FoonLudum Dare ExplorerLD40 → Mutoid

Mutoid

By adrenallen

View on ldjam.com

CategoryRankScoreCount
Overall1373.7340
Fun893.8440
Innovation2853.2840
Theme2663.5940
Graphics4283.0640
Audio2323.2240
Humor2413.0036
Mood1283.5439

Comments

luxorix-games 2017-12-04 12:32

Very nice! 151m left)

wskilljoy 2017-12-04 12:36

Quite fun! I like the art and sound. However, the game is very blurry, and wavers in and out of sharpness.

adrenallen 2017-12-04 13:12

@wskilljoy The blurriness stems from my mistake of trying to keep the total game pixels small. I knew I wanted to do a 16x16 character, what I didn't consider was how small the game viewport would be in that case. Next time I will draw everything larger and scale it down to have the same effect without causing it to be blurry. Thanks for the feedback!

meatpudding 2017-12-04 13:34

Great game. Keeps getting better.

fashionbatman 2017-12-05 23:36

This was fun. The game escalated very quickly and it was surprising. Good job.

tim-eriksen 2017-12-05 23:38

Cool game! I like the different types of enemies :) The artwork could perhaps use some polishing and the sounds should in my opinion be a bit more varied. But for the short timeframe I must say I am impressed with how well it plays!

abilean 2017-12-06 00:42

Great first submission. Its a lot of fun and I didn't read your post before playing it... so the snake was a huge (but good) surprise. A lot of content for the Compo. The one suggestion I would have would be to make the cars and boxes block bullets.

wooowooo 2017-12-06 01:18

Quite good, though the snakes were super tough! Couldnt get past them.

batmanasb 2017-12-06 01:29

Nice concept, you need allies but your allies are also a liability! But the difficulty scale is a bit high and it would be nice if you could hold a key to revive instead of tapping it while trying to walk over the tiny bodies.

kunonooni 2017-12-06 01:37

That was really cool. really enjoyed the music, also liked the animation for destroying the bodies. The controls were tight and responsive. Well done!

illabom 2017-12-06 01:44

Good concept the art is little blurry at times and good use some polishing but overall very nice!

Check out my game if you would like! https://ldjam.com/events/ludum-dare/40/virus-detected

limeniusteam 2017-12-06 14:58

The game is fun, the idea is simple but you had time to introduce a few actions that add some variation. Good work! Especially taking into account that it was your first one and you chose Combo. Well done.

ham-and-swiss 2017-12-06 16:12

Awesome! Really simple but effective graphics. I really like mini pixel characters. Great job on the monsters, those guys that come out and eat corpses are creepy, and then the sneks show up and it gets real. Good job.

tulipekoni 2017-12-06 17:04

nice entry! Best tactic is to kill the current wave before going to the next one ;-) record 346ft

noxbuds 2017-12-06 17:48

Interesting idea. Antidote felt a bit slow when you had multiple dead zombies, and the background art felt like it didn't quite match the characters. But it was quite fun, and I liked the idea of building up your team, but they have a chance to mutate and kill you. Good job:)

unfinished 2017-12-06 18:01

This is a fun game :). Damn these snakes are hard. I finally managed to kill a few of these bastards :). Great game!

rongo-matane 2017-12-06 18:07

Good game, feels quite completed. The music is moody, the controls are tight and i really like the animations. I wasn't sure when "waves" would spawn - at first only when i moved, later it seemed to happen all the time. Good job :)

lexi 2017-12-06 18:16

Fun game! Initially I didn't like the graphics too much, but they kind of grew on me. I especially thought the animations were pretty nicely done.

The controls also feel really good.

I wasn't quite sure whether something triggered my allies mutating. Adding some sort of trigger would have been cool I think, but that's debatable.

byron-bowen 2017-12-08 03:00

I like the antidote mechanic. The one thing that's stopping me from playing this game more is the really fast difficulty scaling. It felt good for half a second to finally kill the three snake guys, and then six more instantly appear. IMO you should just drag it all out longer - smaller numbers of mutants for a while, then one snake, etc.

fahim-faysal 2017-12-08 06:09

The core mechanic is very interesting. I do think that there should be an indicator before your allies start transforming. maybe a color transition.

Graphics are good considering that this was made for the compo. The animations are nice and the sound effects are satisfying.

I think you have a good game to build up on here.This would work really well as a roguelike survival game. It'd be interesting to see how you improve on this.

flubz 2017-12-14 04:13

I love games of this genre. Your interpretation of the theme is brilliant, but I will say it needs some balancing having 3-4 squad mates is risky enough! Having anymore is just asking for trouble. Does the game have a winning strategy? The graphics are quite good, lovely animations and I do like the audio. Overall brilliant game, well done! :clap:

artur-hawkwing 2017-12-14 04:38

This was quite fun. Just as I got ~160 feet, I was thinking "this is too easy"...and then fire-breathing snakes killed me! It was surprising and fun to see the swarms of enemies, and became quite challenging at the end. Nice job!

adrenallen 2017-12-17 20:26

@illabom @wskilljoy I have updated the submission to have all graphics scaled up 3x. I did this on the actual graphics side, so all the logic had to be tweaked to accommodate. Give it another shot now, graphics are much clearer.

gaminbru 2017-12-17 22:45

Felt the UI was a bit basic and the convert was a bit cheap, but otherwise very fun!