Very interesting game, played it for a longer time than more of the other entries. First UI screen is overwhelming at first, but I quickly got used to it, in the future if you add a tutorial while trying to explain them with some missions like *build a hut* and then go to the other next day, it would make it more accessible for people, who are scared away by a chunk of text.
Overall I like the style and executions, minor stuff I would like to points is that, time is not paused, when you are reading some events, either making you make chaotic choices, so you don't miss anything else or missing a lot, ...and events go by really fast. Might have been intended though, in which case it need just a tiny bit of balancing. Other stuff I noticed, is when you remember the color coding for various types of effects, you can just choose the positive ones accordingly (like blue is trader if you need him, or green for finding useful resources). And the last thing I would like is kind of a queue on building stuff that spans days, so I don't accidentally reset the progress on it.
Great game, played a lot, would play a more full version for sure! Good job!