Poda Wants a Statue by Doot 2022-10-15T15:38:23Z ♥ 2
YESSSS I have been playing this game for several days in hopes to achieve the top known score! Such a fun game. At one point I was mocking up graph models to find the optimal strategy, but my results were fairly variable and data collection was tedious. The process itself was really exciting though. Honestly I don't know what I would recommend to improve this game. I don't see any issues with balance, and I think the mechanics are pretty solid. I love the graphics, too. Overall, a really awesome resource management game - full five stars from me. Thanks for making this!
LD53 — Delivery (33)
Aunt Emmas by gagapete 2023-05-10T17:49:14Z ♥ 3
Wonderful graphics - I love these sims. I played like 30+ days because I didn't notice the comment saying you're done after you get blueberries haha. There are a few features that could use polish (like pathfinding as everyone has already mentioned, or walking animation), but I'm sure given more time that is achievable. I noticed once your inventory is numerous enough, the inventory bar becomes greater than the screen width and you can't see the rest; might be nice to have a scroll feature there. I think it's a great effort for a good-mood game. Thanks for the entry!
Willow & Audrey's Floral Delivery Service by Sarah Pederson 2023-05-10T02:12:06Z ♥ 0
This music was nice, and I needed the calming from it because coming up with these flower delivers so quickly was not calming! I found it almost impossible to finish a deliver in the allotted time. Also as someone who is not so in to flowers, having the flowers I need to find be visible in picture form in the UI would have made this a lot more playable. Hope your team stays together and has more fun!
GRAVEYARD SHIFT by deadpixelmadclock 2023-05-10T01:58:03Z ♥ 1
I played this for a while, I liked the responsive controls. I played it for about 10 minutes as a pure platformer before I realized I was supposed to be delivering pizza lol. A few small things could go a long way here, such as making the white projectiles not so fast/moving through walls (very frustrating to jump and get hit by a projectile that just appeared on screen), and making the gaps in the floor look more accurate to their actual hitbox. Good game name!
Second Piece by Brovovar 2023-05-10T01:41:40Z ♥ 2
I did manage to beat this game on my third try! I'm not really sure how, though. It seemed like it had something to do with where I was looking? I feel that having multiple tries usually diffuses the tension of moody games like this. The lack of clear directions suggested it should take multiple attempts, but the slow opening and the fact that the game closes if you lose make it seem like it should be completed the first time. Definitely the strong points are the audio and lighting. And doing your own engine certainly seems impressive.
Cleopatra's Pizza by Maxnanas 2023-05-10T01:27:20Z ♥ 1
Liked the visuals and the music choice. I did feel as others have mentioned that the low FOV and intense camera tilting during the turns made it a little too disorienting. Being able to see better, as well as have a variable jump height, would allow the player to better plan their route, which would also give the game a more strategic component. Fun interpretation of the theme!
Akoban by KoB-Kirito 2023-05-09T22:53:44Z ♥ 1
Beautiful music, and the story is sweet! I played the game a couple of times to check out the different dialogue options, went to the bar too early, etc. I liked the player name input - nice touch! Overall, it seems like a polished short story game.
Love Letters by matthewrf 2023-05-09T18:09:42Z ♥ 1
Especially impressive game for your first jam and a one-person team! Congratulations! 2D platforming is always fun to me. I believe for these types of games there's a large focus on the satisfaction of the movement, and I agree with some of the others that sometimes execute the spacebar double-jump vs. glide timing correctly. The concept is solid and fits the theme. Even though there was no music, the sound effects provided good feedback to the player. The cardinal is quite cute!
Cooking is Relaxing by Lenan 2023-05-09T16:01:39Z ♥ 1
Thanks for the entry! I love food service games, and the restaurant ambiance certainly was relaxing. The delivery timer added a good amount of pressure when the shipments were present. In my playthrough, I read the written instructions in your post but only glanced at the screenshots. The controls worked well, but I didn't pick up immediately how to plate the food and tried to plate and deliver ingredients one-by-one. I agree with some previous comments about timing/waiting for a while with no ingredients in between deliveries, so that could be rebalanced to really elevate the gameplay. Nice job!
Carrie's Diner by Tommy Moua 2023-05-09T14:33:29Z ♥ 1
Good serving game! After playing for a while, I thought I was about done with the day, but I happened across the hire help buttons in the menu and played for a bit longer. Even with more chefs and dishwashers, the bottleneck was really my walking speed when seating people, serving and clearing tables. Since there wasn't any strategy I could do to counter that, I do believe an element is missing for game balance.
Showing the customers to their tables was unexpectedly funny to me, with how they were so stationary haha. I liked the music choice too - very upbeat. The graphics are nice, and so is the game menu. Cool entry!
Deliverace by sbeif 2023-05-09T14:03:52Z ♥ 2
Wow, multiplayer!!! Really neat! I played single player, but I will definitely come back later to try multiplayer!
Gameplay - I am sure my pizza was very, very cold by the time I delivered my first pizza haha. It took me a few tries - mainly because I wanted to bike faster, but I couldn't maneuver very well if I did. I'm totally cool with k being the only pedal button, but there were several times where I wished I had some sort of brake or backpedal button for when I knew I didn't have enough platform to make a jump and didn't want to start over again. I suppose in a race you don't really want to backpedal or brake anyways, but I found that the obstacle clearance was too tight to go faster. I replayed the level a few times after my first delivery to see if I could speed it up, but could only go a little faster, so this could be an area that would make the game really satisfying to play (or maybe I'm just bad haha). Since there's one fixed level, I thought having a final lap time display would be a nice touch. But if you're planning on randomizing the levels in the future, then I don't think a lap timer is that important.
Music was perfect (love the bicycle bell); the rhythm made me want to mash k immediately and as fast as I could, even though that move was not great for the first obstacle. The sfx were hilarious.
Art/Graphics were very clean; I like the style and the font. I know everyone's talking about coloring the obstacles - maybe you don't need to color them in, but slightly highlighting them might be enough to still match the rest of the art style.
Awesome job on your game!
SlopDrop by elFlashor 2023-05-09T13:09:05Z ♥ 1
Nice game! I didn't immediately notice the box weight class or what it was until reading your comment, so it might be nice to label that somewhere. I like that you can control the slippery road to adjust for error. I agree with the other comments about faster gameplay features and menu/exit buttons, but you have all of the main parts of it down given it's a one-person team! Congrats on your entry!
Impeachment by Kler 2023-05-09T12:46:36Z ♥ 1
Hello! Love the game concept and really like the pun title! I haven't played an escort game in the jam yet, but it is indeed a delivery game. I think I agree with other comments about picking up the crown, so maybe it would be nice to have something like audio feedback for attacks and when the crown is picked up or dropped. The crow movement was so smooth - great job! I think for the various bugs it would be nice to have a few more frames in their movement so the worms don't look like they're flailing, but that's just aesthetic. Nice entry!
Costruttore by CeterasDragos 2023-05-09T01:50:02Z ♥ 1
Hello, this game is so CREATIVE and a ton of fun! I think I've been tinkering away for an hour or so now trying out different builds. My best method so far has been building a small triangular enclosure with a wheel at each point, keeping the transport item snug inside. With a tight support, I can barrel through the course and "break" my vehicle into the titan head/mouth. It doesn't really work all the time, but I haven't had a lot of other successful designs. This seems like one of the most complex jam games I've played, allowing the player so much build freedom - it's very impressive. Like a few of the other commenters, I experienced some minor lagging or glitches. One of my trials featured a "hammock" of headlights (about a dozen or so) - the game did not like running that. It gets pretty frame-y when you crash into a box and packing peanuts explode everywhere to the point where I can only guess what's happening to my vehicle every few frames it shows. I also noticed you could build with more materials than the inventory menu says is available, going into x-1, x-2, x-3 etc. number of items.
Anyways, I will definitely be back to play again later and wanted to write my 2-cents of praise! I think this game is purchase-worthy. All of the good ratings for this game are well-deserved!
the postBIRB by LarsieVL 2023-05-09T00:12:21Z ♥ 1
Congrats on your first game submission! I was pleasantly surprised with the BIRB movement. I saw your note saying you added some audio, but I couldn't hear anything on the windows file I downloaded. I think this game is a really good effort, especially for a one-person submission on their first jam, so I hope you'll continue to build! It seems like all of the MVP elements are there, but even some simple details like menu fonts can make a big impression for player experience (it was slightly difficult to read). Nice controls and gameplay!
edit: idk what was going on, but I tried it again and the audio worked for me! very relaxing.
THC - Tower Highflower Carriers by Noam Blei 2023-05-08T22:25:59Z ♥ 0
The music in this game is so catchy! I gotta say, I did click on your game because of the cover art only to find the rest of the game didn't quite match up. The juxtaposition of these happy flower people needing strategy to deliver in some kind of war-torn/violent city is a pretty funny concept. I noticed it's only on one level, but I played through it a handful of times to try different combinations of vehicles. For gameplay/strategy, since there's no time limit the player can wait until enough buses are stockpiled and deploy them all at once. Same strategy worked for the mopeds, and the mopeds were faster too, so I think for balancing it would be good to add an additional constraint. Nice job, and thanks for the entry!
Winged Delivery by Ninnec 2023-05-08T21:04:17Z ♥ 1
Cool game idea! I had a decent thing going, thinking "this isn't so hard haha" . . . by the end of my run, my eyeballs were spinning trying to keep up. No issues with controls or bugs I ran into - overall good entry! I liked the art too. I'm not confident I can get much higher than this score.
winged_delivery.JPG
Ice Cream Express by Steven Garberg 2023-05-08T20:47:44Z ♥ 1
Hello, congrats on your entry! I liked your game and played to 5 days a couple of times. At first I thought I failed on day 5 since the window looks the same as when you make below $20 on day 1, but I guess day 5 is the end? Between each day, I think there could have been some opportunity to ramp up difficulty.
Nice art on the ice cream screen and title! I think the map looks like a different style. Speaking of the map, I thought it was really fun how you can plow through neighbor's yards for shortcuts, haha. For some reason I had a hard time maneuvering the van, but I think that's just me getting turned around and forgetting which button to press to turn whatever direction I'm facing.
I noticed after the end of each day, you can still drive the van around and go to a house to start an order, essentially prepping your next order for the next morning. Other than that, I didn't find any other bugs! Good job! Like many of the other players, I'll probably be humming the ice cream song around my house for a while.
Package Panic by brick2face 2023-05-08T20:14:34Z ♥ 1
Hello, nice job on your entry! After a couple of tries, I was able to get a perfect level with no dropped packages; my score was 1350 with 27 deliveries. Really cool music, and nice concept!
When I hit replay, the level restarts but packages don't spawn and the timer doesn't budge, so I had to refresh the page. Also, there were a couple of instances where a blue package entered the second purple conveyor while a red package was still on there, so it was difficult (or not possible) to switch the conveyor in time. I couldn't figure out a way to counter that since spam-clicking to switch it didn't work, so it would be nice if the player had an out for that scenario. Same for red-to-blue, green-to-blue and green-to-red combinations.
Purrfect Delivery by Mashiro 2023-05-08T19:34:07Z ♥ 7
Neat game! I played through 10 levels, replaying many of them until I passed because I kept crashing haha. I remember vaguely in LD51 I played a game called cat.exe (https://ldjam.com/events/ludum-dare/51/$301111) that also featured a cat game on a nostalgic windows pc. That entry had a very different cat game, but the pc menu concept was kind of similar if you wanted to reference it! Also, very impressed by the size of your team and all of the collab it would have taken to push this game out. Cool art, and nice music. I agree with a previous comment about increasing the size of the X on the ad windows, but I didn't have any other issues than that - it was a unique obstacle. Maybe a "speed up" button could be a nice-to-have feature if you're confident in the cat delivery paths, but out of 10 levels I probably would only push that button twice.
Time Delivery by Ron88 2023-05-08T18:47:29Z ♥ 1
Fun little game with interesting mechanics! I played through to the end - I can see the level design potential from what you've set up! Nice tutorial, and A+ for pun play. I also agree with the previous comments about visual feedback for the freeze range, but that is a nice-to-have feature. Great work!
Am I your "Type"? by pralista 2023-05-08T18:30:54Z ♥ 3
THIS GAME IS SO COOL!! It reminds me of those type-to-learn games for kids, but a lot more interesting. If I had access to a similar game when I was in grade school, I think I would have quickly become a master haha.
Your concept for this game is unique and creative - I haven't come across this amalgam of gameplay types before. By the way, I LOVE the title pun. Everything was executed very well - the player inputs were responsive and overall smooth. Playing on medium and hard, I was able to pass the first time each. I think you could make the hard level more difficult if you added more long-dialogue cards?
Kudos to the artist; the characters and game objects were very enjoyable and aesthetic.
Playing through, I was thoroughly entertained. I thought the game had good balance, and there's a good level of urgency and control from the player through typing speed. Even if your hand is not very useful, it was easy to type the phrases until you get a useful card. I think it would be nice to see a greater mix of cards - for example, maybe they can have similar/the same metrics as the existing cards, but there could be some greater dialogue variety. Really great entry!
Caravan Express by Brigart 2023-05-08T17:54:45Z ♥ 1
First I'd like to say that your game has beautiful art, and nice job with the menu work! I think that the colors and screen layout were very eye-catching to me. I completely understand that there might not have been enough time to put in audio, but for immersion into the story and journey the player takes, I believe these features would have gone a long way. Even just a few sfx would help improve feedback to the user. After a few minutes of poking around, I understood the dynamic of the game and how to prepare for the next trip at each city, but this wasn't immediately intuitive to me at first. As you said in your previous comment, an in-game tutorial or even a sample screenshot with your objects defined/labeled would help (specifically personal vs. merchant goods). Perhaps upon arrival to a city, having some additional text feedback about the payout of the goods and having the player see them disappear from their inventory would be helpful. Thank you and congratulations on your entry!
Bunpacking by Chailotl 2023-05-08T14:50:49Z ♥ 3
I like the game concept! I agree with the other comments about the level of difficulty being lower because there weren't any constricting elements like time constraints or damage, but it looks like a good start! In my run, I also stuck to delivering one package at a time because it was faster to rack up points that way.
Dear friend by hmrpf 2023-05-08T14:25:39Z ♥ 2
Really great job! The art is so beautiful that I keep getting distracted looking at the buildings while flying 😆
Though the ambiance of the game is very relaxing, the actual gameplay is addicting. With the easy control and intuitive game feedback, it was really quick to pick up and learn flight movements. I also appreciate the gradual introduction of obstacle difficulty - nice game design!
I especially want to note that the music is awesome - it fits the mood and captures bird movement perfectly! Very impressive.
Fast Cat by Terry_Crow 2023-05-03T14:08:39Z ♥ 2
At just under an hour of gameplay, I'm afraid I'll have to put my laser pen down or else I'll go crazy . . . this screenshot was taken right before I fell to near-bottom.
FastCat.JPG
I thought the sound effects were hilarious the first 20 minutes and gave me a good chuckle! After repeated falling and missed jumps, I needed to mute to focus. So funny though - really good effort. It's a seemingly simple game, but plenty entertaining.
I think it's good to have a challenge for the player, but I do wish the jumps were more forgiving sometimes. For some strategy, I found that you can try to control your falls and do a quick bounce off the walls to land back on the middle platforms. In a panic after falling a great height, I think I pulled off a mid-air jump to change direction, but I'm not sure if I imagined that. Nice entry!
Rock Paper Scissors Inc. by Weston Goggins 2023-05-03T01:29:20Z ♥ 1
Really amazing level designs! Multiple levels were very perplexing. I was so engrossed in the puzzles that I didn't notice the move counter until lvl 9 and nearly forgot about the undo button until then too, but I'm glad I didn't because they saved me a lot of time in lvls 10-12. My total move count was 1412; I'll need to go back and try to be more cognizant of that counter next time. The RPS/office supply warehouse is a unique setting for this type of puzzle - nice job with the concept! It felt very clean, simple and easy to understand the dynamics. Great execution!
AutoChop Bistro by Araklaj 2023-05-03T00:26:21Z ♥ 0
Hello, hope you had fun putting together your game submission! Here are my notes from my playthrough - I had some difficulty with controls registering, but I think I got most of them to work. The conveyor placement was good, but the food didn't always appear in the adjacent tile when I clicked the crates. The inconsistency definitely added challenge, but I was able to deliver a few pieces of orders. Sometimes the ingredients weren't marked as received by the customer, or the wrong ingredient would be checked off in their order bubble. The cooking/chopping sfx would sometimes play twice, or some would play without prompting. I do appreciate the intent of the game and think it has potential for the player to be creative with routing order completion.
Stamp-ede! by Nachodlv 2023-05-02T21:45:46Z ♥ 4
I survived!!
stamp-ede.JPG
It took a couple of tries to get going, but I think I mostly figured it out. Aside from the birthday present, I couldn't tell the difference between packages I was supposed to trash vs. packages I was supposed to put in the boss box, so I ended up putting anything questionable in the boss box.
The address lines were very fun, and I think you have a cool concept! I think when sorting it could be nice to have either immediate feedback if something was sorted incorrectly or an end-of-day line item explaining why the daily wage was discounted. Nice job!
Shmelon Fields by osh.studio 2023-05-02T21:10:13Z ♥ 1
I was very curious about the placement of Purrball #9 and #10 and was pleasantly surprised! So cute.
ShmelonFields.JPG
I did, however, forget about the delivery and was trying to stockpile schmelons to feed my growing Purrball army.
ShmelonFields2.JPG
I noticed that the schmelons are a very hardy fruit, and my stockpile stayed on the field after replaying. Great humor and art in your game - congrats on the entry!
Mercury's Menace by Philocode 2023-05-02T19:34:27Z ♥ 2
Ok, I won't mention the camera view since everyone else is already saying that 😅 Impressive undertaking for a one-person release, though! My sprint and crouch controls weren't working for me, but I was able to finish the level with opportune walking. I also didn't hear audio when I played, but it didn't take away from the experience since it's a stealth game anyways. Thanks for the entry! Hope you had a fun time making it and continue to build it!
Jitto by osullivp 2023-05-02T19:10:32Z ♥ 1
Hello, nice cover art! I appreciate the game's nostalgia. I played a few rounds and had a high score that hovered at 1000. At first I thought that the packages were spawning in waves, but reading the comments I suppose not. The scenario where a warehouse operative was needed on multiple conveyors at the same time became more frequent as more packages rolled in, and the only strategy I could come up with was to spam up or down after package receipt so that I could make it in time to the next conveyor. It would be nice to have a way to counter that more, but other than that congrats on the entry!
🌴 Fantino Island 🌴People delivery service by Scratch 2023-05-02T14:01:46Z ♥ 2
This art is ADORABLE!! I couldn't open the file, but if you're able to fix it and tag me, I'll come back and give a rating!
Diseased Dirigible by Falk Hoeppner 2023-05-02T12:42:50Z ♥ 5
"Ok, one more try." - me at midnight yesterday trying to get close to 2:30
My first try where I thought I needed to change the speed and stop on the X's was 17:10, and my more serious tries hovered around 4-5 minutes. I think this setting is really creative! The art goes well will the pirate theming, and the catchphrases were perfect. Very catchy hum song. It would be nice to have a quick restart for when I know I made a wide turn and added 30s to my run - I guess that would be a speed run feature in your possible future items list. Great job!