It's a really smart idea, and a really different take on the theme, even if it was a bit abstract within the game. For the collection levels, it was a bit too easy to run around and grab them all before getting hit, but the kill levels were fun when you got to use your many different weapons. Changing the world after every level was really interesting, but the notes were a bit confusing or overly technical. Instead, maybe instead of something like "player speed +10%" it could say something like "player speed increased (+10%)". It's a subtle change but for the text like enemy gravity +5% or glitch +7, it was hard to understand what the impact was. Also, when loading into a new level, the text stays up while enemies are moving, so it might be helpful to pause time while that text is up. Overall, a really cool and innovative idea, and a helluva lot of work for just a couple days. Well done!