Thanks for your comments, everyone.
@fuse-in-a-bowl: Yes, as other people have mentioned, I need to have another look at the colliders.
@oddballdave: One of my original ideas was to have a "vehicle dealership" so you could purchase vehicles as the game progressed, letting the player move faster and carry more packages (and therefore, have more jobs on the go). Glad you liked the kachings! :moneybag:
@codeforjoycaro: thanks!
@kierogi: I spent the week before the jam playing around with Unity animations, so I'm quite proud with how well they worked :smiley: Definitely want to add music and more sounds, and have a proper animated player sprite that isn't always facing forward :eyes:
@sjpixels: I definitely want to have a bigger city, but I was wary of spending too much time on it (like I did in my LD52 entry). I'm thinking pedestrians and vehicles for hazards, maybe thieves trying to steal packages. Also, as I said above, I did have plans to add vehicles, but I just wanted to get something playable working first. The suggestion about make the timer more visible is really good. Apart from the Post Office, all the other buildings were taken straight from my LD52 entry (just to cut down on time spent on asset creation, which hobbled me a bit last time), so I only had time to do big green arrows to indicate destinations. I also want to include a minimap and/or an arrow at the edge of the screen to point in the direction the player needs to go, if the destination is off screen.
@milano23: There can sometimes be a problem with the colliders, where the game doesn't detect the player is in the right location. If you can see a street sign at the bottom right of the screen with the location's name, you should be able to interact with a building.
@ruslana: I haven't noticed any issues with it myself, though it can sometimes be a little slow to load. What particular issue were you having (and what browser were you using -- I've only tested on Chrome)?