FoonLudum Dare ExplorerUsers → bufuak

bufuak

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Unstable Stablejam12093.143.122.543.163.383.183.603.16
202148Deeper and deeper👥Falling Memoriesjam8973.522.733.023.334.284.072.404.12

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bufuak

LD48 — Deeper and deeper

Yerlik by gord10ahmet 2021-05-01T16:42:06Z

Finally i have a separe time to play this game. You had managed to overcome the theme both mechanically and story-wise.

Every level has a unique gameplay mechanic and I find it as a player a blessing but as a game designer can I ask a question, "how dare you :D" Just use the same mechanic in three levels to extend the game time. Please take it as a joke :)

Turkish mythology is always an interest of me. Kams-Erlik-Alkarisi-Nazar, both of them have very deep lore and waiting to be expressed by us. You rocked hard handling with this lore and including these into a jam game.

The only minor thing that bothers me getting stuck between walls and mobs. And also eating food really slows me down, maybe a little bit of balancing will help the game flow a lot.

I enjoyed a lot! Great work as always, Ahmet!

dark mind by batiali 2021-04-28T20:15:20Z

I usually don't like idle games a lot but this game has a spark that I can not describe. Well done!

Depths of the Library by Klaus Peter 2021-05-03T21:08:07Z

It is really fun to play. The audio feedback of obstacles gives players to reposition their characters. The game is pretty hard but it adds good flavor to the game. The only feedback I can give that when I kill a spider I want a different indicator than camera shake. When fighting is intense, I can not differ if I get hit or a spider is dead. Overall very good game, congratz!

Why do we fall? by Cem Adiloglu 2021-05-01T16:48:17Z

Rope mechanic is well thought but I can not feel like I have an effect on the game. I tried to dodge bosses attacks by changing the way rope swings but it failed every time. But anyway the whole game is fun and these minor things do not change my opinion! Nice game!

Life Pit by VaizAragorn 2021-04-30T09:16:49Z

If you want to make a game fun, use ragdolls. -A wise man

This game is brilliant in many ways. The obstacle/blue-red pill thing is a little bit confusing at the start but after playing like 4-5 rounds, you can used to it. Cool game!

Agent In Depth by Yigit Doruk 2021-04-27T19:45:58Z

Nice idea, great game mechanic. If you had more time, I bet this would be more actionish game. I hope you will continue to work on it!

Deep Souls: Go Deeper Edition by lmstrato 2021-04-28T20:23:13Z

I loved all the concept art of yours but the gameplay couldn't express your ideas/vision, maybe because the time does not on your side. I wonder if you want to continue this project, if so I want to see your concepts come true :)

DeepDream by Sayuri 2021-04-28T20:34:30Z

I loved the Mini-game concept!!! But some of them are a little bit buggy I guess, when I thought I won that it gave me a red screen. And in the bike/balloon games, after I know I lose, need to wait until the time is over.

Falling Memories by bufuak 2021-04-28T19:40:46Z

@mvasko2 Thats for all the feedbacks you gave and no all the things you mentioned is true.

Voice acting is not natural because we begged our Sound Artist to voice over the lines we gave her :) UI/UX must be enchanted. We have a setup for audio settings but we can't make it in time :(

(Tip for bedroom puzzle: Our beloved husband and us really love to cuddle in candle lights. It is mentioned in the diary near the bed. Maybe try to turn off all the lamps.)

Falling Memories by bufuak 2021-04-28T20:13:34Z

@vitor-milioni Thanks for your great feedbacks. We are considering a basic fix update for these little bugs. To be honest this is our first puzzle-narrative game. After publishing game, we did a test session and found some funny bugs we can't figure it out while developing.

Falling Memories by bufuak 2021-04-28T21:31:25Z

@mvasko2 OMG! I sent this last message of yours to my team immediately. We will try to express ending more dramatically! And also we will give some indicators for puzzles to ease the game.

Falling Memories by bufuak 2021-04-30T08:44:47Z

@eusekerci @rkhadder @taximan981 @dimonoider We are happy to hear such nice comments. Thanks for playing!

Falling Memories by bufuak 2021-05-01T16:22:08Z

Thanks for the feedback @moski. We glad to hear that you enjoyed our little game :)

Falling Memories by bufuak 2021-05-09T11:04:48Z

@jk5000 @tvorojok @lukix @twistedhawk thanks for feedbacks!

Kinda Deep by sagylel 2021-04-30T09:08:37Z

The gameplay mechanics well-executed but the difficulty of the game is pushing players in hard situations to play. With a high score system and maybe giving players to refill their health, this game will shine among other Ludum dare games! Great work!

LD49 — Unstable

Capt'n Slippy by emrod 2021-10-08T20:54:22Z

It managed to impress me with its suitability to the theme and different mechanics. However, if I have to make a suggestion, it would be in terms of the replayability of the game. It could have been finished much better if the location of the balls, torch, and cannon had also changed the way "unstable" after each shot. However, it was a good game despite minor glitches. Well done!

Unstackable by Flazone 2021-10-08T21:20:22Z

I am very happy when I come across games made using the Unreal Engine. I can imagine the problems you may have experienced because we use Unreal. The game has the potential to be a true masterpiece. Both the mechanics of combining things and being able to do them completely using physics are designed in a very suitable way for both the theme and the gameplay.

As a suggestion, I think that not we should not be able to merge the houses in the sea. And maybe houses can be stuck on the island after they become tier 3. These may help make the gameplay more fun. It's a great game with potential. Well done!

Unstable Stable by bufuak 2021-10-04T23:13:15Z

It is made with Unreal Engine 5 using the Lumen technology so it is a hypercasual that no mobile device can run it :)

Unstable Stable by bufuak 2021-10-09T16:27:38Z

@Anonymous More dynamic camera would help the game feel solid. I agree with that. If there will be post jam update, first things will be implementing this. Thank you for feedback :)

@the-lame-brain The pause and returning the main menu is missing, and if we do post jam update, i'll add these features of course. I am happy that you enjoyed despite these bugs and lack of features. Thank you for these generous feedbacks :)

@robowarrior1982 Motion blur is a big no-no for me too, but we kept open for this project to give players feel of speed. But we need to let players choose if they want motion blur or not. Big thanks for feedback :)

@chillertyp Sonic with a farmer hat :)

Unstable Stable by bufuak 2021-10-10T08:12:01Z

@sli Every animal has different abilities.

Chicken has a size advantage that you can pass beneath under obstacles.

Sheep has a magnet stuck to its fur so you can gather horseshoes from far.

Pig has a horseshoe multiplier.

Goat can jump higher.

Cow has an obstacle-proof body, so you have to hit it twice before you can turn into a human again.

The Madness of Larry Donovan by The Lame Brain 2021-10-08T20:33:33Z

I loved the way how "Programmer Art" looks compatible with the theme and the game. There are tons of side mechanics like gathering items for each disadvantage or painting ourselves to camouflage. And all of those are very well thought with core mechanic.

Some mental diseases are very buggy like chasing across like 5 rooms. And also item pickup texts are shown infinite. But despite all these minor things, this game is legit! Well done!

Confession by Transylvanian Blacksmiths 2021-10-09T14:03:25Z

First of all, I would like to start with the beauty of your itch.io page, it looks extremely polished and assertive. The atmosphere of your game and its suitability to the theme is indisputable, but I can make a few suggestions about gameplay.

The opening and closing of the doors should be given to the player better, the enemies coming in the 2nd wave felt as if I had triggered a trigger box.

At least seeing the health of the enemies would help me know if I had hit or not.

Apart from these, mental illnesses and game-changing parts were well fed. Legit game! Well done!

Shrodingor Unstablor Borgor by Tata_Yoz 2021-10-08T19:59:34Z

**Twitch Prime** is the most Frenchy but not actually French i've heard whole all my life. Very fun scripting and visuals :)

Scootles by Surfa 2021-10-08T19:49:58Z

Both normal and reverse levels are very fun. The fact that the controls do not work in accordance with the theme is well thought out, but it creates a bit of a problem in terms of gameplay.

But no matter what, it's a game we can have fun playing. Well done!

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