FoonLudum Dare ExplorerUsers → Yskuma

Yskuma

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Tetryianjam6823.453.643.573.812.832.882.672.92
202251Every 10 seconds👥R-Cornjam10932.932.842.864.022.842.713.133.02
202149Unstable👥Everything's Unstablejam11293.223.383.004.082.883.363.05
202046Keep it alive👥Piggy Defensejam19723.153.302.953.553.003.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Yskuma

LD46 — Keep it alive

Keep It Brawl by agrdev 2020-04-21T14:46:29Z

Really loved the art and the whole concept. Great fun.

Immune Defense by Tempii 2020-04-21T14:06:58Z

Fun game, the idea of having barriers you can shoot through but not move through is nice. Really struggled to get past level 3.

Space Exodus by Kaish 2020-04-22T20:26:57Z

Really cool concept behind the game. I enjoyed playing it. I would have been interested to play it with the audio direction based on the direction your ship was pointing instead of global, just to see if it made it easier or harder.

SPOF: Single Point Of Failure by spectralcascade 2020-04-21T14:39:21Z

Also getting the same error as Elmos. I'll take a look later on.

SPOF: Single Point Of Failure by spectralcascade 2020-04-21T16:21:33Z

Hotfixed version works for me. Interesting concept, I made the mistake of putting my first servers too far apart and it took ages to get enough money to link them.

Piggy Defense by Yskuma 2020-04-21T10:35:11Z

Thanks for the comments folks.

We really wanted a display of how the turret stats were changing as you were building but ran out of time. We also wanted to show a list/stats for the wave that's coming.

A hitpoint bar is a good idea too!

Piggy Defense by Yskuma 2020-04-22T21:47:09Z

@steffo Thanks for the feedback, all good points. We realised in the last few hours while testing that the build tiles are too small but didn't want mess about with the code so close to the end.

Turrets target the nearest enemy, they should probably target the enemy closest to the danger area.

Er, nope. There should be infinite lives and 10 levels... :worried:

A restart button is also a good idea!

future garden by zuza 2020-04-21T14:01:21Z

Fun game, it took me far too long to realise I was supposed to take the plant with me... :-)

Dungeon Furnisher by Zeroji 2020-04-21T13:46:18Z

Really enjoyed the concept behind this. It took me a few trys to clear a level.

LD49 — Unstable

Destabilize a Reactor by GeroX 2021-10-06T16:50:46Z

Fun game, I like the graphics and sound.

Won on the second attempt, I had to save up a load of cash in the first minute and then spend the second minute chucking as much as I could afford in the reactor.

Project S.L.I.M.E. by Dioinecail 2021-10-05T09:00:14Z

Interesting combat simulation. It does seem best to dump all of your guys on one point and then give them all the buffs at the very beginning. When and where to place the debuffs on the enemies needed a bit more thought and timing.

From World 1, With Love by Kapricorn Media 2021-10-06T09:07:09Z

Wow, the art is amazing. Loved the concept behind having a platformer with time/positioning pressure.

I found it pretty difficult but platformers have never been something I've been good at.

Really good job overall!

Solar Colonies by Fenderbate 2021-10-06T07:49:02Z

I really like the graphics, audio and mechanics behind balancing the planets. The controls were pretty intuitive. One balancing point, it felt like once you got one planet habitable and some colonists spawning, you can afford to just spam machines onto the other planets to keep them in check.

Really enjoyed the game, probably one of my favourites so far, good job!

Dude Hardcore by jaaskeh 2021-10-04T23:34:42Z

Loved that! The mechanics were great!

Everything's Unstable by Yskuma 2021-10-06T09:24:58Z

Thanks for the comments folks.

Yeah, we probably shouldn't have assumed people would know how the control rods work. You lower them into the reactor to slow the reaction down and raise them out to speed the reaction up. The reactor is actually running a semi accurate simulation that takes into account all sorts of variables including the heat capacity of the reactor and coolant... this is what happens when you let a physicist design game systems.

In hindsight we probably should have made the pump for adding coolant back into the reactor more obvious too. It's pretty key to making it to the end of the game.

Magmanimal Island by Battlerager 2021-10-05T10:30:20Z

Interesting game, I like that the cards are a limited resource and you've got to think carefully on how you want to use them.

You really need to get those advisor positions that give extra cards filled as soon as you can. I didn't realise that the advisor bonuses were different for each slot at first and ran out of cards quickly.

Wand of Wanders by yellowsalamander 2021-10-06T08:53:42Z

The art is solid and the monster AI works. The random effects from the wand was a fun touch.

The controls are a little weird, at one point the camera angle meant that I was pressing the opposite button to the direction I wanted to go. It makes the battle with the wizard really tough.

ld49 by nubitoad 2021-10-06T16:36:27Z

The link still doesn't work. Have you marked the game as Public on itch.io? The setting is right at the bottom if you edit the project on itch.io.

LD51 — Every 10 seconds

RandoBots by Brusi 2022-10-03T23:02:52Z

Love the concept and impressed by the AI. I need to grab somebody to play it multiplayer at some point!

Just a Minute by Britt Henderson 2022-10-04T11:15:47Z

Cool music/audio and interesting mechanics. It took me a couple of attempts to figure out how the mechanics worked, but once I did, I really enjoyed it. I got lucky on my last run and the pirates got locked out of the engine room :-). Awesome work.

Pet the Damn Cat! by Deprecat 2022-10-03T22:53:43Z

Love the art and idea, it turns out I suck at multitasking. Good job I don't have a real cat, I wouldn't get any code written!

Well done!

Cascading Clockwork by DecrementedPalindrome 2022-10-04T13:34:58Z

Wow, hard to believe that's pure HTML and CSS. Really enjoyed the aesthetic and concept behind the game.

Great work!

Cute Little Spider by BukkakeTears 2022-10-03T23:24:38Z

Loved the graphics and concept. It was fun enough that a got all the upgrades and played to the end. Great job!

Moo Moo Care by kory 2022-10-04T13:24:52Z

Great little game given the Pico-8 restrictions. The game is fun and the music is great.

I did struggle a bit at times to get things placed because of not being able to turn without moving.

Well done!

(680 seconds for me btw :smile: )

Lavalette by Fribolin 2022-10-04T16:28:51Z

Great graphics, gameplay and audio whilst also fun to play. Couldn't find any fault at all. Brilliant work!

Hot Celestial Bodies by Mr_DanH 2022-10-03T22:40:28Z

Enjoyed this once I figured out what I was supposed to be doing. No matches on the first try but spoilt for choice with 5 on the second. The art is excellent.

LD54 — Limited Space

Intermodal by jotson 2023-10-05T13:09:21Z

I love the aesthetic of the game, both the graphics and sound, and ended up playing a few rounds.

My main criticism would be that it seems to be very RNG heavy, maybe you could have less storage space and make the boat input and empty truck amounts for each colour always equal? (Unless they already are and I'm just rubbish at the game? :smiley:)

Bit Golf by badcop 2023-10-05T16:57:02Z

Surprisingly enjoyable puzzle game. Great take on the theme!

DONTPRESSSPACE by Nikaiaa 2023-10-05T12:56:46Z

Really_interesting_game_and_a_great_take_on_the_theme.

I've_got_to_admit,I_fell_at_the_first_hurdle_entering_my_name.

Well_done!

Nice Park! by Barbabulle 2023-10-05T16:34:39Z

Very fun and polished game. Probably the best game I've played so far this Jam. The little things in the sound and graphics really make it work well.