blank by Dreadusa 2021-05-05T04:14:50Z
While the 'shoot to move' mechanic isn't the most original idea, I do like the inclusion of an instant reverse key. Though the movement itself didn't always feel that great - it felt mostly fine when navigating through the stage, but more precise operations (like dodging the enemies that charge directly at you or collecting coins) are incredibly awkward.
The one time I reached the shop I did get a different gun which had a different turn speed, which seems very strange to me, since rotating is kind of the 'core' of movement here I would think you would want to make it as easy and consistent as possible.
I think most of my grievances with the movement system would be fixed by making it mouse based, allowing me to turn as quickly and precisely as I wanted - which may go against your original vision here but I think it'd be a worthwhile sacrifice.
As I said, I only reached the shop once, and had I not known it existed before playing I probably would have quit before ever seeing it. The first area can feel very repetitive and slow to get through, I wasn't counting the number of subareas in it but I feel like it could have been cut in half. The new elements introduced in the second area seemed interesting, and I would have liked to have seen more, but I died pretty quickly there and didn't want to slowly trudge through the first area again.