Cave Bound by Sn4pi 2021-04-27T21:23:55Z
I like the concept of rappelling down a hole like this and swinging to avoid things or get to new areas. I agree with the other commenter that there's a strong basis for a fun game loop here if you spent some time improving some things.
I think you could improve this by giving the player more of a reason to want the treasure. Such as maybe doors at the bottom of the level that only open when you gather X amount of treasure (maybe even just 1). To prevent someone just holding down the entire time (which is what I did eventually). And I think some of the corridors should be a bit easier to grab the treasure, maybe I suck but I basically always died when going for treasure haha.
I definitely found some bugs too. I clipped outside the level a few times and there were enemies teleporting around the screen or disappearing. Sounds like you knew about those though.
Honestly though, good work! This is an interesting concept and I liked it overall.