Diggy Diggy Dwarf 2 : Deeper & Deeper by Rujum 2021-05-03T13:19:44Z ♥ 3
The game is pretty cool and it's amazing that you were able to make somewhat of a strategy-game. At least a game where the player has to think. What I really missed was a tutorial though. The mechanics aren't that hard, but it still took me a while to figure things out. I don't know if I had pushed through that if it wasn't a game jam. At first I didn't even notice the mining room, because it was under all the locked rooms. Besides the missing tutorial, the game was great to play, you can really sink your teeth into it.
LD51 — Every 10 seconds (25)
Gold Collex Hex Defense by Solrun 2022-10-21T16:14:54Z ♥ 0
Thanks to @glenugie for explaining what I had to do. Once I figured it out, it was really fun, but getting started without any help is impossible. If you wanna keep working on this game, please put some work into an actual tutorial. The gold-dragging mechanic felt great and having the enemies just take away gold made it much more relaxed. I noticed that I was able to build towers on top of other towers, just wanted to let you know in case you didn't notice yet :)
Autumn Valley by ChuChuGeralt 2022-10-13T17:44:34Z ♥ 1
Beautiful game and very relaxing. The music really fit to that. I played for like 40 minutes and had a lot of fun. One thing I would like to see improved would be the roads and roadsystem. Being able to make roads go through other buildings was weird and allowed for huge star-formations. Having to plan the layout and make room for roads with enough capcity would add another layer of long term thinking to it. Anyways, I'm just trying to come up with ideas for improvements. I really really liked it.
every 10 seconds by goosegarden 2022-10-11T14:57:20Z ♥ 0
I really liked this one and was really jamming to the music, even though it was so simple. The player-model could have been a bit more interesting, but I know it was a game jam, so what really matters was the idea and that was great.
Kangaroo Court by Celtican 2022-10-11T13:52:24Z ♥ 2
I loved this game and all the little quirks of the cases. I know you couldn't really do anything about the 10 seconds window and I was grateful for the bonus-time, but as a non-native speaker, it was really hard keeping up. Understanding isn't a problem for me, just reading at the necessary speed wasn't possible. Also very nice to not give the information directly. I especially liked the Koala being accused of eating meat if I remember correctly. Of course it is obvious, but with the pressure it got me. Art was great, the sounds were great, the cases and characters were amazing, what more is there to say? I loved it.
Frozen Forest by seanjordan 2022-10-11T12:54:15Z ♥ 1
Took me a while to figure out my strategy, but then it was very fun. Hopping from fire to fire, collecting a bit of wood and then running to the next best spot while hopefully still collecting some wood on the way was just the right amount of stressful.
I entered the green area and build a fire there, then I didn't know what to do. It was only when I tried to build a second fire on the black spot that I won. That was confusing, maybe you could do something about that.
Let Them Eat Cake by JacobRutter 2022-10-11T12:30:23Z ♥ 1
Very simple concept, yet quite addicting gameplay. The controls felt very good and the game felt quite balanced. I wished there were a few more special items. Not in variety, just in quantity :)
Divide and Democratize by kill0u 2022-10-11T10:11:57Z ♥ 1
I loved the idea of analyzing, what to pick. And I don't think it had actually any mechanics, but it was cool to see what other politicians voted for and then siding with them. If it isn't, please make that a mechanic. The ending really made me sad, but that's the point I guess. Great game, not much to say.
Except maybe change the colors of people. Green and Red is a bit hard to see for me ;)
Moovement by AshCubed 2022-10-09T19:19:43Z ♥ 2
I have to agree with @gorr here, it was quite easy to just farm multiple minutes of time and then kill everything in one hit. Besides that it was a fun little game to play and I appreciate you not using green (I think) for the colorblinds. Although I still had a bit of problems with red and orange on the weapons.
10 Second Tower Defense by seurimas 2022-10-09T18:48:51Z ♥ 1
Very good game idea (and I say that completely unbiased, having made a game with similar concept in my last jam XD) and the minimalistic art style completely worked for me. The limited ammo was new thing to me, but it helps make planning much more complicated.
One improvement I would like to see is a better tutorial. The tutorial itself was great, but there was no time to read the text, maybe pause the game while showing the text.
Kaboomer! by 0x01F0 2022-10-09T07:34:45Z ♥ 5
The tense feeling and amazing looks and sound really felt great. Still, I had to put the game down after like 4 rounds. The controls were quite hard and I think it didn't help that I had what felt like latency when looking around. It got really frustrating when I stood right next to the bomb, unable to pick it up or throwing it against a wall because I was still turning even though I stopped moving my mouse.
Besides that, great game and I think with a little bit of tweeking on the controls it would be amazing.
TicTacCat by Kerioth 2022-10-08T20:09:29Z ♥ 3
The Art-Style just blew me away. One thing that shouldn't be possible though: Me, just playing all the cards I can and then reloading with that little bit of blood it costs. No thinking, still winning. I have not much experience with card games, but you should probably do something against that playstyle.
I'll say it again, it has a cat, it looks amazing, great game.
Night At The Orphanarium by michaelaranda 2022-10-08T12:55:44Z ♥ 3
Simply a great game, music, sound, graphics, everything felt done and polished. Two things though... The stress of cutting down trees is very high, but it doesn't feel good to not collect the stake afterwards because of the fast movement-mechanics. Maybe the collection of the wood after cutting down the trees should be a little more convenient. Second, I noticed a lot of children getting taken, even though I had only one left. Is that on purpose because there are more children and this is just the number I am allowed to lose?
I just want to say again, very polished game, I had a lot of fun
Iridesert by homeworld 2022-10-07T11:42:22Z ♥ 2
The game felt so good and polished, but it was also quite complex. I think a Tutorial would be nice, where the cards are gradually unlocked and everytime the game pauses and explains how to use the card. Took me quite a while to understand how to get wood. Your Tutorial on the page was very helpful, but having it in the game and splitting it up to make it more digestible would be even better.
Besides that, I had a blast playing your game, thank you ;)
Thirsty Vampire by mcmuniz 2022-10-07T11:29:04Z ♥ 1
Fun little game, although very hard for me as a non-expert :) Maybe try to adjust the difficulty a bit, by for example: - resetting the full 10 seconds everytime you suck blood - showing the green arrow (very helpful by the way) directly above the person - making people stand still after you tested them
All just ideas, I had fun, thank you ;)
Ten-Second Teleport by RaXaH 2022-10-07T11:18:02Z ♥ 1
I don't want to repeat to much of the other comments, but here is one thing I want to point out: I really liked the text-boxes, especially in the beginning, giving me very much needed info and splitting the "Tutorial" up. Maybe you can implement a system, so that the Text doesn't pop up the third time I trigger it, because by that point, I have alredy read it and got the info.
Cheers
Time: Cardmancer by AkaCMD 2022-10-07T11:08:30Z ♥ 1
If you plan on expanding it, please make an interactive tutorial about the game mechanics. It took me way to long to get started and I think I would have put the game down if it wasn't a game jam After that, it was a great game.
Gastronauts by MateusBoga 2022-10-07T09:36:17Z ♥ 3
Just completely amazing, I played this for waaaay to long. For some reason, the "how to play" as a photo of some notes really got me laughing. I can't stress enough how funny that game was. Please expand on this and just pack even more humor into this XD
I would have liked to get some more info for the ingredients, because I couldn't really figure it out myself, but I don't even care, I just loved it.
And I'm repeating myself :)
HydroRobia by JoeShanahan 2022-10-07T09:07:55Z ♥ 2
The 3D Puzzle with time pressure was great, but the controls were really unforgiving. Besides the very slippery movement, what was up with the slopes? I got so slow walking up the slopes and then suddenly ran forward when getting to the top, making me fall down again. The character-model was really great :)
Stoked by Alexzoin 2022-10-07T08:56:04Z ♥ 2
@ryusui I encountered the same problem. Firefox on Windows in my case. The graphics were looking good, but I couldn't access the shop or anything. And the seekers kept my flame up, I don't know if that is intended
Sailing through life by Chase of Bass 2022-10-07T08:26:56Z ♥ 3
I don't want to repeat to much of the other comments, but one thing I wanted to add :) I really wished that you could turn the ship around, like under the sea. So that when I tilt the sea to 90°, something magical could happen.
Idk, don't listen to me, I just enjoyed it :)
Starmony by bamberga 2022-10-07T08:17:49Z ♥ 2
A very relaxing game and the music just fits perfectly to that. The relaxing and satisfying nature was just what I needed right now. Two things I want to mention: - I didn't understand what button I needed for the second star-cannon, so I just tried out everything. The symbol didn't help me. - Sometimes the stars would get stuck in corners, that was disappointing
Still, everything else was just great and I loved it
Foodmnesia by naplz 2022-10-07T07:38:09Z ♥ 2
Personally I found the game a bit hard and even though I loved the sliding around mechanic, it didn't make it easier. The first time I played, I didn't even know, what to do. I understood the walking around and the collecting things, but it took me a while to figure out that I need to bring it to the counter. Felt a bit dumb there :) Maybe put that hint next to the controls or put a waiting cusomer to the counter. Another thing that would have made it a little easier for me are some bigger hitboxes. Being able to deliver the dishes on the side of the counter still makes sense and would prevent players from getting stuck there. Even though I am pointing some things out here, I just wanna make clear that I very much enjoyed your game and am just searching for ways I would try to improve it. Great game!
PS: You should take the exit button out of the Web-Export. It just freezes the game
Stuck gun by mira 2022-10-06T15:13:19Z ♥ 2
The variety of enemies was amazing, they were all so "cute". In general, this game had so many small little things that made it a great game. One thing I was missing a bit was a little more indication, when my weapon was about to fire. Keeping track of that was a challenge while also running from enemies
10 second base by Stratcat66 2022-10-04T18:31:03Z ♥ 1
It took me quite a bit of time to get used to the controls, but it's actually quite clever to just use the movement as a way of building as well. Seems like on Game Over the game just froze for me, not a big deal since I was done playing anyway, just keep it in mind ;)
Gigabite by CocaPasteque 2022-10-03T18:12:26Z ♥ 5
Very nice game. Graphics, sound, everything was there and made the game feel very complete. I think the difficulty curve is a bit steep for a highscore-game, but I gave my best.
Maybe get rid of the Quit Button in the HTML-Export, it makes the game freeze :)