Shrinking Planet by Brackeys 2017-05-01T19:54:55Z
Beautiful. Well done. That "Pshewp" sound when you die is classic.
Foon → Ludum Dare Explorer → Users → AndrewJAdams
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | SIGNAL - Another Morse Game | compo | 2.90 | 2.70 | 3.75 | 3.87 | 3.62 | 2.75 | 2.83 | 3.16 | ||
| 2020 | 47 | Stuck in a loop | Three Actions | jam | 3.50 | 4.00 | 4.00 | 4.50 | 3.00 | 3.00 | 3.50 | |||
| 2020 | 46 | Keep it alive | VURM | jam | 416 | 3.85 | 3.62 | 3.35 | 3.37 | 3.43 | 2.91 | 2.53 | 3.39 | |
| 2018 | 42 | Running out of space | Drop Space | compo | 3.33 | 3.58 | 2.75 | 3.83 | 3.66 | 2.66 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Spin Quest | jam | 893 | 3.12 | 2.72 | 3.00 | 3.60 | 3.65 | 2.65 | 2.21 | 2.77 | |
| 2017 | 40 | The more you have, the worse it is | BLOK'D | compo | 63 | 3.91 | 3.99 | 3.54 | 4.23 | 3.69 | 2.14 | 3.01 | ||
| 2017 | 38 | A Small World | Global | jam |
Beautiful. Well done. That "Pshewp" sound when you die is classic.
I like that you took basic asteroids and added that gravity element. I felt like maybe I had a bit too much health. Nicely done.
Am I the only one who just laid on the rainbow boost and tried to tokyo drift* the whole thing?
*btw this strategy does not work at all, but it is hilarious.
Nice game!
Nice and quick little game. My only suggestion would be to add either textures or numbers for the colorblind. Nice work!
Piggicide!! Great game.
Excellent use of clicker and adventure style mechanics. The variation of events and showing the outcomes was a great move. If I had to change anything it would be to allow the user to select their heir... maybe 1 son is a better fighter, the other a better farmer. Nice work.
Great concept. Here's what I'd work on if you continue the project: 1. Audio polish 2. Variable vehicle sizes (trucks, limos, motorcycles) 3. Pedestrian or Trolley car events 4. Time of day cycle... love to see this played in a night setting. 5. Rush hour mode (Quick jump to intense action for the veteran players).
Solid game, nicely done!
Fun game. Could be improved if the guards chased you, but path-finding AI is hard in a game jam. Nice work.
Great concept but I echo what was said above about the controls being a little "clunky". Tapping the cross hair felt a bit jarring, maybe move the cross hair and then smoothly glide the camera to the new position?
Those transitions are quick. I like the color theme as it adds to the playfulness of the game, but the background music could be used to queue the different game types. Just a suggestion.
I like the looks and the time taken to add varied enemies. I wish there was a way to select non-inverted flight controls. Well, done.
Nice work. My only feedback is that I was still getting conversation prompts after my round ended. Otherwise, it was a fun game and the audio had me laughing quite a bit.
Someone had to do it. We all thought Tetris or Snake when we saw the theme. I applaud your ability to try and expand on the idea, and while it's not original, and may not be the prettiest game in the LD. It's a game, and you put your time into it. As for feedback... I'll be the first to tell you that seeing the next brick in line is the strategic part of Tetris that sets it apart from other games. Keep jamming, you'll get there.
Thank you everyone for the helpful feedback. I'm glad to hear that folks are enjoying the game.
@rob-white I'll add audio in the post-comp version. Thanks!
@wevel The slow decrease was meant as a motivator to show you the power of skipping and subtly direct the player to try and clear the board. I'll definitely try and include a highest score in the post-comp version.
@foolmoron The next two or three colors could add a nice strategic touch and incentive to skip or not. I'll playtest the idea. Thanks for the feedback!
Thanks to everyone for the positive feedback and great improvement ideas. Special thanks for @manbeardgames and @snowdrama for streaming on twitch. It was a pleasure to watch you guys play the game.
Great concept and wonderful animations. I also would like a little more variation in weapons, and bandits. Maybe a carriage?
This could be an amazing game with more time. Nice work.
Well that escalated quickly. Someone may need to have a look at that first white chook. Whole cow all those eggs!! Anyway, here's a snapshot of my favorite:
Screen Shot 2017-12-05 at 7.29.13 PM.png
I really like this game. I think the jump to $500 BulletCoins(TM) is a bit steep for a second step in a clicker/bullet hell. Nice game though, good mashup.
Today I learned why I would make a terrible nurse.
Nice style, good message, solid execution. So very VERY true.
Difficult to play on a laptop touch pad, but I broke out my mouse and it was all good.
Nice. I like the simplicity and aesthetic. The music was very helpful in setting the tone. Normally I'd complain about the floating movement but I think it lended well to this game.
Screen Shot 2017-12-05 at 7.18.24 PM.png
Fun game, I really like the lighting and graphics. One thing that bothered me is that I couldn't rotate my light and move at the same time. It made movement a little wonky, but I still got away with $425
Great graphics, and fun concept. Loved the puzzles, and it left me wanting more levels. Nice work!
Another awesome game from snoutup. Not quite as satisfying as beating up wolves, but still fun. Great work!
The following DLLs are missing from your build. love.dll lua51.dll SDL2.dll
I'll hold off on rating since it is currently unplayable.
Load it with some back story and dialog, polish it up, and you've got a great game here. Thanks for fixing those DLL issues. Glad I could come back and play it!
Fun game. There's a little bit of downtime at first, but once the hate builds up... wow.
The bucket itself was so heavy I couldn't get off the ground. Scrapping along the bottom, I got half way up the first hill before I hit a bump I could not pass.
This plays very well, and a nice challenge. Nice work.
Fun game! Made it to "Episode 4". Simple but fits the theme well. Sometimes the AI can be a real a**hole, but it's good.
Nice game. Very complex... took me a hot minute to realize I could sell more than just wood.
That is the cutest bear... gotta say I'll never get tired of throwing crap at birds.
Nice. Not sure if I didn't play long enough but I wish there was more than one charging plate at the bottom, especially on lower levels. Made it up to 10... that was FAST. Good fun!
Love the style of game, needs some frantic background music. Solid entry overall.
Nice puzzles... good progress and pacing. I liked it alot. Music got a bit repetitive, but otherwise awesome.
Love the mechanic. I'll never get tired of feeding rabbits to oversized traps. LUL... nice game.
Nice but my mouse doesn't have a right click... made some puzzles... interesting.
Great game. Super fun
Love the graphics, love the concept, took me a bit to figure out balancing everything. Solid game.
This game has great potential. I agree with others that the learning is steep, but the game is enjoyable. P.S. Steve sucks! Like really... what are you doing w/ all this oxygen?
Fun to play, and I like the difficulty. Maybe I didn't play long enough but I'd love to see some water hazards, maybe a sand trap that slows down the character movement. Possibly club upgrades? Cart bonus round that lets me run down the enemies? Lots of potential here. Thoughts for later I guess.
Nice work.
Nicely done. I'd like to give some feedback, but honestly can't think of how to make it better.