Foon → Ludum Dare Explorer → Users → bufuak

bufuak

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Unstable Stablejam12093.153.132.543.173.393.183.603.17
202148Deeper and deeper👥Falling Memoriesjam8973.532.743.023.334.294.082.414.13

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by bufuak

bufuak leaves an average of 7.5 feedback comments each event.

LD49 — Unstable (6)

Confession by Transylvanian Blacksmiths 2021-10-09T14:03:25Z ♥ 1

First of all, I would like to start with the beauty of your itch.io page, it looks extremely polished and assertive. The atmosphere of your game and its suitability to the theme is indisputable, but I can make a few suggestions about gameplay.

The opening and closing of the doors should be given to the player better, the enemies coming in the 2nd wave felt as if I had triggered a trigger box.

At least seeing the health of the enemies would help me know if I had hit or not.

Apart from these, mental illnesses and game-changing parts were well fed. Legit game! Well done!

Unstackable by Flazone 2021-10-08T21:20:22Z ♥ 1

I am very happy when I come across games made using the Unreal Engine. I can imagine the problems you may have experienced because we use Unreal. The game has the potential to be a true masterpiece. Both the mechanics of combining things and being able to do them completely using physics are designed in a very suitable way for both the theme and the gameplay.

As a suggestion, I think that not we should not be able to merge the houses in the sea. And maybe houses can be stuck on the island after they become tier 3. These may help make the gameplay more fun. It's a great game with potential. Well done!

Capt'n Slippy by emrod 2021-10-08T20:54:22Z ♥ 3

It managed to impress me with its suitability to the theme and different mechanics. However, if I have to make a suggestion, it would be in terms of the replayability of the game. It could have been finished much better if the location of the balls, torch, and cannon had also changed the way "unstable" after each shot. However, it was a good game despite minor glitches. Well done!

The Madness of Larry Donovan by The Lame Brain 2021-10-08T20:33:33Z ♥ 0

I loved the way how "Programmer Art" looks compatible with the theme and the game. There are tons of side mechanics like gathering items for each disadvantage or painting ourselves to camouflage. And all of those are very well thought with core mechanic.

Some mental diseases are very buggy like chasing across like 5 rooms. And also item pickup texts are shown infinite. But despite all these minor things, this game is legit! Well done!

Shrodingor Unstablor Borgor by Tata_Yoz 2021-10-08T19:59:34Z ♥ 2

**Twitch Prime** is the most Frenchy but not actually French i've heard whole all my life. Very fun scripting and visuals :)

Scootles by Surfa 2021-10-08T19:49:58Z ♥ 2

Both normal and reverse levels are very fun. The fact that the controls do not work in accordance with the theme is well thought out, but it creates a bit of a problem in terms of gameplay.

But no matter what, it's a game we can have fun playing. Well done!

shop1.png

LD48 — Deeper and deeper (9)

Depths of the Library by Klaus Peter 2021-05-03T21:08:07Z ♥ 1

It is really fun to play. The audio feedback of obstacles gives players to reposition their characters. The game is pretty hard but it adds good flavor to the game. The only feedback I can give that when I kill a spider I want a different indicator than camera shake. When fighting is intense, I can not differ if I get hit or a spider is dead. Overall very good game, congratz!

Why do we fall? by Cem Adiloglu 2021-05-01T16:48:17Z ♥ 0

Rope mechanic is well thought but I can not feel like I have an effect on the game. I tried to dodge bosses attacks by changing the way rope swings but it failed every time. But anyway the whole game is fun and these minor things do not change my opinion! Nice game!

Yerlik by gord10ahmet 2021-05-01T16:42:06Z ♥ 2

Finally i have a separe time to play this game. You had managed to overcome the theme both mechanically and story-wise.

Every level has a unique gameplay mechanic and I find it as a player a blessing but as a game designer can I ask a question, "how dare you :D" Just use the same mechanic in three levels to extend the game time. Please take it as a joke :)

Turkish mythology is always an interest of me. Kams-Erlik-Alkarisi-Nazar, both of them have very deep lore and waiting to be expressed by us. You rocked hard handling with this lore and including these into a jam game.

The only minor thing that bothers me getting stuck between walls and mobs. And also eating food really slows me down, maybe a little bit of balancing will help the game flow a lot.

I enjoyed a lot! Great work as always, Ahmet!

Life Pit by VaizAragorn 2021-04-30T09:16:49Z ♥ 0

If you want to make a game fun, use ragdolls. -A wise man

This game is brilliant in many ways. The obstacle/blue-red pill thing is a little bit confusing at the start but after playing like 4-5 rounds, you can used to it. Cool game!

Kinda Deep by sagylel 2021-04-30T09:08:37Z ♥ 0

The gameplay mechanics well-executed but the difficulty of the game is pushing players in hard situations to play. With a high score system and maybe giving players to refill their health, this game will shine among other Ludum dare games! Great work!

DeepDream by Sayuri 2021-04-28T20:34:30Z ♥ 1

I loved the Mini-game concept!!! But some of them are a little bit buggy I guess, when I thought I won that it gave me a red screen. And in the bike/balloon games, after I know I lose, need to wait until the time is over.

Deep Souls: Go Deeper Edition by lmstrato 2021-04-28T20:23:13Z ♥ 1

I loved all the concept art of yours but the gameplay couldn't express your ideas/vision, maybe because the time does not on your side. I wonder if you want to continue this project, if so I want to see your concepts come true :)

dark mind by batiali 2021-04-28T20:15:20Z ♥ 1

I usually don't like idle games a lot but this game has a spark that I can not describe. Well done!

Agent In Depth by Yigit Doruk 2021-04-27T19:45:58Z ♥ 3

Nice idea, great game mechanic. If you had more time, I bet this would be more actionish game. I hope you will continue to work on it!