Foon → Ludum Dare Explorer → Users → Rafael Endo

Rafael Endo

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201842Running out of spaceSpace, Space and Spacejam8503.153.203.123.782.601.942.54
201841Combine 2 Incompatible GenresBeat and Keyingjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Rafael Endo

Rafael Endo leaves an average of 24.0 feedback comments each event.

LD42 — Running out of space (24)

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-21T12:51:54Z ♥ 0

Nice work, I like the way you play with the word SPACE. A playable 3D shooter and a procedural level.

I just feel too empty, the room feel the same, same color, same objects, maybe give something like more wall or plataform or color change would help to notice the procedural level.

And a joke question: The ammo for this game is snot?

Puzzled Parcels by Hammers 2018-08-21T12:36:44Z ♥ 1

Good game!

Have good fun time, only the control are too clumsy. If have more things to hit and see flying like a disastrous driver maybe I see more fun than frustratrion on drive the truckm but still need a little ajustament.

Beside that, no more complain or sugestion. Good Work!.

I'm TOTALLY not a clicker! by gimblll 2018-08-21T12:25:59Z ♥ 0

I like the game, I have to take some reread to understand the controls.

Nice visual language, only the music become a little repetive on forth time.

F-STOP by phantomopenboxing 2018-08-21T12:15:45Z ♥ 0

I honestly don't understand how to play, I try only click on things and things happen. My only complain, freeze the cursor on center of screen, I am playing on fullscreen in one monitor and when I click, i "left" the game because I was clicking on my second screen.

I have to ALT+TAB many times and annoying me.

Oddblock by Joe Sycalik 2018-08-15T15:21:04Z ♥ 2

Good game, simple game. Enjoying playing the game, the visual combine nice all the elements.

Only one complain: The music is repetitive and starting annoying me on one minute and half of the game.

And two sugestion:

1- Put a score point if have a high score to beat, this is make very nice to people who is focus in achieviement.

2- Since your game is focus in color, make some test on colorblinds tools. This will help to see if the game become unplayable for some people.

Very good game!!!

Echo by ManBeardGames 2018-08-15T15:08:17Z ♥ 1

5 of 5 Stars!

I like the visual, the music make go in the feel been in a trap. The wall closing and desperate to find the node while there is many slimes follow me, help a lot to feel more trap. Only think I can say is: When the enemy die, is saying "squish"?

Become a Monster by Rodrigo DenĂºbila 2018-08-15T14:52:32Z ♥ 0

Good game!

Have some bugs, one off then is my body exploding with energy and on corridor, not in closed room.

Simple game, have some fun time. Visual seen right, HUD seen working. Good work.

Pre Alpha Build by PlusMinus 2018-08-15T14:29:34Z ♥ 2

I play the game.

Cool concept, using tetris as space to build, and change every new game. Visual is good and have good fun. Don't have anything more to say.

Nice game!!!

Disembodied by MouthlessGames 2018-08-14T19:20:44Z ♥ 1

Nice game.

The end of the game became a little boring, because take much time between phrases.

PS: Just for joke, This game could call "If "I have no mouth and i must scream" was written in XXI" the game!

Six Spaces by Star Garden 2018-08-14T18:45:43Z ♥ 1

Very good game!

Well design puzzle!!! And I have more nothing to say, beside that.

Excelent work!

Slay the Slimes by Cataractar 2018-08-14T18:23:34Z ♥ 1

Playable game, just would be nice have more sound effect.

Only one complain: I played the web version, no fullscreen, I can't see the -Press to start - after dying.

Sugar Withdrawal by Raccoon_JS 2018-08-14T18:08:21Z ♥ 0

So, there is some .exe on windows version? Because I don't know how to run de game.

Spacetime Landlord Tycoon by mechanicallife 2018-08-14T18:02:44Z ♥ 4

Good game!

I just play a little, on the first impression (that is first 15 to 30 minutes) feel unbalance. The big problem I feel is lack off clarity when I was making money or not.

I thought that I have to make then happy and receve a daily rent, but apparently wasn't right (or working).

And I take good 10 minutes to understand how to move the first char to somewhere, until I reset and reread the tutorial.

Well this is my feedback. Everything else seen fine for me.

Help!! My Cauldron's Conjuring Trash!! by zozol 2018-08-14T17:34:18Z ♥ 1

Nice game.

The concept is diferent from what I have seen so far (probably 7 games). The main problem is feedback of actions, what making confusing.

What I can sugest, for future projects, is give clear and immediately response, cloud be a sound, or a change of color. Like in the calderon and the fire change the color when interect correct.

On the alchemist table, show what item I already put to make the potion.

And another thing is I don't when I have to many trash in the room, if this is a defeat condition.

Everything else (visual, gameplay and music) it's very fine.

The Flopp by Sanguis 2018-08-14T15:42:49Z ♥ 2

Good game!

I like the idea of using floop disk to load the map. I just have one question: It's supost to stay stop on the air when attacking?

EDIT - I missed the audio, maybe a 8-bit sound, but I'm not very good with audio.

Enduring Light by Swen 2018-08-14T15:27:59Z ♥ 2

I try to the itch.io link, but say they not found.

CQC by kbjwes77 2018-08-14T15:26:09Z ♥ 0

Excellent game!

I like how everything work together, the visual, the gameplay. Small quantity of element, that make less noise.

Nice idea to use the circle as hud to show progress and health, beside limit the arena.

Nice work!

Literally Running Out Of Space! by Kromzem 2018-08-14T15:18:10Z ♥ 3

Good Game! I like the idea of take hit and limit your space to move.

Nice work!

PostMord by meltobis 2018-08-13T20:25:59Z ♥ 1

For me, it's kinda confuse. I understand that I need send the box to Forest and Lake, but I only go throw away?

Faster than space by LukeL 2018-08-13T18:50:30Z ♥ 1

Sorry, but the game was not very good. The main reason it's the control. Sometimes I would like to move some my crew to some machine (like medical bay) but I move other crew or click on the medical bay.

Would be useful that don't have to locked in one person, like click person A to move to Energy and done, he would be deselect.

When you want to see the machines info, maybe only a mouse over then would be enough to see if they are working.

About the HUD, they don't have a priority in all, I don't know what is more important to read and see. Maybe these articles help:

http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php

https://www.gamasutra.com/view/feature/4286/game_ui_discoveries_what_players_.php?print=1

http://www.gamasutra.com/blogs/TheresaChien/20160613/274747/A_Simple_10Minute_UI_Litmus_Test.php

Burnout by PapriGames 2018-08-13T18:30:10Z ♥ 1

Very good for first try. The visual is nice, it looks like they belong to the same identity. I feel the control little slide, seen I was walking in Ice. Was hard to know when I was close or far of objects, maybe giving some feedback like some shadows under the char and object would help.

Nice work!

Memory by Gnarly Narwhal 2018-08-13T18:19:43Z ♥ 0

Sorry, but it's not running here. Don't even open. I have update for more recente java and I am using a Windows 10.

ShortServe by G4MR 2018-08-13T18:10:47Z ♥ 1

Good game. I have only one question, Supposedly it was for foods to have similar colors?

Since the foods have similar silhouettes, I have to take some times to find and see the food I want to click.

Beside that, the game is good.

malloc() by NULLandKale 2018-08-13T17:58:47Z ♥ 0

A functional game, only irritated me was the sound of the shot.

And there is a bug that when you die, you come back with the power acquired, I died with enemies exploding on dead and I respawn with him active.