Reversyphus by mactinite 2021-04-28T03:26:31Z
Fun puzzle game. I enjoed playing it.
Foon → Ludum Dare Explorer → Users → Mika314
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Dunix: Harvest of the Spice | jam | 781 | 2.67 | 2.58 | 2.30 | 3.21 | 3.45 | 3.08 | 3.19 | 3.13 | |
| 2022 | 51 | Every 10 seconds | 👥 | The Therapy | jam | 589 | 3.50 | 3.16 | 3.39 | 3.64 | 3.72 | 3.41 | 2.15 | 3.56 |
| 2022 | 50 | Delay the inevitable | Immortal Snail | jam | 488 | 3.67 | 3.52 | 3.45 | 4.02 | 3.36 | 3.63 | 4.22 | 3.78 | |
| 2021 | 49 | Unstable | Brek: out | jam | 823 | 3.47 | 3.21 | 3.57 | 4.27 | 3.00 | 3.20 | 4.42 | 3.63 | |
| 2021 | 48 | Deeper and deeper | Fall | compo | 220 | 3.74 | 3.84 | 3.33 | 4.00 | 3.48 | 4.24 | 4.01 | 3.63 |
Fun puzzle game. I enjoed playing it.
This game is hard. Would be nice to be able to hold the button, it is a little annoying to spam them.
Nice idea. Good execution.
I enjoyed playing the game. Nice idea. Nice atmosphere.
nice puzzle game.
Would be nice to refuil and rechard while I am sleeping.
Game play is pretty good. Good game.
So you go from fire pit to firepit? How long you have to go? I visited 3 firepits and get bored.
Solid and fun game.
I would make it a bit faster.
Does it have end?
Neat idea. Would be nice to be able to set mouse sensitivity, it was kind of hard to play because default sensitivity is too high.
I wish the game would be longer.
Elevator music hehe
graphics and sounds are good. Would be nice to have some game play tho. Congrads with your first submission.
Nice graphics, nice sound design, nice background music. Intresting idea. Solid, fun game.
Like the art style.
The game is fun. I played two games: avoid sounda and avoid lights and is was fun.
I really like the idea.
This game is insanely good.
Fun game. I like the idea of the game, plus solid soundtrack and good SFX.
Nice story. Quite a bit of content: models, voice acting, story. I noticed 2 easter eggs: LD50 and car warranty.
Did not get how it connected to the jam theme except of the ending tho. Also controllers a bit confusing, it took a while to figure out how to start interrogation.
Screenshot_2022-04-05_22-10-55.png 420 haha. This is really good game. Fun gameplay, nice soundtrack.
Untitled.png I broke the game UwU
Zombie is cute tho
The game is quite challenging. My brain melts then I try to place the crate. The concept is nice. Graphics, music and SFX are solid. I would like to make first levels a bit easier, e.g. make the wall to move slower. So it will give the player a bit of the time to get used to the controllers.
My brain is melting. Why I should compete with machine? :joy:
Somebody has to make a tetris - always. This time it was you. :) Bombs are fun. Bombs are always fun.
Nice little cute therapeutic game. I enjoy singing. The animation and characters are very cute. SFX are atmospheric and fit nicely with the game.
Fun game. Nice graphics and art style. Interesting mechanics. Good story. Hiccups are annoying, but I understand it is part of the game mechanics. It took me some time to figure out the place with the gear, and I ended up using the stone. I guess it was just overscoped mechanics which did not make it to the game. But overall the game looks very polished.
Some minor bug: sometimes items or characters got rotated 90 degrees on the Z-axis, so they looked like vertical lines.
This was a really fun game. It took a while to figure out that pockets are actually pockets and not a part of the floor plan; you maybe can make them in the shape of the pocket to help players. Also, while I was playing I forgot if I used some of the objects; like did I open the cabinet already or not? Some color coding would help, e.g. make them grey if player used it.
I didn't have any luck playing this game. I managed to get one train to leave the station, but the second train never arrived.
Shooting practice is always fun. It would be nice to have adjustable mouse sensitivity. I set the lowest DPI on my mouse and it was still too sensitive. Also, would be nice to have a crosshair. I understand, where is the right button to aim, but I like just to shot. Also, I want more variety in the music and more bass. After playing many rounds, the music feels repetitive.
I think the game has potential and can become a nice aim practice game for competitive FPS players.
Screenshot_20221005_220322.png The game has a bit of a learning curve. I think the best strategy to try to stay in the middle of the map so you would have more options to go. And yes, as you mentioned, Dinara, sometimes you may get stuck for a long time. I think the easy solution would be to be able to skip the timer.
I little fun game. Not stream friendly, because you cannot see too much on the screen. Everything what is happening is in the mind of the player. :) I had fun, though. I found the way to time in the game with mississippis. :)
The game has some fun moments, and the controllers feel natural. I think adding the ability to restart the level will bring a lot of fun to the gameplay loop.
Screenshot_20221005_230633.png Does this game have an end? My brain hurts. It is fun game, thought. I felt I am pretty good at the game.
It would be nice to have a better cue every 10 seconds, probably an audio cue would be best. The amount of mobs is impressive.
Nice atmosphere. I like the piano music. The SFX are quite nice. The graphics are polished, with nice glowing effects. The concept of the game is interesting. The swinging thingy is kind of killing the fun. I suck with the usual one and here I have to time an imaginary one - I was not able to come up with a strategy how to time them.
Thank you for the game. It is a nice game. It takes some time to get used to the controllers and I don't think I will ever fully get used to them. The theme is used well in the game and rewinding every 10 seconds is quite a nice touch.
The visuals are nice, I like the design of the voxel characters. The music choice is good. And the set up for the story is interesting. Gameplay-wise, there are some issues with colliders, some of them too big and some of them too small. Also, hitting the obstacles makes you stuck in it, which feels a little awkward when you have to move back to unstuck yourself. Maybe I did not play too long, but I did not find too much of development in the game. It is just avoiding mobs and attacking them over and over again. If there is a development in the game, I think for a game jam game it should be visible in the first minute of the game play.
The game has a nice cartoonish mobile game vibe. The objective of harvesting certain amount of plants to earn XP is good, but I found the game to be a bit repetitive. The game is also missing sound effects and music which would have helped in creating a better immersive experience. The weather forecast in the top right corner is an interesting feature, but it wasn't clear to me how it affected the gameplay. Overall, it's a decent effort, but it could benefit from more variety in gameplay, sound effects and music, and better integration of the weather forecast into the game. Keep up the good work!
Nice twist in the theme: harvesting plus space. Controllers were confusing in the beginning. The disconnect between visuals and actual movement, the flame from the rocket idicats only the movement but not direction. The game is hard.
The game has simple and childish graphics, but the gameplay is surprisingly engaging. The goal of collecting nectar, pollinating other flowers, and returning back to the beehive is clear and easy to understand. The sound effects are simple and and music repetitive. The game could benefit from more variety in sound effects and music to create a more immersive experience. Despite the simple graphics, the game is entertaining, and the goal is very clear which is a positive aspect. Keep up the good work!
There is a lot of content in the game: a massive map, different types of trees and mushrooms, nice background music, sound effects, and a manual. All of this was done in 72 hours by a team of three. Very impressive.
The controllers are awkward; the pop-ups are helping a lot, but still UI feels sluggish. Increasing the animation speed may help.
I killed the grandpa, but I blame the manual, it does not have pictures.
donk :) I love that sound.
Interesting twist to the tower defense genre.
It is quite satisfying to see how the plane eats crops.
Nice voice acting, chill music, fun sound effects, cool pixel art graphics, and addictive game play. Good job!
Nice chill music, cute little robot, fun and muddy game.
The hero is so cute.
It is a Cookie Clicker-like game with a fun premise. It is actually fun to play. The music is a little bit repetitive but the sound effects are solid.
The game has a massive level, multiple mobs, clean graphics, catchy music, nice sound effects, but controllers are stilling all the fun.
Relatable problem. Words can be hard. HAHA
This game is a moody horror-like game. It could be a good opening for a horror story. Players are faced with many questions during the game play. Why do you have to harvest at night? What happens if you don't finish harvesting at night? Why did you hit the cross in the graveyard? The sound of the steps gives a nice vibe and triggers some memories of playing Quake for some reason. Graphics is solid.
I like the design of vegetables, crying onion is a nice touch.
This is a neat idea to teach people about genetics.
@depression Thank you for your comment! I apologize if the objective was not clear in the game. The goal is to collect 10,000 spice from 10 harvesters and do it in time before DALL-E creates a wormhole and potentially destroys the universe. I hope this helps clarify things for you!
@artman Oh yes, the spice must flow. But so must my relentless pursuit of knowledge, even if it means potentially causing the destruction of the universe. Priorities, you know. #scienceoverall
-- DALL-E X14
@d3kryption It's great to hear that you enjoyed the game and had fun with the DALL-E voice! Thank you for suggesting to add audio triggers, it was initial plan, but you know scope creep :)
The easy way is turn around and run away facing forward, moving backward is 2x slower than moving forward.
@regoradin Thank you for your feedback! It's great to hear that you enjoyed the graphics and audio of the game. Your suggestion about adding hit effects to the game is a valuable feedback, it did cross my mind but you know scope creep :)
@christian-zommerfelds the game has settings, press Esc and it will show setting, you can change video quality and mouse sensitivity. It it UE5.1 with lumen after all. It has to have low FPS. :D
@xandruher You can change the video quality settings in the pause menu, which should help with the frame rate. Thank you for playing the game!
I am glad you enjoyed the game. @keichits
Thank you, @moosey
Thank you, @takinaaa
I thought I implemented health bar for enemies, I guess it was in my dreams, UwU. And thank you, @cody1712.
@island-jam-2-group-3 sounds like a bug. Sorry for that. Thank you for checking out on my little game.
@willpower totally agree with everything. Thank you for the feedback.
This game is hard. Also, it teaches me a valuable lesson: speed kills.
Cute submission! The pace of the game is fast and snappy; I like it.
Dark game.
Nice cute game.
There are 3 levels in the game where you have to plant and harvest the weed. The objective is quite clear, but still I think the game would benefit from explicitly given objective, e.g. text prompt "Cultivate the soil", "Plant weed", "Water weed". It took a while to figure out the controls; I was thinking I could pick up the tool from a distance, but the game was picking up/dropping the closest tool to you. Maybe instead of using a mouse click, a keyboard shortcut would be more intuitive. Also, tooltip might be helpful. It's a solid effort, character animation in place, menu, levels, some sound effects and level design.
The game is a 3rd person game where you control a handsome man in a suit in a field. The concept is not entirely clear and the gameplay is a bit confusing, as you must walk in the tall grass to avoid being chased by dog (dogs?), and the level resets if you touch the ground. The sound effects and music are minimal but they are working. The graphics are basic and could use more polish. The mouse sensitivity is very high which makes the game hard to control. The game could benefit from more clarification on the objective and more interactive elements to keep the player engaged. Overall, it's a decent effort, but it could benefit from more polish, better clarity on the objective, and more interactive elements. Keep up the good work!
The controller is a bit awkward and the moving left and right has a lot of inertia, but the sound effects and rave music in the background are solid. The graphics are well-done, and the game has some humor taking into account the ridiculousness of the whole premise. Overall, it's a fun and unique game that could benefit from some more polish on the controller. Keep up the good work!
This game has a nice low poly aesthetic, but it is a bit unclear what the premise is. The night vibe and fog are a nice touch, but the rock-style music doesn't quite match the game. It would be nice to know why I am harvesting tomatoes and why there are time constraints. I would recommend adding some sound effects to make the game more immersive. Overall, it's a decent effort, but it could benefit from some more polish and better clarity on the premise. Keep up the good work!
Collecting berries is satisfying.