Raiders of the Lost Beer by sawtan 2018-08-14T17:20:31Z
Tight controls, very well executed!
Foon → Ludum Dare Explorer → Users → Team Gaivot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | The People of The Village | jam | 998 | 3.12 | 3.06 | 2.91 | 3.75 | 3.31 | 3.52 | 2.84 | 3.20 | |
| 2018 | 42 | Running out of space | Space Delivery | jam | 988 | 3.00 | 3.11 | 2.88 | 2.70 | 3.60 | 3.31 | 2.78 | 2.87 |
Tight controls, very well executed!
Man, what the hell LMAO Awesome humor. It was a little bit trial and error, but overall had a lot of fun with it. Nice job!
Your idea was very similar to ours! xD But different executions. The limited vision of outer space was a little bit frustrating because we have no idea what the size of the ship is. However it also contributed heavily with the feeling of claustrophobia, which is pretty cool when it comes to this theme. Also, i understand its a jam, but it would be nice to have a better feedback for the delivery, because it took me a while to realize it was complete (when i looked at the counter). Anyway, nice work!
Very nice game man! Simple and well executed idea, had a lot of fun with it. Also, good learning curve with the puzzles. Nice work!
Awesome game! Had a lot of fun with it!
Pretty nice idea. It felt a little unfair when the celestial bodies came from above an already at half of screen, giving me little time to react. Pretty fun though!
Best game i've played so far in the jam! Very original and with pretty nice puzzles. I couldn't figure out the Council Room one, but i had a blast playing it. And now i can't stop listening to The Beatles! Just wished there was a way to close the game, since it runs in the background. Had to terminate it manually hahah. But overall, Congratulations man!
Awesome game! Very fun to play and quite addictive! The randomness and the tetris like style makes each run unique. Nice idea and very well executed! If you're going to continue development, consider having a more visual way of showing the buildings HP. When it gets crowded and you have too much to handle, clicking on each individual building can be troublesome. But overall, amazing job!
Pretty fun guys! Building is a bit weird on the keyboard, but besides that, solid entry!
Awesome game. But as other people have already mentioned, it`s hard to know what you have to do at first. Maybe include a more detailed tutorial, going through the commands and such. Very fun once you learn how to play!
Good mechanics and idea. As people have already mentioned, the difficulty curve is way off. But besides that, solid entry!
The randomized aim makes things a bit unfair, but still pretty fun!
Nice game! The controls felt a bit wonky at times (too fast i guess), but overall they fit the purpose. The take/give size mechanics was pretty fun! Nice work! Also, the music fits the game haha
Cool game man! I just wished the soundtrack was a bit more upbeat or intense. There are a few other features that would be good to have implemente, like more SFX and better visual indication of the portal that opens, but i understand you guys did this in 48h, so overall, nice work! =D
The movement feels pretty good, however, when it comes to placing the blocks, it feels a bit weird. I had issues with fps drops as well when trapping the boss. Nice idea though!
Nice idea and execution! Just wished there were sounds in the game, even if its a royalty free background music. Playing in silence is weird haha. Also, its kinda weird that we can put items outside the maze area. Good game overall, nice job!
Nice graphics and sound! Gameplay a bit wonky without having the Ctrl pressed down, so nice idea to put it there hahah. As other people have pointed out, it's a bit hard to know how close the wall is from you, making it very easy to crash (at least for me). overall nice entry!
@max6333 Hahaha, that`s one of the consequences for not paying your Crunchyroll subscription (no waifus man). Your stress level makes you go faster. We didn't have time to implement any visual indicators for that, as well as fix the rider's speed in this situation. Thanks for the feedback you all! =D @zicboy @joker-v @gaweringo @max6333
Thank you for the lovely feedback everyone! We truly appreciate it! - @awix Could you be a little more specific about the music? We are trying to improve in every possible aspect, so every feedback is valuable! =D Also, i played your game, pretty awesome! - @freezedice @axkarth We will look into that! And yeah, about the cookie asteroids, we didn't have an artist this time so we had to improvise with suspicious drawings hahahha - @loadsofmana That is actually a system we intended to implement as a consequence for not paying for the Crunchyroll subscription, but we didnt have time to complete it =/ - @slojanko @eugene-opryshko thank you so much!
Simple idea, but well implemented, good job! And wow, that`s a lot of comments with pretty much all the feedback I could think of. Instead of repeating stuff, I'll leave this other game from this jam that is a lot similar to yours.
https://ldjam.com/events/ludum-dare/53/train-sort#/
Not saying that one is better than the other! Just that maybe you can get some ideas by playing a game with the same base concept, but made by someone else :)
Pretty fun, I like the movement controls for a drone. Being able to control where you shoot would make it more fun I think, and having a few more newspaper drops would be nice so you dont have to wait too long if you miss one of the pickups.
Loved the game, really good concept, it reminds me of one of the level in Stories Untold. Graphics and sound were really good as well, making the player focus on what they are doing while reading the messages that are being sent really enhances the mood. A little more could be done to make the ending even more intense, but still really good.
Being able to control the doctor to run after your "shot" really adds to the gameplay! Nice job!
Nice work! It`s a bit frustrating that sometimes the bots just spawn next to the finish line and that we can`t see controls when against a wall, but the concept is really good! Would be really fun to play a non-jam/polished version with friends! Great job!
Just as the other people already mentioned, very addictive indeed! The idea is simple, but very well implemented. Only thing that it's missing is a good chill soundtrack hehe. Solid entry, great job!
Very nice music, sound effects and art, puzzles were fun as well. Great game.
First of all, great job creating this game solo! I understand the time constraint is a challenge, but I do have a few comments I'd like to make. - The tempo slider didn't work for me. I had no sound on the options menu and when I tried syncing the music tempo with the visual input (the pulsing square), it got very out of sync. - Probably as a result of the issue above, the visuals and the sound got out of sync after a while. I was only able to get a x40 boost when I ignored the music and only looked at the visual feedback. - The idea of making your character go faster as you get the rhythmic input right is really good, but going faster makes the fireballs come at you at a wrong tempo (since their speed is not adjusted accordingly), so dodging them as you maintain the boost becomes really difficult. - The music has a nice beat and vibe, but becomes a little monotonous after a while. As a rhythm game, the music is really important!
Don't get me wrong, I'm not commenting because I hated the game. Quite the opposite, I'm only talking this much because I really liked it! And again, great job doing all of this in 72h by yourself!
Thanks for the feedbacks everyone!
@random-ideation-studios , I just played it and left a comment! :D @holly Thanks for letting us know, i fixed the download link earlier this week.
@holly @sweedy @alpalcalad , do consider playing the post-jam version! We had originally planned to implement these things you guys mentioned, but didn`t have time, so the post-jam version has them all!
Great idea and implementation. I would only allow the cards to be double-clicked instead of only drag-and-dropped, since we can only play one card at a time. I can definetly see this being used for educational purposes besides the fun. Very nice job overall!!
Very good, pretty fun gameplay and with some funny stuff all arount.
Man, i had a blast with this. After you get the hang of how the game works, it becomes very engaging. The only whing i would change is the Inventory and Plant seed menus, making only one of them. Great idea and great job implementing it!!
Controls are a bit sketchy on keyboard, but the platforming and overall gameplay is solid and tight. Nice job!!
Wow, great job on the movements and physics! The planets moving around the sun was a very nice touch, although the parallax got me a little dizzy. Solid entry!!
Wow, great game, seriously. I`m impressed it was made by only one person! The vibe reminded me a lot of Catan, the board game. At first I thought that being unable to attack was a little boring, but having to think carefully about the next moves really adds to the gameplay. Setting aside the time constraints, I would have loved to see some form of interaction between enemies, adding another layer of strategy. For example, maybe the spider attacks the thief if it is standing within its range. Amazing game, great job!!!
Two types of deliveries in a single game, that was great! Gameplay is well implemented and the memory game is challenging. The only thing i would immediately suggest improving is the entering and exiting the rooms. Sometimes you get into a room by mistake and then you have to walk far from the door so that you can enter a door that is past it. Other than that, great job!!
Very well executed! It is a bit easy after you get the hang of the hitboxes and not very rewarding, since you can basically get every item, but great job nonetheless! Loved the idea of making a DS game!
Easily the most creative take on the theme I've seen so far xD
I really liked the concept, and the gameplay was fun, but it got a little repetitive after a while. I would have loved to see some tailored stories that would make you really weigh the decision of sending people to hell (kinda like Papers Please).
Good job!!
Great game! The movement is a little "weightless" for me, but the grab and throw pizza mechanics are really good. Pretty awesome level design as well, making the player learn the mechanics to proceed. Solid entry, great job!!
Nice game! Movement was very responsive, although not being able to see where I should land sometimes was a bit frustrating. Great job!
Simple, yet effective. Very well implemented, though i would allow the belts to be switched while there are boxes on them, since sometimes it is impossible to direct correctly. Would also make the color scheme more highlighted, but overall, very good job!! Solid entry!
Good concept and pretty fun, I can see how challenging it can get as you go further/faster and are trying to read and respond to the dialogue while dodging the cars.
Nice top down shooter! A little frame stop when you hit your target would be a really nice addition! Nice job!
Although not much in terms of gameplay, it was very well made and felt relaxing! Nice job!
Really good game, Im very impressed by the execution, specially on the boss. The slowdown effect when dodging bullets was a very good addition. I think making the jump height variable depending on how long you hold the button, and improving the pick up mechanic, so that held items would always default to the front of the character, or making it so that you can always throw the item where you are aiming, would make the combat and movement feel even better.
Got an error message when i tried opening both windows versions D:
Pretty good game, I had a bit of a hard time with the controls, having to move two hands quite a bit to play is a bit cumbersome.
Really nice game, the art is really good and the way the character and the screen move fits the mood well. I'm not sure if there are different endings or any secrets, but it would be nice if there were some.
The concept alone had already made me laugh, but some of the "towers" were just too good! The game itself is a little too easy, but its pretty fun nonetheless. Good job overall!!!
Really impressed at the level of polish! Great job! It's not really my style of game, but the mechanics are very creative and well implemented. The only comment I have is maybe streamline the UI and the commands. Other than that, great game and solid entry!!
Loved the game! Very fun to play after you get the hang of the controls. I understand this is a Compo game, but I would have loved to have more feedback (mostly audio) when i get a delivery right. Great job making a game this complete in 48h!!
Also getting the error message D=
Great idea and implementation, but i felt a little lost since the edges of the cube`s faces are not directly connected to their adjacent faces.