FoonLudum Dare ExplorerUsers → ugly_robot

ugly_robot

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalBulletproof Broadcastcompo84.264.104.053.604.193.804.394.17
202558CollectorReap What You Roadcompo1433.193.123.803.323.202.273.323.18
202557DepthsSubconscious Abysscompo843.663.404.174.283.593.422.853.90
202456Tiny CreaturesDollhouse Blazecompo2373.213.133.632.623.062.972.97
202455SummoningZoomancycompo513.933.773.854.524.133.693.623.81
202353DeliveryDeliver Them From Sincompo1363.723.973.523.863.343.413.103.71
202251Every 10 secondsSpeed Dating Fantasyjam7043.403.323.923.443.903.31
202250Delay the inevitableTo Build A Firejam7123.513.253.794.053.373.553.79
202149UnstableGunslinger Glitchcompo1553.733.484.322.693.423.283.513.46
202047Stuck in a loopOroborocompo1393.753.254.253.972.953.372.923.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ugly_robot

LD47 — Stuck in a loop

Mind the Gap by coderTrevor 2020-10-08T16:44:20Z

Five stars? I wish I could give it ten!

Lovely music, adorable characters, even a little drone mini game within the puzzle game. Ambitious project, sorry you couldn't quite get all the story in - great job nonetheless!

Last Command by GettingRekt 2020-10-08T15:57:35Z

Amazing game, one of my favorites Simple, fun, addicting Love the cute graphics, and the different little ways it explodes on rough landings So much fun, fantastic job!

Kill the Player by c1tr00z 2020-10-04T14:57:50Z

What a fun game! Lovely sound effects, cool commodore-inspired graphics in a 3d setting, surprisingly good animation and particle effects - great job.

Plus, you get to finally play as a measly NPC, slowly leveling up, scrounging enough cash together, betraying your friends to harvest them for coin - all so you can finally show that arrogant 'player' who is boss. So cool, fantastic idea, great execution.

Blast Core by ConnorThompson 2020-10-04T15:06:51Z

Wow, the a e s t e t i c s of this game are amazing! The art, the environment - but especially the music, so freaking good. You made it? Amazing

Moving around the core, seeing ALL of your enemies at all times - actually solves a really difficult part of shmups - its a pretty genius solution. Plus, I love how you can move in and out of the danger zone, taking a breather from time to time. And you can almost 'shepherd' the enemies, getting them all to go in one direction, so you can follow behind them and destroy a huge clump all together - very satisfying.

I know this must have been a mathematically challenging thing to achieve, so well done, really cool game

State your name by OwlyCode 2020-10-08T16:29:44Z

Fantastic, excellent execution. The sound does a great job of selling the subtle emotionality. Wonderful story, lets the player fill in many of the gaps themselves, while still selling a complete plot. Great job!

break by DecadeDecaf 2020-10-04T15:25:18Z

A very cute game, which introduces some basic concepts of coding, in a wonderful little package. The character art is to die for (love the wizard so much), love the cheery music, the sound effects are amazing. Tt can be surprisingly hectic, circling around, blasting the slimes - especially once you unlock alt fire. Very fun, well polished, great game

Russian Pensioner Simulator by Yagir 2020-10-04T14:42:54Z

A hilarious little game - 'sprinting' at 1mph around your tiny hovel, shoveling low rate pasta, trash TV, alcohol, ad stoic defiance into your ageing body - just to survive a few more moments.

I actually laughed out loud the first time I died - this game perfects this kind of tiny simulator by making all of the status bars leap and jump to dangerous levels at super sonic speed - yet your character has no choice but to limp along, trying to keep up, planning ahead to stay alive.

Loved it

DFA by ksadov 2020-10-04T15:10:16Z

What an interesting game - you click buttons, and watch a beautifully drawn character react to the vibes you are putting out. Although I may not fully understand it, it is still quite intriguing, and the character art is incredibly done. The way her eyes light up? The creator is clearly a masterful illustrator. Very cool

LD49 — Unstable

The Ruins of Cuglatr 2 by unpronounceable 2021-10-04T21:09:11Z

I really enjoy games like this, just a plunge into a mysterious and magical lore. A world lush with fantasy elements, technowizardry, and great dangers around every corner - all through that lovely retro text style. Very well done!

Turtles All The Way Down (VR required) by andyman404 2021-10-07T19:48:41Z

Yeah this game is fantastic. had a bit of an issue getting the resize to work, but otherwise, this was such a fluid experience - which is incredible for a vr jam title.

Such subtle and unexpected depth between the different color turtles, the wide starting base, and having several different interacting towers.

Here is my silly leaning boy, he made me proud: turtles.jpg

Nuclide by irwatts 2021-10-04T17:23:26Z

I love this game so much.

First off, the graphics are phenomenal - the subtle particles, the art deco inspired technology, the clear color pallet all work together to make a delicious and enveloping visual style. The scientific inspiration is an amazing interpretation of the theme, and creates and immediately engaging setup. The gameplay is fantastic - at first you flail about sending particles all over the screen, but slowly you begin to learn the deeper mechanics - where to place your emitter, how the atom will react when the particles resettle, how fast to blast and when to be still and let the elements balance themselves.

The difficulty and length were perfect - just enough to be powerfully satisfying.

Deeply enjoyable, and definitely memorable - you should be incredibly proud. Who would have thought my two favorite games so far would be nucleus based! (https://ldjam.com/events/ludum-dare/49/nucleus)

Stronkey Kong by 100th_Coin 2021-10-04T18:10:53Z

This game is such a joy - the wonderful intro cinematic, the adorable bunny theming supported by amazing pixel art, and the silly twist on a classic make it very visually engaging.

More than all that - the gameplay is amazing! I can't believe you were able to tackle structural building in a game jam! I loved swapping between the adrenaline pumping barrel dodge, then the puzzle-like crafting a structure. It is such a fun concept and is excecated beautifully. I only wish there were more frequent powerups / bonuses (perhaps at a lower point bonus) - as some of the most fun moments were frantically diving around while building to try to reach an umbrella lol

(unfortunately my run stopped when I climbed down a ladder below the map - but with so such complex mechanics, I certainly cant begrudge a few bugs)

Really amazing work, you must be an incredible and well-rounded programmer to tackle such a large project and execute it so beautifully

Roboturai by Be3n2 2021-10-07T19:51:26Z

What a cute little game! Yeah, mashing buttons can be hard for some of us, but I really enjoyed the concept. Great work!

Unstable Matter by thesedatedprince 2021-10-04T17:11:29Z

This game is fantastic, I love the wacky art and enemy design, the gameplay feels rhythmic and deeply satisfying, and the story was hilarious to boot. Excellent work, you should be proud.

Ruin Raider by DrEvilBrain 2021-10-04T16:57:55Z

Yes, a solo board game!! I really want to like this game, but I am unsure if I am playing it correctly. It has such potential to be an engaging and easy solo experience, but I think it needs some photos, flowcharts or reworded sections in the doc to enjoy fully.

* Is an explore turn only: 1. Look at occupied room 2. Draw & place 1-3 cards 3. Move ? * Can I place cards 'overhanging', as in, does the entire card edge have to touch the occupied room? * Is there any 'table limit' to how far the dungeon can grow to? * The wording 'next to the dungeon' is used for ruin dice - does that just mean the dice is active? Does it matter where it is placed? * It says 'if no more dice can be placed, roll all active die' - does that just mean if 6 ruin dice are in play, roll 6 ruin dice to close rooms? When else would no more ruin dice be able to be placed?

The idea of closing rooms where dice lands was a super fun idea, but again, had some questions. * What happens if it lands off the table? * What happens if several dice land on the same card? * Are those ruin dice 'used' or are they still active? * Same as @unpronounceable, the ruin timer was confusing and seems to have no impact?

Overall I enjoyed my time trying to figure it out, but never quite fully understood. I played a game where no ruin dice were ever active it seems. I played a few times and never had my stamina decrease, nor used a leap-of-faith - though I imagine I am missing something? I would happily try to play again if the rules are clarified a bit.

Here is my second game, which seemed silly, just walking in and walking out without any ruin dice PXL_20211004_164403404.jpg

Dimanchine by NiKaDra 2021-10-04T22:14:52Z

What a fun little game! My favorite moment was when an enemy snuck up from below, and suddenly I was being pushed into the air! Bit hard to tell what is what, as the enemies and projectiles and my shots and whatnot are all geometric shapes - but it does make for a cool visual style, almost like an fps interpretation of the original vector games (like asteroids) Very cool!

I found the legendary weapon that made me a hero and i'm going to fight the ... by Mastoast 2021-10-05T18:58:56Z

Haha this is great, like keyboard twister! Love the theme, graphics are adorable, and it is wonderfully executed. Amazing job!

Wizards Quest by Lakea 2021-10-04T21:25:14Z

Oooh this game was a total blast, and has great potential. Learning to outsmart the different enemy types is super fun. Yeah, as @binary-coder said, the crumbling floor is awesome - I actually wish it feel appart after only, say, 2 or so crossings, so it could be a bigger part of the difficulty AND of the combat strategy. I loved how you drop into 'freeroam' once there are no more enemies. In fact, as the attack can always be used, it might be nice to have it trigger automatically at the end of movement, remove the number of inputs needed from the user.

Really great entry, greatly enjoyed it, thanks!

Totally Stable Docking Simulator by mlkvr 2021-10-04T16:10:43Z

When you load up and think it's 2d, but then a moment of hubris leads to a crash and the shrapnel flies at you in 3d! That is a fantastic moment Love the idea, great execution, with some polish this could be a super fun game and a great way to teach RCS thrusters with an intuitive idea of physics in space

Totally Stable Docking Simulator by mlkvr 2021-10-04T17:40:11Z

@mlkvr my pleasure! Yeah imagine my surprise when what I thought were sprites suddenly fell to chunks! Really great work with TSDS - and I think I just saw a comment from you on my game! Haha, how fun

A 6h rush to produce anything by Masaru 2021-10-04T21:29:19Z

Yeah I really love the concept of the game - if you ever are able to dedicate more to this game in the future, I'd love to try it again. I'm sure you learned a ton trying this, even though it may not always feel like it. Thanks for submitting!

Drifter by nyxkn 2021-10-07T19:13:57Z

Ok this game is genius. It has all the makings of a successful web game - incredibly easy to learn, gentle difficulty rise that forces more and more creative and deep strategies to survive, an infinite high score, and a pleasing and subtle physics element which feels organic enough to be satisfying and occasionally surprises, but never feels unfair.

I went from plodding along, avoiding platforms, to desperately hop-slamming myself top slurp up fuel before my base slipped off screen. I never felt like I had so much fuel it was easy, and was always riding that knife edge of barley surviving. The boost is a fantastic element, as it allows some daring last-minute saves, and allowing the player to skip pickups allows beautiful strategic plays that put survival over high score.

The sfx were great, adn the gentle foreboding void expressed in the bg and atmospheric music is a nice touch (a la 2001). With some additional visual polish this could be a powerfully addicting and beloved time waster.

It is shockingly engaging - I played this perhaps longer than any other jam game. It shows a mastery of game design by the creator. Truly fantastic job.

Gunslinger Glitch by ugly_robot 2021-10-04T14:50:43Z

@barrier Wow! That's a skill in itself! There's about 100 AI faces (and about 100 human)

Gunslinger Glitch by ugly_robot 2021-10-04T17:33:31Z

@jellybean haha, right? A few of feel like intentionally sassy quotes making fun of 'deep quotes'. So funny what ML creates.

Gunslinger Glitch by ugly_robot 2021-10-04T17:35:13Z

@barrier fantastic work! That is so cool you figured that background tip out - I hadn't even noticed. Probably my favorite part about this experiment is learning a few of the algorithm's endless quirks.

Gunslinger Glitch by ugly_robot 2021-10-04T17:35:37Z

@furfel thanks! And yes, their model is exactly what I used ^,^

Gunslinger Glitch by ugly_robot 2021-10-04T17:36:24Z

@mlkvr haha maybe your subconscious is just that good at discerning synthesized faces!

Gunslinger Glitch by ugly_robot 2021-10-04T17:37:33Z

@jiri-hysek yeah the difficulty can be tough - ducking can be a good strategy to buy yourself a bit of time (sometimes)

Gunslinger Glitch by ugly_robot 2021-10-04T18:13:31Z

@thesedatedprince ๐Ÿ˜š thanks!

Gunslinger Glitch by ugly_robot 2021-10-04T22:16:35Z

@mrbell270 thank you so much! I really loved your game, so I'm really happy to hear you enjoyed mine!

Gunslinger Glitch by ugly_robot 2021-10-04T22:19:21Z

@masaru haha don't worry - its super hard for me too. Really it's a testament to how great GAN models have become, and the hard work of the researchers (and computers!) that created them. Thanks for playing!

Gunslinger Glitch by ugly_robot 2021-10-05T01:33:40Z

@unpronounceable Yay! Glad to hear it โ™ฅ

Gunslinger Glitch by ugly_robot 2021-10-05T01:35:48Z

@irwatts haha thanks! My music skills are pretty lacking so I was really happy to get a chance to work on them, glad it turned out alright

Gunslinger Glitch by ugly_robot 2021-10-07T18:55:16Z

@jakefriend @harmadillo so cool to see how different folks have different methods of detective work! Seems like everyone's got a slightly different take

Fun fact - there are also ways to discern based on their behavior with their weapon, not sure if anyone has used that - I think it's the one I rely on most when playing myself (though, of course, I'm cheating - I know all the secrets! lol)

Hexatris by josher 2021-10-07T19:23:23Z

Love this game, the soft colors and simple shapes create such a pleasing aesthetic, and the high friction shapes allow for some interesting strategy, and thrilling recoveries.

I also experienced the 'restart' bug, and wondered about what lovely music might best accompany this game. Awesome job thought, this is such a fun entry.

Had an interesting tower where the bottom slipped out from beneath me haha hexatris.png

Switching Realms by Artemistake 2021-10-05T18:02:39Z

This is such a fun concept! The art is amazing, I can tell you put a lot of work into getting the colors and textures just right, and it looks fantastic. Great job!

Nucleus by mrBell270 2021-10-04T17:30:31Z

This game is amazing - a masterful use of visuals and sound to create a simple and satisfying experience. I can't gush enough about the vibe - the lovely color shifts, the particle effects indicating the next emission, the orbiting visuals, the outside-electron indications, the subtle and melodic sound ques - all of it show the highly honed skills of an experienced game designer.

Amazing work, truly fantastic.

Who would have thought my two favorite games so far would be nucleus based! (https://ldjam.com/events/ludum-dare/49/nuclide)

Pendulum Postman by mrchip 2021-10-05T18:19:51Z

This game is phenomenal! The lovely sprite-work, the subtle gradients, the adorable theming and the lovely little details like sideways windows or upside-down signs make for such a wonderful experience. The way the UI feels unstable along with the player give the game such character, and you have excellent game-design talent to be able to get so many fun scenarios out of the moving pedestrians.

Who knew a wibbly-wobbly frogger would make such an excellent playing experience. Fantastic job folks!

MEMALOIRS by Lovor 2021-10-04T20:00:13Z

A wonderful little game, very well made, and that posits a serious quandry. We must remember the strange future we are all destined for, how we might prepare.

Very well done

SpiderJump by QKboy 2021-10-04T16:16:45Z

What a great concept - despite the little 'bugs' (no pun indented) this game has great potential. Finding ways to limit the silk strand's length can be a headscratcher, and you've got the encroaching cold as a great way to keep the pressure on. I never did last long, but it is so fun to swing around, I didn't care. Great job!

Critical Mass by RatoGodoy 2021-10-03T22:30:51Z

A lovely entry - beautiful to look at, and enjoy how the motion and health can be inferred up just by watching the particles.

For a moment, I thought some enemies hitting you also added mass - which also seems like a cool idea to explore if you are doing anything similar in the future. The player would then have to balance bleeding off mass, and a sudden cluster of one type of enemy or another could have you pivoting from running towards pickups, or running away - just a thought.

Enjoyed the aesthetic and bold colors, great job

House is not always a home by SeaSlugStudios 2021-10-04T20:58:19Z

Wow, what a powerful entry. Glad I was able to get the good ending! What a ride. Excellent job, love the art, and especially the music! I left one section running while I did chores just to hear the song play. Really well done!

BlockBuster by GamerMomentum 2021-10-04T17:04:46Z

Hmm https://heuristicsare4noobs.itch.io/blockbuster seems to be a 404?

Walking Home Simulator by robert18 2021-10-04T16:05:26Z

Love the theme and the art, the double vision is very cute and fun, and I giggled at the idea of a drunk man running into the road, dodging cars, to finish a bottle he found on the asphalt Great word!

Keep them alive by M A T 2021-10-04T16:01:19Z

What a great idea! Definitely a funny interpretation of the idea 'unstable' Nice how you can walk about the server room, a little more immersive than just clicking buttons Nice work!

Chemical Love by der Mondhase 2021-10-07T20:10:17Z

Wow, who knew you could get such great comedic timing with just a flash of light an a stick figure appearing! I was shocked at how emotional and engaging this title was with only 2 colors and a handful of sprites! Excellent writing, loved the pacing, and really enjoyed the experience. Thanks!

LD50 — Delay the inevitable

Aito Deliverance by Joror 2022-04-06T19:55:30Z

I love this - fantastic atmosphere, excellent implicit education of the player, lots of efficient emotional deliver. The difficulty of struggling with boxes, the dreary, uniform look of our town contrast with the small joys - Aito's little honk, our memories of artistry, and the allure of communicating with someone 'outside of the system'. So much worldbuilding packed into a game jam. Additionally, I love the little deatails: * Aito's little jostle as it drives along * "You you wood" - chipper, but imposing Very well done!

Shotgun King: the Final Checkmate by benjamin 2022-04-06T21:45:49Z

Fantastic game - played over and over until I could get my deck filled. Was able to tech out a sniper king, extra range and rifled bore - made for a wonderfully unique playstyle.

If you ever feel like diving back into the code, adding a 'checkmate' (or forfeit) so that the player does not have to suffer the "indignity" of clicking bad moves until they are squashed. Similarly, if I whittle down the whites to a single king, perhaps he should seppuku rather than make me chase him around, picking up loose shells. Could so something fun here, a checkmate/forfeit is another place to add some signature flare and polish.

Beautiful game, excellently designed, highly engaging, wonderful tunes - you should all be very proud!

TooBigForThisWorLD50 by joemid 2022-04-06T22:37:34Z

A beautiful game! Love the little effects, the assets selected are wonderful, and even the main menu is impressive.

Alloy Song by Psytron 2022-04-08T20:23:38Z

What an interesting title, I greatly enjoyed the writing, framing, and exploring of this game's world. Color palette, tittle, models, fonts - all polished to a high degree. Of course, audio would be lovely if you ever feel like revisiting, but the game is a joy to behold already. Great job!

Stalling The Dictator by 0x01F0 2022-04-06T20:16:44Z

Hilarious game - and quite polished too! The scrawled writing and coffee stains, the reinforced concrete 'office', the period-accurate devices - all very well rendered.

All that for just 30 more days in the sun... Great entry!

Drawn Out by mechanicallife 2022-04-08T19:03:54Z

This game is an entrancing look at diegetic design. The gorgeous models which function as an in-world 'ui', the wavering candleflame, the lovingly drawn card art- all sum up to make the perfect mix of comfy and invigorating environment - familiar and adventurous like a good frothy mug of mead.

The cards and tactics were ranged, but kept tight to ease learnability and mastery - an excellent choice. I will say (and perhaps this is just my experience) but ensuring players have access to an equal number of rare and common cards could go a long way to improve balance. There were a few decks where I seemed to be fielding poor frogs against armies of high level trolls. And there were several greater daemon cards which I never got to try myself, even after an hour or so of gameplay.

Needless to say, I played a ton of drawn-out. Also thank you greatly for implementing the simulation speed up!

I cannot state enough how well the atmosphere was pulled off, really exceptional work. Sidenote: I have recently been looking into this old-norse game aestetic for my own personal projects: see image of my freshly 3dprinted hnefatafl (Tablut) game: PXL_20220330_133558517.PORTRAIT.jpg So this game has been very inspiring in that way too!

Block or Bust by 100th_Coin 2022-04-07T23:24:14Z

This game is perfect - the particle effects, the sensible logic, the motivational posters, and the gameplay is truly exceptional. Plus it explains why I remember every blockbuster employee having a hazy, magical look in their eye - they were rushing off to the back room to blast dinosaurs! Truly a special piece of human culture I am proud to have participated in - really awesome job!

This Mortal Coil by Baconinvader 2022-04-07T23:13:17Z

Wow, I love this game! The deceptively simple combination of turn-based and time based made for really wonderful gameplay - supported greatly by the well thought out projectiles. The pacing especially - I slid directly from learning controls, then understanding objectives, then dodging new magicks, then routing my way out of complex traps - it was very rewarding, and especially impressive for a game jam.

I really loved the art style and audio - reminded me of 'off' by mortis ghost - gives almost an eerie otherworldliness - very fitting with the game's lore. Plus, any minor visual glitches look intentional! Overall: amazing job!

Card Crawler by gamesplusjames 2022-04-08T20:05:09Z

What a surprisingly deep and engaging entry! Was a very enjoyable process learn all the abilities and combinations of buying, attacking, and defending - making an endless card game was a genius idea. I loved how it was implemented too, with the physical cards flying about, and the little bowl of hearts. Also, every card game me a giggle - great game!

Grieventide by Abdonatioera 2022-04-07T23:57:40Z

What a beautiful game! The stylistic rendering, the well made enemy sprites, our adorable little flame knight - and that health vignette!! So cool!

Really well done, perfect atmosphere - reminds me of dark souls / bloodborne.

The Last Days of RIPLEY 9000 by Human Writes Code 2022-04-07T22:48:02Z

This game is beautiful! The lovely fresnel ground shader, the gorgeous waving alien grass, the plucky and stylistic main character, the polished UI - amazing job! Love the details, like being able to use tree growth to spot underground water, and planning your route to find multiple resources near a recharge pad. I very much enjoyed my time with Ripley in his strange, lonely paradise.

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-07T23:34:35Z

Awesome game! Love the 2.5d effect on the walls, the knockback, and the particles. Sound effects and music were amazing as well. If you ever want to experiment, limiting ammo might be a great way to encourage the player to keep switching between weapons, finding the right tool for the job - and making a spray-clearing of a room all the more satisfyingly when you are willing to spend the rile ammo doing so.

Really well done, a very satisfying play Time to go play Hotline Miami for the thousandth time! ๐Ÿ˜‰

Aster Defense by emrod 2022-04-07T23:07:20Z

Beautiful! And 'stellar' audio too! I loved being able to scroll in to inspect all of the gorgeous sprites closer. I greatly enjoyed kitting out the planet in a warm blanket of shields and missiles. Very rewarding game, well done!

I'm on a boat - Anxiety Simulator by Sopata 2022-04-08T17:13:44Z

An awesome entry! Love the water ripples, the assets, and the pirate atmosphere. Frantic, engaging, and exiting - plus, that hilarious buff from regrouping at the bow.

One thing to note: for me, this launches Steam VR whenever is is run, and trying to close Steam VR exits 'Im On A Boat' as well - not a huge deal, just something to be aware of. I've seen this with unreal jam games before, likey just some checkbox in the developer settings.

I'm on a boat - Anxiety Simulator by Sopata 2022-04-11T14:28:14Z

@sopata Yeah, I have a vive, and so have steam VR installed - but I do not have UE, so unfortunately I can't troubleshoot more than to say some UE jam games I play start steam VR, and some don't - sorry I can't be of more help! Like a said, not really an issue anyway

Sundown by Rawb 2022-04-08T19:16:54Z

WOW! You fit so many mechanics into this jam! A super satisfying fly/dodge, wall climbing, gunplay, several enemy types - all of these synergize so well for a highly enjoyable entry

The background, UI, and sprite work were very high quality, well done. Also, the game as a freakn garlic knight boss battle, it's amazing

Death Is Real. by waffleworksgames 2022-04-08T20:53:32Z

I love this game - wonderful puzzle design, consistently challenging - both in logicality and dexterity.

Plus, the the polish is unpaired - a consistent color palette, lovely sprites, smooth and straightforward controls, gorgeous backgrounds, fonts, and perfect theming.

A well excecated plan - congratulations on such a stellar entry!

Anemos by Alejandro Nicolas Insausti 2022-04-08T19:23:06Z

Wonderful little game, with beautiful and thematic assets. Menus, gameobjects, and effects all fit the style perfectly - well done!

Cosmic Castaway by Perrin 2022-04-08T19:32:35Z

Loved the art in this game, and enjoyed the metanarrative on nostalgia ;) Yeah, really just a treat to live in that strange and beautiful world for a bit - thanks for creating it!

To Build A Fire by ugly_robot 2022-04-06T22:41:19Z

@leorid @jean-francois Thanks for playing! Yeah, the controls are clunky and strange - but I sorta like that - trying to convey that clumsy numbness of frigid fingers. The frantic grasping, dropping, and pushing to keep the sticks together and lit reflects the short story it is based on, and reminds me of my own feeble attempts when camping. A frustrating experience, but hopefully there is a smidge of fun in the frustration!

@devvex Thanks! Good for you - even keeping getting a small fire lit is quite difficult. Well done!

To Build A Fire by ugly_robot 2022-04-06T23:10:53Z

@bjornstahl Ah, thank you - sorry to hear that. I tried unity's dynamic resizing, but it is not completely straightforward, and unfortunately, it seemed just changing the size on itch crops the game rather than scaling it. Every jam is full of learning experiences!

Fullscreen is available if it helps!

To Build A Fire by ugly_robot 2022-04-07T15:52:32Z

@mrevilguy Thanks! Yeah I was just able to work the cassette in right at the end - maybe the only code that has ever worked first try! Lucky me

@matterlinx definitely surgeon simulator was an inspiration - another game I am very bad at, but is always a joy nonetheless!

@taran95 thank you! As a New Years resolution, I made myself use blender every day of 2021, and my speed has way increased. In the past, I would never attempt 3d for a game jam, this was my first. My models may not be very artistic, but all assets combined were made in, maybe, 45mins? In that way, the practice definitely paid off

To Build A Fire by ugly_robot 2022-04-08T17:27:46Z

@kro Wow! You must be a master of dexterity! Well done - I know it is possible to play without rotation, or even without grabbing (just pushing / scraping) - but I only could use it as a last resort, haha

@captainexpo @emaigualmc2-art yeah, haha, it is definitely a difficult and clumsy game - but you should know any ability to get a fire started is great work! Just learning how to operate the hand is the primary challenge of the game, and congratulations to anyone who is able to do just that!

@joemid @boxedmeatrevolution Thanks for playing, and well done! I myself was never able to use all of the fuel, and certainly never able to make it to the end of the cassette (@boxedmeatrevolution - Makes me smile to hear you sought it out to listen in full - I remember when my S.O. first introduced me to the story, and now it is a favorite of mine)

To Build A Fire by ugly_robot 2022-04-08T18:00:37Z

@gardenovena yes, hearing QWOP makes me very glad - definitely the silly, strange rewiring of the brain I was going for. Also, I just played 'Against the Dying of the Light' - and you (and your team) are clearly masterful artists and designers. Sorta cool how we explored two very related but disparate experiences - just how different it feels to tend a fire in the intimate and hopeful pursuit of saving a beloved, versus simply staving off ones' own, lonely demise. Cool to see both things on display in a single jam (though, of course, I don't want to conflate my pilfering of Jack London with your amazing piece of original storytelling).

Also, yes- frostbite just helps to make the nail polish pop!

@gandelianna Thanks for the comment! The other day, I played (and loved) 'Star Keeper', and it makes me very happy to see you checked out mine!

(also you @gandelianna you and @gardenovena have a matching pair of names that would make, like, a badass swordwomman duo)

To Build A Fire by ugly_robot 2022-04-08T18:02:15Z

Oh, also @joemid - I don't know how I didn't see it first - you beat my high score! Funnily enough, I use more fuel, but never made it to the 15min mark - that makes you current world champ ๐Ÿ’ช congrats king ๐Ÿ”ฅ๐Ÿ‘‘

To Build A Fire by ugly_robot 2022-04-11T18:27:42Z

@baconinvader Thanks for playing! Yeah, pushing is quite difficult, and although it could be used in a pinch, it serves to ramp up the difficulty as you lose your fingers. Wish I could have tweaked the physics more - but as with all jam games, never quite get the time to fine tune

@mechanicallife Thanks! And good for you! Really, getting any kind of fire lit is quite the task in this game, and must be commended

@landberglife haha that's very kind of you to be willing to watch another play - yeah, it is surprising that even in a frustrating game about dying in the cold - there is still something relaxing and satisfying about the crackle and glow of a campfire

To Build A Fire by ugly_robot 2022-04-11T18:32:33Z

@emmatw Thank you! Very glad you were able to enjoy it :smiley:

@panic (hah, what a good name) - thank you! Definitely hard to find the fun in a clumsy control scheme, glad you were able to adapt to it!

@kingofspill Congratulations on pushing through! Yeah, in many of my testing few playthroughs, I would die with hardly a twig scorched! Definitely appreciate the note on informing the player on hand rotation - it's too bad folks have to just randomly try it to discover, I undoubtedly should have included a note on l-click/r-click. A learning experience, and something I will make sure to include next jam!

To Build A Fire by ugly_robot 2022-04-22T13:41:02Z

@dan-allison thank you so much for your comment! Makes me so happy to hear these tales of frantic flame tending - exactly what I was hoping for. :blush:

@animawish Thank you for playing! And thanks to my S.O. who tossed up with this great idea pretty much immediately upon hearing the theme.

@sopata Very kind of you to say - I always have fun experimenting outside my comfort area, and I learned some great lessons from this jam. That's what it's all about! Thanks for playing

Against the Dying of the Light by Celtican 2022-04-08T17:51:53Z

What a fantastic entry! Masterful storytelling, pacing, artistry, and audio. This game is deeply engaging and heart wrenching on every level, and supported by every facet of it's polish - the gentle particle effects as the storm worsens, the tight cuddled face of our child rendered lovingly in uncharastically vibrant colors, the winter wind and gentle songwork twinkling in tandem - all create a powerful and efficient atmosphere that is inductive of a very skillful dev team.

Plus there were some very clever gameplay elements on display - the key items being lit by forgotten lanterns, the metroidvainia sighting of the impassable log, and the path that lays beyond, the frantic twig searching in the beautiful waving grass, and the natural comfort of the screen brightening near the stoked fire - contrasted with the dark dread of running back to camp as only embers struggle.

Gotta say, the theme + the ending has me awful nervous, and all I can do is hope against hope that the rangers got here in time.

Truly amazing work, you should all be very proud!

Meow~~~~ by Eclair 2022-04-08T20:33:11Z

This game is an absolute trip - and I loved it

Paddle Panic ๐Ÿšฃโ€โ™‚๏ธ๐Ÿ˜ฑ by Marlon 2022-04-08T20:15:03Z

What a joy this game is! The assets are stylized and stunning, the character is adorable, and the camera work and physics are smooth and polished. Shocking to see a functioning and competitive leaderboard on a jam game! That is no small feat!

And the gameplay! Hilarious, frantic, and playful - I only wish it didn't hurt my carpal tunnel.

Also, the little touches, like the bushels of wildflowers, and the itch.io background - super appreciate the all the effort, very well done!

Nature Is Healing by KingOfSpill 2022-04-08T19:45:17Z

Wow!! A top-down shooter with a cellular automata enemy?? What an ingenious idea! And it's got rogue-like randomized levels! So cool! Would love to see a sequel to this game, maybe with the flame propagating as cellular automata as well (a weaker one than the mold - but perhaps the flame could be be strengthened by oil - or some other such additional mechanic to deepen the gameplay) All in all, an awesome and experimental entry - If you get the opportunity to post source code, I would love to check out the algorithms behind this.

Also the intro cinematic was very slick, loved it Great work!

TEST TECH S.A.Your expiration is inevitable. by Confidant17 2022-04-06T21:58:44Z

The art is stunning, sounds are well made, and the loss of control is a wonderful idea. I played several times, just enjoying the level layout, the music, and the beautiful enemies.

Already, so much of a great game is here - if you ever feel like playing around with making changes, here are some tests worth exploring: * Being able to shoot rockets would force the player to switch between running, and precision aiming when they are stunned * Making control loss much shorter, but more common, so it becomes more part of the play, and less likely to snowball to death * Making the enemies spawn in 'waves', then during the interim the character gathers pickups to heal - calm moments serve to intensify the battles, and give the player something to look forward to.

Screenshot 2022-04-06 175547.png Really fun submission, very well done! You should be very proud

Star Keeper by MrHumannn 2022-04-07T22:54:00Z

Wow! What a cool submission - engaging lore, awesome assets, fun worldbuilding, and voice acting! Who doesn't love a whimsical space adventure? Super well done.

Mars-O-Tage by adncoach 2022-04-06T22:10:27Z

What an awesome idea! This is a truly masterful experiment in game design. Reminds me of the 'Ultimate Assassin' flash games - but is actually more tactical and engaging, as you juggle multiple saboteurs and route yourself between the different machines. I actually love the art style, that quirky combination of 2d and 3d, and the music is quite catchy! The story is quite funny, and if you ever want to go back and add a bit more polish, I think this game could be truly one of a kind.

Really wonderful job - well done!

LD51 — Every 10 seconds

Alarm Clock Arcade by blinry 2022-10-04T16:01:13Z

What an incredible idea! So innovative and fun - you did a really get job! There were a few times where victory was not possible, and a few small considerations like enemies being able to 'hide behind' powerups, which is likely not expected by the player (Also, it seems the enemies move randomly with lower probability on a fast timer - thus it is possible for them to erratically jitter and kill a player a few steps away. Perhaps another way to have this behavior is, say, enemies only moving every second - thus the player can time-out their movements, and 'get past' one that they saw just move - something like that). Also - an intro cinematic? Comedic level-over lines? Changing level sizes and colors? You clearly put much work and love into this game, and it shows! Music was great too! All in all, I really loved this entry - and cannot get over what a fantastic idea using clock changing digits as a level layout is. Really, really brilliant work.

Alarm Clock Arcade by blinry 2022-10-05T21:39:18Z

@blinry glad to hear! Though most importantly, I hope you take away that I loved your game and you did great work! :wink: :thumbsup:

ULTRA INSTINCT NINJA MASTER of the Dark Forest by Tygrak 2022-10-03T17:04:09Z

Wow - this game is awesome!! I loved so much about it: The aesthetic is quite cool - the dark, scratchy art style really serves the story behind it well I loved the core mechanic - easy to learn, fun, satisfying, and feel very cool The character designs were badass, and the fact different enemies had different 'fight styles' that come out in the core mechanic - loved it The particle effects, sound effects, and 'hud' make the experience very satisfying The music is great too!

Last 5 Minutes by Wizcas 2022-10-03T15:23:28Z

Haha this game is adorable! And the combination of depleting bars that only 'trigger' on the 10s interval creates some quite engaging gameplay. Really enjoyable experience - very well done with this.

IRON DAWN by danvil 2022-10-04T14:08:15Z

Wow! RTS for a jam gam?? Such courage! I am truly shocked at how well you were able to pull it off! The early game was an intriguing process of learning the map, and establishing strongholds away from the enemies center. The midgame was a frantic, micro-heavy defense against the steamrolling android horde - one which I barley survived. The late game, the enemy seemed to have it's overlord shut down? They did not pursue my 2 remaining human strongholds, and just froze in their many cities, killing them off. I was, slowly but surely, able to retake the few power plants and mines that had not been wiped out, as well as killing every last android squad - the remaining droids put up no resistance. I only wish there was an end screen - still not sure if I won or lost.

I absolutely loved the voice lines - and you did a great job naming the different cities (I fought hard to hold 'Coal For Future'). The multiple camera angles - the fun 'mini-game' of getting an enemy to latch onto a high-health unit, only to sneak behind and flank with a low-health kill squad. Incredibly impressive entry - super well done!

Every10Seconds by stephen321 2022-10-03T16:04:14Z

Very fun! Awesome job for 6 hours - I especially liked that you could screen-wrap to get to a tricky portal. Good job

BARRAGE by egawag 2022-10-05T14:11:08Z

Wow wow wow! I have so much love for this game. It does everything right: the gameplay is challenging, balanced, and well telegraphed so every moment feels engaging and fair. The sound effects are bubbly and crisp. The visuals are draw-droopingly gorgeous. The aesthetics and story of the game sell the mechanics perfectly, and you can immediately jump into the action. The physics-based elements made it feel so dynamic and alive - and I was never able to rest, always on my toes and preparing for the next strike. I could gush about this game forever - you totally knocked it out of the park. You should all be very proud - an absolutely 'stellar' entry ๐Ÿคฉ.

[X-ED OUT] by Nash 2022-10-03T14:51:02Z

This game was awesome! It has some of my absolute favorite game design elements (and the hardest to implement) - player risk/rearward management. Letting the enemies get dangerously close to reap more cash - or even loosing health as a way of 'borrowing' from your future self to guarantee an upgrade now. A fantastic bit of challenging and intriguing gameplay from such a beautifully simple concept. And so much polish! The blood effects were super satisfying, the damage post-processing was a lovely touch, and the music was absolutely banging. Loved the little wiggly enemy design as well. Really well done!

Survives on time island by Lorwon 2022-10-05T13:58:14Z

Wow what an ambitious jam entry! Amazing that were able to get survival mechanics, animals, and such a charming world - and all so quickly. Really awesome you used your own engine - so cool. Great job!

Oh - I should note, the cursor capture was quite aggressive - made it difficult to manage having two monitors, it seemed to pull cursor even when 'not in focus'. But other than that - it ran flawlessly.

Distracted Driver by organicpencil 2022-10-03T16:48:16Z

Haha a very fun and funny game! The first moment when as silly text comes in, then you look up and the road is just covered in carnage - loved it. Good choice of art and audio assets, and appreciate the slightly different take on driving mechanics, a small refreshing twist. Good work!

Signal by mudlee 2022-10-03T15:18:59Z

Cool idea! Got the first step (I believe) but then we all died Great sense of humor! Well done

Hylee's Little Potion Shop by Federico Giorgi 2022-10-05T14:57:38Z

Very fun game! A bit too challenging for me - I don't think I helped a single customer, haha, but I loved being in this world! Not sure what I was doing wrong - I would drop the 3 ingredients into a cauldron, and perform the little button presses, but I don't thing I ever got anything 'out'. The 10s curse is such a good idea - and well implemented. It adds a little flavor, without being overbearing, and fits the world perfectly! The character design is so delightful and well rendered - and the spells ingredients so unique! Even though I knew I couldn't win, I was happy I got to sit and read through the whole spellbook. Also - totally normal for a jam game, but rapidly pressing 'q' or what-have you can be a little rough on my carpal tunnel. But pressing the different keys in order is fun and challenging! The 2d was was so cute and fun - I assume the 3d art was an asset pack? If not, that was a jaw-dropping amount of work! All in all - great job. I really loved your art, polish, and worldbuilding. A very charming entry!

Hylee's Little Potion Shop by Federico Giorgi 2022-10-05T18:36:05Z

@federico-giorgi That is astonishing! I cannot believe it - your workflow must impeccable be to produce such alluring models with such speed - that's a highly impressive display of skill. Any tips for someone who has a bit of modeling experience (blender), but would take 10x as long to produce a set of assets like that? (No worries if you are too busy to reply)

Winding Woods by tetrapteryx 2022-10-05T13:45:24Z

Wow! What an innovative entry - I loved it! I was surprised at the sense of dread and nurturing I was able to feel twoards the adorable little wormy. The atmosphere - especially the music -really sold the idea of a mysterious and dangerous (but wonderous) woods. The UI was clear, beautifully rendered, and totally fit with the aesthetic. A really unique and special entry - well done!!

Reboot by Astrydax 2022-10-04T16:43:29Z

"It's a UNIX system...! I know this!" Really wonderful idea - lots of fun, quite challenging, and fits that very specific aesthetic of 'early programmers that were making futuristic stuff with minimal tools' Excellent entry, very inspired!

Super Garden Lord by poboy 2022-10-04T16:32:33Z

Holy crap this game haha - why was the most frenetic, chaotic and intense entry this year about gardening? The moment where you decide to just spam space and hear the cacophonous sqeek-screams and the camera whizzes about - hilarious. The art is actually quite well rendered - the sketchy, painterly effect with this color palette is quite fetching. Good job! Got quite a belly laugh from this game (and the QA!).

Space Frontier by Ben Yazi 2022-10-04T22:55:43Z

Loved this art style so much! The little characters were adorable, and so fetching. Sometimes it was hard to tell from 'actual' UI vs cool sci-fi styling - but I really appreciate the aesthetic. Really ambitious and intriguing gameplay - as others have said, with some more work on balance and additional agency for the player, this could be a really addicting, top-tier space-ship management game! Super cool entry!

Envelope by EDJAntimatter 2022-10-05T14:21:56Z

Very fun! Once you get the hang of the green/red indicator, of flipping the letters, and checking for 'special requests' from customs on the bottom right - it is very fluid and fun! I love the look of this game - the sort-of abstract and close-up diegetic interface. Really great job with the feel of this game - it can be a really hard thing to nail the animation timings, screen layout, etc - but if feels perfect here. Well done!

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-05T14:41:57Z

This is such a powerful and well made experience! As someone who has liked the 'backrooms' for a while (just as cool, community-driven internet storytelling) - this one of my new favorite pieces of media. To actually hear the florescent hum, the walk yellow stained carpet - a dream come true! Also - bringing a sledgehammer is like the ultimate horror fantasy! With backrooms especially - the tradeoff of running swiftly for the 'known' corridor you can see, versus slowly bashing your way through to a new, potentially safer (or more dangerous) area - it creates a wonderful high-tension decision. This game is perfectly rendered - not 'beautiful' persay, but it captures the haunting emptiness, the ambiance of a forgotten space, and the terror of unknown shouting , and the lonely confusion of running away. There was a wonderful moment, where I heard the creature approach, and took off darting down different corridors. Them, finally feeling safe, I rounded a corner to see a broken wall! I had been here before - which mean's the creature must not be far away! Then I heard his shout! A perfect moment. I got a text message just after it and nearly jumped out of my socks!

I did eventually run out of willpower (which I was fine with - I want to see what happens when I got caught!) - but the creature never did seem to find me. A little extra polish on the UI, AI, and gameplay - and this could be a fan-favorite. If you have not yet shared this elsewhere in the internet-horror-storywriting community, you totally should!

All in all - you should be very proud - Although you did not have a huge team nor tons of time - I can tell already that this game is going to be memorable for me.

Fight The Darkness by Ryan Ackermann 2022-10-03T16:44:00Z

Really cool idea! Nice to see a game where every 10s something good happens! ๐Ÿ˜‰ Love the tradeoffs that come from visibility and 'firepower' being tied together - and kiting to get the perfect triple kill was very satisfying. A beautiful looking game as well - very nicely done!

DecaDare by Caladrius 2022-10-04T16:28:03Z

Oh my god! What a stellar entry! A huge amount of work went into this - and it shows! The music and animations were jaw-droppingly good - and every scene was filled with energy and charm. I can't believe there are 2d and 3d games mixed together here - this must have been a true feat of programming. Some of the games were a little rough on my carpal tunnel - but overall, they were enjoyable, hilarious, and inspired. I did NOT expect an operation soda stream reference in a jam game - had me laughing out loud! Also, the character designs are absolutely charming - I love Grog and know he will look so fetching in those glasses (monocle?) Even the menu screen was an incredibly polished and drool-educing feast of sights and sounds. Good job team! You have outdone yourselves!

Floofy Toot by MustachedNinja 2022-10-04T14:28:00Z

This is actually quite an interesting game concept - the slow turn combined with the powerful launch creates some interesting decisions for the player about what routes to choose, and how best to stay ahead of the kale. And when you are able to make a mid-aid dodge, or redirect to collect several burritos in an arc - it feels pretty badass. Concept and art are fun and silly - but if you ever want to revisit this, there is alot of potential as well! Perhaps different boost powers, or different pickup types. All in all, a very fun little gem of an entry!

Speed Dating Fantasy by ugly_robot 2022-10-02T15:17:04Z

Not every species could make it into the game. Here are a few of my favorite weirdos that did not make the cut: Forgotten Favorites Hex.png

Speed Dating Fantasy by ugly_robot 2022-10-03T12:27:01Z

@iguanana thank you! I agree, I had trouble fitting everything I wanted on screen (especially because the player is forced to skim the text fast). I though about having the phone 'scroll' to allow the text to be bigger, but that too would be distracting, and the image can be as important in investigating the character...

But yes - good advice, if I revisit this, making the text easier to read will be top priority

Speed Dating Fantasy by ugly_robot 2022-10-03T14:26:31Z

@jaybaus haha exactly - thanks for playing!

Speed Dating Fantasy by ugly_robot 2022-10-03T16:38:43Z

@mudlee thanks for playing! I think it is really interesting seeing different people reactions to AI art - glad to hear you were able to enjoy it.

@shared thanks! Yeah - it can be quite difficult - if you were able to get any 'matches' I would definitely count that as a win!

@nash haha I wondered if I would see many similar games! I hoped the AI element might help it stand apart. I like the portraits better as well - though sometimes I felt both are needed to answer the questions fully. Definitely wanted to have more dynamic questions, but it eventually fell out of scope. With 100 characters, all the work was easily magnified. However - you mention 'down right guess'-ing, but I'm not sure I understand. The right answer depends on the species, job, and personality of the character - and the same character should not come up twice. Did you experience this? - just checking if there is a bug I need to investigate

@wizcas That's so kind of you! I'm glad you enjoyed it! Not sure if it is obvious - but the text (their 'bio's) are AI generated as well - so hopefully their grammar and whatnot is good enough!

@grandblood yeah haha I was shocked how scary some of them came out - and some had me laughing out loud! For me, the best part of working with AI for this project was little unexpected moments like that.

Speed Dating Fantasy by ugly_robot 2022-10-03T20:01:22Z

@nash Ah! I see - thank you much for the clarification! It could be the correct answer if the second portrait was also a vampire - thus also wanting blood. There are 10 vampire characters who would find 'blood' a good gift - and 90 characters who prefer something else. Thank you again for your fast response!

@organicpencil Yay! Glad to hear it ๐Ÿ˜Š

@davidbradbury and @hotaloca yeah - I struggled with how to do player input for the game, I started with just two simple buttons to click, but wanted to add a bit of spice to make it more arcade-y / engaging. However, when adding a more complex minigame to play, it became too difficult, so I had to scale back to the easy-ish (but somtimes annoying) broken hearts. Thank you for playing!

@cmaujluk I'm flattered! And glad you had fun!

@tygrak yeah, the music was a shocker for me too - I had expected the audio to be the least interesting part (as the 'bad' portraits were entertaining, but if the music was 'bad' - it would just be grating) - but the result I ended up with was quite charming. Especially intriguing, as solo-piano music is often considered one of the more 'soulful' genres (if that makes sense). As a piano player, I had originally intended to record myself - but decided to see if I could work in another AI - and I'm sure it did far better than I could have managed!

@hotaloca I love the idea of extra images of what the person likes to do... I wish I had thought of that!! Thank you for playing and thank you for your comment!

Also to @davidbradbury, @tygrak and @hotaloca I wish I had time to implement a 'relaxed' mode that gave the player much more time to read - I will definitely keep your comments in mind if I revisit this! Thank you for the feedback!

Speed Dating Fantasy by ugly_robot 2022-10-04T00:10:54Z

@triangle-point yessss I'm so happy - I was hoping someone would find a favorite creature - Borzgor is quite the choice haha

@slef hey you! :heart: :heart: :heart:

@kuboxxxxx haha yeah - If only the theme was 'every 20 seconds' amIright? Thank you for playing! I'm glad you had some fun

Speed Dating Fantasy by ugly_robot 2022-10-05T14:26:09Z

@phillip-scott Thanks! Yeah, I was hoping combining the AI with a bit of dating-sim with a bit of arcadey-puzzley would help capture a slightly wider audience.

@mortiss haha thanks! That's a great way to see it :wink:

Speed Dating Fantasy by ugly_robot 2022-10-05T18:48:54Z

@tobiasd Thanks! And yeah - if I get into the same situation again in a future jam, I will push hard to implement a 'relaxed' mode (though, I suppose it will be a while before we have an time-limit based theme again)

@pietrek Thank you! Glad you enjoyed it

@mbrezu Thank you! And nothing is generated during gameplay, but all of the AI content was generated during the jam. Portraits were local Stable Diffusion (apx 8 hours overnight, each character creating 3-5 portraits, with me selecting the 'best' for each), the bios are from api calls to GPT3 (generated 200-300 letters for each character, editing down to only the most important sentences - adding bits here and there for continuity), the SFX were edits of Google's NSynth, and the piano music is from AIVIA, and some visual assets (like phone BG and broken hearts) were from Dall-E.

Links to the tools used are in the entry description and happy to answer any other questions!

Speed Dating Fantasy by ugly_robot 2022-10-10T19:16:56Z

@peachtreeoath Awesome! I love that you were able to put your own spin on the gameplay - I hoped that people would rely on the more fun image guessing hip-firing (part of the reason the image has the screen-real-estate that it does). But the bio is there for any players who might get frustrated without enough info to fully decipher on image alone. I do hope that these silly little games play some small part in getting all of us more comfortable/more familiar with current-gen AI - its prowess AND it's limitations. One day, it will be very important that as much of the public has possible has a good grasp on AI - better to start 'getting a feel' for these systems now. Glad you had some fun and really appreciate your comment!

@dgspitzer Thank you! I'm glad you found it interesting - especially coming from you! I love '10 Second Magic Artist' - which frankly is much more impressive than my silly dating game, haha. I'm really glad you were able to find a way to provide direct interaction between the player and SD. Feels like humanity is standing upon a great precipice, and though we cannot see into the darkness below, I cannot help but dream of the beauty we might find there.

@lorwon Thank you for your comment! I'm really happy you were able to find the humor in it - some of the portraits had me laughing out loud as they were generated. If they made me giggle, they went in the game!

@hare-software Thanks! Good for you - guessing on portrait alone shows a keen eye and (perhaps ironically) some well tuned personality-instincts. Or, perhaps, a good perception of how we take photos of teachers vs musicians vs builders, etc. A subtle but interesting difference!

@shrillwhip Thank you! I hope all my games come out a little bizarre ๐Ÿ˜‰ And I would love to see a more polished version - I may even revisit this myself, but I would not be surprised if a more serious studio doesn't get to it first. In the not-too-far future, I'm certain we will have live conversations with in-game text-generation AIs - deep, personal, and dynamic chats. Dating sims may get to it first, as for that genre, it has perhaps the highest impact on gameplay, and they can 'focus' their dev time there (rather than, say, an open-world-RPG. They will eventually utilize it as well- but they will likely not be first). Of course, this is all just the ramblings of a non-expert internet stranger, so take it with a grain of salt.

Speed Dating Fantasy by ugly_robot 2022-10-11T00:17:10Z

@grizwhirl - interesting, I've not heard of the 'Tinder of Eberron', and googling is getting me tons - is this a game? Something from the D&D setting?

Speed Dating Fantasy by ugly_robot 2022-10-17T02:43:17Z

@langotriel thanks! Yeah, I really like that jams can be a place to experiment with cutting edge tech - making silly games with what may become important stable tools. And yeah, haha, there are certainly some unique looks among the suitors

10 Second Apocalypse by TexelProto 2022-10-03T16:27:15Z

A really great idea - and the 'gets worse' effects are really well implemented! Just too difficult for me - I did manage to get a little crafting, but once the enemies start to pile on, it seems unlikely I could dispatch them fast enough to get any more resources. But it is clear an astonishing amount of work went into this! For that you should be very proud. Really loved all the different enemy types - especially the corrupted tentacles.

Sally's Scribbles by Enjl 2022-10-04T14:17:04Z

This game was so well made! All the little details made it wonderful: the fact is scrolls through your days work, the polish and charm in the backgrounds, the wonderfully cute character design - all add to such a wonderful game. Turnip businessman? Sports vampire? Gym-bro car cyclops? I love them all! Adding colors to her palette was a great move - a fantastic way to iterate on the gameplay. As a programmer, I am racking my brain to figure out how you did the recognition of a 'good' image. If you are willing to post the source code, I would love to take a look - or even just a brief comment would be well appreciated. If not, I understand that too.

All in all, fantastic job!!

Demon King Wizard's Hat Escape by Spiritw 2022-10-05T14:13:58Z

Very fun! Really cool you were able to figure out so many different 'magic spells' for the hat - totally unique! I loved the little skeleton guys - so spooky and cute! Also, the background is actually just beautiful. Well done!!

Demon King Wizard's Hat Escape by Spiritw 2022-10-05T14:15:11Z

Who needs the hat - skele dance party! Screenshot 2022-10-05 101422.png

10 Second Traffic by Grandblood 2022-10-03T15:33:25Z

Really cute and fun game! Played it for quite a bit - love the little player's choice in how to increase the difficulty. Great job with the audio and styling as well - the limited color palette really pops and gives the game a very distinct flavor. The realization that cars can come 'off' the lanes and slide about - a wonderful moment. Also, can I say, when you die and your little flat boy just gets repeatedly run over - disturbing, but very funny!

Pillagers Plague by bcollins0000 2022-10-03T14:41:54Z

Loved this! Very well done. It's actually a pretty genius twist on tower defense - it means you can't rely too much on placing every tower upfront, but it does give you a fair (but challenging) amount of time to slap down some late-towers in response to corpses piling up. Very happy to see the level change in the middle - oh, and loved the end screen! The character graphics were especially well done - the little zombies were kinda scary and kinda cute! Great job!

The Cursed Tart by Ilari 2022-10-03T16:52:15Z

Ah, yeah, sorry - it is triggering Windows Defender which deletes the exe quickly Screenshot 2022-10-03 125119.png

Elos - a progressive third person fighter by Appleplectic 2022-10-03T15:03:32Z

Fun! I really like how the music cue can be used to tell when enemies are spawning. I wish the progression was a little faster at the start, but I do like the tradeoff of spending cash to stay alive but also progress. Good job!

Space Platformer by Salmoneer 2022-10-05T14:02:33Z

Very cool idea! Could not get past jumping back and forth up the corridor myself, but had fun trying! Nice to play a classic platformer with the challenging timed elements. Well done!

Cyber Samurai by Siyuan Guo 2022-10-05T15:01:36Z

A very cool idea! A bit too tough for me - but I had fun trying! Very into cyberpunk aesthetics right now, so it was awesome to see such a cool futuristic world represented in the jam. The title screen and character art are amazing - well done!

Bills to Pay by Rinkuji 2022-10-03T15:53:34Z

Wow! A crazy amount of depth and content for a jam game. Really loved existing in this world and helping Billy fight through the constant charges - almost like a twist on Stardew Valley - what you escaped to the mystical forest but still had debtors calling? This game has a ton of details: the occasional multiflower the little birds on stumps different replenishment rates for different tasks being able to double-fertilize for faster gardening Yeah, a really wonderful game - glad I was able to beat it!

Collect in 10 by dUmMy432 2022-10-04T16:16:55Z

A fun little game! Some very tense moments trying to 'thread the needle' between off-color mushrooms to get an extra point. The SFX were nice and peppy. Well done!

Cockroach Hooray by NickPick 2022-10-03T14:33:17Z

This game is awesome! A simple but wonderful idea excecated very well. Fits perfectly with the theme, and was shockingly engaging. The 'visibility' effect in the dark was done beautifully (as someone who has had to implement one in the past). If you are able to make more levels, let us know - I would love to play more (I agree some easier ones might be good too as an introduction)

Power Balance! by deadpixelmadclock 2022-10-04T16:09:49Z

Such a cute and fun game! Quite difficult - but I was so engaged with the play, I couldn't give up! I finally won, and got to dance along that wonderful music. Once you get a handle on your character's movement, and the bosse's 'attack types' - it is very doable - but still challenging - game of cat and mouse. Swapping between frantic falling-to-dodge and then climbing-while-attacking made for a great rhythm of gameplay. The character's were very cute, and the visual and sound effects satisfying and crisp. Wonderful job!

Sunfall by chemicalcrux 2022-10-03T15:29:49Z

Wow! What a well made game - fun and addicting in all the right ways. And a truly shocking amount of beautify and polish! I really liked some of the subtle additions - like the 'meters' score gently pulsing when you reach an noteworthy number - or the melting disintegration effect as blocks fade out. The Shepard's tone creates a uneasy feeling that really serves the mood well. Incredible job!

WorldFlip by helluin 2022-10-03T16:57:07Z

Great little game! Some pretty cool moments - clearing out enemies going down a corridor, just to pop back to the other word, then fight new enemies coming out! Created some really nice bits of gameplay where you are running to try to get just a chest just in time. An excellent idea that was very well executed. Good job!

10HEAD by zimonitrome 2022-10-03T16:01:35Z

Very fun! So wonderful that people are able to find new, exiting twists on classic, arcade-puzzle joy. Really enjoyed my time with this game - satisfying, cute characters, lovely little tunes, and highly engaging. Really great job! Screenshot 2022-10-03 115934.png

Timeslime by asbjorn 2022-10-04T13:44:12Z

I really enjoyed my time in this mind-bending and inventive game. The polish was off the charts - the visuals especially creating an instantly satisfying and engaging setup. I think there are a few 'games' that could branch off from here - maybe one where you are able to edit your movelist somehow, and are doing so to react to more dynamic enemy placement - or one where you always start from the center, and are perfecting a more rhythmic set of choices - with the ability redo your. Perhaps the best thing about this game is how much depth is hiding within such a well-made little entry! All-in-all - super enjoyable, and I will definitely keep this game in mind when developing mechanics in the future. You have inspired me greatly, and should be very proud!

(In some way, it reminds me a bit of my first jam game oroboro, which also used a 'compete with your past self' - though your game is much a more beautiful and spectacular first entry!)

Out To Pasture! by RaspbarryGames 2022-10-04T22:34:08Z

Beautiful graphics! A lovely character - and really cool you got a spherical movement system working! Well done

LD53 — Delivery

Dave's Pizzas by OddballDave 2023-05-03T18:19:41Z

The details here are so satisfying!

The crunches as your fender drags along the hard sand, the sproingy glowing pizza icon, the humble shrugging grin from the downtrodden folk we deliver to - all if packs a punch!

Something so dystopian and yet so heartwarming about a minimum wage driver trying his best to meet impossible standards - while literally every other element of society has collapsed.

The game feels amazing - there is so much joy in bounding over the gentle hills and wrangling our sloppy little vehicle to skid-out infront of the shop, hurriedly load in some zaah, and race off to the next customer. I'm sure you could tinker with the physics endlessly trying to get the truck to feel just right - but I like it a little off-kilter.

Really amazing entry, I kept coming back for more!

And now what ? by Nicso 2023-05-01T19:41:17Z

This game is so dear to me! I am absolutely drooling over the art style - I want to visit this world so badly.

The gentle, impressionistic shading, the lovely aging architecture, and the little hints at world building through our outfit, and through the enemies.

There is so much to love: * Our adorable intrepid character! * The rhythmic sway of the camera as you walk across each plot * The soft shadows below the boxes * The warm glow and flicker of the sign * the box-building's sign being a little hint * How you give depth to the buildings with repetition - looking through the windows is so satisfying! * The gratitude of the stones * The clean backgrounds, and consistent color pallet * The enemies are so imposing and so juicy - such a well thought out design! heart.png ;)

I played it through several times just to savor the sights and the music. You draw all this in <48 hours??? You are truly an artist!

Signs of Corruption by seurimas 2023-05-01T19:09:47Z

I love this vibe! I can't attest to understand the mechanics well - but I think I enjoy that. A bit of mist, strange, dark dealings in the night, not knowing what strengths I wield - I think it fits the mood of the game very well. Makes me believe I am tinkering with some old and forgotten DOS game - which may hold bizarre powers untold.

Love the audio, the graphics style serves this type of game very well, and the use of runes for usernames is a very creative touch! Well done

Terror in transit by tinykidtoo 2023-05-03T18:12:59Z

Wow, this is crazy ambitious! The voice work, the visuals, the mechanics, the level design - I didn't think such a deep game could be made in a weekend! I really like the drone view idea - I wish I had more opportunities to use it, it worked well, and just felt cool to operate.

I had a lot of fun, switching between short sprints, and tense moments peeking behind the curtains. Well done!

RUCHKI by katamary 2023-05-03T18:40:32Z

I absolute adore the aesthetics of this game! The clean, melancholic, charmed look of this world was an absolute treat for the eye. I am envious of your 2d art skills - and your dedication to such a strong visual language. The three color scheme never looked so stunning!

The controls are so innovative - and pose alot of interesting problem solving to the user. The agency being separated from the camera, the hands continuing to move and swing even without my 'possessing' them, and the springy, uncontrollable nature of each toss encouraging the player to 'catch' each throw - rather than letting the letter land.

Really innovative gameplay, I was super happy to see such a unique approach.

And the audio is 1st class - the sfx were delightful, and I could listen to that soundtrack all day

I was only able to beat the first level, and after much effort - even without any hearts. However, I greatly enjoyed the game, and would love to see it developed further.

RUCHKI by katamary 2023-05-03T21:25:41Z

@katamary very happy to hear there will be a post-jam update, I look forward to playing it!!

Watching by Jajo 2023-05-01T19:18:35Z

Same issue: java.lang.UnsupportedClassVersionError: Main has been compiled by a more recent version of the Java Runtime (class file version 55.0), this version of the Java Runtime only recognizes class file versions up to 52.0

I'm using Windows 10, Java 8. Hopefully that helps? java.png

DroidDash by Hanaindiana 2023-05-04T00:50:43Z

This was so fun! I am shocked at how much art and how much voice recording you were able to do - I could never tackle a genre like this, yet you pulled it off so well! I loved the twist of 'learning new sounds' - such a cool addition to the 'tools' of a point and click, and allows the user to think differently about how to interact with the world, just to elicit more audio

The humor really caught me off guard - I loved it! Everything about this game is so charming. Well done!

Postal Town by FreezedIce 2023-05-02T17:52:35Z

Wow - the polish here is breathtaking. I am having a hard time finding words - truly award winning entry here.

I played several times, just to sink into the beautiful, soft aesthetic you have so perfectly crafted here.

So many wonderful touches - each asset was so lovingly rendered with a consistent, tactile feel - everything from the score icons to the background envelopes just exhales a sense of comfort.

Puts me right back to the release of New Horizons.

Also, you managed to take the classic graph-solving mindset and turn it into a relaxing and fully-engaging game loop - a total act of game design wizardy to make something so familiar and 'banal' into such a charming experience.

I will definitly be showing this game to friends, and only wish I could poke about the source code myself. I can already tell I will be inspired by this game in the future, and count myself lucky to have played it!

Fertility Island by Tomรกลก Selmeci 2023-05-01T18:59:04Z

What a fun game! Love the ebb-and-flow between gently floating above the quaint village - to dive-bomb the infant into the ground! Creates a very fun gameplay loop - that somehow manages to be cozy and relaxing, but punctuated by moments of intense challenge.

Really glad you went with the soft ukulele and wing flapping noises when locating a house - very pleasant mood. Enjoyable to just live like a bird for a moment.

Also - the baby whining when you 'lose' crack me up. And your instructions / itch page look fantastic! Super polished

Overall - you did a fantastic job, a truly wonderful entry. Excellent work!

Last Supper Shuffle by magus77 2023-05-03T21:53:43Z

Great work here! A very interesting take on 'delivery' - one I am glad to see. I enjoyed just picking up your excellently crafted food assets, and exploring this haunting, empty death row complex. Really cool vibe just standing in that hallway and looking out the one window to the shadowed mountains beyond.

I wasn't quite able to get the first meal to register, but I had fun nonetheless. Great work!

That one time I became Merlin's apprentice and was tasked with destroying his... by manmantas 2023-05-01T20:45:26Z

Wow the models and level are jaw-dropping! Amazing job - the characters especially are oozing with character and polish! The butt-crack on the ogre, the idle searching of the blunderbuss-goblin, and even the targeting reticle are all so lovingly crafted.

So funny watching these precious items zip around me frantically as I battle it out. The lore is hilarious to!

As others said the feedback and combat mechanics could use some work, but I greatly seeing this lovely little dungeon!

The Curse of Sentience as a Delivery Box by vfewa 2023-05-02T21:12:33Z

Very cute! The models, lighting, and perspective of the game make a fantastic, cozy, diegetic experience. I liked that every physics puzzle was unique, and would be very interested to see what you could do with more time. Well done!

Planet Quest by Corporation 2023-05-03T21:23:12Z

Ahhh such a refreshing entry! Well balanced, polished, a feast for the eyes, and a complete, succinct experience!

So much love clearly went into this project - I adored all the enemy designs, and had a tremendously fun time learning each of my tools, and deploying them in just the right orientation to form an impressive bullwark.

\- of course, until my capitalist masters left me for dead, that is!

Right at the end, that epic flood of enemies was just barley what I was able to keep up with, giving me the joy of calling successive laser sweeps and a satisfying hail of misses to decimate their numbers. The perfect amount of challenge for our final showdown!

Using the 'deliver time' as a core aspect of the difficulty was a genius idea, and shows what a strength the theme can be when considered carefully - excellent work there.

And the color pallet can't be praised highly enough - it gives such a distinct, harrowing beauty to this game that perfectly fits the themes and pace of gameplay. Zipping up to the mothership, leaving the gentle pastel hills and atmospheric music below, and witnessing the industrial, grating might of the corporation that sent me - it just works wonderfully to deliver that emotional impact.

"Who is the _real_ enemy", as they say.

Astonished to see this was 'compo'. A brilliant entry! I enjoyed every moment of it. You should be very proud!

Shattered Reflections by Perrin 2023-05-02T21:31:35Z

Very cool! Loved the ending. The art is exceptionally charming - the little curl in our protagonists hair being mirrored on her shoes was my favorite touch. A lovely short story with beautiful visuals and a nice soundtrack to boot! Well done!

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-02T01:10:43Z

Absolutely adore this game - deeply impressed with how balanced you were able to make it, and in such short time. A friend and I worked together to craft the perfect deck to defeat the king, allowing us to explore several mechanics and engross ourselves in this well polished gem of a game.

Excellent work! You should be very proud!

The Simple Life: Expedited Edition by Somniac 2023-05-01T20:05:15Z

This game is such a joy! I was open-mouth guffawing the whole time. Fishtailing through the pumpkins - backwards, doing donuts in the cabbage patch, petal-to-the-metal carving my way through the farm. 'Simple Life' indeed! So glad to have a reset button, more than once I torpedoed myself out of bounds.

A hard days work to deliver 4 crops lol. Deeply enjoyable, well done.

Also! Can I ask, what did you set Unity's build resolution to? - the [embedding guide](https://ludumdare.com/resources/guides/embedding/) recommends "948x533" - but with the WebGL border thing, mine seems to be a few pixels off, even after trying to shrink it a bit. You seem to have gotten it perfect - what did you use? Thanks!

Deliver Them From Sin by ugly_robot 2023-05-01T01:00:37Z

@lathomas64 thanks! Haha yeah I choose which 'pun' for delivery to go with... so I did them all!

Deliver Them From Sin by ugly_robot 2023-05-01T05:17:27Z

@triangle-point Thank you so much! I'm very flattered :D Happy it brought you some fun!

Deliver Them From Sin by ugly_robot 2023-05-01T19:11:29Z

@firebelley Thank you! Yes, when programming it out, the addition of the punch and the dive/slide really made the game click.

@fersyvanderzee Thanks! Glad you were able to finish - well done!

Deliver Them From Sin by ugly_robot 2023-05-01T20:10:21Z

@unfinished632 thanks for trying it out! There is an end - but I certainly don't blame you, it can be pretty tough to make it there!

Deliver Them From Sin by ugly_robot 2023-05-01T23:56:06Z

@seurimas haha very well put! And yes, I definitely struggle animations - learned alot this jam though. Thanks for playing!

@klasw Thank you! This jam I tried something new - step #1 on Friday night was to choose a color palette, even before I really knew what the game was. I didn't always stick to it, but it feels like an easy 'hack' to make the game feel a bit more wholistic and polished - without any real work. Glad someone noticed!

@lillatorp Thank you so much! Not to long ago, I got a manga called 'Blame!' that focus around an unending brutalist city - the origins of which the inhabitants have long forgotten. My game doesn't really "look" like the world of 'Blame!' at all - but maybe it has a hint of the same flavor. I didn't realize this until I read your comment! So thank you for that :D (Of course, the 'real reason' the buildings look the way they do - is that 2d boxes are easy! Haha - but I'm glad it has a bit of emotionality.)

Deliver Them From Sin by ugly_robot 2023-05-02T03:50:31Z

@dishwand thank you! I'm flattered. Yeah level design is definitely a muscle I need to flex more. I'm glad you were able to get a sense for how to combo with the move set! Thanks for playing

Deliver Them From Sin by ugly_robot 2023-05-02T17:41:26Z

@brandon-campbell That makes me very happy to hear! Yeah this was my first jam game that I did not get bored of while testing, haha, a little bit of the 'speed-run-ability'. Also, I loved 'Delivery Champ' - funny to think both of us were making little pixel-art-babies this weekend haha!

@manmantas yeah I struggled with having the camera pull back far enough to see what was coming up, but not so much you lose 'precision' on where your character was. I think you are right, though - I left it a bit too pushed in, or I should have re-balanced the jumps and whatnot after to accommodate. Good lessons for next jam! Thank you again for playing and your kindly worded feedback!

@nicso and @jimmybobb Thank you both! - and you both are definitely right, I should've laid out the controls differently. My S.O. was having the same trouble - but then switched to controller, and was able to get into the groove. Next time, I will leave space to jumping! Thank you for playing!

Also @nicso good spot on the animation speed - it was subtle, and though nobody would notice. You have a keen eye!

Deliver Them From Sin by ugly_robot 2023-05-02T21:15:00Z

@paulajulija thanks! Yeah I am definitely no artist, but it is nice to play around with new styles. Thank you for playing!

@made3 Haha thanks, glad you got the hang of it. Maybe next jam I'll have to see how hard custom keymapping is...

Deliver Them From Sin by ugly_robot 2023-05-03T02:03:54Z

@obe-dot Thank you! I loved Delivery! NYC - two chaotic city games!

Deliver Them From Sin by ugly_robot 2023-05-03T18:03:39Z

@yoddaa thanks! I appreciate it

Deliver Them From Sin by ugly_robot 2023-05-04T00:53:31Z

@zungryware Excellent feedback! I agree with each and all of your notes. Thank you for taking the time to play, and the time to offer some great suggestions. I am glad someone was able to give a go with controller - and d-pad support especially is something I totally missed, I will absolutely keep that in mind going forward. Thanks!

Deliver Them From Sin by ugly_robot 2023-05-14T02:55:07Z

@neo97 haha thanks! Love my ugly. And I already said it before - but it bears repeating, love you music, certified bangers

@terquey Thank you! Yeah, definitely had some old-flash-game nostalgia in my blood when coding it. Definitely need to work on my control schemes, but hopefully getting a little better each jam! And yeah, I toyed with checkpoints just before each baby - only a little too late into Sunday to make it work. Thank you for the feedback! Cool to see what is most important to folks

@zwodahs 3 is very good! It is definitely a tough game. Well done! It was originally random, but I make it more linear to lower the difficulty haha - or atleast an attempt to. Thank you for playing!

Deliver Them From Sin by ugly_robot 2023-05-14T03:09:50Z

@olddog thank you! I appreciate you playing

@moebiusmeow I appreciate the complement! Thank you very much for your feedback - made my day! Great job on getting to the end! Well done!

@falk-hoeppner thank you!! I'm normally terrible with animations - I definitely tried my best here. Still not perfect by any means, and as always, a little ugly ;3

Deliver Them From Sin by ugly_robot 2023-05-14T03:31:05Z

@oddballdave Thank you! Yeah - controls need more work for sure, but I'm glad I was able to squeeze in a little bit of movement complexity. All my visual choices end up 'interesting' haha. Thanks for playing!

@zefphyer I'm not sure I get what's going on either! Haha - but I'm glad you were able to beat it. Well done! No easy feat. Thanks!

@firespike33 4 souls is very good! Well done. He actually does exactly what you say, haha - but definitely the 'lava' becomes the main enemy, just because I did not balance well enough. Frankly, looking back - I'm not sure there should have been lava at all, maybe just the delay as you have to jump back up. Again, all lessons for next time. Thanks for the feedback!

Deliver Them From Sin by ugly_robot 2023-05-14T03:32:08Z

@snakemuho well done! Excellent job 100% the game!

@thomaslebel thank you haha - catching is definitely hard, but it's just for style points (and to save time) - they land on the ground just fine. Thank you for playing!

Deliver Them From Sin by ugly_robot 2023-05-18T18:45:45Z

@bluedandelion 'whatever the hell" indeed, haha! Glad you enjoyed it - thank you for your comment!

Deliver Them From Sin by ugly_robot 2023-05-20T02:14:08Z

@linus-lindberg Thank you! And yes - I agree. Music is always tough for me, being in the compo. I really don't compose outside of jams, haha, maybe I should do some practice now! Thank you for your feedback and for playing!

The Silver Fleet by KyleTheCoder 2023-05-02T00:15:22Z

So cute! I love this!

I really enjoyed the art style - spunky, cartoonish, and it reads very well! Between the swell of the ocean and the cannon smoke - it really does create an adventurous feel!

Watching blackbeard tumble off into the ocean brought a big smile to my face. And the ghost-ship twist! So fun!

I really like how the rope-swing and ball-jumps were telegraphed with the arrows - very well done.

Excellent job!

Drop Dead Delivery by Martta 2023-05-03T21:33:48Z

This was such a cool entry - I really liked the interplay between the limited ammo, and using the melee to give myself space. A stunning amount of mechanics for a jam game - between the defensive rolls, the upgrade system, and the 'capture point' deliveries - they all blend together to make a great experience!

Love the vibes - that creepy ps1 style mixed worked so well with the stretched faces, a very cool effect. It was very enjoyable just dashing about that map, getting to explore the little areas. There were some cool encounters at the choke points, or when you could roll into a ditch, then had to navigate your way back out.

And that stereo audio slaps! That kick drum has some real punch, love it!

Excellent job with this!

Delivery Champ by Brandon Campbell 2023-05-02T00:19:02Z

Very fun! A punchy, easily understood, and quite satisfying game.

Very silly idea - 'hyper-realistic' indeed! Surprisingly addictive, trying to optimize my route between patients, and lock down a rhythm to accurately pull the correct direction.

Between the sfx, the particles, and the color palette - this game is very juicy! It feels fantastic to play.

Great job!

Lonely Train by Zeit 2023-05-02T18:07:57Z

Very interesting! I like the sudden twist there between two totally different game modes. Cool idea! Reminds me of 'Oregon Trail' - always like having to make those tough choices, juggling resources - and never quite knowing what is coming up next.

The art here is phenomenal, and so much unique work too - you must be an incredibly swift and proficient artist!

Very ambitious for a jam game! Well done!

Purrfect Delivery by Mashiro 2023-05-02T23:45:37Z

This game is incredible! A fast paced little puzzler wrapped in some of the most adorable, cleanest art I've seen. I could gush for hours about the vibes on offer - absolute top tier. Noting beats the off-kilter aesthetics of rainbow vista. And I love your sense of humor - "Best streamer is online" fuggen sent me for some reason.

And the 'crashed' symbol - equal parts hilarious and adorable.

Just looking at the itch page alone is a total joy - what I wouldn't give to have a little programmer cat icon.

Absolutely amazing entry, I enjoyed every second of it. An absolute blast! Clearly a powerhouse of a team - you should all be proud!

PRECIOUS CARGO (and some aliens trying to steal it from you) by jdah 2023-05-01T01:37:32Z

I loved this! Innovative idea, adorable little pixel art - and surprisingly deep interplay between the aliens attacking the truck, or attacking my defenses.

Also - the fact you were able to add little flora and fauna to flesh out the world - so fun! Nothing beats little retro dudes crawling around the screen!

Other things I enjoyed: * Transitions, animations, and UI were all very polished * The silly level titles :D * Felt well balanced - an almost impossible feat for a game jam - though I was unable to get to the later unlocks

All that polish, in compo, with no engine - insane. I almost don't even want to comment on that, lol. You mad lad. Excellently done! You should be very proud

Also - love your vids! Very happy to see you checked out ldjam. Hope it was fun!

The Mailman by Castitatis 2023-05-02T00:25:42Z

What a well-crafted game! So many nice touches! The font choice, the enemy variety, the little doggie halos - so much fun!

Lore was cute, and the title screen gave me a good chuckle.

I'm shocked this was compo! Very well polished, and a joy to play. Thanks!

The 50 Deliveries by Alexsandro 2023-05-02T21:36:06Z

Very cool! A bit of a spooky vibe fits this game well - jogging through the streets, trying to make all my deliveries. I really like the addition of using arrow keys for different items - a nice bit of gameplay, and keeps the player engaged trying to look at hazards ahead, while properly timing the fish-toss. Each piece of art is individually very well polished, and together they make the perfect endless suburb. (Almost liminal). Great job!

Ultimate Package by Triangle Point 2023-05-02T00:07:05Z

The level of polish - between the into animations, the slow roll out of dialogue, and the wonderfully rendered backgrounds - *chefs kiss*

I love this style of pixel art - so plucky, and easily readable. And the music is an absolute jam.

It exudes humor on all fronts - from the lore, to the NPCs, to the enemies. I love how the boxes come spilling out, jumping over top of each-other, trying to kill you. Ravenous! Very fun, well done!

Deliver Inc. | A Delivery Simulator by innocuousuk 2023-05-04T00:37:08Z

Holy crap! You implemented a literal whole sim game in a weekend?! I can't fathom how this was possible - everything from the art, a massive, map, to the driving mechanics, to an upgrade garage, to the mission system (!!!) was fully fledged. I kept expecting to be like "ok, well this part definitely fell out of scope" - but nope! It's all there!

And it runs on web too!

You absolute madlads/lasses, you rascals.

And our little friend up top has some real shmooves! He got in the way of the arrow indicator a bit, but it was worth it to see him bust it down.

All in all - a wonderful experience. I may not have made much money, but I had a grand time cruising around this wonderful village. Thanks!

Sorting Center Savant by ZungryWare 2023-05-03T20:53:52Z

I had a ton of fun with this! Maybe the game I've spent the most time with. Love to see GameMakersToolkit referenced here - it shows! The puzzle design is excellent.

Level 6 was, in my option, by far the hardest puzzle - not from complexity, but because I was not fully introduced to the 'shielding' mechanic, and the decoy bin was more confusing because you had not used 'fake' components so far in your design.

But predominantly each puzzle rewarding, well thought-out, and fun! The assets are very well made - clear and readable. And each mechanic performs beautifully! Not a single bug, despite how complex the interactions can be.

Really excellent work!

DreamLoom by lillatorp 2023-05-01T20:24:14Z

Wow! What an interesting approach. There are some genius ideas in here: * Offsetting the rows, as alternating patterns are common, and the buttons are closer together to press * The oh-so satisfying click with every row * the gentle, soaring audio

Love the generated backgrounds - fits the theme perfectly, very atmospheric, great choice.

I can't imagine how you coded the vertical strands - hats off to you, I know it had to be a mind-bender.

This game nestles into its niche so well, I could see it being an every-day relaxer for those who 'click' with it.

I couldn't believe you had made this so quickly - I looked it up to be certain! Highly impressive. Incredibly well though out, and beautifully excecated. You should be very proud!

Baby Delivery Service by delauraen 2023-05-02T21:45:40Z

Awesome! Very fun little game. Loved the music, such a great tune, and the pixel art for our stork and babies was so fun and cute.

I did see the same bug others mentioned - but no matter, it is fun regardless. stork.png

Can I ask, you mention OpenStreetMap (with Blender) for the houses - I'm very interested in how so?

Overall, good work! I found it very charming!

Baby Delivery Service by delauraen 2023-05-03T21:24:53Z

@delauraen Oh cool! Very creative idea, good to know, and thanks for sharing! I will have to add that to my tool kit!

Delivery! NYC by Obe Dot 2023-05-03T02:02:58Z

This game is a riot haha - the sheer insanity of torpedoing my way across city streets with a cartwheeling train putting up chase - absolutely love it. Also, I'm a sucker for any game with grappling hooks - I love how you get a vertical boost on the first grapple, feels very nice. Excellent work!

PARCEL ROCKET by Braveskin 2023-05-02T18:41:37Z

A very challenging, but very engaging game! I can't imagine how tough it must have been to perfect the thrust, weight, etc. Very fun just to zip around on the drone - shocked you were able to add such depth in such a short amount of time! Combat was thrilling, delivering the gold was precise and satisficing, and the thrust sounds and effects were so powerful and juicy. Though I wasn't able to get far, I really enjoyed my time. Thanks!

Human Delivery by Unfinished632 2023-05-01T19:29:40Z

Oh my gosh - this game feels AMAZING! The controls are so satisfying - throwing the wheel to 3-point turn, fishtailing when zipping around a corner, playing chicken with the cops - so slippery and fun.

Very glad you gave us the 1st deliver to explore the controls, so much fun just to toy with and get the hang of. There is also an interesting element of sussing out more info from the arrow - watching quickly it changes, to get a grasp of how close you are, or if you might be 1 more block off.

I only wish it were harder - the cops mostly left me alone, but I liked the few moments the put up chase.

I can tell you had a lot of fun with the concept, the writing, and the post-processing too. Very well done!

Delivery Boy Island by Ducxss 2023-05-01T19:49:29Z

Very cool! A fun little mix of a classic platformer, and with some very cool ideas. I like the random placement of objects, and the enemy variety is phenomenal - especially the little spiked animals, very elegant design, communicating their 'twist' clearly. Of course, very jam game has a few rough edges, and I wasn't quite able to finish - but I enjoyed my time with this game!

Also, I spent longer than I'd like to admit just staring at this sinister fellah, haha: bear.png Love their design

Also the music is an absolute banger! Well done.

DETOUR by Nozomu57 2023-05-02T18:26:10Z

I am absolutely in love with this game design. It must have been such a struggle to get the rope-coding working correctly - but it performs perfectly, is very satisfying to use, and sets up some wonderfully engaging scenarios.

I can't gush enough about how much I adore the puzzle design here. Good puzzles are so time consuming, and nearly impossible for jam games, but yours feel so well crafted - you truly have a talent!

The way the wire pins to corners, allowing the player to only have to reason about a handful of angles at once, allowing them to solve the problem one step at a time - it just works so gosh-darn well. And the addition of the few agility-based elements? I loved every second of it.

Also - On the home screen - I recognize that friendly face! Love his design - traded his rose in for a deliver box! And the confetti and end screen were such adorable touches too.

The backgrounds are so wonderful to look at - such an excellent choice, providing a bit of a reference for the player to compare their lines and angles too.

And the music is a total groove too!

Truly innovative - fantastic work!

DETOUR by Nozomu57 2023-05-02T21:39:27Z

@nozomu57 โ™ฅ you are most welcome! You should be very proud!

Before Birth by Charlieorange07 2023-05-01T20:33:08Z

Haha a very silly idea - but surprisingly well made. Definitely has all the trappings I would expect from a cookie clicker, which makes it all the more funny when considering the 'beautiful creation of human life'. A very funny - and high effort - joke, which I always appreciate. Well done!

FORMIDULOSUS partus by highskies 2023-05-02T18:46:24Z

Very cool aesthetic! You pulled off that sense of retro unease very well. Reminds me very much of the creator 'Kitty Horrorshow'. Well done!

Watching Eyes by AylanJ123 2023-05-02T17:59:27Z

So much to love here! The UI design, the city layout, and the consistent color pallet gave a very strong aesthetic.

The map reminds me of 'Big City' from GMOD - if anyone is familiar. I had good fun just zipping through the buildings and exploring the limits of my range.

I very much enjoyed the quick battle I had with the illegal delivery drone - I wish there were more! Perhaps an indicator to chase them around.

Very well done! I love seeing games like this with a unique approach to movement, and a clear visual style. Great work!

Deadmail by vaps1k 2023-05-04T00:22:42Z

This entry just OOZES flavor and beauty! I loved the little game loop - swinging my scythe felt satisfying, and busily routing my way around town was fun - but mostly I was just enamored with this adorable world you created, and I wanted to explore!

The colors were so electrifying, and the lovingly crafted curiosities you passed by on the path filled me with wonder for this adorable underworld. Imagining what Ms. Mushroom house must think of the wizard tower, or why this citizen's yard is littered with steel crosses.

The music, sfx, and controls all played into that as well - delivering an enrapturing vista that kept my attention the whole time.

An absolute delight, and proof that a strong artistic vision can yield an excellent game, even on a short schedule. Well done everyone! gold.png

It's Cargo Time! by naganen 2023-04-30T19:59:42Z

Very fun! Loved the little engine noise - the truck controls very well, and the style is clean and agreeable. The little thrown boxes and newspapers are so cute. Also, loved the secret strat - jamming the truck through an alley! Well done

Eggs Delivery by yoddaa 2023-05-03T18:03:20Z

Haha very fun! I love that the chickens produce different amounts - that top right hen is an absolute firehose! Very well done

BeWarehouse by DetKewlDog 2023-05-01T20:50:33Z

Mmmm the sfx, outlines, background - all so juicy and satisfying. Could definitely get pretty frantic, trying to juggle packages, but it was great fun for the short runs that I had. I wonder if increasing the 'hitbox' for the packages, making them easier to grab, might allow me to squeak by a little longer.

Looks so fantastic - definitely makes me want to try the pixel camera in unity. Easy to learn, hard to master - an ideal game concept, very well made - and I laughed heartily the first time I dropped a mailbox 'package'.

Also - such a good name!

Package Sorter by MinMag_LP 2023-05-01T20:28:31Z

Very fun idea! I can feel the stress of this little sorting robot, trapped in the hot, noise room, as bags of trash and precious cargo flys past on the conveyer. A nice little game loop, very easy to pick up. Can be tough, tiring to slide-back in time for those red-packages - those made up the bulk of my mistakes. But I definitely had fun! Well done!

earthmover by dishwand 2023-05-02T18:57:17Z

Very nice! I'm personally not a fan of the 'rolling-cube' puzzles, but I did love your twist of adding the extendable feet - and I absolutely adore the world you created. Beautiful, serene, funny, and totally unique. I loved your water effect especially! I will definitely have to check out that mat/shader. Shocked this was a compo game - your art and audio and writing really came together to present such a wonderful little slice of life.

Jitto by osullivp 2023-05-01T20:08:46Z

A cute little enjoyable game. Happy to see such a loving reference to monochrome hand-helds, truly fits that genre perfectly. The splash screen is a great touch! A nice idea, well executed. Well done!

Same-Day Delivery by NEO97 2023-05-03T21:39:33Z

What a fun little entry! I can definitely see a delivery man taking his double-barrel to 'get his job back'. I had fun making my way around this little liminal slice of suburbia, admiring the textures, and taking out those poor little delivery pups, haha.

Visual style is consistent, and the game-loop enjoyable.

But especially... The music goes so hard!! This is [you](https://open.spotify.com/track/5lsSHzjyPrHU56JxGO6IRn?si=42f61263f8c14798) on Spotify, yes? New follower, for sure! Absolute bangers, love it.

LD55 — Summoning

Summoner Chess by seurimas 2024-04-29T00:11:41Z

Awesome and fun! Very satisfying to build a team synergy, and to learn the different classes and their abilities. I like how the undead/fairy/angel meshes with the support categories - felt well thought out and allows for solid, foreword thinking strategy making (which is, as many of us know, shockingly hard when designing a jam game). Thank you for the QOL - adding the speed-up ability, and allowing deleting of placed troops, etc - felt very polished. THe audio chirps were cute and fitting, and the spritework surprisingly well done for a compo. A really solid, all-around excellent entry. Great work!

Loved that you were able to fit the eldarfuthark in this game as well - I remember it fondly from a previous jam!

The Summoning of the Dark Forest by Tygrak 2024-04-15T13:43:36Z

I'd love the see this game in the enclosed, darkened room of an art gallery! Reminds me of LDS dream simulator. The audio adds greatly to the experience as well. It has such a nice way of leading the player (e.g. grass paths, gaps, etc) I especially loved the wave room, the parallax room, wingdings room. Something uniquely scary about navigating the void, afraid that if you walk off, you may never be able to find your way back. Great work!

Dungeon on Demand by ThePelranthean 2024-04-15T14:08:48Z

Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house? Sorry you didn't have time for more content. Thanks for submitting!

Summoning Circle Specialist by Jimbly 2024-04-28T03:24:36Z

I loved this one!! I flailed for a bit, trying to absorb everything, but I kept at it, because I knew there was an awesome game to be learned - and I was so right! What a beautifully simple set of rules and objectives that synthesize to such a complex and engaging experience. It makes me so happy to see a magic system that abides by an internal consistency, allowing you to summon the same demon with countless different symbols - but ultimately the demon's summoning sign _will_ have a certain look, by nature of its objectives. Of course, I don't need to explain it here - that's the whole point of the game - but I found it deeply satisfying to experience "discovering the science behind the magic" when drawing the symbols, rather than just "copying what the developer drew" (like in my game). Allows you to form your own heuristics and intuition about how the magic works - like a real wizard! I would love to see a similar system incorporated into a larger game some day - RPG devs take note!

I will admit - the portrait on the top left threw me, and it took me embarrassingly long to figure out hovering over the requirements - but even just fussing about was such a satisfying experience with the visuals and audio cues - so well polished. Does not feel possible for a jam game, this level of depth and refinement.

Yeah, I could gush about this game forever. You should all be proud --- wait --- just checked, THIS IS A COMPO GAME? Floored, absolutely floored. And jealous of your mastery. Not to mention your own engine. Flabbergasted. Gobsmacked. Amazing job!!

First Summon by MaxguN 2024-04-17T21:16:02Z

Loved it! The art is amazing, the writing is adorable, and it is such a cute and fun concept. Unfortunately, I was unable to finish the 3rd, seems there was some [kind of snapping issue](https://drive.google.com/file/d/18NWKnkTwZVNoZ-UU2RKAUmnxrMjGHABO/view?usp=drive_link)?

But I had a lovely time with it nonetheless, and am flabbergasted by high quality of a product you were able to produce so quickly! Branching dialogue, dynamic layouts, extra items to add to the challenge and flesh out the world - fantastic job!

First Summon by MaxguN 2024-04-17T21:48:48Z

@gwethelynn wow! Thank you for the fast response! After reloading, I think I'm seeing the items from the previous rounds remaining on the board (unless that is intended? - perhaps it doesn't matter either way, just wanted to give you a heads up incase it was unintentionally introduced during the bugfix) too-many-items.png

And PS thank you, haha, I could never hope to produce art as polished as what you have here - but I appreciate the kind words ^,^

Project Missionary: The Reckoning of Hizzokahpolis by moonlightbomber 2024-04-16T18:10:16Z

Nice entry! I think I may not be the target audience for the writing, as much of the context flew over my head (tureblue mother? Mansion basement full of farting clowns?). I didn't quite have time to finish - but the backgrounds were all beautiful, the art was very well rendered, and the music pleasant and varied. As I said, I didn't finish and missed some of the context - but from what I understand, I think the core message was ultimately about acceptance and being supportive to others, so that is always good.

One thing I should note - it seems work may have started on the game several weeks ago. Perhaps I misunderstand, but maybe the game was started a while ago, then put it away for a few weeks, picked it up again for ld#55? I think this is technically allowed by the rules, but maybe seems like it goes against the spirit of the jam.

I could totally be wrong about this - folks correct me if I am.

The Basis of All Creations by alaah 2024-04-15T15:01:40Z

Very cool! I point-and-click boot-strap summoning game. I love the atmosphere, and seeing my little spared guys sitting in the sun! Didn't quite get the last entry, but loved sitting in the ambiance! Great entry!

Colormancer by ildfuglen 2024-04-15T14:00:33Z

Woah!! This is awesome! I've never seen anything like this before! And props to actually introducing the player to the mechanics. The levels feel well thought out, and there are details that prove you were thinking very carefully about user-experience, especially cool given the medium (e.g.: the space behind the exit to prevent blocking). And there is just something so cool about watching the levels unfold, the inherent beauty of a complex mechanism from simple part. All of it to set you up for the wonderful endgame - lvls 7-9 = masterpieces. The smoothes puzzle game I've played in a while. Also the music fuggen BANGS! It's like commodore-phonk. I was head-boppn the whole time. Spotify?

Cubomancer by Spexxilove 2024-04-17T20:41:52Z

Dropping the cubes is so satisfying! Love bouncing between making small ones to take out stragglers, then getting a large group to flatten with a massive one. A very fun game - well done!

A small ode by fusionnist 2024-04-17T20:45:57Z

I love the visuals and ambiance! The underwater area was my favorite. I very much just enjoyed walking about and vibing to the beautiful guitar playing. Thanks for submitting!

Depths of Hell by pres2300 2024-04-15T14:40:30Z

Mini-doom! Very cool - only got to lvl2 (stacked fire demons are hard!) Thanks for the entry!

Bug Life by Human 2024-04-17T19:03:59Z

Very cool game! Beautiful and satisficing. I wasn't able to get too far - but I really liked using the 'wasp' selected as a kind of 'sniper scope'. This game reminded me of 'Remnant' for some reason - which is a game I love. I think you may have forgot to capture the mouse, so for those of us with multiple monitors, it would just drift outside of the game window (unless maybe it was windows defender doing something?) Either way, very well made for a jam game, well done!

The Magic Flute: Bee Proud of Me, Dad! by Carraka 2024-04-16T17:25:38Z

What an amazing game! I played the crap out of it, and loved every second. The heavenly music, the pleasant spin on cookie-clicking, the lighthearted atmosphere, everything. And don't get me started on the audio - soothing, satisfying, harmonious, and totally delivers on the dames desired experience of building an orchestra of simple critters.

The 'could we... ask after your mother' and final drawing of dad frolicking nearly brought me to tears. Fantastic work, A+ job to everyone, loved it!

Project Summon by Krash01 2024-04-17T19:20:48Z

Oh wow, this is awesome! I am really glad to hear you are pursuing this further, I definitely think there is alot of meat on the bones! I am shocked this is a compo game - a 1st person starfighter with a unique magic system and summoning mechanic? So cool

You picked the perfect symbol for the #1, so fluid, feels great to execute. To sfx are lovely, the little characters adorable, and the resource gathering is a surprisingly complex model. Unfortunately, nothing happened after I beat round 1 - I was really wanting to play more!

Some tips: * I think the player should have a small cadre of spells to assist in defending (a melee blast, a fireball, whatever). Of course, you wouldn't have had time to do this in a jam - but for a later release. * Of course, I'm sure you thought of having turret summons as well * Would be cool to have utility spells, perhaps for creating things like lamp-posts, fences, roads for you minions, etc * I think the 2 unconnected dots on the green spell were confusing - I prefer what you were going with as far as single, continuous sweeping shapes for the spells

Sorry, much of those suggestions may be obvious, I'm just excited to see where you go with this!

BTW Spell-drawing is also something I had in my godot game! May I ask, how did you do yours? Mine ended up requiring multithreading, and per-pixel comparison on the CPU (not the best way of doing it - I thought of a dozen different approaches, but had to go with what I could code up fastest). How does yours work under the hood?

Freezing Hell by Sozey 2024-04-16T19:08:56Z

Very cool! Effects were punchy and juice, the dash-shoot was satisfying, and the possession a interesting mechanic. I got stuck on the bridge for a different reason - if you kill the enemies, then die/respawn, there are no corpses there for you possess. But I was glad I restarted, so I could get to finish. I'm shocked this is compo! Those assets look so polished and bright, I thought for sure it was professional! Well done!

Underlings by Lexxio 2024-04-22T14:09:10Z

Very fun! Love the juice and the polish on show here. I wasn't able to make it too far - but I squealed in excitement when I unlocked the summons and was finally able to tackle the invaders head on!

Demon Keys by JulienLussiez 2024-04-17T19:23:53Z

So cute and so fun! Fantastic job with the art and audio, so much charm! Also seconding @rpgwanderer

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-04-17T19:22:10Z

Arg - same, unable to get past the start menu. 'exit game' works, just not 'start game'

Accio! by alanbrook 2024-04-15T14:25:59Z

Woah! What a clever mechanic! I'm really glad you let this simple sightline mechanism breathe. It really feels like a tool that other designers should adopt for their puzzle games. I had fun with each level - loved the devilish simplicity of lvl6, that one took me the most by far. Really intriguing game. And same question as @justuspan haha - thats you singing? Lovely voice!

Claws and Conundrums by LocksmithArmy 2024-04-15T13:33:51Z

This game is gorgeous! So many small touches that really sell the atmosphere - the lighting, the short DOF, dragging to turn pages - love it. After some light reading (and a few wrong guesses) I was able to save the town. Thanks for the submission!

Summoner's Basement by MnemosyneVL 2024-04-19T18:37:59Z

Beautiful game! And I love the voxel models! The wood texture is very pretty with the soft lighting. With my carpal tunnel wrist, I was not quite able to do the clicking minigame, but had fun nonetheless. Thanks!

Servant of Lord Doof by rainybyte 2024-04-16T17:50:06Z

Love the art and sounds! And a very funny idea for 'summon'. Wish you had more time to complete it - but thanks for the entry!

Servant of Lord Doof by rainybyte 2024-04-16T18:11:37Z

@kallico awesome! Glad to hear your still able to work on it!

Zoomancy by ugly_robot 2024-04-15T12:30:09Z

@nathmate Argg! Thanks - forgot to hit the 'public' button - should be all set, lmk if anyone else experiences any issues!

Zoomancy by ugly_robot 2024-04-15T14:14:37Z

@quadape and @paroxysmal Thanks and good feedback! Yeah, I was hoping to maybe add an 'overlay' where, once unlocked, you could click to see a desired pattern right on the altar, to make sizing easier. But alas, time constraints and technical roadblocks due to multithreading.

Wanted to have a vibe similar to those flash games where you combine elements. Some flailing around randomly in the beginning, but then slowly the player pieces together the 'rules of the world'. Hard to strike the right difficulty balance though.

@ghettobastler thank you! Yeah, definitely what I was hoping for

Zoomancy by ugly_robot 2024-04-15T15:04:37Z

@freamdev thanks! Sorry to hear about the mouse issue - what browser were you using, so I can test?

@jsmcag thank you! Yeah, I definitely considered a timer, but in the end I think I preferred to give the player time to explore and mess up. In a previous game, I had customers coming in with a timer, and the difficulty can be hard to balance. But I agree, would be nice to see a game like this with additional challenge. Thanks for playing!

Zoomancy by ugly_robot 2024-04-15T16:05:48Z

@freamdev really? Huh, that's what I'm using, strange - I'll keep an eye on it, thanks for the report

@locksmitharmy :D Thanks! Yeah, I'm certainly no artist, but I do feel like I am coalescing on a 'style' that is do-able for me, produces okay results, and allows me to make assets in a fast enough time. Late on Sat, when I was too tired to write usable code, I could sit and make little critters, which was nice. All the art is made with google docs, believe it or not. Don't know if that disproves or proves my point, haha.

Zoomancy by ugly_robot 2024-04-17T20:57:04Z

@pres2300 Thank you! yes, I spent quite a bit of time trying to make the knife moving juicy and not too taxing on the player (perhaps too much time wasted there, haha). Thank you for playing!

@owtuvammo yes, with more time, I think there are things a designer could do to make the game less tedious, but I definitely agree. Glad you had some fun, and thank you for the feedback!

@magnusfurcifer Thanks! yeah, I wish I had time to make it clearer, what 'zone' the shapes have to be in, and how the image recognition is working. Sometimes, the algorithm would give too much 'leeway' on one shape, causing it to interfere with recognition of a different shape. Perhaps it was silly to try to make a shape recognition algorithm for a jam game, but I'm never good at turning down an unnecessary challenge, haha. Thanks for the kind words!

Zoomancy by ugly_robot 2024-04-17T21:20:25Z

@gwethelynn frog-in-hat is an excellent choice, apprentice (Also, I think I just played your and @maxgun 's game - you are a very talented artist!)

@vortexb thank you very much for the kind words! I thought of the idea instantly after the theme was announced, and the second thought was "I'm not going to have enough time to give this idea all the progression mechanics it deserves" lol. Glad you enjoyed it, even in its current muted form

@perfectsquare Thanks! I was surprised how many sounds a sponge, a wet plate, and a water bottle can make, haha. I think this is the first time I've done recorded effects - fiddly, but fun. Yeah - your experience is definitely legit, the system definitely gets it wrong often enough - but it least it gets it right sometimes too! Haha

Zoomancy by ugly_robot 2024-04-17T21:23:33Z

@piero-pbes-studio ah, just so I understand - you mean 'hands-on', as in having more information about the symbols it needs from you? Or do you mean more challenge, like from a timer or score system? Or do you mean more feedback about how your symbol drawing is going? Or something else?

@kirass I'm flattered ๐Ÿ˜ณ thanks!

@1y1e yes, I'm so glad you were able to figure it out! Yes, it is not at all obvious, and I wish I had more time to explain things better - but at least you were able to get the full experience on your own! Thank you for playing!

@tata Yes, I would've loved to have added a hint system, that is a great idea. If only I had more time! But thank you for the feedback!

Zoomancy by ugly_robot 2024-04-17T21:31:21Z

@ghettobastler (Sorry, originally typed this out on your game - but didn't want to clog up your comments with tech details about my unrelated game)

Your answers totally makes sense! And I do really love the timer and resultant feel of your game, I played it much more than I 'played' my own. ;3

And for the image recognition in mine, there are 3 separate multithreaded 'proctors' that run in the background, each responsible for a different ring of the altar table. They each just 'brute force' checking their ring's possibilities, comparing the users drawn pixels, and normalizing with the # of pixels that the candidate symbol has. It works often enough (but not always), and is definitely not fast - which is why I had to go through the pain of threading it. The proctors are constantly updating their 'current best guess' and then provide it to the 'headmaster' when summoning happens, who combines them to a single creature. In fact, the 'lighting the 3 candles' helps slow the player down for a second, so the proctors can 'catch up'. (I wanted to do something diegetic either way, but it is also useful for the proctor system)

So yeah, going with the vector system was probs a smarter use of your time XD

Zoomancy by ugly_robot 2024-04-18T18:26:12Z

@piero-pbes-studio rodger that! Understood - thanks for the clarification

@p-r lmao! Task failed successfully!

@dissonance-generator thanks! Yeah, I really wish the mouse was a better input for drawing - its funny how experience we all are with using this input tool, and yet it is nearly impossible for most of us to draw with. And yeah, I like to think somewhere out there is a talking goat, and sitting atop it, a winged-sparking-frog or whatever, going on grand adventures together. Thanks for playing!

Zoomancy by ugly_robot 2024-04-19T18:31:59Z

@dishwand Thank you! The game actually does score how 'well' you drew each symbol component, then averages them to score the summoned creature. You might notice 'Perfect' vs 'Good' vs 'Okay' particle effects when you perform a summon and send it off to the client. I didn't want to punish folks harshly for getting Okay or Great - but for anyone who likes the completionist element, you can try to get more 'Perfect' summons. perfect summon = elated client good summon = happy client okay summon = satisfied client

@mnemosynevl Thanks! I'm so flattered you were able to enjoy it! Yes, the registering algorithm is far from perfect, and there were considerable tradeoffs to keep it fast enough for a web game. In fact - it is even possible that, as you got better, you drew 'too fast' for the algorytm to 'catch up'. You can press '8' on your keyboard to see the 'inner thoughts' of the algorithm, and notice that there is a slight lag between drawing, and the 'proctor' updating what it thinks you are drawing. The lag is less if you are on a faster computer, but can be noticeable on slower machines. But anyways - I am very happy you were able to have some fun with it, and enjoy the art/sounds. I'm certainly no artist/musician, and this was my first real time using godot - so I'm just glad I was able to finish in time! Thank you for your kind words, it means alot!

Zoomancy by ugly_robot 2024-04-19T20:07:13Z

@slef <3 thank you!

Sunrise by Bloketta 2024-04-16T18:37:39Z

What a uniquely wonderful experience! This game is strangely beautiful, in a totally different way to anything I've played before. It gives me some of the same heart flutter as mirrors-edge and hollow-knight, despite being (on the surface) nothing like those games. But there are so many pleasing details - the subtle beauty of a glowing san-serif timer, the ambient music that is soothing-yet-enticing, getting caught in the dark, and looking above you to use the starts to navigate, etc. The 'concentration-whispers' actually kind of make the player feel like a 'force-user' - much more so than a minimap or compass or other 'gamey' tools to solve the same puzzle.

Of course, as with any jam game, there are some areas of less polish. Once, I did untotunarly get stuck in a hole and have to restart (near the vines/telescope). But for the most part, this games artistry felt well above what should be possible in such a short time span. Well done!

Summon Iland!!! by rays 2024-04-15T14:32:27Z

Glad to see someone went with the 'multiplying players vs multiplying enemies'! I was too scared to haha. Love the drawing style! And cool addition to have ranged units, definitely changes up the formula. I didn't get to far, but it was cool to watch the teams duke it out. Thanks!

Hell's Company by Himiko Morena 2024-04-22T14:07:20Z

Very hectic and fun! I burst out laughing at the boss running at me the first time it happened - so fun! Fits the theme very well, and I loved the little details, like the bloody/scorched footprints and the cool silhouettes of the monsters we were to summon. Great entry!

Butler Beckoned by Brandon McDonald 2024-04-16T18:49:39Z

Very fun! Shocked you were able to create so much pleasing pixel art in such a short time! Same advice as others regarding dialogue and doorways, and I was unable to solve the mystery even after a few tries, but I had fun! Thanks for the entry!

STUPID LEGS by danmerey 2024-05-05T15:11:20Z

Adorable! Absolutely loved it. Well done!

๐Ÿ‘ S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity ๐Ÿ‘ by Shenoit 2024-04-29T00:20:01Z

Very fun and cute! Absolutely adored the art style - and this genre matches the jam theme to a T. Very solid entry - great work!

Would you still love me if I was a worm โค๏ธ๐Ÿชฑ? by samsface 2024-05-05T14:57:42Z

So charming, and an absolute blast!

Mass Move Minion Magic by obittner 2024-04-17T18:54:37Z

Lovely game! The sprites, sdx, and music were all adorable, and leanded really nicely to lightening the game. Som really innovative mechanic design on display - I especially liked the killing/resummoning mechanic being a part of solving puzzles, rather than just failing/restarting. Ingenious! Thank you!

Summon by jtwcslm 2024-04-15T14:52:15Z

"see someone that looks like you, run away and hide" - so cool Loved the environment storytelling, and the narrative! The art on the walls especially, gorgeous. 'biologically illogical' - excellent piece of writing. I got to 'night time', but couldn't figure out the lock combo. I couldn't hear the phone call well over the music, so maybe I missed something there - but I enjoyed exploring the operating room! Thanks for submitting!

6 Kadabra Resurgam Ocus by nathmate 2024-04-17T20:30:06Z

Very cool! Loved it - once I memorized the symbols, it was quite fun! The symbols have a kind-of harmony to them: fire = triangle, which sorta looks like a flame = 3 fingers pointed out kind like flames metal = square, like a block of stone = the "rock and roll" symbols water = circle, like a droplet

Surprising what cool symbols you could make with just a few shapes. I agree with others, with a faster draw speed and some more joice, this could be a truly engrossing game.

Thee are already so many cool details - like the wave pattern on the drawn symbol vs the clean lines of the guide. Or the the hands having an 'idle animation'. And of course, using the keys to map to your 'real world' fingers feels immersive and cool. I actually did a similar thing for my ld#50 entry iirc

Very cool game! Enjoyed it very much.

John's Visage by stmate03 2024-04-17T19:07:36Z

Very interesting game! And a shocking amount of polish too! The fitting dialogue sfx for the different characters, the font choice, the bloody text background and figures lurking at the back of the courtroom - I am shocked this is a compo game! Well done!

Hungry Portals by marleeeeeey 2024-04-16T17:47:17Z

I loved playing with the physics! Once I understood the mechanics, it actually generated some pretty interesting gameplay! Intentionally killing off extra versions of yourself to prevent the portal from getting them, surrounding yourself in a shield of rubble, going outside the map to ladder to the top and destroy your way down, etc. Maybe for the future, see about adding some more feedback for the player: having the portal change color as it nears death, sfx, etc - and then simplify the beginning of the game so players can get used to the cool mechanics (e.g.: spawning only 1 portal on the first level). I had alot of fun! Great job!

Eulerian Demons by ghettobastler 2024-04-17T20:09:58Z

Oh my god this is awesome!!! I am so glad I got to play your game - I saw your comment on mine, and love the direction you took yours. I had thought about using a 'point-to-point vector system' for mine, so I'm really glad someone ran with that idea (and such a talented game designer and artist too!)

This game works so well - the dexterity element, the classic puzzle feeling of making sure you don't 'run out' of adjacent points, and the snappy, satisfying feeling of watching the shapes 'snap' into being. It can't be stated enough how well your art and style fit this game - everything from the gently dithered background, to the pleasingly sketched sticky-notes, to the unified color palette.

And the demons themselves are, of course, ridiculously adorable, and immaculately rendered. I am immensely jealous that you are skilled enough to produce such high quality characters in such a short time. A++

Only one wish - I love the timer, and that you start simple with some easier combos before ramping up - but I wish I could 'start out' at the higher level. E.g., ramp up slowly with a tutorial, but then start again with a new timer, but higher level requests.

Yeah, this is easily one of my favorites, I kept playing over and over just to marvel at it - spectacular work, you should be very proud.

mouche(s)? by PieRo_PBeS_studio 2024-04-16T18:55:18Z

Very fun! The particles, the sfx - so crunchy and invigorating! I absolutely adored bouncing around this lil room and honing my book-chucking skills. Once you figure out the arc, it is a very fun and rewarding task of timing our shots (and not getting touched by another icky fly!) Really great work! Fantastic entry

The Demon's Service by Michael Macha 2024-04-15T14:36:50Z

Very cute! Loved the voices, and the effects. Good art too. A quick game, but I liked pressing all the buttons. Thanks!

Infernal Refreshments by MissingPixel 2024-04-17T19:30:40Z

So cute! Love the assets. You are a very talented pixel artist, and the game exudes charm - from the flying cans, to the little thankful phantasmal demon after each level. Only had time for a few levels, as each took me a long time between checking the cans and doing out the math, but it was a very cool little puzzler with an adorable theme!

Infernal Refreshments by MissingPixel 2024-04-18T18:21:15Z

@missingpixel Every day? Wow! Good for you - no wonder you're so skilled! I did a blender proj every day for a year (in 2021?) and it was a wonderful but taxing experiment. You post your daily's anywhere? Keep up the great art!

Press V to Summon by MobSlicer152 2024-04-15T14:42:38Z

This guy has ups! What a jump! Haha - thanks for submitting!

Outlast by Xer0bot 2024-04-17T20:51:10Z

Very cool idea! I like the challenge if shape recognition during the frenzied battle. Cool to be able to 'swap into' a shape you just killed, allowing yourself to dominate in this new shape.

Also received the same error I believe: ``` ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object o_Controller:

Variable .y(1, -2147483648) cannot be resolved. at gml_Object_o_Controller_Draw_0 ############################################################################################ gml_Object_o_Controller_Draw_0 (line -1) ```

Cool entry!

Sokoban Summon X by Zowie 2024-04-15T13:25:32Z

I loved this! The art style was charming, and the dialogue downright hilarious. I chortled the whole way through. And something so funny about my instant experience of stepping out of my car, and, casually, immediately, flipping it over with my bare hands and destroying it.

The gameplay actually had some very clever design - there is just enough room to maneuver, going off screen is 'disincentivized', but allows you to recover from mistakes that other games would force a game-voer (cornering stuff)

Also, something oddly satisfying about drawing with the bleeding corpse. I only got the imp ending - but if you ever update with sped up text, I'd love to play more! (I made similar-but-skippable dialogue system for my game godot game. Lmk if you want a code snippet - I can't promise artful programming, but happy to help)

Great entry!

LD56 — Tiny Creatures

Cheese It! by drinkycode 2024-10-18T17:14:06Z

Woah! What an interesting game! The 2d/3d perspective here is absolutely enchanting, not to mention the beautiful sprites and models. Very fun and frantic running around and discovering the special cheese abilities. There might be one or two mechanics I missed - but really enjoyed my time with this gorgeous game. Well done!

Let's Go to the Magical Frog Party in the Dark Forest! by Tygrak 2024-10-18T16:39:51Z

I loved this one! Such a slick, well built deck builder. Something about the dark, almost retro UI with the adorable frog illustrations really sold it for me. I built a lean, mean deck full of vikings and assassins, and trimmed any and all fat. Plus, had a nice celebration going with music and singing and party frogs getting on the dance floor. Enjoyed every second of it. Great entry!

Chanterune by Kerdelos 2024-10-09T22:46:39Z

This game is BURSTING with masterful design. The entire experience was so lovely, down to each detail - the echo that plays after I do, the notes from sequential bounces on the mushies, the first moment you light up a room, the realization that mushies can protect you from above - oh my god, what a fantastic little game. Every sprite is beautifully rendered, and the focus on strong silhouettes, a pleasing color palette, and bucolic theme made for mouthwatering visuals. The challenge was spot on, and I gasped with glee when we got to do a boss fight, combining all previous mechanics! As a lover of Majoras Mask, this absolutely warmed my heart. Hats off to each and every one of you involved in the process, masterful work!

Ducks on the Road by designernap 2024-10-18T16:16:23Z

Haha this was actually super cute and funny. I love that you actually paid special attention to making the herding interesting - the fact that the mother's radius is different than the ducklings, that they have a turn rate, etc - actually makes for some interesting mechanics. Plus, because the ducks were largely the same each round, you could start to 'plan a route' - using the food and your movements to puzzle out an optimal solution. I lost a few ducks to the tail 'unwinding' as they speed up - which I don't actually mind, as it creates an interesting scenario where you have to 'clear their runway' when sending the mother off to the road, as the ducklings will 'fan out' a bit when running behind. The little quack and splash of them falling through the grate never got old, and the art and sounds were adorable. Loved every level!

fishbone by NotExplosive 2024-10-18T17:35:44Z

What a beautiful and totally unique art style! Loved how my 'bones' billowed and flowed, and how they later came to represent health. Good amount of challenge, and I loved exploring this strange and dark world. The audio was great - especially the throbbing, ominous home-base - and the threatening patter of enemy footsteps. Very cool entry!

Creative Types by Rose 2024-10-18T15:55:15Z

What an adorable game! I absolutely loved it - something so bizarrely satisfying about moving these lil guys around my keyboard - i adore games that can give us a new perspective on something we are so used to. I can already tell I am going to be thinking about this every time I sit down to do game dev in the future. The art, sound, and story perfectly complemented the vibes. A great excuse to sit down and plunk away at my lovely keyboard which I so often forget. So cool! Great idea, well done. Screenshot 2024-10-18 115213.png

An Itsy Bitsy RPG by Bobap 2024-10-09T20:55:27Z

What a wonderful idea! Ingenious - and very engaging. I love that escaped flies destroy their section of web, so there is some 'risk' to simply creating a massive web and trying to catch everything. The silk placement was thoroughly enjoyable, and although there were some tiny navigation bugs (as all jam games have - also, pun unintended lol) - this is one of my favorite entries, so innovative. Excellent work!

Protect The Ant Queen! by noass 2024-10-08T17:41:38Z

Very cool! Surprising you were able to get mechanics of this complexity up and running for a jam game - pathing, unit selection, and everything! Like the mechanic of having to send in your workers first, then using the queen to finish the job. Couldn't get too far with the limited apples - but a great concept nonetheless. Nice!

Lucky Lefty Loves Lofty Little Lodges by TheBookSnail 2024-10-09T20:49:41Z

What a wonderful game! I loved so much about it - the cohesive nature of building shelter over existing buildings - but then those platforms are wrenched harder when the snail tilts. The different weather provides unique challenges, but often, strategies that are successful for one will be sufficient for multiple, so you never feel like you are 'wasting' points. The visuals were charming and the scenarios is quite evocative - I found it very meditative to play (much assisted by the wonderful music choice). Excellent work!

Tiny Hawk Pro-Skater by Teto 2024-10-09T22:16:17Z

Amazing work! The title is hilarious, and as a long time Tony Hawk game fan - this really hit the spot! Each level was like a tiny puzzle trying to figure out the best route to nab collectables by any means, then switching to hunting for the best 'flow' cycle, where you could build speed, pull off tricks, and get to escape-velocity. The audio tracks were hilarious and touching, the art was adorable, and I was so glad that you stuck with the 'radical' style of the early games - wacky science tubes, a space level - I loved it. A really wonderful balance of reflexes and route-solving. I love Tiny Hawk!

Fight of the Forest by DecrementedPalindrome 2024-10-09T22:29:07Z

Awesome game! Loved the innovative tweak on tower defense, and it really allowed me to think quite hard about tower placement, in a totally different way than any other I've played. Was fun to watch my colony grow, and forced the player to play more 'near the end' of the trail - which leads to some excellent nail-biting finishers. Well done!

Dollhouse Blaze by ugly_robot 2024-10-08T17:37:06Z

@naks you're unable to play? Are you seeing some kind of issue?

Dollhouse Blaze by ugly_robot 2024-10-08T18:22:09Z

@naks @brotherbrody @tavox @v1ru6 Arg! Thanks for the heads up! Forgot to hit 'publish' - gets me every time. Should work now!

Dollhouse Blaze by ugly_robot 2024-10-08T19:41:38Z

@lussard-studio Yep - no sound - ran out of time. Thanks for playing!

@v1ru6 Whew! Thank you for coming back to it!

@tavox Thank you! Yeah - writing the backend sim stuff ate a huge chunk of time (in retrospect, way too much lol) - but it was fun code to write! Graph theory and whatnot. Thanks for playing!

Dollhouse Blaze by ugly_robot 2024-10-08T19:43:00Z

@brotherbrody thank you for playing! Yeah, probs not a good candidate for me to try making in a weekend lol - defs needs more work to become a fun game, but I'm glad you enjoyed your time with it!

@thomas-bringer thank you! Yeah, wish I had more time (and skill) for visuals - but atleast making the little wallpapers was fun. Thanks!

Dollhouse Blaze by ugly_robot 2024-10-09T15:16:09Z

@mhorth haha thanks! Yeah - and you can imagine I didn't even implement half of what I had planned, lol. 'We coded it not because it was easy, but because we thought it would be easy'. Glad you found it interesting!

@david-soriano thanks you for playing!

@sorro Yeah, haha, ultimately just running is a totally viable strategy. I thought about slowing down the character, limiting sprint time, speeding up smoke propagation, etc - but ultimately, I liked that (most) levels are still finishable if you plan your route and run fast. Both strategies are viable - though, of course, with more time, I'm sure we'd all balance our difficulty a little differently. And yeah, the real sin of this jam for me was not optimizing - there were countless times I said 'oops, this check is exponential, and runs every frame' - but there was no time to circle back. Zooming in helps - (though, of course, it also makes it harder!) - but thank you much for playing!!

Dollhouse Blaze by ugly_robot 2024-10-10T02:28:27Z

@frozenfire92 and @miku Thank you! Yeah, there were still a handful of bugs/unimplemented with windows - there was originally fall damage and cutting yourself on dropped shards - making it a tricky choice to tell if your injured friend would be able to survive the fall and crawl to safety! But, like many things, it had to be cut on sunday afternoon. Bit off more than I could chew! But glad both of you discovered the power of yeeting injured people off of buildings and had some fun with the jank. Thanks for playing!

Dollhouse Blaze by ugly_robot 2024-10-11T00:07:23Z

@sdcorpse yup! Totally viable

@crcdng thanks haha - yeah, I think this is the last time I do this much animation for a game, really limits how you can tweak movement and eats into time I would've rather spent adding mechanics or touching things up :p

Medic Mayhem++ by Martta 2024-10-09T21:05:59Z

Amazing! What a hilarious game - I had an absolute blast. The driving was satisfyingly - but surprisingly tight. The obstacles were fun and silly - but also a bit tactical, as you could ram them into a better position for yourself (or a worse position for the enemy!). Even interacting with the 'battle' was hilarious - as hurting your own men (by scattering their forces) might make for an quicker and easier drive back to the infirmary! There are so many wonderful mechanics on display here - recovering the 'dropped' troops vs sticking near the 'frontlines', the adorable way they jump to advance, the 'veteran' system for troops - its all so detailed! How is there this much polish?? Team color selection? Map obstacle settings? Different team makeup? SEVERAL MAPS?? Yall have outdone yourselves! Top marks! Amazing work!

Moldable Monster of Mine by She Wrote 2024-10-18T16:55:00Z

Very fun! What an interesting concept - once I got the hang of it, it was very satisfying to reconfigure my little guy, plug up gaps, and plan out my next shotgun attack. The art style is totally unique, and the colors vivid and pleasant. Great work!

Insect Racing League by mhorth 2024-10-08T17:53:27Z

Awesome game!! Had an absolute blast the whole time I was playing - the polish here is incredible: juicy sfx, the perfect use of the guiding line and re-orientation arrow if you get lost, the translucency of the character, the world-record ghost - everything. This game feels far too well honed for a jam game - especially one with a multiplayer element. Goes to show that a good application of the theme can really stretch this simple asset pack into several gorgeous arenas. Also - the 'cm/s' gave me a good chuckle. This game reminds me of a childhood hot-wheels game... Good warm fuzzy feelings - loved it!

Insect Racing League by mhorth 2024-10-09T00:45:12Z

@mhorth yes it is! Haha thank you for that blast from the past - well you did a fantastic job of capturing the same feeling!

Cute Cunies by Bloodbane 2024-10-18T17:02:38Z

Very cute art! And lovely music. I think the herding could've been tweaked a bit more - hard to have control if the cuties move faster than you, and will occasionally run underneath you. The 'maze' level demonstrates these difficulties well. Surprising amount of levels and mechanics for a jam game! I loved the animation of the food breaking and spilling out. Good stuff!

Neckmeat's Tiny Adventure by Jerem Watts 2024-10-08T18:21:07Z

Hah! What an interesting game! Loved the weird rigging and animation on my little character - very much dig the strange vibes. Great work!

Human Body Fighter by Alex Duh 2024-10-18T15:42:47Z

Ah - itch link is 404, might have to set to 'public'?

Human Body Fighter by Alex Duh 2024-10-18T17:10:47Z

The art on display here is gobsmacking! Every bone, every virus, every UI element is beautifully rendered. Once I got the hang of gameplay, it was quite fun - though I do wish I understood more about how radar works (do I have to have one on every body part?) and wish there was a way to zip around the body faster (perhaps just a 'shift to sprint'). The music and sfx are fun, and it was very cute to watch our little defenders hone on to and blast the baddies. Can't say enough good things about the visuals, stellar job!

Divine Intern by Pcho 2024-10-08T18:01:12Z

Very fun! Love the concept - and had a great little time presiding over my tiny failing planet haha. Would love to see this idea fleshed out more, with the little creatures responding in more ways - but of course, this was plenty to work on for a jam game. Well done!

Bactoria by GiomomoGiovanna 2024-10-18T17:25:35Z

Astounding art and theme! The gameplay was quick, satisfying, and unique - I loved the 'microscope pov' acting as a 'fog of war'. CAn't gush enough about this art - the gorgeously rendered cards, the snappy and evocative animation on the bases - even the main menu! That title font? *chefs kiss!* The swarm mechanic was super cool - and so gratifying to watch them race off together to efficiently surround a food source, or overwhelm the enemy. Really felt like you were watching what we all 'want' microscope slides to contain! Really excellent work everyone, you should be proud! Finally got to live my dream of collecting amino acids with my lil flagellates defending the ECM!

The Little Life by Lucy Z 2024-10-10T02:44:28Z

What a fantastically beautiful game! The art is really inspired - I just adored looking at it! Both times I played I got a similar result to @risminator - had good balance and some upgraded areas, but perhaps not enough? Either way - I really enjoyed my time with this game - the concept is fantastic and the visuals deeply pleasing. Great work!

Flea or Flee Arcade by Martingonn 2024-10-18T16:05:11Z

Funny! I like the idea of giant mutated fleas, the sfx were silly and fun. Agree with others on the bg and whatnot - but good job flexing your python skills and creating a fun little game!

Ants! by Emilija Marija 2024-10-08T18:26:16Z

Very cool! What a fun, cute game. I actually loved the little strategy of staying fast, but in a vulnerable straight line, or spiraling around to make an easier-to-manage cluster. Also, the moment where you zoom out to walk on the grass is very cool. Reminded me of katamari - great work!

Supply and Command by sorro 2024-10-08T18:16:31Z

Wow! Great work getting a fully functional RTS working! Took a while to get used to unit select/deselect without an indicator - but once I did, I had fun amassing my worker horde, getting a little unit squad together, and crushing the enemy. Great work!

Awakened from Stardust by FireFalls 2024-10-08T18:10:40Z

Very cool! The art is wonderful, the sfx are charming, the writing is hilarious, and I loved the idea of a 'bullet hell' game where you are juggling 4 characters. Very glad you made the 'attacking' automatic (as otherwise it would've been too much) - but it still felt tense and engaging. However, I was not able to tell where all damage was coming from, so I couldn't beat the last boss (and when everyone dies, the game seems to just wait around, no retry option) - but I was happy to try several times, just to get to see the awesome boss art again! They would make for awesome tattoos! Well done!

Gustave in Paris by gabomax 2024-10-11T00:04:58Z

What an amazing little game! The art and audio were so evocative, I could practically smell the bread baking in our little cozy hole-in-the-wall! I'm shocked you have, essentially, a full game loop here - and I absolutely loved getting to view all the wonderful character art. There are some really nice mechanical touches as well - the length of the throw means you can really strategize how to collect ingredients from outside BUT has a double-edged sword of never being able to fully organize (which is fun). The power outages were a great twist, and I'd love to see what new mechanics you would layer on next! Excellent work!

Fearless for Fears by byshla 2024-10-18T15:59:19Z

Very nicely done! An ambitious first title to replicate some of the mmo/moba behavior, but good job keeping the scope small with the single boss. Had fun, and loved seeing all the art.

Innocenties Beasties by Mitsukoy 2024-10-09T20:30:42Z

Very fun! Such a cute little idea. I loved each and every design, and it was nice how you could tell cutie from baddie mostly from the warm/light vs cool/gray color palette alone. The screen filling with critters and mews and 'blehg's made me chuckle. Excellent work!

Ant Ascent: journey to the top by ITSTIMOTHY999 2024-10-18T17:27:57Z

Cool game! A few bugs, but still cool to see nonetheless. I really like the character art! Good stuff

Death to the Right Paw by David Soriano 2024-10-08T19:13:09Z

Fantastic! Absolutely knocked it out of the park - my favorite game so far. I played it on and on and on until I green-lit every level. Finding the perfect combination to just barley squeeze through every level was so rewarding, and the absolute shredding you do at the end with endless turrets was cathartic and thrilling. The first moment you accidentally make a flame-turret, then watch it decimate the kitties - chef's kiss! Amazing work - you should all be very proud

LD57 — Depths

Deepish Clean by filthsu 2025-04-07T20:19:57Z

Awesome! What a lovely game - instantly hit me with nostalgia! The core loop is engaging, the sfx are fun - and the art is immaculate! Oh my god, I love each and every one of these little creatures! Special mention to the adorable pearl oysters and the big-eyed crabs darting between them! The mushrooms are a funny touch - did you know, there are some aquatic species of mushroom? Famously they were found in rivers in the PNW. I don't think any are salt water oceanic species...

Some other nice touches: The readability on the red 'aura' around garbage is very helpful So cute how the fish scoot out of the way The little squish-stretch jiggle on my octo-head - so cute!

Fantastic work!

Deepish Clean by filthsu 2025-04-07T20:20:45Z

Oh! And I should note - I did have to download, as the unity web client never started loading: deep clean error.png

Frames by HolyBlackCat 2025-04-10T22:03:43Z

Fascinating! This is an amazing entry - we've seen the 'navigable, draggable windows' before, but the overlapping 'depth' of the windows being critical to the puzzle solving strategy? I've never seen that - and it works _beautifully_.

I completed every level without issue and enjoyed every second of it. The audio work was so charming - and the visuals tickled some very specific whimsical region of my brain. Almost reminds of of 'moebius', or perhaps the ending of 'The Boy and the Heron'- something about those scrolling, pastel geometric backgrounds was really enchanting.

Also - what an adorable end screen - fantastic work!

I could go on gushing about this entry - I can't fathom how you approached coding the colliders and overlap behavior - I'd love to hear any quick-tips you have!

Truly loved this one - inspiring!

Depth of Field by Gao Ming 2025-04-11T16:08:43Z

Haha this so so fun! Gorgeous, soft visuals, lovely character art, and a fun, succinct little 'story' too! Amazing entry

Deep sea fishing by Spexxilove 2025-04-07T20:30:16Z

Haha very cute! Actually feels somewhat close to a night dive! With some oxygen mechanics and a few other layers, could be a really addicting game! Well done!

Cave of Gorbs by fusionnist 2025-04-10T21:51:05Z

Oh my god!! What??? How is it possible you made a jam game with such depth (heh) - and it's compo?? I am flabbergasted - I can't imagine how you managed to make that much pixel art in 48hr - let alone all the enemy variances, coding, balance, and all the rest.

I absolutely adored every moment with this game - from the glee of finding another charming fountain, to the excitement of seeing a new block type harbinger a new level of depth, to carefully observing each new enemy to learn it's behavior, lest I waste any of my precious health. The visuals were chunky and adorable, the particles made the vegetation feel alive, and each enemy puts a fun new spin on both executing combat, as well as finding (or making!) a suitable, safe 'arena' to give you the advantage! Shockingly engrossing game loop.

I kept expecting the content to 'fall apart' at some point - but what shocked me most, is the level generation seemed to get even smarter and more well tailored the deeper I got! And the end screen was so lovingly made as well - chefs kiss!

As a huge fan of spelunky - this was right up my alley - the combo of a pickaxe and rope-toss is unmatched, haha.

Honest - I would love to know more about your ethos for game making - what tools did you use for the pixel art? The music? How did you go about handling unique world generation on such a short time budget?

Really, you should be incredibly proud, this is a monumentally polished game. Well done!

Cave of Gorbs by fusionnist 2025-04-11T15:23:56Z

@fusionnist woah! Wow - thank you for the detail - I thought for sure the world gen was 'one shot' and just the enemies were spawned runtime. Infinite generation for a jam - thats crazy, haha! Awesome.

The generation felt, from my players perspective, totally seamless and unique throughout. Just for my own sense - how many 'rooms' did you have to make to achieve this? (I've always wanted to approach something like this (I think spelunky uses a similar room/door approach) - but I always figured 'well, to sell it, you'd need more rooms than it's possible to make in a weekend' - but you have handedly proven my intuition wrong!)

And your alacrity with aseprite also assists this, it seems - all the faster to make new-looking rooms if you have a wider palette of tiles to choose from (I assume).

I'll have to check out that world gen code - I've got a wave func collapse algo that's been 'on ice' for whenever a jam seems like I should use it. (Frankly, idk why I didn't think of using it with 'depth' - went in a totally different direction - but there's always more jams!)

Honestly - crazy to hear it's just aseprite, ableton and monogame - I assumed* you must have some content-gen shortcuts, but you're just really good at what you do! And an incredibly efficient worker. Hats off to you!

edit: assumed* not assume

Cave of Gorbs by fusionnist 2025-04-11T23:06:50Z

@fusionnist awesome - thank you for the details! And great point about how much the player is-or-isn't required to focus on the rooms, thus allowing them to 'flow' into eachother, as the enemies (and thus the challenge) can move from room to room as well. Very cool!

And whoops! Sorry I mean to say "I assumed* you must have some content-gen shortcuts" not "I assume..."

Just to clarify fully, by 'shortcuts' - I just mean that I always like hearing about new helpful niche tools. Like the first time I heard of 'sfxr' - a tool like that can be a godsend for jams. Beforehand, I assumed that all these atari-like sfx were, like, hand-made with oscillators in a tool like audacity or something (which is certainly possible) - and thus I would never be able to add them to my jam games. But, then when you discover wonderful tools like that - it suddenly opens up that new world of content.

But aseprite and ableton are "the real deal"! I'll just have to sit down and practise more! Thank you for the inspiration!

Treasures by mgear 2025-04-10T20:46:58Z

What a fun little game! Very 'foddian' - I only wish my carpal tunnel let me play it for longer. Perhaps a 'press and hold' rather than 'mash' control next time? Regardless - very fun - would love to see what this game would look like with more goals and smarter sharks! Great work!

Scavenger Deep by hope42morrow 2025-04-11T16:51:13Z

Absolutely gorgeous game! So many visual treats to gush over - the distant smoke, the playing birds, the dive-line wheel letting out slack - I could hang this game on my wall and just appreciate it as art! Gameplay could use some extra features, some level of challenge - but I still thoroughly enjoyed my time just soaking in this beautifully melancholic seascape. Great work!

DESCEND with CAUTION by LightningST 2025-04-10T23:17:00Z

Awesome! What a clever twist - I've never seen a fall-damage descent based platformer like this before! Feels very fresh!

So many lovely details: * The death 'ragdoll' is very satisfying * Love what the 'graves' add to the experience * Honing the jumps is very satisfying * Funny to see spikes at the bottom of the tall death-drops * It even has an underwater spikey level! * Swapping between the 'smoke' physics and 'normal' physics at the end to prove your mastery - great stuff!

Great work with this - I had so much fun!

SINKING by xWilQ 2025-04-08T20:10:36Z

What a fantastic entry! Cute, fun, and continually engaging! A absolutely adore games that have the 'rising lava' mechanic - always have - and this one, yet again, proves how exciting it is to keep progressing upwards while the danger chases behind you! Some things I love: * The 'Sinking' title font is perfection - I would hang that on my wall! * The fire particles are adorable, I loved just taking a moment to admire it * The harmonica 'down by the sea' slapps * the finish screen being a kind of landscape 'high score' seeing how far the water rose - fantastic!

Excellent work!

The Well of Secrets by coatline 2025-04-10T21:31:41Z

Great atmosphere! One of the things I'm most impressed by - an ingame cutscene!! I don't think I've ever seen that in a compo - I'll have to dig into your code to find out how you achieved that - but maybe your able to give a quick synopsis here? Was it animated using an external tool, or all in unity? Really love what it adds to the vibe of this entry. Well done!

The Well of Secrets by coatline 2025-04-11T14:49:33Z

@coatline oh, awesome! An excellent approach - I love that you were able to pair it down to a simple dataclass, I had worried it was a bunch of gross if statements (which, of course, I resorted to in jams before) This is a really wonderful solution - I'll keep it in mind for my next jam (that has a character controller) - thanks so much for sharing!!

Shafted by DecadeDecaf 2025-04-11T15:12:46Z

Wow - loved this one! Shocking amount of skill expression and engagement - I was enwrapped the whole way through! I can't believe I've never seen a game like this before - it's like a whole new derivation on brick-breaker, and so fun! Juggling my own items alongside the desire for gold was this constant push-pull that never got boring, and only got more satisfying as the dynamite and whatnot allowed me to shower the screen with goodies.

Loved that the boss's throwables were deterministic so you could time it out properly (though I was never quite able to beat him, haha).

If you decide to take this further - I wonder if there would be a way to make the ejection angle of the gold nugget relative to where the pickaxe hit it? That way, if you are looking for an easy 'grab gold and pickaxe' - you could achieve it by hitting the deposit 'dead on' in the middle.

The flat vector art is super readable (and cute) - and I love the almost clown-like smile on the bosses face! Almost reminds me of the emotionality behind 'Going Under' (a roguelike soulslike in the flat, colorful 'corporate memphis' style - amazing game, if you haven't seen it)

Fantastic entry - really enjoyed my time with it - thanks for submitting! Great work!

Sub-Silence by Pusheeneiro 2025-04-08T19:58:48Z

Woah! What a cool idea! I loved playing it - though it felt crazy tough, haha. I think my top score was 2 kills? My movement + my limited radar pulse + the torpedo travel time + reload time + forward movement - holy cow! So many cool mechanics interacting in such interesting (and difficult) ways! Perhaps if there was just less enemies? Perhaps 1/5th as much? Maneuvering and timing out a shot is a fun enough challenge on it's own, even without trying to stay away from hostiles.

Fantastic work! Super cool entry

Depth Self - A narrative game by Flokami 2025-04-08T19:49:56Z

What an amazing amalgamation of art! 2d illustration, voxel art, and, of course trippy and totally unique visuals! The window usage and file editing remind me of 'One Shot' - if anyone wants to check out games with a similarly deep use of your PC. With a little help from the guide, I did get to the end (I was trying to create the file in the wrong folder) - but still uncertain if the 'last 3' jpngs are openable? Either way - fantastic stuff, great story - a truly unique and amazing artistic work!

Depth Self - A narrative game by Flokami 2025-04-08T19:53:11Z

Oh - also I coouldn't delete the folder in the windows explorer as the subfiles were created with system permissions (I think?). (had to use powershell `rm`)

NBD, just something to consider

Depths Fifty Seven by Cheezmeister 2025-04-07T20:23:23Z

Haha woah - reading through the readme is a trip! I don't have a delta... but perhaps you could upload some screenshots so we can get an idea of what this looks like? Sounds like a wonderful idea

Subconscious Abyss by ugly_robot 2025-04-07T20:26:04Z

@littlegamer thanks! Were you able to beat 'crisis mode'? It's the harder, more rewarding mode to play - the initial run is really to set you up for crisis mode. And yeah, the hitches are unfortunate - has to do with how godot loads assets (can be tweaked, but not in jam-timeframe) - but once all assets are loaded, it should run smooth on all subsequent runs (for most PCs).

@barnabewild thanks!

Subconscious Abyss by ugly_robot 2025-04-08T00:04:31Z

@deadcode thanks for playing!

@dingbat I'm glad you liked it! Yeah - after reading one or two - it's basically just 'kerplunk' with people talking in the background. Thanks!

Subconscious Abyss by ugly_robot 2025-04-08T00:12:52Z

@duality yeah there are a few hitches as godot loads the different audio assets - but once loaded, it *should* run smooth. Thanks for playing!

@rascarcapackdev yes - would've been a good idea to add different emotions - but art is not my strongsuit, haha. But great feedback, thanks!

Subconscious Abyss by ugly_robot 2025-04-08T00:13:12Z

@gargantuan-janitor yes! Good point - I 'll do that - one moment...

Subconscious Abyss by ugly_robot 2025-04-08T01:43:51Z

@gargantuan-janitor - okay, windows build uploaded (as that is easiest to test rn) - hopefully between that and web it covers most folks.

@mauzart thanks! Yeah - it was fun to be able to have 'deep' concepts rattling around when working on the game - something to ponder while debugging!

@barnabewild ah, thanks for trying it!

Subconscious Abyss by ugly_robot 2025-04-08T01:48:15Z

@grid96 thanks! Yeah - it was cathartic, bittersweet. But also very enjoyable to work on!

@bad-fetus Great work beating it on crisis - that's not easy! Loved reading your comment - thanks!

Subconscious Abyss by ugly_robot 2025-04-08T16:17:59Z

@thepelranthean thank you so much! I'm glad you had some fun with it - yeah, crisis mode is very much 'see if it's possible to get a little more' - can you get 10? 20? 30? Getting all 40 on crisis is definitely not expected - I've learned with my (compo) jam games that it is nearly impossible to balance well - you just don't have enough QA. So all we can do is provide players a 'ramp' and say "Well done player! You did great! But if you want to go farther - you can!". You do still have to do some balancing, but instead of saying 'this experience needs to be exactly the right amount of challenging' you can say 'the first play has to be < the perfect amount, but if they keep playing for mastery, that level needs to be > the perfect amount'. Then, players can choose their own off-ramp - and you, as a designer, have to find the best way to communicate 'The offramp you choose was totally valid!'

Not that this game pulls this off perfectly or even well - but it was my first real attempt at that kind of balancing, and (i assume it's why Dark Souls -a game famously without difficulty settings- actually luxuriates and spends tremendous effort on having optional bosses, different endings, providing items for boss vulnerabilities and and player buffs, allowing cheese-strategies, etc)

Ah - I'm rambling - sorry!

I love your idea of uncovering a hidden trauma - I actually did toy with adding new levels for something like this. Of course, scope creep is always the biggest enemy - so I had to put the idea aside. But great idea!

Thank you so much for your comment!

Subconscious Abyss by ugly_robot 2025-04-09T00:57:59Z

@katastudios haha yeah I'm no musician - but thanks for playing!

@pusheeneiro thank you! yeah idk where it came from lol but it was fun to make

Subconscious Abyss by ugly_robot 2025-04-10T21:14:12Z

@the3rdhunter thank you very much for your comment! Glad you got some enjoyment - thanks!

@hijomo yeah - text scaling continues to be an annoying problem - I believe there is a way in Godot to have the dynamic auto-scaling that matches a background image - but it's not as straightforward as using the normal anchor/container-sizing tools. Maybe next jam I'll figure it out! Luckily - for the most part - you don't really need to read the text, haha Thanks for playing!

@cr-nch and great work beaking crisis mode - not easy! thanks for playing!

Subconscious Abyss by ugly_robot 2025-04-11T15:13:04Z

@slef hahaha thanks! loved reading this <3

@decadedecaf you're too kind! Thank you so much for your comment!

Subconscious Abyss by ugly_robot 2025-04-12T21:17:18Z

@oxnh and @vary thank you for your comments! Yeah, good points -the UI for their 'dialogue' is nonsensical when considered as a 'narrative' game. In a way, the text ends up closer to 'background juice' - like particle effects or godrays, something the player notices once, then just becomes the fabric of the game. E.g.: you might walk into an area in a 3d adventure game and go 'cool, these godrays look nice.' After that, you go about the mission fighting goblins or whatever, and the god-ray's presence exits your conscious mind, never to be noticed again. With this text, you quickly stop reading it because you don't need to - but perhaps in your subconscious (heh), I think the knowledge that each marble _is_ representative of some corollary struggle, slightly enrichens the game. Then, at the end bowl, when you are 'confronted' with the failures and successes of the kerplunk game - you have that reminder of 'what you were working for' - again, even if it is too tedious to actually read - it represents some (small) part of the mosaic.

Not saying that this approach to dialogue is 'a good idea' or that it even 'works' here - but, in a way, that's what jam games are for - trying stuff that might not really work. At least that's what I tell myself!

The failure for the UI to scale properly is just that I don't yet know enough about mixing images and text in the godot canvas control system. I learned quite a bit more about it this jam, but not enough - maybe next time!

Anyways - ramble over - thank you both very much for playing and for leaving feedback!

Subconscious Abyss by ugly_robot 2025-04-12T21:25:15Z

@andriybyelikov thank you for your comment! Yeah - good note, any indication of 'reward' feedback for the player is held to the end (and even then it is pretty nebulous). I had hoped to add art for her smiling/reacting - but I'm no artist, and thus am quite slow - so more faces fell out of scope for the 48hrs. Perhaps if there had been a sound effect for each marble as a it moved a layer down? Just something to indicate progress - I think I was just relying on players understanding the physicality of the marbles (or being familiar with the board game) and thus understanding that any 'clearing of actual blockages' is helpful (and that clearing of 'useless' pipes, is, therefore, just a waste of patience). But good point - more clarity and positive-feedback in the design is always a good idea, I'll keep it in mind next jam.

Full transparency - I've never played or even seen the board game in real life! Just as ADs on TV as a kid, and I guess it 'got stuck in my subconscious' since then (lol)

Anyways - good points, thank you for playing and thank you for your feedback!

Subconscious Abyss by ugly_robot 2025-04-16T13:49:58Z

@piw thanks for your feedback! Just so I understand, by polishing camera rotation - are you saying you would've preferred a different sensitivity? Or different control input for rotating? Or something else?

@torte478 Thank you! Very kind - happy you were able to enjoy it!

Hole Punch by Michael Parrish 2025-04-11T16:12:21Z

Haha absolutely love the style here - definitely evokes all the whimsical weirdness of katamari or parappa the rapper. Short, sweet, and lovely - excellent entry

That Underground Level by andrewkennedy 2025-04-08T18:51:21Z

Oh my god!! What a FANTASTIC entry! I was absolutely enamored with it from boot to finish. So many delectable details to gush over:

* the color palette is immaculate - fits each homage perfectly and was continually gorgeous throughout (not to mention the top-tier pixel art) * so many of the best retro visual queues were carried over - from the dithered fade in to the grass particles to the lovingly bouncy jump sprites * A dark souls entry!! I had no idea how you were going to work that into the simplified 2d style - using a ground-smash attack was a stroke of genius. Excellent work * hearing each piano motif instantly teleported me to memories of each game - as soon as I turned to a heart, I had the widest grin knowing megalovania was coming

You even managed to show off some clever puzzle making, like the bomb shortcut - amazing work. I could go on about how much I loved this entry forever - you should be very proud!

Thrill of Anguish by Pythorogus 2025-04-08T20:02:54Z

Woah! What a fantastic idea - allowing the player to use gravity to breeze by all of your challenges (but take mental note of them) and then suddenly hit them with the - "Okay - you flew past it all before... Now go back, the hard way!"? Such a great piece of design. And I really liked the 'story' of the signal passing from the visual cortex to the heart, and getting it racing. Really cool work!

Clean Down by torte478 2025-04-10T21:25:28Z

what a wonderful entry! And a truly inspired evolution of the 'satisfying cleaning games' - adding the mana turns trash removal from 'just a gratifying chore' to a 'charging up' pursuit. Really changes the feeling of the game loop - awesome work! Shocked to see how tactile and engaging this game was - something about limiting the radius of the grasp and the pick-up/put-down mechanics really draws you into the character way more than you'd expect. The wonderful visuals and goody sfx help as well - but I did not expect to be so attached! Enjoyable and satisfying throughout! And a compo game?? You should be very proud!

Helldriver 2 by oxnh 2025-04-11T14:34:56Z

Haha what a fun entry! The art is immaculate - and the vibes are so fun. Excellent, arcadey goodness throughout! Great work

Pogo Dwarf by NTMalichi 2025-04-11T14:46:57Z

Awesome stuff! Innovative, deeply engaging, immediately understandable - fantastic game design. Instant to pickup, hard to master!

A question for you, if you consider to take this further - what would it look like if: * When on the ground, the character rotates on the pogo tip (as it does now) * But in the air, the character rotates on their center of mass

Right now, you can get a bit of extra distance by compressing+rotating in the air, but it might give the player a little extra control of that landing pont was rotating too - allow them to squeeze out a dozen more pixels of height, or even rotate 'away' to catch the lip of something they accidentally flew over.

Would allow them to pull of some nice 'last minute saves' (and I don't think it would trivialize anything, as it requires realization and skill expression on the player to pull it off - as the in-air-compression-rotation does now - just a bit more)

Just some food for thought! Totally up to you, of course. Really loved this entry - awesome work!

Pogo Dwarf by NTMalichi 2025-04-11T16:09:30Z

@ntmalichi hooray! Thanks for considering it - looking forward to seeing what you make!

Deep Drop by bad_fetus 2025-04-07T20:43:37Z

Hahah darn you!! Finally got to the long ice platform and it sent me allll the way back to white! I 'll never be able to beat it - but I had such a fun time!

Of course, the experience of falling is in some ways similar to 'getting over it' or 'jump king' and whatnot - but looking down to watch your failure occur slowly in full 3d has a certain 'spice' to it that the 2d games don't. Was definitely squirming in my chair every time the realization hit that I wasn't going to make the edge.

Some of my favorite details: * using audio rather than a power bar was a nice touch - feels more visceral somewhow * the music and visuals give it an almost 'LSD dream emulator' feeling - love it * inchworming up to an edge with little hops is so funny * when I saw the ice blocks my stomach dropped, haha, 'oh dear god no'

fantastic work!

DeepSteep by wo_ri_gou_le 2025-04-10T22:10:49Z

Woah! Loved this one - unparalleled vibes.

You know, it almost reminds me of House of Leaves. Or 'Blame!', for that matter.

Something about the

The shader work is phenomenal here - the halftone evokes a sense of retro-eeriness, the monotone hydro-wave background a grounded psychedelic feel, and the black hole, of course, as this dope Damocles sword above and below you. The typeface choice supports that too. Something about the shiny, 'video-game-y' rings juxtaposed against the cold, plummeting staircase really draws you in. The audio effect helps sell that as well.

Plus - it's quite fun! Bouncing down long straightaways, jumping over corners, taking leap-of-faith 'shortcuts' - reminds you of being a kid racing down the school stairs after final bell.

Yeah! I'll have to check out those godot shaders...

Fantastic work!

DeepSteep by wo_ri_gou_le 2025-04-11T15:13:58Z

@wo-ri-gou-le <3 thank you for making it!

A Very Deep Tunnel by Sicosiber 2025-04-08T19:14:31Z

What lovely music this game makes! The visuals are stunning - surprised to see this is a compo game! I love the effect the pixelated brick octagonal tunnel gives - enchanting! I did fudge myself by placing a bee box right next to the minecart (fat-fingered) making it inaccessible, so I wasn't able to reach the tunnel - but I still enjoyed playing! Great entry

Memories O'5 by Kekwu 2025-04-07T20:14:11Z

Interesting! Seems very cool - but I was only able to find the first pill-bottle on the ground, no others. From the screenshot it seems like one is supposed to be behind the TV? Hm... - but I love the vibe!

Descend by Placeholders 2025-04-11T16:40:18Z

Loved it! What an enchanting experience - well done!

Dark Pit by Haokai XU 1999 2025-04-08T19:00:54Z

What an interesting idea! I wasn't able to get far - getting trapped pretty quickly by objects falling into my 'close ambient light area' and pinching me above/below - but I am absolutely intrigued by this kind of 'world freezes when you look' puzzle solving. Would love to see this idea worked more - maybe a way to make the planforms intangible or change the movement to allow more approaches to climbing - fascinating stuff. Great work!

Infernal by jachymthegoat 2025-04-07T19:58:51Z

Very fun! I like the frenetic nature of the later rounds - as soon as you get an upgrade, get ready to dodge! Those bats will be gunn'n for ya! Very easy to understand - and the art is great too! May favorite were the white/black heal/max-health upgrades! Good work!

Rattling by Suslik 2025-04-08T18:56:17Z

Great entry! I love games with tactile controls, physics, and well-honed visual effects. The aesthetic fits in very well with Iron Lung, Lethal Company, etc. I believe I was just supposed to keep giving myself O2 to stay alive, yes? Would love to this idea expanded upon more! Good work

Depth of your Thoughts by mauzart 2025-04-07T20:03:38Z

Very cool! I love the vibe you were able to capture here - reminds me of 'Talos Principle', one of my favorite games. Well done!

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-08T20:29:24Z

What an amazing entry! I can't imagine trying to come up with such a complex character controller and animation system (and vehicle controller!!) in such a short time! There are so many details that are downright shocking to see in a jam game: * The beautiful (and useful) window-pattern on the sub's lights * Procedural turbine animations! * A character creator!? Oh my god! * the one/two handed grab system is hilarious and so fun! * diving deep deep deep and getting absolutely clobbered by a school of mega-fish was amazing

My absolute favorite moment was heading back with my first winnings and thinking "You know, this thing's pretty fast - I wonder if it will let me breach the water like a dolphin! I bet I could get 5-10ft of air!" I then rocketed to the surface and proceeded to get over a hundred feet of stomach-dropping air, flying over the entire island, and laughing the whole time as I tumbled back to earth. Yall should be very proud!

Race Through the Depths by Cure 2025-04-08T19:20:05Z

Nice! A very complete experience - love how the camera starts close to give you time to learn the controls without overwhelming you, then zooms out to show you the challenges ahead - well done!

LD58 — Collector

The Great Collector by Nicso 2025-10-08T00:36:13Z

Woah! What an awesome (and shockingly complete!) compo game! Absolutely riveting - loved everything: the tight gameloop (excellent twist on the formula), great art, super sweet music - fantastic work!

1100 Dots by thingus 2025-10-08T15:16:08Z

Woah! What a fascinating game. I like that the physics are not as simple as 'they follow the direction of the arrow'. They seem to have several factors influencing where they are attracted, how they keep momentum, etc. Made for quite a fun experience trying to coax them, and reason about their behavior (rather than just setting the mouse and walking away)

Lovely visuals, totally unique. Made me feel like I was a billion lightyears tall, and moving stars around with my mouse.

Very cool! I really like it.

Video Store Blitz by triggthediscovery 2025-10-08T15:44:08Z

Really cool! Really cool to see the randomization, and I quite liked the aesthetic of a somewhat dingy, somewhat mysterious one-room video store. I think I wish I had, like, 8 minutes rather than 1, and maybe a place to 'slot in' my final collection. That way, maybe I could 'trade up' for a better collection. E.g.: "Oh, I have the trilogy here, but if I remove swap out the last Movie, I'll could get the complete Melissa Lee videography, which is worth more!"

And maybe alternate ways to organize films - like, end-stops with 'Award-winning films of 2003' and 'The best of Alex Haris' or w/e, so that way you are not just searching off of genre.

I also wonder if it would be possible to make this work with 'real' film - you'd have to scrape wikipedia (easier than it sounds) and then write some parsers to look for good collections to meet your critera That way - folks could use actual movie resources (like wiki but also letterboxd or imdb) and be rewarded for having real film knowledge. (but non-film-buff players would still be able to complete collections just with good observational skills and googling)

Haha sorry - I'm only rambling because I really enjoyed the idea and think there are some cool places to go with it. It hits on a type of 'collectathon' fun that I've never seen a game do before - where the hunt for 'info' is as important as the hunt for the items themselves.

Yeah! Fantastic work

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-08T13:34:35Z

Holy crap! This game is lush with tactfully rendered backgrounds, so so much endearing character art, hilarious writing and FULLY VOICED dialogue?? I cannot believe you drew all this for a compo game - how did you have any time to write, code, and voice it?

"Eh... 2am-ato 2pm-ato?" Has got to be one of the funniest lines I've ever heard in a game - not kidding.

And yes - you got me with the spike pit. Guess that makes me a little content goblin! Fantastic work - absolutely adored every second of it - your hard work and hand cramps paid off.

Unpacker: The TCG Collector Simulator by R4ndomThunder 2025-10-08T13:21:34Z

Very aesthetically pleasing! And the music is satisfying too. Wish I had a bit more agency/challenge, but it was nice just to enjoy the pleasing wave background, the lovely foil/polychrome shaders, the nice wobble to the cards, the subtle layered shadows - crazy amount of life and polish for a jamgame. Well done all!

The Tithe of Souls by massivejack 2025-10-08T14:36:53Z

Fantastic work - absolutely loved it. As a big 40k and trench crusade fan, it was a dream to see this aesthetic in a jam game, you pulled it off magnificently, and gave it your own unique flair!

I'd love to see a full game with more Holy Machines, components, your own enemy designs, etc. I can imagine some breathtaking rolling cathedrals - though I must say, the 'baroque gothic perfect square' actually has an artistic quality all it's own. Something about the juxtaposition of filigree, industrial riveting, and the imposing cube silhouette is surprisingly impactful. Somehow reminds me of the monty-python foot? Not sure if that makes sense.

Would be great to explore allowing multi-inputs on most/all components. The engines had them - but it's the altars / priests / health that would really blossom with multi-input. Would really love to get more into the mechanism-management, find different altars to provide different effects to the souls. E.g.: * A 'candle laiden' altar makes 'slow-burn' souls: burn-over-time when used as projectile, heal-over-time when used in restorator, fuel-over-time when put in engine * A 'radiance' altar makes 'accelerant' souls: faster moving projectile, higher speed when put in engine, more burst-like healing when put in restorator

Then you could chain together altars to put several effects on souls - that kind of thing. Yeah, I really love the mechanics you have here, I'd love to see them taken further.

One of my absolute favorites so far. Incredible work, you should all be very proud.

The Tithe of Souls by massivejack 2025-10-08T15:25:03Z

All praise the machine spirit. (idk if ldjam will let me post links, but if you like, checkout my personal altar to the Omnissiah: https://www.tiktok.com/@ugly_robot/video/7494317383616711982) I did indeed make sure to do my daily benediction during the jam, to keep my dev machine pure and bug-free.

QIZI: Flag Collector by YurisCat 2025-10-08T14:02:25Z

What an awesome twist! I remember the joy of playing 'shotgun king' on here - and this captures much of that same magic. An ancient game given an innovative twist that opens up the space to a much more video-game-friendly progression. Fantastic art, great music (but thank you for being honest about the timeline) and wonderful game design. Great work!

Colorfull Collector by Flokami 2025-10-08T00:21:12Z

Very well done! Definitely sells that classic retro horror

Twin Suns - Full Co-op by WobbleBlocks 2025-10-08T16:01:30Z

What a great world! Love the speeder design, and it was super fun to whip around the desert. I can't believe you got walking mechanics, vehicle mechanics, AND a size-based vehicle inventory system, in a jam game! Great stuff! Didn't have anyone to play with - but a great time nonetheless.

Shiny things by DmitryGalias 2025-10-08T15:54:33Z

What a game! I found the controls quite fun - tapping like a madman to stay above my enemies actually felt very 'crow-like'.

Having the little circle around the collatable 'fill up' like a progress bar as you stand next to it would be a perfect solution, imho.

I absolutely ADORE the art you did a fantastic job - every silhouette is so soft and satisfyingly, the subtle gradients are gorgeous, and the color pallete was expertly chosen. Some of my stand-out favorites: * The eyes on the crow are somehow derpy and intelligent - very reminiscent of how real crows 'feel' * The nest is clearly made of sticks, yet still looks soft and inviting, as I'm sure it does to birds * Love me a flat vector style flame * The 'SHINY THINGS' title is beautifully made * Even something as simple as the shotgun shells fit the style perfectly

Fantabulous work. Can't gush about the artstyle enough

Reap What You Road by ugly_robot 2025-10-06T16:32:22Z

@xahon haha yeah - it's a bit of a silly mess!

@threeli aw - thank you! I made the game for people like us, haha - which is why paths are rendered with colorful gradients and whatnot even though there is no SFX or anything. Yeah - this idea was a bit too big for 48hrs, but the sim code was a ton of fun to work on - and no doubt it will come in handy in the future. As always scope-creep can be deadly to a project, but... Sometimes it's just more fun to bite off more than you can chew! (Also, dope profile art btw)

@bereg wow - thank you haha - yeah I'd love to put more time into this. This version is rough, and not too fun - but it's the first game I've made where it feels like, somewhere, there is a 'real game' in there. Maybe, maybe not - there are a lot of core problems I'd need to solve, and maybe it turns out to be less fun than advertised when fully realized, but... Well - thank you for checking it out, and for your kind words!

Reap What You Road by ugly_robot 2025-10-08T13:12:51Z

@ehtd thanks! Yeah, I gotta sit down and really carve away what I think the final vision is for this game...

@vikfx sorry for all my poorly-written text! Thank you for playing!

@nekowei haha thanks, I guessed most folks were going to make 'pickup the orb' games, so I wanted to go a different direction. First time making a tutorial! Takes a good chunk of time (and this one was still quite rough) - but it did help guide the development process to tackle that first. Easier to understand the game progression if you are forced to type it out. Thanks for trying it out!

Reap What You Road by ugly_robot 2025-10-08T15:03:40Z

@thomas-bringer thank you! Yeah I'm kinda surprised I haven't seen an 'evil city builder' like this before. It's an idea that needs more than 48 hours, lol, but I think it's a concept that 'has legs'.

@yuriscat haha congrats! Yeah I liked the idea of a game where 'making a big chaotic mess' was the 'win state' and not the 'fail state' haha. Good job!

Reap What You Road by ugly_robot 2025-10-08T16:33:28Z

@sergs-workshop woah!! I'm glad you liked it so much I didn't even have time to do a single runthrough myself before posting XD (I think I finished ~5:50pm). I'm so happy you liked it, even though it obviously needs alot more work - thank you tremendously for the kind words!

@torte478 right?? haha I think a game that celebrates all of our mangled city-builder designs is what we all need! Thanks for playing

Reap What You Road by ugly_robot 2025-10-19T15:59:21Z

@ruruie Yes - lots of optimization plans that I never had time for in the jam. I even implemented patch caching - and then forgot to use it! And the buildings definitely need a host of tweaks - I'd like to figure out a system that feels a little more like 'assembling lego' rather than 'throwing everything in the soup'. As in, something where it feels like the building placement 'builds' off of one another, rather than 'more is always better'. I'll have to give it some thought... Anyway - thanks for playing!

Room of Eko: serial evaluation records of โ–กโ–กโ–กโ–ก by Xlores Liang 2025-10-08T15:10:59Z

I loved just rolling around in the strangeness! Can't believe you were able to include 3 different game modes, and so much wonderfully rendered art, into a compo game! Don't know how much of the game I saw - but I loved the vibes, and had fun while clicking around and exploring. Cool stuff!

Flag Collector by Beebster Games 2025-10-07T21:54:52Z

Very cute! Movement and jumping feels great, and nice to get an opportunity to admire some state flags.

The Glasses Shop by sudocoffee 2025-10-08T00:16:22Z

Woah! What a fascinating and trippy game - the non-z-culling was actually a really unique effect, and the corale-like sfx makes this a very cool, aetherial, psychedelic experience. I was able to get all orbs (took me so long to realize I could hold more than 1! I was throwing them forward and chasing after, haha) Really cool entry, never seen an effect like it

The emotion stealer by vauletti 2025-10-08T15:30:20Z

Lovely game! Gives me fond memories of 'The Giver'. All the customer character art was gorgeous, and such unique designs! Great stuff - thank you for submitting!

Truth Collector by TemmyT 2025-10-07T23:47:08Z

Omg I absolutely adore the art haha - especially that armored fellow. The UI was wonderfully done as well - has a great sense of character and style (almost reminds me of sol cesto) Awesome job!

Junk Protocol by Palerus7 2025-10-08T00:41:23Z

Great game! Love the push/pull between powering the reactor or leveling up. I found the art very endearing - and the perlin noise grass was actually a pretty cool effect. Were the worlds randomly generated? They were actually quite fun to fight on - great work!

Gibberwave by yiwai 2025-10-08T16:30:57Z

First of all - this game is gorgeous. Every art asset is lovingly crafted, and there was not a single one that didn't wow me with it's creativity and professional execution. Some of my stand-out favorites: * The wispy cat in the game-over screen - I feel like I could get that tattooed! * The cat-like red-gradient entity - so gorgeous to look at, I clicked on it whenever I could just to see it more * The dark skinned dancer in the neighborhood - all the humans were great, but I loved them the most

To add to that - there is some great mechanics here. The premise was a joy to figure out, and the proc forcing you to swap from "which is the weirdest" to "let me lean into the weirdness" was a great touch. Plus, it makes you pay attention to every click. The pacing felt great, and the difficulty was just right.

On top of that all magnificence - the writing was groundbreaking! I continually thought: "Oh - what a clever way to highlight an oddity that people actually say!" I kept thinking you were going to 'run out' of convincing statements that were clearly 'logical phrases' but that toed the line with gibberish. But not only did you have plenty to keep me guessing, they actually got _more_ difficult with the later levels! I can't emphasize how impressive this is - I'd find it near impossible to find a few of these 'simultaniously odd but also convincing' phrases, but you wrote a trove of them, that fit the theme of each character, and got more challenging!

Just to highlight my favorite: "why can planes fly if I can't" - this is a perfect example. It smacks of gibberish at first glance, but is a real question I've heard kids ask! At has the exact 'kind' of non-logic that is real in a young persons mind, whereas the 'true gibberish' (my knife sings lullabies) is discernable because it bears no relationship to the way people think. "The sound of wood is warm" is another jaw-droppingly accurate example, one that I've actually heard from carpenters, but that a non-wood-worker might balk-at at first-blush.

I actually wish I could go back and just explore around the neighborhood more, just to make sure I got to see every line.

Truly stellar art, design, and writing. I'm thoroughly impressed. You should all be very proud.

Katamari Survivors by zexurge 2025-10-07T21:44:42Z

Wow! What an impressive entry - the choice-based scaling actually works really well for katamari, as you 'have to 'scale alongside your hoard size, putting some more agency into the already really engaging loop of sizing up to tackle obstacles you've yearned for since the start. Everything felt smooth and polished! Great work!

THE HUNTER by victoneix 2025-10-08T13:08:41Z

Awesome job! Love the arcadey feel - a great challenge, and engaging throughout. Love that little menu blur effect, quite cool. Great work!

The Grande Concoction by Artificer 2025-10-08T14:59:24Z

Lovely game! I had the nice 'eurika' moment of seeing it was a double-staircase, then was able to happily search for everything. Very joyful to bunny hop around, dive off the staircased, and dunk the ingredients (thank you so much for not adding fall damage). can't believe you made so many 3d assets for a compo game! Great work!

ColorCollector by huihang 2025-10-08T16:55:30Z

Very cute! Loved the mechanics. Only wish the game was a little smaller, easier. I got to find 'red', but messed up my spawn location, lost red, then knew I'd have to climb back. Very fun 'discovering the world' as you went, and the color felt great. Good work!

SNoWay by skale 2025-10-08T15:23:49Z

Very 'cool' (heh)! Love seeing snow physics in a jam game. Having the mouse control and aim added a nice challenge. And I love that I could heal and attack with the same ability. Was I getting smaller when firing snowballs, or no? I think that would be a really cool challenge - where my 'size' is my 'ammo'. Would be interesting to see the shots more impactful in that way - make enemies die in 2 shots, but you shrink dramatically with every snowball launched. That way, you have to aim well and collect snow often.

Excellent work with this, very smooth playing experience.

SNoWay by skale 2025-10-08T16:34:36Z

@skale awesome! Teah, I mean, the game was already super fun and quite polished, but with a bit of tweaking, it could be something really special. Great work!

Sewernir by plastus 2025-10-08T14:49:44Z

Very fun idea! Quite tough - I feel like with a bit more health I might've been able to finish the game, but I was not quite able to. I love the mechanic of wrangling them, and the use of pins vs wall was very fun. (I wasn't always able to hook the wall when pressing E - do I have to be 'moving into' the wall for it to target? or 'exactly on' a hook?) Very fun having to manage the rope length - I love puzzles like that. Great work!

Magpie's Kleptomania by Elmalach 2025-10-07T21:50:23Z

This was great! Loved the bird noises and especially the fashionable mr pidgeon! Surprisingly scary to have the cuckoo bird show up! Good job

LD59 — Signal

There Were Signs by commanderstitch 2026-04-24T16:41:08Z

Haha this was great! HE was indeed big and green. Love the erratic, frantic UI. Game reminds me of Hylics.

Awesome entry, super funny, great work!

Remote Tactical Wars by CrociDB 2026-04-20T15:54:05Z

Woah! Super cool - games like this make me love the theme selection. Never seen anything like it. An absolute joy to figure out - and some truly fantastic sfx and visuals. The wave propagation was soo satisfying. The way the 'corridor of death' puzzle teaches you about signal strength limits? How 'Too Many Signals' just barley works? You are a master of puzzle design.

Exactly the right difficulty and length. Adored this entry.

The fact that the mode-switch sfx tells you what mode you are in - great touch. Great work!

Noise Shelter by fusionnist 2026-04-21T17:46:35Z

Woah! What an entry! The whole time I felt like I was on the RAZORS edge of softlocking, hah! Which was quite cool - I think this game must've felt like a nightmare to balance, making sure the player could make one, maybe two mistakes - but otherwise had to be pretty perfect in their managing of when-to-level-up vs when-to-drink-vial.

Also - you have tremendous skills as an artist an musician. It is so easy to have a jam game song drone on, but I enjoyed that tune throughout, and miss it now that its gone! A haunting, sonorous, almost dark lullaby.

The background was jaw-droppingly gorgeous. The bold purple mists reminded me of 'Off' - one of my favorite visually stylistic games. The bold, almost typographical elements were especially fitting of the alien-but-tactile style (the icons for the different signal colors, the sigils for the checkpoints, etc). It made it feel intriguing and diegetic, the way that like the Voynich Manuscripts have an innate allure.

All of the enemy designs were quirky, strange, and felt right out of that classic era of early japanese nes games where their abstract quality enhances their spooky and enemgatic feel. Reminded me of Hylics in that way.

Also - you made a whole friggen 2nd set of tiles, characters, and items for the virtual-world! Crazy!! _How_ did you do this much art and code in 48hrs??

Super impressive entry - fantastic work!

Sound Signals by pres2300 2026-04-24T15:57:34Z

Super solid entry! A fun idea excecated well. The backrooms were quite spooky! Great work

Expanding Horizons by TermiGht 2026-04-24T16:34:34Z

Ah - I really loved this one! I so whish I could unlock all the planets, but the decision to lock making factories when you discover Thuetania prevented me from doing so.

My first playthough, I rushed to discover new planets as fast as possible (thinking I could use them to set up new factories) so I discovered Thuetania with only ~50 factories.

I didn't know if it was a bug, so I restarted, and this time got 600 factories before discovering Thuetania. Still, even with full tech tree, 600 is not quite enough to make the game playable. (Even afer getting food and coming back, still not enough relays to reach Xenides, etc) Screenshot 2026-04-24 122348.png

That being said - I adore this concept (the orbital mechanics is a great touch to the incremental gameplay). I'd love to see what creating probes / stellar satellites would add to this.

A super polished compo entry, the music is fantastic and fits perfectly, and I never got tied of watching the beautiful orbits and data-center signal lines. Gorgeous entry - great work!

n 0 m i n a l by 0x0961h 2026-04-20T17:09:23Z

Oh my god, I loved this one! I don't know how I've never seen this puzzle before - it feels timeless like sliding squares or jigsaws. In fact, in some ways, it even surpasses those. Perhaps it is a known thing, and I've just missed it so far - but it was a joy to master.

Fantastic writing (which can be quite rare under a time pressure). And the theming was delectable - I'm a sucker for this cassette-future low-tech-sci-fi, and this game nailed it perfectly. The 'paint' comment is chilling... The vermis-style dark dithered title screen is wonderful.

If I could, I would put a box-set of this game's floppies on my bookshelf!

Anyways, I'm sure it's just 'Mr. Beans'. Glory to progress! Fantastic work.

R.P.S.G.F. by mr.kvinter 2026-04-24T17:58:15Z

I loved everything about it! I'm so glad to see these kinds of 'high-info versus games with augmenting items'. The vibe is perfect, the enemy face collages is an excellent touch - I'll have to use that some day! Fully engaged throughout, magnificent job!

Alien Delivery Service by Minus 2026-04-23T14:46:39Z

Cool! A very ambitious entry! Loved fiddling with the signal panel. Managed to get an order to come one screen, then would try to send the order and get negative money. Eventually, something would break and I'd have no money to repair. I restarted a few times, but couldn't get farther than that.

Fun just to walk around the station and admire the art. Great stuff!

Avalanche by JulienLussiez 2026-04-24T18:04:06Z

Awesome! Gorgeous game! I wish the spatial audio was a little more obvious - only found 2, as I wasn't sure what I was listening for - but I really enjoyed just exploring!

Can't believe you managed to add ambient wildlife in a compo game!

I love the controls! Jams are exactly the place you want to try tweaked little control schemes. I found it very charming!

Great work!

Sieze the Means of Production by amirrajan 2026-04-20T18:02:20Z

Wow! What a fun entry - managing getting close enough for artillery, but not too close to sacrifice miners was a fun edging problem. I love how you handled scouting - hilarious, and actually really fun - and the landmines gave you a strong reason to use lots of the. Having the prices reset when you lost drones was a fantastic way to prevent softlock - can't believe I've never seen that before.

Git to 60% signal before running out of resources. Guess I'll forever be a stranger to love - you know the rules, and so do I.

Great work!

Roadkill junction by BadPiggy 2026-04-23T14:34:46Z

Haha this is awesome! What a fantastically executed idea. The ability to signal the cars turns this from a tastily little arcade game, to a engaging puzzle-timing game. It is perfect that, when overwhelmed, the player can fall back to 'just dodging zombies and jumping impatient cars' - but then, once they've got their bearings again, they can line up an intentional multikill. Feels awesome.

The graphics work perfectly for the feel, the sfx add to the hilarity.

Also - having the 'working tutorial' be text on the ground that disappears once the player demonstrates reading it - brilliant.

Super cute and fun! Great work

Bulletproof Broadcast by ugly_robot 2026-04-20T15:22:26Z

@torte478 yeah the game got quite grim - in a way it surprised even me. Thanks for playing!

@hotaloca thank you! Yeah - having the sentences 'decompose' to something that still made sense was the first idea I had for the game, and kinda the guiding task throughout. Glad it came through!

@enryu-mirik haha yeah, I was lucky that dev'ing went pretty smooth this time! Thanks!

@jiri-hysek hah! Nice one. Thanks!

Bulletproof Broadcast by ugly_robot 2026-04-20T18:05:44Z

@0x0961h haha thanks!

Good for you for seeking both endings! Keen eye.

And yeah - my the original thought was "Oh - I'll do a game on error correction, like Hammond's distance, parity checks, that kind of thing. But theme it in a way that is more familiar to people." - kind of like 'Human Resource Machine', I guess? But then it devolved into this, haha, but you can kind-of still see the DNA of "a signal is trying to be sent, there are errors being introduced into the signal, and you need to be selective in how to correct them" - that kind of thing.

Anyways, thanks for playing! And I _loved_ n0minal, great work again.

Bulletproof Broadcast by ugly_robot 2026-04-21T16:48:02Z

@tinykidtoo ah - old new grounds - what a kind complement, hah! Yeah - I toyed with being able to click-to-shoot, but I thought the moment of panic-mashing the keys when the protesters show up was funny, and would be maybe trivialized by just clicking around. Maybe not. Anyway, thanks for playing and good comment!

@slef <3 thanks! Can you believe I had time for 3 songs?

@sinemual Thank you! Sorry to hear about the lag - optimizing for web can be tough. And good catch on the missing source code, fix, added the github link. Thanks!

Bulletproof Broadcast by ugly_robot 2026-04-21T16:51:54Z

@wo-ri-gou-le thank you so much! Yeah my usual modus operandi is: 'think of an idea that is too complex, barley implement it, and then say "eh, I'll just randomly generate a few waves and call it done"'

Finally, this time I tried much harder to: 'think of a simple idea, implement it fully, and give the player a few crafted things to chew through, and end the game before it gets too repetitive'

Not sure if I fully achieved that - but I got much closer! Anyways, thank you for the kind comment!

@bambutcher haha thanks! yeah, always hard to find that goldilocks of "what still counts as the theme, but is unique enough players won't have seen it in other entries". Long live the king!

Bulletproof Broadcast by ugly_robot 2026-04-21T16:59:59Z

@badpiggy haha yeah - it kinda surprised me how grim the game became even as I was building it!

Good note about the sweating - I was trying to have it to be a subtle hint for players who maybe didn't understand as well what the 'sentiment' thing was. Just a last-second indicator that couldn't be relied upon to always spot traitors, but could help the player be like "Oh, I guess _that one_ must've been why I lost a point there." But, not really sure if I struck that balance.

And yeah haha when I was implementing the loyalist-kill-counter, I was like "how many loyalists should you be allowed to kill before the officer stops you..." and thought "eh, thematically maybe it is more interesting if he never stops you!" Plus, I have a tendency to make my compo games too hard, so for this game I tried to err on the side of "I'd rather players wonder 'when will I be forced to restart' rather than 'I am constantly being forced to restart'". (Obviously, it is much better to create an experience that has 'perfectly balanced challenge' - but I've never been able to achieve that, so if I must choose a side, I've started trying to choose 'too easy')

Anyways, just some of my thought process - but thank you for the great feedback! And thank you for playing!

Bulletproof Broadcast by ugly_robot 2026-04-23T17:52:29Z

@hammeredzombie oh my god, stick rpg, what a throwback! Yes! And I loved your entry! Your first one too? Great stuff! Yeah, you'll figure out which tools you like best, and that'll help speed up the work alot. But mostly, you just gotta make lots of mistakes on the way! Thanks for playing

@amirrajan yes, yeah - clicking would definitely be easier / more intuitive. But sometimes, at least in a jam game, it is fun to do weirder controls. Anyways - the king has assured me he forgives you for any undue execution of loyalists - as long as you kept those pesky rebels away! Thanks for the comment!

@telkan hah! nice! Love it

Bulletproof Broadcast by ugly_robot 2026-04-26T19:44:58Z

@quanthon Thanks! Not a bad strategy haha, you'll be right often enough!

@zirrrus yeah - kinda surprised with how grim the game became. Anyway, thanks for trying it out!

@roroto-sic yeah! glad to have an art style which works well enough and which I can finally do fast enough for jamps. Thanks!

Bulletproof Broadcast by ugly_robot 2026-04-26T20:03:16Z

@woona Thank you! Yeah, feels like the first time I've ever been able to add a bit of 'juice', and give the tutorial proper time, haha. Appreciate the comment!

@bumble Thanks! Haha glad you were able to take some agency!

@pres2300 Thank you! Yeah most of my games are silent - this one as a few sfx, and 3 songs! (sorta) Anyways, thanks for noticing!

Bulletproof Broadcast by ugly_robot 2026-04-26T20:10:18Z

@bassilij Glad to hear it! Thanks!

@wouter52 Yeah, surprised to see how grim the game became. Glad to hear you found it the right amount of challenge! Really hard to gauge - thank you for letting me know!

@cedaoan Thank you! Yeah, really tried to focus on tweening as much as possible this time. Glad you noticed - thanks!

Bulletproof Broadcast by ugly_robot 2026-04-26T20:12:54Z

@commanderstitch Haha yeah - wanted to have a little fun and overwhelm the player just a teeny bit, jumping from careful key presses to frantic mashing. Thanks for playing!

@avhatar thank you! I'm flattered. Glad you enjoyed!!

Bulletproof Broadcast by ugly_robot 2026-05-01T04:38:39Z

@yadenergy yah! Definitly had that game on the brain while dev'ing. Good taste!

@last-angle thanks! Yeah - was the toughest part, but a fun little word puzzle. Glad you noticed!! Thanks for playing

Bulletproof Broadcast by ugly_robot 2026-05-04T02:37:41Z

@skleembof oh my gosh, I almost forgot about that movie, haha. Thank you! Yeah, I'm glad I worked in a way to get the player to 'rebel' - though I didn't want to make it too joyus an ending. Only way to get there was on a pile of innocents... And I'm glad you liked the art style! Everything made in 'google drawings', if you can believe it. Thanks for playing!

SingAll by Bassilij 2026-04-23T16:33:48Z

Fun!

RESCUE by Andrey Angaev 2026-04-23T17:07:58Z

Beautiful game! Loved the shaders, the stone designs, and the skybox.

Didn't get far - the game asks you for quite alot! 31 jumps, by my count, to the 1st battery, some of which are timed, and any fall resets you to the beginning.

Softlocked twice, as I dropped the battery and it went 'into' the power station model, becoming unrecoverable.

Then, after I got both batteries, I wasn't able to figure out how to use the ziplines or where to go next.

Still - fun to explore and enjoy the music and whatnot. Good stuff!

FM Escape by woona 2026-04-23T16:11:34Z

Very cool! Not sure if I exactly figured it out - but I did get to the end! Very cool idea to have a radio listening for hidden traps.

Ah - I definitely did not get that the traps were random, whoops! Guess I didn't really figure it out. Still! great idea

V.P.N. by torte478 2026-04-24T17:42:03Z

Fascinating! What an interesting little game. Would love to see the formula tweaked further - what if it were different color destinations, instead of set destinations? What if you could 'starve out' the hackers by getting successfully delivering signals (that way, you could 'come back' from having too many, rather than having to restart).

Everything about this was lovely - the music, the art, but most importantly of all - the idea! Great work

Screenshot 2026-04-24 134025.png

Blacksmith's Apprentice by ellaris 2026-04-21T18:00:39Z

Very fun! Yeah, took a bit of comment reading - but I do love this idea of 'keep holding on to the signal while other kinds of noise try to throw you off'. Very fitting! Well done

LiliesPond by wo_ri_gou_le 2026-04-21T17:52:34Z

Woah! What an interesting entry! Never seen anything like it. Was fun to meditate with, and didn't over-stay it's welcome. I love jungle/dnb, so it was nice to have a rhythm game that uses it - that alone is unique.

Yeah - much greater than the sum of it's parts. This is why I love game jams! A beautiful and brilliantly unique thing.

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-20T18:38:15Z

Super fun and cute! Such an interesting mechanic - zooming out and in to scan the skyline. Oddly - it was somehow both arcade-y and meditative, which I don't think I've ever felt before.

A lovely entry! Ended up with negative score - but enjoyed it the whole time! Really pretty to, in a way that is hard to describe.

Hey! I recognize that melody! Makes me want to point out constellations with celeste and blathers!

Fresneltic by Shoalmuse 2026-04-21T16:43:38Z

Ah I loved this one so much! I played a ton of it - I really could see this being a full game. Some things I adored: * The difference between nudging slow moving ship to help them, verses the full maneuverable and nimble craft at full-steam. I was always surprised how, once I got comfortable, I was able to maneuverer a ship to chase down and tackle a red. * "Learning" the morse here was so cool. I've played plenty of games that used it in some way, but never really lifted my eyes away from the guide in those games. This is the first game where I truly 'spoke in the signal' (of course, in this much limited command set). But it was so satisfying to just 'know' what commands to give. * The sweeping vs focused beam is a such a cool little piece of diegetic UI, I love it.

I wish the ship spawns were a little more controlled in some way, perhaps a wave of friendly ships, then a few enemy ships - giving you time to play as 'benevolent traffic control' and then swap to 'okay, who is closest that I can sacrifice'? When I happened to get spawns that lined up that way - that is when the game truly shined.

If you decide to take this further, I'd love to see some more complexity added as the game goes on: * What if certain ships want to dock? What if two ship want to 'pair up and trade' in the water, and you have to guide them over? * What if you have to 'defocus' the beam to detect hiding enemy submarines? * What if 'radar' ship pass through, and you can park them in strategic locations to uncover subs? Or mine-laying ships? Or battleships that can act as stationary artilelry? * What if there is some kind of risk/reward trade-off for "certain ships are higher priority, and I want to help them pass through quickly unabated. Other ships are more disposable, and I can have them wait around until I need them to kamakazi. Other ships might be willing to wait around a while - then get angry and try to leave?

Sorry - I'm rambling, not sure if any of that is helpful - mostly I just want you to know what a though provoking piece of game design this is!

Yeah - I hold this entry in such high regard - a perfect 'signal' entry - fantastic work!

Radio Silence by PaulMag 2026-04-23T15:56:46Z

Woah!! What an awesome entry! So hard to pull off puzzle difficulty in a jam - but you did it perfectly! I was enraptured the whole time. And the twist ending? Fantastic!

The game was the perfect length - and chock full of beautiful art and wonderful theming. I was delighted to see you had fantastical scifi worlds to peer at (not just different colored circles, as one might expect from a jam game). Each was a beautiful little piece of story telling - how did you make so many little gorgeous planetary vignettes??

The tactile diegetic coordination of the different machines was awesome, and really evoked a sense of 'scouring the night sky with wonder'.

Also - did I notice the CMB as part of _her_? If so - very cool touch, genius. Loved it!!

Signal King by Tetramollaxx 2026-04-24T17:26:17Z

Fantastic entry! Perfection - I love the way loss grants unlocks / upgrades, the way you build out your almost microbial-like defenses, and the satisfying pulse of the signal.

The art, UI, and SFX for this game are delightful - incredibly polished and completely harmonious. Awesome job!

Sacrificium by Smerdyaisaurus 2026-04-20T16:44:47Z

Very nice! So much to like about this entry - the title screen is absolutely gorgeous. I love the styling of the 'puppeteering' during travel. All the Undertale style fights were fun - and the fight music is absolutely banging! Great work all!

LOUD TOWN by qwesasuke 2026-04-20T15:34:10Z

Woah! This is a compo game?? How did you get the owl sounds, and the air raid siren? So much programming and art as well. Some moments I loved from playing: * The static effect is awesome * Love the scarecrow design and mechnics - super cool! * Was able to escape an enemy by running out into the woods outside the map!

Great work!

Saving Planet by Bambutcher 2026-04-20T18:30:14Z

Woah! This was awesome! And jaw-droppingly gorgeous: * I can't gush enough about the parallax starry background!! The subtle rainbow of colors, the pulsating glint - oh my god, soo pretty * The planet was so cute! Loved to watch it spin up there * The gun and binary bullets looked sick, so satisfying watching them belch out and bounce around * The little antennae icon remind me of the [deep space network](https://eyes.nasa.gov/apps/dsn-now/dsn.html) icons - which is, of course, a perfcetly on-theme! * The black hole? Oh my god, I want a poster of that visual!

Reeeeally tough before I figured out how antannae worked, haha, but after I read you message, it was a blast (good note @bigfatgua!)

And so fun! Matching the 'bullet length vs speed' and the 'has to match the binary' mechanic is perfect for the theme, but also totally novel! Very interesting dynamic.

Great entry! Loved it - thank you for creating it!

Green Screen by beareye 2026-04-20T18:46:53Z

Haha I'm surprised you didn't allow humor rating, the I found the game quite funny! Making the player click to type and look around a screen to look around a screen had a sort of rare metahumor.

I only got 1 node, but it was fun trying to figure out what the game wanted, and how to go about it best. I thin you could've had a 3x3 grid and the game would've been much better suited to the amount of time you have before restarts, etc.

Good stuff!

FISTAL by Splix 2026-04-23T16:49:56Z

Cool! Couldn't finish, as I'm on a bit of a time crunch - but it was nice to see the power/freq working, and get a little ways into the story. Bit fiddly, but that can be fun too. Thanks for sharing!

Signal-Tied by Mr. Flower 2026-04-23T16:56:26Z

Wow, very cool!

As a lover of OG zelda and rogelikes, this was right up my alley! The 'signal router' was a great iteration on the dungeon crawler shmup - forces you to make some tough dodges!

All the guns felt great, the sfx and art were clearly readable and fit the aesthetic well, and the game was buttery smooth.

Had a great time with it! Awesome entry

Signal from the Center by renovatio 2026-04-23T16:29:51Z

Woah! What a fascinating game. Huh - almost felt like spelunking! I've never played anything like it.

At moments, you feel like Han Solo escaping the detonating death star. However, it was hard to tell 'how big I was'. Sometimes I'd squeeze through a gap, other times I'd reset without feeling like I hit a wall. Because the cubes can move, perhaps I was being hit 'from behind' as a cube rotated into me?

Very dark, though trying to discern walls from the abstract moving shapes

I feel like if this was a 3rd person game, where I could see the outside of my ship and get an idea of my collider shape - that would be cool to see.

Never got too far into the cube, maybe 1/5th was my best? Hard to say.

Nevertheless, I loved the psychadelic, hunting feeling of trying to remember my orientation and navigate to the center. You've got something really special and unique here!

Final Caw by Allen Antoine 2026-04-23T16:42:06Z

Gorgeous, moody game! Took me a few tries to realize blue lights were fuel pickups (as the yellow lights are, I think, just atmosphere?) but once I did, I could finally explore! Fantastic art - greatly enjoyed seeing all your wonderful illustrations and flying about to check out the cool space backgrounds. Great stuff!

Propaganda and Rhetoric by hammeredzombie 2026-04-23T14:58:23Z

Very cool! Love the idea of scouring an outside resource.

Can be fun in these games to allow the player to have a partial success, to let them know they are on the right track (e.g., entering in the text one at a time. I tried entering the first clue, and got the same 'bam' as entering wrong info. "Do I have the first clue wrong, or do I just have to enter them all first? Maybe I'm on the wrong path." - that kind of thing)

Loved the site's style, and a duck-duck-goose goose-hunt spy-thriller is fantastic theming. Great job!

i love you, too by tolviere 2026-04-24T17:16:01Z

Everything works perfectly here! Just the right amount of controls, of visual feedback, of story.

Absolutely no notes - perfect entry!

Mixed Signals (using DOD) by GideonGriebenow 2026-04-23T16:19:55Z

Cool entry! The idea of procedurally generating meshes using curve-over-time like pottery is awesome! Fun to watch the 'ball machine do it's work'. As others have said, can be unfair that the emitters can produce impossible-to-catch patters. Nevertheless, it was fun to tinker with and satisfying to look at. Thanks for sharing!

Lonely Crossway by polyvishap 2026-04-20T17:20:21Z

Very cool! Couldn't get past 18. Great atmosphere - I like that the roads are completely empty (until, of course, the worst possible moment) - gives it this darkly omniscient vibe. Cool stuff!