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Saturnyoshi

View on ldjam.com

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2025 57 Depths Super Pyonpon jam Fun 4.61
👥 🥇 2024 55 Summoning Globeba jam Graphics 4.87
👥 🥈 2022 51 Every 10 seconds Swapwood Quest R jam Graphics 4.80

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Datadream Miragejam4.254.503.673.004.834.333.503.83
202557Depths👥Super Pyonponjam54.524.613.894.004.824.584.30
202455Summoning👥Globebajam64.474.323.473.884.874.603.344.30
202251Every 10 seconds👥Swapwood Quest Rjam144.394.343.913.884.804.403.34
202250Delay the inevitable👥Somnokidjam724.123.833.893.394.554.234.04
202149Unstable👥Grabanakkijam284.334.113.973.824.684.283.383.89
202148Deeper and deeper👥TAILSPIN!jam44.494.483.904.004.684.373.404.08
202047Stuck in a loop👥GUNWYRMjam534.223.943.713.144.604.183.97
202046Keep it alive👥LYMPHOSITEjam1144.134.003.334.374.594.412.584.07

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Saturnyoshi

Saturnyoshi leaves an average of 1.0 feedback comments each event.

LD48 — Deeper and deeper (1)

blank by Dreadusa 2021-05-05T04:14:50Z ♥ 1

While the 'shoot to move' mechanic isn't the most original idea, I do like the inclusion of an instant reverse key. Though the movement itself didn't always feel that great - it felt mostly fine when navigating through the stage, but more precise operations (like dodging the enemies that charge directly at you or collecting coins) are incredibly awkward.

The one time I reached the shop I did get a different gun which had a different turn speed, which seems very strange to me, since rotating is kind of the 'core' of movement here I would think you would want to make it as easy and consistent as possible.

I think most of my grievances with the movement system would be fixed by making it mouse based, allowing me to turn as quickly and precisely as I wanted - which may go against your original vision here but I think it'd be a worthwhile sacrifice.

As I said, I only reached the shop once, and had I not known it existed before playing I probably would have quit before ever seeing it. The first area can feel very repetitive and slow to get through, I wasn't counting the number of subareas in it but I feel like it could have been cut in half. The new elements introduced in the second area seemed interesting, and I would have liked to have seen more, but I died pretty quickly there and didn't want to slowly trudge through the first area again.