@mircudx > I would like to have a pause button
I agree that without full pause - game doesn't let you properly appreciate the funny titbits with hero generation (frankly sometimes it produces some hilarious combinations of traits and trivia). But at the same time - being able to pause at will would remove A LOT of pressure from the game. The game speed buttons were rushed last additions to alleviate waiting you have to do when worlds are stable or you have no heroes to spare, and slowest setting already sets it to 20% speed, so it should fairly easy to beat if you switch to it when feeling overwhelmed.
@tentacledream > Game feels overwhelming at times, or slows down waiting for the next truck
Yeah, can agree here. Pacing was hard to adjust, and aforementioned speed buttons were a crutch to address that. In retrospect I'd make it a slider and allow for even higher speed, but it's retrospect, it's always like that.
@apoly > Would love to see icons with different stats to understand what each one means and maybe in addition to text traits a small icon stating what it does would make it more accessible.
That actually was planned, but never made into the game. I wanted to put icons denoting which affinity the hero trait affects, but never got to it.
@zinkler > There are too many gifts to keep track of, and it always feels like you race against the clock and don’t have time to read the perks, even if in fact you might be able to. Downtime between arrival of new souls seems a bit dull, and the worlds’ dynamics are not clear at times.
Yeah, it's intended to lay pressure on the player, because if they could simply do it at their leisure - game gets hilariously easy. But as I sad above - it sadly affects ability to enjoy the writing. And on topic of gifts: It should have been fairly easy, as each gift provides affinity buff, and each word has specific affinity. Formula is basically `(hero affinity + gift affinity) * trait affinity * world affinity`. Hero affinities are hidden values and are extremely small to the point that you can't really rely on them thought. Traits play a much bigger role here.
> simplified version of it, along with a pause button and an option to buy more souls using currency
There was a planned feature that got gutted pretty much immediately due to time constraints - ability to buy permanent upgrades. Including truck capacity and speed. And as mentioned above - speed buttons were added to improve downtime/overwhelming moments.
@n0va > Like how ya used truck-kun lol
In fact I wanted to make it start off empty and hit sprites of people and thus increasing the counter while it was driving first quarter of the bar, for extra funny. But alas. It was so low priority it never came to be.
@vgxmecrew52 > sorry
I'm not sure if I should answer to your original message or not lol. But in short: That's what we could make in a given timeframe with effectively 2 people (+audio guy, granted Elvendan did give a few very good ideas, but mostly he stuck to making audio). Most of your suggestions are basically not doable within given timeframe and manpower. And in fact some suggestions were floating around during initial discussion stage or popped up during development but discarded as being infeasible.