VR Player Simulator by SoKette 2016-12-12T16:21:00
A very fun little game! I really enjoyed it, even though I need to git gud.
Foon → Ludum Dare Explorer → Users → somnolentPumpkin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Ludum Dare 48: Deeper and Deeper | jam | 440 | 3.80 | 3.70 | 3.00 | 3.60 | 4.04 | 3.22 | 3.51 | |
| 2018 | 42 | Running out of space | 👥 | Family Computer | jam | |||||||||
| 2016 | 37 | One room | Dungeon Slimes | compo | 65 | 3.87 | 3.74 | 4.09 | 3.22 | 4.00 | 3.64 | 47 |
A very fun little game! I really enjoyed it, even though I need to git gud.
Absolutely hilarious. After two tries of them not getting the message, I kept screaming until I saw red.
I had a lot of fun with this game - interesting take on the theme. :)
I love games like Papers, Please and this is in a similar vein to that. An interesting concept, and I liked the humorous names and all of the Star Wars/Star Trek references.
This was a very interesting concept - unfortunately one of the men got stuck leaving the stall and I wasn't able to progress further in the game.
Having made my own game engine in C++ previously, I completely understand how fickle they can be, so don't be too hard on yourselves for the bugs. :)
It was really cool how the audio synced up with the day cycle! I really liked the graphics as well. :)
Hey, something is better than nothing. :)
Wow, this art style was really cool! Mad props to the illustrators. :) The minigames were fun too!
Very difficult, but in a good way. :) I liked the hand-drawn art style.
Trying to jump was a little weird if you were against a surface (I didn't have a lot of room to back up and move forward to jump again), but that wasn't a big deal at all.
Overall, very fun - I'd play a full game of this. :)
Really impressive given the time frame! I really liked the graphics, and the ambient noise was really good.
Might want to include a way to quit the game from within the game (I had to alt+f4 to close it), but that's my only gripe. :) Fun game!
The music was so catchy and beautiful! I love text adventure games - I almost made one myself. :)
Also, I played it a second time just to see if I could start spamming 1 and 2 randomly and chance my way to the end of the game, and apparently the town was saved. :)
Loved Blue's Clues as a kid - hilarious game. Poor Mr. Salt.
I found this game a bit confusing to play, but I think that's part of its charm. :)
I really liked the artstyle and still enjoyed the game even though I wasn't entirely certain what I was doing.
These graphics are super adorable! Love the art style. :)
I wouldn't mind playing a full, more fleshed-out version of this - has a bit of a 2D animal crossing vibe.
As others pointed out, touching the walls would often prevent me from moving until I moved away from them, but other than that this was a neat little puzzle game. :)
Unlike the others, I didn't have any issues with the controls - WSAD + E worked just fine for me.
Loved the Christmas theme - I didn't play the tutorial but the game itself was pretty intuitive so the tutorial wasn't needed. :)
This is a cute little game - very good given the time frame. Love the graphics.
A very interesting concept! Drag and drop controls would have been a little more intuitive, but once I figured out that pressing the help button showed the keyboard keys I needed to press, it was easy to play. :)
Love the art style! The mouse is super adorable.
Also, it contains cheese, so 5/5.
I really liked the art-style, very impressive for 48 hours!
I got the bad ending, but I'm not sure what I did wrong haha.
Absolutely love the art style. The gameplay makes me feel really nostaligic for oldschool platformers; I'd play a full game of this.
@devparty We used [MagicaVoxel](https://ephtracy.github.io/) for the 3D models!
@congusbongus Thanks for letting me know about the Mac build, I removed it for now until I can figure out why that's happening. :slight_frown:
This game is, indeed, a clown-based game.
The squelching sound in the first map got old pretty quickly, but I really liked the speech bubble combat, and the water spraying in the next level.
I gotta say: WOW. So polished for only three days. Loved your game from the moment I saw the sick camera transitions on the main menu, you guys nailed it on all fronts.
The gameplay itself took me a sec to figure out (was my own fault), but was fun once I got the hang of it.
Really enjoyed this once I fully understood the color mechanic
When there's a beer shortage, the alert pops up repeatedly which makes it hard to buy more brewers
But overall, a cool idle game! Don't see a lot of those in game jams. Art looks great, and UI is intuitive.
Truly awesome concept; Just last week I thought it'd be cool to make a game where you navigate via a radar, and here you've accomplished it perfectly in just a few days!
I would play a full game of this.
I like the unique take on movement with the rope. The art kinda reminded me of Maple Story!
Really fun game! The gameplay reminded me a lot of the Surf maps from back in counter-strike: source. But, like, if you also had a portal gun.
Really fun concept! I liked the art on the merchandise.
Very cool, kinda reminds me of dwarf fortress
I really liked the Pokemon vibe of the UI, and the dice mechanic was fun; I'd play an expanded version of this game.
Always a fan of dialogue systems that don't freeze your character in place; was a really nice touch.
Also, the urban environment looks great given the time allotted!
Don't see a lot of RTSes in game jams. Not only did you try it, but you did really well at it!
And I know you mentioned the art came from an asset pack, but the assets you picked complement your game really well.
Wow! The sprites and animations look so polished. I'm not sure I fully understood the gameplay mechanics, but really impressive stuff!
Definitely fits the theme well! The game's humor has charm, and the tentacle caught me off guard.
Really funny idea! Every time I kept expecting it to run out of items, it just kept going.
Gameplay loop is simple, yet fun! I liked the zoomed-out camera view in the corner, and the beans reminded me of Bertie Bott's Every-Flavored Beans