lemare 2022-10-03 16:55
Fun game, I liked the fact that you could interact with a lot of stuff. I did have a bug where the attack would not be in the correct position if the player scale is inverted.
Foon → Ludum Dare Explorer → LD51 → WorldFlip
By helluin, Vanessa Scharff and NicholasPfo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 994 | 3.07 | 22 | |
| Fun | 881 | 3.05 | 22 | |
| Innovation | 953 | 2.87 | 22 | |
| Theme | 632 | 3.60 | 22 | |
| Graphics | 959 | 2.95 | 22 |
Fun game, I liked the fact that you could interact with a lot of stuff. I did have a bug where the attack would not be in the correct position if the player scale is inverted.
I like your concept of the flip. I can’t wait someone can do a random dungeon every 10s. I lost my way and can’t get out. GG and nice work here.
Great little game! Some pretty cool moments - clearing out enemies going down a corridor, just to pop back to the other word, then fight new enemies coming out! Created some really nice bits of gameplay where you are running to try to get just a chest just in time. An excellent idea that was very well executed. Good job!
Great take on the theme! Reminds me of the time travel level in Titanfall 2! It was a lot of fun to bounce between the two worlds (great use of no-key doors!) I just wish there was more levels! One small feed back would be to make it clearer which direction the sword hits, since that took a while to figure out for me :) But good job!
Congrats on the entry! Was fun exploring the dungeon, liked the dialogue system and mechanics. Got stuck on the spikes/hot tiles a couple times, but otherwise no other issues. The slash for the sword felt a bit far away from the character, but overall using it felt good. Nice work!
Very interesting concept! One problem/feature is that you can spawn on top of an enemy when switching worlds which can feel very bad, I can understand seeing this as a part of the game to remember the positions of the enemies before swapping worlds but definitely feels bad as a low skill scrub :(. Great entry!
Neat game! I liked that when the world switches, the player is in the same location as the other world - that's a nice extra layer to the puzzles. I think most of the other games of this concept that I've seen have the player swap and stay in the same spot as the previous switch (where you left them). I think your version connects the puzzles better. Thanks for uploading!
Simple dungeon game, looks and works as expected. Balancing is fine. I was able to finish it after 3-4 tries. I got confused with spiky walls in the east side, I thought it hurts when you touching it. Also I had to position my character leaning against the wall to not get hurt by spike traps in the north. It was too punishing if the character single pixel off. But overall, good work!
Pretty straightforward and enjoyable. Movement being linked with aiming was fun, I like the little direction swaps you could do to sneak in shots. Switching between worlds every 10 seconds in some other games has been annoying because you've had to reorient yourself in an entirely new position. Keeping the general layout the same between the worlds made it way easier to keep track of what's changing between the worlds, good call.
Really great concept, having the world change every 10 seconds. I like how you unlock new moves as you explore the dungeon. Nice entry!
I enjoyed the concept and thought it fit well with the theme, did get a bit disorenting at points when switching between the two worlds but Good stuff :)
Cool idea! I've finished the game in first try. Easily understandable. Good Job!
Nnnnice graphics! :sunglasses: Really cool pixels.