gilborn 2021-04-26 12:19
I downloaded the .ZIP, but couldn“t find the Deeper & Deeper .exe there...
Foon → Ludum Dare Explorer → LD48 → Descend
By devparty
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 301 | 3.62 | 33 | |
| Fun | 117 | 3.88 | 33 | |
| Innovation | 464 | 3.20 | 32 | |
| Theme | 432 | 3.61 | 33 | |
| Graphics | 564 | 3.22 | 33 | |
| Audio | 539 | 2.91 | 32 | |
| Humor | 286 | 2.90 | 28 | |
| Mood | 425 | 3.29 | 31 |
I downloaded the .ZIP, but couldn“t find the Deeper & Deeper .exe there...
There is no source code.
Sorry, but the game doesn't seem to launch in Chrome.
Yea, working on the webGL build rn
For Unity I had to turn off compression in the Player settings in order for it to work on itch.io WebGL
The Windows build should work now, I found the problem.
Ummm is it just me that cannot find the game on itch.io?
The level progression and difficuly build-up were excellent! I had many cool "ah-ha!" moments and had a lot of fun playing this. And I got to the ending!
Ok, the game worked now. Impressive ammount of content, the first Levels where pretty easy, than the difficulty increased in a good way. After that the level structure itself changed by going to the right instead of just down. After that, the final room - from gameplay perspective really great, I had much fun! Limiting to just jump was a interesting design choice and well executed.
For the graphics, I liked the Levels getting more and more hellish. Some Animations for the player and the enemys would have been great (Although the flipping when changing direction looked also pretty good). The descent shaders on the edges give the impression of a well polished game. If I want to critisize, I would say the background music got a little bit repetative after some time, but over all, a great entry with fun and challenging gameplay. Good Job!
this is a very enjoyable game. I especially liked the effects
Wow, it took me forever to complete the last level. The zoom-in after timer runs out killed me every time.
Overall, really nice game, looks polished and was actually fun. There's something about the graphics that I really liked (maybe the grainy effect). One gripe I'd have is that I felt several times that the character should've jumped but didn't. But still, great job!
The Windows build now appears to be working.
The game is a pretty nice take on platformer. Inability to stop, and only changing direction when hitting an obstacle is a neat touch. King of like playing a Gumba on steroids. :smile:
The stalactites however are probably not the best choice for an obstacle as inability to change direction or stop at will makes avoiding them hard and sometime outside of character control.
The "Boss battle" at the last level is a MASSIVE difficulty spike. Also the timer is trollfuly set up in such a way that you hit the exit and start running back into the gauntlet seconds before the door would open, so you have to run the gauntlet one more time back and forth. This is frustrating.
Also the random obstacle generation made it impossible to complete the gauntlet without getting damage no matter how well you play. But damn does it feel satisfying to finally beat it.
Short and sweet. Loved the minimalist mechanics. The random spawns boss (I'm assuming random) at the end was perhaps a bit too random though, made it a trial to finish!
Very fun game. Gets a bit harder from step 5 onwards! Really good!
I had some fun with this. Simple, straightforward, nothing-wrong-with-it gameplay, wrapped up in serviceable graphics and sound which I didn't like but didn't drive me too nuts.
If I could change one thing, I'd move the camera further ahead of the player. As fun as reacting on the fly to these little challenges was, I feel a lot of potential was lost for challenges that would take planning and thinking and all that nerd jazz.
I really appreciated the formula change in the last level, and then the second formula change in the last level, both were great little switchups that caught me off guard.
I liked it!
Really interesting gameplay! The movement reminds me of Toybox Escape from Neopets back in the day.
Overall I enjoyed it; the timed portion added a lot of suspense!
Didn't reach the end yet, cos i kept dying at the third level. But enjoyable nevertheless. Music was ok but a bit repetitive. Thanks for making the game.
Looks great, fun to play. Good job!.
This was fun -got to level 3!! Nice work! :D
This was a really fun entry! The simple controls really worked well, and I really think you nailed the difficulty curve. The graphics were simple but effective. I had no real trouble with the controls either. I got a good chuckle at the end too.
I always try to give some critical feedback, so I'll mention two things. First, I really wished there had been one more checkpoint right before the gauntlet at the end - having to replay the level just to get there was a little annoying. (I got it second try though!) Second as others mentioned having it randomly generated could give you an impossible pattern (which happened on my first attempt). I also at one point got stuck attached to a wall for a second or two - I jumped and got unstuck though so it was a minor annoyance.
All that said I really liked this! You took one mechanic and executed it really well. Thanks for a fun entry.
Fun little game here, simple mechanic well executed. The stalagmites were especially hard to dodge. I made it to the timed area and then died.
The visuals were simple but good. Some more animation wouldnt have gone amiss, but I know thats hard with something so small.
Audio was simple and good as well.
Nice work.
Simple mechanics but very enjoyable !
Very simple and straightforward, and very enjoyable! Really interesting take on the theme, nice work all around!
The simple controls really got me. But you can't just tease a secret at the end, make me fight through that "boss-fight" and then just give me that. At least make the text go by slower, I can't read that fast ;) It still is a great game.
I couldn't beat that stupid timer. It was enjoyable but frustrating, especially the stalagmites.
Great little game, good job for the compo. I feel like the earlier levels could be trimmed down a lot, there's a lot of time where I didn't have to hit any buttons.
Well done!
Fun little game. Simple straight forward mechanic. The distortion effect didn't quite sit comfortable with me though. Nice work overall
Cute little game, not too hard. I really enjoyed playing :)
simple mechanic and graphics, you could add more difficult after the second/third stage. Also I think the health bar its too big, sometimes I couldnt see what was bellow. I really wanted to finish, but that part when you have to wait for 60 seconds, I dont know what to do. When the times up it could happen soemthing, but the game still going, and I die, because things get very serious in there. I wanted to know whats happen after,I tried so many times, but I always die afeter the 60 seconds hahaha, nice game =)
Utterly outstanding performance!
This game is awesome! It's so simple but with those effect like the turning or the jumping dust, it makes it feel very polished! Well done!