Foon → Ludum Dare Explorer → Users → Outfrost

Outfrost

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Busy Tracksjam11782.702.363.162.333.782.90
202250Delay the inevitable👥Re: Placementjam1144.053.854.194.234.234.053.673.96
202149Unstable👥Coffee Crisisjam13932.922.622.962.913.222.793.023.15
202148Deeper and deeper👥Planet LD48Bjam10103.473.032.993.064.263.722.553.54
202047Stuck in a loop👥Pillars of Anguishjam2803.913.793.684.093.604.233.91
202046Keep it alive👥Feed the Treejam24302.712.192.413.033.521.631.842.81

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Outfrost

Outfrost leaves an average of 14.0 feedback comments each event.

LD51 — Every 10 seconds (19)

FF:10 by dysleixc 2022-10-17T20:27:08Z ♥ 1

The camera field of view could be a bit larger in order to be able to plan your moves ahead of time, and properly avoid getting the "core" hit by enemies. The game is quite unforgiving, and doesn't tell the player how to play; even though the mechanics and inputs are quite simple, it does take a bit of figuring out, and is difficult to play well - not necessarily a bad thing!

Great work getting this done during Compo! Nice visual effects and soundtrack, and the orbiting blocks idea is quite fun.

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=03h00m48s)

Last Pawn Standing - Chess Battle Royale by jsloth 2022-10-17T20:18:52Z ♥ 1

Novel concept and well done too! It's difficult to keep track of all the different types of your own and opponents' pieces, so I think I might've preferred a simultaneous turn-based variety of this, tho real-time hecticness is fun too. Slightly more responsive controls, a better camera angle, and I could see this being a popular stream game!

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=02h30m05s)

Groceries Please! by natpat 2022-10-17T19:54:17Z ♥ 1

Working within the limitations of PICO-8, you've created a very enjoyable and relatable little shop game, with nice visuals, audio, and story elements. Props for the polish and managing to balance the gameplay loop within the silly 10-second timer of the theme!

I think I only wish some inputs felt a litte bit more responsive, and everything was a bit less 'retro' (which would necessarily mean ditching PICO-8 for something else, a choice I can't make for anyone!), because I believe you could have made it shine that much brighter if it wasn't for the limitations 😄

Screenshot from 2022-10-13 20-39-19.png

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=02h02m04s)

To Catch a Wizard by badcop 2022-10-17T19:35:29Z ♥ 1

this game is very annoying just like the jam theme, humorous tho, well done

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=01h18m44s)

server.vasm by IcyLava 2022-10-17T13:36:32Z ♥ 1

It's not every LD that one gets to check out a programming game. It was kind of like an "intro to programming", except I've been coding for 13 years 😄 The game didn't hold my hand too insistently, so I was able to run through the assignments pretty quickly, but I definitely hate it for having me do fizzbuzz again.

It's good that it visualises the steps of the program as it's executed, though I would recommend putting a bit more emphasis on when, why and which register values change, so that it's easier for those without programming experience to get feedback and understand the outcome of each instruction. Adding a bit more contrast and accent to the visual theme of the game would also go a long way I feel.

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=00h45m05s)

Supply & Command by Hare Software 2022-10-17T13:16:10Z ♥ 1

The driver urging me to immediately take out anti-tank blockades discouraged me from doing what it turns out I was actually supposed to do, which was to take out enemy personnel first, and _then_ blow up the blockades. Based on the flurry of instructions being thrown at me by the game it was difficult to figure out the right things to do, and I felt I was being punished for not acting quickly enough. It didn't help that the autocannon and mortar rotated slowly, so when I was looking at the enemies (instead of at the vehicle), I couldn't really tell if I was aimed in the right direction yet or not - particularly annoying with the mortar, given its reload time. I also felt like the action vs downtime could've been paced a bit better, and the camera motion could use a little bit of smoothing.

That said, cool idea, and well put together! The audio is amazing, the visuals are very nice and satisfying, and the controls, despite the chaos, are intuitive and responsive enough. Well done!

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=00h04m50s)

Battle of Nephthys by Milestone Games 2022-10-09T03:43:32Z ♥ 1

Nice throwback to oldschool RTSes. The gameplay was immediately familiar, and the graphics really fit. Props for the strategic depth of the long-term gameplay goal of gathering 100k ore. Congrats on making this happen in compo!

I wish the audio was properly attenuable; unfortunately I had to play it muted as the sfx were painfully loud. I also would've liked some kind of collision on the units, or perhaps a number overlay, so I could tell at a glance how many units are in one spot.

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h51m45s)

Blades of Doom by Benjamin Halko 2022-10-09T03:26:23Z ♥ 1

The game is quite difficult, but it shows you quite clearly what's happening, what you're doing, and why you're not doing well. It's very punishing, but I could see even a tournament (👀) featuring this game, and being quite fun!

I shared some suggestions on stream on what could help some of the output for the player be a little bit more obvious, and pull attention to the right spots. Simple idea and visuals, but very well executed, and I loved the soundtrack. Nice vfx as well.

This is as long as I could survive:

Screenshot from 2022-10-09 01-45-11 small.png

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h03m00s)

Ten Out by Holtzzy223 2022-10-09T03:19:59Z ♥ 2

The 10-second timer really did not serve you well, huh. The light puzzle is cool, the running back to the lamp all the time not as much 😅 Some interactions where a bit finicky to do. Nice idea though, and really nice art and lighting! Vfx were maybe a little bit too "loud". I would've also made the camera FoV a bit wider.

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=01h44m20s)

Dr. Word's Machine by Kaish 2022-10-09T03:14:17Z ♥ 3

A nicely unusual puzzle/escape room type game, with some clever mechanics. I think the jam theme kinda hurt the playability in this one, as it did in probably most other games 😄 I'd spoiled myself a few of the puzzles by watching the game on another stream, but I did enjoy it nonetheless!

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=01h07m25s)

Tumbletris by JavaSaurus 2022-10-09T03:06:53Z ♥ 0

Cool idea, and another game that suffers rather than benefits from the theme 😄 I enjoyed smacking and exploding zombies with barrels, I liked the audio and visuals, and I excuse the bugs :) Zombies throwing barrels was a nice touch. Nice work, especially solo!

Oh and, I would've forgotten; my high score!

Screenshot from 2022-10-09 00-24-55 small.png

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=00h42m01s)

Downpour by chris1919 2022-10-09T02:58:52Z ♥ 3

What a lovely game. I really enjoyed how it's put together, the vibe is easily a 5/5. Nice style, really cute graphics, and the music, sfx and vfx are on point. Congrats on scoping the game well 😄

I liked having to think for a moment about how to get past some puzzles. I also liked how the game frictionlessly guided me towards what I needed to do. I just wanted there to be more of the world to explore ✨️ Perhaps the changes in weather hazards (e.g. lightning to wind) could've been accentuated a little bit more, so I don't miss them while timing a jump.

[Stream vod here!](https://www.twitch.tv/videos/1618950720?t=00h09m15s)

Fall Girl by civmaniac 2022-10-07T05:17:54Z ♥ 2

Nicely done on the visual style and sound effects. Goofy and fun. Jumping onto birbs was probably the most entertaining thing to do. I just wish jumping was more responsive, especially while I'm pressing (or just about letting go) of other keys.

[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=03h28m20s)

Garden Slime by Amanda Neff 2022-10-07T05:10:37Z ♥ 1

Looks cute, though there didn't seem to be much to do. The ball zoomin about provided most of the entertainment :)

[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=03h06m34s)

Sweet Seconds by Jag 2022-10-07T03:48:00Z ♥ 1

I can't believe I only now got your pun on "10 seconds", hours after playing the game 😄

Really neat and fun. Clean and aesthetically pleasing pixel art. Nice sounds and super comfy music (cool idea to do all the sfx on the guitar!). Good balance too. I really enjoyed serving donuts and yelling at customers ordering _all the drinks and none of the heckin donuts_. An improvement I'd suggest is hiding the machines which I'm not supposed to use yet in a particular level (e.g. when I'm replaying a level).

[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=02h23m20s)

Trashpunk by Pomo 2022-10-07T03:28:11Z ♥ 1

Cool idea, but by the gods, did the controls absolutely dismantle the mood 😂 99% of the time I had zero clue what the trash_o_bots were doing, where they were going, or where I myself was going.

Having to keep track of three separate things, in different spots on screen and moving at different speeds, at the same time, in order to execute a single attack, was a lot. The bots behaved super unpredictably, I could almost never catch them to do the primary attack in time. Because all of that was going on, I never really noticed when my lives went down (or that I had two lives) and when the inspection guys came by. Pedestrians getting killed by the bots didn't seem to worsen my ratings, only made the bots fly more chaotically.

I'd be curious to see a post-jam build of the game with the chaos toned down, and with more intuitive action mechanics. The audio slaps, and I could see this being a fun take on the theme!

PS. Dear Unity, fix ur goddamn shader transpiler :)

Lab Slime by Cheville 2022-10-07T03:09:52Z ♥ 1

I like the simple idea and clear visuals. I instantly knew what was going on and what I needed to do, at least in the early levels. Quite fun, though I personally feel it would be a lot more fun if the slime animation ran faster, providing snappier feedback, so I could better judge if I'm about to overshoot a tile (and fall) or not. I played at a somewhat fast pace, so I felt the slime was visually lagging behind a bit. Also, text in the menu was a little bit hard to read due to low contrast and cut-off font glyphs. Nicely done overall tho!

[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=00h20m20s)

Room Again by SofiGnedova 2022-10-07T02:57:46Z ♥ 2

Very good puzzle design, I quite enjoyed it! The art looks really nice together and really sets the mood.

[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=01h01m21s)

Tense Conds by Wendel Scardua 2022-10-06T22:46:03Z ♥ 1

Really neat retro game! I did enjoy the strategic aspect of using or disabling certain conds, and keeping track of where things are in the level. Keeps tension quite well!

Screenshot from 2022-10-07 00-40-50.png

LD50 — Delay the inevitable (13)

Detour by Dustyroom 2022-04-21T19:56:43Z ♥ 0

Neat idea, I liked the puzzle element very much. One potential improvement I could see being helpful would be a better way to tell which way the cube will go if I place a block in a particular spot. Very cool game!

You Are A Bomb by Benjamin Halko 2022-04-21T19:49:03Z ♥ 1

Such a simple game and yet surprisingly enjoyable. Very good use of juice, and a nice balance of easy to get into but challenging to master.

Carpe Diem by Pomo 2022-04-21T19:47:26Z ♥ 1

Mayhaps could use slightly different inertia for going forward/backward and side to side, so that rotating doesn't feel so unpredictably slidey, especially at lower speeds. Also I would like a slightly better chance to save a fall into the void if I have enough jetpack to stop the dive and go back up on a platform.

Abandon Ship by SpaceyLake 2022-04-21T19:30:13Z ♥ 1

I enjoyed how straightforward the gameplay was to get into. The minimap was really useful and easy to understand, too - I only wish the colour of the enemy spawns was a little bit easier to see. I also felt like the doors could've had a little bit more impact - I think there was only one time when I left a door shut on an enemy spawner in order to focus on a hull breach first.

Great entry!

Seed Of Time by theStoff 2022-04-21T16:38:31Z ♥ 1

I love the adorable main character (and I know @666savior can't get over her). All of the sprites, animations and audio feel super polished and juicy. Excellent styling with the colour pallette, as well. Game feels responsive, and it's satisfying when you pull something off. My main issue is that some of the timings and movement combos required are really tight, so as a relative noob in this genre on games, I had trouble getting past certain parts. Still quite enjoyable though!

Crushed by Holtzzy223 2022-04-21T16:12:55Z ♥ 1

Humorous take on the theme, I like it. I enjoyed lobbing The Great Inevitable back up the mountain - until I misplaced a peep and ended up fast-tracking Delaney's destruction.

Train Crash by Falzock 2022-04-14T16:09:13Z ♥ 3

Interesting take on a 'bridge builder' game. I found the need to click the "slow down" button to be more annoying than fun (especially on a trackpad), but gathering resources by crashing some of the trains is a cool tradeoff mechanic. The music, while nice, got very repetitive very quickly. Cool visuals though, and I certainly appreciate the settings menu, where volume is low by default!

Dancing With Death by Enver Arco 2022-04-13T14:55:42Z ♥ 0

Managed to play it on Steam Deck via Proton. Couldn't figure out a button to restart/try again. Movement worked out of the box with left stick, but I found I couldn't move diagonally - I had to push the stick pretty much exactly up/down/left/right in order to move at any reasonable speed. Music was rather loud. The mechanic of pushing boxes to block entrances seemed interesting, but I didn't have nearly enough time to actually do it before the reapers caught up to me. The amount of doors to unblock in order to get to the fountain also seemed impossible. I liked the mood though!

Doomed Spacequest by FulminDerek 2022-04-13T14:29:05Z ♥ 1

I managed to run it on Steam Deck via Proton, though for some reason I couldn't navigate the menus with mouse, so I couldn't use the settings to turn down the music, which was really loud :(

Once I understood what I'm supposed to do, the game was kinda fun to try and figure out, though I didn't feel like I had a lot of influence on the outcome - enemy ships came from random directions, and it was pretty much impossible to predict whether me turning right will run away from the bunch, or fly directly into fresh reinforcements.

The Snooze by krystofjo 2022-04-13T13:46:36Z ♥ 4

photo_2022-04-13_15-40-46.jpg

I managed to play it on Steam Deck via Proton, though on the 1280x800 display, the bottom portion of the frame was cut off. I suspect this has to do with 2D world scaling settings in the Godot project.

I like the idea, and the novel approach to controls. I'm very much a snooze person, though I'm also a night owl and would never set my alarms to 05:00 😂 The snoring sounds at the start were a little obnoxious ;)

Lovely visuals!

Afwas by thomz12 2022-04-13T03:21:16Z ♥ 2

Tried the Web version on Steam Deck and it worked! I got to a score of 66.

Night Frights by TheInkSkeleton 2022-04-12T12:57:23Z ♥ 1

I thought I knew what to do, but alas, it's been a long time since I was a small child scared of monsters in the bedroom, so I did not survive the night :(

Really well done visuals and audio. I appreciate the stylised tutorial (although some text disappeared before I finished reading). The limited ability to look around really sells the atmosphere! Even in a brightly lit room, playing on speakers and a small screen, the jumpscare got me good. Played the Web build on Steam Deck, using trackpad, and it worked perfectly.

plant. by badcop 2022-04-12T12:17:39Z ♥ 1

My plant grew into a beautiful, colourful bush, vibing softly in the wind. But, inevitably, colourful leaves started turning into a grey mess, and...

`The plant died`

I love the visuals of dead leaves flying off in the wind :)

LD49 — Unstable (24)

Wonky Brew by civmaniac 2021-10-10T03:11:43Z ♥ 2

Very neat! It took me a bit to realise the distinction between ingredient preparation and rituals, and which one I had to pay attention to the icons for, but once I got over that, the gameplay became quite enjoyable. Loved the art, enjoyed the challenge and the variety in the game.

Feed Me Pizza! by yikescloud 2021-10-10T02:39:09Z ♥ 1

Not a big fan of the gore, but I do appreciate the work that went into the art! The pizza box physics were quite satisfying too. Great job!

Of course, I didn't rate Audio since you have 3rd party soundtrack.

U-49 Meltdown by Blue Pin Studio 2021-10-10T02:14:51Z ♥ 2

I had some trouble collecting the audio logs in the web version (at some point they stopped reacting to my presence) and the performance made the scenery a bit hard to keep track of, but it was a cool little thing nonetheless.

Ghosting the Party by Fer Gueler 2021-10-10T01:46:58Z ♥ 3

Very cool idea, amazing art, great writing and choice of music. Regrettably, the minigame segment could use a lot of work, from making sure it's not so terribly unforgiving, to making it a bit more interactive, to implementing some form of recovery for the player when things don't quite go according to plan. Great work nonetheless!

Neon Tower by Sli 2021-10-10T01:22:41Z ♥ 1

Really liked the physics in this one. They're pretty smooth and predictable. Dropping a block into a tight opening isn't going to disturb and collapse the whole tower, which is very welcome. I would recommend making desktop builds, because they can help with things like input lag, which is very important for the kind of controls you've gone for. Simple but pretty graphics, overall excellent entry :)

Mr Plutonium by KekkoDude 2021-10-10T00:51:02Z ♥ 1

An interesting set of mechanics. I would have liked if the next key to use for jumping was displayed immediately upon jump, instead of waiting to land, so that double jumps would be more doable.

Destructo by JPGFG 2021-10-10T00:21:05Z ♥ 1

Flashing the blocks that are about to fall 1 turn earlier is a nice and thoughtful mechanic. I liked the simplicity of the game, and the console makes it extra clear what just happened. What I'd improve upon is a bit of balance (healing seemed expensive but also not really essential), as well as the tile finding algorithm for movement. Great and enjoyable entry!

The Last Light by Neon Glass 2021-10-09T23:32:19Z ♥ 2

I loved your take on the theme! Very fresh-feeling mechanics, too, generally quite an enjoyable experience. The main criticism I'd have for the game is that jumping to invisible tiles could use something like a wider FoV or other form of enhancing the player's frame of reference, to be able to tell how far we're jumping (especially since there is no inertia to keep you going when you let go of [W] in the air). Also, the music and SFX could _definitely_ use some normalising, and the white tiles would look much better if they were a bit dimmer and had visible shading.

Boat History by etrealjunior 2021-10-09T22:47:18Z ♥ 1

Very cool and nicely laid out, even if it's a simple puzzle platformer. I like the water mechanic and the toilet flush noise that comes with it 😄 I wish some of the terrain collisions were a bit smoother, and that I could try it out as a desktop (Linux) build to prevent some web browser hiccups.

The Penguins Below by michaelaranda 2021-10-08T01:46:45Z ♥ 2

Super cool idea with the controls in this game. It's less about tight timings and narrow targets and more forces you to think about your moves and exactly how much water should be in your ballast reservoirs. I fumbled with the controls a bit, cause my instinct was telling me [Q] and [P] were "up", but they weren't "up" in terms of submarine movement, so it tripped me up a few times. Very neatly put together, awesome vibe.

Falling Tower by Simpathey 2021-10-08T01:23:44Z ♥ 1

An interesting take on the tower building type of game. Initially I wasn't sure what my end goal was going to be, but turns out I just hadn't read the itch.io description to see the highscore goal 😅 Not too challenging, the game leaves you room for some strategy and experimentation which is very welcome. Simple but enjoyable. Nice moodsetting, too.

Hazmat Magic by Ismael Rodriguez 2021-10-08T00:54:50Z ♥ 1

First and foremost a very satisfying experience! Snappy controls and thoughtful but relaxing puzzles, coupled with just the right amount of juice. Lovely put together. One distraction was that the bass kicks in the soundtrack were a lot louder and stronger than the rest of the music, so they felt really harsh on the ears when listening through headphones. Neat overall!

Lapis Vitae (Point&Click Adventure) by MelekTaus 2021-10-08T00:19:40Z ♥ 3

Really nice feel of the environment. I loved the game's self-aware humour and humorously blunt interactions. The controls and mechanics felt on point, and you did a really good job putting everything together. Can't say much about the assets, since they were pre-made, but I can see a lot of care went into making this a playable game.

Edge of Entropy by eupde 2021-10-07T23:30:57Z ♥ 3

I enjoyed the vibe of the game. Initially, the RNG punished me several times before I really understood how I could make a difference to the outcome of each run, but then things went better, I got more upgrade money, and it gave me a much better chance at fighting off the Chaos Cat. Could probably use a few tweaks to the RNG here and there, or to the game's feedback, so that there are more opportunities for the player to make meaningful choices, but overall a fun experience!

The Door of Illusions by 2CCs 2021-10-07T22:29:21Z ♥ 1

I wasn't really sure what to expect behind each door, and the game surprised me every time. I didn't arrive at any particular conclusion as to what was going on, but it was a cool experience! Very nice non-distracting soundtrack and nice effects as well. One issue I found was that I couldn't tweak the game's volume externally, because as soon as I tabbed away to adjust it, the game killed its audio stream. This could be solved with an ingame volume slider (and please, set to 50% or lower by default!). Well done! Congrats on your first game jam, very cool entry! ✨️

Climb Mountain by Neeko69 2021-10-07T21:58:52Z ♥ 1

Very challenging little Icy Tower-style jumper. I found that the spinning mechanic only really mattered initially, on the starting platform, which sometimes made it unfairly easy to roll off that platform and lose the game instantly. Other than that, with some tweaks to the mechanics, the speed, and the spawning of rocks, this could be a very enjoyable arcade game. I also wish I could see my score at the end of a run. Congrats on your first jam! 🎉

Oh, Hello? by itsBoats 2021-10-07T21:37:43Z ♥ 2

I like the concept! I wish the physics interactions were a bit less sudden and jerky, maybe it would help if you set the pivot point of an item you pick up to where you clicked it, as opposed to always snapping the centre to the player's hand. I didn't have time to play all the levels, but the game looked like it was going places. Great work!

Manicat by RexTGun 2021-10-07T21:05:24Z ♥ 1

I struggled to tell what I was suppoed to do in the game. After destroying 30+ enemies, the game appeared to implode on itself and take the browser along with it. It was... interesting? 😂

AFTER SUN by rufson 2021-10-07T04:18:21Z ♥ 1

I loved the depth of this game. So many little things that either influence how you play, or just happen in the background, and so intuitively and with no explanation needed. Super neat. The game had issues playing in Firefox, so I didn't quite experience the sound the way it was meant to, and the fullscreen-on-click was a little annoying, but these are generally excusable technical difficulties with the Web :) Great fun overall, I really enjoyed it.

Improbability Fighter by Wendel Scardua 2021-10-07T03:31:33Z ♥ 1

A fun little thing! Bullet hells are definitely not my type of game, but I did enjoy the different mechanics and the challenge. Minimal yet compelling.

Snake Using Windows by Benjamin Halko 2021-10-07T03:13:42Z ♥ 1

The game thought (0, 0) is the top-left corner of the main screen, so on my system, it plopped itself half-and-half on a secondary screen and completely outside any screens. Nonetheless, a very interesting concept and a fun little bodge. Well done :D

Unstable Tricky Table by Pomo 2021-10-07T02:42:57Z ♥ 1

I had a strat, and I failed. 5/7

SheepWorm by Elmos Minion 2021-10-07T01:45:24Z ♥ 1

It was really hard for me to figure out how to play the game, or do anything, because performance on my system was pretty bad. Even besides the framerate, I had trouble figuring out what my objective was gameplay-wise. I guess I needed to shoot all the sheep, but with the way everything moved around, it seemed like a largely impossible task. Still, a cool entry, very cool graphics (even if a tad slow 😅 ) and an intriguing take on the theme.

Drunk Hill by Jvdwijk 2021-10-07T01:12:30Z ♥ 2

Funny take on the theme 😄 The soundtrack, as well as having to repeat a whole level of drunk movement after each failure, got a little bit repetitive for my liking. Perhaps it could all have been helped by some indication which way the drunkard was currently leaning, to help navigate tight obstacles. Well done though!

LD48 — Deeper and deeper (10)

Dark Inside by haivron 2021-05-17T00:19:37Z ♥ 2

Hey! [I played your game on stream!](https://www.twitch.tv/videos/1025150194?t=03h13m53s)

It's an interesting take on the theme. The enemies and environment felt kind of like the many generic "computer virus" type villains, but I have to say I like the attention to detail, and how consistent the art style is. There wasn't a lot of variety to the gameplay, but I did like finding out how to fight the one 'boss' I encountered in the game. Neat sound effects, too - why no rating in audio? ;)

Congrats on your first LD!

Black Magic, White Cat by littleball 2021-05-16T23:49:43Z ♥ 0

Hey! [I played your game on stream!](https://www.twitch.tv/videos/1025150194?t=02h21m16s)

This is so cool! Before I knew it, I got quite invested in the story. The writing, even though based on a fairly simple premise, felt really smooth, and pacing was on point. I loved the visuals too!

I would've liked to hear some music to go along with everything, but I still really enjoyed reading.

I definitely want to return to this later and finish reading after LD ^^

Leaky Faucet by Astavie 2021-05-16T01:45:48Z ♥ 2

Hey! You played our game earlier on, so I went and checked out yours. [I played it on stream!](https://www.twitch.tv/videos/1023963888?t=03h45m22s)

I have to say it's quite an original and unique idea at a game jam. I really enjoyed investigating the case, uncovering details, filtering out 'jesters', and trying to piece together compelling evidence. Really well crafted story! Probably the most brain-cell-rotating experience I've had this LD.

Also, I live next to a kangaroo.

Corla by JUSTCAMH 2021-05-16T00:17:37Z ♥ 1

Hey! @justcamh played our game last weekend, and I just found out about it, so I decided to check out yours! [I played it on stream](https://www.twitch.tv/videos/1023963888?t=03h04m22s) :)

I really like the concept and the core mechanics. The gameplay feels polished, and so do the graphics! It doesn't seem very challenging at first, but I found out it was surprisingly easy to run myself into a corner when I tried speedrunning through the levels.

I think it could be a little bit clearer what each enemy does / how they move, but I did learn after seeing each a few times. Pretty nice overall. Very cool idea with the deck of cards :)

Thanks for providing a Linux build!

Not So Grimm by Rongefilet 2021-05-15T23:50:51Z ♥ 1

Hey! [I played your game on stream!](https://www.twitch.tv/videos/1023963888?t=02h24m43s)

Very nice, serene little experience. Soothing vibes all around. I only wish the music was more subtle, to blend in a little bit better with the ambient :)

Magic Frontier by Firebelley 2021-05-15T23:01:32Z ♥ 2

Hey! [I played your game on stream!](https://www.twitch.tv/videos/1023963888?t=01h44m26s) Thanks for providing a Linux build :)

I liked the idea of blending several different genres in a non-stressful way. I do enjoy _not_ being put on a clock, so it was definitely fun solving the puzzles. Snappy controls and nice art, too! The game feels very polished indeed.

If there is anything I could ask for, it would be more variety in the challenges. Nonetheless, quite a solid and enjoyable entry!

Also, thanks a lot for [godot-export](https://github.com/firebelley/godot-export) :)

Re:Ship by thevinter 2021-05-09T00:55:11Z ♥ 1

An interesting take on the theme for sure! I quite liked the audio and atmosphere of the game, even though the Linux build wasn't rendering the background right 😄 I got confused by some of the mechanics, and I wish I had time to read important prompts and make informed decisions (as it was the game didn't pause when a dialogue box popped up), but I did like the complex yet rather coherent gameplay.

Thanks for providing a Linux build, and for having me play this on stream!

Crust by exopunk 2021-05-09T00:48:03Z ♥ 4

An amazingly polished title with exceptional moodsetting. I was immersed (pun intended) the entire time, and even though the gameplay might not be my favourite style or genre, I enjoyed the experience.

Thank you for providing a Linux build, and for having me check this out on stream!

D.N.N. Engineer by wujood 2021-05-09T00:41:00Z ♥ 1

Thanks for having me check this out on stream! It was quite fun figuring out the puzzles, even a bit humourous when I got confused about node degrees not making sense, and then the rotating node floated onto the screen 😄 I liked the challenge and the simplicity! Just didn't feel very closely related to the theme ;)

Labyrinth of the Undead by D34TH0FTIT4N5 2021-05-09T00:33:52Z ♥ 0

Very cool game, especially for a first jam, congrats! I really liked the snappy controls, and props for doing some fun procgen stuff. Mazes are interesting beasts :) I played your game very early on, and like I mentioned then, I probably would've liked it a bit more if at the start of a level the game gave you some kind of indication as to which way the exit is located. As mazes get bigger, it becomes impossible to know which path to take to get closer to the exit, so if you make the wrong coin toss and arrive at a dead end, it can feel discouraging. Nonetheless it was fun!

Thanks for having me play your game on stream!

LD47 — Stuck in a loop (4)

Mind the Gap by coderTrevor 2020-10-25T07:42:44Z ♥ 1

Hey, I just tested the Linux build, it works just fine! Like @eldogg mentioned, all you need to do is give `LD47 - Mind the Gap.x86_64` the 'execute' permission, which my file manager did for me automatically :)

```sh chmod +x 'LD47 - Mind the Gap.x86_64' ```

or right click it in file manager, go to properties, permissions, and enable 'execute' for all.

Suicidal Boyfriend by Federico Giorgi 2020-10-24T22:23:52Z ♥ 2

I just got around to checking your fixed Linux build. Sorry it took me so long. Unfortunately, the cinematics and success/failure screens still didn't show up. I have no idea why this might be. I also tried running the Windows build through Proton, but it just crashed. So sorry I wasn't able to experience this game the way it was meant to be. I did see some gameplay on other people's streams though, and I really liked the way you portrayed the topic, and the overall quality. Great entry!

Quit the Cycle by Oblivion Games 2020-10-16T17:32:49Z ♥ 2

Cool take on the theme. I've seen several people get discouraged seemingly by the repetition needed before the story progresses. I've only completed the game to find out if there was anything there :D I think it's actually not the repetition that discourages people, but rather the long wait times and walking in between completing actions.

Did you use basketball noises to create the train noises? :D

The Curse of Cattenburg by Honest Dan 2020-10-08T04:31:35Z ♥ 2

Legendary! I can't get enough of this game 😁

I did a playthrough on Twitch! https://www.twitch.tv/videos/763967602 (unfortunately didn't get to listen to game sound, as I was running through Proton and it didn't seem to like something)