cremmy 2022-10-04 12:19
I don't see any links. Did you forget about them?
Foon → Ludum Dare Explorer → LD51 → 10 Seconds Till Death
By daylonwilkins and jcor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 970 | 3.10 | 25 | |
| Fun | 767 | 3.18 | 24 | |
| Innovation | 542 | 3.36 | 24 | |
| Theme | 667 | 3.56 | 24 | |
| Graphics | 884 | 3.11 | 24 | |
| Audio | 687 | 2.83 | 23 | |
| Humor | 1 | |||
| Mood | 2 |
I don't see any links. Did you forget about them?
Great idea, but where can I to play it ;)?
Sorry everyone! The link is now up :)
Great idea! Cool mechanic with increased damage when you have low hp, it pushes you to play on the edge. Impact of the shooting cold be bigger, it's sometimes hard to track your bullets. Also there is no way to know enemy's hp, so your beset option is to guess if you can move on to the next enemy or not. It would be grate to have an indicator for it, or at least indicator when enemy's hp is 0.
Juss these were great suggestions! We've rebalanced the game and released a version 1.1. The source code and executable for 1.0 are still available to check out. 1.1 is largely the same, but we've taken quite a bit of your feedback into account. Enemies will gradually turn red as their HP goes down, and they're completely red when at zero. It should also be significantly easier to tell when you've shot. There were also a few other bugs that were fixed, such as enemies turning upside-down, and gun shots not always registering (which would definitely make them feel weaker!).
@daylonwilkins Good job updating the game, i'll defensively check it out!
Fun idea for the 10 seconds into the FPS shooting. Honestly the controls at the start where a little bit overwhelming, i think it could be communicated better when there is Dash: OptionA, Option B REALLY liked that you included mouse sensivity adaptation! Thats not usual for fps jam entry and is really awesome!
It would be nice to have a better cue every 10 seconds, probably an audio cue would be best. The amount of mobs is impressive.
@w4yn3r We probably didn't need so many different dash buttons, OptionA and OptionB would have been a better alternative there. Or just customizable controls in general. Thank you for the feedback!
@mika314 An audio countdown or some larger visual indicator would have been great ideas. Thank you regarding the mob count as well! I'm surprised that it runs as well as it does XD
Neat little FPS wave shooter, nice job!
Cool shooter idea! I especially enjoyed the fact that everyone (enemies and the player) followed the same logic. I would be at 0 HP but I had still time and could just grab next health item. Cool idea that came to my mind that you could even have items that postponed the timer, letting you live longer with 0 HP. I found the difficulty curve to be a bit steep but I am not used to playing FPS so that might be also it XD Really cool idea and solid execution!
Really like the idea of this! Felt overwhelmed with the amount of controls at the start but I somewhat got used to it after a while. It's a little hard to see some of the turrets if they spawn really far away since the colors sort of blend in with the grey but otherwise felt pretty solid! The weapon variety was nice
Great game !! really good concept. Got stuck in middle for a while but figured out the way later. Awesome work for a limited time jam. You shoud go with this concept further. Please do check out my submission as well.
cool concept, definitely has potential!
I can see it being turned into a fast paced action shoooter! Really good work!
I like the enemy shapes. The game heats up really fast, it is quite challenging. Needs a bit more polish, but it has potential!
Thanks for all of the positivity everyone!
A bit fun, did not understand why my game start pause tho. I also did not understand what was happening, other than shooting things that move, was fun tho. Could use a music
oh hell yeah, just my type of game. reminds me a lot of devil daggers!
@hengen I can't say that we weren't inspired by Devil Daggers and Hyper Demon a little bit :)
Great game! I think the death animation of the enemies are a bit confusing for me because I keep thinking they're dead because they drop ammo but dashing into them damages me. I think with just some additional polish and music you could have a game with great potential! Overall I still had fun! Like the others it gave me strong devil daggers vibes which is a HUGE plus in my books! :D
Thanks @sheol ! Once they hit zero HP they drop items, but they don't actually "die" until the 10 timer counts down, so they can still damage you! We're considering polishing this up, adding all of the features we wish we could have added during the jam, and making a full release!
Also it's truly an honor to be compared so favorably to Devil Daggers!
Pretty fun game. I love the idea!
Thank you @frigusterio !
Cool game, don't really understand what's happening every 10 seconds but still pretty fun!
Decent game though its confusing as to what even is going on.
Great voxel art and cool concept! Here's a link to my playthrough... https://www.twitch.tv/videos/1620885647?t=02h31m50s
Hey @ron-jones-the-artist, thanks for playing the game! Also the Twitch stream was very informative, and I think it explains a lot of the comments here. Quite a few people seem to be confused with the game, and it's because we intended for everyone to read the description, as it fully explains everything. I think a tutorial would go a long way, which we may try and add if time permits on the next Ludum Dare.