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Caravan Express
Caravan Express
By brigart
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1076 | 3.00 | 22 | |
| Fun | 1194 | 2.40 | 22 | |
| Innovation | 982 | 2.85 | 22 | |
| Theme | 608 | 3.90 | 23 | |
| Graphics | 305 | 4.11 | 24 | |
| Humor | 845 | 2.66 | 17 | |
| Mood | 762 | 3.33 | 20 | |
Comments
It's hard to understand what's going on. Is the Inventory what I am carrying? Why do things pop out of my inventory and then show up in Storage? I'm not really sure what I'm supposed to deliver to where. I think this would benefit from some clearer instructions. But the art is good and it's definitely a delivery game! Good job!
Quite enjoyed this game, very relaxing. Could use a bit more gameplay but the style and art is very nice! Good game
asfdfdfd
2023-05-03 19:46
Damn travellers. They all are robbers!
The download link is broken and the embedded version is hard to read because there's not a fullscreen button :(
I think I am unable to sell, or maybe I don't understand the inventory, seem like right click doesn't work.
the art is really well made.
chaoli
2023-05-06 06:05
The art is incredible! The embedded version takes up only part of the screen, which needs to be fixed
brigart
2023-05-06 19:46
@chaoli @michael-harris @triangle-point @selkieharbour @life-lich
Thank you very much for the feedback! I'm really glad that you like art :) I will try to fix web version and will add the fullscreen mod.
@selkieharbour I fixed the download link, now you cal download the Windows version and play.
@life-lich About selling items, firstly you need to open a shop.
brigart
2023-05-06 19:47
@michael-harris Sorry for not enough explanation, I will try to make a tutorial to make all the gameplay more clear. Inventory is your current items that you use in the journey, there are you order items and personal items. You need to select an order in the list and click START. Storage is the place to keep items in the camp. Items go from inventory to storage if there is no enough place in the inventory.
Was able to play and understand what was going on without trouble. Simple trader game; if you fail an obstacle, you lose some or all of your reward. Short and fun; extending the game would have meant having some kind of permanent upgrades, or some routes that were much more dangerous but more lucrative. I was a little disappointed that there was always exactly one obstacle during each trip; it would have been a good way to differentiate the routes (safe but low-profit routes). Still, a fun, functional, shipped game. Good work!
fuzzybut
2023-05-08 17:54
First I'd like to say that your game has beautiful art, and nice job with the menu work! I think that the colors and screen layout were very eye-catching to me. I completely understand that there might not have been enough time to put in audio, but for immersion into the story and journey the player takes, I believe these features would have gone a long way. Even just a few sfx would help improve feedback to the user. After a few minutes of poking around, I understood the dynamic of the game and how to prepare for the next trip at each city, but this wasn't immediately intuitive to me at first. As you said in your previous comment, an in-game tutorial or even a sample screenshot with your objects defined/labeled would help (specifically personal vs. merchant goods). Perhaps upon arrival to a city, having some additional text feedback about the payout of the goods and having the player see them disappear from their inventory would be helpful. Thank you and congratulations on your entry!
brigart
2023-05-14 20:08
@james-laird @fuzzybut Thank you very much for this big and complex feedback! I really appreciate it. You give me some nice ideas how to improve the game, I will try to implement them. I really glad that you like my game :)
The art style is so good! I love the aesthetic but like the other comments mentioned it's a little bit hard to tell what's going on and what decisions to make and what they mean. I think it's a really good foundation but just a needs a little bit more fine tuning to find the fun
I love the art in this one! I wish there was a fullscreen option to show it off even better. Good color palette. Unfortunately the gameplay just isn't very fun. Lack of any audio, even a basic sound track leaves it feeling a little empty and your choices in game aren't very meaningful. I wish you could see a percentage chance of success of various actions when you encounter trouble on the journey, to help me weigh risk and reward. After the third "shiny thing far away" I stopped investigating any of them because they were all rocks. I also noticed that when I encountered wolves, if I had a spear or something and tried to run away, it would consume the item anyway. Wasn't sure what food was for except maybe helping people (who all turned out to be bandits!).
ruruie
2023-05-16 20:20
Neat no frills trail game. I think some simple things that could've improved it would be a simple music (just a few beats on beepbox would do), flavour text for the random events, and fixing the outline on the yak sprite.