Ahhh such a refreshing entry! Well balanced, polished, a feast for the eyes, and a complete, succinct experience!
So much love clearly went into this project - I adored all the enemy designs, and had a tremendously fun time learning each of my tools, and deploying them in just the right orientation to form an impressive bullwark.
\- of course, until my capitalist masters left me for dead, that is!
Right at the end, that epic flood of enemies was just barley what I was able to keep up with, giving me the joy of calling successive laser sweeps and a satisfying hail of misses to decimate their numbers. The perfect amount of challenge for our final showdown!
Using the 'deliver time' as a core aspect of the difficulty was a genius idea, and shows what a strength the theme can be when considered carefully - excellent work there.
And the color pallet can't be praised highly enough - it gives such a distinct, harrowing beauty to this game that perfectly fits the themes and pace of gameplay. Zipping up to the mothership, leaving the gentle pastel hills and atmospheric music below, and witnessing the industrial, grating might of the corporation that sent me - it just works wonderfully to deliver that emotional impact.
"Who is the _real_ enemy", as they say.
Astonished to see this was 'compo'. A brilliant entry! I enjoyed every moment of it. You should be very proud!