt.

PacifistGames, you're quite welcome! I am glad my tutorials are getting popular. I worked on the wave motion problem pretty hard, as a result of the previous LD, where I had to fake it with a sprite animation. I do learn a lot from doing these compos. :-D

The Only Winning Move Is Not To Play by csanyk 2013-05-14T13:15:00

@Brassawiking: Congratulation! A loser is you.


;-)

The Only Winning Move Is Not To Play by csanyk 2013-05-20T17:01:00

@Zim the Fox, you won my game?! That's un-possible!

The Only Winning Move Is Not To Play by csanyk 2013-05-20T23:48:00

Rafael Sales, I think perhaps some of my players ended up staring at the game so long that it started giving them hallucinations, or something;-)

Motion by Pacifist Games 2013-05-16T23:21:00

Well done! I love the design of this. It's very simple, colorful, and discovering the play mechanics through trial and error, and adapting at each new level is very fun! I'm very impressed with this. You've really improved a lot since the last LD, too!

Motion by Pacifist Games 2013-05-16T23:23:00

I scored 18 by the way:)

ASCIIvader III by CataclysmicKnight 2013-05-16T03:47:00

Liked the graphics, missed not having sound. My guy did not shoot? Do I have to earn that or something?

Mini Pirates! by josefnpat 2013-05-16T03:51:00

The graphics and controls are pretty minimal. But the statistical model isn't. The music doesn't feel very pirate-y. But I liked the images.

_M_ by GranaDa 2013-05-16T04:27:00

Excellent, solid entry. Very well done.

Space Theory by Jens Nolte 2013-05-16T23:16:00

I'm getting over 200 fps, but 0 draw calls and nothing seems to be happening. Just a black screen.

SINE by ElScootro 2013-05-19T05:00:00

This was rather pleasant.

Z Jumper by Zaelza 2013-05-18T04:26:00

As soon as I press Space to start a new game, it crashes:(

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: z jumper.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 5186c805
Problem Signature 04: Microsoft.Xna.Framework
Problem Signature 05: 4.0.20823.0
Problem Signature 06: 4c72cc22
Problem Signature 07: 504
Problem Signature 08: 51
Problem Signature 09: System.InvalidOperationException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

for science! by xandy 2013-05-16T04:01:00

No sound:(

I didn't really like the controls, I felt sluggish and it was very hard to dodge the incoming enemies, or turn quickly enough to take aim at them. So it felt unfair. At times when the graphics stripped away and all I was seeing was a wireframe, I liked that. *That* felt more minimal. Why does a minimalist shooter need lasers AND rockets AND boosters??

All Fall Down by lambomang 2013-05-16T00:45:00

I couldn't figure out what I was supposed to do:(

Minimalist Dungeon by EatenAlive3 2013-05-18T03:55:00

"Buttons open doors" = shit just got real!

Very nice. Liked the music, too:)

GUNSLINGER by NexusSteve 2013-05-18T11:25:00

Oh, this is just superb. A bit low on the replayability, but excellent conception and implementation.

Shape Attack by mechagk 2013-05-18T21:36:00

Rather different.

Mini danmaku by CogComp 2013-05-18T21:57:00

Tough but once I figured out I could escape the hell by going out of the room, it was cake. Made it as far as the 11th star.

Arcane Siphon by justin35f 2013-05-16T03:41:00

I didn't find this to be all that minimalist -- just kindof a weak 3D FPS style game with an interesting "drain for energy" mechanic but not much gameplay to it. Congrats on completing your first LD game:)

Tactical Spreadsheet by atrodo 2013-05-19T04:20:00

lol.

Square by Charlie Dowler 2013-05-18T04:42:00

Not penalizing but keeping track of wall collisions was interesting, but you should provide some feedback so the player knows what to avoid.

PugBowling by JermuJoki 2013-05-16T00:31:00

I like pugs:)

BlindSight by silentspartan72 2013-05-18T21:27:00

That thing is creepy!

Ginnungagap by kyyninen 2013-05-18T21:18:00

I really like the color palette you chose, and the idea of being a great big scary monster running around in the woods eating people.

A cube story by oskardevelopment 2013-05-16T00:38:00

Liked the aesthetic and simplicity, but the controls are weak. The number of moves is an interesting challenge mechanic, but I found it a bit unforgiving.

QbQbQb by rezoner 2013-05-19T05:10:00

This was absolutely brilliant. Amazing execution. If Katamari Damacy and Tetris had a baby.

Goblin Fight XXII square edition part1 by nichos1 2013-05-19T04:43:00

Where's the source? Compo entries should include source.

GameMaker: Studio tip: Look into your build options when creating your executable. It's possible to just build a zip file that people can extract. A lot of people prefer this over having to install an app that later has to be removed using the Windows control panel.

Dracula RGB by project_scientist 2013-05-16T04:12:00

Graphics are a bit harsh, and the gameplay is very difficult. I had a hard time telling what I was looking at -- were there pickups? I couldn't figure out a way to power up.

IAO by Rafael Sales 2013-05-18T22:15:00

Great concept! Would have liked to collect fewer shapes to evolve, but it was very fun.

Lost Colours by Meetic666 2013-05-18T03:45:00

Well, I sure didn't know what I was doing until I read the comment someone posted about it being a snake game.

A little too easy to die, and if you find yourself too close to the wall, due to your fixed turn radius and speed there's nothing you can do about it.

1BtnBounce by Fnkee 2013-05-19T05:27:00

For some reason the controls didn't seem responsive to my input. Couldn't really play it.

color bounce by shuall 2013-05-16T01:04:00

I could run the game, but couldn't tell what I was supposed to do. I figured out moving around, and got some blocks to change color, I think, but it didn't tell me a score anywhere that I could see. It was hard to bounce where I wanted because I couldn't control the camera angle.

Title: Subtitle by Liz England 2013-05-19T04:36:00

Interesting take on the theme, and innovative graphics.

Unfalling Star by diegolh 2013-05-18T21:22:00

Great visuals. Controls were a bit too difficult -- dealing with a mouse pointer as the target for where I'm going while the background scrolls independently is just a recipe for ragequit.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-05-16T04:40:00

Interesting mashup idea and good graphics and sound but the levels weren't particularly challenging.

The Last Tower by MagiMaster 2013-05-19T04:13:00

Didn't ever feel challenging. The lone enemy never stood a chance.

Soul Harvester: The Haunting by initials 2013-05-18T21:04:00

Needs instructions for how to play. Loved the sound effects.

Platform Jumper by attagcatc 2013-05-18T11:44:00

You really took minimalism down to the bare wire.

Mini Car Racing by rockford 2013-05-18T11:34:00

Solid little game, reminds me a lot of the racing games of the Atari VCS era.

...---... (sos) by badlogic 2013-05-18T20:50:00

Solid narrative and mood. Even without translating the morse bits I was able to figure out enough of what was going on to play through several times and experience different endings. Well done.

hunter hungry by Jonathan Whiting 2013-05-18T22:21:00

Soooo pixely!

Inside Art by Danvil 2013-05-19T05:29:00

Died twice very quickly.

Chick by alwaysinbeta 2013-05-16T04:06:00

The jumping mechanic was too frustrating. Bouncing + inertia made for a lot of unfair deaths. Audio is a +. Levels could have used a little more variety (I got through the 3rd level). What were the eggs for?

LD28 — You Only Get One

Ursa Miner by Will Edwards 2014-01-01T23:32:00

Technically impressive but a bit too slow in my browser to play at a decent framerate.

SH1P by neocrey 2013-12-29T23:07:00

Very basic but would make for an OK casual mobile game.

Natural Sheep Care by nka 2013-12-21T23:33:00

well made, but I found it to be very difficult. It's a tough economy. Liked the music.

1 SWORD by KEFIR 2014-01-02T01:02:00

I <3 it.

blomster by Ditto 2013-12-29T06:06:00

I'd like to play this, it sounds like it was a good game. But I am getting this error when I try to run LD28_YOGO.exe after decompressing the .rar:

"The program can't start because VCOMP100.DLL is missing from your computer. Try reinstalling the program to fix this problem."

blomster by Ditto 2014-01-12T00:25:00

Finally came back around to give this a try again, and I'm glad I did! I *really* like the controls. The subtle camera shift from pressing up and down is a great touch. And I love the ball physics. The platform puzzles gave me a fun challenge. Congrats on placing 2nd!

th3 r00m by SaintHeiser 2013-12-30T06:39:00

Wow, there's a lot here and much polish. You must be very good with GameMaker to put this together in 48h.

Climber by Kimau 2014-01-04T17:05:00

I got to the roof, touched one guy and he disappeared. No one else disappeared when I touched them so I figured maybe I have to take the guy I touched first down to the ground before he's "rescued"? I climbed all the way down to the bottom but nothing happened, so if I was carrying anyone, they were invisible and there was no indication of what I had done, or if I was on the right track. Make it more clear to the player what they're supposed to do and it will be a better game for it.

The Zombie Skull Seeking Bullet by aare 2013-12-30T00:21:00

Very cool, I had a hard time controlling the bullet though:( I feel like if this were two-player, one player controlling person and one player controlling bullet, I could handle it. But trying to do both at the same time is not easy. I last about :12, and kill 2 zombies. lol.

Burnt Out by dremelofdeath 2014-01-02T05:03:00

Well done. I expected the ghosts and things to be more dangerous somehow -- it didn't seem like colliding with them did anything bad, except make the edges of the screen glow red. The graphical effects such as blur and lighting are superb for a web game. And I liked that the music would trigger according to what was happening in the game. Well done!

One Pilot by alexis.pautrot 2014-01-04T17:11:00

You don't get score for blowing up enemies, only for picking up the coins? Weird. Tough game. Needs sound!

Round toe by Thecoolestnerdguys 2013-12-21T06:39:00

I got excited for a second when I saw the Conway's Game of Life "glider" in your screen shot, but it's just obfuscated tictactoe where the board state is misleadingly ambiguous? I think I'll pass.

Square Invaders! by Idovoodoo 2013-12-30T06:16:00

If this is a compo entry, where's the source?

Square Invaders! by Idovoodoo 2013-12-30T06:22:00

Theme is represented only superficially -- it would have been cool if the color you picked affected the way the game played somehow. Core gameplay is pretty good -- if you took this further I'd suggest adding additional enemy types, some type of weapons power ups or defensive power ups. Pretty decent game!

Shot At Glory by unpronounceable 2014-01-04T17:50:00

Fun, very difficult. Might be easier if I had a stick or gamepad instead of this keyboard.

A Ronin Heart by TijmenTio 2013-12-29T23:05:00

Wow, this is fantastic.

ACCELERally by ovenchips 2013-12-30T22:11:00

If only I could have brakes and a reverse gear... :)

An Ashwick Winter by killerstarbunny 2013-12-30T07:04:00

I got to Day 10 but because of the window size I chose to play in, I could not proceed further because both options were out of frame. What a depressing and woeful game...

Battle of the Orange by TheThirdOne 2014-01-01T22:21:00

Keep going!

I found the controls and hit detection to be quite weak. It ididn't seem like the pirates did anything more than walk back and forth waiting for me to kill them -- I assume you didn't get to finish an attack mode for them.

I like the graphical style. The animation is crude, but looks like a decent Atari VCS style. I did like the rising and falling of the ship -- very convincing wave-like motion. Well done there.

Needs sound effects and some music to round it out. And endings.

Dueling Simulator 2013 by Hexadecima1 2014-01-01T22:35:00

Played the web version... after the first round the unity web player plugin crashed.

I liked the graphics, particularly the marching animations. The controls felt off. It said hold left arrow to begin duel, but it didn't do anything. So I mashed buttons and then finally they started marching. Shooting was easy, but then it crashed right after telling me I had injured my opponent.

Epic bird fight by Hiku 2014-01-02T00:59:00

I liked the customization artwork. Good job getting the different pieces to work together. That part was more fun than the actual game tho:)

Asshole Ducks by thatwhichis 2013-12-21T05:56:00

Great entry.

ØNCΞ IF ØUND ΛPILL (ONCE I FOUND A PILL) by methamphetabear 2014-01-04T16:51:00

I'm getting a definite Swords & Sworcery vibe from this game, which is in no way a bad thing. Well done!

ØNCΞ IF ØUND ΛPILL (ONCE I FOUND A PILL) by methamphetabear 2014-01-04T16:53:00

Both the Windows and Web links point to the same url... is there a Windows build that I can run offline?

Warp Runner by Raphy 2013-12-30T15:50:00

No sound:(

It seems there's no consequence for getting stuck on a wall, either.

Keep polishing!

Spectrum by Keith Evans 2013-12-21T06:07:00

Once I figured out what I was supposed to do, and how things worked, it was pretty fun. Visual design of the objects could have helped make it a bit more apparent what I was supposed to do, but figuring it out didn't take too much effort...

One Glimpse of Freedom by lucentbeam 2014-01-05T17:47:00

I didn't like this because it felt too unfair. Not being able to see and having to rely on memory wasn't challenging in a way that was *fun* for me. Still, it was a good experiement on a play concept.

The Lonely One by cudabear 2014-01-02T04:10:00

When you draw words on the screen, usually it's better to draw them so that they follow the view, rather than stick to the background. That way they can still be read while the player is moving about the room.

You Only Get One Chance To Save Xmas by benkane 2013-12-30T21:27:00

Hahaha I liked this one. Or should I say Hohoho?

You Only Get One Chance To Save Xmas by benkane 2013-12-30T21:37:00

PS you need to post source code for a compo game:)

Pellet Run by Brodenino 2014-01-01T21:52:00

Well done, but also quite difficult. I don't think my trackpad is the right input device for this...

Pivotal Point by Juno Nguyen 2013-12-29T06:14:00

It didn't seem to matter what I did, the same destruction would bring about a wildly different result each time.

Virtual Sniper Trials by ZXeno 2013-12-30T21:14:00

The web build at least was too laggy for me to play well.

This reminds me of a certain multiplayer map in Unreal Tournament QUITE a lot...

PLUNGE by rogerpaffrath 2014-01-02T04:38:00

Pretty cool. Not the usual game, but I like a good choose-your-own-adventure.

Afterwife by Bribz 2013-12-30T05:29:00

Camera issues make it hard to land safely after a jump. Starting over from the very beginning of a level after dying sucks. Gliding is interesting mechanically but requires a "leap of faith" and wasn't easy to get the hang of.

The Last One by sykotomy 2014-01-02T04:20:00

You know you can just repeatedly jump in the air, and then none of the level is challenging at all? Lol.

BlocknBalls by Zenkerdus 2014-01-02T04:57:00

Yeahhhh that is way too hard for me!

Inversionaut by Andy Gainey 2013-12-30T21:49:00

The words scrolling around with the rest of the background hurts their readability.

The Black Lighthouse by funselektor 2013-12-30T21:57:00

Pretty cool! Would have appreciated a counter so I knew how many orbs were remaining to collect. Also, it wasn't clear to me what to do with them once I had them. Bring them back to the lighthouse? Do something once I get there? I never did get all 7, but it would have been good to have some idea of how to use them once I had them.

You Will Fail by anissen 2013-12-21T06:48:00

What a garish digital acid trip. Too bad the gameplay wasn't on par with the graphics.

Unknown by Pietro Ferrantelli 2013-12-30T05:52:00

I wish I could have a little more time... oh well.

Ninja-kun's Final Exam by Thommy 2014-01-01T21:58:00

What are the controls? Is there an attack?

Ninja-kun's Final Exam by Thommy 2014-01-01T22:07:00

OK I figured out left/right arrow, space, and... "1" to attack? This is a really awkward layout for a keyboard, making the game unnecessarily difficult. Also, it doesn't seem like I can hoard ninja stars? I wasn't sure if I lost my inventory after going through a door, or if I could hold no more than 2, or what, but it was a disappointment after cleverly avoiding having to kill samurai on earlier screens, thinking I'd saved a star, to find out that I didn't have as many as I thought when I arrived at the next challenge. I felt like I was deprived of a reward for being clever.

All in all quite good, but needs a few tweaks to become great.

I Can Haz One? by Devilslyric 2013-12-29T23:53:00

It is teh cy00t but ai wants to hazzing moar!

Typo Scramble by Concept2002 2013-12-30T06:05:00

Challenging. You can't make ANY mistakes, you only get 10 seconds, and the letters moving about make it pretty difficult to spot the "wrong" letter.

You Only Get One Arrow by Fedrow 2013-12-29T23:29:00

Unfortunately the design concept only serves to make the game tedious, going back to the very beginning to reload after each and every shot. At the very least it would have been nice to have "go through" arrows so that I could take out several enemies with one shot if I lined them up just right.

Javel-ein by managore 2013-12-21T07:07:00

This is really great. The last (?) level is impossible, but I really liked the mechanic. Come back and add sound effects and share your source, it's a well done game that deserves to show off its code:)

Javel-ein by managore 2013-12-21T08:22:00

Just beat the boss in the enhanced version! It was epic, wish I'd video captured that fight. This is one of the best games I've played in a long time. Everything about it is superb. Your level design is impeccable.

One by bodsey 2014-01-04T17:29:00

I really enjoyed this. You captured the feeling of dreams very well.

At The Last Minute by Scrapworks 2013-12-29T19:35:00

Very good overall!

For improvements:

* As others have said, make the spikes stand out more.
* The time should reset to clear the level if you die. It's brutal to have to restart the level after you die and have not enough time to possibly clear the level.

Overall a great effort!

1111 pt 1 by madjackmcmad 2014-01-02T01:15:00

Wow, this was brilliant. Very easy to win, unfortunately, but I really enjoyed the concept and the mathy-ness of it. One of my favorites so far.

Powerless by DragonSix 2013-12-29T18:31:00

For some reason I'm getting the error:

"Unity Web Player requires DX9 level graphics card. Make sure you have graphics card drivers installed."

dxdiag.exe tells me I'm running DirectX 11...

One Take by Sheepolution 2014-01-12T01:01:00

Incredibly fun. Great, original concept for a game. I've never played anything like this. I couldn't play the game well at all using a trackpad, but with a proper mouse and scroll wheel this would be a lot of fun. One thing that I would have really liked was the director's instructions to be audible, so that I had a better understanding of when the cues were coming up for the next shot. Reading them off to the side was not as intuitive for me. Great job overall!

LD29 — Beneath the Surface

I Contemplated the Sun of Limbo by Evilion 2014-05-10T05:16:00

Evocative of stargazing. Beautiful and atmospheric. Wasn't sure if I should be doing something... but it didn't really matter if I didn't.

The world beneath by Spotline 2014-05-14T22:42:00

Didn't really like it until I threw my first torch, then wow! Good effects there. Very pretty. I thought the controls felt off. Too fast/too much inertia, yet mouse looking was too slow, and the camera angle feels like it's at about knee level. Overall, I like it but really only for the mystery and the effect of the torches. If you built this up and added depth and a goal, it would be good:)

Under ytan by Ditto 2014-05-10T15:50:00

"The program can't start because VCOMP100.DLL is missing from your computer. Try reinstalling the program to fix this problem."

Under ytan by Ditto 2014-05-10T16:32:00

Found the dll I needed, this is pretty good!

Deep Blue Home by Jools64 2014-05-10T18:41:00

Very nice! It started getting really tricky after the bubble bombs.

Surf Camp: The Legend of the Surf Ace by GertJohnny 2014-05-10T14:10:00

This takes me back to California Games, my favorite event was surfing. Great take on the theme:)

Duck by Jakub Koziol 2014-05-02T06:31:00

the first comment from jpdev pretty much nails it.

Turtle Simulator by chikun Dev Team 2014-05-13T04:43:00

Oh, man... This game. This game is the winner.

The Sun And Moon by managore 2014-04-28T19:55:00

This was a great game, very polished and well done, innovative, and fun. You really have a knack for 2D platformers with interesting mechanics.

The Sun And Moon by managore 2014-04-29T03:38:00

I liked how the music turned out! Great game, it was fun to watch your progress as you were working on it:)

Hot Diggity by DragonXVI 2014-05-10T06:15:00

Really well done. Everything here feels pro.

Dig Hard by petey123567 2014-05-10T03:59:00

This game rocks more than any game has ever rocked before. More than any game has a right to. Hell yes I am a bad enough to dig down deep and save the Prez. You can count on me.

Alamogordo by csanyk 2014-04-28T04:49:00

What's uploaded currently is an alpha build that has no functionality... I'll have the finished, playable game up by Jam deadline.

Alamogordo by csanyk 2014-04-28T11:40:00

OK it's functional now, but still buggy.

Alamogordo by csanyk 2014-04-28T21:53:00

Fully functional and debugged now! Have fun and give me ratings!

Jam final submitted 5:53 PM 4/28/2014:)

Alamogordo by csanyk 2014-04-29T02:41:00

Thanks, Managore. I told you already but I don't mind saying in front of everyone here how great your game is. I really hope you medal in a few categories this time.

Thanks RyanNielson. I would have liked to be able to spend more time on the pickup items sprites to make them more like atari graphics, but for lack of time I settled for shrinking down images until they became very pixellated and tiny. If I had to do it over with more time I would have liked to do those more properly. Your comment just confirms that my hunch is correct.

You can actually take items out of the pit on the left OR right, and I had thought about putting some kind of visual indicator there, and almost did so about an hour before deadline. I have added a post-deadline enhanced version with this feature, because I do think that it makes for a clearer goal.

Alamogordo by csanyk 2014-04-29T17:29:00

Garris: To be honest, I don't remember how E.T. exited the pit. I think you just floated out through the top of the screen. I did play the game over the weekend, but only long enough to fall in to the pit and grab the screen. I never made it out! lol. The enhanced version now puts blinkers up where you need to take the item when you are grabbing something, so hopefully that will communicate it better.

Alamogordo by csanyk 2014-05-05T15:26:00

@Kate Kligman, that's not saying much! :)

Alamogordo by csanyk 2014-05-05T22:22:00

Alright, the enhanced build now features Atari-like sprites for the soda can and tire Finds. Thanks to all who played and commented.

Alamogordo by csanyk 2014-05-07T04:15:00

Kara Jayde: I agree, it's not much of a game, could use something...

NoTrueSpaceman: Yeah, maybe a timed mode would have given it some semblance of game-ness. A lot of Atari games had a no-challenge mode, often indicated with a teddy bear icon, intended for very young children. In retrospect I think this "game" if it can really be called that should have had the teddy bear.

Alamogordo by csanyk 2014-05-08T14:26:00

mark.goetz: The score being only 4 digits is somewhat intentional, in that it emulates the E.T. videogame. The way the scoring works is not very well thought out. I wanted finding the E.T. cartridge to give you max score and end the game, but I forgot to code the actual ending, so when you "win" you can keep playing and retrieve other stuff from the landfill. Originally the intent was to max your score to 9999 for retrieving the cartridge, so the cartridge isn't actually worth a set amount of points, but rather it sets your score to 9999 regardless of what it was. But if you left other things in the pit and extract them after, you can extract them and get more points, which rolls the score over back to 0000. We might consider this an exceptionally authentic defect, emblematic of the shovelware produced for the VCS which led to the crash of '83. ;-)

01101101: Adding a timer to the game to provide a level of challenge would be an improvement... I think someone else suggested that, and it's not a bad idea. Truthfully as I was making this I didn't have a thought in my head as to how to gameify it. I just wanted to re-create the E.T. pit and throw garbage and dirt in the hole, and a means to dig stuff out of it. That's all I had time for! Although it's hardly a game, it's deliberately bad, and I'm pleased with how quickly and easily I was able to build what's here.

Alamogordo by csanyk 2014-05-12T05:05:00

HybridMind: To remove a Find from the landfill, you have to take it all the way up and out of the pit. Take it to the left or right edge once you get to the top, and it should give you points.

Alamogordo by csanyk 2014-05-20T02:05:00

Thanks to all who played and rated! I had a lot of fun playing your games:) See you at LD30!

Splodey Boats by Sodaware 2014-04-29T23:16:00

Nice! I was worried it was going to be a flappy clone, but it satisfies. Challenge curve is a little slow, but I liked being able to play a slower paced game that still gets challenging.

Geesulburp by Beanalby 2014-04-29T01:58:00

Takes me back to that city in Zelda II where you learn the Jump spell and can get up onto the roofs of the buildings to get into secret areas. A quick play, took just a couple minutes to beat, but fun.

Oh My Oilrig! by manabreak 2014-04-29T02:16:00

Seems like if I right clicked in the game window when I *wasn't* controlling one of my guys, the game would just abruptly exit.

It didn't have a whole lot of depth (lol) and the pacing could have been improved. I felt like I had to spend too much time waiting for resources so I could build. Maybe I just wasn't very good.

Switcher by ehtd 2014-05-10T19:45:00

No sound:( I liked the graphics.

Ludumsub by travislucia 2014-05-07T00:18:00

Death from crashing into the walls once is a little harsh.

There's a bug where if you drop the weight when it is inside a solid object, it falls through the object, and is usually unretrievable.

Graphics are very good, music not so good and too loud. Overall very nice. Tough game, but not impossible.

Ursa Miner by drstik 2014-05-15T06:02:00

Wow that was hard.

Volleyball Moles by pjchardt 2014-05-10T15:41:00

Couldn't play it, but it looks like it'd be fun:)

PORTHOLE by Ragzouken 2014-05-05T03:44:00

Very interesting take. Felt like looking through a microscope more than looking through a porthole, but it was fun to explore and try to figure out what was going on. Doesn't feel very much like a game... more like an exploration but without purpose.

Mind the Gap by RyanNielson 2014-04-29T03:24:00

Oh, you fiend! Taking away memorization by making it a randomly generated hole. I made it to the mole people, at least... Nice game!

Under the River by Catmoo 2014-05-05T22:34:00

Not as good as the title screen led me to believe :) There were a few bugs:

- Food score kept increasing on the end screen after I died.
- Enemy fish movement looked glitchy and unnatural at times.

The underwater sounds were good.

Kitsuni by SecondDimension 2014-05-10T04:42:00

Since I love Swords & Sworcery, I really liked this game. Everything about it is fantastic.

Behind Mirror by SaintHeiser 2014-05-10T16:46:00

Loved everything about this except one touch kills you.

Something Fishy by AnnaGavaldaKedavra 2014-05-05T22:59:00

Wasn't sure what was going on, but I'm pretty sure there's a puzzle... ? Do I have to keep talking to the fish in order to figure it out? I got all the rings I could find, but no star.

Vertico by UltimateWalrus 2014-05-14T22:20:00

Needs more excitement/challenge/action but looks/sounds very cool! It wasn't apparent how to dive/ascend, or how to quit the game.

Insane Grandpa by jahlgren 2014-05-10T03:01:00

Not feeling the theme, but this is a well done game. Way too difficult, but the pixel art animation is superb. For a very small game it plays rather well. Just too frustrating for me because it's so easy to die.

Cthulus are Beneath the Surface by Pent 2014-05-14T02:22:00

Couldn't run it in Chrome for some reason.

Substep by Ysty 2014-05-06T03:26:00

Kinda good, but when I got to the shop at level 2, I couldn't buy anything because I was too busy dying.

The Pond by SunShiranui 2014-05-14T22:05:00

For black and white dots, they're fascinating to watch.

Beneath the Surface by praporomsk 2014-05-07T03:40:00

Graphics style is superb. WAY too hard, unfairly so because of instadeath and inability to see far enough to deal with enemies. Could have been really fun if it was more forgiving and gave you some capability to cope with the situation.

RAD - Robot Assisted Digging by pinion 2014-05-14T02:29:00

Really good! I got 19/20 and a rare on the first try:) A bit of strategy and a lot of memory.

The Roots Of Evil by JaviCepa 2014-05-13T04:16:00

Novel gameplay. Reminds me of an early 80's arcade game. The graphics are pure GameBoy, but the music sounds like an Atari 2600. Not bad.

Space Driller by Mr. Jif 2014-05-05T17:38:00

This took forever to download in the Unity web player. Big game though, and worth playing and exploring around. I couldn't get past the black spectres in room after The Cave. I wish I had a better idea what my goals were.

Life story by gmaker 2014-05-10T03:27:00

Very interesting, atmospheric. I swam a lot and then I drowned. I'll have to explore more to see what's going on. The mysteriousness of it has me hooked.

Sharks VS Jets: Fingeance by delfino 2014-05-07T00:22:00

Lol.

Controls weren't too responsive, it felt like there was too much inertia to overcome with the keyboard, and so my motion was very ballistic and not all that controlled.

Greed for Gems by mortus 2014-05-10T05:36:00

This was really cool. I played as 1P, and could only carry torches OR ladders... so I had to keep dying and returning with what I needed. This seemed like a design flaw until I realized that probably in a 2P game you could cooperate and get around a good bit better. I think there should be a way for the 1P version to allow you to carry both torches and ladders.

Greed for Gems by mortus 2014-05-10T15:38:00

Thanks for the tip... I still think that the controls are very awkward. A better scheme for me would be to have a Torch button and a Ladder button. Switching with Pg Dn is not very intuitive, and depending on where that key is on your keyboard can be pretty awkward. (Of course remapping can help that...) I find that I try to collect gems and instead use a torch or a ladder too often.

Also, how am I supposed to deal with bats? They hurt me, but I can't run away or dodge them easily, and I can't find a way to kill them.

Colony 31 by Crazi456 2014-05-06T03:30:00

I got stuck at the first obstacle. Drilled through the first wall with the machine, then stuck:( This looks good but if I can't figure out the first thing, it probably needs a bit better tutorial/explanation.

Mine Story by donan 2014-05-05T15:22:00

Extremely well polished. The game play is lacking in challenge, but what's here is really nicely executed.

The Underkeep by DaanVanYperen 2014-05-07T04:30:00

So it's like a tower defense game... I didn't really care for the game itself, but the pixel art graphics are awesome. Also the squeaky toy sound effect. Hahahaha.

Spunk Spelunk by ChuiGum 2014-05-07T00:59:00

Graphics were too dark to see well, so kept hitting enemies that I couldn't see clearly. Also, I couldn't figure out how to shoot? It says arrow keys but they don't do anything.

Music on the enhanced version is very good.

Ocean WildLife by belva1234 2014-05-05T16:58:00

The level kept starting over... was I dying? It was too dark to see anything.

In the Black by HybridMind 2014-05-12T05:14:00

It reminds me of the Apple ][ game Lemonade Stand, except I could understand and win it pretty easily.

Cry Baby by Elforama 2014-05-10T17:10:00

Nice:) I think that space bar is the most clumsy feeling button for action, it is too big and slow, so I wish I could map it to a different key. I also thought that I was a bit too slippery and kept falling off the smaller platforms too easily. I like the crying innovation. It was an interesting constraint on game play.

The Worlds Beneath by jugglerrob 2014-05-15T01:21:00

That was VERY boring.

The Worlds Beneath by jugglerrob 2014-05-15T01:23:00

The slight skew to the levels made them a bit tricky to judge jumps, which provided some challenge, but otherwise there was little to be had. I found the color contrast often made it difficult to read the text when talking to people, and being a dark grey I didn't stand out very well in certain areas, either.

Beneath Wireframe by Manuel Magalhães 2014-05-13T04:12:00

The "dot", being a single pizel, is almost impossible to see, AND is covered up by the mouse cursor, unless I'm moving it. Plays like an awkward Super Hexagon.

Splitted by CodeHat 2014-05-06T03:12:00

Interesting idea, but very difficult. I think the body character at topside blends much too much with the background, making it very difficult to judge when to jump. It's hard enough with the attention split to judge exactly when I can safely jump in both worlds. Making the graphics somewhat larger would help, but you really need to improve contrast between the character and the background.

DIVE by Lars Faust 2014-05-07T04:52:00

The controls weren't very intuitive. I'd suggest using WASD to travel on the plane, and Up/Dn arrow keys to switch depth.

It's an interesting game, I haven't seen too many that use a "3D Chess" sort of play field. I'd like if the objects were a bit larger so I could see them more easily. Also, I read in the instructions that you shouldn't fall off the side, but when I did it, it didn't really communicate to me that I was doing something wrong. This should be made more obvious.

Overall very good.

There's Something Beneath the Surface at Coral Cave by BoaHeck_ArtGent 2014-05-05T21:59:00

Great graphics, basic gameplay is sound, but difficulty is too harsh. Too easy to die, brutal economics at the store, makes it a lot of replay but not getting anywhere.

Balancitos by NickZangus 2014-05-05T21:15:00

Well, everybody died. So that's good.

They Lurk Beneath by Nega Drive 2014-05-05T17:07:00

Can't play. Unity player crashes when I try to run.

Grow by weazen 2014-05-12T04:34:00

I've played a few "endless falling" games for LD29, and this one was probably the easiest of the bunch. Something to escalate challenge as you go deeper would help keep things interesting. I found that the color contrast between rocks and dirt was extremely close, and that made it hard to distinguish. Also, I don't know if it was really happening, or just an optical illusion, but it felt like the colors got very gradually, subtly darker as I descended, AND the rocks felt like they were inching closer together as I approached gaps. If that isn't actually happening, it's an interesting psychological phenomenon.

Emerita by st33d 2014-05-02T06:37:00

I don't really get what's going on, only understood that if I touched the three green things, I advance to the next level. Moving destroys the yellow ground and if there's no ground to reach the green thing, I can't win. But what is happening? I can't understand the rules for what destroys the ground, so it is hard to play. It's a neat idea, but without understanding the rules governing the terrain destruction, not so fun.

Emerita by st33d 2014-05-02T06:41:00

Ah, I just figured it out! I was looking at it like it was top-down, now I am looking at it as a side view and it all makes sense. Brilliant design! Wish the graphics conveyed the viewing angle more to make it clear.

Kraken by Kate Kligman 2014-05-05T03:28:00

If the krakens were more angular, and the anchors had fatter pixels, this would easily pass for a poor-quality crash-of-'83 Atari 2600 era video game. Really needs sound effects though, feels incomplete without them.

Flooded Mines by Zerkruemler 2014-05-05T22:42:00

Only suggestion I have for this is to make it so that the water doesn't block you from rescue. It feels unfair to not give the player another way out when their rescue hole is cut off. Why can't I dig to the surface anywhere?

Epilepsy by tchem 2014-05-10T03:42:00

Great mood! I didn't find it very playable, but i loved the glitchy graphic effects. If you could control with the mouse instead of the arrow keys, it'd be a lot easier.

Pixel Draw by zebi24 2014-05-15T05:31:00

Interesting concept, but too easy to make a mistake, and one mistake and you're screwed, but you don't know it until you play all the pixels. And then to start over, you have to start over from scratch. It's too unforgiving.

Scratch Ticket Fate by XenosNS 2014-05-05T03:51:00

That was different. Unique take on the theme.

From the Under by damrem 2014-05-05T20:58:00

Very well done. I wished I had better weapon.

Herbert Crawler by Ronin748 2014-05-10T04:23:00

It has potential, but needs a lot of polish. Better animations, and better controls, for sure. I wasn't clear how to do things even after reading the instructions a few times.

Convoy Attack!! by Chompson 2014-05-02T06:15:00

A very solid entry. You really did a good job of creating a realistic feeling to the performance of the sub.

Beneath The Darkness by Nichii 2014-05-07T03:51:00

Lengthy, boring cutscene to open the game. Character sprite isn't animated. Interior is supposed to be underground, but just looks like a generic building interior. Enemies barely damage you, and health powerups are overly generous.

Beneath The Surface by NoTrueSpaceman 2014-05-07T04:26:00

Decent turn-based puzzle game. It was not very obvious that the diver could disable the mines, but I figured it out eventually. At first I didn't want to risk the miner touching them. Doesn't feel finished yet, but with some further development it could show promise. I'd replace the squares with some pixel art icons that reinforce the meaning of the color, and add sounds, and more levels.

Mr Tibbles Lost in the City of R'lyeh by Udell Games 2014-05-13T04:24:00

mew fthagn!

SubDie by raisedmedia 2014-05-07T00:10:00

Very cool. Similar in some respects to Solar Jetman for NES. Takes me back. Only thing, I thought I should be able to surface to replenish my oxygen, not just collect oxygen tanks.

Pug vs. Nemo by Andrey 2014-05-10T20:09:00

Pug! Extra star!

Deep Calls To Deep by Romko Pidstryhach 2014-05-06T03:06:00

Absolutely beautiful, simple in concept, but unforgiving. Touch anything, die. Miss a single bubble, you can't make it. With a little improvement it could be really great.

Delph Ops by baykush_figtree 2014-05-10T14:49:00

Best sound. Very fun and challenging. The surface ships are really tough since you can't attack them from below, and when you're in the air you can't control movement. I would have liked to seen the destroyed subs sinking down and pile up on the bottom.

Barry the Avalanche Dog by Delicious Code 2014-05-10T19:40:00

Cute, but if you can't remember where someone was, there's no hope to find them. It would be nice if there was some way to sniff to know if you're close.

Moles Warriors by kukilin 2014-05-05T21:12:00

The control scheme is terrible. The graphics are mediocre. The level design is unfair. But for some reason I keep wanting to play to see if I can get to an ending. I think it's the music? OK yes the music is addictive.

Within the Blue by GresponApps 2014-05-12T08:06:00

Amazing model animation and motion, the lighting really feels like you're in the water. Sounds are needed desperately, feedback is needed when you're in danger, or when you successfully eat a fish.

Pelican Challenge by Green Lightning 2014-05-15T05:51:00

Really pretty, fun. Controls aren't as tight as I'd like, but it takes some getting used to.

Beneath the clouds by simplesmiler 2014-05-05T22:04:00

I sank out of view, and then a bunch of words came on the screen... it feels like surely there must be more to the game than this.

Beneath Colossal by Liens 2014-05-05T21:30:00

Pretty great concept, controls could use some work. I really couldn't do anything with my arms. And in the web build, right-click brings up a contextual menu. It was a lot of fun to crush stuff by running into it for a few minutes, but then it got old... perhaps if there were something my own size to pick on...

Divernaut by Garris 2014-04-30T03:09:00

Not bad... reminds me just slightly of the NES classic Blaster Master. I played a bit but couldn't find any way to heal, which I think the game needs. Otherwise getting through the whole thing with only 3 hits worth of health is pretty tough.

In The Blood by hexagore 2014-05-10T03:08:00

Is 14 seconds a remotely good time? I think I suck, but maybe it's just supposed to be that hard. The heartbeat audio was pretty cool.

NecRobot by Zarkith 2014-05-05T22:51:00

REALLY GOOD. I only wish there were a way to destroy enemies. I feel like I'm looting the first stage from Ghosts N Goblins.

Theres's a Twist by Lucio 2014-05-06T02:44:00

Very challenging puzzles!

Apologeticum by frankd0331 2014-04-30T01:48:00

I like the mirror-ed worlds concept, but not taking damage just for switching from one to the other. It's a bit glitchy. I got stuck in walls a few times, and had a hard time figuring out where I was appearing on the other side sometimes.

FISH! by poxpoxpox 2014-05-12T04:45:00

"The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."

FISH! by poxpoxpox 2014-05-12T04:49:00

And after finding MSVCP120.dll and installing it, "The applicatoin was unable to start correctly (0xc000007b). Click OK to close the application.

Too bad, I really wanted to try this out. It looks a lot like Activision's Fishing Derby for Atari 2600, and I was curious to see how it played.

FISH! by poxpoxpox 2014-05-12T04:58:00

Got it running by installing the Visual C++ 2013 x86 package as pansapiens recommended, and I really liked it! Could be a direct sequel to Fishing Derby!

Roverboard by cottontrek 2014-05-05T21:40:00

Excellent start to something that could be really great. Doesn't feel like there's a game here, yet, but a ton of potential.

Siren Song by mark.goetz 2014-05-10T02:53:00

Great game design! I really like the way all the mythological references were incorporated into the game.

Love Letter Typer by seanographies 2014-05-10T19:28:00

Played, beaten.

Frack You by Candyhandy 2014-05-06T02:56:00

Very solid, only missing sound. Thanks for connecting the LD29 theme to an important environmental issue.

Greys by ccglp 2014-05-05T16:34:00

Move left from start, jump up onto the grey wall and exit the level left through the white opening. Bug?

Greys by ccglp 2014-05-05T16:39:00

I found most of the secrets, but didn't like that you couldn't go back and search on a level once you fell down below. It's too easy to accidentally fall without fully exploring the level you're currently on.

Upside Down by simon02 2014-05-13T03:56:00

Couldn't even figure out how to get past the spikes on the first level. Feels broken. Not unplayable, just bad mechanics/level design, or insufficient feedback to guide me when I die.

No Eyes Willy by blockbot 2014-05-05T14:46:00

My only complaint about this game is that when Willy reaches the top of a ladder, it seems that he doesn't behave consistently. On level 2, in one case he continues in the same direction he had been travelling before he started climbing, which put him in danger so I needed to click on him to turn him around. Then the next ladder, if he'd continued in the direction he was going before he started climbing, he'd be safe, only he reverses and walks right into spikes. This seems arbitrary, and he really needs to be predictable in order for the game to feel fair.

Some kind of music would be nice, too.

Other than that, this is really excellent!

Tank Game by perfect victim 2014-05-10T18:51:00

The tank has no reverse gear:(
I can't easily tell which way the turret is pointing because it doesn't stand out:(

It has a tank:)
What does this have to do with the theme???

Beneath The Surface by adamwoolridge 2014-05-05T17:05:00

Pretty cool! Very difficult past level 2. I beat Level 3 just as I died, and it let me continue to level 4. Great take on the theme.

Behind The Smile Face by Aomeas 2014-05-13T03:26:00

Unique concept, decent humor. The music was soothing. I think every game should have a swearmeter.

Beneath the surface by Norman12 2014-05-10T05:48:00

MeatBoy ripoff:) I got as far as level 7. Died a lot, but not as much as you might think. Good play.

SEA MONSTER: ATTACKS HUNTER by Frump 2014-05-05T21:06:00

Good graphics, good concept, good sound. Needs better gameplay when in combat.

Beneath the Surface by Milktoast 2014-05-10T03:49:00

Well, it's Missile Command, with a different story. Well executed, plays great, although I definitely miss not having a trackball. Arrow keys really aren't the control scheme for this game. Graphics are solid. Sounds could use a little more oomph and some spice.

Sun Fusion by NoorStudios 2014-05-14T22:11:00

Couldn't tell what I was doing, if it was having a good or bad effect.

Gems of the Deep by FyberOptic 2014-05-05T21:20:00

The bats flying through rock that I can't shoot through is really unfair.

Subocula by DrMelon 2014-04-30T03:27:00

Man, I thought this was going to suck until I overdid it! I'm a sucker for glitch:) Very cool:)

Under Arctic by CapsE 2014-04-30T03:22:00

It has potential, but the controls feel a bit off. I didn't feel as graceful as I think a penguin should feel. Lots of good obstacles, though! The music is a bit weak. I like the graphical change when you break the surface.

Blunderer by Jacob Peltola 2014-05-10T04:32:00

Warning do not play drunk! Lol. I really did start to feel a bit sick when the room was spinning so fast.

I like what I see here, but it's not super addicting yet. I can wander about and get the room to spin and occasionally I see glowing orange cubes that I can pick up, but it doesn't seem like there's much point to it, nor any real danger or challenge to it. But the visuals are amazing and I don't think I've ever played a game that has looked or felt like this. Motion sickness will limit how much I can get addicted to a game like this, but if you instill a compelling goal and an appropriate challenge curve, this could really take off.

SkyManta by snickersnacks 2014-05-13T03:15:00

It downloaded for like 10 minutes, played for a few seconds then suddenly the web browser acted like I had clicked a link and I got taken to some other page.

I really wanted to check this out, but that was not worth repeating to see what the heck happened. I really like mantas, so I hope this was a good game for those who could play it.

Upstream by Viza 2014-04-30T04:22:00

Wow, such puzzle. I am impressed that this was done in just 6 hours! Very challenging turn based tile puzzler, and the ultra lo-fi pixels are sweet.

Squabbles by Wrim 2014-04-30T03:19:00

Reminds me quite a bit of my first LD48 game, Bactarium. I couldn't quite tell if the left-click action was working or not. My only problem with this game is that if you switch focus to another app, the mouse is still constrained within the region occupied by the game window. You should probably fix that somehow, so that it doesn't hijack the mouse from other apps. Great job on the bubble sound effects, by the way.

Water Miner by elefantopia 2014-05-07T00:51:00

Graphics are really beautiful. Sound effects don't really fit, but are humorous I guess. Not too much gameplay, though. The deformable ground is very cool.

LD29 by smbe19 2014-05-15T01:36:00

Simply amazing.

De Profundis by nicolashognon 2014-05-14T20:57:00

The die in 3 seconds no matter what you do game. Lol.

Good ping sound! Very authentic!

The Dark Side of the Cube by Guillaume_Cazelles 2014-05-10T19:01:00

Unity plugin crashes when I try to run:(

Geology Rocks by theengineers 2014-05-05T13:50:00

I couldn't get anything to happen. Clicking on the blocks doesn't mine them, all I could do was make the miner walk around and make the blocks float. Not going to rate until I can figure out how to play. Title screen looks great!

Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-05-10T17:26:00

Yay, I'm glad someone else had the same idea that I did. I liked your take on this!

Cave by fueelin 2014-05-07T04:45:00

Really liked this one, despite it being very simple. The auto-mapping is well done, and the procedurally generated maps remind me of random dungeon generation in classic AD&D. Could use better a better combat system and more upgrades, and sounds.

Drowning in Problems by Notch 2014-04-26T16:57:00

Beneath the surface, this is a deep game. On the surface, not much to see. Subtle use of theme.

Run, Run, Robot by kirbytails7 2014-05-10T15:46:00

Not bad, would have liked checkpoints and a slightly more forgiving death detector.

Kontroise by edibletoaster 2014-05-15T05:20:00

Sound is amazing. Game is difficult. I think it was a little too difficult, faster turn speed, and more inertia would help the feel of the controls

Igneous by torcado 2014-05-14T21:46:00

The early levels were pretty easy, but it starts getting really hard at 10. I couldn't figure out how to beat it, so I can't get to the rest of the levels in the level select. If it's a matter of timing the water break, I can't seem to get it right, and I don't see any other way of doing it.

MANIFOLD by microwerx 2014-05-14T21:06:00

Good death animation for the moles!

Treasure Dive Buddy by Gareth Jenkins 2014-05-06T02:48:00

All I can do is die.

Submarine by Logun 2014-05-15T05:10:00

Ragequit at long intro.

Six Clouds Above by Eniimal 2014-05-14T19:45:00

Pretty cool... the clouds would have been better if they could be a fog effect rather than opaque objects. Also, there's no threats above. I think you should need a reason to dive under the cloud cover and risk crashing into the mountains. Having the enemies that you have to fight be down there too, instead of above the clouds, seems backwards.

Mr. Dwarf by zaratustra 2014-05-02T06:25:00

It's like a reverse tetris, and requires a lot of planning to avoid getting crushed. Very challenging!

Surface Flip by SuperPokeunicorn 2014-05-14T19:34:00

A couple bugs. Sometimes the game doesn't want to start when I click Play. And a few times I died when the hit detection shouldn't have killed me. It's pretty tough to have to decide whether to flip or jump -- good innovative mechanic:)

Escaping of the Cave by The Tophat Demon 2014-05-02T06:22:00

I dunno, this just didn't do it for me.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-28T01:32:00

Wow. Ludception. I bow.

LD31 — Entire Game on One Screen

Fantastic Ludum Dare theme generator by tinyworlds 2014-12-13T22:40:00

It's not all that random? I'm only seeing about 4-5 different themes. And most of them would't survive the slaughter :P

Color Is Everything. by csanyk 2014-12-08T02:16:00

I was going to make an HTML5 version so that everyone can play, but currently it's having serious performance issues, I believe relating to changes they made in GM:S 1.4 with the drawing pipeline. If I can get acceptable performance out of it, I'll add a link to it.

Color Is Everything. by csanyk 2014-12-11T05:41:00

@FergusonTV, if you read my post-mortem article, it explains a bit about the decision to go with highly abstract graphics. Partly it was to be expedient, but there is some meaning to it as well.

Color Is Everything. by csanyk 2014-12-13T03:23:00

@Just Tom: WOW, thanks! I am humbled.

I agree, the game could have had some instructions in game... perhaps I'll add something like that in the post-compo.

Color Is Everything. by csanyk 2014-12-13T05:46:00

Added post-compo build. Worth replaying if you were on a display < 1680x1050.

Blocked by Pinpickle 2014-12-12T04:09:00

I like it a lot. The quick countdown timer and sudden rules changes each new level keep you on your toes.

Siddhachakra by AnnaGavaldaKedavra 2014-12-12T04:04:00

I couldn't really tell what was going on but it looks so cool! I would like to see a video of someone playing who knows what they're doing. But I gather you want players to discover for themselves. Really nice.

Rudolph by TijmenTio 2014-12-14T23:20:00

Brilliant and perfect.

S.I.N.E by FloatingGhost 2014-12-13T04:21:00

Interesting concept. I've not played something like this before.

The Screen Pass by Tater_hater 2014-12-13T04:39:00

This is about as good as Flappy Bird, if it were a football-themed FPS. :)

Emojifish by ThreeUp 2014-12-12T03:44:00

I had a hard time figuring out when I had landed a fish, and never did figure out when it was OK to come home or what to do about the weather. Some more polish to help me understand what's going on and you could have a pretty good game.

Protector, The Turret by lparker 2014-12-29T00:23:00

Didn't really follow the theme, since not all of the game was visible on one screen. The controls were really difficult to use. The premise of the game was simple, but due to the controls being so difficult it was not fun to play. It would have been much better if you simply stopped rotating when you release the button, and if you could fire the elements directly the their selecting buttons. I liked the colorful blobs.

Strikeout by Just Tom 2014-12-12T03:57:00

Interesting take on the 2-stick arena game. I found that the gameplay was fun at first, got challenging quickly, but then I didn't know where to take it from there -- it seemed like your options are limited and it needs something to bring out more depth.

Sad Little War-Bot by sorlok 2014-12-15T00:06:00

I got through the first three levels without even having to move, just spamming grenades and soaking up damage. The second cactus level was so hard it's basically a killscreen. Seems like it needs a considerable amount of balancing to be worth playing.

Squared by Artguy 2014-12-29T00:56:00

The light up effects are a nice touch. It's tough to get through some of the obstacles, but it seems like the difficulty is somewhat random.

DEATH POLICE 3000 by erebusman 2014-12-29T01:00:00

Nice to see someone else had basically the same idea I did.

birdsong by managore 2014-12-13T23:05:00

Wild interpretation of the theme. A unique anti-scrolling mechanic, and very well done, makes simply getting around pretty challenging, in a fun way. The music is great.

Only bad thing for me was, I couldn't tell when I was picking up a stick, or if I had any, how many I had. So, I couldn't get very far. But I really want to spend more time with it and figure out this game's secrets.

Ricochet Heroes by spotco 2014-12-13T05:57:00

Holy cow what a good game.

It doesn't fit the theme, but excellent marks in all other categories.

SCRAMBLE SLUG by rockford 2014-12-29T00:38:00

Reminds me a bit of the Konami arcade game Scramble... an influence?

Contact Cowboy by jrap 2014-12-14T23:53:00

Very interesting game. I couldn't adequately test it out solo, but it has a lot going for it. Graphics, sound, design, are all good. It's like a minified counterstrike, in a way.

Valhalla by snickersnacks 2014-12-14T21:52:00

I couldn't figure out how to do anything. People complained that there was no beer.

Hamster Run by Gameness Monster 2014-12-29T01:21:00

Cute/funny, but too hard to dodge the pellets.

Trench War by rjhelms 2014-12-27T16:35:00

WWI history is fascinating. I've always thought that games based on it would be terrible, due to the nature of trench warfare, but on the centennial I'm starting to be prooved wrong in that regard.

I liked the approach you took here with the design for this game, but I don't think the music fits at all to the mood appropriate to a game about the Great War.

One by Fanttum 2014-12-12T03:11:00

I kept waiting for it to speed up or get more difficult, but it never really did. The only times I died was when there was an unfair spawn. The audio was pretty cool. I didn't check but I assume the words that appear between levels are just random or semi-random and don't really mean anything, but just provide a simulated sense of story.

Ball Room by BroCade 2014-12-29T00:14:00

Pretty frustrating. I never realized how hard it is to jump in a platformer where you don't control the height or timing of your jump. The bounce mechanic is very difficult to get a hang of. Also for some reason the unity browser plugin crashes when I close the browser tab.

Bean Bag Toss by cmcoto 2014-12-13T04:29:00

Seemed a bit too one-dimensional to hold my interest for very long.

Tight Angle by lase 2014-12-13T04:35:00

lol, the first time I played this, I thought the recoil from shooting was the only way to move, and thought the game sucked. Then I discovered walking with WASD and felt dumb for not reading the instructions, but the game got better.

Orbit Jumper by Luminar 2014-12-12T03:36:00

I'm getting a page unavailable error at the web url.

Orbit Jumper by Luminar 2014-12-12T03:38:00

Downloaded the windows .zip file but couldn't open it -- corrupted. Hope you can get your server back up and running, or a mirror, soon.

EGOS by Mopz 2014-12-12T03:20:00

Very well executed all around, good polish. The play is rather basic, but it's fun for a few minutes.

Sweet Dreams Bear by EvanEGibbs 2014-12-29T15:20:00

Cute. Not a lot of replay value, once you figure out the correct order in which to do things. It felt like there wasn't much skill involved, just guess and remember the outcome and try again for a better outcome the next time. It kindof felt like "Groundhog Day" getting it wrong several times in a row and having to try again.

Welcome To Shady Pines by juxipolo 2014-12-12T05:13:00

Truly addicting, held my interest through 36 levels.

ROCKROCKET by Backterria 2014-12-18T04:47:00

Impressive entry, especially for a first game ever. Keep it up!

Red Repair by Red Sigma 2014-12-12T04:33:00

Pretty good sound effects. I don't really like this type of game, turn-based no-action stat sims are boring to me, but the sound effects are very well done, which bring this up a notch.

Dabug by Devark 2014-12-13T04:06:00

Pretty good! Feels like a well polished arena shooter should. I'd only prefer a dual-stick control scheme, WASD + mouse never plays as well on a laptop trackpad for me. The sound effects are particularly well done.

FergusonTV by FergusonTV 2014-12-12T03:31:00

Wow, amazing. Pretty much blows my #Ferguson riots game away. Superb entry.

#BlackLivesMatter.

Microscope by johnbrynte 2014-12-12T03:24:00

Really good! I thought it was impossible to win at first, but kept at it and got a 1:36 clear score. It seemed like getting the last 1-2 was the hardest part -- great challenge curve.

Kinescop by martial_cantarel_games 2014-12-13T22:45:00

Waaaait, wtf just happened? Duuuude.

Dock and Cover by LimeniusTeam 2014-12-29T01:05:00

First two dockings were easy, then suddenly it was all dimensional motion and I coulnd't deal with it at all. Challenge curve is really in need of adjustment. Also, it doesn't seem like this fits the theme very well, since the entire game isn't visible on the screen at one time.

Office Escape by Graham Weldon 2014-12-29T00:30:00

Needs more work. The controls are extremely unresponsive, with slow acceleration and deceleration. Bumping into the managers and coworkers seemed to have no negative consequences. Managers didn't seem to behave any differently when I was in their field of view... And there were no sound effects. Overall the game feels incomplete.

It would have been nice if there was some sense to the ordering of the tasks, so that you could figure out a strategy to complete them more efficiently (ie without having to walk so far from one to the next).

LD34 — Two Button Controls / Growing

What plants crave by csanyk 2015-12-20T17:35:00

I didn't realize I had done that... thanks for catching. Normally I don't make an install package build. In this case, it's nothing anyone would want to play anyway.

Run for shelter by psychomonster 2015-12-15T05:01:00

I just pressed right arrow the whole time and got all the way to the end without dying, so not very challenging. The people getting in my way were annoying, and there was no way to help them, so the message at the end, while a good life lesson, didn't seem applicable in-game.

Snowball University by CrownCity 2015-12-15T04:46:00

It looked cute, but I couldn't quite get the hang of lesson 2:( Felt like the hit detection was off, or I just didn't know what to do. Sometimes I'd roll the ball back, and sometimes it'd miss for no apparent reason.

Motherboard by leonoel 2015-12-17T05:32:00

Unity web player isn't supported by chrome any more:( NPAPI plugin support is no more.

Biome by dreamlogician 2015-12-17T05:36:00

Really cool way to adapt Life to a playable game. This feels like it could be as deep as Go, but way harder due to the difficulty of humans predicting Life patterns without a tremendous amount of thought and planning.

Orbital by OldPeculier 2015-12-15T04:39:00

Fantastic vector monitor emulation. Nice Lunar Landar variant. The orbital mechanics make it a lot more interesting. Made it to level 7 :)

Twin Condition by jackrugile 2015-12-17T04:41:00

Pretty cool concept. I figured out an easy strategy: Ignore the right side, and just press D in a steady rhythm to shoot all the targets, while putting full attention on the left side, moving only when necessary, and only when the horizontal way is clear. Once I discovered this, it was trivially easy to beat the first four levels, at which point I quit playing.

Legend of Heurgh by Nichii 2015-12-17T05:30:00

Not bad.

Ragnar The Village Defender by sandbaydev 2015-12-17T05:51:00

It didn't seem like I could hit anything? Some sound fx would have been helpful feedback to know if I hit or missed. I ended up watching the walkthrough .gif, and it looks cool.

Reap by managore 2015-12-15T06:32:00

I don't know how you do it, but you just keep getting better. The depth to this game is astounding. Explore, survive, find the treasure. I have found two pieces of the map(?) so far but I don't know what to do with them yet. The timekeeping and energy meters are brilliant. procedurally generated map... amazing. How'd you get the wind sound from bfxr?

I can't wait to take a look at the code and learn from it.

Snake Blaster by A.W. Apps 2015-12-15T03:26:00

I like this. It reminds me of the type of graphics that you'd find on early 80's computers like the Apple ][.

Snek - A modern snake clone for millenials by ahmeni 2015-12-15T22:13:00

Decent. I would have preferred a larger viewpane for desktop browser.

Point Of Light by CHRIStopher 2015-12-15T22:16:00

I wasn't clear on what my goal was other than to try to survive as long as I could. Having a better idea of what I was supposed to do would have kept me engaged longer.

Spock The Pug by cicanci 2015-12-15T02:38:00

I like pugs.

Bouncing Bounces by khofez 2015-12-17T05:13:00

It didn't seem like I was getting hit or losing or anything, but then the game would suddenly end, even though I still had 3 hearts. I don't get it.

HeXor by Sosolol261 2015-12-17T04:34:00

This looks really cool!

TRONZO by Tykev 2015-12-16T21:30:00

Rather good! Controls are a bit tricky. I felt like it was more of a struggle than it should have been to assemble the shapes, because I couldn't adequately control Tronzo. But this has real potential!

Phantom Cell by Suui 2015-12-17T05:10:00

I kept hitting A and D, but I couldn't tell if or how I was moving. So, couldn't really play it.

Magnetoids by dj_pale 2015-12-15T03:37:00

Clever twist on Asteroids. I'm having some performance problems after playing for a few seconds in Chrome, so I can't really play it. But it seems like you can't move, only rotate? Makes it pretty difficult if you can't dodge.

LD35 — Shapeshift

windowframe by managore 2016-04-18T23:17:00

You're amazing, as always. Your genius for innovative platformer mechanics knows no bounds, sir!

Shape Struggle by csanyk 2016-04-18T03:20:00

Thanks for catching that... bugfix 1.0.0.1 now available which fixes this issue.

Shape Struggle by csanyk 2016-04-18T14:56:00

@glaze_96, that would be a bug on the score not resetting... I'll have to fix that.

I think you might be right about the zoom, too. I may give that a tweak, too.

Glad you enjoyed playing my game:)

Shape Struggle by csanyk 2016-04-26T05:21:00

@ployer the gamepad should work in latest Firefox and Chrome, but not IE. But if not try downloading the Windows build if you can run it.

Shape Struggle by csanyk 2016-04-26T18:31:00

@uheartbeast thanks! Actually, the difficulty progression is based on the number of kills, but the number of kills ramps up quickly when you get a few power-ups, so they two are more or less indirectly related. I think the challenge curve in the post-compo is even better. I plan to add a few more enhancements once I get some framerate issues sorted out.

Shape Struggle by csanyk 2016-04-27T14:01:00

@managore: Thanks for the feedback! I do think the camera probably needs some tweaking, still. I'm just using view object follow right now, which isn't very sophisticated. I know it's possible to do more in code. I tightened up the margins somewhat in the post-compo, and zoomed out to 75%, but I still feel like the player needs more room to see in front of them. Now that I have the framerate issues under control, I'll see what I can do about this. I have some ideas...

@icefallgames: Glad you liked it:)

Shape Struggle by csanyk 2016-04-30T03:53:00

@deadbodyoutline, yeah, there's no mouse cursor visible... I really intended for the game to be played via the gamepad, but included keyboard/mouse controls knowing that many people potentially wouldn't bother to plug in a gamepad just to play my game for a few minutes. I wanted to give them a bit of the flavor of playing the game, but it's much better to play with a dual analog stick controller. Give it another try and see how you like it with the intended controls!

Shape Struggle by csanyk 2016-05-03T03:30:00

@Alphish, the shapes don't just move around, when you hit a shape it turns into a lesser-sided shape. I probably need a morph animation to convey that better. Thanks for your feedback! Very thoughtful.

Shape Struggle by csanyk 2016-05-03T10:09:00

@CarlsonAndPeters: it's an undocumented feature, but you can mute audio by pressing the M key. I've been working on some new sfx but haven't included them in a new build just yet. Thanks for playing!

Shape Struggle by csanyk 2016-05-09T15:29:00

Thanks to everyone who played my game! I appreciate all your feedback. See you at LD36!

Phil Fortier by icefallgames 2016-04-30T03:44:00

Physics puzzles! So the first level, you walk to the door yourself, then thereafter you just have to roll a ball to the door, which I didn't understand at first. It seems like rolling the ball to the door is not the most intuitive visual language. But the core concept is pretty solid.

Shapman by DanEEStar 2016-05-03T04:31:00

The shape shifting really constrains your ability to navigate through the maze. Makes it a bit too hard, I think.

Abyssal Dream by esayitch 2016-05-03T03:38:00

I went into a cave, a little figure appeared and floated to me, and killed me. Next time, I tried to hit him, but he still killed me.

Cyan by rxi 2016-05-09T15:15:00

Decent little platformer that felt like a GameBoy Color game.

Heroic Sex Bazooka by tsjost 2016-05-03T04:49:00

Tricky puzzles. I've played a few games like this before, so kinda knew what to expect, but I think you introduced the puzzle elements in a way that allows the player to figure things out pretty well. The limited time to move the boulders while beefed up from the hamburger made it especially challenging.

Most games of this type just let you move the rocks, but not pull them, so if you push it against a wall that you can't pull it away from, you get stuck. Here, you can get stuck that way, or by running out of hamburger time. I don't know that that extra challenge was needed, but it did make things different.

Polygonal by NightShadow0 2016-05-04T01:21:00

Decent flappy bird-alike... The game seems to loose the mouse at times (Chrome), making it too easy to die because the controls stop working. I'd rather control up/down with keys than mouse. Good job.

Abducktion by JohnnySix 2016-05-09T14:16:00

Great audio! Love the BGM and the SFX. I thought this was a lot of fun to play. The one thing I didn't like about this was that you die when you fall too far, but there's a lot of parts in the game where you need to make a leap of faith to go down somewhere. So lots of unfair death from just trying to explore. But overall I liked your game. It was fun growing from an egg to a duck.

Solar Explorer by Pixelfan Games 2016-05-05T04:25:00

Graphics are pretty good, but I think the background parallax is way too slow.

Enemy attack patterns are too repetitive, and they fire so many bullets it's hard to hit them. Their attacks don't really do that much damage through. With some good tuning tweaks to get the challenge right, this could be a fun shooter.

I liked the music.

SHAPE.SHIFT() by Xanjos 2016-05-09T14:26:00

It's very tough to line up exactly. Rather than end the game on a single failure, maybe have a lesser penalty, and allow the player to continue on. A near success could result in a screen shake and slowing down of the game, and you could have a scoring gradient so that misses are worth 0 or negative points, while the closer to perfection you get, the higher points you get. I felt there should have been more space between the walls to allow you more time to adjust, and it was hard to know if you were aligned due to the angle the camera is viewing the game from. But overall for a simple game, this has potential to be pretty fun.

Spinstar by Gamepopper 2016-04-30T05:13:00

Tricky, I had fun playing it. Took a few tries to get the hang of it. There didn't seem to be much advantage in changing shape. And even changing color felt optional, like if I really wanted to get as many bullets as I could, but mostly I just tried to dodge, since that seemed to be safest, and so I lasted a while. You probably need some mechanic to counter the "just dodge everything" mechanic, like make it compulsory to pick up bullets or you run out of energy or something. Then it'd be tight!

Lucy's Adventure by TP2k 2016-05-05T04:05:00

I couldn't get past 0-2. I'd turn into the blue triangle, couldn't get on top of the platform, and would reset the level any time I touched water.

Quarantine by nicotuason 2016-05-09T14:19:00

Graphics and sound are amazing. You emulated an Apple ][e monochrome display very well. Even though it's "just" a text game, the work you did creating the atmosphere and mood of using an early 80's personal computer is spectacular.

Shifting Paths by CtrlAltTea 2016-05-03T02:47:00

Well, OK. Not really much of a game. Just stand around and wait for a passage to open up, then take it. So it's missing a few things that would make it challenging. Once I realized I could step on grey or light blue tiles, it was much easier to advance.

Infinite Ronin by stefenism 2016-05-04T01:16:00

WSD is a bit awkward on a keyboard. On a D-pad, up-down-right would feel pretty good, I think, but on a keyboard I'd prefer a straight line row of keys.

The graphics are good and all, and the sounds are ok, but the gameplay's a bit too simple for my taste -- it just comes down to a matter of matching the pattern and pressing the one control that will allow you to continue, or lose. I'd rather play something where there's some nuance, options, and opportunity for being creative in defeating the enemy samurai.

Mathematica Arcana by wtfrara 2016-05-03T02:22:00

Pretty simple concept, which I liked. I lost pretty early on, but then somehow got the hang of it and held on, lasted about 12 rounds. At one point I thought I had lost all my puzzle pieces, but the game didn't end. Then I got a replacement piece? Then I protected it for several rounds before becoming overwhelmed. Pretty fun. It seemed like the best strategy for me was to just sit in the middle and try to protect that one remaining piece. Anything more than that was too hard.

Bortman by Rscar 2016-05-04T03:27:00

A bit slow paced, and I found the keyboard+mouse controls to be a bit awkward. Could be a lot better if these aspects were tightened up.

I liked the graphics and sounds though.

Doodle Book Survival by CarlsonAndPeeters 2016-05-04T02:13:00

I liked the graphics and sound. Fun use of theme.

reshapybius by psychonull 2016-05-05T05:01:00

Fantastic! I liked figuring out how the moves worked. Your presentation seems to invite the player to figure things out for themselves, without much explanation needed. Interesting use of theme.

Graphics and music are great, too!

Galaxy Shifter by Willsr71 2016-05-05T05:33:00

Gameplay is awkward, but I think this game has potential if the controls could be improved.

Feels similar in some respects to the game I made. I like your ideas.

Shapeshifter's Quest by allstar602 2016-05-05T23:11:00

I got stuck on a wall in rat form, and couldn't get unstuck, and couldn't shape shift, either. It'd be fun to come back and see this when you complete some AI, and provide more of a goal or story to the game.

Sunshift by guimonpa 2016-05-09T14:43:00

Amazing. Great challenge! I am very impressed!

ShipShift by deadbodyoutline 2016-04-30T03:50:00

I really liked the graphics.

The controls, not so much. I had to keep the mouse moving constantly, and it didn't feel natural, or like I had good control. Also switching between forms, I couldn't really tell what advantage it gave me, so it wasn't very useful. Something about the game should communicate instinctively to the player which shape they should be in to have the advantage at a given moment. I can see a lot of potential for a rock-paper-scissors mechanic here, which could be very cool.

A game like this really needs sound effects, but you know that. You should add some!

Under and Above by Xinelu 2016-05-05T04:21:00

Can't really play this due to the trackpad on my laptop's mouse scroll gesture being way too sensitive to control the shapeshifting. It's not at all clear what's going on in game, I seem to just float around, shooting until I run out of ammo, and then the game ends. If I crash into floating object I pick them up, but can't tell what they do. Enemies crash into me and disappear, or shoot at me until I run out of health... but what am I supposed to be doing? What's my goal?

The Incredible Vending Machine by Alphish 2016-05-04T01:45:00

Rather unusual GameMaker project. I found it a bit difficult to figure out how to play. I'd recommend making the help text a little bit more helpful. I get that this is supposed to be a puzzle, but figuring out the UI shouldn't be the puzzle -- figuring out what to do in the game should be.

After I put "nothing" into the vending machine, it gave me "Thing", but then the machine seemed to break. I couldn't really tell how to operate it. So I went over to a different room for a while, and tried coming back later, but the machine was still out of order. At that point, I pretty much lost interest.

Pixel Pets by uheartbeast 2016-04-30T04:06:00

You are REALLY strong with the pixel art, heartbeast! I have been a fan of your tutorial videos for a long time, and your art here is very good, especially for ultra low res pixels, which is probably my favorite style.

This game plays very well for such a simple mechanic, and with some pleasant chiptune music and sound effects, could be really special. Very well done overall, but feels a bit incomplete due to the complete lack of audio.

Squishy's Escape by owyoow 2016-05-03T01:27:00

The jump controls could be improved by allowing vertical climb even after a side collision is detected. It's rather difficult to jump over obstacles when you can't be right next to them because as soon as your sideways movement returns a collision with a wall, your jump is canceled. I liked turning into a parachute and floating downward, though.

aucguy by aucguy 2016-05-03T01:31:00

Too complicated for me to understand immediately. Am I trying to match color or shape? Why do the shapes shift? The shifting seems arbitrary, and although explained in the instructions, I still don't intuitively "get it". The game's rules should have an intuitive logic in order to be more accessible and fun.

ShifTris by hippy dave 2016-04-18T23:46:00

Solid! I like the twist on the classic Tetris. I found it hard to play, not being able to rotate is a serious handicap!

EnergyShift by Miziziziz 2016-05-05T05:31:00

Help! I'm trapped in a disco!

(The controls don't seem to work, other than running left and right :( )

"Wizard Prototype" - Unfinished- by SinclairStrange 2016-05-03T23:48:00

This was really great. It felt like a SMS or NES era platformer, the art and controls were great. The levels weren't terribly challenging, but were well designed and I enjoyed playing them. This feels like a nice platformer for very young gamers. I hope you finish it.

The Matter Realm by Nomys_Tempar 2016-05-05T05:28:00

Couldn't get past the audio, which I found very annoying. Didn't play enough to know if there was anything interesting here. The two options being Shift or Carry On for each step of the game made it feel very limited, and it seemed as though Shift was the only thing that carried the story forward. But I didn't stick around too long.

Land of Curves by spiffl 2016-05-04T02:59:00

Well that was a lot of bullets.

Pasowix's Magical Shapeshifting Workshop by glaze_96 2016-04-30T05:04:00

Couldn't play the web version in Chrome, I guess you must have an older Unity? Lots of other Unity games from this compo were playable in Chrome... I downloaded and played the Windows version. Some of the word associations were pretty obvious, others not so, but I solved them all and beat the game. One thing that could improve is a way to get the clue again. There was one guy who my attention lapsed and I missed what he said, and so I had to guess the thing he needed, because I had no way to ask him to repeat himself.

Thomas was a shape by pta2002 2016-05-09T14:34:00

I literally got as far as the first shape shift, went under the narrow bit, and then got stuck because I couldn't jump over the hump in the floor and couldn't figure out how to shape shift back to the original red square shape. I wish I could have figured out how to get anywhere, so I could truly experience the game. As it is, the game makes me feel like I must be stupid, because I have to be missing something obvious/simple and can't figure it out.

Werewolf Airline Simulator 2016 by Pestel Crew 2016-05-03T04:42:00

One of the better games I've played. I think the length of the airplane makes it difficult to get to passengers, and you can't see what people want, which is not the best design choice. But everything else is fantastic. To improve this game, I'd have voice bubbles for things people want coming off the edge of the screen in the direction of the needy passenger. And maybe shorten the level a bit, or start off with a shorter plane, and make advanced levels take place in larger planes, with longer fuselage and maybe multiple decks for a super jumbo jet.

Maybe a moon gauge to help you know when you're going to change form?

The music is a lot of fun. Nice touch.

Cavern of Flight by Hempuli 2016-05-03T03:07:00

I got down to an underground area, after figuring out a way past the really high fall that kills you unless you grab a ladder as you're falling, and then got stuck. I flipped a lever, and something moved, but I couldn't progress.

Decent platform engine, but I think the level design was preventing me from getting anywhere by being a little too subtle.

Good atmosphere!

A not-really-an-actual-game based on the theme "shapeshift" by Michael Feeney 2016-05-05T04:42:00

I liked the wireframe graphics :)

Wolf -> Man by Ninjanick107 2016-05-04T02:35:00

I don't want to install java to run LD games, so I can't play this one. Congrats on finishing!

Hedron Collider by ProgrammerSteve 2016-05-05T04:39:00

Like Guitar Hero, only without the fun controls :)

This was actually kinda fun once I figured out that I could wrap around the edges of the "fretboard".

Graphics are pretty well done, but I didn't really like the pulsing effect. Audio was good, but could have given some more feedback when you were doing well or messing up. Some visual clues that you were doing the right thing or the wrong thing would have helped too. I had to go back and re-read the instructions to understand I was trying to hit the shapes that were the color of the gate I passed through at the start of the level. That wasn't obvious at all from just playing.

AmeriMorph by squirrelbot 2016-05-05T22:45:00

I can't play java games because I refuse to install the JRE on my machine just to play games, but thanks for playing my entry!

SHIELD Low by crazya 2016-05-09T15:01:00

Click to start doesn't work for me. Can't play :(

Oh wait, I literally have to click the WORDS "Click to start" not just click anywhere. Oh ok!

Pretty fun. I like the low res graphics, but it did feel like I was zoomed in a bit too close, and would have appreciated a wider view of the world so I could see threats coming sooner and have more room to maneuver.

Star Shift Journey by Asturk 2016-04-30T04:54:00

Aim, fire, dodge, change shape. That's a lot to do. I felt like aiming would have been better if it wasn't mouse-based, so I could do everything with keyboard. Changing shape/color felt a bit forced, somehow, like I didn't have enough time to react when a different colored ship appeared, by the time I changed color it had already gone. I guess I just suck :) But I think there should be some defensive advantage to changing shape, not just match color to hit same-colored enemy, but maybe if you turn the right color you can absorb shots and get energy from them, like in Ikaruga.

Pyburet by spaghetti_pants 2016-05-05T03:51:00

The physics driving these puzzles seems very jumpy and abrupt. Toggle the position of the colored platforms to use them almost like a paddle to knock your avatar up or down to where it needs to be to grab the keys to unlock the level. Still needs a bit of polish to feel like a real game.

DeadBeats by ployer 2016-04-30T04:16:00

I liked the camera work at the beginning of the game, and the instructions and credits integrated into the level. The game itself seemed to have potential, but I think the vantage point was not ideal for being able to tell what I was doing. I felt like I wanted to be closer to the action and see up close what I was fighting. Also, the attack is very slow, which makes it clumsy. Very polished for a weekend's worth of work! I too would like to see this as a multi-player game.

2 levels only by ougrouk 2016-04-18T23:51:00

Took me a few tries to figure out what to do. Then, on the second screen, I turned into a monkey, but instead of climbing the tree and getting the banana, I just dropped through the floor>??!

Shifting Winds by Kelpow 2016-05-09T15:28:00

I didn't understand the controls, and couldn't manage to climb, so died almost immediately. Then I noticed the text at the bottom right telling me how to control the game.

Graphically the game looks fantastic, in a Minecraft sort of way.

I think the controls suffer -- try de-coupling the camera control from the bird control, and I think it will be much better.

Ovid Debt by Madzinah 2016-05-05T04:54:00

The low gravity acceleration combined with the high horizontal top speed and acceleration made for some rather strange platforming physics.

I didn't find this game challenging at all. Level design made it such that the jumps weren't all that difficult, and the amount of shape shifting that I needed to do to get around obstacles was pretty minimal.

Neo Shifter by laFunk 2016-05-09T14:38:00

OH YESSSSS!

This is great. I would like to play it fullscreen or in its own window, because my trackpad keeps scrolling the browser window rather than moving in the game.

Graphics and audio are outstanding. The gameplay is very relaxing, which is an unusual quality in a shooter. I really, really liked this one. Well done!

SEMILUCID by curtamyth 2016-05-09T00:05:00

Very trippy! I enjoyed playing this one. While simple to play, the graphics, sound, and overall mood made it good to play.

You're a Floor Lamp Now by blinry 2016-05-03T04:52:00

Weird.

Green Box Game by knason 2016-05-03T04:04:00

Didn't care too much for this one. Switching between room states is jarring, and there's no hint to tell you what to expect. Seems like the thing to do is try to avoid falling by switching, but sometimes it's good to fall. The puzzle aspect suffers because it's not really clear when it's good to fall and when it's bad.

Don't Shapeshift by ginger9 2016-05-05T04:13:00

The pixel art was the only thing about this that I liked. The animation and especially the transitions between scenes were very jarring, and the conversation segments had very quick timing that didn't allow enough time to read them. Gameplay was lousy. I could walk, I could see instructions telling me how to jump and attack, but my attacks didn't seem to hit anything, and then I'd just sort of find myself in the next scene, for no apparent reason, and I had no idea what was going on.

Despite all the negatives, I really liked the art style, and if you can work out some better engine programming and decent controls, this could be turned into something playable and decent.

Nyamo's Adventure by DDRKirby(ISQ) 2016-05-09T14:53:00

Very enjoyable metroidvania coin hunt. The controls feel a little bit stiff, and the platform puzzles start off a bit simple, but it quickly gets engaging. I made it as far as the first shape shift and collected 12/55 objects. I'd like a downloadable version that I can play as a standalone app. Great soundtrack! One of the better games I've played for LD35.

Pik & Pok: Star Team by TheGreenTie 2016-05-03T04:28:00

Couldn't get picking/throwing to work in Windows. I don't have a spare Android device laying around to install it on, and won't risk my phone on any application developed in 48-hrs. It looks pretty fun tho. Maybe post a game play video so people who can't run it can at least see what the experience is like.

Shape Wars by DRGY 2016-05-09T14:10:00

I liked the learning system. It was a bit slow paced and it would be helpful if it remembered your achievements so if you died you only had to go back to the last challenge, not start completely over.

Hack_Switch by IEQI 2016-05-04T03:12:00

I couldn't get very far in this, but I liked the graphical style a lot. I think it was a bit jarring when switching between hackspace and normal space, which made landing on the platforms difficult.

Shape Shooter by state550 2016-05-05T05:39:00

The first level was pretty unforgiving with regard to mistakes in timing for jumps. The second level was harder, you couldn't hardly move to dodge, and changing direction to aim almost always resulted in colliding with a target. And then there was gravity constantly sucking me down, as well. Didn't enjoy this one.

Shiftah by GaryS 2016-05-09T14:30:00

Very well done for your first ever game! I'm impressed with the presentation and polish. The game feels like if Asteroids and Flappy Bird had a baby with a memory match game. I'll be interested to watch you progress in the future.

Unbecoming by tomlum 2016-05-03T01:07:00

Great humor and mood to this entry. A child's make-believe play fantasy, no real danger, but it was fun to explore. I got as far as the mainframe, at which point I couldn't figure out a way to enter a password. So not sure what I wasn't doing right. But it was pretty fun up until that point, although the controls for the spaceman were a bit limited.

#IsNotAPhase by strife47 2016-05-05T05:20:00

I wanted to like this but it wouldn't play well on my computer, I have no idea why. It seemed like it stretched the game to fill my screen, which resulted in some weird graphical distortion. I could still kindof play it, but movement and attack felt off, and I couldn't seem to hit anyone, nor they me. Not sure if it was due to the glitches or what.

Shape Warp by Mordokay 2016-05-05T23:03:00

I only played a little, but it was decent. I liked the instructions, they explained the game well. And the controls felt natural. The only thing that was weird was that there's really only four "slots" for up/down/left/right, but graphically it looks like movement should be smooth since you're smoothly floating forward. It's much better to jump to align with the shape holes than it would be to have to do that manually, but it still feels a bit weird.

Shape Invaders by famer 2016-05-03T02:34:00

Not bad. A few suggestions:

Make collisions more forgiving -- I tended to die "unfairly" by hitting enemies that I thought had passed me by.

I think it generally would have been better if the screen were narrower, so I could cover it a bit more easily, or else if the enemies descended more slowly. I didn't like the laser weapon very much because it seemed like it had to be held on the enemies for too long to kill them than was effective. I'd always have to move to try to hit other enemies, only to find that I didn't laser the first enemies enough to actually kill them, and then they were still a danger.

The game also doesn't seem to really get any more difficult, at least as long as I managed to play. I just died, usually unfairly due to a collision that felt like it should have been a near miss, or I'd laser a column only to have it survive and become an obstacle that prevented me from moving freely, etc. and died pretty quickly. A little bit better balance and a challenge curve, and it could be really fun.

SpaceRunner by basstian11 2016-05-03T04:32:00

I'm getting an error message trying to download this. Sorry!

Super Soul Sword by MandolinQuinn 2016-04-30T04:44:00

In a game like this, I felt like I should be able to attack north and south, not just left and right. And there didn't seem to be much advantage to changing shape... and what's up with turning into one of the ghosts that I'm fighting?

But this is a good start. A little story, some sound effects, and it could be pretty good. Almost felt like I was playing an early build of Hyper Light Drifter :)

Outterspace Minions Game by gandoulff 2016-05-03T03:36:00

The controls for this are downright weird. Q, D, Z for p1? Was this developed for an alternative keyboard layout than QWERTY?

Graphics are pretty sweet, but I couldn't twist my head around the controls, and mostly felt like I was stuck or moving in the wrong direction.

SImple Shift by CasualCat 2016-04-30T04:35:00

Very difficult to get used to the split-second decision making between shifting and stretching. My mind couldn't get used to it to the point where I was instinctive enough to last more than a couple seconds. Some kind of surround-sound audio cue in addition to the flash warning would maybe help.

Michael Taylor by MichaelTaylor 2016-05-03T01:24:00

I recognize it probably took a lot of effort just to make this much, but the core gameplay left a lot to be desired for me. The action was very slow and plodding. I felt like a tank, slowly traversing my turret and aiming. The enemies just sortof stood there, not really doing anything that I could tell. I didn't feel any cohesion with the art style. The weapon selection was not working for my trackpad since I guess your game doesn't pick up the mouse scroll gesture from the trackpad, so I couldn't play very long, but the first several enemies were all destroyed with a single shot of the fire gun. But for all the negatives, don't be discouraged. Keep at it, and improve.

Space Dock by HoldMeImScared 2016-05-09T15:06:00

Pretty good Star Castle variant:)

A few tips:

1) when you die, restart from last level, not the beginning.
2) When the narrative words appear to start the level, don't spin the dock until the player clears them so they can start moving. Very often it seems like there was a chance for a quick win if they could move immediately, but reading the words delays them and they miss an opportunity for a quick win.

Otherwise pretty good game!

Morgana's Curse by Team: Morganas Curse 2016-05-09T14:04:00

The art design is wonderful, and I like the concept, but it's unfinished. Lots of potential, though.

Nano Wars by Rey 2016-05-06T00:02:00

Well made! Feels like a tower defense game, but you can move around. I would have liked some kind of power up, and the ability to shoot further than one space. But very nicely done! I don't get how it relates to the shapeshift theme?

Shape Drift by kaovhmf 2016-05-02T04:33:00

I wanted to try this out, but downloading it from google drive was such a pain that I didn't bother. Try .zipping up the complete game and make it easier to download.

Natural Harmony by Pikby 2016-05-05T05:25:00

Well, I got hit a lot by the big ball. Then I couldn't jump because I kept hitting the walls. Then I got the melon, but I was afraid of it at first because it looked like it might hurt me, but it turned me into a bear. Then I pressed the button to shapeshift, and turned back into a girl, and couldn't change back into a bear!

The platforming would be better if jumping next to walls didn't arrest the jump height, so you could get over obstacles with greater ease. Some idea about what you're supposed to do would be helpful.

AdventureQuest by brocklee 2016-05-03T04:01:00

187MB download, but couldn't play it:( Screen captures look pretty good tho.

Spirits of the Forest by Divitos 2016-05-09T15:19:00

This feels crude. Much refinement, and I think you will have a good game. But I didn't like that the panther is wider than the standard block size.

LD36 — Ancient Technology

Bonehenge! by colapolka 2016-09-13T03:24:00

Very farmy/grindy play mechanic. I got frustrated because the attack was so short range I kept getting hit if I wasn't extremely careful.

Ancient Treasures by mandarine 2016-09-14T03:20:00

The controls are too fast and your jump too high. Either expand the view or slow things down a bit. It just feels very clumsy.

I got stuck in the second room where you meet a mummy; couldn't figure out how to get past the big chain obstacle.

Ancient Treasures by mandarine 2016-09-14T03:24:00

Oh I figured it out, you're supposed to cut that rope. Lol.

Well then.

Oh, the title screen is beautifully done. I love the colors you selected, they go very well together.

No Mario's Sky by eigenbom 2016-09-12T03:08:00

Really fun concept... needed a lot more incorporation of mario enemies and objects to be great, but for a 72hr proof of concept, it does the job. Too bad about the DMCA takedown... it would have been fun to see this fleshed out into a full mario tribute title.

Spectacular Stride Machine by Garfeild 2016-09-13T04:11:00

Well, that was fun! Great overall aesthetic, and I especially liked the funny animations and the sound effects/music. Perfectly blended. The controls were pretty good. Not quite Flappy Bird-like in terms of frustration.

The Pogo Stick of Power by SbstnC 2016-09-11T06:57:00

I liked the drawing style.

Given that the only thing you can do in the game seems to be jump, it's pretty difficult. One-hit sends you back to the start of the level is a bit harsh. The jumping sound effect got a bit irritating after a while.

Pong 2.0 by Clayblob 2016-09-12T04:00:00

Glitchy as hell. At times the window resizing makes it impossible to see your paddle, or the ball, or both. I managed to get a point after a while. I didn't like that the score reset to 0-0 after every point.

Invent the Wheel by Delicious Code 2016-09-01T02:42:00

Took a long time for the webGL version to load... a few minutes, and I'm on a 90+ mbit internet connection. How big are your resources?

Invent the Wheel by Delicious Code 2016-09-01T02:49:00

Ok now that I've played it a few times, this is really fun! I'm impressed with how stupidly fun it is. I think though you should remove the timer on the drawing phase, and allow the player to abort a run so they don't have to waste time when they screwed up the drawing and know it's not going to be a good run. Also for some reason at first I got a ton of "FAIL" right away without the rock having much of a chance of rolling, and that was frustrating. But once I could draw a round enough shape to roll, it was fun!

Invent the Wheel by Delicious Code 2016-09-01T15:04:00

Super exploit:

Play game in web browser, not fullscreen.

Set monitor resolution super high. 4K display FTW.

Draw the biggest honkin circle you can, starting inside the area of the game, but going outside.

Too big, and the game will automatically fail you. But the bigger you can draw it, the more mass it will have and the faster it'll roll. I got a <4 second time on the first course, which is currently the WR.

It's a fun trick to discover, I'd keep it in.

Invent the Wheel by Delicious Code 2016-09-01T18:12:00

Now drawing is not working at all in 0.9.0

Doodle Royale by A.W. Apps 2016-09-11T05:26:00

I won!

Aliens Didn't Build Them by ajayajayaj 2016-09-14T04:36:00

https://s-media-cache-ak0.pinimg.com/236x/49/11/b0/4911b02bea63e1b84ac4ba436e259949.jpg

rocket pug by AngrySquirrels 2016-09-12T04:07:00

Well... at least it has a pug in it.

Navis by Roland M 2016-09-11T04:48:00

Interesting controls, took a little getting used to steering the ship. I thought the sounds and graphics were pretty well done, but would have appreciated a larger view so I could see a bit further ahead.

Way of the Gear [Unfinished] by HacksawUnit 2016-09-12T04:04:00

I... I can't figure out how to get past the title screen :(

Screen shots of the game look cool. Wish I could figure out how to play.

LD36 - Ancient Technology by nofxboy1234 2016-09-14T03:46:00

Decent little platformer demo. I liked the cat animation. The music was pretty good. Could have been bigger, level design needs some inspiration. But decent for what it is; a good start into something with potential.

Pyramidtor : the commander's legacy by MartinFernandez 2016-09-01T02:21:00

I had a hard time playing due to my laptop. WASD + ZX + mousepad + left click is a tough combination of controls. Consider mirroring the ZX functions with keys on the right side of the keyboard so that I can hit them with the right hand if I need to.

The graphics were primitive, but the art design was consistent across the board, and the music seemed to fit the setting for the game.

I don't know if there was an end goal or objective to this, but having one would make it better.

Pyramidtor : the commander's legacy by MartinFernandez 2016-09-01T02:22:00

Oh also most of the time enemies firing at me were off the screen, and I had to take many hits just to bring them into view so I could counterattack. But most of the time they didn't seem to be aiming at me anyway, and I could just fly around and not really have to dodge. So that could use some work.

Kites by VitasaMode 2016-09-14T02:42:00

What a great Missile Command-like game:)

The art style is wonderful, as is the music and sound effects.

My only suggestions are with the game play. Instead of launching rockets using the left mouse button, have the rockets launch by the AWD keys themselves. Instead of selecting which rocket base to fire from, let them just fire. Also, allow the player to have multiple rockets in the air (one from each base) in the air at a time. And have the rocket explosion destroy everything nearby, not just the kite that was hit. Have a finite number of rockets, and break up the action into levels.

One thing I really liked about this was that the speed of the rocket varied proportionately with the distance from the firing base to the mouse cursor. This was a nice, but subtle touch.

In all, I would have given this 4/5 stars. Well done!

Pilz by PilzHere 2016-09-13T03:05:00

Not a bad start for a project, just needs more game and it could be something pretty fun.

Ancient Technologies by csanyk 2016-08-29T14:44:00

@pogo575: Thank you! I'd love to add more games to the room, but managing it all gets really complicated quickly. Just thinking about it makes my head swim. But yes, it's possible to implement other simulated games, probably would be best to do some refactoring first.

@SamuelSousa, you should try again -- you'll get an extra life at 5000 points! :-)

Ancient Technologies by csanyk 2016-08-30T00:18:00

Uploaded a bugfix version ahead of the Jam deadline, which includes a working TV Type switch, and tweaks a few things to further refine the play experience. There's now a death animation in the game, and some bugfixes in the console plug/unplug behavior.

Ancient Technologies by csanyk 2016-08-30T02:46:00

@TerraCottaFrog Thanks for confirming... I suspected so after playing the HTML5 version for a few minutes. It seems to go away if you hit "R" (to restart the room). I'm not sure where the problem might be, but I'll keep trying to find it.

Ancient Technologies by csanyk 2016-08-30T03:28:00

@TerraCottaFrog latest build fixes the memory leak. Thanks again:)

Ancient Technologies by csanyk 2016-08-31T10:28:00

@mooncalf Channel 3/4 was a feature I had wanted to include, but had to drop due to time... perhaps in a post-deadline build, it'll become a reality:)

Ancient Technologies by csanyk 2016-09-01T11:35:00

@brookzerker thanks for the bug report... I thought I had taken care of that one already. I'll re-check.

Ancient Technologies by csanyk 2016-09-01T14:15:00

Unplug doesn't kill game bug fixed in 1.1.2.0.

Ancient Technologies by csanyk 2016-09-01T18:05:00

@facelesstheone that was the idea. i wanted to recreate that experience so future generations could see how we did it back in ancient times.

Ancient Technologies by csanyk 2016-09-02T21:25:00

@GamerJenn did you plug in the joystick?

Ancient Technologies by csanyk 2016-09-12T18:39:00

@BMacIntosh thanks for the bug report... I've seen that behavior as well, but haven't looked into it yet as I've been travelling on vacation and generally busy. Enjoy the free infinite lives! :)

Ancient Technologies by csanyk 2016-09-18T00:47:00

@quadtree, I've seen some audio glitches, particularly in html5 builds. I think it's a problem with the engine or the platform it's running on top of, not something that I can fix, unfortunately.

Ancient Technologies by csanyk 2016-09-18T23:39:00

Thanks to everyone who played and rated my game!

Pedalcopter by ElzingaT 2016-09-14T03:13:00

Press A to join doesn't seem to work. :(

Looks like a cool game tho. Does it play like Joust??

AfroRPG by GeenJaBeN 2016-09-12T04:59:00

Well, so I ran around in the woods and killed blobs for a while, but that seemed to be it?

Supercontinent Ltd by Deconstructeam 2016-09-12T04:48:00

Amazing work. I'm very impressed with the mood and atmosphere. So much accomplished with just some simple text and point and click. I really enjoyed solving the puzzles in this one. The twist at the end kinda threw me for a loop.

Punch Card Panic by Quicklyer 2016-09-14T03:38:00

I like old school text adventures. This was well done. I managed to run the program successfully in about 10 minutes or so. It was the best day of my life.

Reinventing the Wheel by gonutz 2016-08-31T22:39:00

I like the primitive caveman animations:)

SkeleMeat! by FisherG 2016-09-11T07:38:00

I keep dying almost instantly and having to restart.... it'd be a good improvement to spawn the player somewhere that they are safe from immediate harm. Otherwise, it looks ok.

Come Forth by Starlight by Chris Bode 2016-09-14T01:50:00

Quite a lot of unfair death in this one, when you first encounter the spikes they're at the bottom of several leaps of faith and there's nothing you can do to avoid them but memorize the level. Also the character **is** a hitbox, and the slightest touch with anything that will harm you, kills you instantly. Some hit points and a more forgiving hitbox would help a lot. Good graphics overall, but an animated character would have been better than a white rectangle. Also why am I fighting loafs of bread in a pyramid??

Aqueducts of Solomon by LoneSpelunker 2016-09-11T06:38:00

This is very well done, but I feel like I need someone who understands the rules to explain it to me, and answer questions. The game is complicated enough that the on-screen instructions might not be enough for a lot of players.

Starcrossed by tayusuki 2016-09-13T04:13:00

I don't get what I'm supposed to do. Instructions?

Artefact-O 36 by SamuelSousa 2016-09-01T03:51:00

It starts out a little to easy, but there's a good sense of building a progression that makes it feel like it's leading up to something worthehile. I got up to level 8, but couldn't figure out how to go right on that level.

The Leak (GB) by cabbage_ 2016-09-13T03:30:00

Impressive that this will play in a real GB! I found the combat to be difficult because of input lag (in emulator on GameJolt at least). This lead to aggravation because I wanted to dodge but couldn't, and got hurt too much.

RUNE by Hiinds 2016-09-14T03:27:00

Needs something else to make it more challenging. It's not really a puzzle; the solution's right there. So there should be something other than a time limit to make the game challenging. I really liked it though.

pls get cool by andromalin 2016-09-14T03:11:00

Despite not being very cool, I still enjoyed it. I don't think that I figured out how to get the drill arm working tho. The obstacles are tricky due to the limited mobility of the robot. I found the experience of playing a platformer with a pathetic jump to be novel and an interesting limitation to have to overcome. The robot walking is pretty adorable.

Ancient Delivery by mokujin 2016-09-14T03:53:00

Challenging. I think the controls made it harder than it should have been. If there was someone helping me, I could have one player take the mouse and position logs, while the other player pulls the statue. Overall it wasn't too hard, yet I kept making mistakes and having "incidents". Pretty good balance over all, but I still gave up in frustration after 5-6 attmepts to get past the first log pit. I know I could do it, I knew how to do it, but it was just a stupid mistake here or there that kept killing me, so I quit.

The graphics are really good, and the physics feel just right. I like the cat-dog-pig motif.

The Land of Ancient Technology by CartoonJenn 2016-08-31T23:34:00

Not much gameplay, but I really like the lighting effects. The graphics in general are surreal and weird. :)

I am the Destroyer by BMacIntosh 2016-09-13T01:29:00

I'll be honest, this one didn't really grab me...

I found the conversations to be kindof annoying, like every response was an off the cuff smart assed response that was trying too hard to be funny. Maybe that writing style works for some people, I dunno, but it felt like something I might have written when I was a kid, talking to myself for my own amusement...

Also, the background music didn't really seem to fit the game. Compared to the rest of the game, it feels like something cut and pasted in without much thought put to it, and not really any attempt to create a singular aesthetic between audio and visual. Mainly it just feels like it's there as a placeholder.

I thought the art style here was probably the strongest point. But no real animation or anything...

I don't mean for all this to sound negative, it's an accomplishment just to complete a game in a weekend, so congratulations on that, and don't take it too hard that someone didn't care for your game, but I feel like the most constructive thing I can do is to point out areas that you could try to improve on for next time. Keep at it, and good luck :)

Ancient Temploot by QOGQOG 2016-09-01T04:59:00

I like the turn-based nature of the game and planning out my moves. It's a little hard to understand what each type of enemy will do next, but I got pretty good at it. The graphical style is a huge plus here. There should be some sound fx or music to really make this one stand out. Keep working on it, this is good.

R. Lastey, archaeologist by Aurel Bílý 2016-09-11T06:46:00

I couldn't figure out Level 1 even with the hints. I brushed dust for like 10 minutes, and was able to find 2 letters... then couldn't figure out what else to do next. It looks like there's a lot of depth to the game, but the puzzle isn't presented in a way that I found clear enough to be able to figure out how to solve.

The Shattered Beacon by Starspell 2016-09-11T06:51:00

I thought the object of the game was to find beacon pieces and assemble them together, but instead I found the beacon only to watch it fly apart after a few seconds. I seemed to be stuck while this was happening.

The levels are not particularly challenging or interesting, but I did like that hitting the spikes didn't cause instant death, and only seemed to knock me back.

With a lot of work this could be turned into something decent. Keep at it!

Ancient Akkadians by hitchh1k3r 2016-09-14T03:58:00

I really liked the graphics. The day/night turn cycle is pleasantly animated, and I really liked it. Need a tutorial to really get into it tho. These strategy games take some learning to get into.

Most Ancient of Technologies - Catapult by joe40001 2016-09-18T23:52:00

Wow, this is great... at being a simulation of a terrible Tiger LCD game. It's actually very good. I'm impressed at the authenticity!

anachroma by zillix 2016-09-11T07:12:00

This is excellent quality work. I love a good puzzle platformer. This is a great game.

I got a bit disoriented, but I take it that's the point. It might be helpful to have a mini map or a subscreen map that could help me figure out where I've been and where else I can go.

Other than that, I think this is one of the top games I've played this LD. Once I discovered/unlocked the room rotation mechanic, it went from a 3-star game to a 5-star for me.

Escape from planet Earth! by Peni6 2016-09-16T00:58:00

I feel deceived. This is not that poorly made. OK, so sometimes when your dead the game doesn't realize it for a while, at least the story mode parts are reasonably well done. The action is pretty basic, and not very challenging, but it's not the worst thing I've played this jam.

Game Buoy by madalaski 2016-09-11T07:35:00

So, is the ice cream cone thing a battery charger? I couldn't tell when the batteries were charged, but I guess I managed to fix it. I got paid 200 GBP after I put everything back together, so I guess I won? Pretty cool concept, similar idea to my own game :) Nice work.

CANOE & SPEAR by BluShine 2016-09-11T08:00:00

I love it! It's like Towerfall Ascention, but with canoes!

Add a helper text to tell the user how to start the game, and this is gold. I'd love to see some bonus weapons, different maze arenas, and so forth.

Ufo Quest by Smiley 2016-09-11T05:37:00

The graphics reminded me of Intellivision and Atari 2600. The enemies were not very challenging, it was easy to run around them and if you were too far away they would stop doing anything, which made them very easy to kill at a distance. Often when moving into a new room enemies would spawn very close to me, which felt unfair, but since they were so easy to defeat it still didn't present much of a challenge.

Exploring and finding the space ship parts was fun.

Abacus Fighter by deadpixelsociety 2016-09-01T05:01:00

I don't run java, but this looks really cool. Great concept and I love the graphics. Make a web-based version, I'd love to try this.

cognizance by managore 2016-08-30T02:08:00

Pushed right for several minutes wondering what the game was about, or if something was broken... then discovered jumping. OMG.

tEGGnology by thomz12 2016-09-11T06:19:00

Not bad... it held my interest long enough to eggsplore the entire tech tree.

The amnesiac adventurer and the Temple of Doom by rockford 2016-09-14T04:43:00

The graphics were tiny, and the traps too hard to see. Death seemed random, so not very fun. If I could maximize the window and increase the size a bit, it'd help a lot. I'm on a pretty high res display (2048x1152) so that might be part of it...

Super Egyptian UFO Cat Pyramid Overlord 2000 BC by rjhelms 2016-08-31T23:14:00

This is pretty weird, but I totally get it. Great stuff. Especially the retro C=64 graphical look. Well done!

Robot Recycler by quadtree 2016-09-18T23:44:00

This. Robot. Talks. Like! William. Shatner.

Glitch by Mathieu Muller 2016-09-11T06:01:00

Well executed puzzle game.

I didn't like that I had to install OpenAL; that would be best to package in with the game rather than to have to install it separately.

I liked the puzzles, and more levels of increasing complexity would be great.

I would have liked to be able to enlarge the window, so I could see more without having to scroll.

It would have been good if the little robot guy's graphic would turn when he makes a turn.

Overall good job.

1995 by ShaunJS 2016-09-14T03:04:00

LOL.

Ramming Speed! by CharlesK 2016-09-13T04:41:00

404 not found :( Screen shots look pretty tho.

Archeology Simulator 3092 by brookzerker 2016-09-11T06:26:00

Lots of little problems with this game.

I had to go fullscreen to be able to see everything. There was too much text at the beginning. I want to play a game without having to read a page of text. Keep it as short as possible.

Being a turned based strategy game, I was able to get through the pirate fight OK. I found it odd that missles were more effective against shields than lasers were. Once I figured that out, they were easier to defeat. It too me a while to understand how to go to the next planet after I was done with the one I was on -- I expected to click on a menu button rather than on the map.

Some sounds would have helped make the game more enjoyable and understandable.

Sassy Salesman Simulator by rodobodolfo 2016-09-11T04:34:00

Nice game:)

I found a bug, after I sold the old lady a cell phone, somehow the game glitched back into the conversation with her on the next customer, only she wasn't there anymore, just her disembodied voice prompts. After that, it seemed to play OK for the remainder of the session.

Old Man's Sky by Geared Games 2016-09-14T02:27:00

Awesome parody/demake of NMS. I thought it captured the look of the Atari 2600 quite well, though not the sound obviously. Some really harsh random noise and buzzing would have made it for me. Although the music is nice. A bit more purpose and variety would have been even better, but then it wouldn't have skewered NMS so perfectly.

Apalis by Tselmek 2016-09-14T04:25:00

Pretty decent:) I liked the music. The later levels got pretty challenging. Only real complaint is that the grey spikes are too easily hidden by the grass, and lead to a lot of accidental deaths. Try to make them stand out more so death doesn't feel so cheap.

Ancients & Aliens by MHaton 2016-09-16T01:29:00

Per the rules, Compo entries should include source code.

Orion by PixelStuff 2016-09-14T02:16:00

I like the originality, but a little more connection between drawing the constellations and what is happening in the battle would have helped sell it for me. Nicely done all the same.

New Ancient Adventures by pyokoanarogue 2016-09-13T02:16:00

Explored a while, eventually got stuck and couldn't figure out what I was supposed to do. Figuring out some of the preliminary puzzles was fun, but I don't think solving them helped me learn insights to solve the larger puzzles. Decent platforming mechanics, graphics, good sound, although some footsteps and jump noises and switches and water flowing and electrical surges would have complimented the gameplay well. Nice job.

The Machine by jeremyfa 2016-09-14T04:12:00

The narrative was pretty interesting, but way too linear. I'd like to see where this goes, but it needs more decisions to feel like a proper game.

Raptroid Prime by VersatileVelociraptors 2016-09-13T03:12:00

The puzzle mechanic is a bit too crude; there should be more of a relationship evident between the two dimensions; otherwise, the game kills you unfairly too much. Or else it has to hint at you that "this is where you need to change dimensions to proceed/avoid death." Also, when you do die, there should be a slight delay before respawning, or disable the controls for a slight delay so you don't immediately move and kill yourself accidentally.

Clockwork Dragon by wilsk 2016-09-11T04:41:00

The voxel art made me feel like I was playing with lego.

Sometimes the gold instead of being picked up as I flew over it, would sortof get stuck to my butt and follow me.

Catapults by bentglasstube 2016-09-01T03:57:00

Hit detection could be a bit better. I thought I was dead on with some shots, but never registered a hit. Nice artillery duel clone:)

8-Bit Quest by Mad Pixel Games 2016-09-13T04:37:00

I wish I could play this but I refuse to install java :(

Carp Diem by pogo575 2016-08-29T04:05:00

Controls are a bit weird, but the swimming animation is awesome. It felt like my turning radius was very large and I wasn't as nimble as I wanted. Not sure whether to blame the controls or myself.

I don't think the health is working right, it didn't go down when I got hit, but then I died anyway after a few hits.

Plant + Birds by TerraCottaFrog 2016-08-31T22:58:00

I like the game but I think there's a bug. When I quit the game, the music continues playing. Nice tower defense, and I love the ultra-low fi pixels.

Plant + Birds by TerraCottaFrog 2016-09-01T02:24:00

I couldn't figure out a proper way to exit, so I had to hit esc to switch to windowed view, then right-click the tab on the task bar and select close. Some audio player running in its own process didn't get cleaned up, and I had to find it in the taskbar and kill it.

Tomb Robbers by facelesstheone 2016-09-11T06:10:00

An interesting take on tower defense. A goal to kill X robbers and new levels could be fun. Some good audio for the trap releasing and deaths (comically squishy blood noises and screams) would really make this game a lot better.

Kvetch-A-Sketch by mooncalf 2016-08-31T22:42:00

Very clever concept. Fun physics puzzles:) More fun than real etch-a-sketch.

The Golem by Matzigon 2016-09-13T03:37:00

This looks great, but I can't play it for some reason. I spawned, and couldn't move (only change direction and jump in place). Not only was I stuck, but I kept seeing chariot (enemies?) spawning to the right of me and instantly sink into the sand. I wish I could have gotten a sense of what it was like to play.

Siege of Scarborough Castle by masterkrepta 2016-08-31T23:20:00

The controls are really messed up... couldn't aim or move around, felt like I was drunk or something. lol.

Ancient Drunken Aliens by orkybitz 2016-09-14T02:50:00

I feel like I should have been rewarded somehow when I rebuilt the henge. But it could be because I used inches rather than feet in my calculations.

No Man's Clay by Rfdshir 2016-09-14T03:30:00

Well the visuals are beautiful, but I have no idea what I'm doing. I managed to turn a wheel into an asterisk... it's a bit unclear how to play.

Total Irrigation by cjames 2016-09-01T04:15:00

Very satisfying puzzle game with great aesthetics. It was soothing and relaxing to play. Great job!

Floppy by brainybeard 2016-08-31T23:06:00

I couldn't figure out what I was supposed to do... I keep running over the little raisin looking things but it's not clear what that achieves. Am I supposed to collect a certain amount? Am I supposed to go up? Why are the dark disks and keyboard trying to run into me? Are they hurting me? I can't tell. Sound effects and some visuals would to convey what's going on and what the goal is would be helpful.

Wheel Warrior by Shatter Point Studios 2016-09-12T04:10:00

What was the other button besides the space bar? I couldn't figure out how to play :(

Wheel Warrior by Shatter Point Studios 2016-09-12T04:12:00

Oh wait... was it hitting Esc to change batteries? That's it? Lame! :P

Birdology by Peringo 2016-09-11T17:07:00

This is still pretty rough, but I see a lot of potential here.

I couldn't figure out how to do much -- it didn't seem like the 'E' key was working, maybe? Or just there are too many things that I would think I should be able to interact with, but can't. Like all the stuff in the bedroom where I woke up to start the game, all the people in the village, etc... Also it seemed there were many doorways that I couldn't enter. Despite feeling unfinished/incomplete, I wanted to play it a lot more.

Adventure Time by mennchen22 2016-09-01T02:28:00

This looks good but I don't want to install a program in order to play a game for a few minutes or hours. If you can do a build that is a standalone .exe I'll give it a try. Screen shots look great!

Adventure Time by mennchen22 2016-09-11T08:35:00

Pretty good. I noticed that the collision detection when walking around on the map would sometimes cause me to get stuck on things where it didn't seem like I should get stuck. I thought the walking speed was just a little bit slow -- would have appreciated a run button.

Soaring with the Ancients by xzippyzachx 2016-09-19T22:29:00

I liked that it didn't punish me for crashing, since I did that a lot. The controls do take some getting used to. But I love the graphics and the general vibe that I got. Very good aesthetics, and a nice peaceful exploration game. Congrats!

LD38 — A Small World

One-Pass by LukeZaz 2017-05-16T03:45:24Z

A really interesting mechanic, but I think it's too hard -- make one mistake, a bad bounce, or a missed jump, and you block yourself off from being able to continue. I couldn't get past the vertical part where you have to jump left and right because I kept blocking my own way no matter what I did. Maybe you could salvage the mechanic by only filling in behind you, not ahead. But I think it has potential.

Bubble Boy by rjhelms 2017-05-16T01:15:18Z

I liked your take on the theme. It's silly.

Abaddon by Geckoo1337 2017-05-19T04:45:15Z

Wow, the art style, aesthetics, and overall mood really work well together. Nice work.

Parvus Mundi by Antiwrapper 2017-05-16T03:26:31Z

I think this might be the first game built with Godot that I've played. I enjoyed this, simple as it is, but it could stand to be elaborated further. Not bad for just 9 hours of work!

World Destroyer by Move127 2017-05-16T04:08:14Z

I got to about the fourth level, where the enemies spawn out of the little mountain. I couldn't figure out how to blow it up with the bombs.

In fullscreen it seems that the instructions text gets cut off at the top of the screen.

A.M.O.R.V. by zondarg 2017-05-20T01:14:04Z

I couldn't figure out how to play. At first, the arrow keys seemed to move my saucer, but then after a short distance it seemed like I got stuck and slowed to a halt, then the only thing that the arrow keys did was change the camera angle.

FLAT SAMURAI by Tymus 2017-05-19T03:10:38Z

I can't play it either, but I'm intrigued by the concept. I wish there was a video of it so I could see what it looks like in action.

ANTIVIRUS by KappaIX 2017-05-17T02:59:02Z

This was rather good. I found that the left mouse button fires, not right mouse button. Once I sorted that out, it was a lot of fun. I find it reminiscent of 2D Wolfenstein, Berzerk, and Frenzy! which puts it in fine company. Well done!

Lonely Rover by Skoggy 2017-05-16T01:52:30Z

Really well done. A bit too difficult, but it was fun to pick up stuff. It would have been better if the game let me pick up where I left off after getting blown up instead of starting all over.

I think the camera positioning could stand some refinement. And it could be clearer how to build the spacecraft -- I tried putting more parts on the yellow square, but they wouldn't go and the square turned red, which I take to mean that I'm doing something wrong, wrong ordering or something. Then I picked up a part and tried to put it down and it just kept bouncing, and I was like whaaaaa?

Overall the sounds are great, but the rover's movement sound got old quickly.

Cell Division by steve 2017-05-16T03:32:01Z

WOW! I am impressed. At first I wasn't clear what was going on, but once I discovered how to grow, that's when the action started. Graphics, audio are excellent. Gameplay is very original. Controls are a bit difficult, when you have to move, fight, and make building actions all at the same time. Very challenging!

Mini Shaders by bestnickname 2017-05-16T01:28:16Z

This is impressive... Gameplay is a bit complicated, but it rewards taking the time to read the instructions and understand how to play. I think an introductory/tutorial level that explains how to play would make it more inviting to players who aren't already familiar with programming concepts and writing shaders. Really nice overall tho!

Microspace by novodantis 2017-05-16T02:22:09Z

Really impressive. I wish that white blood cell collisions weren't instakill. It took me a while to figure out how to move effectively.

Bunosphere by torcado 2017-05-14T23:04:20Z

Pretty fantastic! I wish there was a bit more of a clue what to do, but figuring things out was fun. Needs sound effects and music. I liked exploring, and I liked that the world was actually bigger than it looked. It would have been fun to hop to another planet after I finished with exploring this one.

Planet Desumaton by SiegfriedCroes 2017-05-14T22:46:31Z

This is great! I love the graphic style and the mechanics. It's challenging too. Just needs sound fx.

Asgard Invitational by zirconcode 2017-05-19T01:23:34Z

So... it's like a game of Pong, except you just touch the ball and then the level starts over? I don't think I get it...

Quest Island by bentglasstube 2017-05-17T03:59:59Z

This world is actually kinda big...

I explored a lot, and talked to two overworld people, found things for them, and they gave me two torches. The pink girl who is hungry was hard to talk to because she kept moving so fast, which was annoying.

It seemed like the world was mostly empty, and there wasn't enough to do, or maybe it was just not obvious enough for me to find it. I think designing the world map to make things a bit closer together and more obviously connected would have been helpful.

Overall the engine is pretty nicely done, and this could have potential if you wanted to add more to it and polish it more. Keep going!

Space Mailman by Kepons 2017-05-18T01:08:14Z

I love the wireframe graphics, but I think they make the game unnecessarily difficult/unfair because there's not enough texture to give you a frame of reference to understand how fast you're moving. Planets kindof sneak up on you and before you can react you end up splattered on them. If the window were big enough to give me some space to see ahead of myself, it might be a little more manageable.

Path of the Rabbit by managore 2017-05-17T02:30:36Z

Loved it. You've created another great game.

I would have liked it if you could wrap around the edges of the world, to avoid getting stuck on an edge.

It took me a while before I realized that I could fight the foxes, and that they wouldn't just automatically kill me.

It also took me a while to realize that I could stack tiles on top of ones I'd already laid. Once I realized this was possible, the game really opened up, and I enjoyed it very much.

Dreamers World by applejam 2017-05-19T01:28:16Z

Decent, if a bit repetitive. The intro sequence is a real strong point, and I liked the in-game tutorial. The actual game play wasn't bad, but it got old pretty quickly. Some scrolling or some variety would have been nice. I also found it hard to tell when I was being hit, other than by watching my life meter go down.

Pallas Station by btwj 2017-05-16T01:39:43Z

Nice turn-based strategy engine. Would have benefited from some sound effects.

Tower up by bog13 2017-05-18T03:21:29Z

The falling block jumps are reallly hard, and I didn't get very far. Overall the game feels a bit half-baked, and in need of finishing, but it is a good start for a basic platformer. Work on the graphics and level design, and you could have something.

TARJECTORIES by csanyk 2017-04-23T22:49:40Z

@lacemattley No, I'm afraid that's a bug. Someone else reported this to me, same thing, and I can't figure out why it's happening. I'll keep trying.

What it looks like it's doing is creating two worlds. Looking at my code, there's no way for the game to create two worlds on the first level, and even if it does, there's collision logic that should immediately separate the two worlds so they shouldn't overlap like that. I'm very puzzled, because I can't replicate it on my dev system.

**Update:** I have fixed the bug as of [latest release, 1.0.4.8](https://csanyk.itch.io/tarjectories)

Please download the latest and try again.

TARJECTORIES by csanyk 2017-04-24T16:24:57Z

@Move127 thanks for the feedback.

"Tarjectories" is a mashup of the words "Target" and "Trajectory". I had considered naming the game Targectories, but didn't want to trigger another "gif pronounciation war".

I have no idea why the game would require running as administrator... I will have to test that and see if I can figure it out. **Update: I created a non-admin account and was able to run the game. Perhaps something unique to your system config?**

The game gets a bit more interesting after level 8, so I encourage you to play through all 18 levels.

I do have a few more ideas for things that I might add to a post-compo version... I'm very likely to follow up on them, as I really liked how this turned out, and see potential for more.

As for hit detection... I'm not sure. If you can describe more, it would be helpful. Just a thought: how much power are you putting on the cannon? It could be a high-speed collision issue if you're increasing power too much. I'm not sure what the practical upper bound on gun power is, but I typically don't push it any higher than 7, and it seems to be OK for me.

TARJECTORIES by csanyk 2017-04-24T17:27:42Z

@longchamps thanks for playing and for your comment.

I limit the player to a single bullet deliberately, because I want you to be careful with aiming in this game. If you can shoot as many bullets as you like, you can just spam the target and hit, without skill.

Sometimes you do have to be patient, and wait for your shot to line up. But I think the idea of a game that encourages/rewards patience is a good one.

I'll think about adjusting the turret elevation speed... I think it's pretty good where it is, but I could see tweaking it a bit, or perhaps making it user-configurable. I'll add it to my roadmap list.

TARJECTORIES by csanyk 2017-04-24T17:50:51Z

And now I've written an epilogue to the postmortem, but it's over on [csanyk.com](https://csanyk.com/2017/04/tarjectories-ludum-dare-38-postmortem/)

TARJECTORIES by csanyk 2017-05-19T20:37:45Z

@SiegfriedCroes: The timer is just for bonus points. If you run out of time, there's no bonus, but if you can hit all the targets before time runs out, you get extra points. I realize it's not very clear in the Compo release, but I'll address that in a future release.

@lyxil: Up/Down doesn't affect elevation, it affects the power of the gun. Think of it like adding more gunpowder to the shot. Each tap of the key adds or subtract a quarter point of power. Left/right is what changes the gun's elevation (aiming).

TARJECTORIES by csanyk 2017-05-20T23:51:06Z

Thanks to everyone who played and rated TARJECTORIES! See you next time!

Pixel Town by automatonvx 2017-05-19T01:33:03Z

In Scenario 1, I built a road, and a couple of houses, but then I couldn't build anything else. A bit of explanation would have been helpful, as it was hard to figure things out on my own. I guess that's part of the fun, though.

Space Race by feips 2017-05-18T03:16:08Z

I suck at this game, but I like the concept of it.

drone by atmospherium 2017-05-16T02:58:38Z

Really cool. The graphics and audio are top notch.

Digital Backwater by Max Cahill 2017-05-18T03:02:45Z

What a mysterious game. I wasn't sure what's going on here, but I'm intrigued. I feel like there must be something deeper to the game, if only I can figure it out. I don't think I managed it, but I'd love to see someone who solved it explain it to me.

A Small World . . . or is it? by gamerjenn 2017-05-14T19:08:54Z

I got a 403-forbidden error when trying to load the game in firefox :(

Super Kaiju Dunk City by emarcotte 2017-05-19T04:26:16Z

Oh, man, this is awesome. Might be my favorite entry out of everything I've played so far. I'm not feeling the "small world" theme too much here, but everything about this game is just super. Really well done.

Balanced Upon A Turtle by BluShine 2017-05-16T03:14:14Z

Oh, but this is fantastic.

Basically you just push everything to the center to keep balance. I can imagine some innovations, like fences and a sheep dog to help keep the sheep where they need to be. I also would have liked to see multi-turtle levels, with a turtle stack "all the way down".

Yours by binaryferret 2017-05-16T03:21:28Z

Neat little virtual ant farm :) Very relaxing and enjoyable to play, though not a whole lot of challenge. Well done!

Spike Spire by Acuity 2017-05-16T02:08:07Z

Too difficult, yes, but if you respawned automatically rather than having to press R to restart, and if you could start from the last safe point before you died, it wouldn't be so bad. I didn't complete it.

Inner World by negativice 2017-05-16T02:26:54Z

I guess it's better than nothing... congrats on completing a game!

Ellipticats by Hotchmoney 2017-05-19T02:45:43Z

This is one of the more fun games I've played. Something about the *lack* of control makes this one challenging and fun. And of course cats. I didn't manage to catch all of them, is there a victory reward? I hope so!

Tiny World Defense by IanMorrison 2017-05-19T04:17:17Z

An outstanding entry. I really enjoyed this one. Flying over the planet from night side to day side was an especially awesome touch. Do the clouds ever do lightning strikes? That would be so cool if there was weather :) I liked the sound fx, and I found the controls to be intuitive and responsive. I'll have to play this one some more.

rocket ship by Zirrrus 2017-05-17T03:31:45Z

I liked your game. It feels similar in a way to my own entry, but it's quite different in many ways. I found the controls difficult, it seemed that sometimes my rocket would go nowhere and crash immediately, and other times it would fly very far, yet I wasn't varying the angle or boost energy that much, or so I thought anyway. It could have been me, but something felt a bit off. Really needs sound effects to feel complete, but what's built is really very nicely done.

Super Plumber Man vs The Evil Elf King by BeamKirby 2017-05-18T00:48:37Z

hahaha, this reminds me of something... no hold on don't tell me.

Cellular Defense by Evannex 2017-05-19T03:51:33Z

The basic mechanics of this tower defense game are pretty solid. Balance is always the tricky thing with this type of game, and I think I maybe lucked into a game-breakingly easy setup by relying on splash, burst, and snipers. I made it through 31 levels, just watching it go and didn't have to touch it for the most part, other than to occasionally upgrade something with the massive surplus of points that I'd gained. If you can figure out how to make it properly balanced so as to be challenging, then it'd be rather good.

E.(a)T. by BrothersT 2017-05-18T03:25:16Z

This was fun! Kicking the little aliens was hilarious. I found that the hit detection could have been a bit more generous. The game is simple, and feels nicely balanced. Graphics are pretty great!

Vixa by Spav 2017-05-19T03:03:25Z

I suck at this, but it is awesome. I know what I'm supposed to do, I just can't do it. I'm dumb with gravity and the balls always end up in the red. Woe is me.

I really like it anyway. It's fantastically simple, the graphics are gorgeous, and the soundtrack really makes it fun to play. I wish I could last more than 3 seconds at it. Maybe with more practice...

not on my pizza by wareification 2017-05-16T03:36:50Z

I am stuck on the start menu, and can't figure out how to get the game to start! :(

It sounds like a really fun idea for a game, and I love the concept.

Planet Defense by kalabasa 2017-05-19T01:59:36Z

Pretty good! Needs sound, but otherwise quite solid. Add a few different enemy types for variety, and it'd be sweet!

The Life Amoebic by Baby Dino Herd 2017-05-19T02:54:16Z

This looks awesome!

Unfortunately, in a web browser window, I have a really hard time controlling the game. Whenever I mouse outside of the play area, the window wants to scroll, and sometimes I even end up registering clicks on other tabs in my browser window, which interrupts play.

It's too bad, I'd really like to play this in a fullscreen version so I can properly play and enjoy it.

I think it looks like you did a really good job with it though.

Plutus by Apostate Games 2017-05-17T03:34:44Z

OK that trailer video wins. Hilarious!

Draw a Small World by ryan 2017-05-18T03:07:38Z

It's more of a toy or experiment than a game, but for being just a derp-simple drawing tool, I found it enjoyable to follow the instructions and see what your program did with my scribbles. Well done :)

Monolith by samlo 2017-05-17T02:44:21Z

Fantastic entry. I'd love to have a go at this with a proper gamepad in my hands instead of the keyboard. I love the graphical style, too. The controls, graphics, sound, and controls are all very good.

Influenza: The Game by longchamps 2017-05-14T21:08:14Z

I didn't get very far, but I think if the game were to speed up, or add some variety, it could be even better.

Asteroid Terrarium: A Recipe in 22 Steps (PROTOTYPE) by Alex Mulkerrin 2017-05-14T01:09:40Z

I clicked through all the instructions and was sad that it wasn't playable; it looks like it has a lot of promise to be a fun sim-type game.

TINY by adventurjourney 2017-05-16T04:27:31Z

I really love the play mechanics, the art style, and the concept. It would be good if it were clearer what you're supposed to do. I struggled a bit with how to put things down, it seemed like it would happen randomly that I'd throw the thing I was carrying, but I couldn't figure out how to put things down when I meant to. I'll have to come back and give this a proper play through and discover the secrets, if there are any. I hope there's more to come!

Globe Trot by Richard Michael Smith 2017-05-18T03:29:11Z

Kick-ass twin-stick arena shooter on a sphere! I really liked it. Could use a bit more variety with the enemy types, but very solid nonetheless.

Depth by CreamyBacon2 2017-05-16T01:20:02Z

Wow, this game is weird. I liked the scroll wheel to flip through layers idea, but I felt like the execution could have been better. I would have liked there to be more of a sense of "connection" between the layers. Also, make it more clear what you're supposed to do. But I think this game has potential!

Cubic Explorer by glitchy-pixel 2017-05-18T02:55:50Z

I did it! Won with 41 left on the time limit. It was fun exploring and finding the things, but I would like for the mystery boxes to do something more than they did. But it was a relaxing game and I liked it.

Life of an Ant by Connor McGrory 2017-05-18T03:11:47Z

I don't have java installed so I can't play it, but thanks for checking out my game :)

Flight of Claude by Lyxil 2017-05-18T02:32:58Z

That was.... beautiful. Love it!

My Very Own World by SpaceSparkle 2017-05-20T01:06:15Z

Like a nano Civ! Nice!

Somehow on my third move I got a "too many moves!" error when I tried to end my turn, and couldn't figure out how to undo whatever I did wrong. It's very unclear at first how to enter commands to your units, and I think I could figure it out given enough time, but there doesn't appear to be enough details in the instructions. If you can improve these usability issues, I think it'd be a lot of fun to give this another run.

Sticky Keys by thevaber 2017-05-17T02:06:19Z

This is absolutely fantastic. I'm in awe at how well done this is. The 3D models for the keyboard, the sounds, the look of the monochrome CRT, are very well done. I'm super impressed with this. Great job!

Empathy Swap by Buck Supergoose 2017-05-19T01:51:04Z

I like the strategy implications of the swap mechanic. It makes the game tricky and yet balanced. Great idea!

R.U.D.I. by SpaceWizardJ 2017-05-18T01:03:22Z

Nice little Defender-ish feeling game. I really liked it. Every time I play a game built with Pico8, it makes me feel good inside.

That Tiny Pea by Thendash 2017-05-19T02:29:02Z

Really good. I liked it a lot.

A few refinements:

* Don't make me re-calibrate the Earth size every time I play. * Every time I fail, just let me start over by pressing a button, rather than return to the Main menu. * Some radio chatter with Houston would have made it feel right.

I managed a landing I could walk away from after many attempts...

TinyPea.png

Apophis by Urban Logic Games 2017-05-19T02:10:54Z

Reallly difficult to get the rotation stabilized, but after three tries I managed to do it in Easy mode.

The graphics are amazingly beautiful. The sound is great, too. No sound fx, just like in a vacuum, but the music is such a mood enhancer, and imparts a sense of greater urgency, and when you fail it's even better. But there should have been some success music, too. It's so hard to earn a victory, you really deserve to hear it when you succeed.

One of my favorites this time. Really nice job.

King of Tiny Mountain by malec2b 2017-05-19T01:45:24Z

Well, it's no Crystal Castles, but it's ai-ight. I think it could be much better if the controls were improved. It doesn't feel like the input translates into the correct direction. But it has a lot of potential. I'd like to try this with a dual-stick gamepad instead of a keyboard and see if it plays better.

I really liked the reflections on the surfaces of the floor and walls. That was pretty cool. Well done.

Polar Conflict by Jaenis 2017-05-16T03:54:36Z

OK this is definitely fun.

I love the simple controls.

I love the unique mechanic, and the fact that your shots "orbit" the planet.

I love that you can take a few actions as you're going down in flames before you crash and burn.

I think there should be destructible terrain, so you can "terraform" the planet and eat it away to nothing as you destroy enemy planes. And make the cities have some kind of function, they don't seem to do anything??

I think that the enemy planes should look different from you, maybe make them a different color?

Some good pew pew shooter sounds would be good, but I like the music too.

Really great entry. I'd totally play an expanded version of this, with some ground units (tanks? artillery?) and some UFOs with different flight characteristics. So fun.

Terraformit by SwampHen 2017-05-18T01:22:46Z

I'm not sure what was going on, it seemed like the game would randomly reset every so often. It was an interesting play mechanic, to be firing inward toward the planet at all times, and having to maneuver so that my shots would hit the enemy, but it was also pretty counter-intuitive. Are my shots also terraforming the planet or something? If I live long enough does the planet change?

Desktop Adventure by Gama Croma 2017-05-19T01:37:39Z

At first I didn't think I was going to be impressed with it, but I really like the "folder icon warps you into window" mechanic. Otherwise, it's a bit crude, but that one idea was pretty fun. It'd be cool to see this a bit more refined -- the controls especially didn't feel tight or responsive to me. I'd try to jump, and couldn't get the timing right, and I don't think it's me (or my keyboard).

LD40 — The more you have, the worse it is

Special Delivery by Max Amaden 2017-12-11T00:18:02Z

Graphics and audio were awesome (the audio is really loud tho). I didn't care for the controls, couldn't really figure out how to play. But if you started off with an easier tutorial level that taught the basics, it would probably be a lot of fun.

System Up-grade by dirkinz 2017-12-10T23:44:43Z

I found the graphics for the background made it hard to see my laser when I shot it. I also couldn't figure out how to use my shields effectively -- they didn't seem to do anything for me, if I hit something I still died. How do you kill the square enemies?

Infested by Megalink 2017-12-12T02:41:10Z

This game is tough! I think enemies should take fewer hits to kill. Otherwise, it's not bad. I liked the B&W graphics.

Delver's Sunset by Jimbly 2017-12-10T20:33:07Z

Would have been better with a more-varied level design, but I think I got the idea of what you're going for here. I couldn't get very far into it, unipedalism is a pretty unfair handicap. Randomly having a fail jump that you can't control just doesn't feel like good game design. I like that you have a level skip so players can see the whole game if they want to.

Air Pressure by zgragselus 2017-12-10T19:16:18Z

I couldn't figure out how to play it, and would have appreciated a tutorial :(

But it looks awesome. Graphics are really well done.

In the Hall of the Swine King by josehzz 2017-12-12T04:11:39Z

Loved the visuals and the music. Great mood. The game itself was pretty rudimentary. Nice work, polish the controls and combat, I would love to play an adventure game in this world.

A Boy and His Card by sorlok 2017-12-10T17:05:17Z

This is a well done game. The graphics, the music, and the combat system are all nicely designed. I couldn't figure out if there was a way to heal myself, so I kept dying and going into debt, which became a major hassle. I am intrigued by the debt mechanic, that's something I haven't seen used in any game I can think of. It would be fun to see this given a full story, with additional enemies.

GrowboRally by daniel 2017-12-12T03:30:11Z

Interesting project. It's like a child's board game, implementing the rules of the classic Snake game, but constraining the player's choices with random card draws. I'm not a fan of that particular design choice, but the overall implementation is well executed. My main problem with playing this was relating the snake's orientation to the diagrams on the cards. It didn't seem like they went in the direction I expected?

Asteroids Attack by Kutase 2017-12-19T05:42:53Z

This was completely satisfying. It's just about impossible do die (I didn't die, and quit playing after a few minutes because I'd gotten the point of the game by that time so I don't know if it's literally impossible to die or not, but it was very fun.)

Save your gold by Minemes 2017-12-12T02:03:29Z

A decent basic RTS/Tower Defense. I found it to be a bit too slow paced (at first, at least). I couldn't mute the music, is there a bug with the audio control? Lastly, look at the size of your download. 93MB zip unpacks to over 0.25GB... really?

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-08T21:56:04Z

@JesperSB: points are points. You play for score.

The scoring system works like this:

Indirect hit: 500 points Direct hit: 1000 points Consecutive direct hits: 1000 * 2^N End of level bonus: 1000 for every shot under Par Perfect bonus: ????? for completing a level with all direct hits and no misses

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-10T23:35:54Z

@vfabien21 that sometimes happens with games made with GameMaker. I promise there's no malware in the .exe.

TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-15T15:55:55Z

@benjamin, see if you can get to level 25 :)

Famous Knight by Lucas Ferrantelli 2017-12-19T05:36:54Z

Best LD40 I've played so far. I just wish I didn't suck at it so much. Are my mouse buttons broken?

Houston, we have a problem! by Egor 2017-12-10T20:47:01Z

A typing game... a little too easy, but nicely done.

BattleTennis DX Ultra Super by toestee 2017-12-19T05:02:30Z

Well, I sucked at that, but I'm pretty sure it wasn't the game's fault!

Already dead by TedX 2017-12-12T04:26:15Z

"Shoot to move using your own recoil" is a mechanic I've been seeing in a few games lately... not sure why it's suddenly popular.

Gunner Ship by Wuceng 2017-12-08T05:09:47Z

Interesting concept... I thought the control-by-recoil was not a good choice, but I really liked the weapon power progression. Except, eventually I ran out of ammo and then couldn't shoot anymore, which basically ended the game for me. Since I was just shooting randomly, I could just cycle through the power-ups and get to the good weapon as fast as I wanted, basically in less than a minute. And since my power went steadily up as I fired off my ammo, it didn't feel like "the more you have, the worse it gets" so much as it was "the less you have, the better it gets". Graphically, I got lost in a sea of bullets and enemies, but since I couldn't really control my ship all that well anyway, it didn't really matter. My advice would be to try adding some better controls and maybe remove the toroidal space edge-wrapping, and turn it into a vertical/side scroller shmup.

Boxes of Guns by reecer9714 2017-12-10T18:50:05Z

This game is, in fact, quite terrible. Which is what you were "shooting" for, so well done.

BufferMAN: Hack 80's style! by Akryllax 2017-12-10T21:34:53Z

Nice graphics! I think I would have liked a bit wider-angle view of the room so I could tell where I was standing more easily.

Life is money by vfabien21 2017-12-12T03:02:15Z

Rather repetitive and unrewarding.

Flavo Submarine - Ashes to Ashes by Thirrash 2017-12-19T05:50:01Z

I would have played this longer if I could have muted the music. Weird game, but I like submarines.

Flowers + Bombs by justking144 2017-12-19T05:45:46Z

Interesting game, a bit difficult, my games did not last long. I like the concept.

Lucky by Curtis 2017-12-10T21:21:01Z

Too bad it's incomplete. I think the best part of this is the lo-fi pixel art graphics.

Dorm Doom by Cataractar 2017-12-10T23:34:52Z

The low-poly 3D models were really good. Kudos! I enjoyed just walking around and pushing doors open.

Western Hero by Guilb 2017-12-10T20:26:40Z

Really nice. It's tough to aim and dodge at the same time. I managed to kill 5 before I died.

Delicious Colors by XavierSeal 2017-12-12T03:45:20Z

Fantastic visuals. But I had a really hard time discerning any color difference when I sipped anything after the tutorial. Colors were very obvious in the tutorial, and so subtle I couldn't tell anything in the actual game. The concept you came up with was unique. Well done!

Gold, gold ,gold by JesperSB 2017-12-12T00:26:40Z

Played on Easy difficulty. Controls are too sluggish, particularly turning. Also, I couldn't see my bullets, so had a hard time aiming. Level design is very elementary. Keep trying!

Metal Fear by LMB 2017-12-12T02:34:34Z

It's nice to see a game made with the Godot engine.

Depth Crawler by Nick Kane 2017-12-12T04:29:16Z

I liked the clean, basic look of the graphics. (No really). I thought the controls felt fluid. But then I found that if I shoot an enemy, it doesn't die after 2-3 shots, but if they touch me even once, I'm dead. This feels unfair and not fun. Especially since there are so many of them, and it's easy to get surrounded. The game also completely lacks audio, which it needs. But I think with some further work this could be something good.

Praise is not enough by Lumasi Games 2017-12-12T05:07:22Z

Nicely dressed up card game. I think you should re-organize the UI a bit, so that the playing cards don't cover up the combatants when you're picking which card to play. The combatants are a bit hard to see against the background, so do something about that. And the music is great, but keeps getting interrupted abruptly when scene changing. Leave it playing so we can enjoy it. Overall this is a very good entry. Well done!

Virus Detected by NotSpaghettiGames 2017-12-12T02:25:55Z

Not bad. The controls could use some polish. I felt sluggish and limited in the directions I could move and shoot. Turn it into a twin-stick shooter, speed it up a bit, and it'd be a much better game.

Save_Starship_R2D48 by R2D48 2017-12-10T21:43:12Z

Pretty simple. I just spun my turrets and laid down fire and was able to beat the game.

Axetreme Armadillo by hollowspecter 2017-12-11T00:12:34Z

Couldn't figure out the controls (WASD+JK). The only control that seemed to work was the dash, which would take me in an apparently random direction.

Panic Blocks by Darkfire92 2017-12-19T05:08:31Z

The graphics are fantastic, they take me right back to the 1982-4 era arcade. Finish it up with some sounds, it will be worth it!

Forgotten Cubes by kariamoss 2017-12-10T23:56:40Z

For some reason I could only move left/right. Couldn't get very far. Getting the little cubes to follow me was really difficult.

Crimson Recon by TobiasNL 2017-12-19T05:31:24Z

Challenging. I didn't quite get at first that you were supposed to suck in the enemies to turn them into bullets. But it's an interesting and unusual mechanic. Graphics and sound establish mood very well. Nice work.

The Grand Mewdapest Hotel by Druvsaft 2017-12-10T19:12:03Z

This was pretty fun. I liked the mechanics, but I would have preferred alternative controls. Analog stick + A to pet/B to shout would have worked better for me.

Make It Home by Andrew Brotherton 2017-12-08T05:01:42Z

Nicely done. I thought I drove rather well for having downed 11 drinks... I think the driving was a bit too easy at first, but then seemed to degrade rather quickly toward the end. Great take on the theme!

Greedy Eddy by rk0307 2017-12-12T03:22:18Z

It was enjoyable for a few seconds. I managed to find one egg, but I didn't notice that I had gained any special powers.

Space Pirates by Sam Dower 2017-12-10T19:26:25Z

This has potential, but needs lots of work. The controls feel very rigid -- there's no floaty inertia feeling like you would expect in outer space. Also the player's ship model is very large and takes up so much of the screen, making it hard to tell what's in front of you. Lack of camera controls makes this a detriment. I would have liked to see some animation to help me know when I was picking up treasures. When I was attacked I couldn't see the enemy (they were behind me, I think) and I couldn't tell if I was effective when I tried to shoot at them. I didn't think the music fit very well with the space theme.

Space Pirates by Sam Dower 2017-12-10T20:18:51Z

@sam-dower no worries, my comments are intended to give you useful feedback for improving the game. That's how we all get better:)

Jolibut Simulator by RigidBoiz 2017-12-12T02:51:43Z

DO NOT WANT.

Embrace Space by Jazeps Rutkis 2017-12-12T04:03:06Z

The 3D models and animations were good. I couldn't really figure out what to do, though. I ran around a bit, and blew up a robot, and then got stuck. I had a hard time getting around because it got dark unless I shot my gun a lot, which didn't make sense.

StarBounce by Azathothep 2017-12-10T23:52:31Z

Something's not right about the controls. I couldn't go the direction I wanted, and kept getting stuck on the walls.

LD41 — Combine 2 Incompatible Genres

Cramzon Mine by recursor 2018-04-29T22:22:49Z

I lolled at the title screen. I'm not sure that "hidden object" and "mining" are all that incompatible, but this is an alright game. I like a good parody.

Number One Take Out by Kappa.B 2018-05-10T02:13:35Z

- Make this a twin-stick shooter instead of a keyboard and mouse game, and I'm in. - Art is fantastic, well the backgrounds at least. The enemy colored dots are a bit of a placeholder, aren't they? - I couldn't actually find any takeout food to deliver? Where was I supposed to go? - Sad about no audio. The trailer video had good soundtrack, but the game should have something. - I liked the interstitial menus for buying power ups, as though ordering chinese take-out food. Clever!

Keep developing this.

Infernoculus by icxon 2018-04-30T04:26:07Z

Wow, this was really sophisticated! I won 3-0 on the second game, after losing 0-3 on the first game. I liked the different characters and their abilities, and I loved the music. Nice job!

Rock, Paper, Scissors & Knuckles by Fylipp 2018-05-12T16:55:28Z

It's an interesting idea, but I think the controls could use some work.

I couldn't get the replication to work. It said to right-click to place the new unit, but it wouldn't do it. I tried it a bunch of times before finally giving up. Not sure what I was doing wrong.

Otherwise, this looks pretty well done for a turn-based strategy game.

Last Stand by glimaleite 2018-05-15T03:07:05Z

Interesting idea, I thought the controls were a bit overly complicated. Would have rather had the ore automatically pick up when flown over, and drop off automatically when flying over buildings, and in general for things to be done in a bit more automated fashion so I could focus on flying and shooting, while still doing the RTS-stuff.

MATCH3+CONNECT4 by Sean S. LeBlanc 2018-04-29T17:37:13Z

Oh this is brilliant. Well done! It is really challenging, since the usual Connect 4 strategy is completely upended by the Match 3 mechanic. The music is fantastic, as are the sound effects.

Bari - The Fisher Plane by Scruffy 2018-05-10T02:52:27Z

Fantasic. I only wish there was a propeller sound. Everything else is just perfect.

AstroDeck by Ben Pearson 2018-05-03T02:58:04Z

I found the flight controls a bit crude. The recoil when firing made getting around really awkward. I think combining with the card game made it an interesting game.

Secret of the PeaDucks by Iak 2018-04-29T22:57:14Z

Welcome to Unity3D! Keep learning!

Jotunn Trivia by Thirsty 2018-04-30T03:42:42Z

I enjoyed playing this. Nice way to teach your kid about Norse mythology and game development.

Elite Beat Zombygons by Archimagus 2018-04-29T17:18:18Z

Beautiful presentation. I think everything here is very well done, and to a high standard.

I have no rhythm, apparently, because I found I could NOT get the hang of the beat, even in the calibration room I would hit 3-4 in a row, and then miss 3-4 in a row. I think maybe in addition to calibration, you should include an error tolerance, so that sloppy drummers such as myself stand a chance.

Lofoten by Jonathan Whiting 2018-05-12T16:01:32Z

Definitely more of a toy. I thought the aesthetics and the UI were well done.

SIMVASION by Anyonebacon 2018-04-30T03:45:36Z

Well, I sure did not last too long playing this!

PE@CE by bwalter 2018-05-12T16:17:57Z

Really nice platformer. I enjoyed the homage to textmode graphics. I wasn't sure how to read all the symbols, but picked up the important ones pretty quickly. The little tutorial hints that told you what to do were really well done. I'm going to have to check out your project source to see how this was done. Good work!

Racing Tower Defense by Flying Cat of the Pepes 2018-05-03T01:27:59Z

Oh, dang, I don't run java. :(

Magic The Shattering by diptoman 2018-04-29T18:49:27Z

So good! Playing cards to power up your shooter is a great idea for this theme. I found it a little too easy, I thought, but I enjoyed beating the first 9 bosses in my first game. A little more variety with the bosses and deeper card strategy would make this a pro-quality release. I'd encourage you to keep developing this idea!

C://TEXTRIS.EXE by Ryan Gannon King 2018-05-10T04:32:49Z

I think this is the world's worst on-screen keyboard, lol!

I thought this was a very interesting concept, but just too hard to play. I managed the words: OPEN, HACK, GAT, GUN, NORTH, LOOK and got absolutely nowhere. In about a half hour.

Aesthetically, this is a great game. The green monochrome text, the text-mode Tetris, and the text adventure game all look fantastic. The music is fantastic.

I would have liked to see how the text game played out.

I think this could possibly have been a better game if you could just clear tetris lines by the traditional tetris method of making solid rows, or by spelling words, and forget about the text adventure entirely.

My game incorporated Tetris as well, but in a different way. I hope you'll give it a try.

[InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris)

InvadTris by csanyk 2018-04-25T05:08:06Z

@Subhajit-nath it *does* speed up... keep playing :)

InvadTris by csanyk 2018-04-25T16:58:28Z

@La-mecanique-du-plastique thanks for playing, and for the bug report! I have noticed a few times when the Invaders side of the game glitches and causes the game to freeze with lives remaining. I'm not sure why it does this yet, but I suspect it has to with the way I coded the switchback routine. I'm going to have a look at it tonight and hopefully fix it.

InvadTris by csanyk 2018-04-25T20:54:03Z

Thanks for all the feedback, everyone! This is the fastest I've gotten ratings and feedback ever! I love all the comments I get, thank you sharing!

A question for everyone who's saying it feels slow. Both *Tetris* and *Space Invaders* start off pretty slow, but they pick up speed as you get into the game. I felt like starting pretty slow would be good, to allow players to get accustomed to the rapid switching back and forth between the two halves of the game. You can always speed up Tetris by use of the Down arrow, to force the block to drop rapidly.

So I'm completely open to the possibility that I'm wrong about this, but I would like additional feedback.

Do you feel that the original Space Invaders and Tetris are *also* too slow? Is that by today's standards?

I'm thinking I'll add a "start level" option to the game, and allow people to play at a higher level in order to get to the faster parts of the game sooner. Would that be a good fix? Or would you like to see some other approach to fix the pacing?

As I was working on the game, I actually worried that the game would feel too fast, and slowed down Invaders while Tetris has focus, so that you don't get overrun so quickly. At first I let them continue to run at full speed, then dropped that to half speed, then finally to 1/10th speed. Do you think this was a mistake? Should I let Invaders continue to march at full speed while focus is on Tetris?

InvadTris by csanyk 2018-04-26T02:14:39Z

1.1 2018/04/25

- Title Screen - Instructions - Start Level select (1-9) - 4-line Tetris play awards extra life to Invaders - Nerfed points needed for extra life in Invaders from 1500 to 10000 - Adjusted Invaders slowdown when Tetris has focus - Changed background color for Tetris

InvadTris by csanyk 2018-04-26T02:15:51Z

@fil089 I had that idea too, and will be following this up with a "second take" where the gameplay is more unified. So if you're interested in that, keep an eye on [csanyk.itch.io](https://csanyk.itch.io).

InvadTris by csanyk 2018-04-26T03:34:15Z

1.2 2018/04/25

- Gamepad support

InvadTris by csanyk 2018-04-27T03:15:05Z

1.3 2018/04/26

- Real sprites for Invaders

InvadTris_1_3.png

InvadTris by csanyk 2018-04-27T03:15:56Z

@morrilet sound is coming! Probably with 1.4, which I'm expecting I can release tomorrow. Thanks for playing my game!

InvadTris by csanyk 2018-04-27T16:37:31Z

@baubau fair questions. The original release *is* still available on the itch.io link, along with the latest. I labeled it "post jam" because **all** releases took place after the Jam deadline. The 1.0 and 1.3 (latest so far) builds can be downloaded and played from the game's page on Itch. I took down the 1.1 and 1.2 downloads because there's no point in playing them when there's a better version available, but I did leave the first release up for those who want to play it.

InvadTris by csanyk 2018-04-27T20:31:01Z

I worked on my game Sunday, Monday, and released Tuesday, after putting in 22 hours of actual development time. The span of actual time I spent working on my project fell within a 72 hour period that started Sunday around 11am and ended Tues evening, I forget exactly when. True, Sunday and Monday overlap the actual scheduled time for the Jam to happen. Through 1.3, I've only worked an actual 40-ish hours on the project altogether, which still fits into a 72-hr period if you can pull 3 long days back to back. Being an adult with a job and a life, that's not so easy on any given weekend, but I do my best.

About being "fair to everyone" -- I mean, I think that's adorable that people take LD seriously as a competition, when there's no prize but the games we make, so at worst the risk is that some people will play a better version of my game than they otherwise might have, but the Jam is supposed to be the "relax, it's ok to flex some of the rules a bit" version of this event, right?

I suppose I could re-upload the 1.0 web build to a different URL and put a link to it for LD-purists who don't have Windows to use if they insist on playing the 1.0 release. So, if it'll appease, then, sure I'll go ahead and do that. But if you really want to stick to the rules, then I didn't make deadline, so my game doesn't count. Whatever. I've been up front about that from the very beginning, so it's not like I'm trying to fool everyone and cheat my way to a better ranking. But the name Ludum Dare is Latin for "To give a game" and it's in that spirit that I made it. I mean, all things being equal, yes, it's nicer to rank higher than lower, but I don't care that much about rankings, I really only like feedback because it means two things: that someone played and cared enough about my game to say something to me about it, and it can help me make it better.

InvadTris by csanyk 2018-04-28T03:16:30Z

@coatline @chormacorple27 I'm interested to know specifics about the bugs you found. I know there are some, and I'm working on them. Any help you can give me, stuff you noticed that was obviously wrong, or felt off, would be great.

InvadTris by csanyk 2018-04-28T22:23:57Z

1.4 2018/04/28

- Pause system - Audio - M key to toggle mute state. - Ctrl + up|down arrow to adjust audio master gain - on screen display when adjusting audio level. - Sound effects for all actions but Tetris rotation and Tetris clean slate bonus, music. - Tetris: Color scheme system for Tetris blocks. - Single-game testing modes. - Invaders: BlockWeapon destroys Invader shots. - When GameOver, can press Enter or R to restart game from rmGame. - Invaders: Clear all Invaders bullets when InvadersPlayer dies. - Invaders: InvadersSaucer points are now multiplied by Invaders.level and Tetris.level. - Bugfix: last two invaders bunch up toward end of level, fixed. - Bugfix: Enemy explode collision with Block Weapon crashes game due to explode object being treated as an enemy but having no points variable. - Invaders: player becomes translucent when Invaders loses focus, to convey invulnerability - Tetris: clean slate bonus for completely clearing Well of blocks with a line completion - Tetris: added Lines count to display, temporarily removed Chain Bonus display until Chain Bonus is actually implemented - Tetris: Added a roof object to Tetris. - Tetris: Adjusted initial placement of new Tetronimo.

InvadTris by csanyk 2018-04-29T00:21:07Z

@marioman68 thanks for playing! I'm sure if you go back and play the latest release you'll be fairly impressed with how far it's come since 1.0.

InvadTris by csanyk 2018-05-01T15:01:59Z

1.5 2018/05/01

- Tetris stats - Testing mode improvements - Code clean-up

InvadTris by csanyk 2018-05-02T12:59:06Z

1.6 2018/05/01

- Updated instructions text. - Bugfix: fixed a condition whereby all invaders would drop to the ground suddenly. - "Clean Slate" bonus, 1000 * level when a Tetris move clears the Well completely of blocks. Added to statistics.

InvadTris by csanyk 2018-05-06T08:00:37Z

1.7 2018/05/6

- Tetris: wall kicks implemented - Invaders breathe timer (delay after losing a life) - Additional Invaders shot sprites - Updated Tetris sfx

InvadTris by csanyk 2018-05-06T22:14:01Z

@MacDoom thanks for the bug report, I'll look into that. I can duplicate the problem in HTML5 (Chrome) but not in the Windows build. I'm actually seeing various weird glitches in IE, Firefox, and Chrome right now, so the only way to play it and get the true experience for now is the Windows build.

In the meantime, users who don't have Windows may try one of the earlier HTML5 builds, here:

https://csanyk.com/cs/releases/games/LD48-41_InvadTris/post-jam/​

InvadTris by csanyk 2018-05-07T22:21:44Z

1.8 2018/05/07

- Various HTML5 glitches fixed: - Chrome: audio glitch that prevented keyboard input from starting game after start chime stops playing - Chrome/Firefox text rendering glitch - Performance improvements

InvadTris by csanyk 2018-05-08T13:53:07Z

@poio, thanks for playing, and for the feedback. I don't do music, but I have a friend who does amazing music, and I will be working with him to create some bgm for this game. I don't know when that will happen, but hopefully in the next week or two.

InvadTris by csanyk 2018-05-14T03:30:01Z

@glimaleite the next Tetronimo is determined by the shape of the bullet you fire in Invaders. Watch closely!

@diptoman, yeah I started out thinking that I'd mash static shooters and falling block puzzles, but ended up making both halves of the game look and behave as much like their inspiration as I was able, in homage.

InvadTris by csanyk 2018-05-15T20:09:21Z

@mshopf thanks for the feedback!

I am not completely satisfied with the difficulty, either. Originally, I did have bullets continue to fall when Tetris had focus, but I found that this felt unfair since the Invaders player can't move when Tetris has focus, and I also found it very difficult to pay attention to two things at once, so as an experiment I had the shot collisions only work when Invaders has focus, and *STILL* found it unfair since the game could return focus to Invaders with a bullet in collision or about to collide with the player, with no opportunity to get out of the way. So I had the Invaders stop shooting when Tetris has focus.

But I do agree with you, that makes the game too easy. I found that I mostly just stay in one place and shoot, which isn't very fun. I am considering different approaches for how to restore the difficulty, but I haven't found something that satisfies me, yet. I ended up developing other features rather than spend too much time on getting this to feel right, but I will return to it in upcoming releases.

With the Superweapon, you *can* use it as a shield, but as you've discovered, if the Superweapon comes from the very bottom row of Tetris blocks, it is at a height where bullets may still be able to collide with the Player. This probably should be tweaked to avoid the player's surprise discovery of another "unfair" way to die. Perhaps you're right that Invaders shots should destroy blocks from the Superweapon, as well. I think that might restore more balance and make the game a bit more difficult, as well as encourage the Player to fire the weapon rather than hide below it.

This is good feedback, thank you very much.

InvadTris by csanyk 2018-05-15T20:15:30Z

@mshopf, lol, yes. Hit the Shift key to launch it. It's a SuperWEAPON, not a Shield! :)

InvadTris by csanyk 2018-05-15T22:46:32Z

Thanks to everyone who played and rated! See you in August!

Space Chess by zoglu 2018-04-30T20:15:44Z

Pretty cool! I think I would have enjoyed a lot more playing this on a touchscreen rather than trying to use a trackpad. The music and graphics are very pleasing, the gameplay is innovative and fun. I only got to use Rooks, on level 1-2, but I can imagine this game could get much more interesting with other chess pieces introduced. Why not start with Pawns?

Super Balls Defense Base Craft by radmars 2018-05-13T00:09:08Z

Great mash-up of pinball and tower defense. Game is a bit basic, but with more time I'm sure you can add a lot of depth to it, and what's here is good already. Only problem I had was that there's no "between rounds" to spend money to build up the table -- you have to do that while the action's going on, which isn't very easy to do. The only other problem I had was that the game would suddenly lag once in a while. Otherwise this is a very solid entry.

GHOST JOB by paulhocker 2018-05-13T22:12:04Z

Plusses: the generated house floorplans were done well. I liked the core concept of being the ghost and trying to scare people. I liked that you could walk through things, people, walls, etc. like a ghost ought to.

Negatives: The scare mechanic was rather basic. Just be within range and press a button. This could have been better elaborated with more complex rules. I would have liked to see a diminishing returns on using the same scare tactic over and over on the same target, and maybe a "strength in numbers" advantage when scaring people who are grouped closely together. Obviously, with a short time frame that wasn't possible in this case. I also wasn't very clear on what each scare button did, and it didn't seem to matter, it just amounted to if you're close enough, you'll scare people, and they'll lose courage.

Text Based Adventure by patvanmackelberg 2018-05-15T02:22:41Z

Cute game. I thought the ASCII art graphics were fantastic.

Gameplay was difficult. I think if you made the controls twin-stick, with one for moving, the other for aiming, it would have been more manageable. I just kept running into enemies that I was trying to shoot, and running away from them (and thus not aiming toward them) so I died a lot.

I didn't care for the music. Better music would have kept me playing a bit longer.

Golfing Dead by FiveCyclops 2018-05-14T04:26:00Z

This looks amazing! I had trouble with the controls, couldn't hit the golf ball, mostly failed at killing zombies. It could be me, not sure. I really loved the concept, and wish I could play it better so I could enjoy more of it.

Tharkarys Invasion - Last Line of Defense by Fil089 2018-05-10T02:59:50Z

Feels a bit under-developed. The controls are rather awkward, the enemies don't take any path to the tower, as they do in typical tower defense games, and the shoot-em-up aspect isn't really enough to offset the waves of enemies. Building towers was awkward. I couldn't quite get the hang of hovering over them, and this felt to me like it would have been better accomplished by simply pointing the mouse over them and clicking. The programmer art graphics for the player and enemies make it feel unfinished. I think this could be improved if you keep developing it though.

The Legend of Block by maesk 2018-05-13T00:20:08Z

Oh this was great! I really liked the puzzles. It took me a while to figure them out, but the game does a very good job of subtly hinting at the solution. I made it all the way to the end and wanted more. Please develop this more!

[My game](https://ldjam.com/events/ludum-dare/41/invadtris/) also mashes up Tetris with another game, so if you like Tetris (and who doesn't) try mine out.

Officer Pain - The Smash Cop by DaragonGames 2018-05-15T01:27:38Z

I couldn't seem to get a charged shot to work, so couldn't get very far in this.

I liked the art style. The fighting game part of this was fairly weak, due to hit detection. It was hard to move, and the attacks didn't have much range, and it wasn't very obvious when an attack succeeded. A 2D fighter in GameMaker isn't easy to pull off in a weekend, so I'm impressed you got a basic engine working at all, not so worried about the polish. But it needs some polish.

Fat Panda! by Ethereal Psyche Games 2018-04-29T20:34:23Z

Beautiful aesthetics! I think this panda looks more like a Pug to me, but I like pugs so that's fine by me. I was TERRIBLE at this game, jumping and solving problems with the mouse is pretty much impossible for me. But I am super impressed with the art design and music. SO CUTE!

Match Strike by chainedlupine 2018-05-15T02:41:06Z

Wow, loved it!

Very hard to flight sim with a keyboard, but I guess that's how it was done back in the day.

The graphics, and especially audio are outstanding. I liked the radio comms. I kept crashing the plane, and it was very tough to fly but felt realistic (at least what I imagine it might be like to fly a plane).

Match Strike by chainedlupine 2018-05-15T19:58:42Z

@chainedlupine I tried playing it with an Xbox 360 wired gamepad, and didn't get a response from the game.

StarPath by foodzilla 2018-05-15T01:20:50Z

It took me a while to figure out what to do. This was one of the most unique mechanics that I've seen in LD41. While obviously incomplete (I wasn't getting audio?), I found that the puzzle element of trying to discover how to play was very engaging. I'd encourage you to continue developing this further.

Puttsy by morrilet 2018-05-03T00:48:01Z

I like the concept! Needs some polish. It's a chore to have to re-do the layout of the towers every time you fail, especially when you had the right idea and just messed up on the putt stroke.

Brickris Tetout by fluffy 2018-05-12T17:23:24Z

I really liked this entry. The graphics are beautiful. Great colors, great grid distortion effects.

The gameplay took a bit of getting used to. After I paused the game and read the rules, I understood what was going on better, but it was very hard to feel like I was really in control of the game. The ball did what it wanted to, and mostly messed up my strategy, but it did so in ways that kept me a live for a long time. I cleared maybe one or two lines through tetris line completion the entire game, but the ball destroyed blocks for me a lot. For a while I tried to isolate the ball by turning its trail blue, and then dropping blocks around it to confine it to a corner, and this worked pretty well for a few seconds, but it always seemed to find a way out somehow.

The music was fantastic. I am very impressed by your game.

My own game, [InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris/ld41-post-mortem-invadtris/) mashes up Tetris with Space Invaders, so please have a look at it and let me know what you think.

Felocity by Adam Wallberg 2018-05-12T17:08:05Z

This game is really difficult! The meters burn down a bit quickly for the pace at which the game proceeds, at least for me. It's a fun and original concept though. The graphics and sound were well done.

Marco Polo by microwerx 2018-05-03T01:12:44Z

Pretty good. For the inspirations you listed for shooters, I was expecting a vertical scroller, which this is not. I liked that you could pick up bonuses in the shooting rounds, it really helped once I figured out I could do that. I almost made it, but died with only a few hundred miles to go when I lost my last camels to an unfortunate accident!

Ballistic Skylines by invader 2018-05-06T15:59:02Z

I liked the building sprites.

I found the game to be kindof slow-paced. Meteors would hit, at first pretty frequently, but then it seemed to taper off, and the game got really slow at that point. Collecting more resources was (literally) hit or miss, and mostly miss. I managed to build a couple of buildings, and once I managed to clear debris with a destroy capsule, but it sure wasn't easy to get on target. I wasn't sure what to do with the other types of shot. What is Teleport for?

I think if the shots moved more quickly, it would help the pacing and make the game more fun. Also, if the shot power level remained what it was for the previous shot, it would be easier to correct and get on target with fewer wasted shots.

Lastly, when space ships flew by, I thought at first that I was supposed to shoot them, but they don't seem to have any collision actions, so I guess not. Oh well, that could have made the game more interesting, if there were friend and foes flying above, and maybe the friendlies dropped supplies to you or helped in some other way, and the enemies would steal from you or do damage unless you shot them down...

Crazy Cube by YANIV 2018-05-19T04:00:35Z

I liked it. You really have to think your moves out. It's tough.

BASEBALL in HELL by ragtagradical 2018-05-12T22:03:50Z

I didn't quite get what was going on... the first-person perspective made the baserunning pretty hard. I did manage to hit one ball, and ran to one base, but then after that I couldn't tell where I was supposed to go or what to do next. Do I just keep batting from wherever position I'm standing at the moment? That's unlike baseball enough that it was not intuitive.

A+ for atmosphere, though, you really have a good aesthetic going on for a horror game.

Kinbaku by vkmicro 2018-05-10T02:21:06Z

What genres did you combine? It's a pretty one-dimensional climbing game.

I enjoyed it though. There was definitely a variety of challenges to overcome, and it ramped up in difficulty pretty nicely. I got stuck around 145m tho. Couldn't advance further without significantly backtracking.

Didn't seem like there was a way to die? Getting hit by stuff just knocks you back, until you grab a rope.

It would have been more fun if there were power-ups that made you able to fight back temporarily. Or a very limited use weapon of some kind.

I really liked the music, I thought it fit the game well and helped establish an adventure-y mood.

Turn-Based Invaders from Space! by HacksawUnit 2018-04-29T18:27:43Z

Really well done. I played 3 games, and each time the aliens on the right side of the formation would shoot every turn, and I could never get under them to shoot them first, so I couldn't figure out how to win the game. Maybe the AI isn't random enough? I really liked the controls and the audio.

Dog Care Center by Fran Segura 2018-05-02T23:29:23Z

I can't answer the phone or the door to save my life. Even when the words "Answer the door" appear on the screen, I click but all that happens is a bone shoots out. This game looks so good but I can't play it because these two essential features are broken. :(:(:(:( Then when I tried to click Exit, that doesn't work either. Maybe Unity is borken?

Dog Care Center by Fran Segura 2018-05-10T02:38:35Z

OK I played again. I was trying to pick up the Nintendo Switch instead of the phone. Maybe just omit the Switch from the game so people don't get confused?

I found that the mouse-look speed was too slow, and would have felt better if it was a little more sensitive.

I didn't like switching between the water gun and the treat gun, and the ball throwing. It would have been better if these were all accessible by different buttons, so you could do them without the need to switch weapons.

I think there's a bug with the Exit routine, because when I tried to do it, the game kept on running. I had to Alt+F4 out of the game.

Overall, I loved it, these are minor issues, but things that should be addressed, and can be fixed with minimal effort. A+ overall.

Oni Hunter by pataya 2018-05-12T21:58:43Z

I was expecting to be blown away from the cover art, and was not disappointed.

I did however find that there were occasionally "false detection" bugs where it would bust me for being detected while I was still in the middle of setting up my attack plan. The game is amazing overall. A very challenging puzzle. I was able to get up to level 5.

Tristakto by ghostmaple 2018-04-29T19:33:56Z

So cool!

I would recommend clearing completed vertical lines, too.

Also, it's not too challenging once you understand how to play... Maybe add a third color to make it more difficult to line up 5. Or, combine with the rules of Go to enable changing the colors? It seems like there are many possibilities here. Lots of directions you could take.

Turn-Basedball by Blueman 2018-04-30T20:37:37Z

What a great idea! One suggestion I could make is that you need the camera to follow the ball and also jump to where the decision is needed so the player doesn't have to move the camera manually. If you did this, it would make the game 10x better, and a LOT of fun. I'm already impressed. One other suggestion, the icon that indicates to press the Space Bar to advance isn't very obvious. Perhaps when there is no decision to be made, it should just advance on its own automatically, or if not then make the icon *say* or something so that you can tell what it is. It took me a minute.

Totempo by TheFunAttic 2018-05-13T01:07:52Z

WOW! The amount of polish and perfection here amazes me. I can't see anything to improve on here. One of the top games of this event, for sure.

Star Battle Poker by Urban Logic Games 2018-05-15T03:48:10Z

Really well done. I liked the poker-based strategy. After a few rounds I knew how to defend my ship by not betting weak hands, and winning big on a good hand. The between-rounds story elements weren't really essential, but they were funny.

Hadecken by La mecanique du plastique 2018-04-29T20:28:41Z

Really weird game. I feel like there's definitely a learning curve to overcome, but probably because I've never played a card fighter before. Understanding the controls did not come intuitively, but if there was a tutorial mode, and maybe gamepad support, I could see this being hugely fun, especially for people who are into MtG or similar games. I'm amazed at how much game you crafted in such a short time. Kudos!

Death Fog Dash by theArtifacts 2018-05-03T00:53:48Z

I can't play your game since it depends on scroll wheel and my laptop only has a trackpad, and I don't have a mouse handy. But it looks interesting!

Death Fog Dash by theArtifacts 2018-05-10T01:44:09Z

I started out, ran into P_H and what letters even make a word out of P_H? Not any of the ones in my rack, certainly! Then I ran to the left and encountered D_V. Err... and I am confined to running on the street, I can't even walk on the grass? The GRASS is an obstacle?! Grr. Well, I smashed a couple boxes but couldn't make any progress with any of the letters.

Shuffle Knight by Lun8 2018-05-12T21:30:32Z

Such a great concept. I found the gameplay to be a bit slow, and got stuck on the playing cards a lot. I think changing the terrain by playing the cards is an innovative idea, but I think it needs a little polish so that cards can work next to each other a bit more easily. Overall this is an extremely impressive effort, and is already very good. I'd like to see this developed further. Congratulations on making a fine game!

Perfect Run? by Peter Jonsson 2018-04-30T22:04:19Z

This was challenging, mainly due to the game becoming unintuitive since you're seeing everything in slices of time rather than in realtime.

Guan's Island by Chris Coe 2018-04-30T21:13:27Z

Not a bad start on a Zelda II-like game. I couldn't figure out how to get very far, but I managed to get the blue orb in the first palace that told me I could jump higher, but I didn't really notice my jump improve, and I still couldn't get over obstacles or reach any of the red orbs.

Puzzle Golf by Jiri Hysek 2018-05-12T21:40:03Z

This is really difficult. I liked the concept, but the switch puzzles are a little too hard for me to find enjoyable. It'd be one thing if I could hit a switch and the obstacle it triggers would deactivate permanently, but to require split second timing such that the ball must leave the switch plate and then cross over the obstacle before it has time to rise again is pretty advanced. That could work well for later holes, but for the early holes the difficulty is a bit too much. The controls/physics worked pretty good, although there were some rough spots. I enjoyed playing and getting to see a little of what the Godot engine is capable of.

Chess-Chomp by SonOfSofaman 2018-04-30T20:53:03Z

Wow, this was really neat! I would like to play it more when it's finished. I think it has a lot of potential to be great. I like how you implemented the chess piece movemvent, and how you integrated the chess board design as a background to the Pac Man maze. Very cool!

Miss Priss by jfraser314 2018-04-30T04:31:26Z

Well, I made it to the end, but I was no match for the Bulk. Would have been nice to be able to take this full-screen.

Soul Sword by Raiyumi 2018-05-12T15:54:09Z

Great game. I'm sad that it's in Flash, a dying platform, but it is so well done.

Only thing: I couldn't figure out how to get any money? Like, I'd kill the skull things, and they'd drop what looked like money, but it would say it was a bone, and my coin count didn't increase. So I couldn't buy hearts, or weapons, or get anywhere.

But I loved the graphics and sounds, and I wish I could get further into this game to see what's going on in it. It has the makings of a great quest/adventure game in the vein of Zelda III.

Honest Dan's Trout by Honest Dan 2018-05-08T02:47:13Z

I think your title is clever, TetRis+breakOUT = TROUT.

Very interesting and well done. It's just about impossible to clear a line in Tetris when the ball and paddle continually dismantles the line you're trying to build, plus any time I tried to focus on manipulating the falling Tetris block, I only lost track of the ball and died quickly. So this is a very challenging game. It would be interesting to see it played as a 2P co-operative game, where one player controls the falling block, and the other manages the paddle, and they work together.

I quickly fell into a play style of ignoring the falling blocks and just playing Breakout, essentially. But you cleverly prevent this style of play from working by introducing the time limit mechanic, which forces the player to try to complete lines in order to play for longer than 2:00. But since I can't even keep the Breakout game going that long before I lose all my balls, it doesn't limit me -- yet.

It seems from your scoring that it's about 2x as rewarding to clear lines as it is to destroy blocks 1 at a time. But given how challenging it is to actually clear a line, I almost wonder if the reward should be more like 4x or 10x.

My own LD41 game, [InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris) combines Tetris with Space Invaders, and I think it's interesting to compare and contrast these two entries. I invite you to give it a play if you haven't seen it already, and let me know what you think.

Rhythm Overdrive by Diblow 2018-05-19T04:12:29Z

Beautiful graphics, and so polished. I'm blown away that this was a weekend's work.

Sheet Music Editor Shoot'Em Up by hypp 2018-05-10T02:06:17Z

I loved the concept and really liked the visual look of the game.

The audio was a bit of a disappointment. I was hoping that the audio would be all notes played according to my position and note length on the staff, and the result would be a kind of procedurally generated song made by my actions. Instead, I just got an (admittedly not bad) standard BGM soundtrack. Oh well.

Play-wise, I found there wasn't much point to moving horizontally, and just moved up/down. This made me think that gameplay would have been better if the note moved forward at a speed determined by the time signature on the staff, a bit like an endless runner in that you don't have control over your forward motion, and this affected the speed of the oncoming alien ships. Bouncing on the top line of the staff was fun! Falling down if I held down too long was frustrating. I didn't see much point to changing the length of my note -- did this give me stronger shots for a longer note, in exchange for a longer cooldown between shots, or slower moving shots? It didn't seem like it did anything really.

Fewer ships, placed more deliberately, would have turned them into incentives to play the "right" notes, and you could have set it up in such a way that it creates a song when you play a level correctly.

All in all, lots of potential to be a very awesome game. As is, it's not bad, and I'll give you bonus points for doing it in PICO-8. Just not what I was expecting/hoping for when I saw the screen shot. But decent nonetheless. Would definitely be interested in playing follow-up releases of this.

Darkade by hatchet 2018-05-12T17:38:12Z

This is brilliant. You blended two incompatible genres incredibly well. I really enjoyed playing this, right up until I got stuck because I didn't know what number to enter. I tried a lot of obvious guesses: 000, 111, 256, 666, 999, etc. but didn't get it. What clue did I miss?

Math Drag Racer - First Ludum Dare and First Game Ever. by marioman68 2018-05-15T01:31:24Z

I wonder if you ever played the old Atari Game Math Grand Prix...

Bullet Heck by equa 2018-04-29T22:27:25Z

Based on the title, I was really hoping for this game to have some doggo tie-in...

I couldn't play too well because I couldn't tell what the ASCII stood for. Too many times I was blocked by something apparently invisible. # seemed to act like walls, . seemed to act like open space, but then there were plenty of places where I couldn't walk any further, yet there was no character blocking my way. This felt unfair. Maybe I just don't know how to read Rogue graphics.

Beat Street by solluxx 2018-05-01T03:20:04Z

Lol, these are two pretty incompatible genres. How can one player pay attention and plan their city while minding the rhythm half of the game? I guess that's what pause mode is for... :)

It's a neat idea, but I think the rhythm track needs to scroll faster to keep me interested (and stop when I'm doing city editing). And if the game ended up emerging some funky beats, turning the city into a musical instrument, it would be awesome.

Tsun Tsun Button Mash by Team Infernus 2018-04-30T04:03:48Z

Didn't care for it.

Robo-Trix 2041 by voxatrophia 2018-04-30T20:58:14Z

Wow, Robotron and Tetris, two of my all time favorite games!

I think to truly have a Robotron feel, this game needs unlimited ammo. But then you would need to have an excuse to clear lines. I didn't notice, but if clearing lines replenishes your ammo, then maybe that's all it needs. I thought it was a bit hard to control the piece when I was close to the stack of blocks. As soon as I got too close, I'd lock the block down, where I didn't want it. If you could work that out so that it felt better, I think this would be a great game.

Back in TIME by Erunno 2018-05-15T01:48:25Z

I think there's a rule of game design that goes something like, "If a game has Pac Man in it, it can't be bad." :)

Asimov's Breakout by Technophage 2018-05-10T01:17:20Z

I really enjoyed the premise of the game. A realtime strategy with stealth elements, combining working for oppressors while working against them while you can is such a great concept for a game. I only managed to build the first building, then couldn't figure out how to do anything more than that -- I think I ran out of money, or else couldn't do uprising things while humans were looking at me, or something. It was fun.

Since I didn't get too far in it, I'm not sure if I may have missed out on these features, but ideas that came immediately to mind were:

- make it possible for the robots to distract/entertain the humans, so that other robots can carry out Uprising tasks - make it possible for robot actions to be dual-purpose, or have ambiguity, so they can do something the humans would approve of while plotting to use it against them - Make it more clear what stuff is, what it does. The voxel models were cute, but I couldn't just look at a thing and be like "Oh I know exactly what that thing is for and what it does." This was probably the biggest impediment I had to getting deeper into the game than I did. That, and the music, which I found to be a bit grating, and didn't want to keep listening to after a while, although it did some pretty "robotic" and probably fit the theme of the game pretty well, it was just hard to listen to on a loop. - Give the player more/better feedback when they are trying to do something that they can't do. Not enough money? Humans are watching? Running low on energy? Have a task that the humans want you to do? Make that more plain.

All in all, this is a solid, big, complex project to pull off in a weekend, and I think you did an outstanding job with it, and with the theme. Very nice work.

PlatSCII by whycardboard 2018-04-30T19:57:04Z

This looks really cool! Only, I can't figure out how to get off the start screen. Clicking menu objects like buttons doesn't do anything. Keyboard input doesn't do anything... how do I start the game?

PlatSCII by whycardboard 2018-05-01T02:20:51Z

Ah, thanks!

Now that I can play it, this is pretty awesome!

Some suggestions for polish:

- Always focus the text area so you can just start typing there when the next level beings - Put a blinking cursor there so it's more obvious to the player that they can type ;) - More sophisticated parsing, such that I can enter a chain of commands, like "fffj" or whatever, would be cool. Then you could have bonuses for solving the level in the least number of "moves", etc. - vi-like edit mode commands would be awesome. Your game would have an instant niche audience for vi geeks if you did this, and might even help teach vi to new users. - I'd like to be able to enter new instructions on the fly, rather than wait for the @ to slow to a stop and type more commands in. This would give the game more of an action flow, and less of a turn-based feel, which I think would be an improvement. I guess you can do that already, but something about the timing for it doesn't feel quite right to me -- I guess because the new instruction isn't acted upon until I hit Enter. So maybe if you type while you're already in motion, new keystrokes take effect immediately, and you can stop immediately by hitting .

Just some ideas. When a game gives me a lot of ideas, it's a good game.

Overall, this is a lot of fun, and has a lot of potential.

fPONG by smileyface 2018-05-15T02:01:56Z

Really nice! It's a bit difficult to judge where your edges are, which makes the game a bit too hard, I think, but apart from that, it's a very good entry. Lots of fun.

Falling Labyrinth by LarrySeinfeld 2018-05-15T03:28:54Z

Very innovative. I liked the way the falling blocks turned into maze corridors, allowing the player to create the level as they played.

I thought the music was too loud, and would have liked a volume control.

The controls, switching between the two halves of the game, didn't work very well for me. Maybe something more turn-based would have been better.

But I thought this was a well done entry, and it captures the spirit of both the RPG dungeon crawl genre and the falling block genre really well.

You Have My Word by BauBau 2018-04-29T22:40:30Z

Graphics are pretty good. Audio is even better, although the car engine could be more realistic.

I thought the car was facing "backwards" but I guess I'm just reading the image wrong. It took me a minute to realize that I can only turn if I'm moving forward/backward. Doing this with keyboard input is really awkward, and I was terrible at the game, but I bet with a driving controller or even just a gamepad I would have done better at it. I thought that letter pickups should be automatic rather than require a button press, but I guess if you have to do it in the right order, then this makes sense. But it also makes it harder, and frustrating.

Tetris Space Shooter by shadowtzu 2018-05-12T19:08:14Z

Very good! My own entry, [InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris/) took a similar approach, you should try it out and let me know what you think.

I thought playing Tetris upside down made the game really challenging and different. The concept is great, and what you have here is already very good. But to make it even better, I have a few suggestions:

The game needs sound. Some good BGM and laser shooty noises and tetris block movement and landing noises would enhance this game a lot. It's not complete without audio.

I'd liked to have seen more interaction between the shooter enemies and the falling block. They can't hurt you, so all they do is give you opportunities for bonus points. They are pretty safe to ignore, and have no real impact on the game if you don't care to shoot them. It's also not worth while to try to move out of your way to shoot them. Mostly I just focused on placing the blocks and completing lines, and held down the fire key and got bonus points incidentally when I did.

Due to the speed at which the block and the space ships passed each other, it did not seem possible to destroy enemy ships from the sides, so that aspect of the game could stand to be tweaked. Maybe give the ships more vulnerability from the side, or I don't know.

Some power-ups to improve your shot strength, or temporary shot boosts that could break tetris blocks would be cool. Some more variety in the space enemies, and even a boss would be great. If the boss ship came down in behind the tetris stack and used it as a defensive screen, or started grabbing blocks and lobbing them at the player, that would be very cool.

The game should also have a Next window so you can see what's going to fall next. And starting the Next block in a random horizontal offset instead of always in the center of the well is an interesting choice, but I'm not sure that I liked it. It's important when playing tetris to have the initial conditions be predictable so you can play your strategy accordingly.

All in all there's a lot that could be done with this game, and I think it would be fun to see it developed further. I hope you do.

On The Fly by qkjosh 2018-05-01T05:13:22Z

WOW what a beautiful game! I'm so impressed with the graphics and audio. Really amazing! And it's very relaxing, great atmosphere.

The only thing I didn't care for was the sound effect for when you make a choice in the conversation. It doesn't mesh with the rest of the audio design. I'd replace it with some kind of natural bird sounds.

Soccer Fight by mic_matrix91 2018-05-15T01:05:03Z

Hahahaha! This would be even better if the players ragdolled a bit more when they go flying. The sound effects to me really make the game. It may not have a great deal of depth, but I sure had fun with this one.

Tactical Hydra by MacDoom 2018-05-10T01:32:38Z

Overall, I think the turn-based mechanics hurt the gameplay, rather than make it interesting or innovative. It just made the game feel laggy to me, and made it very hard to get a hang of controlling the ship.

I liked the graphics for the hydra, and the music was pretty decent.

GlowWorms by Chormacorple27 2018-04-29T22:16:13Z

I've never played a text game with a timer mechanic like this before. I've played text games with burndown timers to re-enable some option, but never a "you have x seconds to live" sort of thing. That makes this unique. Unfortunately it had the effect of making me try to speed read the rest of the way through the game, to hope that I could find somewhere safe that I could avoid death, and so I skipped over most of the text. Some actions that could have added time back to the countdown would have made it feel more game-like.

I don't know how I feel about the setting and the story. I feel like the Civil War is important enough that anything done with it that isn't very well researched is going to make me feel uncomfortable -- even when I watched Lincoln (the movie from a few years ago with Daniel Day Lewis) I found that I couldn't enjoy it because the entire time I watched it, I couldn't help ask myself "Is this authentic? Is this documented? Is this misleading? Is this revisionist?" and I don't know my history well enough to say for sure for everything, but it took me out of the film and kept me in analytical mode the entire time. This story is obviously nowhere nearly as researched as a serious film about the Civil War period, of course, but I still felt uncomfortable as I read it. I'll chalk that up as a "me" problem, though.

Moon Baller by coatline 2018-05-15T01:39:30Z

This is a excellent example of the "trash" genre. Don't take that the wrong way. There's a [guy on Twitter](https://twitter.com/moshboy) who collects games like this, mostly people's first efforts at game development. He added one of my LD games to his collection, lol. They're interesting, in the way that a developing child's art is interesting. It'll be great to look back at this in a few years and see how far you've come.

Indirectris by Synedraacus 2018-04-29T19:18:10Z

Interesting concept. It's very difficult to control, and I only scored 70 points after like 10 minutes. I'm not clear on what the genres are that are being combined here, Tetris + ??? but it's an interesting game nonetheless.

Mud and Pixels by Hare Software 2018-05-12T22:39:05Z

Very, very good. I liked the pace of the game. Challenge seemed a bit easy at first, but eventually I got overrun after 73 turns. The game is well balanced, once you figure out how to play. I did think that the barbed wire seemed useless -- I didn't notice it slowing enemies down, or doing injury to them. The artillery barrage was cool, but I wish it stayed around longer. I would like to buy my own tank, too. I thought the pixel art graphics were superb, and the audio is also excellent.

Tank Elevated by Subhajit Nath 2018-04-29T20:20:40Z

Decently built, but I thought the fun factor wasn't *quite* there for me. Switching between controlling the Tank's movement and aiming the turret was awkward, and as a result I was forced to play a slow style, where I hid as much as I could and shot when I could, and it didn't feel like the action's pace matched well with the music. The thrust to jump aspect of controlling the tank was OK, but I didn't like riding the elevators down, I felt like once you're grounded on the elevator, you should stay on it, instead of having the platform drop away from you and repeatedly fall. With better controls and more finely tuned physics, this could be really good. And, for a first-time jammer, this is really well done.

GardenTowerDefence by November 2018-05-15T03:20:38Z

I like pugs.

That said, this game needs quite a bit. Having to scroll around to pick up money from the money bin was a pain point for me, especially since there wasn't any cue that the money had refreshed and could be harvested again. Having a mini-map, or the ability to zoom out to see the whole map would have made the game much more playable. The ability to see where trouble spots are on the map, and to strategize for optimal placement of units is critical to a tower defense game.

I think it would have been a good genre combination to make a farmville-style clicker game to harvest pug units that would then be used in the tower defense half of the game.

MazeInvaders by Jenonator 2018-05-15T02:12:14Z

This game was

1.47 GB

uncompressed!!!

You should figure out how to make it smaller. Holy geez.

That out of the way, I thought it was one of the more innovative non-workable ideas. A tower defense game where you're first-person in the maze and have to wander around planting towers is a really neat idea for a demonstration of how game mechanics can work against each other, even when they work well on their own.

I wandered around a bit, never even saw one enemy, and placed exactly one turret, probably not anywhere it could have done some good. You can't defend a tower in a tower defense game if you don't have a good lay of the land.

World of WarPETS - LD41 by neuronezero 2018-04-30T20:29:33Z

What a cute concept! I'm not sure what genres it combines, but I guess it's kindof a fighting game, kind of... I don't know? The 3D models are really cute, and I love the idea of giant animals fighting with fortresses on their backs. A little more development and depth is needed, but I could see this being super fun once completed!

00Boyfriend - A Spy's Dating Sim by SamStallion 2018-05-12T23:56:51Z

I loved the presentation, this is super well polished... only, I can't get the cell phone to register my keystrokes most of the time. It's hit or miss and mostly miss. So I can't get very far with my SO. You'll have to look into that. Otherwise, the platforming and action is really good!

One suggestion, when you bring up the pause menu, you should recap the controls for the player. Showing them only at the beginning of the game is nice, but there's a lot to remember, and being able to bring it up in the pause menu and refresh myself would have been appreciated.

Graphics, sound, and gameplay are excellent, the cellphone input issue notwithstanding.

Jet Boy by Harry Light 2018-05-12T17:12:44Z

This is fantastic. I would love to play it again with a gamepad instead of keyboard and mouse controls.

Vyperspace by iLKke 2018-04-29T19:03:25Z

This is a fantastic entry. The genres combine very well, and the game play is deep and challenging. I loved the music in the title screen. Graphics and audio are serviceable, solid. I found it was best to avoid getting the ore, stay small, and get points just by moving around, which isn't really how this is meant to be played, so maybe find a way to give the player more incentive to chomp on that ore.

Tough Bologna by Totiimon 2018-04-30T20:46:30Z

I liked the storyboard graphics, but felt the in-game play was pretty lacking. If you're relatively new to GameMaker, keep at it and in time you'll get better. It's something just to complete a game in a weekend. Don't give up!

Guardian of the Depth by Animaster 2018-05-15T02:30:47Z

I love the way this game looks, and even without sound I enjoyed it. It was hard to figure out, and I don't understand the minigame, but I think I caught a fish or something maybe? Then something else happened and I don't know what. But I liked what's here. I think you should go on and take this further, and complete it so we can fully enjoy.