I'm TOTALLY not a clicker! by maartene 2018-08-21T12:25:59Z
I like the game, I have to take some reread to understand the controls.
Nice visual language, only the music become a little repetive on forth time.
Foon → Ludum Dare Explorer → Users → Rafael Endo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Space, Space and Space | jam | 850 | 3.14 | 3.20 | 3.11 | 3.77 | 2.59 | 1.93 | 2.54 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Beat and Keying | jam |
I like the game, I have to take some reread to understand the controls.
Nice visual language, only the music become a little repetive on forth time.
Good game!
Have good fun time, only the control are too clumsy. If have more things to hit and see flying like a disastrous driver maybe I see more fun than frustratrion on drive the truckm but still need a little ajustament.
Beside that, no more complain or sugestion. Good Work!.
Nice game.
The end of the game became a little boring, because take much time between phrases.
PS: Just for joke, This game could call "If "I have no mouth and i must scream" was written in XXI" the game!
Good game!
Have some bugs, one off then is my body exploding with energy and on corridor, not in closed room.
Simple game, have some fun time. Visual seen right, HUD seen working. Good work.
Good game!
I just play a little, on the first impression (that is first 15 to 30 minutes) feel unbalance. The big problem I feel is lack off clarity when I was making money or not.
I thought that I have to make then happy and receve a daily rent, but apparently wasn't right (or working).
And I take good 10 minutes to understand how to move the first char to somewhere, until I reset and reread the tutorial.
Well this is my feedback. Everything else seen fine for me.
Sorry, but it's not running here. Don't even open. I have update for more recente java and I am using a Windows 10.
Nice work, I like the way you play with the word SPACE. A playable 3D shooter and a procedural level.
I just feel too empty, the room feel the same, same color, same objects, maybe give something like more wall or plataform or color change would help to notice the procedural level.
And a joke question: The ammo for this game is snot?
Playable game, just would be nice have more sound effect.
Only one complain: I played the web version, no fullscreen, I can't see the -Press to start - after dying.
I honestly don't understand how to play, I try only click on things and things happen. My only complain, freeze the cursor on center of screen, I am playing on fullscreen in one monitor and when I click, i "left" the game because I was clicking on my second screen.
I have to ALT+TAB many times and annoying me.
Good Game! I like the idea of take hit and limit your space to move.
Nice work!
I try to the itch.io link, but say they not found.
Nice game.
I missed the audio. I like the idea of a light trying to shine in the shadow. Maybe it's seen unbalance, but for me, give the experience of "survive" in the middle of darkness. It's like I am trying be a nice person but the world (or people around me) trying to gain for then self and to convince that is better accept the darkness than trying to keep your on light.
Sorry for to much babble
Good game, simple game. Enjoying playing the game, the visual combine nice all the elements.
Only one complain: The music is repetitive and starting annoying me on one minute and half of the game.
And two sugestion:
1- Put a score point if have a high score to beat, this is make very nice to people who is focus in achieviement.
2- Since your game is focus in color, make some test on colorblinds tools. This will help to see if the game become unplayable for some people.
Very good game!!!
5 of 5 Stars!
I like the visual, the music make go in the feel been in a trap. The wall closing and desperate to find the node while there is many slimes follow me, help a lot to feel more trap. Only think I can say is: When the enemy die, is saying "squish"?
I play the game.
Cool concept, using tetris as space to build, and change every new game. Visual is good and have good fun. Don't have anything more to say.
Nice game!!!
Good game. I have only one question, Supposedly it was for foods to have similar colors?
Since the foods have similar silhouettes, I have to take some times to find and see the food I want to click.
Beside that, the game is good.
And a hint, if use a color as element of the game, please considere the color blind people. For future games too.
Very good for first try. The visual is nice, it looks like they belong to the same identity. I feel the control little slide, seen I was walking in Ice. Was hard to know when I was close or far of objects, maybe giving some feedback like some shadows under the char and object would help.
Nice work!
@maartene It's a Bug, can tell me what level was?
@hammers The number on floor would be a great add for the puzzle part.
@adroitconceptions @kpded @lukel Yes, that cloud make the game more challenge and more puzzle. Thanks for feedback.
@purrfexionator I will wait some weeks to see if I am interest in continue and make a more content (and have a artist and a sound designer), but by the feedbacks of LD, have some small potencial.
@mdiyo Well, I didn't make much effort on levels, I was think make a 10 levels, but I was tired and decide to leave the levels like that to have something playful. I believe a good part of problem in the missing information on when and how the tiles fall.
@ezra-lafleur @raccoon-js @star-garden @ryanjavanshir Thanks for playing and leaving a feedback, believe me, it's give a mood boost for the solo or small devs. It's show how many people played and, at least for me, I make game to people to play. If it's great or popular or money printer, it's doesn't matter.
@awix Don't worry, I will play. I am trying to play as much LD entry I can, and leave a comment. And the music (and the sfx) is all royality free and I don't know how to make a good edit or remix.
So, there is some .exe on windows version? Because I don't know how to run de game.
Quick game, I understand that not much time to think a nice levels, so no problem, I only care for concept of the game and some part of execution.
For some reason I found funny the art with the music.
Only main problem is the collision with the sugarmen.
Beside that, good work.
PS: You give a nice idea to use classic music for other jams, since many of them is public domain.
Very good game!
Well design puzzle!!! And I have more nothing to say, beside that.
Excelent work!
Sorry, but the game was not very good. The main reason it's the control. Sometimes I would like to move some my crew to some machine (like medical bay) but I move other crew or click on the medical bay.
Would be useful that don't have to locked in one person, like click person A to move to Energy and done, he would be deselect.
When you want to see the machines info, maybe only a mouse over then would be enough to see if they are working.
About the HUD, they don't have a priority in all, I don't know what is more important to read and see. Maybe these articles help:
http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
https://www.gamasutra.com/view/feature/4286/game_ui_discoveries_what_players_.php?print=1
http://www.gamasutra.com/blogs/TheresaChien/20160613/274747/A_Simple_10Minute_UI_Litmus_Test.php
A functional game, only irritated me was the sound of the shot.
And there is a bug that when you die, you come back with the power acquired, I died with enemies exploding on dead and I respawn with him active.
Nice game.
The concept is diferent from what I have seen so far (probably 7 games). The main problem is feedback of actions, what making confusing.
What I can sugest, for future projects, is give clear and immediately response, cloud be a sound, or a change of color. Like in the calderon and the fire change the color when interect correct.
On the alchemist table, show what item I already put to make the potion.
And another thing is I don't when I have to many trash in the room, if this is a defeat condition.
Everything else (visual, gameplay and music) it's very fine.