Crunch Time by gelisam 2017-12-05T06:21:13Z
Nice idea for the jam, loved it :)
Foon → Ludum Dare Explorer → Users → Feedlipe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Bee Holder | jam | 463 | 3.54 | 3.51 | 3.33 | 4.00 | 3.51 | 2.70 | 3.32 |
Nice idea for the jam, loved it :)
Awesome game, loved it! The movement should be more responsive tho, but I liked a lot.
It~s so counter intuitive to not get the gold. Loved it. But I think there should be a way to throw the gold away or spend it, so you have to keep balancing on the wich one you should have.
WHAT A LOVELY INTERFACE! Awesome animations, congratulations!
Its not clear to the player that he is landing at the new meteor. What I though is that I was jumping and nothing happened. Maybe you can change a little bit the color of the meteor. And also change the meteor color on the jump animation. So its clearer for the player.
Your default settings is set to Very-Low (I don't know if it is on purpose) :P
Do I need to saw how awesome sound effects, graphics, weather and environment are? I think I don't... Congratulations!
Chapter 1: Your character is facing to the camera, okay, that is good so we can see him. But I tried by instinct to move down instead of up because the "character is facing the way I should go".
I played 3 chapters, overall it's a pretty impressive game for the time you guys had. Not the time of game that I like . It's more like a table of RPG, I prefer fast paced games but there is no way to tell how awesome this game is, congratulations.
Also, if you can, try my game :) It's for local multiplayer, but you can have an idea what it is about playing alone :)
Loved the theme, congratulations! It's exactly how life yes, you had a nice idea and nice criticism!
Hey, going to test your game, if possible test mine too! :) 1 vote left, i know how you feel :)
Hey, I'd change the controls a little bit. Maybe mouse to shot, also the ghost spawns are aligned. So if I shot straight right, I can kill both ghosts :)
But as overall the game is nice, congratulations for completing it!
Hey sir, I loved the art of your game, I love this minimalist style.
Okay, seems very good, but I think there is a little bit lack of objective. I would like to see some improvement to my hero when I collect gold, or spend it on something, because for me is more interesting moving around killing Goblins then getting points :)
Btw, hope this helps. If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
Drink responsibly!
I have no words to explain how awesome I though that this game is! I started this game smiling, you have my thanks for letting me play this! I can't figure out a suggestion. Maybe use a little bit of lightning for letting the game more beautiful.
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
I like the game. It has potential. What if you have to build a Pentagram with the blocks spawned from the enemy?
If a block isn't attached to other, they get destroyed after a minute. And the game is win or lose. You will succeed or die trying. I like it, it has potential. Good job!
Hey, nice working changing the type of bombs that you can spawn, I think this is really great. Congratulations!
Also, I think the sound is a little bit too loud. Should add more gnomes tho! But I didn't get why the more you have bad it is, is it because the explosion range?
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
You links are swapped. Linux in Windows and vice versa :)
UnityPlayer.dll is missing, don't delete it before you zip the folder :)
Warn me as soon as you send it again. Thanks!
Thank you! :) Downloading now
Hey, nice game! I like the mood of your game. jornal reports, etc. Looking pretty good! I didn't get quite well what dropping money does.
Also, your shadow are awesome, did you use 2DDL with unity? I'm looking to the same effect for other game but didn't tried nothing yet.
Also, if you can, try my game :) It's for local multiplayer, but you can have an idea what it is about playing alone :)
Hey sir, liked the idea. And also the coin pickup song is very good. You worked on giving all features needed at the interface, that's nice!
IMO the controls few a bit weird, I think you should improve on that. And may change the player sprite. If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
Sadly I don't have someone to play with me right now. But I loved your game style, so simple and so beautiful. Congratulations.
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
that a pretty nice game, sadly there is no vote for audio or graphics, the atmosphere of your game is pretty good. The pirate ship is soooo fast, loved it.
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
Hey sir, don't forget to set your game as public on itch.io, so we can download it! :) You can use this link because it is your account, but we can't!
Warn me as soon as you fixed it. Looking forward to play your game.
Thank you! @game-coder28, I'm glad you liked it :)
Thank you @dan-collinson! (:
@carneirao Thank you! We're keep it simple with few controls because of that :P
@casper Yeep, I'm glad that it fits so well, thanks for the comment, Casper :)
@ryuzaki-mrl, Wow! That is a nice idea, an infinity arcade style. I liked it. I think it fits both multiplayer and single player. I'll pass this suggestion to the others to see what the think. But it is a huge potential idea to be implemented. Thank you :)
@dalbinblue
I was not expecting such complete feedback. Wow, I'm so happy with the constructive criticism you gave me!
Actually, because of the rush that LudumDare is to us, we did not have time to structure the game in a way that was "understandable" for new player without instructions. In addition to the details you mentioned, we want to put the interface in a visible way to the player, since the score is at the top of the screen, which makes it difficult to divert the attention of your character to look at how many points he has. That's why the crown came out (as you play alone you should not realize) but it stays on the player with the most points. Well, overall this still needs a lot of improvements.
I'm happy that you liked the controls. We tried to keep it relatively simple, because we could build for mobile if it was everyone's wish :) Regarding art, you got it right, programmers. But I think with a bit of post-jam effort we can make it better!
We were thinking of penalizing the player with the loss of honey in the dash (would I rather die, lose all points and give all the bees following me to the top player, or would I spend one or two points to survive even if I stayed behind in the dispute?). The player has hit points, 3 at the moment, this returns to the interface problem I mentioned earlier. I'll try to find a nice way to let the UI show the cool down of the shield, the player's score, and the current life.
Once again, thank you very much for your feedback! ♥
@interpol Yes! It was supposed to have a boss at the end, that would spread the bees, he would swallow them and throw it back at the players. Some kind of co-op to defeat the boss.
Thanks for reminding me of the pause menu, completely forgot it.
New kinds of bee would be awesome. I'll add this for sure.
Thank you, sir.
Thanks for spotting it, @tulipekoni! Figure out what it is, thanks to you! You were awesome, got fix it! ♥
Hey @tvance, thanks for your feedback. Well, the music wasn't done by us. It was a AI that built it. Even if this is our settings that made this song, it isn't our product. The Hive problem. Well, you have to stay close to the hive for .5 seconds to collect it. I made a roadmap with few changes to this game and we are going on those to make the game better :P
https://docs.google.com/spreadsheets/d/16n_5jK1C37U3AsWhs2tQN02OAOGdeKIItMaa3AARl5o/edit?usp=sharing
I can imagine what you are saying, @prostone. Like the bee stops, aim her sting at you, and then dash towards you with a different sprite. I'll write that task for our team to implement, for sure, seems pretty cool.
The honey is collected by stay closing for 0.5 seconds, and the bubble repels bee's. But thank you for your lovely feedback :)
Thanks @melk! I'm glad you liked it! :P
@omiya-games I loved your feedback, that's exactly what I'm doing right now, maybe in the next couple minutes, the new version with A LOT MORE visual feedback will be available. Thanks, I would love if you could test the game after the changes. I'll let you know as soon as I update the site. ♥
Also the lot more feedback is adding a new visual information, goes against the rules about adding things. I'll keep a separated version for the LudumDare and update a new one because I still want to work on this project (:
Many thanks for the feedback, @gruhh! I'm glad that you were satisfied with the concept of the game (:
As I want to keep polishing this game. I'll try to make it as pleasant as possible. I've made a roadmap of updates that I'm currently working. We added the animation of the bee, we removed later. I think the problem is a clear idea of what would be best for this. Do you have any recommendations? I suppose maybe a circular particle effect converging on the bee might be okay.
As the game was developed with multiplayer in mind, we didn't worry about it. For whoever would play would have to deal not only with his bees, but also to dodge from the others. But we want to make the game viable in a single-player arcade mode now, so that's a great suggestion! Thank you very much. I'll think of a way to randomize the movement of the bee in relation to the player! ♥
I did not understand the tip: P
Thank you very much for the feedback!
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Muito obrigado pelo feedback, @gruhh! Fiquei feliz que ficou satisfeito com o conceito do jogo (:
Como quero polir esse jogo e deixá-lo o mais agradável possível, estou com um road map de atualizações que estou fazendo pouco a pouco. Cogitamos a animação da abelha, removemos depois. Acho que falta uma idea clara do que seria melhor para isso. Você tem alguma recomendação? Imagino que talvez um efeito de partículas circular convergindo na abelha talvez possa ficar bom.
Como o jogo foi desenvolvido pensando no multiplayer, não nos preocupamos com isso. Pois quem jogasse teria que lidar não só com suas abelhas, mas também desviar das outras. Masa queremos deixar o jogo viável em um modo arcade single-player agora, então essa é uma ótima sugestão! Muito obrigado. Pensarei em uma forma de randomizar a movimentação da abelha em relação ao player! ♥
Não entendi a dica :P
Muito obrigado pelo feedback!
Hello everyone. How's your free time?
I made some changes regarding the visual pro player feedback, and fixed some bugs. This change does not enter the jam version, but since I want to continue working on the game, I would love your feedback!
That was the biggest problem reported by the players, so I made a point of prioritizing them. This will be the only time I'll mark them here, I'm sorry if that bothered them :(
And also, @ryuzaki-mrl, we are working on the Infinity Arcade Single-player mode! ♥
(Do not change the votes based on this new version since it is not part of the Jam version)
@game-coder28, @dan-collinson, @carneirao, @casper, @dalbinblue, @interpol, @fskr, @dr-argus, @technomancy-studios, @laylow, @marjie, @tvance, @prostone, @melk, @omiya-games.