Zems Online CCG - Beneath the Sea Edition! by Exeneva 2014-04-29T04:34:00
Wow, I've always wanted a TCG where I did not have to rely on luck of the draw! Once this gets polished up, I'll definitely play it! Awesome job guys!
Foon → Ludum Dare Explorer → Users → Daylon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Gacha Summoning | compo | 2.66 | 2.83 | 2.33 | 2.16 | 2.00 | 1.50 | 1.50 | ||||
| 2022 | 51 | Every 10 seconds | 👥 | 10 Seconds Till Death | jam | 970 | 3.10 | 3.18 | 3.36 | 3.56 | 3.11 | 2.83 | |||
| 2022 | 50 | Delay the inevitable | 👥 | The Fastest RPG | jam | 3.50 | 3.50 | 4.00 | 3.00 | 3.00 | 3.00 | ||||
| 2021 | 49 | Unstable | Unstable Economy | compo | 2.75 | 1.91 | 3.00 | 3.58 | 1.37 | 1.50 | 2.08 | ||||
| 2014 | 29 | Beneath the Surface | Beneath The Code | compo | 1079 | 2.59 | 2.23 | 3.65 | 3.14 | 2.19 | 36 |
Wow, I've always wanted a TCG where I did not have to rely on luck of the draw! Once this gets polished up, I'll definitely play it! Awesome job guys!
There were a few times when I could not jump, but otherwise I found this pretty fun!
Whenever someone is shot they float up, but they regain control at the same spot after a few seconds, so the first person to shoot the other wins. It's a decent idea though. Don't beat up yourself over running out of time though! We ALL have the same feeling :)
I like a good challenge, and this definitely provided one! I did run into a bug where I accidentally pressed some button combination that gave me an auto-win. I couldn't quite figure it out, but I think I pressed about 6 buttons at the same time.
I absolutely love the lighting! The music is great as well! This would go wonderfully with a multiplayer aspect, where you can only see someone when you shine the light on them.
The combat was very confusing for me. I did like the descriptions of the areas though!
I think you have to install this: http://www.microsoft.com/en-us/download/details.aspx?id=40784
I remember another person having Unreal Engine 4 issues and that seemed to fix it for them. Unless you've already got Visual Studio 2013 installed...
I'd love you forever if you made this a full game! I had a ton of fun playing this!
Great concept and execution! I had a fun time playing the game. Ship models are outstanding, and I love the modulated voice effects.
Hey everyone, thanks for the feedback! I definitely understand regarding the instructions, I'll try and come up with some that are a bit clearer. And the UI is painfully underdeveloped, I had a lot more ideas to make things clearer at a glance (think those floating emotions over Sims, but on top of buildings), but of course ran out of time.
I've got a Web and Windows build available now! No need to compile it yourself :)
Great feedback! I'll add a "How to Play" section that should go over the basics. We were so focused on features that we forgot to explain how they all work.
At least for the playing quicker part, the enemies get stronger as time goes on. 10 minutes in, the enemies will always be at a certain strength, so you're essentially trying to outpace their power level with your own. If you fall too far behind, you'll be too weak and they'll get you. Besides that, the game will continue forever (or at least until you hit the integer limits and it overflows lol), so it's _inevitable_ that you'll see that game over screen at some point :)
For the embedded version, it looks like the mouse is offset from the actual point that you click, at least on Firefox. The Windows version didn't have this problem, although I couldn't figure out how to make someone sit in the chair to recruit more people.
Fun game! Reminds me of Vampire Survivors.
I'd play this as a full game. Needs a bit more variation and whatnot, but I feel this could work as a full game release. Great execution.
I got to 95 waves before I quit. I found that standing in one spot and shooting in a circle was too strong after around wave 70. Great game and great implementation though! One of the best I've seen so far this jam.
I think this has some potential! Would be great to expand this with some kind of speech recognition aspect, so you're actually talking to your troops while commanding them. I think being able to listen and respond aurally would take this to the next level. Definitely worth tinkering on!
Sorry everyone! The link is now up :)
Juss these were great suggestions! We've rebalanced the game and released a version 1.1. The source code and executable for 1.0 are still available to check out. 1.1 is largely the same, but we've taken quite a bit of your feedback into account. Enemies will gradually turn red as their HP goes down, and they're completely red when at zero. It should also be significantly easier to tell when you've shot. There were also a few other bugs that were fixed, such as enemies turning upside-down, and gun shots not always registering (which would definitely make them feel weaker!).
@w4yn3r We probably didn't need so many different dash buttons, OptionA and OptionB would have been a better alternative there. Or just customizable controls in general. Thank you for the feedback!
@mika314 An audio countdown or some larger visual indicator would have been great ideas. Thank you regarding the mob count as well! I'm surprised that it runs as well as it does XD
Thanks for all of the positivity everyone!
@hengen I can't say that we weren't inspired by Devil Daggers and Hyper Demon a little bit :)
Thanks @sheol ! Once they hit zero HP they drop items, but they don't actually "die" until the 10 timer counts down, so they can still damage you! We're considering polishing this up, adding all of the features we wish we could have added during the jam, and making a full release!
Also it's truly an honor to be compared so favorably to Devil Daggers!
Thank you @frigusterio !
Hey @ron-jones-the-artist, thanks for playing the game! Also the Twitch stream was very informative, and I think it explains a lot of the comments here. Quite a few people seem to be confused with the game, and it's because we intended for everyone to read the description, as it fully explains everything. I think a tutorial would go a long way, which we may try and add if time permits on the next Ludum Dare.
I think a small description would help tremendously for getting started. I eventually figured it out but it was a lot of random clicking before I did.
Has potential! The minigames would stop loading at times for me though.
Fun game! I'm sure this was also fun to develop, plotting a course using gravitational forces couldn't have been too simple.
Thank you! I also wish they had some art lol, but just ran out of time.
@nbumgardner Thank you! There is a web build available at the very top of the page. It's right above the title for me on both Firefox and Chrome. I would have loved to add audio, but of course time constraints get the best of us all. Same with balance.
For general strategy, you generally want to use higher-star creatures. The free 20 summons will guarantee at least 2 creatures of at least 3*, which should help get past the first floor. From there, summoning and fusing become the bottlenecks, as the builds scale exponentially while the enemies scale linearly (didn't have time to balance!).
For the card abilities, I truly added the first things that came to mind. I only had 2 hours left and didn't have any card abilities implemented, so I had to just add whatever first came to mind. I think they turned out pretty well with that in mind!