Swamp Dojo by Yngvarr 2022-10-06T19:47:52Z
Fun concept, love the artstyle and music! Also pretty nice idea to move turn based actions to the 10 sec time slices :D Nice entry!
Foon → Ludum Dare Explorer → Users → W4YN3R
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Boulder Bash | jam | 559 | 3.53 | 3.79 | 3.16 | 3.68 | 2.82 | 3.50 | 2.53 | 3.00 |
Fun concept, love the artstyle and music! Also pretty nice idea to move turn based actions to the 10 sec time slices :D Nice entry!
FINALLY some good old tower defense! Really loved the every 10 seconds implementation and the ressource gathering system! I was only missing some VFX hint on when ressource is gathered and from where... took me some time to get the understanding for the system! Models, Animations and especially music are really chill, love the vibe!
Loved the artstyle and music! Unfornatly for me the top was a little cropped out and hard to see. Great ambience/feeling overall!
Really cool concept for adding a time component to a puzzle game!
Cool concept and fun idea! Had struggle to get going, but was super fun as soon as i understood it! Great work :D
Really fun concept tbh, nice weapon types! Just missing sounds right now, but you still gave 5 hours :D Love the clock in the Background, really reminds me of a bossfight from the game dreamscaper!
Loved the artstyle!
Really great Soundtrack and hilarious characters and animations! Also have to admit that the 10 seconds for turn based are really intense :D But Characters stereotypes communicate elemental types pretty well, liked that!
After some minutes the background went pretty disturbing to be honest, but thats personal taste i guess :P
Overall pretty cool entry, huge respect!
Honestly the artstyle/controls felt pretty nice, but after the first train leaving i had no idea what to do? Also took my quite some to fgure out how to let the train drive. I think the sim concept really would have potential, but i am missing some agency to follow or context for what actually happpens/how to achieve potential goals? Please let me know when you have any updates/additions :D
@outfrost ah thats interesting. Would it maybe be helpful to add a example gameplay video to get a better feel for the intended gameplay?
Really nice concept, love the mario galaxy gravity/movement! I had trouble understanding the impact of fuel and the fuel spawns tbh. So i just placed the ship onto the stream and i am not sure whether thats how its supposed to work. Overall great Idea and the planet, anitcipation of breaking tiles is done pretty well!
Very cool game, really like the precursor for the different abilitys. This makes targeting really intuitiv! Cool Idea and nice entry!
Very strong entry, super juicy gameplay/effects! Also went for the every 10 seconds to change the circumstances for a highscore game, its done really well!
Music and Artstyle are really great, also menus look super clean! The Wall your flying through communicates the switch of the state pretty well. The flying text with the type of modifiers was a bit hard to read, because it ran pretty fast. Overall super strong entry!
Music, Graphics and Animations are really great! I had a bit issues to find out/remember the correct elemental combinations. Would it be possible to have a hint on the floor in the background with the matrix of weaknesses or something? Overall pretty nice entry, the artstyle is really nice!
Fun idea for the 10 seconds into the FPS shooting. Honestly the controls at the start where a little bit overwhelming, i think it could be communicated better when there is Dash: OptionA, Option B REALLY liked that you included mouse sensivity adaptation! Thats not usual for fps jam entry and is really awesome!
CRAZY gud entry! Loved the music and the vibe, great concept and really good entry! huge respect.
Only encountered a little bug, when falling down it takes the end of the cycle to respawn. Overall super strong experience! Loved the lighting mechanics as well.
Loved the atmosphere and definetly sh*t my pants!
Very funny, took me some time to get it rollin, but nice entry and fun concept!
Fun concept!
@theheheo thanks for the feedback! I experiemented with a bigger/more immediate pushing force, but decided to tickle a bit down for accessability and a bigger possible sclaing range for different sizes, but i totally see the point. Hardest part here was getting the physics to a sweet spot :D Glad you enjoyed it though!
@mediflect @volodymyr-karchevskyy thanks for the feedback!
@ch33sybacon thats pretty interesting, thanks for the feedback! I would definetly have to look how to comunicate that clearer tbh