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ugly_robot

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal๐Ÿค–Bulletproof Broadcastcompo84.274.104.063.604.193.804.394.18
202558CollectorReap What You Roadcompo1433.193.123.803.323.202.283.323.19
202557DepthsSubconscious Abysscompo843.673.404.174.293.603.422.863.90
202456Tiny CreaturesDollhouse Blazecompo2373.213.143.642.633.072.972.97
202455SummoningZoomancycompo513.933.773.854.534.143.693.633.82
202353DeliveryDeliver Them From Sincompo1363.723.983.523.863.353.423.103.71
202251Every 10 secondsSpeed Dating Fantasyjam7043.403.333.923.443.903.31
202250Delay the inevitableTo Build A Firejam7123.523.263.794.053.383.553.79
202149UnstableGunslinger Glitchcompo1553.733.484.332.693.423.293.523.46
202047Stuck in a loopOroborocompo1393.753.254.253.982.953.382.923.95

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ugly_robot

ugly_robot leaves an average of 29.9 feedback comments each event.

LD59 — Signal (33)

Avalanche by JulienLussiez 2026-04-24T18:04:06Z ♥ 1

Awesome! Gorgeous game! I wish the spatial audio was a little more obvious - only found 2, as I wasn't sure what I was listening for - but I really enjoyed just exploring!

Can't believe you managed to add ambient wildlife in a compo game!

I love the controls! Jams are exactly the place you want to try tweaked little control schemes. I found it very charming!

Great work!

R.P.S.G.F. by mr.kvinter 2026-04-24T17:58:15Z ♥ 2

I loved everything about it! I'm so glad to see these kinds of 'high-info versus games with augmenting items'. The vibe is perfect, the enemy face collages is an excellent touch - I'll have to use that some day! Fully engaged throughout, magnificent job!

V.P.N. by torte478 2026-04-24T17:42:03Z ♥ 2

Fascinating! What an interesting little game. Would love to see the formula tweaked further - what if it were different color destinations, instead of set destinations? What if you could 'starve out' the hackers by getting successfully delivering signals (that way, you could 'come back' from having too many, rather than having to restart).

Everything about this was lovely - the music, the art, but most importantly of all - the idea! Great work

Screenshot 2026-04-24 134025.png

Signal King by Tetramollaxx 2026-04-24T17:26:17Z ♥ 1

Fantastic entry! Perfection - I love the way loss grants unlocks / upgrades, the way you build out your almost microbial-like defenses, and the satisfying pulse of the signal.

The art, UI, and SFX for this game are delightful - incredibly polished and completely harmonious. Awesome job!

i love you, too by tolviere 2026-04-24T17:16:01Z ♥ 1

Everything works perfectly here! Just the right amount of controls, of visual feedback, of story.

Absolutely no notes - perfect entry!

There Were Signs by commanderstitch 2026-04-24T16:41:08Z ♥ 1

Haha this was great! HE was indeed big and green. Love the erratic, frantic UI. Game reminds me of Hylics.

Awesome entry, super funny, great work!

Expanding Horizons by TermiGht 2026-04-24T16:34:34Z ♥ 1

Ah - I really loved this one! I so whish I could unlock all the planets, but the decision to lock making factories when you discover Thuetania prevented me from doing so.

My first playthough, I rushed to discover new planets as fast as possible (thinking I could use them to set up new factories) so I discovered Thuetania with only ~50 factories.

I didn't know if it was a bug, so I restarted, and this time got 600 factories before discovering Thuetania. Still, even with full tech tree, 600 is not quite enough to make the game playable. (Even afer getting food and coming back, still not enough relays to reach Xenides, etc) Screenshot 2026-04-24 122348.png

That being said - I adore this concept (the orbital mechanics is a great touch to the incremental gameplay). I'd love to see what creating probes / stellar satellites would add to this.

A super polished compo entry, the music is fantastic and fits perfectly, and I never got tied of watching the beautiful orbits and data-center signal lines. Gorgeous entry - great work!

Sound Signals by pres2300 2026-04-24T15:57:34Z ♥ 1

Super solid entry! A fun idea excecated well. The backrooms were quite spooky! Great work

RESCUE by Andrey Angaev 2026-04-23T17:07:58Z ♥ 3

Beautiful game! Loved the shaders, the stone designs, and the skybox.

Didn't get far - the game asks you for quite alot! 31 jumps, by my count, to the 1st battery, some of which are timed, and any fall resets you to the beginning.

Softlocked twice, as I dropped the battery and it went 'into' the power station model, becoming unrecoverable.

Then, after I got both batteries, I wasn't able to figure out how to use the ziplines or where to go next.

Still - fun to explore and enjoy the music and whatnot. Good stuff!

Signal-Tied by Mr. Flower 2026-04-23T16:56:26Z ♥ 1

Wow, very cool!

As a lover of OG zelda and rogelikes, this was right up my alley! The 'signal router' was a great iteration on the dungeon crawler shmup - forces you to make some tough dodges!

All the guns felt great, the sfx and art were clearly readable and fit the aesthetic well, and the game was buttery smooth.

Had a great time with it! Awesome entry

FISTAL by Splix 2026-04-23T16:49:56Z ♥ 1

Cool! Couldn't finish, as I'm on a bit of a time crunch - but it was nice to see the power/freq working, and get a little ways into the story. Bit fiddly, but that can be fun too. Thanks for sharing!

Final Caw by Allen Antoine 2026-04-23T16:42:06Z ♥ 1

Gorgeous, moody game! Took me a few tries to realize blue lights were fuel pickups (as the yellow lights are, I think, just atmosphere?) but once I did, I could finally explore! Fantastic art - greatly enjoyed seeing all your wonderful illustrations and flying about to check out the cool space backgrounds. Great stuff!

SingAll by Bassilij 2026-04-23T16:33:48Z ♥ 3

Fun!

Signal from the Center by renovatio 2026-04-23T16:29:51Z ♥ 1

Woah! What a fascinating game. Huh - almost felt like spelunking! I've never played anything like it.

At moments, you feel like Han Solo escaping the detonating death star. However, it was hard to tell 'how big I was'. Sometimes I'd squeeze through a gap, other times I'd reset without feeling like I hit a wall. Because the cubes can move, perhaps I was being hit 'from behind' as a cube rotated into me?

Very dark, though trying to discern walls from the abstract moving shapes

I feel like if this was a 3rd person game, where I could see the outside of my ship and get an idea of my collider shape - that would be cool to see.

Never got too far into the cube, maybe 1/5th was my best? Hard to say.

Nevertheless, I loved the psychadelic, hunting feeling of trying to remember my orientation and navigate to the center. You've got something really special and unique here!

Mixed Signals (using DOD) by GideonGriebenow 2026-04-23T16:19:55Z ♥ 1

Cool entry! The idea of procedurally generating meshes using curve-over-time like pottery is awesome! Fun to watch the 'ball machine do it's work'. As others have said, can be unfair that the emitters can produce impossible-to-catch patters. Nevertheless, it was fun to tinker with and satisfying to look at. Thanks for sharing!

FM Escape by woona 2026-04-23T16:11:34Z ♥ 1

Very cool! Not sure if I exactly figured it out - but I did get to the end! Very cool idea to have a radio listening for hidden traps.

Ah - I definitely did not get that the traps were random, whoops! Guess I didn't really figure it out. Still! great idea

Radio Silence by PaulMag 2026-04-23T15:56:46Z ♥ 3

Woah!! What an awesome entry! So hard to pull off puzzle difficulty in a jam - but you did it perfectly! I was enraptured the whole time. And the twist ending? Fantastic!

The game was the perfect length - and chock full of beautiful art and wonderful theming. I was delighted to see you had fantastical scifi worlds to peer at (not just different colored circles, as one might expect from a jam game). Each was a beautiful little piece of story telling - how did you make so many little gorgeous planetary vignettes??

The tactile diegetic coordination of the different machines was awesome, and really evoked a sense of 'scouring the night sky with wonder'.

Also - did I notice the CMB as part of _her_? If so - very cool touch, genius. Loved it!!

Propaganda and Rhetoric by hammeredzombie 2026-04-23T14:58:23Z ♥ 1

Very cool! Love the idea of scouring an outside resource.

Can be fun in these games to allow the player to have a partial success, to let them know they are on the right track (e.g., entering in the text one at a time. I tried entering the first clue, and got the same 'bam' as entering wrong info. "Do I have the first clue wrong, or do I just have to enter them all first? Maybe I'm on the wrong path." - that kind of thing)

Loved the site's style, and a duck-duck-goose goose-hunt spy-thriller is fantastic theming. Great job!

Alien Delivery Service by Minus 2026-04-23T14:46:39Z ♥ 1

Cool! A very ambitious entry! Loved fiddling with the signal panel. Managed to get an order to come one screen, then would try to send the order and get negative money. Eventually, something would break and I'd have no money to repair. I restarted a few times, but couldn't get farther than that.

Fun just to walk around the station and admire the art. Great stuff!

Roadkill junction by BadPiggy 2026-04-23T14:34:46Z ♥ 1

Haha this is awesome! What a fantastically executed idea. The ability to signal the cars turns this from a tastily little arcade game, to a engaging puzzle-timing game. It is perfect that, when overwhelmed, the player can fall back to 'just dodging zombies and jumping impatient cars' - but then, once they've got their bearings again, they can line up an intentional multikill. Feels awesome.

The graphics work perfectly for the feel, the sfx add to the hilarity.

Also - having the 'working tutorial' be text on the ground that disappears once the player demonstrates reading it - brilliant.

Super cute and fun! Great work

Blacksmith's Apprentice by ellaris 2026-04-21T18:00:39Z ♥ 1

Very fun! Yeah, took a bit of comment reading - but I do love this idea of 'keep holding on to the signal while other kinds of noise try to throw you off'. Very fitting! Well done

LiliesPond by wo_ri_gou_le 2026-04-21T17:52:34Z ♥ 2

Woah! What an interesting entry! Never seen anything like it. Was fun to meditate with, and didn't over-stay it's welcome. I love jungle/dnb, so it was nice to have a rhythm game that uses it - that alone is unique.

Yeah - much greater than the sum of it's parts. This is why I love game jams! A beautiful and brilliantly unique thing.

Noise Shelter by fusionnist 2026-04-21T17:46:35Z ♥ 1

Woah! What an entry! The whole time I felt like I was on the RAZORS edge of softlocking, hah! Which was quite cool - I think this game must've felt like a nightmare to balance, making sure the player could make one, maybe two mistakes - but otherwise had to be pretty perfect in their managing of when-to-level-up vs when-to-drink-vial.

Also - you have tremendous skills as an artist an musician. It is so easy to have a jam game song drone on, but I enjoyed that tune throughout, and miss it now that its gone! A haunting, sonorous, almost dark lullaby.

The background was jaw-droppingly gorgeous. The bold purple mists reminded me of 'Off' - one of my favorite visually stylistic games. The bold, almost typographical elements were especially fitting of the alien-but-tactile style (the icons for the different signal colors, the sigils for the checkpoints, etc). It made it feel intriguing and diegetic, the way that like the Voynich Manuscripts have an innate allure.

All of the enemy designs were quirky, strange, and felt right out of that classic era of early japanese nes games where their abstract quality enhances their spooky and enemgatic feel. Reminded me of Hylics in that way.

Also - you made a whole friggen 2nd set of tiles, characters, and items for the virtual-world! Crazy!! _How_ did you do this much art and code in 48hrs??

Super impressive entry - fantastic work!

Fresneltic by Shoalmuse 2026-04-21T16:43:38Z ♥ 2

Ah I loved this one so much! I played a ton of it - I really could see this being a full game. Some things I adored: * The difference between nudging slow moving ship to help them, verses the full maneuverable and nimble craft at full-steam. I was always surprised how, once I got comfortable, I was able to maneuverer a ship to chase down and tackle a red. * "Learning" the morse here was so cool. I've played plenty of games that used it in some way, but never really lifted my eyes away from the guide in those games. This is the first game where I truly 'spoke in the signal' (of course, in this much limited command set). But it was so satisfying to just 'know' what commands to give. * The sweeping vs focused beam is a such a cool little piece of diegetic UI, I love it.

I wish the ship spawns were a little more controlled in some way, perhaps a wave of friendly ships, then a few enemy ships - giving you time to play as 'benevolent traffic control' and then swap to 'okay, who is closest that I can sacrifice'? When I happened to get spawns that lined up that way - that is when the game truly shined.

If you decide to take this further, I'd love to see some more complexity added as the game goes on: * What if certain ships want to dock? What if two ship want to 'pair up and trade' in the water, and you have to guide them over? * What if you have to 'defocus' the beam to detect hiding enemy submarines? * What if 'radar' ship pass through, and you can park them in strategic locations to uncover subs? Or mine-laying ships? Or battleships that can act as stationary artilelry? * What if there is some kind of risk/reward trade-off for "certain ships are higher priority, and I want to help them pass through quickly unabated. Other ships are more disposable, and I can have them wait around until I need them to kamakazi. Other ships might be willing to wait around a while - then get angry and try to leave?

Sorry - I'm rambling, not sure if any of that is helpful - mostly I just want you to know what a though provoking piece of game design this is!

Yeah - I hold this entry in such high regard - a perfect 'signal' entry - fantastic work!

Green Screen by beareye 2026-04-20T18:46:53Z ♥ 2

Haha I'm surprised you didn't allow humor rating, the I found the game quite funny! Making the player click to type and look around a screen to look around a screen had a sort of rare metahumor.

I only got 1 node, but it was fun trying to figure out what the game wanted, and how to go about it best. I thin you could've had a 3x3 grid and the game would've been much better suited to the amount of time you have before restarts, etc.

Good stuff!

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-20T18:38:15Z ♥ 1

Super fun and cute! Such an interesting mechanic - zooming out and in to scan the skyline. Oddly - it was somehow both arcade-y and meditative, which I don't think I've ever felt before.

A lovely entry! Ended up with negative score - but enjoyed it the whole time! Really pretty to, in a way that is hard to describe.

Hey! I recognize that melody! Makes me want to point out constellations with celeste and blathers!

Saving Planet by Bambutcher 2026-04-20T18:30:14Z ♥ 1

Woah! This was awesome! And jaw-droppingly gorgeous: * I can't gush enough about the parallax starry background!! The subtle rainbow of colors, the pulsating glint - oh my god, soo pretty * The planet was so cute! Loved to watch it spin up there * The gun and binary bullets looked sick, so satisfying watching them belch out and bounce around * The little antennae icon remind me of the [deep space network](https://eyes.nasa.gov/apps/dsn-now/dsn.html) icons - which is, of course, a perfcetly on-theme! * The black hole? Oh my god, I want a poster of that visual!

Reeeeally tough before I figured out how antannae worked, haha, but after I read you message, it was a blast (good note @bigfatgua!)

And so fun! Matching the 'bullet length vs speed' and the 'has to match the binary' mechanic is perfect for the theme, but also totally novel! Very interesting dynamic.

Great entry! Loved it - thank you for creating it!

Sieze the Means of Production by amirrajan 2026-04-20T18:02:20Z ♥ 0

Wow! What a fun entry - managing getting close enough for artillery, but not too close to sacrifice miners was a fun edging problem. I love how you handled scouting - hilarious, and actually really fun - and the landmines gave you a strong reason to use lots of the. Having the prices reset when you lost drones was a fantastic way to prevent softlock - can't believe I've never seen that before.

Git to 60% signal before running out of resources. Guess I'll forever be a stranger to love - you know the rules, and so do I.

Great work!

Lonely Crossway by polyvishap 2026-04-20T17:20:21Z ♥ 1

Very cool! Couldn't get past 18. Great atmosphere - I like that the roads are completely empty (until, of course, the worst possible moment) - gives it this darkly omniscient vibe. Cool stuff!

n 0 m i n a l by 0x0961h 2026-04-20T17:09:23Z ♥ 1

Oh my god, I loved this one! I don't know how I've never seen this puzzle before - it feels timeless like sliding squares or jigsaws. In fact, in some ways, it even surpasses those. Perhaps it is a known thing, and I've just missed it so far - but it was a joy to master.

Fantastic writing (which can be quite rare under a time pressure). And the theming was delectable - I'm a sucker for this cassette-future low-tech-sci-fi, and this game nailed it perfectly. The 'paint' comment is chilling... The vermis-style dark dithered title screen is wonderful.

If I could, I would put a box-set of this game's floppies on my bookshelf!

Anyways, I'm sure it's just 'Mr. Beans'. Glory to progress! Fantastic work.

Sacrificium by Smerdyaisaurus 2026-04-20T16:44:47Z ♥ 3

Very nice! So much to like about this entry - the title screen is absolutely gorgeous. I love the styling of the 'puppeteering' during travel. All the Undertale style fights were fun - and the fight music is absolutely banging! Great work all!

Remote Tactical Wars by CrociDB 2026-04-20T15:54:05Z ♥ 2

Woah! Super cool - games like this make me love the theme selection. Never seen anything like it. An absolute joy to figure out - and some truly fantastic sfx and visuals. The wave propagation was soo satisfying. The way the 'corridor of death' puzzle teaches you about signal strength limits? How 'Too Many Signals' just barley works? You are a master of puzzle design.

Exactly the right difficulty and length. Adored this entry.

The fact that the mode-switch sfx tells you what mode you are in - great touch. Great work!

LOUD TOWN by qwesasuke 2026-04-20T15:34:10Z ♥ 1

Woah! This is a compo game?? How did you get the owl sounds, and the air raid siren? So much programming and art as well. Some moments I loved from playing: * The static effect is awesome * Love the scarecrow design and mechnics - super cool! * Was able to escape an enemy by running out into the woods outside the map!

Great work!

LD58 — Collector (24)

ColorCollector by huihang 2025-10-08T16:55:30Z ♥ 0

Very cute! Loved the mechanics. Only wish the game was a little smaller, easier. I got to find 'red', but messed up my spawn location, lost red, then knew I'd have to climb back. Very fun 'discovering the world' as you went, and the color felt great. Good work!

Gibberwave by yiwai 2025-10-08T16:30:57Z ♥ 1

First of all - this game is gorgeous. Every art asset is lovingly crafted, and there was not a single one that didn't wow me with it's creativity and professional execution. Some of my stand-out favorites: * The wispy cat in the game-over screen - I feel like I could get that tattooed! * The cat-like red-gradient entity - so gorgeous to look at, I clicked on it whenever I could just to see it more * The dark skinned dancer in the neighborhood - all the humans were great, but I loved them the most

To add to that - there is some great mechanics here. The premise was a joy to figure out, and the proc forcing you to swap from "which is the weirdest" to "let me lean into the weirdness" was a great touch. Plus, it makes you pay attention to every click. The pacing felt great, and the difficulty was just right.

On top of that all magnificence - the writing was groundbreaking! I continually thought: "Oh - what a clever way to highlight an oddity that people actually say!" I kept thinking you were going to 'run out' of convincing statements that were clearly 'logical phrases' but that toed the line with gibberish. But not only did you have plenty to keep me guessing, they actually got _more_ difficult with the later levels! I can't emphasize how impressive this is - I'd find it near impossible to find a few of these 'simultaniously odd but also convincing' phrases, but you wrote a trove of them, that fit the theme of each character, and got more challenging!

Just to highlight my favorite: "why can planes fly if I can't" - this is a perfect example. It smacks of gibberish at first glance, but is a real question I've heard kids ask! At has the exact 'kind' of non-logic that is real in a young persons mind, whereas the 'true gibberish' (my knife sings lullabies) is discernable because it bears no relationship to the way people think. "The sound of wood is warm" is another jaw-droppingly accurate example, one that I've actually heard from carpenters, but that a non-wood-worker might balk-at at first-blush.

I actually wish I could go back and just explore around the neighborhood more, just to make sure I got to see every line.

Truly stellar art, design, and writing. I'm thoroughly impressed. You should all be very proud.

Twin Suns - Full Co-op by WobbleBlocks 2025-10-08T16:01:30Z ♥ 2

What a great world! Love the speeder design, and it was super fun to whip around the desert. I can't believe you got walking mechanics, vehicle mechanics, AND a size-based vehicle inventory system, in a jam game! Great stuff! Didn't have anyone to play with - but a great time nonetheless.

Shiny things by DmitryGalias 2025-10-08T15:54:33Z ♥ 1

What a game! I found the controls quite fun - tapping like a madman to stay above my enemies actually felt very 'crow-like'.

Having the little circle around the collatable 'fill up' like a progress bar as you stand next to it would be a perfect solution, imho.

I absolutely ADORE the art you did a fantastic job - every silhouette is so soft and satisfyingly, the subtle gradients are gorgeous, and the color pallete was expertly chosen. Some of my stand-out favorites: * The eyes on the crow are somehow derpy and intelligent - very reminiscent of how real crows 'feel' * The nest is clearly made of sticks, yet still looks soft and inviting, as I'm sure it does to birds * Love me a flat vector style flame * The 'SHINY THINGS' title is beautifully made * Even something as simple as the shotgun shells fit the style perfectly

Fantabulous work. Can't gush about the artstyle enough

Video Store Blitz by triggthediscovery 2025-10-08T15:44:08Z ♥ 2

Really cool! Really cool to see the randomization, and I quite liked the aesthetic of a somewhat dingy, somewhat mysterious one-room video store. I think I wish I had, like, 8 minutes rather than 1, and maybe a place to 'slot in' my final collection. That way, maybe I could 'trade up' for a better collection. E.g.: "Oh, I have the trilogy here, but if I remove swap out the last Movie, I'll could get the complete Melissa Lee videography, which is worth more!"

And maybe alternate ways to organize films - like, end-stops with 'Award-winning films of 2003' and 'The best of Alex Haris' or w/e, so that way you are not just searching off of genre.

I also wonder if it would be possible to make this work with 'real' film - you'd have to scrape wikipedia (easier than it sounds) and then write some parsers to look for good collections to meet your critera That way - folks could use actual movie resources (like wiki but also letterboxd or imdb) and be rewarded for having real film knowledge. (but non-film-buff players would still be able to complete collections just with good observational skills and googling)

Haha sorry - I'm only rambling because I really enjoyed the idea and think there are some cool places to go with it. It hits on a type of 'collectathon' fun that I've never seen a game do before - where the hunt for 'info' is as important as the hunt for the items themselves.

Yeah! Fantastic work

The emotion stealer by vauletti 2025-10-08T15:30:20Z ♥ 1

Lovely game! Gives me fond memories of 'The Giver'. All the customer character art was gorgeous, and such unique designs! Great stuff - thank you for submitting!

SNoWay by skale 2025-10-08T15:23:49Z ♥ 1

Very 'cool' (heh)! Love seeing snow physics in a jam game. Having the mouse control and aim added a nice challenge. And I love that I could heal and attack with the same ability. Was I getting smaller when firing snowballs, or no? I think that would be a really cool challenge - where my 'size' is my 'ammo'. Would be interesting to see the shots more impactful in that way - make enemies die in 2 shots, but you shrink dramatically with every snowball launched. That way, you have to aim well and collect snow often.

Excellent work with this, very smooth playing experience.

1100 Dots by thingus 2025-10-08T15:16:08Z ♥ 1

Woah! What a fascinating game. I like that the physics are not as simple as 'they follow the direction of the arrow'. They seem to have several factors influencing where they are attracted, how they keep momentum, etc. Made for quite a fun experience trying to coax them, and reason about their behavior (rather than just setting the mouse and walking away)

Lovely visuals, totally unique. Made me feel like I was a billion lightyears tall, and moving stars around with my mouse.

Very cool! I really like it.

Room of Eko: serial evaluation records of โ–กโ–กโ–กโ–ก by Xlores Liang 2025-10-08T15:10:59Z ♥ 0

I loved just rolling around in the strangeness! Can't believe you were able to include 3 different game modes, and so much wonderfully rendered art, into a compo game! Don't know how much of the game I saw - but I loved the vibes, and had fun while clicking around and exploring. Cool stuff!

The Grande Concoction by Artificer 2025-10-08T14:59:24Z ♥ 1

Lovely game! I had the nice 'eurika' moment of seeing it was a double-staircase, then was able to happily search for everything. Very joyful to bunny hop around, dive off the staircased, and dunk the ingredients (thank you so much for not adding fall damage). can't believe you made so many 3d assets for a compo game! Great work!

Sewernir by plastus 2025-10-08T14:49:44Z ♥ 1

Very fun idea! Quite tough - I feel like with a bit more health I might've been able to finish the game, but I was not quite able to. I love the mechanic of wrangling them, and the use of pins vs wall was very fun. (I wasn't always able to hook the wall when pressing E - do I have to be 'moving into' the wall for it to target? or 'exactly on' a hook?) Very fun having to manage the rope length - I love puzzles like that. Great work!

The Tithe of Souls by massivejack 2025-10-08T14:36:53Z ♥ 1

Fantastic work - absolutely loved it. As a big 40k and trench crusade fan, it was a dream to see this aesthetic in a jam game, you pulled it off magnificently, and gave it your own unique flair!

I'd love to see a full game with more Holy Machines, components, your own enemy designs, etc. I can imagine some breathtaking rolling cathedrals - though I must say, the 'baroque gothic perfect square' actually has an artistic quality all it's own. Something about the juxtaposition of filigree, industrial riveting, and the imposing cube silhouette is surprisingly impactful. Somehow reminds me of the monty-python foot? Not sure if that makes sense.

Would be great to explore allowing multi-inputs on most/all components. The engines had them - but it's the altars / priests / health that would really blossom with multi-input. Would really love to get more into the mechanism-management, find different altars to provide different effects to the souls. E.g.: * A 'candle laiden' altar makes 'slow-burn' souls: burn-over-time when used as projectile, heal-over-time when used in restorator, fuel-over-time when put in engine * A 'radiance' altar makes 'accelerant' souls: faster moving projectile, higher speed when put in engine, more burst-like healing when put in restorator

Then you could chain together altars to put several effects on souls - that kind of thing. Yeah, I really love the mechanics you have here, I'd love to see them taken further.

One of my absolute favorites so far. Incredible work, you should all be very proud.

QIZI: Flag Collector by YurisCat 2025-10-08T14:02:25Z ♥ 1

What an awesome twist! I remember the joy of playing 'shotgun king' on here - and this captures much of that same magic. An ancient game given an innovative twist that opens up the space to a much more video-game-friendly progression. Fantastic art, great music (but thank you for being honest about the timeline) and wonderful game design. Great work!

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-08T13:34:35Z ♥ 1

Holy crap! This game is lush with tactfully rendered backgrounds, so so much endearing character art, hilarious writing and FULLY VOICED dialogue?? I cannot believe you drew all this for a compo game - how did you have any time to write, code, and voice it?

"Eh... 2am-ato 2pm-ato?" Has got to be one of the funniest lines I've ever heard in a game - not kidding.

And yes - you got me with the spike pit. Guess that makes me a little content goblin! Fantastic work - absolutely adored every second of it - your hard work and hand cramps paid off.

Unpacker: The TCG Collector Simulator by R4ndomThunder 2025-10-08T13:21:34Z ♥ 1

Very aesthetically pleasing! And the music is satisfying too. Wish I had a bit more agency/challenge, but it was nice just to enjoy the pleasing wave background, the lovely foil/polychrome shaders, the nice wobble to the cards, the subtle layered shadows - crazy amount of life and polish for a jamgame. Well done all!

THE HUNTER by victoneix 2025-10-08T13:08:41Z ♥ 0

Awesome job! Love the arcadey feel - a great challenge, and engaging throughout. Love that little menu blur effect, quite cool. Great work!

Junk Protocol by Palerus7 2025-10-08T00:41:23Z ♥ 1

Great game! Love the push/pull between powering the reactor or leveling up. I found the art very endearing - and the perlin noise grass was actually a pretty cool effect. Were the worlds randomly generated? They were actually quite fun to fight on - great work!

The Great Collector by Nicso 2025-10-08T00:36:13Z ♥ 1

Woah! What an awesome (and shockingly complete!) compo game! Absolutely riveting - loved everything: the tight gameloop (excellent twist on the formula), great art, super sweet music - fantastic work!

Colorfull Collector by Flokami 2025-10-08T00:21:12Z ♥ 1

Very well done! Definitely sells that classic retro horror

The Glasses Shop by sudocoffee 2025-10-08T00:16:22Z ♥ 1

Woah! What a fascinating and trippy game - the non-z-culling was actually a really unique effect, and the corale-like sfx makes this a very cool, aetherial, psychedelic experience. I was able to get all orbs (took me so long to realize I could hold more than 1! I was throwing them forward and chasing after, haha) Really cool entry, never seen an effect like it

Truth Collector by TemmyT 2025-10-07T23:47:08Z ♥ 1

Omg I absolutely adore the art haha - especially that armored fellow. The UI was wonderfully done as well - has a great sense of character and style (almost reminds me of sol cesto) Awesome job!

Flag Collector by Beebster Games 2025-10-07T21:54:52Z ♥ 1

Very cute! Movement and jumping feels great, and nice to get an opportunity to admire some state flags.

Magpie's Kleptomania by Elmalach 2025-10-07T21:50:23Z ♥ 1

This was great! Loved the bird noises and especially the fashionable mr pidgeon! Surprisingly scary to have the cuckoo bird show up! Good job

Katamari Survivors by zexurge 2025-10-07T21:44:42Z ♥ 1

Wow! What an impressive entry - the choice-based scaling actually works really well for katamari, as you 'have to 'scale alongside your hoard size, putting some more agency into the already really engaging loop of sizing up to tackle obstacles you've yearned for since the start. Everything felt smooth and polished! Great work!

LD57 — Depths (31)

Scavenger Deep by hope42morrow 2025-04-11T16:51:13Z ♥ 1

Absolutely gorgeous game! So many visual treats to gush over - the distant smoke, the playing birds, the dive-line wheel letting out slack - I could hang this game on my wall and just appreciate it as art! Gameplay could use some extra features, some level of challenge - but I still thoroughly enjoyed my time just soaking in this beautifully melancholic seascape. Great work!

Descend by Placeholders 2025-04-11T16:40:18Z ♥ 1

Loved it! What an enchanting experience - well done!

Hole Punch by Michael Parrish 2025-04-11T16:12:21Z ♥ 1

Haha absolutely love the style here - definitely evokes all the whimsical weirdness of katamari or parappa the rapper. Short, sweet, and lovely - excellent entry

Depth of Field by Gao Ming 2025-04-11T16:08:43Z ♥ 0

Haha this so so fun! Gorgeous, soft visuals, lovely character art, and a fun, succinct little 'story' too! Amazing entry

Shafted by DecadeDecaf 2025-04-11T15:12:46Z ♥ 1

Wow - loved this one! Shocking amount of skill expression and engagement - I was enwrapped the whole way through! I can't believe I've never seen a game like this before - it's like a whole new derivation on brick-breaker, and so fun! Juggling my own items alongside the desire for gold was this constant push-pull that never got boring, and only got more satisfying as the dynamite and whatnot allowed me to shower the screen with goodies.

Loved that the boss's throwables were deterministic so you could time it out properly (though I was never quite able to beat him, haha).

If you decide to take this further - I wonder if there would be a way to make the ejection angle of the gold nugget relative to where the pickaxe hit it? That way, if you are looking for an easy 'grab gold and pickaxe' - you could achieve it by hitting the deposit 'dead on' in the middle.

The flat vector art is super readable (and cute) - and I love the almost clown-like smile on the bosses face! Almost reminds me of the emotionality behind 'Going Under' (a roguelike soulslike in the flat, colorful 'corporate memphis' style - amazing game, if you haven't seen it)

Fantastic entry - really enjoyed my time with it - thanks for submitting! Great work!

Pogo Dwarf by NTMalichi 2025-04-11T14:46:57Z ♥ 1

Awesome stuff! Innovative, deeply engaging, immediately understandable - fantastic game design. Instant to pickup, hard to master!

A question for you, if you consider to take this further - what would it look like if: * When on the ground, the character rotates on the pogo tip (as it does now) * But in the air, the character rotates on their center of mass

Right now, you can get a bit of extra distance by compressing+rotating in the air, but it might give the player a little extra control of that landing pont was rotating too - allow them to squeeze out a dozen more pixels of height, or even rotate 'away' to catch the lip of something they accidentally flew over.

Would allow them to pull of some nice 'last minute saves' (and I don't think it would trivialize anything, as it requires realization and skill expression on the player to pull it off - as the in-air-compression-rotation does now - just a bit more)

Just some food for thought! Totally up to you, of course. Really loved this entry - awesome work!

Helldriver 2 by oxnh 2025-04-11T14:34:56Z ♥ 1

Haha what a fun entry! The art is immaculate - and the vibes are so fun. Excellent, arcadey goodness throughout! Great work

DESCEND with CAUTION by LightningST 2025-04-10T23:17:00Z ♥ 1

Awesome! What a clever twist - I've never seen a fall-damage descent based platformer like this before! Feels very fresh!

So many lovely details: * The death 'ragdoll' is very satisfying * Love what the 'graves' add to the experience * Honing the jumps is very satisfying * Funny to see spikes at the bottom of the tall death-drops * It even has an underwater spikey level! * Swapping between the 'smoke' physics and 'normal' physics at the end to prove your mastery - great stuff!

Great work with this - I had so much fun!

DeepSteep by wo_ri_gou_le 2025-04-10T22:10:49Z ♥ 1

Woah! Loved this one - unparalleled vibes.

You know, it almost reminds me of House of Leaves. Or 'Blame!', for that matter.

Something about the

The shader work is phenomenal here - the halftone evokes a sense of retro-eeriness, the monotone hydro-wave background a grounded psychedelic feel, and the black hole, of course, as this dope Damocles sword above and below you. The typeface choice supports that too. Something about the shiny, 'video-game-y' rings juxtaposed against the cold, plummeting staircase really draws you in. The audio effect helps sell that as well.

Plus - it's quite fun! Bouncing down long straightaways, jumping over corners, taking leap-of-faith 'shortcuts' - reminds you of being a kid racing down the school stairs after final bell.

Yeah! I'll have to check out those godot shaders...

Fantastic work!

Frames by HolyBlackCat 2025-04-10T22:03:43Z ♥ 1

Fascinating! This is an amazing entry - we've seen the 'navigable, draggable windows' before, but the overlapping 'depth' of the windows being critical to the puzzle solving strategy? I've never seen that - and it works _beautifully_.

I completed every level without issue and enjoyed every second of it. The audio work was so charming - and the visuals tickled some very specific whimsical region of my brain. Almost reminds of of 'moebius', or perhaps the ending of 'The Boy and the Heron'- something about those scrolling, pastel geometric backgrounds was really enchanting.

Also - what an adorable end screen - fantastic work!

I could go on gushing about this entry - I can't fathom how you approached coding the colliders and overlap behavior - I'd love to hear any quick-tips you have!

Truly loved this one - inspiring!

Cave of Gorbs by fusionnist 2025-04-10T21:51:05Z ♥ 2

Oh my god!! What??? How is it possible you made a jam game with such depth (heh) - and it's compo?? I am flabbergasted - I can't imagine how you managed to make that much pixel art in 48hr - let alone all the enemy variances, coding, balance, and all the rest.

I absolutely adored every moment with this game - from the glee of finding another charming fountain, to the excitement of seeing a new block type harbinger a new level of depth, to carefully observing each new enemy to learn it's behavior, lest I waste any of my precious health. The visuals were chunky and adorable, the particles made the vegetation feel alive, and each enemy puts a fun new spin on both executing combat, as well as finding (or making!) a suitable, safe 'arena' to give you the advantage! Shockingly engrossing game loop.

I kept expecting the content to 'fall apart' at some point - but what shocked me most, is the level generation seemed to get even smarter and more well tailored the deeper I got! And the end screen was so lovingly made as well - chefs kiss!

As a huge fan of spelunky - this was right up my alley - the combo of a pickaxe and rope-toss is unmatched, haha.

Honest - I would love to know more about your ethos for game making - what tools did you use for the pixel art? The music? How did you go about handling unique world generation on such a short time budget?

Really, you should be incredibly proud, this is a monumentally polished game. Well done!

The Well of Secrets by coatline 2025-04-10T21:31:41Z ♥ 1

Great atmosphere! One of the things I'm most impressed by - an ingame cutscene!! I don't think I've ever seen that in a compo - I'll have to dig into your code to find out how you achieved that - but maybe your able to give a quick synopsis here? Was it animated using an external tool, or all in unity? Really love what it adds to the vibe of this entry. Well done!

Clean Down by torte478 2025-04-10T21:25:28Z ♥ 1

what a wonderful entry! And a truly inspired evolution of the 'satisfying cleaning games' - adding the mana turns trash removal from 'just a gratifying chore' to a 'charging up' pursuit. Really changes the feeling of the game loop - awesome work! Shocked to see how tactile and engaging this game was - something about limiting the radius of the grasp and the pick-up/put-down mechanics really draws you into the character way more than you'd expect. The wonderful visuals and goody sfx help as well - but I did not expect to be so attached! Enjoyable and satisfying throughout! And a compo game?? You should be very proud!

Treasures by mgear 2025-04-10T20:46:58Z ♥ 2

What a fun little game! Very 'foddian' - I only wish my carpal tunnel let me play it for longer. Perhaps a 'press and hold' rather than 'mash' control next time? Regardless - very fun - would love to see what this game would look like with more goals and smarter sharks! Great work!

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-08T20:29:24Z ♥ 2

What an amazing entry! I can't imagine trying to come up with such a complex character controller and animation system (and vehicle controller!!) in such a short time! There are so many details that are downright shocking to see in a jam game: * The beautiful (and useful) window-pattern on the sub's lights * Procedural turbine animations! * A character creator!? Oh my god! * the one/two handed grab system is hilarious and so fun! * diving deep deep deep and getting absolutely clobbered by a school of mega-fish was amazing

My absolute favorite moment was heading back with my first winnings and thinking "You know, this thing's pretty fast - I wonder if it will let me breach the water like a dolphin! I bet I could get 5-10ft of air!" I then rocketed to the surface and proceeded to get over a hundred feet of stomach-dropping air, flying over the entire island, and laughing the whole time as I tumbled back to earth. Yall should be very proud!

SINKING by xWilQ 2025-04-08T20:10:36Z ♥ 2

What a fantastic entry! Cute, fun, and continually engaging! A absolutely adore games that have the 'rising lava' mechanic - always have - and this one, yet again, proves how exciting it is to keep progressing upwards while the danger chases behind you! Some things I love: * The 'Sinking' title font is perfection - I would hang that on my wall! * The fire particles are adorable, I loved just taking a moment to admire it * The harmonica 'down by the sea' slapps * the finish screen being a kind of landscape 'high score' seeing how far the water rose - fantastic!

Excellent work!

Thrill of Anguish by Pythorogus 2025-04-08T20:02:54Z ♥ 4

Woah! What a fantastic idea - allowing the player to use gravity to breeze by all of your challenges (but take mental note of them) and then suddenly hit them with the - "Okay - you flew past it all before... Now go back, the hard way!"? Such a great piece of design. And I really liked the 'story' of the signal passing from the visual cortex to the heart, and getting it racing. Really cool work!

Sub-Silence by Pusheeneiro 2025-04-08T19:58:48Z ♥ 2

Woah! What a cool idea! I loved playing it - though it felt crazy tough, haha. I think my top score was 2 kills? My movement + my limited radar pulse + the torpedo travel time + reload time + forward movement - holy cow! So many cool mechanics interacting in such interesting (and difficult) ways! Perhaps if there was just less enemies? Perhaps 1/5th as much? Maneuvering and timing out a shot is a fun enough challenge on it's own, even without trying to stay away from hostiles.

Fantastic work! Super cool entry

Depth Self - A narrative game by Flokami 2025-04-08T19:49:56Z ♥ 2

What an amazing amalgamation of art! 2d illustration, voxel art, and, of course trippy and totally unique visuals! The window usage and file editing remind me of 'One Shot' - if anyone wants to check out games with a similarly deep use of your PC. With a little help from the guide, I did get to the end (I was trying to create the file in the wrong folder) - but still uncertain if the 'last 3' jpngs are openable? Either way - fantastic stuff, great story - a truly unique and amazing artistic work!

Race Through the Depths by Cure 2025-04-08T19:20:05Z ♥ 2

Nice! A very complete experience - love how the camera starts close to give you time to learn the controls without overwhelming you, then zooms out to show you the challenges ahead - well done!

A Very Deep Tunnel by Sicosiber 2025-04-08T19:14:31Z ♥ 1

What lovely music this game makes! The visuals are stunning - surprised to see this is a compo game! I love the effect the pixelated brick octagonal tunnel gives - enchanting! I did fudge myself by placing a bee box right next to the minecart (fat-fingered) making it inaccessible, so I wasn't able to reach the tunnel - but I still enjoyed playing! Great entry

Dark Pit by Haokai XU 1999 2025-04-08T19:00:54Z ♥ 1

What an interesting idea! I wasn't able to get far - getting trapped pretty quickly by objects falling into my 'close ambient light area' and pinching me above/below - but I am absolutely intrigued by this kind of 'world freezes when you look' puzzle solving. Would love to see this idea worked more - maybe a way to make the planforms intangible or change the movement to allow more approaches to climbing - fascinating stuff. Great work!

Rattling by Suslik 2025-04-08T18:56:17Z ♥ 1

Great entry! I love games with tactile controls, physics, and well-honed visual effects. The aesthetic fits in very well with Iron Lung, Lethal Company, etc. I believe I was just supposed to keep giving myself O2 to stay alive, yes? Would love to this idea expanded upon more! Good work

That Underground Level by andrewkennedy 2025-04-08T18:51:21Z ♥ 1

Oh my god!! What a FANTASTIC entry! I was absolutely enamored with it from boot to finish. So many delectable details to gush over:

* the color palette is immaculate - fits each homage perfectly and was continually gorgeous throughout (not to mention the top-tier pixel art) * so many of the best retro visual queues were carried over - from the dithered fade in to the grass particles to the lovingly bouncy jump sprites * A dark souls entry!! I had no idea how you were going to work that into the simplified 2d style - using a ground-smash attack was a stroke of genius. Excellent work * hearing each piano motif instantly teleported me to memories of each game - as soon as I turned to a heart, I had the widest grin knowing megalovania was coming

You even managed to show off some clever puzzle making, like the bomb shortcut - amazing work. I could go on about how much I loved this entry forever - you should be very proud!

Deep Drop by bad_fetus 2025-04-07T20:43:37Z ♥ 2

Hahah darn you!! Finally got to the long ice platform and it sent me allll the way back to white! I 'll never be able to beat it - but I had such a fun time!

Of course, the experience of falling is in some ways similar to 'getting over it' or 'jump king' and whatnot - but looking down to watch your failure occur slowly in full 3d has a certain 'spice' to it that the 2d games don't. Was definitely squirming in my chair every time the realization hit that I wasn't going to make the edge.

Some of my favorite details: * using audio rather than a power bar was a nice touch - feels more visceral somewhow * the music and visuals give it an almost 'LSD dream emulator' feeling - love it * inchworming up to an edge with little hops is so funny * when I saw the ice blocks my stomach dropped, haha, 'oh dear god no'

fantastic work!

Deep sea fishing by Spexxilove 2025-04-07T20:30:16Z ♥ 1

Haha very cute! Actually feels somewhat close to a night dive! With some oxygen mechanics and a few other layers, could be a really addicting game! Well done!

Depths Fifty Seven by Cheezmeister 2025-04-07T20:23:23Z ♥ 0

Haha woah - reading through the readme is a trip! I don't have a delta... but perhaps you could upload some screenshots so we can get an idea of what this looks like? Sounds like a wonderful idea

Deepish Clean by filthsu 2025-04-07T20:19:57Z ♥ 0

Awesome! What a lovely game - instantly hit me with nostalgia! The core loop is engaging, the sfx are fun - and the art is immaculate! Oh my god, I love each and every one of these little creatures! Special mention to the adorable pearl oysters and the big-eyed crabs darting between them! The mushrooms are a funny touch - did you know, there are some aquatic species of mushroom? Famously they were found in rivers in the PNW. I don't think any are salt water oceanic species...

Some other nice touches: The readability on the red 'aura' around garbage is very helpful So cute how the fish scoot out of the way The little squish-stretch jiggle on my octo-head - so cute!

Fantastic work!

Memories O'5 by Kekwu 2025-04-07T20:14:11Z ♥ 3

Interesting! Seems very cool - but I was only able to find the first pill-bottle on the ground, no others. From the screenshot it seems like one is supposed to be behind the TV? Hm... - but I love the vibe!

Depth of your Thoughts by mauzart 2025-04-07T20:03:38Z ♥ 2

Very cool! I love the vibe you were able to capture here - reminds me of 'Talos Principle', one of my favorite games. Well done!

Infernal by jachymthegoat 2025-04-07T19:58:51Z ♥ 2

Very fun! I like the frenetic nature of the later rounds - as soon as you get an upgrade, get ready to dodge! Those bats will be gunn'n for ya! Very easy to understand - and the art is great too! May favorite were the white/black heal/max-health upgrades! Good work!

LD56 — Tiny Creatures (29)

fishbone by Chinchilla 2024-10-18T17:35:44Z ♥ 2

What a beautiful and totally unique art style! Loved how my 'bones' billowed and flowed, and how they later came to represent health. Good amount of challenge, and I loved exploring this strange and dark world. The audio was great - especially the throbbing, ominous home-base - and the threatening patter of enemy footsteps. Very cool entry!

Ant Ascent: journey to the top by ITSTIMOTHY999 2024-10-18T17:27:57Z ♥ 2

Cool game! A few bugs, but still cool to see nonetheless. I really like the character art! Good stuff

Bactoria by GiomomoGiovanna 2024-10-18T17:25:35Z ♥ 3

Astounding art and theme! The gameplay was quick, satisfying, and unique - I loved the 'microscope pov' acting as a 'fog of war'. CAn't gush enough about this art - the gorgeously rendered cards, the snappy and evocative animation on the bases - even the main menu! That title font? *chefs kiss!* The swarm mechanic was super cool - and so gratifying to watch them race off together to efficiently surround a food source, or overwhelm the enemy. Really felt like you were watching what we all 'want' microscope slides to contain! Really excellent work everyone, you should be proud! Finally got to live my dream of collecting amino acids with my lil flagellates defending the ECM!

Cheese It! by drinkycode 2024-10-18T17:14:06Z ♥ 2

Woah! What an interesting game! The 2d/3d perspective here is absolutely enchanting, not to mention the beautiful sprites and models. Very fun and frantic running around and discovering the special cheese abilities. There might be one or two mechanics I missed - but really enjoyed my time with this gorgeous game. Well done!

Cute Cunies by Bloodbane 2024-10-18T17:02:38Z ♥ 1

Very cute art! And lovely music. I think the herding could've been tweaked a bit more - hard to have control if the cuties move faster than you, and will occasionally run underneath you. The 'maze' level demonstrates these difficulties well. Surprising amount of levels and mechanics for a jam game! I loved the animation of the food breaking and spilling out. Good stuff!

Moldable Monster of Mine by She Wrote 2024-10-18T16:55:00Z ♥ 1

Very fun! What an interesting concept - once I got the hang of it, it was very satisfying to reconfigure my little guy, plug up gaps, and plan out my next shotgun attack. The art style is totally unique, and the colors vivid and pleasant. Great work!

Let's Go to the Magical Frog Party in the Dark Forest! by Tygrak 2024-10-18T16:39:51Z ♥ 1

I loved this one! Such a slick, well built deck builder. Something about the dark, almost retro UI with the adorable frog illustrations really sold it for me. I built a lean, mean deck full of vikings and assassins, and trimmed any and all fat. Plus, had a nice celebration going with music and singing and party frogs getting on the dance floor. Enjoyed every second of it. Great entry!

Ducks on the Road by designernap 2024-10-18T16:16:23Z ♥ 1

Haha this was actually super cute and funny. I love that you actually paid special attention to making the herding interesting - the fact that the mother's radius is different than the ducklings, that they have a turn rate, etc - actually makes for some interesting mechanics. Plus, because the ducks were largely the same each round, you could start to 'plan a route' - using the food and your movements to puzzle out an optimal solution. I lost a few ducks to the tail 'unwinding' as they speed up - which I don't actually mind, as it creates an interesting scenario where you have to 'clear their runway' when sending the mother off to the road, as the ducklings will 'fan out' a bit when running behind. The little quack and splash of them falling through the grate never got old, and the art and sounds were adorable. Loved every level!

Flea or Flee Arcade by Martingonn 2024-10-18T16:05:11Z ♥ 0

Funny! I like the idea of giant mutated fleas, the sfx were silly and fun. Agree with others on the bg and whatnot - but good job flexing your python skills and creating a fun little game!

Fearless for Fears by byshla 2024-10-18T15:59:19Z ♥ 1

Very nicely done! An ambitious first title to replicate some of the mmo/moba behavior, but good job keeping the scope small with the single boss. Had fun, and loved seeing all the art.

Creative Types by Rose 2024-10-18T15:55:15Z ♥ 3

What an adorable game! I absolutely loved it - something so bizarrely satisfying about moving these lil guys around my keyboard - i adore games that can give us a new perspective on something we are so used to. I can already tell I am going to be thinking about this every time I sit down to do game dev in the future. The art, sound, and story perfectly complemented the vibes. A great excuse to sit down and plunk away at my lovely keyboard which I so often forget. So cool! Great idea, well done. Screenshot 2024-10-18 115213.png

Human Body Fighter by Alex Duh 2024-10-18T15:42:47Z ♥ 0

Ah - itch link is 404, might have to set to 'public'?

Gustave in Paris by gabomax 2024-10-11T00:04:58Z ♥ 2

What an amazing little game! The art and audio were so evocative, I could practically smell the bread baking in our little cozy hole-in-the-wall! I'm shocked you have, essentially, a full game loop here - and I absolutely loved getting to view all the wonderful character art. There are some really nice mechanical touches as well - the length of the throw means you can really strategize how to collect ingredients from outside BUT has a double-edged sword of never being able to fully organize (which is fun). The power outages were a great twist, and I'd love to see what new mechanics you would layer on next! Excellent work!

The Little Life by Lucy Z 2024-10-10T02:44:28Z ♥ 2

What a fantastically beautiful game! The art is really inspired - I just adored looking at it! Both times I played I got a similar result to @risminator - had good balance and some upgraded areas, but perhaps not enough? Either way - I really enjoyed my time with this game - the concept is fantastic and the visuals deeply pleasing. Great work!

Chanterune by Kerdelos 2024-10-09T22:46:39Z ♥ 5

This game is BURSTING with masterful design. The entire experience was so lovely, down to each detail - the echo that plays after I do, the notes from sequential bounces on the mushies, the first moment you light up a room, the realization that mushies can protect you from above - oh my god, what a fantastic little game. Every sprite is beautifully rendered, and the focus on strong silhouettes, a pleasing color palette, and bucolic theme made for mouthwatering visuals. The challenge was spot on, and I gasped with glee when we got to do a boss fight, combining all previous mechanics! As a lover of Majoras Mask, this absolutely warmed my heart. Hats off to each and every one of you involved in the process, masterful work!

Fight of the Forest by DecrementedPalindrome 2024-10-09T22:29:07Z ♥ 1

Awesome game! Loved the innovative tweak on tower defense, and it really allowed me to think quite hard about tower placement, in a totally different way than any other I've played. Was fun to watch my colony grow, and forced the player to play more 'near the end' of the trail - which leads to some excellent nail-biting finishers. Well done!

Tiny Hawk Pro-Skater by Teto 2024-10-09T22:16:17Z ♥ 4

Amazing work! The title is hilarious, and as a long time Tony Hawk game fan - this really hit the spot! Each level was like a tiny puzzle trying to figure out the best route to nab collectables by any means, then switching to hunting for the best 'flow' cycle, where you could build speed, pull off tricks, and get to escape-velocity. The audio tracks were hilarious and touching, the art was adorable, and I was so glad that you stuck with the 'radical' style of the early games - wacky science tubes, a space level - I loved it. A really wonderful balance of reflexes and route-solving. I love Tiny Hawk!

Medic Mayhem++ by Martta 2024-10-09T21:05:59Z ♥ 1

Amazing! What a hilarious game - I had an absolute blast. The driving was satisfyingly - but surprisingly tight. The obstacles were fun and silly - but also a bit tactical, as you could ram them into a better position for yourself (or a worse position for the enemy!). Even interacting with the 'battle' was hilarious - as hurting your own men (by scattering their forces) might make for an quicker and easier drive back to the infirmary! There are so many wonderful mechanics on display here - recovering the 'dropped' troops vs sticking near the 'frontlines', the adorable way they jump to advance, the 'veteran' system for troops - its all so detailed! How is there this much polish?? Team color selection? Map obstacle settings? Different team makeup? SEVERAL MAPS?? Yall have outdone yourselves! Top marks! Amazing work!

An Itsy Bitsy RPG by Bobap 2024-10-09T20:55:27Z ♥ 1

What a wonderful idea! Ingenious - and very engaging. I love that escaped flies destroy their section of web, so there is some 'risk' to simply creating a massive web and trying to catch everything. The silk placement was thoroughly enjoyable, and although there were some tiny navigation bugs (as all jam games have - also, pun unintended lol) - this is one of my favorite entries, so innovative. Excellent work!

Lucky Lefty Loves Lofty Little Lodges by TheBookSnail 2024-10-09T20:49:41Z ♥ 1

What a wonderful game! I loved so much about it - the cohesive nature of building shelter over existing buildings - but then those platforms are wrenched harder when the snail tilts. The different weather provides unique challenges, but often, strategies that are successful for one will be sufficient for multiple, so you never feel like you are 'wasting' points. The visuals were charming and the scenarios is quite evocative - I found it very meditative to play (much assisted by the wonderful music choice). Excellent work!

Innocenties Beasties by Mitsukoy 2024-10-09T20:30:42Z ♥ 1

Very fun! Such a cute little idea. I loved each and every design, and it was nice how you could tell cutie from baddie mostly from the warm/light vs cool/gray color palette alone. The screen filling with critters and mews and 'blehg's made me chuckle. Excellent work!

Death to the Right Paw by David Soriano 2024-10-08T19:13:09Z ♥ 2

Fantastic! Absolutely knocked it out of the park - my favorite game so far. I played it on and on and on until I green-lit every level. Finding the perfect combination to just barley squeeze through every level was so rewarding, and the absolute shredding you do at the end with endless turrets was cathartic and thrilling. The first moment you accidentally make a flame-turret, then watch it decimate the kitties - chef's kiss! Amazing work - you should all be very proud

Ants! by Emilija Marija 2024-10-08T18:26:16Z ♥ 2

Very cool! What a fun, cute game. I actually loved the little strategy of staying fast, but in a vulnerable straight line, or spiraling around to make an easier-to-manage cluster. Also, the moment where you zoom out to walk on the grass is very cool. Reminded me of katamari - great work!

Neckmeat's Tiny Adventure by Jerem Watts 2024-10-08T18:21:07Z ♥ 1

Hah! What an interesting game! Loved the weird rigging and animation on my little character - very much dig the strange vibes. Great work!

Supply and Command by sorro 2024-10-08T18:16:31Z ♥ 2

Wow! Great work getting a fully functional RTS working! Took a while to get used to unit select/deselect without an indicator - but once I did, I had fun amassing my worker horde, getting a little unit squad together, and crushing the enemy. Great work!

Awakened from Stardust by FireFalls 2024-10-08T18:10:40Z ♥ 2

Very cool! The art is wonderful, the sfx are charming, the writing is hilarious, and I loved the idea of a 'bullet hell' game where you are juggling 4 characters. Very glad you made the 'attacking' automatic (as otherwise it would've been too much) - but it still felt tense and engaging. However, I was not able to tell where all damage was coming from, so I couldn't beat the last boss (and when everyone dies, the game seems to just wait around, no retry option) - but I was happy to try several times, just to get to see the awesome boss art again! They would make for awesome tattoos! Well done!

Divine Intern by Pcho 2024-10-08T18:01:12Z ♥ 3

Very fun! Love the concept - and had a great little time presiding over my tiny failing planet haha. Would love to see this idea fleshed out more, with the little creatures responding in more ways - but of course, this was plenty to work on for a jam game. Well done!

Insect Racing League by mhorth 2024-10-08T17:53:27Z ♥ 2

Awesome game!! Had an absolute blast the whole time I was playing - the polish here is incredible: juicy sfx, the perfect use of the guiding line and re-orientation arrow if you get lost, the translucency of the character, the world-record ghost - everything. This game feels far too well honed for a jam game - especially one with a multiplayer element. Goes to show that a good application of the theme can really stretch this simple asset pack into several gorgeous arenas. Also - the 'cm/s' gave me a good chuckle. This game reminds me of a childhood hot-wheels game... Good warm fuzzy feelings - loved it!

Protect The Ant Queen! by noass 2024-10-08T17:41:38Z ♥ 0

Very cool! Surprising you were able to get mechanics of this complexity up and running for a jam game - pathing, unit selection, and everything! Like the mechanic of having to send in your workers first, then using the queen to finish the job. Couldn't get too far with the limited apples - but a great concept nonetheless. Nice!

LD55 — Summoning (41)

STUPID LEGS by danmerey 2024-05-05T15:11:20Z ♥ 1

Adorable! Absolutely loved it. Well done!

Would you still love me if I was a worm โค๏ธ๐Ÿชฑ? by samsface 2024-05-05T14:57:42Z ♥ 2

So charming, and an absolute blast!

๐Ÿ‘ S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity ๐Ÿ‘ by Shenoit 2024-04-29T00:20:01Z ♥ 2

Very fun and cute! Absolutely adored the art style - and this genre matches the jam theme to a T. Very solid entry - great work!

Summoner Chess by seurimas 2024-04-29T00:11:41Z ♥ 1

Awesome and fun! Very satisfying to build a team synergy, and to learn the different classes and their abilities. I like how the undead/fairy/angel meshes with the support categories - felt well thought out and allows for solid, foreword thinking strategy making (which is, as many of us know, shockingly hard when designing a jam game). Thank you for the QOL - adding the speed-up ability, and allowing deleting of placed troops, etc - felt very polished. THe audio chirps were cute and fitting, and the spritework surprisingly well done for a compo. A really solid, all-around excellent entry. Great work!

Loved that you were able to fit the eldarfuthark in this game as well - I remember it fondly from a previous jam!

Summoning Circle Specialist by Jimbly 2024-04-28T03:24:36Z ♥ 0

I loved this one!! I flailed for a bit, trying to absorb everything, but I kept at it, because I knew there was an awesome game to be learned - and I was so right! What a beautifully simple set of rules and objectives that synthesize to such a complex and engaging experience. It makes me so happy to see a magic system that abides by an internal consistency, allowing you to summon the same demon with countless different symbols - but ultimately the demon's summoning sign _will_ have a certain look, by nature of its objectives. Of course, I don't need to explain it here - that's the whole point of the game - but I found it deeply satisfying to experience "discovering the science behind the magic" when drawing the symbols, rather than just "copying what the developer drew" (like in my game). Allows you to form your own heuristics and intuition about how the magic works - like a real wizard! I would love to see a similar system incorporated into a larger game some day - RPG devs take note!

I will admit - the portrait on the top left threw me, and it took me embarrassingly long to figure out hovering over the requirements - but even just fussing about was such a satisfying experience with the visuals and audio cues - so well polished. Does not feel possible for a jam game, this level of depth and refinement.

Yeah, I could gush about this game forever. You should all be proud --- wait --- just checked, THIS IS A COMPO GAME? Floored, absolutely floored. And jealous of your mastery. Not to mention your own engine. Flabbergasted. Gobsmacked. Amazing job!!

Underlings by Lexxio 2024-04-22T14:09:10Z ♥ 1

Very fun! Love the juice and the polish on show here. I wasn't able to make it too far - but I squealed in excitement when I unlocked the summons and was finally able to tackle the invaders head on!

Hell's Company by Himiko Morena 2024-04-22T14:07:20Z ♥ 1

Very hectic and fun! I burst out laughing at the boss running at me the first time it happened - so fun! Fits the theme very well, and I loved the little details, like the bloody/scorched footprints and the cool silhouettes of the monsters we were to summon. Great entry!

Summoner's Basement by MnemosyneVL 2024-04-19T18:37:59Z ♥ 1

Beautiful game! And I love the voxel models! The wood texture is very pretty with the soft lighting. With my carpal tunnel wrist, I was not quite able to do the clicking minigame, but had fun nonetheless. Thanks!

First Summon by MaxguN 2024-04-17T21:16:02Z ♥ 1

Loved it! The art is amazing, the writing is adorable, and it is such a cute and fun concept. Unfortunately, I was unable to finish the 3rd, seems there was some [kind of snapping issue](https://drive.google.com/file/d/18NWKnkTwZVNoZ-UU2RKAUmnxrMjGHABO/view?usp=drive_link)?

But I had a lovely time with it nonetheless, and am flabbergasted by high quality of a product you were able to produce so quickly! Branching dialogue, dynamic layouts, extra items to add to the challenge and flesh out the world - fantastic job!

Outlast by Xer0bot 2024-04-17T20:51:10Z ♥ 1

Very cool idea! I like the challenge if shape recognition during the frenzied battle. Cool to be able to 'swap into' a shape you just killed, allowing yourself to dominate in this new shape.

Also received the same error I believe: ``` ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object o_Controller:

Variable .y(1, -2147483648) cannot be resolved. at gml_Object_o_Controller_Draw_0 ############################################################################################ gml_Object_o_Controller_Draw_0 (line -1) ```

Cool entry!

A small ode by fusionnist 2024-04-17T20:45:57Z ♥ 1

I love the visuals and ambiance! The underwater area was my favorite. I very much just enjoyed walking about and vibing to the beautiful guitar playing. Thanks for submitting!

Cubomancer by Spexxilove 2024-04-17T20:41:52Z ♥ 1

Dropping the cubes is so satisfying! Love bouncing between making small ones to take out stragglers, then getting a large group to flatten with a massive one. A very fun game - well done!

6 Kadabra Resurgam Ocus by nathmate 2024-04-17T20:30:06Z ♥ 1

Very cool! Loved it - once I memorized the symbols, it was quite fun! The symbols have a kind-of harmony to them: fire = triangle, which sorta looks like a flame = 3 fingers pointed out kind like flames metal = square, like a block of stone = the "rock and roll" symbols water = circle, like a droplet

Surprising what cool symbols you could make with just a few shapes. I agree with others, with a faster draw speed and some more joice, this could be a truly engrossing game.

Thee are already so many cool details - like the wave pattern on the drawn symbol vs the clean lines of the guide. Or the the hands having an 'idle animation'. And of course, using the keys to map to your 'real world' fingers feels immersive and cool. I actually did a similar thing for my ld#50 entry iirc

Very cool game! Enjoyed it very much.

Eulerian Demons by ghettobastler 2024-04-17T20:09:58Z ♥ 1

Oh my god this is awesome!!! I am so glad I got to play your game - I saw your comment on mine, and love the direction you took yours. I had thought about using a 'point-to-point vector system' for mine, so I'm really glad someone ran with that idea (and such a talented game designer and artist too!)

This game works so well - the dexterity element, the classic puzzle feeling of making sure you don't 'run out' of adjacent points, and the snappy, satisfying feeling of watching the shapes 'snap' into being. It can't be stated enough how well your art and style fit this game - everything from the gently dithered background, to the pleasingly sketched sticky-notes, to the unified color palette.

And the demons themselves are, of course, ridiculously adorable, and immaculately rendered. I am immensely jealous that you are skilled enough to produce such high quality characters in such a short time. A++

Only one wish - I love the timer, and that you start simple with some easier combos before ramping up - but I wish I could 'start out' at the higher level. E.g., ramp up slowly with a tutorial, but then start again with a new timer, but higher level requests.

Yeah, this is easily one of my favorites, I kept playing over and over just to marvel at it - spectacular work, you should be very proud.

Infernal Refreshments by MissingPixel 2024-04-17T19:30:40Z ♥ 1

So cute! Love the assets. You are a very talented pixel artist, and the game exudes charm - from the flying cans, to the little thankful phantasmal demon after each level. Only had time for a few levels, as each took me a long time between checking the cans and doing out the math, but it was a very cool little puzzler with an adorable theme!

Demon Keys by JulienLussiez 2024-04-17T19:23:53Z ♥ 1

So cute and so fun! Fantastic job with the art and audio, so much charm! Also seconding @rpgwanderer

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-04-17T19:22:10Z ♥ 0

Arg - same, unable to get past the start menu. 'exit game' works, just not 'start game'

Project Summon by Krash01 2024-04-17T19:20:48Z ♥ 1

Oh wow, this is awesome! I am really glad to hear you are pursuing this further, I definitely think there is alot of meat on the bones! I am shocked this is a compo game - a 1st person starfighter with a unique magic system and summoning mechanic? So cool

You picked the perfect symbol for the #1, so fluid, feels great to execute. To sfx are lovely, the little characters adorable, and the resource gathering is a surprisingly complex model. Unfortunately, nothing happened after I beat round 1 - I was really wanting to play more!

Some tips: * I think the player should have a small cadre of spells to assist in defending (a melee blast, a fireball, whatever). Of course, you wouldn't have had time to do this in a jam - but for a later release. * Of course, I'm sure you thought of having turret summons as well * Would be cool to have utility spells, perhaps for creating things like lamp-posts, fences, roads for you minions, etc * I think the 2 unconnected dots on the green spell were confusing - I prefer what you were going with as far as single, continuous sweeping shapes for the spells

Sorry, much of those suggestions may be obvious, I'm just excited to see where you go with this!

BTW Spell-drawing is also something I had in my godot game! May I ask, how did you do yours? Mine ended up requiring multithreading, and per-pixel comparison on the CPU (not the best way of doing it - I thought of a dozen different approaches, but had to go with what I could code up fastest). How does yours work under the hood?

John's Visage by stmate03 2024-04-17T19:07:36Z ♥ 2

Very interesting game! And a shocking amount of polish too! The fitting dialogue sfx for the different characters, the font choice, the bloody text background and figures lurking at the back of the courtroom - I am shocked this is a compo game! Well done!

Bug Life by Human 2024-04-17T19:03:59Z ♥ 0

Very cool game! Beautiful and satisficing. I wasn't able to get too far - but I really liked using the 'wasp' selected as a kind of 'sniper scope'. This game reminded me of 'Remnant' for some reason - which is a game I love. I think you may have forgot to capture the mouse, so for those of us with multiple monitors, it would just drift outside of the game window (unless maybe it was windows defender doing something?) Either way, very well made for a jam game, well done!

Mass Move Minion Magic by obittner 2024-04-17T18:54:37Z ♥ 4

Lovely game! The sprites, sdx, and music were all adorable, and leanded really nicely to lightening the game. Som really innovative mechanic design on display - I especially liked the killing/resummoning mechanic being a part of solving puzzles, rather than just failing/restarting. Ingenious! Thank you!

Freezing Hell by Sozey 2024-04-16T19:08:56Z ♥ 1

Very cool! Effects were punchy and juice, the dash-shoot was satisfying, and the possession a interesting mechanic. I got stuck on the bridge for a different reason - if you kill the enemies, then die/respawn, there are no corpses there for you possess. But I was glad I restarted, so I could get to finish. I'm shocked this is compo! Those assets look so polished and bright, I thought for sure it was professional! Well done!

mouche(s)? by PieRo_PBeS_studio 2024-04-16T18:55:18Z ♥ 0

Very fun! The particles, the sfx - so crunchy and invigorating! I absolutely adored bouncing around this lil room and honing my book-chucking skills. Once you figure out the arc, it is a very fun and rewarding task of timing our shots (and not getting touched by another icky fly!) Really great work! Fantastic entry

Butler Beckoned by Brandon McDonald 2024-04-16T18:49:39Z ♥ 2

Very fun! Shocked you were able to create so much pleasing pixel art in such a short time! Same advice as others regarding dialogue and doorways, and I was unable to solve the mystery even after a few tries, but I had fun! Thanks for the entry!

Sunrise by Bloketta 2024-04-16T18:37:39Z ♥ 1

What a uniquely wonderful experience! This game is strangely beautiful, in a totally different way to anything I've played before. It gives me some of the same heart flutter as mirrors-edge and hollow-knight, despite being (on the surface) nothing like those games. But there are so many pleasing details - the subtle beauty of a glowing san-serif timer, the ambient music that is soothing-yet-enticing, getting caught in the dark, and looking above you to use the starts to navigate, etc. The 'concentration-whispers' actually kind of make the player feel like a 'force-user' - much more so than a minimap or compass or other 'gamey' tools to solve the same puzzle.

Of course, as with any jam game, there are some areas of less polish. Once, I did untotunarly get stuck in a hole and have to restart (near the vines/telescope). But for the most part, this games artistry felt well above what should be possible in such a short time span. Well done!

Project Missionary: The Reckoning of Hizzokahpolis by moonlightbomber 2024-04-16T18:10:16Z ♥ 3

Nice entry! I think I may not be the target audience for the writing, as much of the context flew over my head (tureblue mother? Mansion basement full of farting clowns?). I didn't quite have time to finish - but the backgrounds were all beautiful, the art was very well rendered, and the music pleasant and varied. As I said, I didn't finish and missed some of the context - but from what I understand, I think the core message was ultimately about acceptance and being supportive to others, so that is always good.

One thing I should note - it seems work may have started on the game several weeks ago. Perhaps I misunderstand, but maybe the game was started a while ago, then put it away for a few weeks, picked it up again for ld#55? I think this is technically allowed by the rules, but maybe seems like it goes against the spirit of the jam.

I could totally be wrong about this - folks correct me if I am.

Servant of Lord Doof by rainybyte 2024-04-16T17:50:06Z ♥ 1

Love the art and sounds! And a very funny idea for 'summon'. Wish you had more time to complete it - but thanks for the entry!

Hungry Portals by marleeeeeey 2024-04-16T17:47:17Z ♥ 3

I loved playing with the physics! Once I understood the mechanics, it actually generated some pretty interesting gameplay! Intentionally killing off extra versions of yourself to prevent the portal from getting them, surrounding yourself in a shield of rubble, going outside the map to ladder to the top and destroy your way down, etc. Maybe for the future, see about adding some more feedback for the player: having the portal change color as it nears death, sfx, etc - and then simplify the beginning of the game so players can get used to the cool mechanics (e.g.: spawning only 1 portal on the first level). I had alot of fun! Great job!

The Magic Flute: Bee Proud of Me, Dad! by Carraka 2024-04-16T17:25:38Z ♥ 4

What an amazing game! I played the crap out of it, and loved every second. The heavenly music, the pleasant spin on cookie-clicking, the lighthearted atmosphere, everything. And don't get me started on the audio - soothing, satisfying, harmonious, and totally delivers on the dames desired experience of building an orchestra of simple critters.

The 'could we... ask after your mother' and final drawing of dad frolicking nearly brought me to tears. Fantastic work, A+ job to everyone, loved it!

The Basis of All Creations by alaah 2024-04-15T15:01:40Z ♥ 1

Very cool! I point-and-click boot-strap summoning game. I love the atmosphere, and seeing my little spared guys sitting in the sun! Didn't quite get the last entry, but loved sitting in the ambiance! Great entry!

Summon by jtwcslm 2024-04-15T14:52:15Z ♥ 2

"see someone that looks like you, run away and hide" - so cool Loved the environment storytelling, and the narrative! The art on the walls especially, gorgeous. 'biologically illogical' - excellent piece of writing. I got to 'night time', but couldn't figure out the lock combo. I couldn't hear the phone call well over the music, so maybe I missed something there - but I enjoyed exploring the operating room! Thanks for submitting!

Press V to Summon by MobSlicer152 2024-04-15T14:42:38Z ♥ 0

This guy has ups! What a jump! Haha - thanks for submitting!

Depths of Hell by pres2300 2024-04-15T14:40:30Z ♥ 1

Mini-doom! Very cool - only got to lvl2 (stacked fire demons are hard!) Thanks for the entry!

The Demon's Service by Michael Macha 2024-04-15T14:36:50Z ♥ 1

Very cute! Loved the voices, and the effects. Good art too. A quick game, but I liked pressing all the buttons. Thanks!

Summon Iland!!! by rays 2024-04-15T14:32:27Z ♥ 2

Glad to see someone went with the 'multiplying players vs multiplying enemies'! I was too scared to haha. Love the drawing style! And cool addition to have ranged units, definitely changes up the formula. I didn't get to far, but it was cool to watch the teams duke it out. Thanks!

Accio! by alanbrook 2024-04-15T14:25:59Z ♥ 2

Woah! What a clever mechanic! I'm really glad you let this simple sightline mechanism breathe. It really feels like a tool that other designers should adopt for their puzzle games. I had fun with each level - loved the devilish simplicity of lvl6, that one took me the most by far. Really intriguing game. And same question as @justuspan haha - thats you singing? Lovely voice!

Dungeon on Demand by ThePelranthean 2024-04-15T14:08:48Z ♥ 1

Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house? Sorry you didn't have time for more content. Thanks for submitting!

Colormancer by ildfuglen 2024-04-15T14:00:33Z ♥ 2

Woah!! This is awesome! I've never seen anything like this before! And props to actually introducing the player to the mechanics. The levels feel well thought out, and there are details that prove you were thinking very carefully about user-experience, especially cool given the medium (e.g.: the space behind the exit to prevent blocking). And there is just something so cool about watching the levels unfold, the inherent beauty of a complex mechanism from simple part. All of it to set you up for the wonderful endgame - lvls 7-9 = masterpieces. The smoothes puzzle game I've played in a while. Also the music fuggen BANGS! It's like commodore-phonk. I was head-boppn the whole time. Spotify?

The Summoning of the Dark Forest by Tygrak 2024-04-15T13:43:36Z ♥ 1

I'd love the see this game in the enclosed, darkened room of an art gallery! Reminds me of LDS dream simulator. The audio adds greatly to the experience as well. It has such a nice way of leading the player (e.g. grass paths, gaps, etc) I especially loved the wave room, the parallax room, wingdings room. Something uniquely scary about navigating the void, afraid that if you walk off, you may never be able to find your way back. Great work!

Claws and Conundrums by LocksmithArmy 2024-04-15T13:33:51Z ♥ 5

This game is gorgeous! So many small touches that really sell the atmosphere - the lighting, the short DOF, dragging to turn pages - love it. After some light reading (and a few wrong guesses) I was able to save the town. Thanks for the submission!

Sokoban Summon X by Zowie 2024-04-15T13:25:32Z ♥ 1

I loved this! The art style was charming, and the dialogue downright hilarious. I chortled the whole way through. And something so funny about my instant experience of stepping out of my car, and, casually, immediately, flipping it over with my bare hands and destroying it.

The gameplay actually had some very clever design - there is just enough room to maneuver, going off screen is 'disincentivized', but allows you to recover from mistakes that other games would force a game-voer (cornering stuff)

Also, something oddly satisfying about drawing with the bleeding corpse. I only got the imp ending - but if you ever update with sped up text, I'd love to play more! (I made similar-but-skippable dialogue system for my game godot game. Lmk if you want a code snippet - I can't promise artful programming, but happy to help)

Great entry!

LD53 — Delivery (45)

DroidDash by Hanaindiana 2023-05-04T00:50:43Z ♥ 1

This was so fun! I am shocked at how much art and how much voice recording you were able to do - I could never tackle a genre like this, yet you pulled it off so well! I loved the twist of 'learning new sounds' - such a cool addition to the 'tools' of a point and click, and allows the user to think differently about how to interact with the world, just to elicit more audio

The humor really caught me off guard - I loved it! Everything about this game is so charming. Well done!

Deliver Inc. | A Delivery Simulator by innocuousuk 2023-05-04T00:37:08Z ♥ 3

Holy crap! You implemented a literal whole sim game in a weekend?! I can't fathom how this was possible - everything from the art, a massive, map, to the driving mechanics, to an upgrade garage, to the mission system (!!!) was fully fledged. I kept expecting to be like "ok, well this part definitely fell out of scope" - but nope! It's all there!

And it runs on web too!

You absolute madlads/lasses, you rascals.

And our little friend up top has some real shmooves! He got in the way of the arrow indicator a bit, but it was worth it to see him bust it down.

All in all - a wonderful experience. I may not have made much money, but I had a grand time cruising around this wonderful village. Thanks!

Deadmail by vaps1k 2023-05-04T00:22:42Z ♥ 3

This entry just OOZES flavor and beauty! I loved the little game loop - swinging my scythe felt satisfying, and busily routing my way around town was fun - but mostly I was just enamored with this adorable world you created, and I wanted to explore!

The colors were so electrifying, and the lovingly crafted curiosities you passed by on the path filled me with wonder for this adorable underworld. Imagining what Ms. Mushroom house must think of the wizard tower, or why this citizen's yard is littered with steel crosses.

The music, sfx, and controls all played into that as well - delivering an enrapturing vista that kept my attention the whole time.

An absolute delight, and proof that a strong artistic vision can yield an excellent game, even on a short schedule. Well done everyone! gold.png

Last Supper Shuffle by magus77 2023-05-03T21:53:43Z ♥ 1

Great work here! A very interesting take on 'delivery' - one I am glad to see. I enjoyed just picking up your excellently crafted food assets, and exploring this haunting, empty death row complex. Really cool vibe just standing in that hallway and looking out the one window to the shadowed mountains beyond.

I wasn't quite able to get the first meal to register, but I had fun nonetheless. Great work!

Same-Day Delivery by NEO97 2023-05-03T21:39:33Z ♥ 1

What a fun little entry! I can definitely see a delivery man taking his double-barrel to 'get his job back'. I had fun making my way around this little liminal slice of suburbia, admiring the textures, and taking out those poor little delivery pups, haha.

Visual style is consistent, and the game-loop enjoyable.

But especially... The music goes so hard!! This is [you](https://open.spotify.com/track/5lsSHzjyPrHU56JxGO6IRn?si=42f61263f8c14798) on Spotify, yes? New follower, for sure! Absolute bangers, love it.

Drop Dead Delivery by Martta 2023-05-03T21:33:48Z ♥ 0

This was such a cool entry - I really liked the interplay between the limited ammo, and using the melee to give myself space. A stunning amount of mechanics for a jam game - between the defensive rolls, the upgrade system, and the 'capture point' deliveries - they all blend together to make a great experience!

Love the vibes - that creepy ps1 style mixed worked so well with the stretched faces, a very cool effect. It was very enjoyable just dashing about that map, getting to explore the little areas. There were some cool encounters at the choke points, or when you could roll into a ditch, then had to navigate your way back out.

And that stereo audio slaps! That kick drum has some real punch, love it!

Excellent job with this!

Planet Quest by Corporation 2023-05-03T21:23:12Z ♥ 1

Ahhh such a refreshing entry! Well balanced, polished, a feast for the eyes, and a complete, succinct experience!

So much love clearly went into this project - I adored all the enemy designs, and had a tremendously fun time learning each of my tools, and deploying them in just the right orientation to form an impressive bullwark.

\- of course, until my capitalist masters left me for dead, that is!

Right at the end, that epic flood of enemies was just barley what I was able to keep up with, giving me the joy of calling successive laser sweeps and a satisfying hail of misses to decimate their numbers. The perfect amount of challenge for our final showdown!

Using the 'deliver time' as a core aspect of the difficulty was a genius idea, and shows what a strength the theme can be when considered carefully - excellent work there.

And the color pallet can't be praised highly enough - it gives such a distinct, harrowing beauty to this game that perfectly fits the themes and pace of gameplay. Zipping up to the mothership, leaving the gentle pastel hills and atmospheric music below, and witnessing the industrial, grating might of the corporation that sent me - it just works wonderfully to deliver that emotional impact.

"Who is the _real_ enemy", as they say.

Astonished to see this was 'compo'. A brilliant entry! I enjoyed every moment of it. You should be very proud!

Sorting Center Savant by ZungryWare 2023-05-03T20:53:52Z ♥ 1

I had a ton of fun with this! Maybe the game I've spent the most time with. Love to see GameMakersToolkit referenced here - it shows! The puzzle design is excellent.

Level 6 was, in my option, by far the hardest puzzle - not from complexity, but because I was not fully introduced to the 'shielding' mechanic, and the decoy bin was more confusing because you had not used 'fake' components so far in your design.

But predominantly each puzzle rewarding, well thought-out, and fun! The assets are very well made - clear and readable. And each mechanic performs beautifully! Not a single bug, despite how complex the interactions can be.

Really excellent work!

RUCHKI by katamary 2023-05-03T18:40:32Z ♥ 2

I absolute adore the aesthetics of this game! The clean, melancholic, charmed look of this world was an absolute treat for the eye. I am envious of your 2d art skills - and your dedication to such a strong visual language. The three color scheme never looked so stunning!

The controls are so innovative - and pose alot of interesting problem solving to the user. The agency being separated from the camera, the hands continuing to move and swing even without my 'possessing' them, and the springy, uncontrollable nature of each toss encouraging the player to 'catch' each throw - rather than letting the letter land.

Really innovative gameplay, I was super happy to see such a unique approach.

And the audio is 1st class - the sfx were delightful, and I could listen to that soundtrack all day

I was only able to beat the first level, and after much effort - even without any hearts. However, I greatly enjoyed the game, and would love to see it developed further.

Dave's Pizzas by OddballDave 2023-05-03T18:19:41Z ♥ 1

The details here are so satisfying!

The crunches as your fender drags along the hard sand, the sproingy glowing pizza icon, the humble shrugging grin from the downtrodden folk we deliver to - all if packs a punch!

Something so dystopian and yet so heartwarming about a minimum wage driver trying his best to meet impossible standards - while literally every other element of society has collapsed.

The game feels amazing - there is so much joy in bounding over the gentle hills and wrangling our sloppy little vehicle to skid-out infront of the shop, hurriedly load in some zaah, and race off to the next customer. I'm sure you could tinker with the physics endlessly trying to get the truck to feel just right - but I like it a little off-kilter.

Really amazing entry, I kept coming back for more!

Terror in transit by tinykidtoo 2023-05-03T18:12:59Z ♥ 1

Wow, this is crazy ambitious! The voice work, the visuals, the mechanics, the level design - I didn't think such a deep game could be made in a weekend! I really like the drone view idea - I wish I had more opportunities to use it, it worked well, and just felt cool to operate.

I had a lot of fun, switching between short sprints, and tense moments peeking behind the curtains. Well done!

Eggs Delivery by yoddaa 2023-05-03T18:03:20Z ♥ 1

Haha very fun! I love that the chickens produce different amounts - that top right hen is an absolute firehose! Very well done

Delivery! NYC by Obe Dot 2023-05-03T02:02:58Z ♥ 4

This game is a riot haha - the sheer insanity of torpedoing my way across city streets with a cartwheeling train putting up chase - absolutely love it. Also, I'm a sucker for any game with grappling hooks - I love how you get a vertical boost on the first grapple, feels very nice. Excellent work!

Purrfect Delivery by Mashiro 2023-05-02T23:45:37Z ♥ 11

This game is incredible! A fast paced little puzzler wrapped in some of the most adorable, cleanest art I've seen. I could gush for hours about the vibes on offer - absolute top tier. Noting beats the off-kilter aesthetics of rainbow vista. And I love your sense of humor - "Best streamer is online" fuggen sent me for some reason.

And the 'crashed' symbol - equal parts hilarious and adorable.

Just looking at the itch page alone is a total joy - what I wouldn't give to have a little programmer cat icon.

Absolutely amazing entry, I enjoyed every second of it. An absolute blast! Clearly a powerhouse of a team - you should all be proud!

Baby Delivery Service by delauraen 2023-05-02T21:45:40Z ♥ 1

Awesome! Very fun little game. Loved the music, such a great tune, and the pixel art for our stork and babies was so fun and cute.

I did see the same bug others mentioned - but no matter, it is fun regardless. stork.png

Can I ask, you mention OpenStreetMap (with Blender) for the houses - I'm very interested in how so?

Overall, good work! I found it very charming!

The 50 Deliveries by Alexsandro 2023-05-02T21:36:06Z ♥ 1

Very cool! A bit of a spooky vibe fits this game well - jogging through the streets, trying to make all my deliveries. I really like the addition of using arrow keys for different items - a nice bit of gameplay, and keeps the player engaged trying to look at hazards ahead, while properly timing the fish-toss. Each piece of art is individually very well polished, and together they make the perfect endless suburb. (Almost liminal). Great job!

Shattered Reflections by Perrin 2023-05-02T21:31:35Z ♥ 1

Very cool! Loved the ending. The art is exceptionally charming - the little curl in our protagonists hair being mirrored on her shoes was my favorite touch. A lovely short story with beautiful visuals and a nice soundtrack to boot! Well done!

The Curse of Sentience as a Delivery Box by vfewa 2023-05-02T21:12:33Z ♥ 2

Very cute! The models, lighting, and perspective of the game make a fantastic, cozy, diegetic experience. I liked that every physics puzzle was unique, and would be very interested to see what you could do with more time. Well done!

earthmover by dishwand 2023-05-02T18:57:17Z ♥ 1

Very nice! I'm personally not a fan of the 'rolling-cube' puzzles, but I did love your twist of adding the extendable feet - and I absolutely adore the world you created. Beautiful, serene, funny, and totally unique. I loved your water effect especially! I will definitely have to check out that mat/shader. Shocked this was a compo game - your art and audio and writing really came together to present such a wonderful little slice of life.

FORMIDULOSUS partus by highskies 2023-05-02T18:46:24Z ♥ 1

Very cool aesthetic! You pulled off that sense of retro unease very well. Reminds me very much of the creator 'Kitty Horrorshow'. Well done!

PARCEL ROCKET by Braveskin 2023-05-02T18:41:37Z ♥ 1

A very challenging, but very engaging game! I can't imagine how tough it must have been to perfect the thrust, weight, etc. Very fun just to zip around on the drone - shocked you were able to add such depth in such a short amount of time! Combat was thrilling, delivering the gold was precise and satisficing, and the thrust sounds and effects were so powerful and juicy. Though I wasn't able to get far, I really enjoyed my time. Thanks!

DETOUR by Nozomu57 2023-05-02T18:26:10Z ♥ 2

I am absolutely in love with this game design. It must have been such a struggle to get the rope-coding working correctly - but it performs perfectly, is very satisfying to use, and sets up some wonderfully engaging scenarios.

I can't gush enough about how much I adore the puzzle design here. Good puzzles are so time consuming, and nearly impossible for jam games, but yours feel so well crafted - you truly have a talent!

The way the wire pins to corners, allowing the player to only have to reason about a handful of angles at once, allowing them to solve the problem one step at a time - it just works so gosh-darn well. And the addition of the few agility-based elements? I loved every second of it.

Also - On the home screen - I recognize that friendly face! Love his design - traded his rose in for a deliver box! And the confetti and end screen were such adorable touches too.

The backgrounds are so wonderful to look at - such an excellent choice, providing a bit of a reference for the player to compare their lines and angles too.

And the music is a total groove too!

Truly innovative - fantastic work!

Lonely Train by Zeit 2023-05-02T18:07:57Z ♥ 2

Very interesting! I like the sudden twist there between two totally different game modes. Cool idea! Reminds me of 'Oregon Trail' - always like having to make those tough choices, juggling resources - and never quite knowing what is coming up next.

The art here is phenomenal, and so much unique work too - you must be an incredibly swift and proficient artist!

Very ambitious for a jam game! Well done!

Watching Eyes by AylanJ123 2023-05-02T17:59:27Z ♥ 4

So much to love here! The UI design, the city layout, and the consistent color pallet gave a very strong aesthetic.

The map reminds me of 'Big City' from GMOD - if anyone is familiar. I had good fun just zipping through the buildings and exploring the limits of my range.

I very much enjoyed the quick battle I had with the illegal delivery drone - I wish there were more! Perhaps an indicator to chase them around.

Very well done! I love seeing games like this with a unique approach to movement, and a clear visual style. Great work!

Postal Town by FreezedIce 2023-05-02T17:52:35Z ♥ 2

Wow - the polish here is breathtaking. I am having a hard time finding words - truly award winning entry here.

I played several times, just to sink into the beautiful, soft aesthetic you have so perfectly crafted here.

So many wonderful touches - each asset was so lovingly rendered with a consistent, tactile feel - everything from the score icons to the background envelopes just exhales a sense of comfort.

Puts me right back to the release of New Horizons.

Also, you managed to take the classic graph-solving mindset and turn it into a relaxing and fully-engaging game loop - a total act of game design wizardy to make something so familiar and 'banal' into such a charming experience.

I will definitly be showing this game to friends, and only wish I could poke about the source code myself. I can already tell I will be inspired by this game in the future, and count myself lucky to have played it!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-02T01:10:43Z ♥ 2

Absolutely adore this game - deeply impressed with how balanced you were able to make it, and in such short time. A friend and I worked together to craft the perfect deck to defeat the king, allowing us to explore several mechanics and engross ourselves in this well polished gem of a game.

Excellent work! You should be very proud!

The Mailman by Castitatis 2023-05-02T00:25:42Z ♥ 2

What a well-crafted game! So many nice touches! The font choice, the enemy variety, the little doggie halos - so much fun!

Lore was cute, and the title screen gave me a good chuckle.

I'm shocked this was compo! Very well polished, and a joy to play. Thanks!

Delivery Champ by Brandon Campbell 2023-05-02T00:19:02Z ♥ 3

Very fun! A punchy, easily understood, and quite satisfying game.

Very silly idea - 'hyper-realistic' indeed! Surprisingly addictive, trying to optimize my route between patients, and lock down a rhythm to accurately pull the correct direction.

Between the sfx, the particles, and the color palette - this game is very juicy! It feels fantastic to play.

Great job!

The Silver Fleet by KyleTheCoder 2023-05-02T00:15:22Z ♥ 1

So cute! I love this!

I really enjoyed the art style - spunky, cartoonish, and it reads very well! Between the swell of the ocean and the cannon smoke - it really does create an adventurous feel!

Watching blackbeard tumble off into the ocean brought a big smile to my face. And the ghost-ship twist! So fun!

I really like how the rope-swing and ball-jumps were telegraphed with the arrows - very well done.

Excellent job!

Ultimate Package by Triangle Point 2023-05-02T00:07:05Z ♥ 6

The level of polish - between the into animations, the slow roll out of dialogue, and the wonderfully rendered backgrounds - *chefs kiss*

I love this style of pixel art - so plucky, and easily readable. And the music is an absolute jam.

It exudes humor on all fronts - from the lore, to the NPCs, to the enemies. I love how the boxes come spilling out, jumping over top of each-other, trying to kill you. Ravenous! Very fun, well done!

BeWarehouse by DetKewlDog 2023-05-01T20:50:33Z ♥ 2

Mmmm the sfx, outlines, background - all so juicy and satisfying. Could definitely get pretty frantic, trying to juggle packages, but it was great fun for the short runs that I had. I wonder if increasing the 'hitbox' for the packages, making them easier to grab, might allow me to squeak by a little longer.

Looks so fantastic - definitely makes me want to try the pixel camera in unity. Easy to learn, hard to master - an ideal game concept, very well made - and I laughed heartily the first time I dropped a mailbox 'package'.

Also - such a good name!

That one time I became Merlin's apprentice and was tasked with destroying his... by manmantas 2023-05-01T20:45:26Z ♥ 3

Wow the models and level are jaw-dropping! Amazing job - the characters especially are oozing with character and polish! The butt-crack on the ogre, the idle searching of the blunderbuss-goblin, and even the targeting reticle are all so lovingly crafted.

So funny watching these precious items zip around me frantically as I battle it out. The lore is hilarious to!

As others said the feedback and combat mechanics could use some work, but I greatly seeing this lovely little dungeon!

Before Birth by Charlieorange07 2023-05-01T20:33:08Z ♥ 1

Haha a very silly idea - but surprisingly well made. Definitely has all the trappings I would expect from a cookie clicker, which makes it all the more funny when considering the 'beautiful creation of human life'. A very funny - and high effort - joke, which I always appreciate. Well done!

Package Sorter by MinMag_LP 2023-05-01T20:28:31Z ♥ 1

Very fun idea! I can feel the stress of this little sorting robot, trapped in the hot, noise room, as bags of trash and precious cargo flys past on the conveyer. A nice little game loop, very easy to pick up. Can be tough, tiring to slide-back in time for those red-packages - those made up the bulk of my mistakes. But I definitely had fun! Well done!

DreamLoom by lillatorp 2023-05-01T20:24:14Z ♥ 3

Wow! What an interesting approach. There are some genius ideas in here: * Offsetting the rows, as alternating patterns are common, and the buttons are closer together to press * The oh-so satisfying click with every row * the gentle, soaring audio

Love the generated backgrounds - fits the theme perfectly, very atmospheric, great choice.

I can't imagine how you coded the vertical strands - hats off to you, I know it had to be a mind-bender.

This game nestles into its niche so well, I could see it being an every-day relaxer for those who 'click' with it.

I couldn't believe you had made this so quickly - I looked it up to be certain! Highly impressive. Incredibly well though out, and beautifully excecated. You should be very proud!

Jitto by osullivp 2023-05-01T20:08:46Z ♥ 1

A cute little enjoyable game. Happy to see such a loving reference to monochrome hand-helds, truly fits that genre perfectly. The splash screen is a great touch! A nice idea, well executed. Well done!

The Simple Life: Expedited Edition by Somniac 2023-05-01T20:05:15Z ♥ 1

This game is such a joy! I was open-mouth guffawing the whole time. Fishtailing through the pumpkins - backwards, doing donuts in the cabbage patch, petal-to-the-metal carving my way through the farm. 'Simple Life' indeed! So glad to have a reset button, more than once I torpedoed myself out of bounds.

A hard days work to deliver 4 crops lol. Deeply enjoyable, well done.

Also! Can I ask, what did you set Unity's build resolution to? - the [embedding guide](https://ludumdare.com/resources/guides/embedding/) recommends "948x533" - but with the WebGL border thing, mine seems to be a few pixels off, even after trying to shrink it a bit. You seem to have gotten it perfect - what did you use? Thanks!

Delivery Boy Island by Ducxss 2023-05-01T19:49:29Z ♥ 0

Very cool! A fun little mix of a classic platformer, and with some very cool ideas. I like the random placement of objects, and the enemy variety is phenomenal - especially the little spiked animals, very elegant design, communicating their 'twist' clearly. Of course, very jam game has a few rough edges, and I wasn't quite able to finish - but I enjoyed my time with this game!

Also, I spent longer than I'd like to admit just staring at this sinister fellah, haha: bear.png Love their design

Also the music is an absolute banger! Well done.

And now what ? by Nicso 2023-05-01T19:41:17Z ♥ 2

This game is so dear to me! I am absolutely drooling over the art style - I want to visit this world so badly.

The gentle, impressionistic shading, the lovely aging architecture, and the little hints at world building through our outfit, and through the enemies.

There is so much to love: * Our adorable intrepid character! * The rhythmic sway of the camera as you walk across each plot * The soft shadows below the boxes * The warm glow and flicker of the sign * the box-building's sign being a little hint * How you give depth to the buildings with repetition - looking through the windows is so satisfying! * The gratitude of the stones * The clean backgrounds, and consistent color pallet * The enemies are so imposing and so juicy - such a well thought out design! heart.png ;)

I played it through several times just to savor the sights and the music. You draw all this in <48 hours??? You are truly an artist!

Human Delivery by Unfinished632 2023-05-01T19:29:40Z ♥ 2

Oh my gosh - this game feels AMAZING! The controls are so satisfying - throwing the wheel to 3-point turn, fishtailing when zipping around a corner, playing chicken with the cops - so slippery and fun.

Very glad you gave us the 1st deliver to explore the controls, so much fun just to toy with and get the hang of. There is also an interesting element of sussing out more info from the arrow - watching quickly it changes, to get a grasp of how close you are, or if you might be 1 more block off.

I only wish it were harder - the cops mostly left me alone, but I liked the few moments the put up chase.

I can tell you had a lot of fun with the concept, the writing, and the post-processing too. Very well done!

Watching by Jajo 2023-05-01T19:18:35Z ♥ 0

Same issue: java.lang.UnsupportedClassVersionError: Main has been compiled by a more recent version of the Java Runtime (class file version 55.0), this version of the Java Runtime only recognizes class file versions up to 52.0

I'm using Windows 10, Java 8. Hopefully that helps? java.png

Signs of Corruption by seurimas 2023-05-01T19:09:47Z ♥ 1

I love this vibe! I can't attest to understand the mechanics well - but I think I enjoy that. A bit of mist, strange, dark dealings in the night, not knowing what strengths I wield - I think it fits the mood of the game very well. Makes me believe I am tinkering with some old and forgotten DOS game - which may hold bizarre powers untold.

Love the audio, the graphics style serves this type of game very well, and the use of runes for usernames is a very creative touch! Well done

Fertility Island by Tomรกลก Selmeci 2023-05-01T18:59:04Z ♥ 2

What a fun game! Love the ebb-and-flow between gently floating above the quaint village - to dive-bomb the infant into the ground! Creates a very fun gameplay loop - that somehow manages to be cozy and relaxing, but punctuated by moments of intense challenge.

Really glad you went with the soft ukulele and wing flapping noises when locating a house - very pleasant mood. Enjoyable to just live like a bird for a moment.

Also - the baby whining when you 'lose' crack me up. And your instructions / itch page look fantastic! Super polished

Overall - you did a fantastic job, a truly wonderful entry. Excellent work!

PRECIOUS CARGO (and some aliens trying to steal it from you) by jdah 2023-05-01T01:37:32Z ♥ 2

I loved this! Innovative idea, adorable little pixel art - and surprisingly deep interplay between the aliens attacking the truck, or attacking my defenses.

Also - the fact you were able to add little flora and fauna to flesh out the world - so fun! Nothing beats little retro dudes crawling around the screen!

Other things I enjoyed: * Transitions, animations, and UI were all very polished * The silly level titles :D * Felt well balanced - an almost impossible feat for a game jam - though I was unable to get to the later unlocks

All that polish, in compo, with no engine - insane. I almost don't even want to comment on that, lol. You mad lad. Excellently done! You should be very proud

Also - love your vids! Very happy to see you checked out ldjam. Hope it was fun!

It's Cargo Time! by naganen 2023-04-30T19:59:42Z ♥ 1

Very fun! Loved the little engine noise - the truck controls very well, and the style is clean and agreeable. The little thrown boxes and newspapers are so cute. Also, loved the secret strat - jamming the truck through an alley! Well done

LD51 — Every 10 seconds (38)

Cyber Samurai by Siyuan Guo 2022-10-05T15:01:36Z ♥ 1

A very cool idea! A bit too tough for me - but I had fun trying! Very into cyberpunk aesthetics right now, so it was awesome to see such a cool futuristic world represented in the jam. The title screen and character art are amazing - well done!

Hylee's Little Potion Shop by Federico Giorgi 2022-10-05T14:57:38Z ♥ 3

Very fun game! A bit too challenging for me - I don't think I helped a single customer, haha, but I loved being in this world! Not sure what I was doing wrong - I would drop the 3 ingredients into a cauldron, and perform the little button presses, but I don't thing I ever got anything 'out'. The 10s curse is such a good idea - and well implemented. It adds a little flavor, without being overbearing, and fits the world perfectly! The character design is so delightful and well rendered - and the spells ingredients so unique! Even though I knew I couldn't win, I was happy I got to sit and read through the whole spellbook. Also - totally normal for a jam game, but rapidly pressing 'q' or what-have you can be a little rough on my carpal tunnel. But pressing the different keys in order is fun and challenging! The 2d was was so cute and fun - I assume the 3d art was an asset pack? If not, that was a jaw-dropping amount of work! All in all - great job. I really loved your art, polish, and worldbuilding. A very charming entry!

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-05T14:41:57Z ♥ 1

This is such a powerful and well made experience! As someone who has liked the 'backrooms' for a while (just as cool, community-driven internet storytelling) - this one of my new favorite pieces of media. To actually hear the florescent hum, the walk yellow stained carpet - a dream come true! Also - bringing a sledgehammer is like the ultimate horror fantasy! With backrooms especially - the tradeoff of running swiftly for the 'known' corridor you can see, versus slowly bashing your way through to a new, potentially safer (or more dangerous) area - it creates a wonderful high-tension decision. This game is perfectly rendered - not 'beautiful' persay, but it captures the haunting emptiness, the ambiance of a forgotten space, and the terror of unknown shouting , and the lonely confusion of running away. There was a wonderful moment, where I heard the creature approach, and took off darting down different corridors. Them, finally feeling safe, I rounded a corner to see a broken wall! I had been here before - which mean's the creature must not be far away! Then I heard his shout! A perfect moment. I got a text message just after it and nearly jumped out of my socks!

I did eventually run out of willpower (which I was fine with - I want to see what happens when I got caught!) - but the creature never did seem to find me. A little extra polish on the UI, AI, and gameplay - and this could be a fan-favorite. If you have not yet shared this elsewhere in the internet-horror-storywriting community, you totally should!

All in all - you should be very proud - Although you did not have a huge team nor tons of time - I can tell already that this game is going to be memorable for me.

Envelope by EDJAntimatter 2022-10-05T14:21:56Z ♥ 2

Very fun! Once you get the hang of the green/red indicator, of flipping the letters, and checking for 'special requests' from customs on the bottom right - it is very fluid and fun! I love the look of this game - the sort-of abstract and close-up diegetic interface. Really great job with the feel of this game - it can be a really hard thing to nail the animation timings, screen layout, etc - but if feels perfect here. Well done!

Demon King Wizard's Hat Escape by Spiritw 2022-10-05T14:13:58Z ♥ 2

Very fun! Really cool you were able to figure out so many different 'magic spells' for the hat - totally unique! I loved the little skeleton guys - so spooky and cute! Also, the background is actually just beautiful. Well done!!

BARRAGE by egawag 2022-10-05T14:11:08Z ♥ 3

Wow wow wow! I have so much love for this game. It does everything right: the gameplay is challenging, balanced, and well telegraphed so every moment feels engaging and fair. The sound effects are bubbly and crisp. The visuals are draw-droopingly gorgeous. The aesthetics and story of the game sell the mechanics perfectly, and you can immediately jump into the action. The physics-based elements made it feel so dynamic and alive - and I was never able to rest, always on my toes and preparing for the next strike. I could gush about this game forever - you totally knocked it out of the park. You should all be very proud - an absolutely 'stellar' entry ๐Ÿคฉ.

Space Platformer by Salmoneer 2022-10-05T14:02:33Z ♥ 0

Very cool idea! Could not get past jumping back and forth up the corridor myself, but had fun trying! Nice to play a classic platformer with the challenging timed elements. Well done!

Survives on time island by Lorwon 2022-10-05T13:58:14Z ♥ 3

Wow what an ambitious jam entry! Amazing that were able to get survival mechanics, animals, and such a charming world - and all so quickly. Really awesome you used your own engine - so cool. Great job!

Oh - I should note, the cursor capture was quite aggressive - made it difficult to manage having two monitors, it seemed to pull cursor even when 'not in focus'. But other than that - it ran flawlessly.

Winding Woods by tetrapteryx 2022-10-05T13:45:24Z ♥ 1

Wow! What an innovative entry - I loved it! I was surprised at the sense of dread and nurturing I was able to feel twoards the adorable little wormy. The atmosphere - especially the music -really sold the idea of a mysterious and dangerous (but wonderous) woods. The UI was clear, beautifully rendered, and totally fit with the aesthetic. A really unique and special entry - well done!!

Space Frontier by Ben Yazi 2022-10-04T22:55:43Z ♥ 2

Loved this art style so much! The little characters were adorable, and so fetching. Sometimes it was hard to tell from 'actual' UI vs cool sci-fi styling - but I really appreciate the aesthetic. Really ambitious and intriguing gameplay - as others have said, with some more work on balance and additional agency for the player, this could be a really addicting, top-tier space-ship management game! Super cool entry!

Out To Pasture! by RaspbarryGames 2022-10-04T22:34:08Z ♥ 1

Beautiful graphics! A lovely character - and really cool you got a spherical movement system working! Well done

Reboot by Astrydax 2022-10-04T16:43:29Z ♥ 1

"It's a UNIX system...! I know this!" Really wonderful idea - lots of fun, quite challenging, and fits that very specific aesthetic of 'early programmers that were making futuristic stuff with minimal tools' Excellent entry, very inspired!

Super Garden Lord by poboy 2022-10-04T16:32:33Z ♥ 1

Holy crap this game haha - why was the most frenetic, chaotic and intense entry this year about gardening? The moment where you decide to just spam space and hear the cacophonous sqeek-screams and the camera whizzes about - hilarious. The art is actually quite well rendered - the sketchy, painterly effect with this color palette is quite fetching. Good job! Got quite a belly laugh from this game (and the QA!).

DecaDare by Caladrius 2022-10-04T16:28:03Z ♥ 3

Oh my god! What a stellar entry! A huge amount of work went into this - and it shows! The music and animations were jaw-droppingly good - and every scene was filled with energy and charm. I can't believe there are 2d and 3d games mixed together here - this must have been a true feat of programming. Some of the games were a little rough on my carpal tunnel - but overall, they were enjoyable, hilarious, and inspired. I did NOT expect an operation soda stream reference in a jam game - had me laughing out loud! Also, the character designs are absolutely charming - I love Grog and know he will look so fetching in those glasses (monocle?) Even the menu screen was an incredibly polished and drool-educing feast of sights and sounds. Good job team! You have outdone yourselves!

Collect in 10 by dUmMy432 2022-10-04T16:16:55Z ♥ 1

A fun little game! Some very tense moments trying to 'thread the needle' between off-color mushrooms to get an extra point. The SFX were nice and peppy. Well done!

Power Balance! by deadpixelmadclock 2022-10-04T16:09:49Z ♥ 1

Such a cute and fun game! Quite difficult - but I was so engaged with the play, I couldn't give up! I finally won, and got to dance along that wonderful music. Once you get a handle on your character's movement, and the bosse's 'attack types' - it is very doable - but still challenging - game of cat and mouse. Swapping between frantic falling-to-dodge and then climbing-while-attacking made for a great rhythm of gameplay. The character's were very cute, and the visual and sound effects satisfying and crisp. Wonderful job!

Alarm Clock Arcade by blinry 2022-10-04T16:01:13Z ♥ 2

What an incredible idea! So innovative and fun - you did a really get job! There were a few times where victory was not possible, and a few small considerations like enemies being able to 'hide behind' powerups, which is likely not expected by the player (Also, it seems the enemies move randomly with lower probability on a fast timer - thus it is possible for them to erratically jitter and kill a player a few steps away. Perhaps another way to have this behavior is, say, enemies only moving every second - thus the player can time-out their movements, and 'get past' one that they saw just move - something like that). Also - an intro cinematic? Comedic level-over lines? Changing level sizes and colors? You clearly put much work and love into this game, and it shows! Music was great too! All in all, I really loved this entry - and cannot get over what a fantastic idea using clock changing digits as a level layout is. Really, really brilliant work.

Floofy Toot by MustachedNinja 2022-10-04T14:28:00Z ♥ 1

This is actually quite an interesting game concept - the slow turn combined with the powerful launch creates some interesting decisions for the player about what routes to choose, and how best to stay ahead of the kale. And when you are able to make a mid-aid dodge, or redirect to collect several burritos in an arc - it feels pretty badass. Concept and art are fun and silly - but if you ever want to revisit this, there is alot of potential as well! Perhaps different boost powers, or different pickup types. All in all, a very fun little gem of an entry!

Sally's Scribbles by Enjl 2022-10-04T14:17:04Z ♥ 2

This game was so well made! All the little details made it wonderful: the fact is scrolls through your days work, the polish and charm in the backgrounds, the wonderfully cute character design - all add to such a wonderful game. Turnip businessman? Sports vampire? Gym-bro car cyclops? I love them all! Adding colors to her palette was a great move - a fantastic way to iterate on the gameplay. As a programmer, I am racking my brain to figure out how you did the recognition of a 'good' image. If you are willing to post the source code, I would love to take a look - or even just a brief comment would be well appreciated. If not, I understand that too.

All in all, fantastic job!!

IRON DAWN by danvil 2022-10-04T14:08:15Z ♥ 2

Wow! RTS for a jam gam?? Such courage! I am truly shocked at how well you were able to pull it off! The early game was an intriguing process of learning the map, and establishing strongholds away from the enemies center. The midgame was a frantic, micro-heavy defense against the steamrolling android horde - one which I barley survived. The late game, the enemy seemed to have it's overlord shut down? They did not pursue my 2 remaining human strongholds, and just froze in their many cities, killing them off. I was, slowly but surely, able to retake the few power plants and mines that had not been wiped out, as well as killing every last android squad - the remaining droids put up no resistance. I only wish there was an end screen - still not sure if I won or lost.

I absolutely loved the voice lines - and you did a great job naming the different cities (I fought hard to hold 'Coal For Future'). The multiple camera angles - the fun 'mini-game' of getting an enemy to latch onto a high-health unit, only to sneak behind and flank with a low-health kill squad. Incredibly impressive entry - super well done!

Timeslime by asbjorn 2022-10-04T13:44:12Z ♥ 1

I really enjoyed my time in this mind-bending and inventive game. The polish was off the charts - the visuals especially creating an instantly satisfying and engaging setup. I think there are a few 'games' that could branch off from here - maybe one where you are able to edit your movelist somehow, and are doing so to react to more dynamic enemy placement - or one where you always start from the center, and are perfecting a more rhythmic set of choices - with the ability redo your. Perhaps the best thing about this game is how much depth is hiding within such a well-made little entry! All-in-all - super enjoyable, and I will definitely keep this game in mind when developing mechanics in the future. You have inspired me greatly, and should be very proud!

(In some way, it reminds me a bit of my first jam game oroboro, which also used a 'compete with your past self' - though your game is much a more beautiful and spectacular first entry!)

ULTRA INSTINCT NINJA MASTER of the Dark Forest by Tygrak 2022-10-03T17:04:09Z ♥ 1

Wow - this game is awesome!! I loved so much about it: The aesthetic is quite cool - the dark, scratchy art style really serves the story behind it well I loved the core mechanic - easy to learn, fun, satisfying, and feel very cool The character designs were badass, and the fact different enemies had different 'fight styles' that come out in the core mechanic - loved it The particle effects, sound effects, and 'hud' make the experience very satisfying The music is great too!

WorldFlip by helluin 2022-10-03T16:57:07Z ♥ 3

Great little game! Some pretty cool moments - clearing out enemies going down a corridor, just to pop back to the other word, then fight new enemies coming out! Created some really nice bits of gameplay where you are running to try to get just a chest just in time. An excellent idea that was very well executed. Good job!

The Cursed Tart by Ilari 2022-10-03T16:52:15Z ♥ 2

Ah, yeah, sorry - it is triggering Windows Defender which deletes the exe quickly Screenshot 2022-10-03 125119.png

Distracted Driver by organicpencil 2022-10-03T16:48:16Z ♥ 2

Haha a very fun and funny game! The first moment when as silly text comes in, then you look up and the road is just covered in carnage - loved it. Good choice of art and audio assets, and appreciate the slightly different take on driving mechanics, a small refreshing twist. Good work!

Fight The Darkness by Ryan Ackermann 2022-10-03T16:44:00Z ♥ 2

Really cool idea! Nice to see a game where every 10s something good happens! ๐Ÿ˜‰ Love the tradeoffs that come from visibility and 'firepower' being tied together - and kiting to get the perfect triple kill was very satisfying. A beautiful looking game as well - very nicely done!

10 Second Apocalypse by TexelProto 2022-10-03T16:27:15Z ♥ 0

A really great idea - and the 'gets worse' effects are really well implemented! Just too difficult for me - I did manage to get a little crafting, but once the enemies start to pile on, it seems unlikely I could dispatch them fast enough to get any more resources. But it is clear an astonishing amount of work went into this! For that you should be very proud. Really loved all the different enemy types - especially the corrupted tentacles.

Every10Seconds by stephen321 2022-10-03T16:04:14Z ♥ 1

Very fun! Awesome job for 6 hours - I especially liked that you could screen-wrap to get to a tricky portal. Good job

10HEAD by zimonitrome 2022-10-03T16:01:35Z ♥ 1

Very fun! So wonderful that people are able to find new, exiting twists on classic, arcade-puzzle joy. Really enjoyed my time with this game - satisfying, cute characters, lovely little tunes, and highly engaging. Really great job! Screenshot 2022-10-03 115934.png

Bills to Pay by Rinkuji 2022-10-03T15:53:34Z ♥ 3

Wow! A crazy amount of depth and content for a jam game. Really loved existing in this world and helping Billy fight through the constant charges - almost like a twist on Stardew Valley - what you escaped to the mystical forest but still had debtors calling? This game has a ton of details: the occasional multiflower the little birds on stumps different replenishment rates for different tasks being able to double-fertilize for faster gardening Yeah, a really wonderful game - glad I was able to beat it!

10 Second Traffic by Grandblood 2022-10-03T15:33:25Z ♥ 3

Really cute and fun game! Played it for quite a bit - love the little player's choice in how to increase the difficulty. Great job with the audio and styling as well - the limited color palette really pops and gives the game a very distinct flavor. The realization that cars can come 'off' the lanes and slide about - a wonderful moment. Also, can I say, when you die and your little flat boy just gets repeatedly run over - disturbing, but very funny!

Sunfall by chemicalcrux 2022-10-03T15:29:49Z ♥ 2

Wow! What a well made game - fun and addicting in all the right ways. And a truly shocking amount of beautify and polish! I really liked some of the subtle additions - like the 'meters' score gently pulsing when you reach an noteworthy number - or the melting disintegration effect as blocks fade out. The Shepard's tone creates a uneasy feeling that really serves the mood well. Incredible job!

Last 5 Minutes by Wizcas 2022-10-03T15:23:28Z ♥ 1

Haha this game is adorable! And the combination of depleting bars that only 'trigger' on the 10s interval creates some quite engaging gameplay. Really enjoyable experience - very well done with this.

Signal by mudlee 2022-10-03T15:18:59Z ♥ 1

Cool idea! Got the first step (I believe) but then we all died Great sense of humor! Well done

Elos - a progressive third person fighter by Appleplectic 2022-10-03T15:03:32Z ♥ 1

Fun! I really like how the music cue can be used to tell when enemies are spawning. I wish the progression was a little faster at the start, but I do like the tradeoff of spending cash to stay alive but also progress. Good job!

[X-ED OUT] by Nash 2022-10-03T14:51:02Z ♥ 4

This game was awesome! It has some of my absolute favorite game design elements (and the hardest to implement) - player risk/rearward management. Letting the enemies get dangerously close to reap more cash - or even loosing health as a way of 'borrowing' from your future self to guarantee an upgrade now. A fantastic bit of challenging and intriguing gameplay from such a beautifully simple concept. And so much polish! The blood effects were super satisfying, the damage post-processing was a lovely touch, and the music was absolutely banging. Loved the little wiggly enemy design as well. Really well done!

Pillagers Plague by bcollins0000 2022-10-03T14:41:54Z ♥ 4

Loved this! Very well done. It's actually a pretty genius twist on tower defense - it means you can't rely too much on placing every tower upfront, but it does give you a fair (but challenging) amount of time to slap down some late-towers in response to corpses piling up. Very happy to see the level change in the middle - oh, and loved the end screen! The character graphics were especially well done - the little zombies were kinda scary and kinda cute! Great job!

Cockroach Hooray by NickPick 2022-10-03T14:33:17Z ♥ 1

This game is awesome! A simple but wonderful idea excecated very well. Fits perfectly with the theme, and was shockingly engaging. The 'visibility' effect in the dark was done beautifully (as someone who has had to implement one in the past). If you are able to make more levels, let us know - I would love to play more (I agree some easier ones might be good too as an introduction)

LD50 — Delay the inevitable (25)

Death Is Real. by waffleworksgames 2022-04-08T20:53:32Z ♥ 1

I love this game - wonderful puzzle design, consistently challenging - both in logicality and dexterity.

Plus, the the polish is unpaired - a consistent color palette, lovely sprites, smooth and straightforward controls, gorgeous backgrounds, fonts, and perfect theming.

A well excecated plan - congratulations on such a stellar entry!

Meow~~~~ by Eclair 2022-04-08T20:33:11Z ♥ 2

This game is an absolute trip - and I loved it

Alloy Song by auntieNeo 2022-04-08T20:23:38Z ♥ 2

What an interesting title, I greatly enjoyed the writing, framing, and exploring of this game's world. Color palette, tittle, models, fonts - all polished to a high degree. Of course, audio would be lovely if you ever feel like revisiting, but the game is a joy to behold already. Great job!

Paddle Panic ๐Ÿšฃโ€โ™‚๏ธ๐Ÿ˜ฑ by Marlon 2022-04-08T20:15:03Z ♥ 4

What a joy this game is! The assets are stylized and stunning, the character is adorable, and the camera work and physics are smooth and polished. Shocking to see a functioning and competitive leaderboard on a jam game! That is no small feat!

And the gameplay! Hilarious, frantic, and playful - I only wish it didn't hurt my carpal tunnel.

Also, the little touches, like the bushels of wildflowers, and the itch.io background - super appreciate the all the effort, very well done!

Card Crawler by gamesplusjames 2022-04-08T20:05:09Z ♥ 1

What a surprisingly deep and engaging entry! Was a very enjoyable process learn all the abilities and combinations of buying, attacking, and defending - making an endless card game was a genius idea. I loved how it was implemented too, with the physical cards flying about, and the little bowl of hearts. Also, every card game me a giggle - great game!

Nature Is Healing by KingOfSpill 2022-04-08T19:45:17Z ♥ 1

Wow!! A top-down shooter with a cellular automata enemy?? What an ingenious idea! And it's got rogue-like randomized levels! So cool! Would love to see a sequel to this game, maybe with the flame propagating as cellular automata as well (a weaker one than the mold - but perhaps the flame could be be strengthened by oil - or some other such additional mechanic to deepen the gameplay) All in all, an awesome and experimental entry - If you get the opportunity to post source code, I would love to check out the algorithms behind this.

Also the intro cinematic was very slick, loved it Great work!

Cosmic Castaway by Perrin 2022-04-08T19:32:35Z ♥ 1

Loved the art in this game, and enjoyed the metanarrative on nostalgia ;) Yeah, really just a treat to live in that strange and beautiful world for a bit - thanks for creating it!

Anemos by Alejandro Nicolas Insausti 2022-04-08T19:23:06Z ♥ 2

Wonderful little game, with beautiful and thematic assets. Menus, gameobjects, and effects all fit the style perfectly - well done!

Sundown by Rawb 2022-04-08T19:16:54Z ♥ 1

WOW! You fit so many mechanics into this jam! A super satisfying fly/dodge, wall climbing, gunplay, several enemy types - all of these synergize so well for a highly enjoyable entry

The background, UI, and sprite work were very high quality, well done. Also, the game as a freakn garlic knight boss battle, it's amazing

Drawn Out by mechanicallife 2022-04-08T19:03:54Z ♥ 6

This game is an entrancing look at diegetic design. The gorgeous models which function as an in-world 'ui', the wavering candleflame, the lovingly drawn card art- all sum up to make the perfect mix of comfy and invigorating environment - familiar and adventurous like a good frothy mug of mead.

The cards and tactics were ranged, but kept tight to ease learnability and mastery - an excellent choice. I will say (and perhaps this is just my experience) but ensuring players have access to an equal number of rare and common cards could go a long way to improve balance. There were a few decks where I seemed to be fielding poor frogs against armies of high level trolls. And there were several greater daemon cards which I never got to try myself, even after an hour or so of gameplay.

Needless to say, I played a ton of drawn-out. Also thank you greatly for implementing the simulation speed up!

I cannot state enough how well the atmosphere was pulled off, really exceptional work. Sidenote: I have recently been looking into this old-norse game aestetic for my own personal projects: see image of my freshly 3dprinted hnefatafl (Tablut) game: PXL_20220330_133558517.PORTRAIT.jpg So this game has been very inspiring in that way too!

Against the Dying of the Light by Celtican 2022-04-08T17:51:53Z ♥ 2

What a fantastic entry! Masterful storytelling, pacing, artistry, and audio. This game is deeply engaging and heart wrenching on every level, and supported by every facet of it's polish - the gentle particle effects as the storm worsens, the tight cuddled face of our child rendered lovingly in uncharastically vibrant colors, the winter wind and gentle songwork twinkling in tandem - all create a powerful and efficient atmosphere that is inductive of a very skillful dev team.

Plus there were some very clever gameplay elements on display - the key items being lit by forgotten lanterns, the metroidvainia sighting of the impassable log, and the path that lays beyond, the frantic twig searching in the beautiful waving grass, and the natural comfort of the screen brightening near the stoked fire - contrasted with the dark dread of running back to camp as only embers struggle.

Gotta say, the theme + the ending has me awful nervous, and all I can do is hope against hope that the rangers got here in time.

Truly amazing work, you should all be very proud!

I'm on a boat - Anxiety Simulator by Sopata 2022-04-08T17:13:44Z ♥ 3

An awesome entry! Love the water ripples, the assets, and the pirate atmosphere. Frantic, engaging, and exiting - plus, that hilarious buff from regrouping at the bow.

One thing to note: for me, this launches Steam VR whenever is is run, and trying to close Steam VR exits 'Im On A Boat' as well - not a huge deal, just something to be aware of. I've seen this with unreal jam games before, likey just some checkbox in the developer settings.

Grieventide by Abdonatioera 2022-04-07T23:57:40Z ♥ 2

What a beautiful game! The stylistic rendering, the well made enemy sprites, our adorable little flame knight - and that health vignette!! So cool!

Really well done, perfect atmosphere - reminds me of dark souls / bloodborne.

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-07T23:34:35Z ♥ 1

Awesome game! Love the 2.5d effect on the walls, the knockback, and the particles. Sound effects and music were amazing as well. If you ever want to experiment, limiting ammo might be a great way to encourage the player to keep switching between weapons, finding the right tool for the job - and making a spray-clearing of a room all the more satisfyingly when you are willing to spend the rile ammo doing so.

Really well done, a very satisfying play Time to go play Hotline Miami for the thousandth time! ๐Ÿ˜‰

Block or Bust by 100th_Coin 2022-04-07T23:24:14Z ♥ 2

This game is perfect - the particle effects, the sensible logic, the motivational posters, and the gameplay is truly exceptional. Plus it explains why I remember every blockbuster employee having a hazy, magical look in their eye - they were rushing off to the back room to blast dinosaurs! Truly a special piece of human culture I am proud to have participated in - really awesome job!

This Mortal Coil by Baconinvader 2022-04-07T23:13:17Z ♥ 1

Wow, I love this game! The deceptively simple combination of turn-based and time based made for really wonderful gameplay - supported greatly by the well thought out projectiles. The pacing especially - I slid directly from learning controls, then understanding objectives, then dodging new magicks, then routing my way out of complex traps - it was very rewarding, and especially impressive for a game jam.

I really loved the art style and audio - reminded me of 'off' by mortis ghost - gives almost an eerie otherworldliness - very fitting with the game's lore. Plus, any minor visual glitches look intentional! Overall: amazing job!

Aster Defense by emrod 2022-04-07T23:07:20Z ♥ 4

Beautiful! And 'stellar' audio too! I loved being able to scroll in to inspect all of the gorgeous sprites closer. I greatly enjoyed kitting out the planet in a warm blanket of shields and missiles. Very rewarding game, well done!

Star Keeper by MrHumannn 2022-04-07T22:54:00Z ♥ 1

Wow! What a cool submission - engaging lore, awesome assets, fun worldbuilding, and voice acting! Who doesn't love a whimsical space adventure? Super well done.

The Last Days of RIPLEY 9000 by Human Writes Code 2022-04-07T22:48:02Z ♥ 2

This game is beautiful! The lovely fresnel ground shader, the gorgeous waving alien grass, the plucky and stylistic main character, the polished UI - amazing job! Love the details, like being able to use tree growth to spot underground water, and planning your route to find multiple resources near a recharge pad. I very much enjoyed my time with Ripley in his strange, lonely paradise.

TooBigForThisWorLD50 by joemid 2022-04-06T22:37:34Z ♥ 1

A beautiful game! Love the little effects, the assets selected are wonderful, and even the main menu is impressive.

Mars-O-Tage by adncoach 2022-04-06T22:10:27Z ♥ 1

What an awesome idea! This is a truly masterful experiment in game design. Reminds me of the 'Ultimate Assassin' flash games - but is actually more tactical and engaging, as you juggle multiple saboteurs and route yourself between the different machines. I actually love the art style, that quirky combination of 2d and 3d, and the music is quite catchy! The story is quite funny, and if you ever want to go back and add a bit more polish, I think this game could be truly one of a kind.

Really wonderful job - well done!

TEST TECH S.A.Your expiration is inevitable. by Confidant17 2022-04-06T21:58:44Z ♥ 1

The art is stunning, sounds are well made, and the loss of control is a wonderful idea. I played several times, just enjoying the level layout, the music, and the beautiful enemies.

Already, so much of a great game is here - if you ever feel like playing around with making changes, here are some tests worth exploring: * Being able to shoot rockets would force the player to switch between running, and precision aiming when they are stunned * Making control loss much shorter, but more common, so it becomes more part of the play, and less likely to snowball to death * Making the enemies spawn in 'waves', then during the interim the character gathers pickups to heal - calm moments serve to intensify the battles, and give the player something to look forward to.

Screenshot 2022-04-06 175547.png Really fun submission, very well done! You should be very proud

Shotgun King: the Final Checkmate by benjamin 2022-04-06T21:45:49Z ♥ 3

Fantastic game - played over and over until I could get my deck filled. Was able to tech out a sniper king, extra range and rifled bore - made for a wonderfully unique playstyle.

If you ever feel like diving back into the code, adding a 'checkmate' (or forfeit) so that the player does not have to suffer the "indignity" of clicking bad moves until they are squashed. Similarly, if I whittle down the whites to a single king, perhaps he should seppuku rather than make me chase him around, picking up loose shells. Could so something fun here, a checkmate/forfeit is another place to add some signature flare and polish.

Beautiful game, excellently designed, highly engaging, wonderful tunes - you should all be very proud!

Stalling The Dictator by 0x01F0 2022-04-06T20:16:44Z ♥ 2

Hilarious game - and quite polished too! The scrawled writing and coffee stains, the reinforced concrete 'office', the period-accurate devices - all very well rendered.

All that for just 30 more days in the sun... Great entry!

Aito Deliverance by Joror 2022-04-06T19:55:30Z ♥ 1

I love this - fantastic atmosphere, excellent implicit education of the player, lots of efficient emotional deliver. The difficulty of struggling with boxes, the dreary, uniform look of our town contrast with the small joys - Aito's little honk, our memories of artistry, and the allure of communicating with someone 'outside of the system'. So much worldbuilding packed into a game jam. Additionally, I love the little deatails: * Aito's little jostle as it drives along * "You you wood" - chipper, but imposing Very well done!

LD49 — Unstable (25)

Chemical Love by der Mondhase 2021-10-07T20:10:17Z ♥ 1

Wow, who knew you could get such great comedic timing with just a flash of light an a stick figure appearing! I was shocked at how emotional and engaging this title was with only 2 colors and a handful of sprites! Excellent writing, loved the pacing, and really enjoyed the experience. Thanks!

Roboturai by Be3n2 2021-10-07T19:51:26Z ♥ 1

What a cute little game! Yeah, mashing buttons can be hard for some of us, but I really enjoyed the concept. Great work!

Turtles All The Way Down (VR required) by andyman404 2021-10-07T19:48:41Z ♥ 1

Yeah this game is fantastic. had a bit of an issue getting the resize to work, but otherwise, this was such a fluid experience - which is incredible for a vr jam title.

Such subtle and unexpected depth between the different color turtles, the wide starting base, and having several different interacting towers.

Here is my silly leaning boy, he made me proud: turtles.jpg

Hexatris by josher 2021-10-07T19:23:23Z ♥ 1

Love this game, the soft colors and simple shapes create such a pleasing aesthetic, and the high friction shapes allow for some interesting strategy, and thrilling recoveries.

I also experienced the 'restart' bug, and wondered about what lovely music might best accompany this game. Awesome job thought, this is such a fun entry.

Had an interesting tower where the bottom slipped out from beneath me haha hexatris.png

Drifter by nyxkn 2021-10-07T19:13:57Z ♥ 1

Ok this game is genius. It has all the makings of a successful web game - incredibly easy to learn, gentle difficulty rise that forces more and more creative and deep strategies to survive, an infinite high score, and a pleasing and subtle physics element which feels organic enough to be satisfying and occasionally surprises, but never feels unfair.

I went from plodding along, avoiding platforms, to desperately hop-slamming myself top slurp up fuel before my base slipped off screen. I never felt like I had so much fuel it was easy, and was always riding that knife edge of barley surviving. The boost is a fantastic element, as it allows some daring last-minute saves, and allowing the player to skip pickups allows beautiful strategic plays that put survival over high score.

The sfx were great, adn the gentle foreboding void expressed in the bg and atmospheric music is a nice touch (a la 2001). With some additional visual polish this could be a powerfully addicting and beloved time waster.

It is shockingly engaging - I played this perhaps longer than any other jam game. It shows a mastery of game design by the creator. Truly fantastic job.

I found the legendary weapon that made me a hero and i'm going to fight the ... by Mastoast 2021-10-05T18:58:56Z ♥ 1

Haha this is great, like keyboard twister! Love the theme, graphics are adorable, and it is wonderfully executed. Amazing job!

Pendulum Postman by mrchip 2021-10-05T18:19:51Z ♥ 1

This game is phenomenal! The lovely sprite-work, the subtle gradients, the adorable theming and the lovely little details like sideways windows or upside-down signs make for such a wonderful experience. The way the UI feels unstable along with the player give the game such character, and you have excellent game-design talent to be able to get so many fun scenarios out of the moving pedestrians.

Who knew a wibbly-wobbly frogger would make such an excellent playing experience. Fantastic job folks!

Switching Realms by Artemistake 2021-10-05T18:02:39Z ♥ 1

This is such a fun concept! The art is amazing, I can tell you put a lot of work into getting the colors and textures just right, and it looks fantastic. Great job!

Dimanchine by NiKaDra 2021-10-04T22:14:52Z ♥ 2

What a fun little game! My favorite moment was when an enemy snuck up from below, and suddenly I was being pushed into the air! Bit hard to tell what is what, as the enemies and projectiles and my shots and whatnot are all geometric shapes - but it does make for a cool visual style, almost like an fps interpretation of the original vector games (like asteroids) Very cool!

A 6h rush to produce anything by Masaru 2021-10-04T21:29:19Z ♥ 1

Yeah I really love the concept of the game - if you ever are able to dedicate more to this game in the future, I'd love to try it again. I'm sure you learned a ton trying this, even though it may not always feel like it. Thanks for submitting!

Wizards Quest by Lakea 2021-10-04T21:25:14Z ♥ 2

Oooh this game was a total blast, and has great potential. Learning to outsmart the different enemy types is super fun. Yeah, as @binary-coder said, the crumbling floor is awesome - I actually wish it feel appart after only, say, 2 or so crossings, so it could be a bigger part of the difficulty AND of the combat strategy. I loved how you drop into 'freeroam' once there are no more enemies. In fact, as the attack can always be used, it might be nice to have it trigger automatically at the end of movement, remove the number of inputs needed from the user.

Really great entry, greatly enjoyed it, thanks!

The Ruins of Cuglatr 2 by unpronounceable 2021-10-04T21:09:11Z ♥ 1

I really enjoy games like this, just a plunge into a mysterious and magical lore. A world lush with fantasy elements, technowizardry, and great dangers around every corner - all through that lovely retro text style. Very well done!

House is not always a home by SeaSlugStudios 2021-10-04T20:58:19Z ♥ 1

Wow, what a powerful entry. Glad I was able to get the good ending! What a ride. Excellent job, love the art, and especially the music! I left one section running while I did chores just to hear the song play. Really well done!

MEMALOIRS by Lovor 2021-10-04T20:00:13Z ♥ 1

A wonderful little game, very well made, and that posits a serious quandry. We must remember the strange future we are all destined for, how we might prepare.

Very well done

Stronkey Kong by 100th_Coin 2021-10-04T18:10:53Z ♥ 4

This game is such a joy - the wonderful intro cinematic, the adorable bunny theming supported by amazing pixel art, and the silly twist on a classic make it very visually engaging.

More than all that - the gameplay is amazing! I can't believe you were able to tackle structural building in a game jam! I loved swapping between the adrenaline pumping barrel dodge, then the puzzle-like crafting a structure. It is such a fun concept and is excecated beautifully. I only wish there were more frequent powerups / bonuses (perhaps at a lower point bonus) - as some of the most fun moments were frantically diving around while building to try to reach an umbrella lol

(unfortunately my run stopped when I climbed down a ladder below the map - but with so such complex mechanics, I certainly cant begrudge a few bugs)

Really amazing work, you must be an incredible and well-rounded programmer to tackle such a large project and execute it so beautifully

Nucleus by mrBell270 2021-10-04T17:30:31Z ♥ 3

This game is amazing - a masterful use of visuals and sound to create a simple and satisfying experience. I can't gush enough about the vibe - the lovely color shifts, the particle effects indicating the next emission, the orbiting visuals, the outside-electron indications, the subtle and melodic sound ques - all of it show the highly honed skills of an experienced game designer.

Amazing work, truly fantastic.

Who would have thought my two favorite games so far would be nucleus based! (https://ldjam.com/events/ludum-dare/49/nuclide)

Nuclide by irwatts 2021-10-04T17:23:26Z ♥ 1

I love this game so much.

First off, the graphics are phenomenal - the subtle particles, the art deco inspired technology, the clear color pallet all work together to make a delicious and enveloping visual style. The scientific inspiration is an amazing interpretation of the theme, and creates and immediately engaging setup. The gameplay is fantastic - at first you flail about sending particles all over the screen, but slowly you begin to learn the deeper mechanics - where to place your emitter, how the atom will react when the particles resettle, how fast to blast and when to be still and let the elements balance themselves.

The difficulty and length were perfect - just enough to be powerfully satisfying.

Deeply enjoyable, and definitely memorable - you should be incredibly proud. Who would have thought my two favorite games so far would be nucleus based! (https://ldjam.com/events/ludum-dare/49/nucleus)

Unstable Matter by thesedatedprince 2021-10-04T17:11:29Z ♥ 2

This game is fantastic, I love the wacky art and enemy design, the gameplay feels rhythmic and deeply satisfying, and the story was hilarious to boot. Excellent work, you should be proud.

BlockBuster by GamerMomentum 2021-10-04T17:04:46Z ♥ 0

Hmm https://heuristicsare4noobs.itch.io/blockbuster seems to be a 404?

Ruin Raider by DrEvilBrain 2021-10-04T16:57:55Z ♥ 1

Yes, a solo board game!! I really want to like this game, but I am unsure if I am playing it correctly. It has such potential to be an engaging and easy solo experience, but I think it needs some photos, flowcharts or reworded sections in the doc to enjoy fully.

* Is an explore turn only: 1. Look at occupied room 2. Draw & place 1-3 cards 3. Move ? * Can I place cards 'overhanging', as in, does the entire card edge have to touch the occupied room? * Is there any 'table limit' to how far the dungeon can grow to? * The wording 'next to the dungeon' is used for ruin dice - does that just mean the dice is active? Does it matter where it is placed? * It says 'if no more dice can be placed, roll all active die' - does that just mean if 6 ruin dice are in play, roll 6 ruin dice to close rooms? When else would no more ruin dice be able to be placed?

The idea of closing rooms where dice lands was a super fun idea, but again, had some questions. * What happens if it lands off the table? * What happens if several dice land on the same card? * Are those ruin dice 'used' or are they still active? * Same as @unpronounceable, the ruin timer was confusing and seems to have no impact?

Overall I enjoyed my time trying to figure it out, but never quite fully understood. I played a game where no ruin dice were ever active it seems. I played a few times and never had my stamina decrease, nor used a leap-of-faith - though I imagine I am missing something? I would happily try to play again if the rules are clarified a bit.

Here is my second game, which seemed silly, just walking in and walking out without any ruin dice PXL_20211004_164403404.jpg

SpiderJump by QKboy 2021-10-04T16:16:45Z ♥ 0

What a great concept - despite the little 'bugs' (no pun indented) this game has great potential. Finding ways to limit the silk strand's length can be a headscratcher, and you've got the encroaching cold as a great way to keep the pressure on. I never did last long, but it is so fun to swing around, I didn't care. Great job!

Totally Stable Docking Simulator by mlkvr 2021-10-04T16:10:43Z ♥ 1

When you load up and think it's 2d, but then a moment of hubris leads to a crash and the shrapnel flies at you in 3d! That is a fantastic moment Love the idea, great execution, with some polish this could be a super fun game and a great way to teach RCS thrusters with an intuitive idea of physics in space

Walking Home Simulator by robert18 2021-10-04T16:05:26Z ♥ 1

Love the theme and the art, the double vision is very cute and fun, and I giggled at the idea of a drunk man running into the road, dodging cars, to finish a bottle he found on the asphalt Great word!

Keep them alive by M A T 2021-10-04T16:01:19Z ♥ 1

What a great idea! Definitely a funny interpretation of the idea 'unstable' Nice how you can walk about the server room, a little more immersive than just clicking buttons Nice work!

Critical Mass by RatoGodoy 2021-10-03T22:30:51Z ♥ 3

A lovely entry - beautiful to look at, and enjoy how the motion and health can be inferred up just by watching the particles.

For a moment, I thought some enemies hitting you also added mass - which also seems like a cool idea to explore if you are doing anything similar in the future. The player would then have to balance bleeding off mass, and a sudden cluster of one type of enemy or another could have you pivoting from running towards pickups, or running away - just a thought.

Enjoyed the aesthetic and bold colors, great job

LD47 — Stuck in a loop (8)

Mind the Gap by coderTrevor 2020-10-08T16:44:20Z ♥ 1

Five stars? I wish I could give it ten!

Lovely music, adorable characters, even a little drone mini game within the puzzle game. Ambitious project, sorry you couldn't quite get all the story in - great job nonetheless!

State your name by OwlyCode 2020-10-08T16:29:44Z ♥ 1

Fantastic, excellent execution. The sound does a great job of selling the subtle emotionality. Wonderful story, lets the player fill in many of the gaps themselves, while still selling a complete plot. Great job!

Last Command by GettingRekt 2020-10-08T15:57:35Z ♥ 1

Amazing game, one of my favorites Simple, fun, addicting Love the cute graphics, and the different little ways it explodes on rough landings So much fun, fantastic job!

break by DecadeDecaf 2020-10-04T15:25:18Z ♥ 2

A very cute game, which introduces some basic concepts of coding, in a wonderful little package. The character art is to die for (love the wizard so much), love the cheery music, the sound effects are amazing. Tt can be surprisingly hectic, circling around, blasting the slimes - especially once you unlock alt fire. Very fun, well polished, great game

DFA by ksadov 2020-10-04T15:10:16Z ♥ 2

What an interesting game - you click buttons, and watch a beautifully drawn character react to the vibes you are putting out. Although I may not fully understand it, it is still quite intriguing, and the character art is incredibly done. The way her eyes light up? The creator is clearly a masterful illustrator. Very cool

Blast Core by ConnorThompson 2020-10-04T15:06:51Z ♥ 2

Wow, the a e s t e t i c s of this game are amazing! The art, the environment - but especially the music, so freaking good. You made it? Amazing

Moving around the core, seeing ALL of your enemies at all times - actually solves a really difficult part of shmups - its a pretty genius solution. Plus, I love how you can move in and out of the danger zone, taking a breather from time to time. And you can almost 'shepherd' the enemies, getting them all to go in one direction, so you can follow behind them and destroy a huge clump all together - very satisfying.

I know this must have been a mathematically challenging thing to achieve, so well done, really cool game

Kill the Player by c1tr00z 2020-10-04T14:57:50Z ♥ 1

What a fun game! Lovely sound effects, cool commodore-inspired graphics in a 3d setting, surprisingly good animation and particle effects - great job.

Plus, you get to finally play as a measly NPC, slowly leveling up, scrounging enough cash together, betraying your friends to harvest them for coin - all so you can finally show that arrogant 'player' who is boss. So cool, fantastic idea, great execution.

Russian Pensioner Simulator by Yagir 2020-10-04T14:42:54Z ♥ 1

A hilarious little game - 'sprinting' at 1mph around your tiny hovel, shoveling low rate pasta, trash TV, alcohol, ad stoic defiance into your ageing body - just to survive a few more moments.

I actually laughed out loud the first time I died - this game perfects this kind of tiny simulator by making all of the status bars leap and jump to dangerous levels at super sonic speed - yet your character has no choice but to limp along, trying to keep up, planning ahead to stay alive.

Loved it