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Network Invader
Network Invader
By coda-highland and drazil100
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 443 | 3.56 | 25 | |
| Fun | 385 | 3.50 | 25 | |
| Innovation | 799 | 2.91 | 25 | |
| Theme | 1075 | 2.54 | 24 | |
| Graphics | 520 | 3.58 | 25 | |
| Audio | 109 | 3.89 | 25 | |
| Mood | 385 | 3.52 | 25 | |
Comments
burgee
2017-12-05 05:46
Heeey first comment!
I liked this - It brought back Starfox vibes which was one of my favorite games growing up. The simplistic art, the polygonal projectiles, the perspective and the game feel all reminded me of it. It played well, felt good. I didn't have a gamepad as recommended but I had no issues on keyboard.
I like to give suggestions in the hopes of helping, so I can say I wish the explosions had a lot more bass to the sound to make them more satisfying.
Other than that, no complaints!
narve
2017-12-06 02:13
I'm digging the aesthetic. The title screen reminds me of the original Unreal Tournament's intro.
I like the looks and the time taken to add varied enemies. I wish there was a way to select non-inverted flight controls. Well, done.
kappa-b
2017-12-06 06:56
4100 on the first play. Not sure if that is any good. I like the art and the music the game concept is basic but it was well executed. people are saying it reminds them of startfox but I would also add that the enemies remind me tron. Overall well done.
cg-fred
2017-12-06 08:17
Cool game, liked it a lot.
I would have liked a higher pace on the flying and possible an autofire feature, maybe with a cooldown so you can't have it on all the time. I would very much liked to invert the up/down control.
Well done!
potti
2017-12-06 09:34
As you mentioned, the keyboard controls are not that easy, you seem to be very heavy (though i do not know how playing with a controller feels). I liked the fact they were inverted. But it is fun once you grasp them.
dizzy
2017-12-07 05:04
Pretty good graphics and mechanics, i liked it!
Nice work, I really enjoyed the music! The gameplay was pretty fun, albeit a little frustrating at times (I played with a controller) though I was improving over time. Maintaining any accuracy felt fairly tough and it felt like the enemies shooting at you wasn't telegraphed as well as it could have been (sometimes it looked like I was nowhere near any projectiles but I was still getting hit rapidly). The tinier enemies in level 2 were cool as well!
2017-12-07 05:45
Really solid game. The flying and shooting felt great (with a controller, didn't try keyboard), and the aesthetic are nice. The difficulty curve feels good between the three first level (didn't get any further). The one major issue with the game is that the hitboxes of either the shots or the player are too big. Almost every time I took damage I felt like I was nowhere near the shots.
Really liked the aesthetic. I had some trouble at first with flying, but sort of started to get the hang of it. Felt a bit far too floaty, so I couldn't really rely on my ability to fly as much as I would have liked to.
Everything looked pretty cool, and actually decently polished, but I couldn't see how it really fit the theme. The number of enemies seemed more like it was predetermined based on the level, rather than anything else? I couldn't tell.
acoto87
2017-12-07 07:21
Good job. The graphics and the music are good. I would like it a little more dynamic in terms of the speed, though.
This was pretty good! Really liked how you had to rotate to aim the gun, especially when trying to hit the laser enemies. The graphics could do with a *tiny* bit more work, but combining it with the audio it gave a really consistent feel. Overall great game! :)
moski
2017-12-07 22:01
Wow, I just got a trip down memory lane, back to times where more than a couple of games were this polygonal. Thanks for that!
So, anyways, the game works just fine and maneuvering the ship feels just right. Aiming is a bit hard though, and those enemies made up of 4 pyramids were the worst. They were nigh impossible to dodge, which was a major disappointment. But the rest felt nice and responsive, which made up for the shortcomings of the entry.
Once again, great work! [In behalf of my team](https://twitter.com/WhalesAndGames), we look forward to seeing more of your projects later. Cheers! :whale:
Solid mechanics and overall. Interesting aesthetics. Could be with a higher pace. Movement seems a bit averaged or laggy (with keyboard). Would possibly allow turning off Y axis inversion, even though I got used to it. The music in level 2 seemed the one from the Sherlock tv series?!
Pretty fun game. I like the way it looks and the sounds are pretty good. Allowing the vertical controls to be inverted would be nice. Also making the pace a bit faster and making the game generally a bit harder would be good. There were a couple of times where I was getting hurt but couldn't tell what was hurting me. Not sure what's up with that. Overall well done though.
furet
2017-12-11 22:11
Fun, cool aesthetic, mood, and good music, especially the menu screen. It was kind of hard to navigate though - I got hit by things it looked like I avoided, and went unharmed through a bunch of enemies, so couldn't get a sense of how to best maneuver, or aim. So I stayed to the sides and shot across, while moving up and down to hit enemies by chance. (I used keyboard/mouse)