Foon → Ludum Dare Explorer → Users → Saturnyoshi
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2025 | 57 | Depths | Super Pyonpon | jam | Fun | 4.61 | |
| 👥 | 🥇 | 2024 | 55 | Summoning | Globeba | jam | Graphics | 4.87 | |
| 👥 | 🥈 | 2022 | 51 | Every 10 seconds | Swapwood Quest R | jam | Graphics | 4.80 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Datadream Mirage | jam | 4.25 | 4.50 | 3.67 | 3.00 | 4.83 | 4.33 | 3.50 | 3.83 | ||
| 2025 | 57 | Depths | 👥 | Super Pyonpon | jam | 5 | 4.52 | 4.61 | 3.89 | 4.00 | 4.82 | 4.58 | 4.30 | ||
| 2024 | 55 | Summoning | 👥 | Globeba | jam | 6 | 4.47 | 4.32 | 3.47 | 3.88 | 4.87 | 4.60 | 3.34 | 4.30 | |
| 2022 | 51 | Every 10 seconds | 👥 | Swapwood Quest R | jam | 14 | 4.39 | 4.34 | 3.91 | 3.88 | 4.80 | 4.40 | 3.34 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Somnokid | jam | 72 | 4.12 | 3.83 | 3.89 | 3.39 | 4.55 | 4.23 | 4.04 | ||
| 2021 | 49 | Unstable | 👥 | Grabanakki | jam | 28 | 4.33 | 4.11 | 3.97 | 3.82 | 4.68 | 4.28 | 3.38 | 3.89 | |
| 2021 | 48 | Deeper and deeper | 👥 | TAILSPIN! | jam | 4 | 4.49 | 4.48 | 3.90 | 4.00 | 4.68 | 4.37 | 3.40 | 4.08 | |
| 2020 | 47 | Stuck in a loop | 👥 | GUNWYRM | jam | 53 | 4.22 | 3.94 | 3.71 | 3.14 | 4.60 | 4.18 | 3.97 | ||
| 2020 | 46 | Keep it alive | 👥 | LYMPHOSITE | jam | 114 | 4.13 | 4.00 | 3.33 | 4.37 | 4.59 | 4.41 | 2.58 | 4.07 |
Saturnyoshi leaves an average of 1.0 feedback comments each event.
LD48 — Deeper and deeper (1)
blank by Dreadusa 2021-05-05T04:14:50Z ♥ 1
While the 'shoot to move' mechanic isn't the most original idea, I do like the inclusion of an instant reverse key. Though the movement itself didn't always feel that great - it felt mostly fine when navigating through the stage, but more precise operations (like dodging the enemies that charge directly at you or collecting coins) are incredibly awkward.
The one time I reached the shop I did get a different gun which had a different turn speed, which seems very strange to me, since rotating is kind of the 'core' of movement here I would think you would want to make it as easy and consistent as possible.
I think most of my grievances with the movement system would be fixed by making it mouse based, allowing me to turn as quickly and precisely as I wanted - which may go against your original vision here but I think it'd be a worthwhile sacrifice.
As I said, I only reached the shop once, and had I not known it existed before playing I probably would have quit before ever seeing it. The first area can feel very repetitive and slow to get through, I wasn't counting the number of subareas in it but I feel like it could have been cut in half. The new elements introduced in the second area seemed interesting, and I would have liked to have seen more, but I died pretty quickly there and didn't want to slowly trudge through the first area again.