SCREEN HEAD by NickZangus 2014-12-09T12:33:00
humor hype! :D
Foon → Ludum Dare Explorer → Users → eusekerci
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Don't Drown | jam | 55 | 4.25 | 4.12 | 4.08 | 4.45 | 4.13 | 3.84 | 2.97 | 4.06 | |
| 2020 | 47 | Stuck in a loop | Golden Ratio | jam | 1363 | 3.06 | 2.55 | 3.98 | 4.28 | 3.48 | 2.09 | 3.12 | |||
| 2018 | 42 | Running out of space | Pongnite | jam | 4.00 | 4.00 | 4.00 | 4.00 | 3.00 | 2.00 | 3.50 | ||||
| 2017 | 40 | The more you have, the worse it is | The Perfect Halay | jam | 3.64 | 3.64 | 4.42 | 4.14 | 2.78 | 3.41 | 3.21 | 3.50 | |||
| 2016 | 36 | Ancient Technology | Mick | jam | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Furious Rush | compo | 799 | 2.96 | 3.15 | 2.85 | 3.67 | 2.23 | 2.57 | 45 |
humor hype! :D
multi games are fun. Maybe u can work on AI for single player or network connection for forever alones :)
very nice graphics and humors. Need more innovation :) well done
gas-gas?? :D so much fun! If there is high score or something to achieve, it will be great. Like it
AI of this kind of game is really challenging for me. I selected to built network but it didnt finished, cause it was my first try. sorry for single player jamers :)
@Drtizzle thanks for giving a second chance :)
My main feature is "hunt & hunter" system, only one of them is shooting while other is escaping.
I'm thinking about take a larger maze too. Maybe I would work on controls a bit first, for clear gameplaying. Then built a network, 1vs1 or 4 players free for all.
Thanks all for comments
@mrexcessive I tried it on several computers and it works. It must be an error about Unity Web Plugin or your browser.
great idea, but very hard to play :/ u can work on it!
nice game, but a lit hard
Good design. Its hard to hit someone but when its getting crowded, fun to play
I really like this game. First thing comes my mind is something like this, "a multi tasking game". They are always fun to play. Good job
controls are really hard :/ but greate innovation
Great idea, great graphics, but a lit annoying sounds :) well done
great pinball physics. But it needs more dynamics, feature, environment design. Really good for this theme. Well done
really good idea. But its a lit easy. And I dont get how the game end?
nice game design. Well done
Really fun and great concept. I don't think Act 3 is beatable if it is please tell us how :D but it doesn't matter, smashing feels good. Music and art style also great.
Great game. Remind me "Does not Commute" by Mediocre
This one is better than I'm expected for a jam game.
First of all, design and innovation is great. As a programmer, I really enjoy while "learning this new language"
I just finished tutorial levels and I am satisfied for a game session. It's getting really complicated after tutorials. Recommended for complex puzzle lovers.
Game provides some opportunity for level designers with its mechanics. I wonder how many great levels can be design with these mechanics.
Great work!
@amras0000 After your comment, I checked the rules one more time, and I realized I didn't derivate the folk music which was public domain. Rules are rules, I switched my entry as Jam entry.
And also, thanks for the great and detailed feedback. I just don't have time to play other games, I'm planning to try as much as I can in this weekend.
@amras0000 done, thanks for reminding <3
Here's my favourite jammers! How are u guys!? :)
After "Cant Drive This", I always expect the best from you. This one also fun to play, even I'm alone. I need to try this vs someone
Great graphics, fantastic music, good job again (Y)
Well, that was fun :D
[My record](https://image.ibb.co/h3cjub/Screenshot_2.png)
Having power ups with enemies, really decent concept. I like it!
[CHAAAOS](https://preview.ibb.co/enVF0G/Screenshot_3.png)
Haha it seriously gets worse when I start to Auto Planting. Sounds creeped me out, screen locked because of memory leak and I'm scared :D
Besides the jokes, I really like clicker games, one of the dumb addictive player here. Happy to see a good one. I wish you would make it not broken and endless.
Well done
I totally agree that it's not playable at this stage. If you cannot play like me, well, watching is also fun :)
Stressful mechanic but fun to play. Need a break (like levels, or after a certain combo) to improve the positive feedback
I really like the idea. Smart puzzles and level design
I really like this one. It started as a boring hack'n slash that turns into story driven rogue-lite. "Your dad died of sadness because you admitted that you are a coward" :heart:
Loved it! Perfect sounds, art and mechanic. You even made a leaderboard! My rope was stuck at some point that made me die, but well, it might also happen in real wild west :) Make this a mobile game!
same here
Interesting idea. At some point, I started play only looking at the number, but not the visual. I like the voice effects and music. Would be more interesting if have a exact amount of teleportation allowance in every level. Would be also interesting to play without strings on the left, but just the visual (might be impossible :D )
Good Simon Says implementation. I really like the art and the dance. I couldn't get the connection with the theme
My timer doesn't fill when I kill enemies, unfortunately always died after the first enemy. I played on html5
cool visuals and good level design Like it :thumbsup:
I love it! Good Sokoban variation. I found an edge case in level 7: https://prnt.sc/utk8pl Then In level 8, it asked me to do it again, and I couldn't :)
as the name suggests, it's infinite stairs :) I couldn't complete it, but really curios now after reading the comments!
amazing art amazing musics! It is also technically challenging to do it, really like it! I wish to collect more passengers on finishing a level or in another way, once your fuel is run out and your passengers are gone, you have no choice. Better end condition would make it more fun!
I really like the background and art. As a first jam entry, it's pretty good. Consider trying new/interesting mechanic next time. One of the best thing about game jam is that you can experiment whatever you want.
@phlebas it seems like we found the issue and just released a fix. Hope you can enjoy it now!
Thank you for telling that bug to us, really appreciated! :)
I really like the mechanics and there are so many. I believe there is lots of potential here in this concept, you can easily expand the game, but for the jam version it is already great.
It is also good to see a game with an ending in game jam, and I especially like the ending.
holy moly, what a smart game! It takes so much time for me to understand what it going on, then I read "how to play", if you understand the concept it makes it easier. I couldn't win after 3 times, but on last one I was so close, I think. I would suggest a timer (or increasing tension in the music) to remind that time limit. Great game!
love so many detail in this one. I loved the art and the game mechanics. It's very interesting to have a control over the difficulty of the game. Power ups are super interesting at the beginnings, but upgrades get boring after level 10+. I wonder how many updates there are but it could be crazy to get a new skill in each level up. The game is so innovative in a sense that it is hard to put it into any genre. Really like to see how far this idea can go. There is a Loop Hero kind of potential in this game
Great graphics, theme and innovation. I don't see the difference in between swinging faster or slower, however there is a potential there. I like the UI and meta as well. It can be a good mobile game with a bigger meta.
amazing music, amazing intro, funky graphics. Power ups doesn't self-explanatory but I got them after reading the description on the page. An highscore/point system would be great for this game.
well, I didn't expect this twist. Good message. Someone had to make this game! :)
I cannot believe I finished it! It is soo polished, feels really good and great mechanic. The relation with the theme is only weak point, but I don't care. My strategy was to going back from the bullet and spamming the attack, it helps to avoid mistakes. Really enjoyed it!
Not a game but it doesn't matter, as you said, it is a good visual experience (maybe screensaver?). There are definitely some essence from Gris, which everyone would like to see more. Looking forward to see a full game with this visual style
I didn't get why we are running away from the cleaner guys. Gameplay was not so interesting but I really love the art style of the character. It was actually overkill for the game. I would love to see 2d images that you showed in this page, in the game as well as an intro.
digging mechanic is very interesting. I couldn't understand if I need to put extra ground over the coffin or not, but I couldn't anyway. Controls are so fiddly but I think it is intended design. Fit the game
I really like the pixel art of the ship and the theme. It was very hard to understand what it is going on even though I read the explanation at the first scene. I think there is a good idea here if you can make it easier to understand for new players.
Great concept, and it is unbelievable to make this in 3 days. If the game is more smoother/faster, I would enjoy it much more.
It feels like Fallout Shelter at first glance, but it is a different type of tycoon game when you go deeper.
I would like to see more challenges and motivations to continue playing.
Well done :thumbsup:
I like the spells and the theme. At first, it was very hard to get used to controls, but after several playthrough, I managed to get 7200 points. It was fun, I would love to see more enemies and juice!
our games are indeed similar in terms of theme :smile: I like that you didn't add turn back mechanic, this feels way better. some feedback: - since i don't now what's behind the card, that choice doesn't matter nor interesting. I always choose the middle one. I would rather to keep them open and make the choice more meaningful/strategic - either there is a few type of card or I didn't progress much (I did 515). I would like to see different cards as much as possible in this type of game - I would hardly suggest you to play this one if you haven't play it yet: https://twotinydice.itch.io/forward looks very similar as concept, there are tons of inspiration here as well -[SPOILER] the card that "you found atlantis" feels so good, they always attacked me though. It seems like there is puzzle there (or I was unlucky 3 times)
it is very funny that we made a very similar game! :) I like the real time version of the same idea. We only added a twist that you have to go back to surface, but without that feature I see that it also get interesting. Great game!
Gitgud! :smile: I am really impressed by the lightnings and the music. I would like to see a dot in the middle of the screen to reduce motionsickness and increase my aim, but I see a design choice there. It reminds me Devil Daggers. Is there an ending, or is it infinite?
The art and level look good. It requires some game mechanic to make it fun.
Visuals are incredible. I really like lightning especially. Adding voice over in jam is a good touch, but there are rooms to improve there, it sounds like you forced her to record it. Great fit to the theme with the story. I really like the puzzles as well!
I love this one! The juice and the feel is great, graphics are great, really innovative.
I only realized that controls are harder than what I expected. I would like to control to drill with mouse, maybe?
Hope you can continue this one after the jam, I would love to see this one as a full game!
I love the level design in this game! Controls are a bit fiddly, I couldn't throw the bombs the places I wanted to and it should be part of the puzzle imo. And I didn't understand how I pass the last level. The mechanic+level design are top notch.