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Neon Glass

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Fix in Timejam
202659Signal👥Distant Assistantjam5603.393.413.503.143.173.332.533.45
202557Depths👥Yummy Depthsjam4613.523.333.133.813.653.643.403.63
202456Tiny Creatures👥Backpack Dungeonjam4463.653.763.522.923.923.753.183.65
202455Summoning👥DemoNoloGistjam5943.553.113.823.633.973.762.593.97
202354Limited Space👥Dogtor Jones and the Holy Bonejam3303.823.703.724.353.873.703.243.52
202353Delivery👥Parcels, Pleasejam7803.403.183.324.243.263.613.293.25
202352Harvest👥Seeds Must Grow!jam5643.253.233.703.483.253.332.502.90
202251Every 10 seconds👥TeleSpyjam3263.753.803.754.093.093.863.473.46
202250Delay the inevitable👥Emergency Escapejam9803.303.053.533.303.503.502.973.28
202149Unstable👥The Last Lightjam8473.463.143.823.753.413.931.973.60
202148Deeper and deeper👥Excavatris Inc.jam4523.803.973.393.773.563.962.203.45
202047Stuck in a loop👥LaserLoopjam2763.914.043.153.633.673.872.373.48
202046Keep it alive👥Keep it, Alicejam19303.182.952.903.853.133.282.273.50
201945Start with nothing👥CAT-A-COMBjam2613.763.713.843.923.503.633.323.40
201944Your life is currency👥Yodin Defensejam3593.633.602.913.233.903.932.003.45
201843Sacrifices must be made👥The Tributejam3.233.413.182.822.773.202.592.86

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Neon Glass

Neon Glass leaves an average of 5.7 feedback comments each event.

LD45 — Start with nothing (4)

Never Ending Entropy by CodeKoto 2019-10-28T06:16:32Z ♥ 1

Woah, that was solid!

The graphics are on-spot - and I hope I'll learn to make pick-ups feel as good one day!

Enjoyed the power growth a lot. It was slightly difficult to navigate the maze, so I kinda wish the Neutrals I've talked to were marked somehow... same may be said about doors, I guess.

Indeed I was expecting the fight with Observer (and/or a different ending on killing the Chaos uncapped, but, judging from your previous comments, getting there _capped_ would be the alt-ending?) but the wrap works really well already.

Overall, I'm amazed at the amount of stuff you've managed to do in the timespan given!

Stylemancer by mattdotam 2019-10-12T16:51:42Z ♥ 1

Amazing potential!

With a lot of stuff already said by others, I'll definitely be looking forwards to playing a full version in the future!

Shi no ganbo by Simon Rahnasto 2019-10-11T18:59:16Z ♥ 3

Loved the narrative and graphics!

The controls took a bit of time to attune to (I wish they were a little more arcade-ish - slightly lower gravity and/or a bit longer grace period?), but afterwards it went really smooth... to the extent of accidentally baiting the second boss out through the left wall. 😅

Blank Slate by PixelMeal 2019-10-10T19:58:06Z ♥ 1

A fun ride! Graphics are astonishing and puzzle-'tutorials' are surprisingly self-explanatory. Definitely gives off The Witness vibe, and I honestly wish there was more.

Notable mention: turning camera upside down is a surprisingly interesting modifier to playing. 😅

LD44 — Your life is currency (4)

STR!PES by Geckoo1337 2019-05-06T19:06:07Z ♥ 2

A great game! I love how scripted patterns allow to refine one's skills and slowly get better at the game - given one is patient enough, that is!

The only thing I wish was different would've been some kind of forcing player to be in correct spot during polygon transitions, but that still doesn't stop me from trying to beat my current PB for a few attempts every now and then.

Deadline by Sn4pi 2019-05-02T02:58:53Z ♥ 3

Was slightly difficult to learn to cross the road, but became very fun afterwards, especially after figuring out how every tool in one's arsenal works! The graphics and sound effects are surprisingly on-spot as well!

Boxes Rush by Mia Devs 2019-05-01T21:33:43Z ♥ 0

Very nice for a first game! Good idea, and I really liked the sound and the minimap :) Some notes: Jumping at KeyUp is a bit frustrating and unexpected, it should really be at KeyDown. Also, touching the walls somehow blocks the jump

But that was cool, good luck with further projects ;)

Against The Ninja by berumondo 2019-05-01T10:29:46Z ♥ 0

Liked the idea, the pace and dynamic soundtrack!

I'll honestly say that on my second attempt (aka after getting ok with controls) I somehow managed to destroy skull piles fast enough to disable other spawns altogether, thus gaining not-so-high score but surviving for over 2 minutes! ...Of course, afterwards Ninja got tired of knocking skulls around and was overwhelmed quickly. Tough luck, tough luck.

LD43 — Sacrifices must be made (9)

Ember's Light by vDovah 2018-12-04T20:17:20Z ♥ 1

Very nice! Lovely visuals and interesting mechanics

Satan's Island by Badosz 2018-12-04T18:09:03Z ♥ 1

The art and music fit well together! I like the idea of a "building" incremental and it feels like it has some ways to be grown upon. It'd be fun to see some interactions between buildings on the Island, thus making it more about strategy and planning, as opposed to idling for banks to open the chest while just keeping one or two Hospitals more than I need to account in for random events.

keiki mōhai by Raphael Maia 2018-12-04T15:39:57Z ♥ 0

Enjoyable! Having different endings was a nice touch. Although I'd prefer it to have a "win" sequence as well - as that's a pretty easy way to expand on the theme, while adding a *task to work towards*, thus prolonging gameplay a bit.

Antidote by Mimi 2018-12-04T15:34:30Z ♥ 0

I liked the idea of self-imposed handicaps required to progress. And I feel there are a lot of directions this can expand into to become more interesting. One of the obvious examples coming to mind would be to think more about the *order* of collecting *stacking* potion effects to get to the end (or the next level, huh?).

Fallen Girl by fullmontis 2018-12-04T14:47:12Z ♥ 1

A neat concept. While I did have a lot of troubles with jumping around bushes - pretty much any heart behind those wasn't worth it for me - I'd definitely want to see more, especially in the direction of expanding the "consequences" aspect. I.e. one can't see the platforms over a deadly pit, so one is forced to take another path completely.

Your God Demands... by daruudaruu 2018-12-04T13:38:50Z ♥ 2

A beautifully whole take on the concept of sacrifices and Chicken Gods! *A special shoutout to 6 egg-thingies accepting their fate on their own... successively.*

SacPac Inc. by pfs 2018-12-04T13:12:35Z ♥ 4

Art style is nice, animations are fluid, beeps are as obnoxious as should be. But holy hell the worker is slow. It honestly feels robotic replacement legs would've been of more use. While I liked the idea, I'd definitely increase the overall tempo of the game to be more fast-paced... because - as sad as I am to miss everything further in - I really don't want to replay level 3 after failing it at 9/10.

Sidegrade by ReiMari 2018-12-04T11:40:14Z ♥ 1

Really enjoyed the smoothness and theme! The sacrifice mechanics fit in pretty well, although I was a bit sad to only get fire rate upgrade thrice throughout my run.

I'll proudly say I managed to survive wave 11 with full hull health. 😏 ...And yeah, I feel it would've been a bit more fun if starting from wave 11 every next wave would simply have exponentially larger amount of enemies than the previous one (^1.1 or so) so we could see how far we could've gotten!

The Omicron Fleet by cerno-b 2018-12-04T10:24:39Z ♥ 2

Followed the development during the event - and was not disappointed. Enjoyed the difficulty progression and liked the story format. Would definitely follow future adventures of Nathaniel Lipschitz!