Beneath a killing moon by Holtenice 2016-04-18T22:39:00
Pretty nice idea of the houses, but it takes quite a few tries to make the werewolf appear, as there is only one and you can't just rapidly push all the buildings down.
Foon → Ludum Dare Explorer → Users → Firephoenix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | PresentPort | compo | 1.83 | 2.00 | 2.50 | 2.67 | 1.17 | 1.17 | ||||
| 2017 | 38 | A Small World | Planet Jumper | compo | 3.00 | 3.44 | 2.89 | 3.00 | 1.78 | |||||
| 2016 | 35 | Shapeshift | Shape maze | compo | 923 | 2.35 | 2.12 | 2.53 | 2.27 | 2.13 | 24 | |||
| 2015 | 32 | An Unconventional Weapon | The Space Maze | compo | 10 |
Firephoenix leaves an average of 2.0 feedback comments each event.
Pretty nice idea of the houses, but it takes quite a few tries to make the werewolf appear, as there is only one and you can't just rapidly push all the buildings down.
This is amazing for just 6 hours of work. Game looks very nice, but some minor bugs exist. The AI's sometimes go off the screen, so that makes catching them that much harder. As @Ithildin pointed out, the shapeshift animation is a bit slow, but the idea of it is very cool. There are also some bugs where an AI would randomly keep shapeshifting for around 10 seconds before calming down. Somehow reminds me of agar.io, but at the same time is pretty different. Great game overall!
Haven't been able to try the game, because even though there are links for the major platforms, the run file for Linux is still a .exe file
Very nice game mechanics! The game flows and all components work together perfectly.
This is a very nicely made game! The only thing is that the sounds are different every time I press the arrow keys, is that a bug, or is it supposed to happen?
LD38 — A Small World (1)
Mission Delta-8x34 by jkniest 2017-05-14T20:02:52Z ♥ 0
Very interesting game! The only bit that was a little frustrating is finding the places you need to go, but that was part of the game. Also, when you point to items to interact with them, it isn't always clear where to point for the game to recognize that I'm pointing at it.