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Byron Bowen

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isRocket Bucketcompo6742.101.832.352.702.031.781.501.72

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Byron Bowen

Byron Bowen leaves an average of 7.0 feedback comments each event.

LD40 — The more you have, the worse it is (7)

Mutoid by Adrenallen 2017-12-08T03:00:41Z ♥ 1

I like the antidote mechanic. The one thing that's stopping me from playing this game more is the really fast difficulty scaling. It felt good for half a second to finally kill the three snake guys, and then six more instantly appear. IMO you should just drag it all out longer - smaller numbers of mutants for a while, then one snake, etc.

Project Morph by evandowning 2017-12-08T02:56:21Z ♥ 0

This was fun and funny, and I think the best use of the theme I've seen so far - not too obvious or banal, but also not too tangential.

Let's mix some drinks! by Sintel 2017-12-08T02:53:18Z ♥ 1

Really fun and silly, spilling stuff and tossing bottles feels very drunkardly and natural. Great take on the theme.

ArenaBots by Lazzor 2017-12-08T01:42:46Z ♥ 1

The fire button doesn't work if you press it while you are driving - you can start driving while you are firing and keep firing while driving, but you cannot start firing while driving.

I could be wrong, but I think source means just the scripts and nonpublic libraries, not your entire Unity project.

Drug It: There And Back Again by Dlaha 2017-12-06T15:23:53Z ♥ 2

I noticed that if you manage to avoid taking any substances, you still miss the party and have the same 'conscience' dialog, and you wind up with zero points instead of like 500 or 600 you end up with if you take all the drugs and set the dog on fire etc.

It superficially seems like a Nancy Reagan 'just say no' moral is being presented, when the real message of the game is that it's better to hurt people and animals than to be bored. This is truly hilarious, though I wonder whether it's intentional or not.

SHROOOMS by theloneplant 2017-12-04T21:35:55Z ♥ 1

Good game feel, cohesive idea. This seems worth developing further maybe; with a few different enemies and more varied space to run around in, I could see myself playing this quite a bit. I scored over 1,100 kills and noticed that eating mushrooms became obsolete pretty quickly, because they only grew inside the mob. I found myself and the mob basically forced into a circular chasing pattern, which was fun for a while (good game feel) but then became tedious for a while before I died.

HENRAGED by ohmmus 2017-12-04T16:55:23Z ♥ 0

I really like the audio, and that the game's mechanics fit its own flavor. I think a more forgiving fail state, such as having multiple lives, would go a long way here. All in all, this makes me want to learn Pico-8.