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Oddblock
Oddblock
By joe-sycalik
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 450 | 3.23 | 30 | |
| Fun | 368 | 3.23 | 30 | |
| Innovation | 422 | 3.08 | 30 | |
| Theme | 165 | 3.92 | 29 | |
| Graphics | 353 | 3.26 | 30 | |
| Audio | 386 | 2.82 | 27 | |
| Mood | 323 | 3.00 | 28 | |
Comments
tony-li
2018-08-13 12:34
Nice! The mechanic is simple to pick up and has a smoothly increasing difficulty curve that's easy at the beginning and can get really crazy by the end. I'd like to see a score and/or time during play, not just at the end. Artwise, there's a nice harmony to the color palette and audio.
Very nice mechanic, really like the bright pastel colours and simple shapes. Could do with some other visual effects and a lengthier looping soundtrack but this is a fun game, I think it could appeal to youger audiences.
neipo13
2018-08-13 14:14
It was an interesting mechanic, certainly not something I'd seen before and it fit the theme well. I think it could have benefited from ramping up a little faster at the start, there was a solid 30sec-1min that was kind of just playing itself, but it was hectic and fun later on. If I could skip that beginning I would definitely have played it even longer!
@tony-li Thank you! I do wish I had left the score counter in during gameplay, as I had it implemented at one point. I'll add it back in the post-jam version =)
@gamepopper Thank you! I definitely agree that some additional visual effects and a longer and more varied soundtrack would be necessary improvements. Hopefully next time I'll be able to work with Inkscape and Bosca Ceolis a bit more quickly now that I have a better feel for the tools!
@neipo13 Thank you, I'm glad you enjoyed it! I was thinking the same after playing it a bit more. I hadn't intended for it to have such a slow start. I believe it's okay for me to tweak that scaling value or boost the starting balue within the compo rules for bug fixes, so I can have that fixed tonight =)
chaitae
2018-08-13 15:06
Glad to see you figured somethin out with the music. Game was neat. Liked hitting the purple blocks.
boltkey
2018-08-13 20:13
I really liked it! It is clean, simple, compact. And challenging.
There are obviously some tiny problems, like lack of time and score display, but I see you are very well aware of all those. The core gameplay is very well polished.
@chaitae Thank you! I'm glad you enjoyed it!
@boltkey I appreciate the feedback! I'm glad that you had a good experience with it =)
I enjoyed playing it for a bit, but it gets repetitive quickly, due to the lack of mechanics. It's a little shallow, unfortunately. But I thought the aesthetics were very pleasing, especially the little details, like the blinking character and the cracks on the blocks.
g4mr
2018-08-15 00:21
Pretty solid, more fun than i expected. Good luck if you continue developing this one.
shredmer
2018-08-15 01:38
It would be nice to be able to see your score and health while playing. The short music loop does get annoying fairly quickly. I'd recommend having more variation in your loop and/or making it longer. It is very repetitive. That being said, the character movement is nice. I like being able to move around quickly and react quicky to the incoming blocks. Good use of the theme as well.
Great entry. Visually this is a great entry, and the game play is super solid. I did notice a few times I had trouble hitting a block if, say, I was moving up, and the block was in the column next to me. I would hit left to hit the block, but instead I'd move up one square past it. This could just be me being clumsy on the controlling.
Good palette choice for the game, It fits very well. I thought the audio fit nicely as well. It was mentioned on the stream, but I would have loved to see my score during the gameplay as well so I'd know how close to a high score i was. Otherwise I really enjoyed this one and look forward to what it becomes post LD.
Here is a link to the video from the stream https://www.twitch.tv/videos/297556370
tuism
2018-08-15 14:54
Hmmmmm
The game is pretty straighforward, do a thing as quickly as possible, avoid some things.
The controls are responsive and breaking the blocks work well.
The game is a long game of attrition though, it takes a long time to lose if you're doing a half-decent job of running from spot to spot, and there's not much challenge or variety in doing that. Getting a block dumped on you by mistake is probably how most sessions would end.
The lack of a timer running during gameplay takes away the sense of urgency or "about to beat my old score" feeling that there might have been.
Good game, simple game. Enjoying playing the game, the visual combine nice all the elements.
Only one complain: The music is repetitive and starting annoying me on one minute and half of the game.
And two sugestion:
1- Put a score point if have a high score to beat, this is make very nice to people who is focus in achieviement.
2- Since your game is focus in color, make some test on colorblinds tools. This will help to see if the game become unplayable for some people.
Very good game!!!
iballs
2018-08-15 19:38
so creative and fun to play, music is not that nice though and I wish if there is counter while playing
@iballs @shredmer Thank you, I'm glad you enjoyed it! Repetitive/annoying/terrible music and the lack of a score counter and timer during gameplay have been the main complaints I've received(which I agree with completely), so those are certainly my priorities for improvement in the post-jam release of the game! The score and timer have already been added, and I will certainly be improving the music variety and length!
@rafael-endo Thank you, I really appreciate the kind words! As mentioned, the score display and numerous other improvements to improve the game's replayability are planned! I really appreciate the point about adding colorblind support! I have added it to the game's Trello board, so I will definitely aim to provide good colorblind support on release =)
@tuism @mike-inprinciple I appreciate the honest feedback! I agree with each of your points completely. My goals for this jam were improving familiarity with tools for art, music, and sound effect creation, and creating a cohesive experience with polished gameplay. As a result, the game admittedly is quite lacking in features, sense of urgency, and general replay value. These are all getting more attention in the post-jam release, which I began to work on last night.
@manbeardgames Thank you! I also noticed that it's a little too easy at the moment to overshoot a block when moving. I'm working on a fix for this that maintains the smooth and responsive feeling of the controls others have praised.
@g4mr Thank you! I'm glad it was able to catch you by surprise! =)
tuism
2018-08-15 22:18
Oh one more thing, feels like blocks going pink under other blocks are effectively invisible and not quite fair. Losing to that is really frustrating. The moving blocks shouldn't be stealth.
@tuism The moving blocks are always drawn over the pink blocks, and the red flashing sprite is always prioritized over other moving blocks. I haven't seen any examples that seem to indicate it isn't working this way during any of my own testing. Am I misunderstanding what you mean?
When they have selected a place to drop, moving blocks will have a warning period where they will flash red-blue-red-blue-red-blue before turning pink. This flashing is meant to be drawn over everything except for the player's own shadowed sprite (which I implemented because I don't want to player to ever be in a situation where they can't see where they are).
cool game, saw on livestream. I'm the creator of the game that was on before you. Great job!
goda
2018-08-16 22:13
Enjoyed the music and the graphics a lot! It's quite a simple game but enjoyable overall - great take on the theme. At the end it would be cool to have some special blocks that become unbreakable or give the player some special abilities (i.e, allow you to break blocks faster) to make the game play a little more diverse. But nonetheless great job! My stats:
Time:228 Score:263
afroant
2018-08-17 04:34
Very nice mechanics! I had an fun enough time, but once you explained that the blue tiles were flying over the board, the game made a lot more sense. Cute looking graphics. Good job!
wejna
2018-08-17 15:19
I started playing without looking at the "How to play" instruction, so really I had no idea what was going on at first (my own fault, of course). It would perhaps be more intuitive with some sort of score counter or other indication of points gained during gameplay? Moving around was a bit frustrating at times, as it was easy to overshoot the block I wanted to hit. I really liked the colorful feeling of this game!
Played your game live on stream, you can find it here: https://www.twitch.tv/videos/298886771 at around the 1 hour 50 minute mark.
bastian
2018-08-24 11:46
Hi, it is a fun little game. Over time, the music can get a little annoying. :P The controls sometimes feel a bit laggy because movement is grid-based.
Hey ! I really liked the mood in this one, it kind of remininded me of Spore, I wouldn't know why... Gameplay is fun and inuitive, its runs very smoothly and breaking blocks is a pleasurable experience. It gets really stressful and enticing, I played it for a few games and had real fun :)
It's all very simple yet polished, and the soundtrack is fantastic ! Well done :)
I enjoyed this! Music has the same problem my own game does, repetitive and annoying after awhile. Game controlled well but wasn't until I read the How to Play that I figured out what was going on. I managed a time of 111 and a score of 76 on my last play-through. Nice entry!
jin9310
2018-08-24 12:36
Quite fun concept you got there. First I didn't know what is happening, but the send try was way better. I would prefer if the threat level is higher since I wasn't really afraid that I can loose. But overall very nice idea that fits very well with the theme. Nice job!
simple yet fun - with some additional powerup and a win condition you might have something here
2018-09-04 17:23
Nice graphics! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/RlwE2-mxmJw