Shockwave Surfer by Tom Kun 2021-10-06T23:38:09Z ♥ 1
Love the effects, but boooiiii is it hard. It takes some practice, but I suck at these, so yeah. I found the music a bit too loud as well. The concept is great, maybe moving the controls more into view of the player would be nicer, because you run to the right but controls are on the left, so I was looking at them and completely missing some jumps, but that might just be me sucking.
LD53 — Delivery (7)
DETOUR by Nozomu57 2023-05-05T22:25:29Z ♥ 1
Awesome puzzle, got the pizza! I was surprised how the simple mechanic can scale in difficulty at first, but after another level I think I saw everything that the cube can offer, since it is just a line afterwards. So the curveball with moving with the "avoid these guys" was a nice touch - I don't really do puzzles that need precise timing instead of logic, but it was needed in this one.
From my point of view the level design was great with the mechanics introduced and the next step would be to introduce some disruption to the straight line mechanic - not sure if it would work but maybe let the cube rotate or move at least up/down might be enough of a change of pace to move with another few levels. Possibly add another "checkpoint" cube that lets you start from that point instead of the starting one, or play with maximum lengths. I think this idea has tremendous potential for puzzle minigame :)
One of the best entries I tried so far (sucker for puzzles, thanks for the game!)
Delibeery by Lopapagames 2023-05-03T09:52:17Z ♥ 1
I can see this being a great chaos game after a while, when you have a lot of bees - and to try and manage them all. I would suggest playing with camera panning, so there is more to see depending on the bees, they get lost too easily now.
Lost & Found by droo shayne 2023-05-03T09:49:03Z ♥ 2
Love the aesthetics - mood and music nailed. Nice entry!
Last Delivery by greenphox 2023-05-02T09:01:03Z ♥ 2
Great atmosphere and landscape, in contrast the underground was not that interesting, but ... it's underground. I got stuck on the first dog, since I thought it would be below me, so I kept going in loops, so might be better to at least have the first delivery more straightforward.
I think you nailed the music and mood :)
Orb on the Borb by someoneman 2023-05-01T22:24:26Z ♥ 1
Sensitivity seems to be a little high, but that makes 360noscoping the balls away quite easy!
wizard path by slimetrash 2023-05-01T22:20:33Z ♥ 1
HTML link works great for me, just to "counter" the first post.
Took me a while to figure out I can drag and drop the arrows for the wizard to move and that R can be used to reset the level :) Might be a good idea to write that as well to description - or I am just slow.
Love the ambiance music, really fits the minimalistic graphics style, I think you nailed the atmosphere!
Also I love playing puzzle games like this, so right up my alley. Good job on making so many levels for jam game!
Galactic Dropoff by c0010 2023-05-01T22:12:02Z ♥ 2
Nice idea! Obviously slinging your ship out of the planet is the greatest invention for space travel, spacex should include this in their next planning.
Got to the level with two blue planets and one other earth-like one and was not able to score one delivery place :)
Might be cool to see the actually pulls of the planets somehow like magnetic effect or something.