TowerDefense by kableado 2020-04-23T19:19:44Z
This game has balls...
Foon → Ludum Dare Explorer → Users → neuronezero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Starship Clicker | jam | 1641 | 3.31 | 3.40 | 2.97 | 3.35 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | World of WarPETS - LD41 | jam | 1188 | 2.27 | 1.97 | 2.77 | 2.45 | 3.54 | 2.77 | 2.28 |
This game has balls...
Very good game ! Short and with a good twist. The "don't" input not working made me nervously laugh.
Nice game.
Puzzle symbols & objects were clear enough, a bit harder to differentiate for the material ones. Can't think of why I would have a paint shower in the middle of my vehicle but who cares ^^. I think the symbols are randomly selected, got a lot of couches and wet but no use of the burning station in the back or so many other elements.
Good job !
I enjoyed this game a lot. Nice graphics, music and gameplay.
About the upgrades you can collect, I didn't feel any change or improvement. Also, the stations demands at one point are impossible to meet, I mean running across 4 stations (+ avoiding asteroids) to pickup and deliver takes more time that 3 station countdowns popping almost at the same time. Would also want something against asteroids, like a long cooldown missile or dash, sometimes they will trap you and an "oh sh*t !" button would be great here.
Good job !
Great concept, game has a good feeling. I'm just bad with words... and that's why I always take the stairs...
Ahhh... Heroes never listen... I'd like to see this again later with attack animations and FXs (who said FF invocations ?!^^) The core mechanics are there, now it needs the fluff to look awesome.
I hope I never have to go in this ambulance^^. Sadly it's not unrealistic these days. Good game and strong message ! (Don't throw your grenades on the road) Driving felt good (I'd make the items hitbox bigger), the other part I could only use the down-left item in my play (bug ?).
Great game concept. I didn't understant what I really had to do or what was happening (Didn't read the newsbar at all). Just bought lots of servers, hubs and a few firewalls... Navigating the build menu could take some love. Good job !
Very good game ! The Larva crying because I was too far made me laugh ^^ With a few tweeks on bullets (damage and speed VS enemy HP and numbers) I can see a very strong game. good job !
Nice original concept, good graphics and lyrics. The lyrics put you off the beat sometimes though... Beat could be more present also. Good game !
Good work ! Portal comes to mind, or the Stanley parabole. Puzzles are basic, but the AI voice makes them way more interesting.
Egg good game! Couldn't use the beast to destroy last wall (as intended I think?)... Too fast to recover, each time could not move before it attacked again instantly. or it just glitched in the ground. Finished by just jumping the walls. The eggsperience was fun !
Good ambience, old Resident Evil games feelings comes to me with this one.
I didn't get far. I visited a bit, activated the generator and got stuck in a corridor out of camera view and while trying to step back "I became one of them", don't know how or why...
A bit too much "persistence trail FX" on the main Character (like you are the Flash but at walking speed, feels weird)
So far, I'm really happy with the comments. I will definetly improve the readability of the game. I think my scope was too high (or my coding skills too low and slow ^^), I need to give some love to the ending and to some informations displays and feedbacks(like visual production timers or production stopping alerts) and maybe later make it look good. I was at a point near the end of the 3 days where I just slapped a functionality on it and didn't had time to really test every part of I coded. I was afraid that the fact nothing is clearly explained (on purpose ^^) would make people quit. @Wilko For the Data use I had a plan but had to cut it to make the deadline.
Thank you all for your amazing comments.
I've updated the game based on early feedbacks. Mostly information readability and action feedbacks.
No new functionality (or anything changing the game) will be added for the LD46 event duration.
@big-evil-corporation Don't know exactly what went wrong there, a new build is available that should give you more feedback on what you do ingame.
@huddybuddygreatness I know graphics and sound were not taken care of at all. The problem was time, features scope too big and coding skills too slow.
@edgelord I'm a big fan of space science fiction :space_invader: . I've watched every film I can put my hands on with that genre (including Passengers). The thumbnail for the game is actually HAL 9000 from "2001: A Space Odyssey".
@joemid you have to use available bots & crew to work the modules. In its current state Data isn't used after unlocking the panels. I know it wasn't clear, so in this new update I changed "Units" under the Add/Remove buttons to "Crew" and "Bots". Part of the game is figuring out how it works, but on my part, I have to give clear information too.
A pretty & good game ! I would add at least a functional name (if a tooltip description is too much) on the building options. Would help with undestanding their purpose a bit faster, the icons are not clear enough. I really liked the fog and the general aesthetics of the game. Good job !
Nice game ! Hard to really know what to select without any tooltips ingame. The chat... LOOOOL it feels so real !
I'm gonna reroll DPS I think :thumbsup:
Letssss Partyyyyyyy... wipe !!! Fun and cleaver game!
Love the music ! Traveling the streets of hell, ready to kick ass and change diapers !
- Good : concept of baby escort against zombies :D - Need some love : Something is wrong with bullet hit detection. Or they can take more than one bullet to kill. Feels like I'm not hitting them at point blank sometimes. an Ammo count would be nice too.
I liked the general concept, the walking all over the ship part and the tutorial.
I got lost so many times not knowing what direction I was heading (the camera so close to the ship bare hull didn't help), maybe add more textures, markings or details to differenciate ship parts and maybe give 8u11 position on the minimap. For the minimap, I would use 2 views ,up view and side view to better pinpoint damage locations. Maybe having large round corners would ease the change of ground surface.
The minigames for each task are boring after 3 or 4 times, why random letters ? arrows would be better since we can't move while doing that part.The fires are a bit too small to easily spot them and feel too long to extinguish once you complete the progressbar. Also if you target a fire but you're not on the same plane it doesn't work.
The constant ship loopings + no clear sens of orientation sometimes makes you dizzy. Would love to see turrets shoot at the enemy all arround you.
Fell in love with the graphics before even trying the game. Can't stop the music while writing this... A new game in my itch.io collection. Thanks for making this gem!
Why is this game so funny ? :thinking:
The setting ? the raw graphics ? the game mechanics ? The pingpong ball Gun ? The T-pose cats names ? the glitched Tentacles ? the amazing explosion FXs ? The Action music ?
I think it's the mix of everything here that makes the game so :metal: Metal :metal: & Crazy !!!
A WTF game !!! I :heart: it !
Save the piggy, save the world ! Modular towers is a good idea. Enemies need an HPbar or some indication of what is needed to kill them.
Nice game! You really don't wanna be left in the middle of a dark cave without light. The only thing bad I can think about is the lighting from some crystals makes you believe there is a fire nearby. It's not consistent for every crystal pack to have that kind of light, or it is less visible and then you don't make the mistake. So I'd say it's either volontary to trick the player(wich then is good) or you should taint the crystals light red so you can differenciate it from the fire pits light. It's just a detail but it bothered me ingame.
I like the idea of resources management, I used a similar approach for my game.
The cooling slider had strange values (lower output around 50% (20 output) than at 100 %(70 output),(correction: it's maybe a 10 with bad typo, reading the comments before gave me the clue).
I'd pass to next day right when quotas are met, no point of clicking there (specialy before quotas) maybe add a time limit ?. If I leave both levers at Max. the reactor health goes over 10 (seen 13).
A new light on the try and die games.
None shall pass ! Good game !
I want to speak to your manager's manager !!! I liked the puns, graphics and music.
The "combat" was ok. The "Fact-thrower"(phone) Aiming is a bit off center, feels wrong.
Karens respawn is too fast, if you kill them at their spawnpoint, they instantly repop and hit you. (Maybe randomize respawn somewhere else ?). I didn't really see them going for the tower, they attacked me when I got close enough.
Nice little game!
Mechanics / Art / music / FXs are top!
Level design feels a bit lacking (still good enough to play, but compared to the rest it's the weakest part), the hardest part for me was going straight on a beam (like died 15+ times). The rest of the aventure felt like no real challenge. The towers are not dangerous enough, always going forward is enough to avoid being shot.
I died so many times trying to cross the beam, I don't see the point of the press R to respawn screen, just rollback to respawn position (took me longer to get to the "press R" screen after death, than to respawn and die again on that beam ^^).
The dialogues in the lower corner, I can't read them while I drive my tumbleweed, maybe put them closer to the center of attention.
Still a very impressive achievement for a 72h game. Good Job !
I liked it at first but it gets old fast, the only chalenge is finding where are the citizens. I stopped at wave 3, needs something more to do.
Is blue the next step in eggvolution ? Love the game (and the atronauts bathing in the acid tanks) ! Sometimes the camera locks 180° or -180° but its in the direction I wanna go, so I have to 360 my view to get to the other side. Hope you understand what i'm talking about.
saveTheCakeLvL29_2020-04-23-(2).jpg
Piece of Cake !!! I beat the game !!! And my LeftClick finger too ^^
Man... more than 10mins of Crazy clicking on lvl29 and no more enemies, no lvl30, no end, just the one piece of cake left... :sob:
If it didn't hurt :fire: so much :fire: , right now I do it again :thumbsup:
So simple and so addictive ! GG guys !
Fun is contagious ! The phases where you have to control both the virus and the guy at the same time are really cool. Good job ! But sometimes you can just cough the virus once and outrun all doctors medecine balls and the guy stays safe far from doctors. You could put a timer on the virus (or something like that)to counter this exploit. I didn't understand mutations effect. You can only get one at a time I think. But again... good job !
Nice intro !
Can't play, stuck at "Locked and Loaded !" nothing responds or moves after that. Gifs look good!
@ripter @goldranger the link works on my side on firefox. What's your browser ? Try https://itch.io/embed-upload/853348
My bad, page wasn't set to "public", Should be available now.
Just to reassure you all... At that point no damage or gameplay works (yeah game is useless you could say), its just animations and looks. Sorry first game to publish and those turrets were mean so I lost a lot of time on them... I will go further if I see general interest for the concept. I shall have a trully playable version soon if its allowed by LD rules.
Love the Clash between the 2 gameplays ambiances :)