Really nice game! At first, I found it hard to remember what everything was, but the second time I managed to bring the ship home! You really need to think about a strategy, which is nice. It seems well optimized! Well done! :D
animalx
2021-10-07 17:32
I had to screenshot the what colors where what building and put in on my second screen, would have been great to have the text along side the colors. Once I got the hang of it I had fun, by the end it got very hectic to get my bots fighting off all enemies but I managed to get home! Nicely done, loved the game.
This is actually a very cool game, and fun when you get into it, but the instructions are terrible! I had to restart like 10 times to try and make sense of it, but I'm glad I did because I had fun once I finally figured it out.
First of all you didn't properly explain what the rooms do. I had to figure out that the only way to spawn bots is by making a food room. This is confusing because every time you make a room, a bot looks like it's spawning but then disappears (is this a glitch?).
Second, the tutorial says rooms cost 10 crystals but they actually cost 20? You also didn't explain how to get crystals. The only way to get crystals is killing enemies and the only way to kill enemies is by spawning bots with food rooms. BUT what are combat rooms?
I read the instructions and spawned combat rooms, but no matter how many I created, my combat power wouldn't increase enough to surpass the enemy power. And the more combat rooms I had, the more enemies would spawn and the more bots I needed, so the more food rooms I needed to make.
I know it sounds like I'm crapping all over your game, but it's because I genuinely liked it and I think it has a lot of potential. Also, I know you are probably aware of all these issues, and they were caused by the limited development time of the jam. You did a great job creating an interesting and very ambitious game in such a short amount of time.
Some suggestions for the future: - Give the player an alternate source to generate crystals. Like a production room. This allows them to progress without sitting around waiting for enemies to spawn. - Make combat rooms spawn bots, and make food rooms heal them. Give the player the ability to respawn dead bots from the combat rooms. This way the player doesn't end up with a bunch of useless empty rooms, and can be more strategic about room placement. They can place food rooms strategically around the ship so that the bots have easy access to them. - Think about some other mechanic that makes use of the engine and power rooms. Maybe the power rooms are more efficient when next to other power rooms, but can be destroyed. This means if an enemy spawns in a central room, it can have a much larger effect on power generation than if they destroy one in the perimeter. So the player can focus their attacks on enemies attacking higher priority power rooms.
WHERE, THE FUCK, ARE MY BOTS GOING ???? they're supposed to kill the ugly larva thing but they just GHOST AWAY,, i demand a refund on those useless bots, thank you, byebye :)