FoonLudum Dare ExplorerLD48 → Why do we fall?

Why do we fall?

By cem-adiloglu

View on ldjam.com

CategoryRankScoreCount
Overall10833.4229
Fun13163.0729
Innovation1424.0129
Theme5803.8829
Audio6353.5129
Humor7162.9228
Mood11563.3129

Comments

jinny-kang 2021-04-26 21:34

Innovative game! Wished the swinging allowed a sort of additional effect, maybe like a dodging mechanism. But it was still overall great!

jorgeblanco 2021-04-26 21:44

I feel the game didn't tell me clearly whether I was doing something right or wrong. Then I died. The level up mechanics could be good but the beginning is too slow for me to want to try again.

cem-adiloglu 2021-04-27 05:42

@jorgeblanco thank you for playing. I wish I had more time to clarify the mechanics :)

cem-adiloglu 2021-04-27 05:43

@jinny-kang thank you for playing. I had several ideas about dodging but I made the game almost in a single day so didn't have time to implement most of them :D

somnolentpumpkin 2021-04-27 06:31

I like the unique take on movement with the rope. The art kinda reminded me of Maple Story!

flyingkiwi 2021-04-27 06:38

Really unique! love the graphics, maybe I'm too tired but I'm not entirely sure how the swing actions directly translate to better chance to win, it's an amazing combination of concept and creative assets!

rhoff95 2021-04-28 15:58

Cool game. I like the concept for the rope swinging mechanics.

eusekerci 2021-04-28 23:18

Great graphics, theme and innovation. I don't see the difference in between swinging faster or slower, however there is a potential there. I like the UI and meta as well. It can be a good mobile game with a bigger meta.

hoeleboele 2021-04-29 07:38

Did not really like the controlls with the mouse. At the start I was mashing my keyboard but nothing changed. When I found the mouse controlls it worked like a charm only I did not really understand how to dodge attacks from monsters :( or I am just very bad at the game.

bluedingo 2021-04-29 18:50

Good idea, good graphics, good audio, good game, but it doesn't feel like there's a way to directly influence the fighting

cem-adiloglu 2021-04-30 19:28

@flyingkiwi @eusekerci @bluedingo @hoeleboele thank you for playing. the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game

unfortunately I could only work for the game almost a single day so couldnt complete them :)

ghubert 2021-05-01 13:15

Fun, good idea.

holy 2021-05-01 15:11

Fun game at least until level 4, then I got a bit bored and feel that I was just playing in a loop >.< Really good work for a game made in 72 hours!

bufuak 2021-05-01 16:48

Rope mechanic is well thought but I can not feel like I have an effect on the game. I tried to dodge bosses attacks by changing the way rope swings but it failed every time. But anyway the whole game is fun and these minor things do not change my opinion! Nice game!

doctortm 2021-05-02 04:59

Nice jam! Interesting mechanics, It took me a few times to understand how they work though. And the audio is good. Great job! :)

ragnor 2021-05-02 12:26

You find an interesting control mechanism here. The game maybe needs a tutorial for players to get used to it. I think I understand what I have to do but still couldn't beat the boss as I could only flail aimlessly :).

Still you have a good idea here. Find a way to teach the mechanics better to the players and maybe use animations to signal it better when the characters attack will start etc. then you'll have a very good game in your hands.

lichead-studio 2021-05-10 19:22

You should release it in googleplay, i think it could be popular mobile game