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Confession
Confession
By transylvanian-blacksmiths
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 510 | 3.69 | 40 | |
| Fun | 856 | 3.32 | 40 | |
| Innovation | 1181 | 2.88 | 40 | |
| Theme | 776 | 3.51 | 40 | |
| Graphics | 351 | 4.03 | 43 | |
| Humor | 1122 | 2.27 | 36 | |
| Mood | 88 | 4.17 | 40 | |
Comments
I like the game. having 2 waves when you got no room for running away and a limitation on how often you can shoot when you need that many shots is a bit wierd but i guess it fits the "paranoia" you are going for. Just please don't use .rar again. (use zip or something).
thank you for your feedback @butterfly. as this is our first game jam, we didn't know how to do some things.
Very cool game! I thought the gameplay, art, and sounds really fit the theme. It took me a few tries to clear a room the ghosts were zooming at me! Very spooky and very fun.
Thank you very much @aaronfournet, glad you liked it.
mlkvr
2021-10-04 22:47
Is pistol range so small? it kinda feels like a melee weapon I couldn't fight with the ghosts they keep killing me but liked the atmosphere and graphics also good job on the itch.io page best landing page I have seen so far :) good job, congrats!
Hello @mlkvr, the bullet will despawn on collision with enemies and environment props. Also thank you kindly for your feedback
Great graphics, mood, and concept. I couldn't really figure out how to avoid dying almost every encounter :p
enya454
2021-10-05 05:36
Really well presented. The movement felt a little bit slippery but it was good. I wouldn't have minded if when I shot an enemy they got stunned. Other than that, good game, just needs some adjustments
flywolfe
2021-10-05 05:44
The graphics and music were great and I loved the atmosphere of the game in general.
I did have some trouble figuring out how to beat the game because I could only make it to the end of one direction before I inevitably died. I think it would have been more doable if the enemies were less tanky and there was more room to move about.
But the game looked incredible and I love the paranoia theme you added in! I don't know if you do this later in the game, but having boss fights or certain enemies that trigger paranoia outside of its random cooldown would be really cool
Hi @flywolfe, currently the only thing that triggers paranoia is a random timer but we will continue to work on the game in the future.
Hello @enya454 we will work on those observations in the future to make the movement feel more fluid and when you damage an enemy to have more impact on his movement, currently when the bullet collides with an enemy, the enemy movement slows down a bit. Thank you for your feedback, we are glad you enjoyed our game!
Hello @baconharemthug we are happy you enjoyed our game! a good way to fight the enemy is to kite them around while shooting. Thank you for your feedback!
I think graphics is really good and I like the view right from above. Looks interesting, but I die every time)
I enjoyed the challenge of the game, but it wasn't obvious to me where I could and couldn't walk. I thought it was very immersive as well - the graphics and audio were very well done.
Hello @mishaniks the game is a bit hard the first time you play it, a good way to avoid your enemies is to kite them around the room. Thank you for your feedback !
Hello @skallywags we made a mistake by not making the objects blocking your movement stand out a bit more from the rest of the environment we will be more careful on these details in the future. Thank you for your feedback and we are happy you enjoyed our game !
I really like the mood this game projects. The graphics for the game really sell it. Its quite polished and I enjoyed it quite a bit. Nice work!
kit-gorn
2021-10-05 23:57
I can play this for a long time. I really like the fight with ghosts. Very fast tempo of game. But the music is very calm. Good for adventure part, but not for fight.
Greetings, @ravenmages. We are happy that you liked the game and thank you for the positive feedback.
ilbini
2021-10-06 03:30
I enjoyed the game, seems really professional for me, nice art, sound and atmosphere. I think the "darkwood" vibes were good, the lightning and paranoia effect, well made. I can see the effort you guys put on this game.
Some points that could have improved my experience as a player:
* More feedback on the things that were happening, it could be sounds or even an effect in the world (particles or something) for example for events like bullets when hit, enemy spawns, health lost, sometimes i were about to die and didn't notice. * Some difference in some enemy, i know is a jam and we have little to none time, but some change in color or something to felt enemies different, even bosses, i fought only one and i think it was the same that small enemies. I am not sure about the respawn enemies decision, maybe too difficult if you want players to complete the experience with no problems * Some different room or different sounds on rooms, game felt repetitive at some point * Maybe more explanation in game, i killed a boss and the game restart and i lost my items, that was confusing and i didn't get the journal i unlocked, maybe it was just me, but did not totally get the lore behind without reading the itch page
Anyway, good job guys, keep working this great.
Hello @ilbini thank you very kindly for your detailed feedback ! We are aware of some of this issues, unfortunately we were tight on schedule to fix them. We will take note and definitely take your advice to make the player experience more enjoyable! Currently the only difference in the enemies are a change of color, there is three kind of enemies. Currently the only way to access new journal entries is via the main menu of the game in the journal section.
Hello @kit-gorn we are happy you enjoyed our game ! Thank you for your feedback, we will take note in the future !
I agree with a lot of the critique above, just a little bit too challenging right off the bat, I would have loved to either be able to shoot more or have a couple rooms with one enemy apiece to get the hang of things and feel like I'm making some progress before it turns in to ghost hell xD. Love the atmosphere and the design of the game, really great job with setting the mood!!
Jesus how did you have time to put up a itch.io site? The graphics were lovely. I'm not sure how it relates to the theme, because the player get paranoid and then unstable? It was quite hard and unforgiven, I wish it was a bit easier and that you would gain more from the enemies, maybe some ammo life etc. it felt like every room was the same. Great job.
hobzone
2021-10-06 21:17
Great graphic, the 3C are a little slipery at first when after few minutes I really enjoyed playing the game. Great mood !
muros
2021-10-06 23:18
A very atmospheric game. Very stylish low poly graphics and well-placed light and nice colors. I liked the gameplay of the game, but unfortunately I was dying very quickly.:(
Good to see more horror games!
josher
2021-10-07 16:59
Nice graphics, a bit confusing with the link to the theme, but I kinda get what you were going for. I liked the darkness of it all, I just think if there was knockback on enemies and they had a little less health it would be great. Good job!
Cool game almost the same idea as mine
Good core gameplay, not sure how losing vision connects to paranoia? I hope it can be expanded with new weapons, places, enemies etc for more replay value.
@bridgefromtv @dev-dennis @hobzone @muros @scalphamission @josher @pashaloban @iori-branford Thank you for your kind words and the valuable feedback!
Addressing some comments: - The remaining time we had after finishing didn't allow us to balance the game accordingly so the increased challenge was a result of that. - The "Unstable" part is that the main character's mind is unstable as a result in part of his troubled past. In game this is represented by the "Paranoia" mechanic in which his vision is impaired, HP is replenished and the damage taken from the ghosts is reduced because his awareness to his surroundings is increased. After paranoia wears off, his health is reduced to half HP. This state is random so you, as a player, don't know when it will trigger. - The game has a knockback mechanic which is triggered when the ghosts touch the character but we're aware it's not polished enough. - A little research about paranoia revealed to us that increased awareness and hallucinations can be side effects which is represented in game by hearing voices, reduced vision and increased health while having paranoia. - The game will 100% be expanded in the future with new mechanics, improved visuals, additional story and more!
I like that game. What really works is that it creeps you out. I would have liked to see a few more things to interact with like a letter or a note or something. What I missed was more feedback, especially when you get hit.
forik
2021-10-09 12:26
Good game with cool visual atmosphere.
Some gd issue (bad feedback for player): - no impact on shots - i dont understand why door closed - why i fully healed? You can add some sound and vfx and it will be looks great.
Like for menu and pause.
bufuak
2021-10-09 14:03
First of all, I would like to start with the beauty of your itch.io page, it looks extremely polished and assertive. The atmosphere of your game and its suitability to the theme is indisputable, but I can make a few suggestions about gameplay.
The opening and closing of the doors should be given to the player better, the enemies coming in the 2nd wave felt as if I had triggered a trigger box.
At least seeing the health of the enemies would help me know if I had hit or not.
Apart from these, mental illnesses and game-changing parts were well fed. Legit game! Well done!
Hello, @awesomealliterationalliance @forik @bufuak Thank you for your kind words and useful feedback.
At the start we planned more that could've been done in 3 days so a number of features were left out like finding notes/letters and damage feedback on player and enemies(impact on shots, muzzle flash on pistol, enemies changing their colors on impact, etc.). We will continue working on the game and those features will find their way into the game.
Doors closing down when player enters a room for the first time is a technical limitation and also a design choice. We got inspired by roguelike games at the beginning and took some inspiration from other games hence closing doors. Also the spawning of the ghosts are done when the player enters the room and the movement logic is simple because of time constraints so closing doors help with this.
Paranoia limits your vision so we fully healed the player to balance the game a little. The downside is losing half HP when out of paranoia.
Good work, the movement feels good and the shooting is ok, it just need a little more feedback from the enemy. I also liked the interpretation of the theme, although I would have preferred if during the paranoia phase the gameplay changed a bit more.
The only problem I felt was that in most room I got stuck because I couldn't understand clearly what was an obstacle and what not.
Overall: nice game. Great job for a first LD!
2021-10-13 11:21
Very difficult game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/NQWyoBxprX0
Hello @electric-bonfire thank you for your feedback, we are happy you enjoyed our game ! We had in plan to add more feedback from the enemy like sound and visual effects but unfortunately we ran out of time to work on these features. The problem with getting stuck in some rooms is a level design fault, we tried to differentiate the walkable surface from the objects you collide with by using different shades of color, light shade walkable surface, dark shade, stuff you collide with, it did not work as well as we thought it would. We will continue to work on the game and fix these issues ! Hello @jupiter-hadley thank you for adding our game in your video, before release we thought the game was easy and changed some stats on the enemies, we did not take in account that we tested the game a lot in those 3 days and we got used to the feel of it. After a few days thanks to you guys we realized we made a mistake by buffing up the enemies. In the future we will improve the combat system of the game along with other interesting things planned !
Really challenging game, great atmosphere and lovely artwork. Difficult sometimes to understand what I could walk through and the enemies were relentless at chasing me but overall really good fun! (Did find it amusing the pistol sounds like someone slapping someone!) Easily sank a few minutes into this, great stuff! ^-^