Honest Dan's Trout by Honest Dan 2018-04-28T16:18:33Z ♥ 0
**Graphics**
The blend of simplicity and that classic Tetris looking UI were fantastically put together. This definitely felt like I was playing it back on my gameboy as my mom was yelling to clean my room
**Audio**
The music was really well done and fit perfectly. It never felt too repetitive, and and was the calm needed to counterbalance the stress from that ball screwing over my line clears. The sound effects were spot on for the style.
**Controls**
The controls were good, but one thing I found frustrating was that if I hold down S to move the block down, it detects that I'm holding it down and continues to move it down. Where as with A and D, if I wanted to move multiple spaces over, i had to press them repetitively instead of holding them. This felt off to me from what I'm used to with Tetris games. I'm mostly think of the current Puyo Puyo Tetris on the Nintendo Switch as I can't remember exactly from the earlier entries (NES/Gameboy/Arcade), but in those, holding the movement direction (left or right) will keep moving it in the direction instead of having to press it over and over. I kept doing this instinctively and it was messing me up.
**Overall**
I really enjoyed this overall and will keep playing it after LD ends, just because I want a better score.
LD42 — Running out of space (30)
Park & Match by Carlos Giraldo 2018-08-22T04:11:10Z ♥ 0
Had a lot of fun playing this one. Definitely takes a couple of plays to get a nice rhythm going on parking the cars and managing the colors. The challenge of switching between bringing cars in, tracking colors, and moving cars out felt like a good balance, though it does get overwhelming quick if you don't manage it properly.
Visuals and audio are great. The controls took a little getting used to at first, but I was able to get the hang of it quickly.
There were a couple of times where I would ram one car into another and it would send it flying off screen. I'm not sure if this was intentional, but it provided good humor on the stream.
Really solid entry and will definitely be coming back to this.
Here is a link to the play through from the stream: https://www.twitch.tv/videos/300352891
Laser Racer by Kappinski 2018-08-22T04:05:52Z ♥ 1
I loved the neon visuals on this. Controls were smooth, jumping felt right and not floaty when trying to move while jumping. The difficulty ramp between each section felt smooth and nicely thought out.
Here is a link to the play through video from the stream: https://www.twitch.tv/videos/300351586
Clippy's Awakening by aevek 2018-08-22T04:02:20Z ♥ 2
A lot of managing disk space on a computer games this ludum, but this one stands out from the ones I've played. Making it a small adventure through the folders of the PC was a nice touch. Controls were smooth, and the folders and names of some of them were great, including the memes. The power ups felt rewarding to use, especially in a combo style, like using the shield to gather shots, and them going into cut/paste from that to move through more incoming ones.
There's a lot of nice small polish added to this as well, like the screen shake when getting hit and the fly out text of the file sizes being added.
The disk usage never felt like it was a threat however. I think that's my only critique.
Here is a link to the play through video from the stream: https://www.twitch.tv/videos/300351585
Scrap book: A doodle quest! by PunisherXA 2018-08-22T03:57:22Z ♥ 0
I loved the visual style chosen for this. The scrapbook look with everything on paper, and even animations with it are great. Adding the challenge of shooting to much being a negative was fun to manage. I wasn't able to get past the first boss (mini-boss?) in any of my playthrough, so not sure if any of the hidden drawings are past that for the check icon on the title screen.
Controls were a little hard, it felt at times like they were tight when pressing movement in small increments, but if you move by holding down a direction for a period of time, it becomes a little to fast it feels. Other than that, i love this.
Here is a link to the play through from the stream: https://www.twitch.tv/videos/300348440
Screen Saver by Sammy6 2018-08-22T03:48:51Z ♥ 0
Great concept on the running out of disc space / managing folders on pc for the theme. The windows boot up screen was classic and hilarious The system32 folder mechanics were great and can catch you off guard if not watching out for it. The different purchases seemed well through out and added a nice depth to it.
One thing I wanted to point out is that it gets a bit easier by stacking files to the extreme edges, makes managing the new folders that come in a lot easier to see. I don't think this was an intended effect of play.
Also, we made the 1500 coins to win, but it didn't let us do it. You mentioned on the stream that it was still set to 3000 cost.
Here is a link to the play through from the stream: https://www.twitch.tv/videos/300348443
Flash Flush by BustosMan 2018-08-22T03:44:00Z ♥ 1
You mentioned that this was your first entry, so congrats on that. The concept of managing the water flow in the toilet is solid, but it felt a little lacking in challenge at times. The items spawning seemed to cluster just a bit to much, and with the top down view and the items on different z-levels, it was hard to pick and choose which ones I wanted to get to manage the water level. I found at times I would try to snag a coin and hit a ton of others by accident, leading to a massive rise in water, or a sudden drop.
Other than that bit, it was a fun play, and look forward to other entries you do.
Here is a link to the play through on the stream:
https://www.twitch.tv/videos/300351588
Lemon by TroyD 2018-08-22T03:39:44Z ♥ 0
Had fun with this one. The torrents coming out was unexpected and a nice surprise to add on to the already increasing difficulty of the floors. The dialog back and forth was great and hilarious. For one requiring a lot of movement and hoping around, the controls were smooth, I'm just not normally great at games like this.
I wasn't able to beat the game on stream, but as you know from the stream, my son was determined to do it. I'm a few days behind on writing out the comments here, and this technically doesn't count as streamer beating it, but hopefully he was the first to do it lol.
**spoilers** (link to image he took after beating it on 08/16 https://imgur.com/7TFDUZ6).
Here is the link to the play through on the stream: https://www.twitch.tv/videos/300351589
High Castle by Wheffle 2018-08-22T03:32:21Z ♥ 1
This was a fun challenge. I definitely feel the Rampart inspiration here. Visuals and audio are great. The controls seemed like they would be overwhelming at first reading the description page, but when actually playing they were intuitive and did exactly what I would expect for the different scenarios like shoot, grabbing, and placing items.
The only snag that I found was that it seemed hard to notices sometimes why a closed in section wasn't closed in. I'd place a piece, but it would be a small corner sliver that would be missed. Another thing, I never felt like anything was really running out of space. Maybe if I had made it further in the game, as I saw the island was falling apart. With the enemies in the waves coming in, it felt more like an overwhelming situation than a running out of space one.
Overall solid entry and would pay for this as a fully fleshed out game.
Here is the video of the play through from the stream: https://www.twitch.tv/videos/300348441
Platform One by UnlikelyNomad 2018-08-22T03:26:37Z ♥ 1
Concept for the game is solid. Trying to figure out the requirements for each of the species was interesting and added some challenge to it, but it seemed a little unclear at times on what exactly was needed to place a species, be it one more food, or bar, etc. Graphics were nicely done and the humor was there on the cards and descriptions. It's amazing that you all made a card style game like this with fleshed out rules of play in the time limits of the jam. Would love to see a polished up version of this as a full game.
Here is a the video of the play through from the stream: https://www.twitch.tv/videos/300348442
Dr.Helper by zlou_kote 2018-08-22T02:53:55Z ♥ 1
This was a great take on the running out of disk space/virus on computer. I played a few other takes on this idea, but this one definitely stood out with the humor and how each folder was it's own small mini game. The final boss was a surprise and fun to see.
I loved the visuals on this. The slight CRT curvature with the scan lines was great, and the screen corruption when getting hit on the boss was a great add in. No real critiques to give on this one, i really enjoyed it.
Here is a the video of the play through from the stream: https://www.twitch.tv/videos/300335367
grOw by Sokuaisushi 2018-08-22T02:48:14Z ♥ 1
I absolutely love these kind of games, and the art style is great. I'm a sucker for some neons though. I love the subtle effect going on the background grid with the sweeping change and the small lines moving though (i'm assuming a shader doing that?)
Controlling the game was good, and the puzzles felt though out. On the last level, it didn't occur to me that I was getting stuck moving between the walls because I was "grOwing", but once you said it in chat, it made perfect sense lol. There is also a description on the page about what the red lasers do, but nothing explained the green lasers (and the pickup like in last level). I wasn't sure at first what they were doing at first, since the change was subtle.
Overall a solid entry Here is a video of the play through from the stream: https://www.twitch.tv/videos/300335639
Djabo by thomas-olsson 2018-08-22T02:42:06Z ♥ 0
I was really impressed by the graphics and audio in this one, you guys did great. The animations when walking and attacking were on point. The game has a few mechanics that need to be figured out, but does a nice job at either explaining them, or allowing the player to figure them out naturally. Nothing really bad to say about this one except that I want more of it.
Here is the video of the play through on the stream. https://www.twitch.tv/videos/300334959
Secret Knight by shinysteel 2018-08-22T02:37:58Z ♥ 1
Really run to play through, definitely feeds into drive to want to improve my score. There is a strategy to this to figure out in order to maximize killing and not being seen. I didn't read the tips for those that struggle on the page, so I will say that the first one you mention isn't quite apparent in the game. There are also some times where I felt I wasn't seen, but i would still get a couple of witnesses. The camera zooms out with the mouse wheel, but I think allowing a little further zoom out could help alleviate being able to see safely when I'll be witnessed.
Over all, this is a fun game and I've come back to it a few times since the stream to try and improve my score (though, i haven't been able to much lol).
Here is the video from the play through on the stream. https://www.twitch.tv/videos/300334383
The City Of Forgotten Toys by dk5000p 2018-08-22T02:06:17Z ♥ 1
"Budum Budum Budum"
I loved the all acapella audio. Concept for game play is good, and I love that the more toys you're carrying, the slower you move. Adding some visual indicators for what happens when you get hit could help improve a lot. It seems that you lose all the toys you've picked up when hit, but it doesn't 'feel' like that, if that makes sense. There were a couple of places on the ground that you clip against and can't smoothly move left or right because of the uneven ground, not sure if this was a design choice or not, but felt i needed to mention it.
Fun entry to play. Here is the clip from the stream where we did the play through https://www.twitch.tv/videos/300325104
Where the Cloud Lives by Tattomoosa 2018-08-22T01:55:25Z ♥ 1
The branching paths you can choose is a nice touch to the game. Visuals, audio, and dialog are well done. There doesn't seem to be much risk involved when playing, reducing the challenge of managing everything. There was one point where I just didn't have the funds for something, but I was able to just wait it out till enough money came in to expand more. I mentioned it on the stream, but the icon/indicators in the top left of the screen were a tad confusing at first, like the @$0.10 indicator first drew my eye because of the $ sign, and i thought it was how much money i had for some reason.
Would love to see this made into a full management style game.
Here is the clip from the when we did the play through on stream. https://www.twitch.tv/videos/300320531
Chef Frank's Franks by GhostGoatsGames 2018-08-22T01:36:36Z ♥ 1
Had a lot of fun with this, there's definitely a rhythm that you have to get into, but once you get it, the challenge is becomes fun. Not sure how I fell about the constant audio when moving around, but that's just a personal preference. I didn't really feel much incentive to use the 'z to move appliances around', but it is nice that it's there allowing players to create a setup that works well for them.
Really the only thing I just didn't like was from the side menu for getting the condiments. The menu works well itself, but noticed I was getting frustrated in instances where I'd already be holding like mustard, and would select ketchup, and instead of swapping the mustard for the ketchup, it would just put the mustard back. I'd move away from the menu then and forget i had to select ketchup a second time to get it.
Another nice thing would have been to have a restart/retry on the game over screen, instead of having to go back to the main menu and selecting play again.
All around though, excellent entry. Made $106
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LOÜJ by Thomas Lean 2018-08-16T08:21:43Z ♥ 2
This game is fantastic. Very challenging. I absolutely love the art style. The audio is on point from the background music, to the subtle sound effects like the small whoosh when pressing down while jumping. Visually this is well put together, between the scrolling layers all the way to the small effects when using dash or down.
There are a couple of things control wise I'd like to point out now that I've completed the game. * I mentioned on the stream earlier that sometimes when I'd jump, it didn't seem to register. I couldn't figure out why then, but I've found it now. Sometimes, you can trigger the double jump/floating right as you land on the ground. This occurs form pressing up just before landing, which I usually do right in front of a spike where I'm attempting to jump again and can't. * The dash is pretty much key to winning this. The pickups that are sometimes spawned within the spikes, or extremely close to them make it a necessity. However, there were times where I would time it just wrong and instead I would dash not only through the spike, but through the pickup as well.
Other than these two things, I really enjoyed this game a lot.
Also, since you ask for it, here's some pics for you. I had to capture it fast so not best quality, but died shortly after getting past 1000m
Louj_is_happy.png
Forgot to add this in with the comment, but here is the link to the playthrough from the stream: https://www.twitch.tv/videos/300351587
ShortServe by G4MR 2018-08-15T08:36:59Z ♥ 1
I've only played the jam version so comments and feedback are based on that.
This is one of those games that I could spend hours playing trying to do better and better each time. It is a little unforgiving in how fast everything fills up, and it seemed to not roll out enough of the items needed for orders. I believe you said you fixed this in the other version.
Visually the only feedback I can think to give is to maybe add some more variance to the colors of the items. So many of them are very similar in color, it gets hard to find what you need once it starts filling up.
Also, pointed it out on the stream, but the small bug was found. You can submit just one item for an order that has multiple and it takes that and gives full score for it.
Overall solid entry and with some polish this would be a really fun game to play, especially on mobile.
Here is a link to the play through from the stream: https://www.twitch.tv/videos/297566873
TCGD AntiVirus '98 by Allen Oliver 2018-08-15T08:29:16Z ♥ 1
Good entry, enjoyed play this. I did hit a small bug while playing it on the stream, but you pointed out you were aware of it already. I liked the gauntlet feeling of it with the spawner points and having to destroy the.
Adding some variance would go a long way into the game. Maybe some different weapons or power ups for the player. Some rooms felt empty with no enemies while moving around to explore, and the boss felt a bit underwhelming since it didn't seem to have any attacks.
Graphics were good though, and as I said at the start of the play on stream, it kinda reminded me of smash tv from the gif, though it wasn't like that once actually playing. I think this would fit great with a game play similar to that, maybe a mix of that and the gauntlet style.
Here is a link to play through on the stream: https://www.twitch.tv/videos/297565542
Get To The Airlock by Dan Davis 2018-08-15T08:22:17Z ♥ 5
First thing I want to mention about the game is the controls. Games like this with similar controls, reminiscent of like Lunar Lander, are usually a bit too sensitive, but this one got it just right. Having the gems as collectables and a score of # out of how many at the end of a level was nice, and gave the incentive to be sure and get them all. The design of some of the levels was really cool too. Not sure if it was on purpose, but for instance in level 4, that small jut at the beginning that can just knock you up into the spike area.
One thing I wanted to mention is that the oxygen level felt really tight. It gives a great sense of urgency to get to the airlock quickly, but the later levels, you pretty much have to navigate perfectly hit no spikes to complete. For instance, you saw in the steam the failing of that one level right as we had entered the air lock.
Still, solid entry, and was really fun to play.
Here is a link to the play through from the stream: https://www.twitch.tv/videos/297564166
Tale of the Bagger: A Love Story by trozen 2018-08-15T08:13:42Z ♥ 2
Had a lot of fun playing this one. The difficulty curve in the game is nicely done, adding on a new element each level. Having to manage the items into the bag from the conveyor was a great challenge, and I goofed up a few times, but felt I was able to get the hang of it quickly. A good challenge, not too difficult, and not too easy, hit that sweet spot.
Graphics are great, and the inclusion of little things going on in the background gave it some good humor as well. Audio was nicely done, from the very fitting music, to the announcements over the PA system.
Also, that bonus level lol.
Here is a video of the play through from the stream: https://www.twitch.tv/videos/297562912
L: An Interactive Mystery by Cercle 2018-08-15T08:06:27Z ♥ 1
This is my absolute favorite so far. From the opening scene, setting the mood, the voice acting, the audio, the narrative unfolding by looking through the phone. Just really great. The amount of detail that went into this with the different voiced dialogs, all the way to the inclusion of a silly game to play on the phone. Very well polished.
I think it would have been neat to have the battery draining while playing instead of just scripted when you do things, but I get that there's a lot to take in and that might be to preventative for the player.
The ending did feel a little abrupt, but i can't say much without adding spoilers for anyone that hasn't played yet.
Here is the video of the play through from the stream: https://www.twitch.tv/videos/297561404
Mr. Shovel by yashmakesgames 2018-08-15T07:58:24Z ♥ 1
This as a fun little game to play through. Would love to see more of this, I love games like this that give a trial and error to figuring out the route to take to complete it.
Few things to point out that was mentioned on the stream * Adding a restart/replay button to the pause menu would be nice. There's on there when you get a level failed, but not on the pause menu. For a game like this with trail and error, being able to quickly restart is a must for the player * I was a little confused at first about the "You can cross up to two blocks in front of a guard". At first i thought this meant I could be two tile distance away in front of a guard before they saw me. Figured it out though that it meant literally crossing over only two of the brown spaces in front of guard. * There were a few times I was inputting to move, but it didn't seem like it was accepting my input. Not a gamebreaker.
Overall, this was a solid entry and would love to see more levels and play through them.
Here is a link to the play through on the stream: https://www.twitch.tv/videos/297559979
GRAVEDIGGER - A final stand by Lavinski 2018-08-15T07:50:19Z ♥ 2
There was so much about this game that I enjoyed. The different gun types add a good amount of variation to the game as well as the different enemy types. Using the play space as the "health" was a good choice and fit well with the theme. Audio fit in well.
Couple of things to point out that I mentioned on the stream: * I didn't realize at first that you can't fire while holding shift (to run). This was confusing at first, wasn't sure why i wasn't able to fire. Figured it out pretty quickly though. * Having the different weapons is nice, but sometimes I would get one I liked, and accidentally walk over another one during the chaos, and lose the one I had. Maybe having something where the player can choose if they want to pick up the weapon? * Having some indicator as to how much ammo you have left in a weapon you pick up. A counter, or small meter?
Other than these, the game played really well. The controls were smooth and audio was done well.
I know we had the stutter on the stream, still not sure what that was about, but for me while playing it, there wasn't an issue. Here is a link to the video from the stream if you'd like it: https://www.twitch.tv/videos/297558885
Sodaboi by Tony Redmer 2018-08-15T07:41:08Z ♥ 1
Had a lot of fun playing this on stream. Very solid entry for the first game you've programmed. I enjoyed the take on the theme a lot. It was a fun challenge splitting my focus between clearing out the screen and shooting to get a score. It felt so rewarding when I could line up the shot and follow him to chain the combos in.
One critique I have is that he moves sometimes a bit too random. With focus being split between him and clearing the screen, sometimes I would find I'd follow to line up the shot only to have him turn the other direction right when I shot. Just a small thing, and I'm sure playing it more I'd get accustomed to it.
Audio was really good, enjoyed it a lot, fit very well into the game.
Overall a solid entry and I hope you continue to pursue making games, and continue to work and develop this game as well.
Here is a link to the game being played on stream: https://www.twitch.tv/videos/297557797
Oddblock by Joe Sycalik 2018-08-15T07:33:56Z ♥ 2
Great entry. Visually this is a great entry, and the game play is super solid. I did notice a few times I had trouble hitting a block if, say, I was moving up, and the block was in the column next to me. I would hit left to hit the block, but instead I'd move up one square past it. This could just be me being clumsy on the controlling.
Good palette choice for the game, It fits very well. I thought the audio fit nicely as well. It was mentioned on the stream, but I would have loved to see my score during the gameplay as well so I'd know how close to a high score i was. Otherwise I really enjoyed this one and look forward to what it becomes post LD.
Here is a link to the video from the stream https://www.twitch.tv/videos/297556370
We Have Important Work To Do by Five Side Studios 2018-08-15T07:25:49Z ♥ 2
Enjoyed this one. The different pop ups were very reminiscent of the Windows 95/98 error things. It was nice as well that there were a good amount of variance to them with different effects for some. Hatsune running round the screen was hilarious as hell. And what was up with that oyster pic lol.
Fits very well with the theme. Playing on easy didn't feel like I needed the additional items from the market to complete, but on Hard they were of great help. Solid entry.
Here is a clip of the playthrough we did on stream https://www.twitch.tv/videos/297555372
Delivery Boi by JCMonkey 2018-08-14T03:09:58Z ♥ 1
Had fun with this one and loved seeing it progress from the initial design to the final when you were coming into the stream. End result polish was is nice, and the addition of the Tracker9000 fits well. Love the cars yelling at me and the initial voice at the beginning.
MASTER OF POWER (vs jealous villagers) by randdir 2018-08-14T03:03:17Z ♥ 0
Neat concept. I could see this more as a small part or scene in a larger game rather than a stand alone game itself. Others have already mentioned the mouse going out of the window on dual monitor setups, so I'll throw mine in as well that it happened for me. An easy way to take care of that if you didn't want to lock the mouse to the window boundry is to allow the mouse pointer on the screen to be visible. You have the tracking at the bottom of the screen, so instead of just rotating it around the player there, just have it float around with the mouse pointer.
SQUASH KILL by Smithy 2018-08-14T02:38:58Z ♥ 1
Interesting game. Took me a minute to figure out that you kill the zombies by pushing a box into them. Given the name of the game and that the boxes were falling, I thought I had to lead them under a falling box to kill them.
The splatters are a nice touch.
I did encounter an error, I believe it's the same one that @conorod experienced above as well. When pushing a box that then turns into a zombie, it throws the error. Here is the error information that is shown if it's helpful at all.
``` ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Unable to find any instance for object index '106367' at gml_Object_obj_player_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_player_Step_0 (line -1) ```