FoonLudum Dare ExplorerLD40 → Consecutive Meteor Crunches

Consecutive Meteor Crunches

By darthnumbers, brent-chance and josh-chance

View on ldjam.com

CategoryRankScoreCount
Overall10972.6728
Fun11002.4429
Innovation10872.3628
Theme11272.1528
Graphics7653.1427
Audio6282.6827
Humor5402.9827
Mood8292.9326

Comments

arch 2017-12-05 01:03

Nice job. I liked your camera movements and the general aesthetic! The difficulty scaled a bit slowly, but I could tell things were speeding up.

feedlipe 2017-12-05 01:04

WHAT A LOVELY INTERFACE! Awesome animations, congratulations!

Its not clear to the player that he is landing at the new meteor. What I though is that I was jumping and nothing happened. Maybe you can change a little bit the color of the meteor. And also change the meteor color on the jump animation. So its clearer for the player.

aidanmarkham 2017-12-05 01:09

This was great! I really liked the menus. I was a little confused about how to play at first, but I figured it out eventually. I feel like I would have liked it if the difficulty scaled a little more quickly.

interpol 2017-12-05 01:14

Quite funny and simple game. I didn't get at the start that it's not the main menu, lol. Instant loose. :slight_smile:

Camera movement and HUD transitions are very smooth. It helps not to get seasickness with so much camera rotations.

But why OnePunchMan? If I remember correctly, he has no problems with crushing meteors. :thinking:

holyblackcat 2017-12-05 01:18

First of all, nice reference in the title. :P I liked how simple sketchy models worked with posing and fancy camera angles, programmers' art at it's best lol. The music was good. I only wish difficulty would increase faster.

ursagames 2017-12-05 01:19

Interesting concept! I was also confused at first and thought that nothing was happening and I was just landing back where I started. But once you get going it's pretty fun to try to keep a chain going. I think it would have helped if you broke the meteor that you were on as you launch off of it, that way you know that you aren't landing on the same thing.

manbeardgames 2017-12-05 01:21

Interesting idea, but visually it was hard to understand what was happening at first. When i first loaded the game up, the game just started, but I was waiting for maybe a title screen, or a "click to start" or something. Just stood there and died.

The camera movement and animations where smooth, thought those were done well. Like what @feedlipe said above, it was hard to tell what was actually happening with the amount of movement from the camera. It didn't feel like jumping meteor to meteor, more like i was just jumping to dodge what was incoming and landing back in the same place.

Great idea overall and look forward to seeing what you can do with it.

oxrock 2017-12-05 01:38

The camera movements really helped add to the heroic feel of things. It has Saitama and it looks nice, so kudos.

gamesplusjames 2017-12-05 03:38

Nice work! I liked the main character guy! It was a little hard to tell what was happening when he jumped as he didn't seem to jump towards any of the meteors, but i liked the jump animation. Great job!

fred-aberg 2017-12-05 13:55

https://www.youtube.com/watch?v=_TUTJ0klnKk&t=80s / 10

taldius 2017-12-06 13:41

I'll be honest, I've played this game mainly for the One Punch Man reference haha. But the graphics were fun and the game was good.

Good job!

bigblackbeard 2017-12-07 16:13

One Punch man vs meteor ! :)