FoonLudum Dare ExplorerLD42 → Echo

Echo

By manbeardgames

View on ldjam.com

CategoryRankScoreCount
Overall1693.8233
Fun3263.5033
Innovation2053.6233
Theme554.2233
Graphics3483.8033
Humor2083.4131
Mood2053.6231

Comments

smithy 2018-08-13 08:17

Fun game! The tutorial was kinda long but it was needed to explain the game

randdir 2018-08-13 11:06

Good one game but i just suggest not to use mouse for those action i guess it could be more improove with full keyboard or pad if possible. By the way nice one !

jcmonkey 2018-08-13 19:58

fun little game, i would have liked the guy to move faster then he did, but still a good game. nice job!

wheffle 2018-08-14 03:41

Cool concept! *Very* nice tutorial! I wish I had planned better so that I could have made such a great tutorial, it really goes a long way. I was a little confused about why so few of the nodes were active at any given time, I had a hard time using my energy to push the walls back. But that might just be part of the challenge. The level of polish was high and I had fun!

g4mr 2018-08-15 01:57

You've been squeeeished lol. Only complaint is wasd doesn't work with the menus. have to use arrow keys.

shredmer 2018-08-15 02:20

Cool little game and the mechanics play well. The black and white is a little hard on my eyes but maybe not for others! I agree with @randdir that using the keyboard alone would be better than attacking with the mouse. That may be more of personal preference however.

dk5000p 2018-08-15 05:29

I enjoyed the squish sound it was humorous and so was the tutorial. The game had a little learning curve for the range of the attack but the tutorial helped a lot for learning what you could do. Overall fun.

jared-york 2018-08-15 05:46

Great game! The tutorial was much appreciated as well. The squish sound was fun, and the I think you hit the nail on the head for the theme. I also liked the black and white aesthetic as well, it worked nicely with the theme and concept. Keep up the good work!

danielpancake 2018-08-15 06:05

Very awesome game, man! I don't like a rectangle in the credit, I think that just text would be better, but art is amazing. Also I always hear "memes" after slimes died lol)

bustosman 2018-08-15 06:13

Possibly find different music that better fits the game, and the movement can make the combat a little bit harder to utilize. Perhaps add more nodes instead of one at a time. Good game.

thomas-olsson 2018-08-15 06:18

Hello! Solid concept I think. If you want to polish it : -Make the controls better (attacking could slow down, not stop ?) (the sword attack up and down directions should be as cool as the sides one) -Go for a less eccentric music :) -Make a nicer sound design in general / stronger feedbacks -Running could be way faster, but cost energy.

Good job finishing the game !

manbeardgames 2018-08-15 08:53

Thank you everyone for the feedback so far. To reply to some specific ones

* @smithy Watching others play it on streams, I am seeing that the tutorial was a bit long. It's one area where I need to get better at. I had originally planed to have the "tutorial" be something that was there from the start of the game, but as development went, I decided to break it out into it's own thing. Thanks for the feedback * @randdir I wanted to add controller support, but ran out of time to properly test it. * @wheffle Not enough actual playing the game and realizing that only one active node a time is what did that. I spent way to much on polishing other things that I neglected polishing that aspect. It was one of those things that kind hit me after submission, I really should have done maybe 3 active nodes at a time. * @g4mr Ahhh WASD in the menus, how could I have left that out. Thanks for letting me know. * @shredmer The black and white can be a bit of a strain for some people. One thing I would like to do is add alternate palettes, keeping it in the 2 colors only motif, but with different variations that may be better for the player to use. * @danielpancake The rectangle around the credits was actual a product of (1) copy/pasting code from one scene to the next and (2) doing the credits last and needing sleep. I agree, it would have been much better without the border around it. Thanks for the feedback * @bustosman I mentioned it to wheffle above, but I agree about having more than one node. Just my lack of proper play testing on that one. Thanks for the feedback on it. * @thomas-olsson Slowing down while attacking instead of stopping is a great idea. Could definitely change it to something more akin to that. The sword up and down animations were difficult for me. Doing pixel animations are a huge weak point of mine. I made the left/right animations first and struggled to find a way to make that animation vertical, so I just did some placeholder rectangles. Originally, running was actually faster and the energy bar was a stamina bar, and nodes were just free to use. I changed it to energy for the nodes kind of last minute, and slowed down the speed of running a bit to compensate for the lack of stamina. I've heard others ask about the run speed as well though, so it's good feedback that maybe I shouldn't have slowed it that much. Thank you

Thank you all for playing and the feedback so far. This is definitely something I'll be doing more with outside of the jam. It was a lot of fun to create.

darkrabbitgames 2018-08-15 09:39

Really cool concept! Like the risk vs reward of killing enemies to get energy. I think some people mentioned it already, but the attack feels a bit clunky with stopping completely, as well as using the mouse, but not attacking in the direction of the mouse. Maybe it could be you always move with WASD and then attack in a specific direction using the arrow keys? Anyway, good job!

zlou-kote 2018-08-15 11:01

I like this game, it looks like MINIT. Good job!)

rafael-endo 2018-08-15 15:08

5 of 5 Stars!

I like the visual, the music make go in the feel been in a trap. The wall closing and desperate to find the node while there is many slimes follow me, help a lot to feel more trap. Only think I can say is: When the enemy die, is saying "squish"?

thomas-olsson 2018-08-15 15:11

For the up and down attack motion, don't worry about perspective and just make it flat like the sides one :)

iballs 2018-08-15 19:34

awesome game 5/5 keep it up!

vlashikito 2018-08-16 05:43

I really like the look, at a moment dont know why the music stops, so i was just hearing squish sound which was kind of funny but it was better with the music :) It's too bad that we cant attack while walking and i think that it's a little bit slow The tutorial was at point, nothing to say, clear with good humor

Overall it's a cool game :D

kyle-kaehler 2018-08-17 02:17

Fun Game. Liked the story a lot. Tutorial was well thought out. controls were good. liked the attack animation!

joe-sycalik 2018-08-18 19:04

Fun game! I thought the concept was pretty interesting and allows for a pretty fun experience.

It's weird that you have to use the arrow keys for menus, WASD to move, Click to progress in the tutorial, and click to use the sword. I think streamlining the controls a bit more would be really helpful. The collision boxes are bit too unforgiving, meaning you often are hit during times that it looks like you shouldn't. Additionally, there's a pretty big bug causing the game to essentially teleport the player to another spot at times. I'm not sure if it's just trying to make some type of correction by snapping you to a point, but it often sends you over walls and into enemies, which is just frustrating. The tutorial is admittedly too long, with way too much text as well. It would be nice if there was some animation when your energy is draining in order to make it clear that you can't attack.

manbeardgames 2018-08-21 23:57

Mass replay to everyone, thank you all for playing and the feedback so far.

* @darkrabbitgames Honestly, i'm not even sure what my thought process was for making you stop to attack. It's definitely an intentional line of code, but lack of play testing it over the weekend didn't make me realize how bad it felt. Very good point, and will be changed in the post-jam version. * @zlou-kote Thanks, i'm really glad you enjoyed it. I've heard the minut comparisons some, but I've not actually played that one yet. 1-bit art style games fascinate me. * @rafael-endo I'm glad you enjoyed it. The squish was is the voice of friend of mine. Kind of a late addition to it, but I felt it lightened the mood just a little lol. * @thomas-olsson I'll try that out. In my mind that looks weird, but I lack a huge artistic skill, so maybe it won't be as bad as I'm imagining. Though for the post-jam version, attacking is going to be very very different, so I may not even need the animations at all. * @iballs Thank you, i'm glad you enjoyed it. * @vlashikito The music stops because I was dumb and forgot the one line of code for 'isMusicRepeating = true". Just completely spaced on adding that in. I mentioned it above to @darkrabbitgames, but the attacking while walking thing should definitely be taken out, just didn't play test enough to realize how bad it was. I'm glad you liked the tutorial, it almost wasn't added in. I was trying for compo, but ran out of time for it, so since i had the extra time for the Jam, I spent time on the tutorial. * @kyle-kaehler Thanks, I'm glad you enjoyed it. It's nice hearing that the tutorial was good, for some reason I really enjoy doing tutorials like that (see my LD40 entry, did a similar styled one there). * @joe-sycalik The menus should have been controllable using arrow keys, that was an oversight on my part. Currently, I don't have mouse support baked into the engine for the UI, but it's on the list of things to add. I can see how it gets confusing with left click supporting continuing text. The teleporting is from code that should have been removed. Originally the ceiling was just walls, and you couldn't walk under them. They would push you back if you were in the way when they closed in. Didn't realize they were still doing that, so it's technically a bug. Thanks for letting me know.

liven 2018-08-25 20:23

1:45 Nice game

rahim-pxr 2018-08-27 22:15

Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a

rend 2018-08-30 19:08

That's a nice little game you have here, I love the Minit vibe and you did an amazing work on the polishing. My main concern is with the movement, it's quite frustrating not being to move diagonally by pressing two directions at the same time. It's also a shame that the sword animation facing up or down doesn't have the same swoosh effect because it gives the hit less impact. Apart from that, congrats on your entry!