FoonLudum Dare ExplorerLD53 → Parcels, Please

Parcels, Please

By neon-glass, Dragonayzer, Yerkwell, LionRichard, kowatello, Zyak, EvilEbolai and Mawrak

View on ldjam.com

CategoryRankScoreCount
Overall7803.3921
Fun8133.1821
Innovation6063.3121
Theme2384.2321
Graphics8313.2621
Audio3423.6021
Humor4743.2919
Mood8363.2520

Comments

veesjan 2023-05-02 02:32

I like the graphic style, and the feeling of messing around with boxes was very satisfying, along with the sound effects. My main critique is that the open and xray buttons make it very hard to see what the weight of the packages are, and some of the mistakes I made were confusing- it would be nice to see what exactly I messed up on once the specific package has been submitted, rather than at the end of the day.

deathhound 2023-05-07 15:31

Great game! Very interactive and good vibes. A couple bugs but nothing game breaking.

asmadigames 2023-05-07 15:33

You can pet the cat! This is the most important feature :id:

The game loop is interesting, though it took a bit to figure out how the interface worked. More feedback when you did a wrong-thing would be useful! Fun though, good little game :)

theg 2023-05-07 17:48

I agree, petting the cat is VITAL to this game. Nice little game, similar to my game except easier to understand.

elflashor 2023-05-07 18:03

Nice game, reminiscent of Papers please obviously ^^ A bit more instant feedback when doing something good or bad (other than just the score) would make it much easier to learn from your mistakes! :)

alex-mcgrath 2023-05-07 18:14

This is cool! I love the concept of a papers please type game with TSA/package shipping vibes. However, there seem to be a lot of bugs in the scoring (or the rules are more complicated than I could understand from the tooltips) as some packages containing contraband were marked as incorrectly reported, and some other things as well. The interface also feels a bit clunky and the help window pops up over important places, there are multiple contraband lists, and there's no feedback from mistakes telling you what you messed up on. I think with these things addressed this would certainly live up to the hype!

julianpl 2023-05-07 18:28

Nice game and very cute cat :-)

I think, report doesn't quite work and the scoring accepts stopped parcels for both prohibited and illegal items. Also, I am not sure, how to use the weight of the parcels.

However, the scoring is otherwise straight forward and the missing recipients are a fun idea.

fabdynamic 2023-05-11 19:54

This is great! What do you do if the recipient is ??? just send it to anyone on the right street?

mawrak 2023-05-11 19:57

@fabdynamic if the recipient is ???, you need to try to guess who is this package meant for based on the items inside and previous deliveries you made (different people like different types of items).

demuss 2023-05-11 20:07

I liked it, reminded me instantly of recent title Contraband Police, which is good game

Music is very chill and fits well, cute graphics

Biggest issues for me where: A) lack of tooltips to make sure if given item is what i think it is but more importantly i wasn't sure what the right machine options do exactly B) Arrangement of UI is quite clunky, i dont have specific propositions but i think it should be built from the start, things to focus on: No unnecessary eye movement (distances), no unnecessary overlays of the UIs, general formating, etc.

flying-dog-fish 2023-05-11 20:13

Nice homage to Papers, please. Gameplay is on point and the music is soothing.

digital-bacon 2023-05-18 12:09

Nice game. Loved the newspaper headlines! Good graphics, soothing music. Well done!

betovf 2023-05-18 12:54

Nice entry. As others stated, right machine buttons explanation would be nice. Good job!

epb9000 2023-05-18 14:30

I now have proof that I'm just not cut out for bureaucratic work as I handled that job in spectacularly terrible fashion. Next time I talk to my parents about refusing that government job, I shall demonstrate my utter lack of capacity for even simple bureaucratic things like checking a manifest.

All kidding aside, main observation was it took some time to figure out the buttons on the right machine were for. A bit more in-your-face instruction would have helped a lot. Perhaps a little slide show with short description like how Hoyoverse explains minor mechanics in Genshin Impact/Honkai Star Rail.